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\input texinfo
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@c Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
3
@c 2000, 2001
4
@c Free Software Foundation, Inc.
5
@setfilename bfdint.info
6
 
7
@settitle BFD Internals
8
@iftex
9
@titlepage
10
@title{BFD Internals}
11
@author{Ian Lance Taylor}
12
@author{Cygnus Solutions}
13
@page
14
@end iftex
15
 
16
@node Top
17
@top BFD Internals
18
@raisesections
19
@cindex bfd internals
20
 
21
This document describes some BFD internal information which may be
22
helpful when working on BFD.  It is very incomplete.
23
 
24
This document is not updated regularly, and may be out of date.
25
 
26
The initial version of this document was written by Ian Lance Taylor
27
@email{ian@@cygnus.com}.
28
 
29
@menu
30
* BFD overview::                BFD overview
31
* BFD guidelines::              BFD programming guidelines
32
* BFD target vector::           BFD target vector
33
* BFD generated files::         BFD generated files
34
* BFD multiple compilations::   Files compiled multiple times in BFD
35
* BFD relocation handling::     BFD relocation handling
36
* BFD ELF support::             BFD ELF support
37
* BFD glossary::                Glossary
38
* Index::                       Index
39
@end menu
40
 
41
@node BFD overview
42
@section BFD overview
43
 
44
BFD is a library which provides a single interface to read and write
45
object files, executables, archive files, and core files in any format.
46
 
47
@menu
48
* BFD library interfaces::      BFD library interfaces
49
* BFD library users::           BFD library users
50
* BFD view::                    The BFD view of a file
51
* BFD blindness::               BFD loses information
52
@end menu
53
 
54
@node BFD library interfaces
55
@subsection BFD library interfaces
56
 
57
One way to look at the BFD library is to divide it into four parts by
58
type of interface.
59
 
60
The first interface is the set of generic functions which programs using
61
the BFD library will call.  These generic function normally translate
62
directly or indirectly into calls to routines which are specific to a
63
particular object file format.  Many of these generic functions are
64
actually defined as macros in @file{bfd.h}.  These functions comprise
65
the official BFD interface.
66
 
67
The second interface is the set of functions which appear in the target
68
vectors.  This is the bulk of the code in BFD.  A target vector is a set
69
of function pointers specific to a particular object file format.  The
70
target vector is used to implement the generic BFD functions.  These
71
functions are always called through the target vector, and are never
72
called directly.  The target vector is described in detail in @ref{BFD
73
target vector}.  The set of functions which appear in a particular
74
target vector is often referred to as a BFD backend.
75
 
76
The third interface is a set of oddball functions which are typically
77
specific to a particular object file format, are not generic functions,
78
and are called from outside of the BFD library.  These are used as hooks
79
by the linker and the assembler when a particular object file format
80
requires some action which the BFD generic interface does not provide.
81
These functions are typically declared in @file{bfd.h}, but in many
82
cases they are only provided when BFD is configured with support for a
83
particular object file format.  These functions live in a grey area, and
84
are not really part of the official BFD interface.
85
 
86
The fourth interface is the set of BFD support functions which are
87
called by the other BFD functions.  These manage issues like memory
88
allocation, error handling, file access, hash tables, swapping, and the
89
like.  These functions are never called from outside of the BFD library.
90
 
91
@node BFD library users
92
@subsection BFD library users
93
 
94
Another way to look at the BFD library is to divide it into three parts
95
by the manner in which it is used.
96
 
97
The first use is to read an object file.  The object file readers are
98
programs like @samp{gdb}, @samp{nm}, @samp{objdump}, and @samp{objcopy}.
99
These programs use BFD to view an object file in a generic form.  The
100
official BFD interface is normally fully adequate for these programs.
101
 
102
The second use is to write an object file.  The object file writers are
103
programs like @samp{gas} and @samp{objcopy}.  These programs use BFD to
104
create an object file.  The official BFD interface is normally adequate
105
for these programs, but for some object file formats the assembler needs
106
some additional hooks in order to set particular flags or other
107
information.  The official BFD interface includes functions to copy
108
private information from one object file to another, and these functions
109
are used by @samp{objcopy} to avoid information loss.
110
 
111
The third use is to link object files.  There is only one object file
112
linker, @samp{ld}.  Originally, @samp{ld} was an object file reader and
113
an object file writer, and it did the link operation using the generic
114
BFD structures.  However, this turned out to be too slow and too memory
115
intensive.
116
 
117
The official BFD linker functions were written to permit specific BFD
118
backends to perform the link without translating through the generic
119
structures, in the normal case where all the input files and output file
120
have the same object file format.  Not all of the backends currently
121
implement the new interface, and there are default linking functions
122
within BFD which use the generic structures and which work with all
123
backends.
124
 
125
For several object file formats the linker needs additional hooks which
126
are not provided by the official BFD interface, particularly for dynamic
127
linking support.  These functions are typically called from the linker
128
emulation template.
129
 
130
@node BFD view
131
@subsection The BFD view of a file
132
 
133
BFD uses generic structures to manage information.  It translates data
134
into the generic form when reading files, and out of the generic form
135
when writing files.
136
 
137
BFD describes a file as a pointer to the @samp{bfd} type.  A @samp{bfd}
138
is composed of the following elements.  The BFD information can be
139
displayed using the @samp{objdump} program with various options.
140
 
141
@table @asis
142
@item general information
143
The object file format, a few general flags, the start address.
144
@item architecture
145
The architecture, including both a general processor type (m68k, MIPS
146
etc.) and a specific machine number (m68000, R4000, etc.).
147
@item sections
148
A list of sections.
149
@item symbols
150
A symbol table.
151
@end table
152
 
153
BFD represents a section as a pointer to the @samp{asection} type.  Each
154
section has a name and a size.  Most sections also have an associated
155
block of data, known as the section contents.  Sections also have
156
associated flags, a virtual memory address, a load memory address, a
157
required alignment, a list of relocations, and other miscellaneous
158
information.
159
 
160
BFD represents a relocation as a pointer to the @samp{arelent} type.  A
161
relocation describes an action which the linker must take to modify the
162
section contents.  Relocations have a symbol, an address, an addend, and
163
a pointer to a howto structure which describes how to perform the
164
relocation.  For more information, see @ref{BFD relocation handling}.
165
 
166
BFD represents a symbol as a pointer to the @samp{asymbol} type.  A
167
symbol has a name, a pointer to a section, an offset within that
168
section, and some flags.
169
 
170
Archive files do not have any sections or symbols.  Instead, BFD
171
represents an archive file as a file which contains a list of
172
@samp{bfd}s.  BFD also provides access to the archive symbol map, as a
173
list of symbol names.  BFD provides a function to return the @samp{bfd}
174
within the archive which corresponds to a particular entry in the
175
archive symbol map.
176
 
177
@node BFD blindness
178
@subsection BFD loses information
179
 
180
Most object file formats have information which BFD can not represent in
181
its generic form, at least as currently defined.
182
 
183
There is often explicit information which BFD can not represent.  For
184
example, the COFF version stamp, or the ELF program segments.  BFD
185
provides special hooks to handle this information when copying,
186
printing, or linking an object file.  The BFD support for a particular
187
object file format will normally store this information in private data
188
and handle it using the special hooks.
189
 
190
In some cases there is also implicit information which BFD can not
191
represent.  For example, the MIPS processor distinguishes small and
192
large symbols, and requires that all small symbls be within 32K of the
193
GP register.  This means that the MIPS assembler must be able to mark
194
variables as either small or large, and the MIPS linker must know to put
195
small symbols within range of the GP register.  Since BFD can not
196
represent this information, this means that the assembler and linker
197
must have information that is specific to a particular object file
198
format which is outside of the BFD library.
199
 
200
This loss of information indicates areas where the BFD paradigm breaks
201
down.  It is not actually possible to represent the myriad differences
202
among object file formats using a single generic interface, at least not
203
in the manner which BFD does it today.
204
 
205
Nevertheless, the BFD library does greatly simplify the task of dealing
206
with object files, and particular problems caused by information loss
207
can normally be solved using some sort of relatively constrained hook
208
into the library.
209
 
210
 
211
 
212
@node BFD guidelines
213
@section BFD programming guidelines
214
@cindex bfd programming guidelines
215
@cindex programming guidelines for bfd
216
@cindex guidelines, bfd programming
217
 
218
There is a lot of poorly written and confusing code in BFD.  New BFD
219
code should be written to a higher standard.  Merely because some BFD
220
code is written in a particular manner does not mean that you should
221
emulate it.
222
 
223
Here are some general BFD programming guidelines:
224
 
225
@itemize @bullet
226
@item
227
Follow the GNU coding standards.
228
 
229
@item
230
Avoid global variables.  We ideally want BFD to be fully reentrant, so
231
that it can be used in multiple threads.  All uses of global or static
232
variables interfere with that.  Initialized constant variables are OK,
233
and they should be explicitly marked with const.  Instead of global
234
variables, use data attached to a BFD or to a linker hash table.
235
 
236
@item
237
All externally visible functions should have names which start with
238
@samp{bfd_}.  All such functions should be declared in some header file,
239
typically @file{bfd.h}.  See, for example, the various declarations near
240
the end of @file{bfd-in.h}, which mostly declare functions required by
241
specific linker emulations.
242
 
243
@item
244
All functions which need to be visible from one file to another within
245
BFD, but should not be visible outside of BFD, should start with
246
@samp{_bfd_}.  Although external names beginning with @samp{_} are
247
prohibited by the ANSI standard, in practice this usage will always
248
work, and it is required by the GNU coding standards.
249
 
250
@item
251
Always remember that people can compile using @samp{--enable-targets} to
252
build several, or all, targets at once.  It must be possible to link
253
together the files for all targets.
254
 
255
@item
256
BFD code should compile with few or no warnings using @samp{gcc -Wall}.
257
Some warnings are OK, like the absence of certain function declarations
258
which may or may not be declared in system header files.  Warnings about
259
ambiguous expressions and the like should always be fixed.
260
@end itemize
261
 
262
@node BFD target vector
263
@section BFD target vector
264
@cindex bfd target vector
265
@cindex target vector in bfd
266
 
267
BFD supports multiple object file formats by using the @dfn{target
268
vector}.  This is simply a set of function pointers which implement
269
behaviour that is specific to a particular object file format.
270
 
271
In this section I list all of the entries in the target vector and
272
describe what they do.
273
 
274
@menu
275
* BFD target vector miscellaneous::     Miscellaneous constants
276
* BFD target vector swap::              Swapping functions
277
* BFD target vector format::            Format type dependent functions
278
* BFD_JUMP_TABLE macros::               BFD_JUMP_TABLE macros
279
* BFD target vector generic::           Generic functions
280
* BFD target vector copy::              Copy functions
281
* BFD target vector core::              Core file support functions
282
* BFD target vector archive::           Archive functions
283
* BFD target vector symbols::           Symbol table functions
284
* BFD target vector relocs::            Relocation support
285
* BFD target vector write::             Output functions
286
* BFD target vector link::              Linker functions
287
* BFD target vector dynamic::           Dynamic linking information functions
288
@end menu
289
 
290
@node BFD target vector miscellaneous
291
@subsection Miscellaneous constants
292
 
293
The target vector starts with a set of constants.
294
 
295
@table @samp
296
@item name
297
The name of the target vector.  This is an arbitrary string.  This is
298
how the target vector is named in command line options for tools which
299
use BFD, such as the @samp{--oformat} linker option.
300
 
301
@item flavour
302
A general description of the type of target.  The following flavours are
303
currently defined:
304
 
305
@table @samp
306
@item bfd_target_unknown_flavour
307
Undefined or unknown.
308
@item bfd_target_aout_flavour
309
a.out.
310
@item bfd_target_coff_flavour
311
COFF.
312
@item bfd_target_ecoff_flavour
313
ECOFF.
314
@item bfd_target_elf_flavour
315
ELF.
316
@item bfd_target_ieee_flavour
317
IEEE-695.
318
@item bfd_target_nlm_flavour
319
NLM.
320
@item bfd_target_oasys_flavour
321
OASYS.
322
@item bfd_target_tekhex_flavour
323
Tektronix hex format.
324
@item bfd_target_srec_flavour
325
Motorola S-record format.
326
@item bfd_target_ihex_flavour
327
Intel hex format.
328
@item bfd_target_som_flavour
329
SOM (used on HP/UX).
330
@item bfd_target_os9k_flavour
331
os9000.
332
@item bfd_target_versados_flavour
333
VERSAdos.
334
@item bfd_target_msdos_flavour
335
MS-DOS.
336
@item bfd_target_evax_flavour
337
openVMS.
338
@item bfd_target_mmo_flavour
339
Donald Knuth's MMIXware object format.
340
@end table
341
 
342
@item byteorder
343
The byte order of data in the object file.  One of
344
@samp{BFD_ENDIAN_BIG}, @samp{BFD_ENDIAN_LITTLE}, or
345
@samp{BFD_ENDIAN_UNKNOWN}.  The latter would be used for a format such
346
as S-records which do not record the architecture of the data.
347
 
348
@item header_byteorder
349
The byte order of header information in the object file.  Normally the
350
same as the @samp{byteorder} field, but there are certain cases where it
351
may be different.
352
 
353
@item object_flags
354
Flags which may appear in the @samp{flags} field of a BFD with this
355
format.
356
 
357
@item section_flags
358
Flags which may appear in the @samp{flags} field of a section within a
359
BFD with this format.
360
 
361
@item symbol_leading_char
362
A character which the C compiler normally puts before a symbol.  For
363
example, an a.out compiler will typically generate the symbol
364
@samp{_foo} for a function named @samp{foo} in the C source, in which
365
case this field would be @samp{_}.  If there is no such character, this
366
field will be @samp{0}.
367
 
368
@item ar_pad_char
369
The padding character to use at the end of an archive name.  Normally
370
@samp{/}.
371
 
372
@item ar_max_namelen
373
The maximum length of a short name in an archive.  Normally @samp{14}.
374
 
375
@item backend_data
376
A pointer to constant backend data.  This is used by backends to store
377
whatever additional information they need to distinguish similar target
378
vectors which use the same sets of functions.
379
@end table
380
 
381
@node BFD target vector swap
382
@subsection Swapping functions
383
 
384
Every target vector has function pointers used for swapping information
385
in and out of the target representation.  There are two sets of
386
functions: one for data information, and one for header information.
387
Each set has three sizes: 64-bit, 32-bit, and 16-bit.  Each size has
388
three actual functions: put, get unsigned, and get signed.
389
 
390
These 18 functions are used to convert data between the host and target
391
representations.
392
 
393
@node BFD target vector format
394
@subsection Format type dependent functions
395
 
396
Every target vector has three arrays of function pointers which are
397
indexed by the BFD format type.  The BFD format types are as follows:
398
 
399
@table @samp
400
@item bfd_unknown
401
Unknown format.  Not used for anything useful.
402
@item bfd_object
403
Object file.
404
@item bfd_archive
405
Archive file.
406
@item bfd_core
407
Core file.
408
@end table
409
 
410
The three arrays of function pointers are as follows:
411
 
412
@table @samp
413
@item bfd_check_format
414
Check whether the BFD is of a particular format (object file, archive
415
file, or core file) corresponding to this target vector.  This is called
416
by the @samp{bfd_check_format} function when examining an existing BFD.
417
If the BFD matches the desired format, this function will initialize any
418
format specific information such as the @samp{tdata} field of the BFD.
419
This function must be called before any other BFD target vector function
420
on a file opened for reading.
421
 
422
@item bfd_set_format
423
Set the format of a BFD which was created for output.  This is called by
424
the @samp{bfd_set_format} function after creating the BFD with a
425
function such as @samp{bfd_openw}.  This function will initialize format
426
specific information required to write out an object file or whatever of
427
the given format.  This function must be called before any other BFD
428
target vector function on a file opened for writing.
429
 
430
@item bfd_write_contents
431
Write out the contents of the BFD in the given format.  This is called
432
by @samp{bfd_close} function for a BFD opened for writing.  This really
433
should not be an array selected by format type, as the
434
@samp{bfd_set_format} function provides all the required information.
435
In fact, BFD will fail if a different format is used when calling
436
through the @samp{bfd_set_format} and the @samp{bfd_write_contents}
437
arrays; fortunately, since @samp{bfd_close} gets it right, this is a
438
difficult error to make.
439
@end table
440
 
441
@node BFD_JUMP_TABLE macros
442
@subsection @samp{BFD_JUMP_TABLE} macros
443
@cindex @samp{BFD_JUMP_TABLE}
444
 
445
Most target vectors are defined using @samp{BFD_JUMP_TABLE} macros.
446
These macros take a single argument, which is a prefix applied to a set
447
of functions.  The macros are then used to initialize the fields in the
448
target vector.
449
 
450
For example, the @samp{BFD_JUMP_TABLE_RELOCS} macro defines three
451
functions: @samp{_get_reloc_upper_bound}, @samp{_canonicalize_reloc},
452
and @samp{_bfd_reloc_type_lookup}.  A reference like
453
@samp{BFD_JUMP_TABLE_RELOCS (foo)} will expand into three functions
454
prefixed with @samp{foo}: @samp{foo_get_reloc_upper_bound}, etc.  The
455
@samp{BFD_JUMP_TABLE_RELOCS} macro will be placed such that those three
456
functions initialize the appropriate fields in the BFD target vector.
457
 
458
This is done because it turns out that many different target vectors can
459
share certain classes of functions.  For example, archives are similar
460
on most platforms, so most target vectors can use the same archive
461
functions.  Those target vectors all use @samp{BFD_JUMP_TABLE_ARCHIVE}
462
with the same argument, calling a set of functions which is defined in
463
@file{archive.c}.
464
 
465
Each of the @samp{BFD_JUMP_TABLE} macros is mentioned below along with
466
the description of the function pointers which it defines.  The function
467
pointers will be described using the name without the prefix which the
468
@samp{BFD_JUMP_TABLE} macro defines.  This name is normally the same as
469
the name of the field in the target vector structure.  Any differences
470
will be noted.
471
 
472
@node BFD target vector generic
473
@subsection Generic functions
474
@cindex @samp{BFD_JUMP_TABLE_GENERIC}
475
 
476
The @samp{BFD_JUMP_TABLE_GENERIC} macro is used for some catch all
477
functions which don't easily fit into other categories.
478
 
479
@table @samp
480
@item _close_and_cleanup
481
Free any target specific information associated with the BFD.  This is
482
called when any BFD is closed (the @samp{bfd_write_contents} function
483
mentioned earlier is only called for a BFD opened for writing).  Most
484
targets use @samp{bfd_alloc} to allocate all target specific
485
information, and therefore don't have to do anything in this function.
486
This function pointer is typically set to
487
@samp{_bfd_generic_close_and_cleanup}, which simply returns true.
488
 
489
@item _bfd_free_cached_info
490
Free any cached information associated with the BFD which can be
491
recreated later if necessary.  This is used to reduce the memory
492
consumption required by programs using BFD.  This is normally called via
493
the @samp{bfd_free_cached_info} macro.  It is used by the default
494
archive routines when computing the archive map.  Most targets do not
495
do anything special for this entry point, and just set it to
496
@samp{_bfd_generic_free_cached_info}, which simply returns true.
497
 
498
@item _new_section_hook
499
This is called from @samp{bfd_make_section_anyway} whenever a new
500
section is created.  Most targets use it to initialize section specific
501
information.  This function is called whether or not the section
502
corresponds to an actual section in an actual BFD.
503
 
504
@item _get_section_contents
505
Get the contents of a section.  This is called from
506
@samp{bfd_get_section_contents}.  Most targets set this to
507
@samp{_bfd_generic_get_section_contents}, which does a @samp{bfd_seek}
508
based on the section's @samp{filepos} field and a @samp{bfd_bread}.  The
509
corresponding field in the target vector is named
510
@samp{_bfd_get_section_contents}.
511
 
512
@item _get_section_contents_in_window
513
Set a @samp{bfd_window} to hold the contents of a section.  This is
514
called from @samp{bfd_get_section_contents_in_window}.  The
515
@samp{bfd_window} idea never really caught on, and I don't think this is
516
ever called.  Pretty much all targets implement this as
517
@samp{bfd_generic_get_section_contents_in_window}, which uses
518
@samp{bfd_get_section_contents} to do the right thing.  The
519
corresponding field in the target vector is named
520
@samp{_bfd_get_section_contents_in_window}.
521
@end table
522
 
523
@node BFD target vector copy
524
@subsection Copy functions
525
@cindex @samp{BFD_JUMP_TABLE_COPY}
526
 
527
The @samp{BFD_JUMP_TABLE_COPY} macro is used for functions which are
528
called when copying BFDs, and for a couple of functions which deal with
529
internal BFD information.
530
 
531
@table @samp
532
@item _bfd_copy_private_bfd_data
533
This is called when copying a BFD, via @samp{bfd_copy_private_bfd_data}.
534
If the input and output BFDs have the same format, this will copy any
535
private information over.  This is called after all the section contents
536
have been written to the output file.  Only a few targets do anything in
537
this function.
538
 
539
@item _bfd_merge_private_bfd_data
540
This is called when linking, via @samp{bfd_merge_private_bfd_data}.  It
541
gives the backend linker code a chance to set any special flags in the
542
output file based on the contents of the input file.  Only a few targets
543
do anything in this function.
544
 
545
@item _bfd_copy_private_section_data
546
This is similar to @samp{_bfd_copy_private_bfd_data}, but it is called
547
for each section, via @samp{bfd_copy_private_section_data}.  This
548
function is called before any section contents have been written.  Only
549
a few targets do anything in this function.
550
 
551
@item _bfd_copy_private_symbol_data
552
This is called via @samp{bfd_copy_private_symbol_data}, but I don't
553
think anything actually calls it.  If it were defined, it could be used
554
to copy private symbol data from one BFD to another.  However, most BFDs
555
store extra symbol information by allocating space which is larger than
556
the @samp{asymbol} structure and storing private information in the
557
extra space.  Since @samp{objcopy} and other programs copy symbol
558
information by copying pointers to @samp{asymbol} structures, the
559
private symbol information is automatically copied as well.  Most
560
targets do not do anything in this function.
561
 
562
@item _bfd_set_private_flags
563
This is called via @samp{bfd_set_private_flags}.  It is basically a hook
564
for the assembler to set magic information.  For example, the PowerPC
565
ELF assembler uses it to set flags which appear in the e_flags field of
566
the ELF header.  Most targets do not do anything in this function.
567
 
568
@item _bfd_print_private_bfd_data
569
This is called by @samp{objdump} when the @samp{-p} option is used.  It
570
is called via @samp{bfd_print_private_data}.  It prints any interesting
571
information about the BFD which can not be otherwise represented by BFD
572
and thus can not be printed by @samp{objdump}.  Most targets do not do
573
anything in this function.
574
@end table
575
 
576
@node BFD target vector core
577
@subsection Core file support functions
578
@cindex @samp{BFD_JUMP_TABLE_CORE}
579
 
580
The @samp{BFD_JUMP_TABLE_CORE} macro is used for functions which deal
581
with core files.  Obviously, these functions only do something
582
interesting for targets which have core file support.
583
 
584
@table @samp
585
@item _core_file_failing_command
586
Given a core file, this returns the command which was run to produce the
587
core file.
588
 
589
@item _core_file_failing_signal
590
Given a core file, this returns the signal number which produced the
591
core file.
592
 
593
@item _core_file_matches_executable_p
594
Given a core file and a BFD for an executable, this returns whether the
595
core file was generated by the executable.
596
@end table
597
 
598
@node BFD target vector archive
599
@subsection Archive functions
600
@cindex @samp{BFD_JUMP_TABLE_ARCHIVE}
601
 
602
The @samp{BFD_JUMP_TABLE_ARCHIVE} macro is used for functions which deal
603
with archive files.  Most targets use COFF style archive files
604
(including ELF targets), and these use @samp{_bfd_archive_coff} as the
605
argument to @samp{BFD_JUMP_TABLE_ARCHIVE}.  Some targets use BSD/a.out
606
style archives, and these use @samp{_bfd_archive_bsd}.  (The main
607
difference between BSD and COFF archives is the format of the archive
608
symbol table).  Targets with no archive support use
609
@samp{_bfd_noarchive}.  Finally, a few targets have unusual archive
610
handling.
611
 
612
@table @samp
613
@item _slurp_armap
614
Read in the archive symbol table, storing it in private BFD data.  This
615
is normally called from the archive @samp{check_format} routine.  The
616
corresponding field in the target vector is named
617
@samp{_bfd_slurp_armap}.
618
 
619
@item _slurp_extended_name_table
620
Read in the extended name table from the archive, if there is one,
621
storing it in private BFD data.  This is normally called from the
622
archive @samp{check_format} routine.  The corresponding field in the
623
target vector is named @samp{_bfd_slurp_extended_name_table}.
624
 
625
@item construct_extended_name_table
626
Build and return an extended name table if one is needed to write out
627
the archive.  This also adjusts the archive headers to refer to the
628
extended name table appropriately.  This is normally called from the
629
archive @samp{write_contents} routine.  The corresponding field in the
630
target vector is named @samp{_bfd_construct_extended_name_table}.
631
 
632
@item _truncate_arname
633
This copies a file name into an archive header, truncating it as
634
required.  It is normally called from the archive @samp{write_contents}
635
routine.  This function is more interesting in targets which do not
636
support extended name tables, but I think the GNU @samp{ar} program
637
always uses extended name tables anyhow.  The corresponding field in the
638
target vector is named @samp{_bfd_truncate_arname}.
639
 
640
@item _write_armap
641
Write out the archive symbol table using calls to @samp{bfd_bwrite}.
642
This is normally called from the archive @samp{write_contents} routine.
643
The corresponding field in the target vector is named @samp{write_armap}
644
(no leading underscore).
645
 
646
@item _read_ar_hdr
647
Read and parse an archive header.  This handles expanding the archive
648
header name into the real file name using the extended name table.  This
649
is called by routines which read the archive symbol table or the archive
650
itself.  The corresponding field in the target vector is named
651
@samp{_bfd_read_ar_hdr_fn}.
652
 
653
@item _openr_next_archived_file
654
Given an archive and a BFD representing a file stored within the
655
archive, return a BFD for the next file in the archive.  This is called
656
via @samp{bfd_openr_next_archived_file}.  The corresponding field in the
657
target vector is named @samp{openr_next_archived_file} (no leading
658
underscore).
659
 
660
@item _get_elt_at_index
661
Given an archive and an index, return a BFD for the file in the archive
662
corresponding to that entry in the archive symbol table.  This is called
663
via @samp{bfd_get_elt_at_index}.  The corresponding field in the target
664
vector is named @samp{_bfd_get_elt_at_index}.
665
 
666
@item _generic_stat_arch_elt
667
Do a stat on an element of an archive, returning information read from
668
the archive header (modification time, uid, gid, file mode, size).  This
669
is called via @samp{bfd_stat_arch_elt}.  The corresponding field in the
670
target vector is named @samp{_bfd_stat_arch_elt}.
671
 
672
@item _update_armap_timestamp
673
After the entire contents of an archive have been written out, update
674
the timestamp of the archive symbol table to be newer than that of the
675
file.  This is required for a.out style archives.  This is normally
676
called by the archive @samp{write_contents} routine.  The corresponding
677
field in the target vector is named @samp{_bfd_update_armap_timestamp}.
678
@end table
679
 
680
@node BFD target vector symbols
681
@subsection Symbol table functions
682
@cindex @samp{BFD_JUMP_TABLE_SYMBOLS}
683
 
684
The @samp{BFD_JUMP_TABLE_SYMBOLS} macro is used for functions which deal
685
with symbols.
686
 
687
@table @samp
688
@item _get_symtab_upper_bound
689
Return a sensible upper bound on the amount of memory which will be
690
required to read the symbol table.  In practice most targets return the
691
amount of memory required to hold @samp{asymbol} pointers for all the
692
symbols plus a trailing @samp{NULL} entry, and store the actual symbol
693
information in BFD private data.  This is called via
694
@samp{bfd_get_symtab_upper_bound}.  The corresponding field in the
695
target vector is named @samp{_bfd_get_symtab_upper_bound}.
696
 
697
@item _get_symtab
698
Read in the symbol table.  This is called via
699
@samp{bfd_canonicalize_symtab}.  The corresponding field in the target
700
vector is named @samp{_bfd_canonicalize_symtab}.
701
 
702
@item _make_empty_symbol
703
Create an empty symbol for the BFD.  This is needed because most targets
704
store extra information with each symbol by allocating a structure
705
larger than an @samp{asymbol} and storing the extra information at the
706
end.  This function will allocate the right amount of memory, and return
707
what looks like a pointer to an empty @samp{asymbol}.  This is called
708
via @samp{bfd_make_empty_symbol}.  The corresponding field in the target
709
vector is named @samp{_bfd_make_empty_symbol}.
710
 
711
@item _print_symbol
712
Print information about the symbol.  This is called via
713
@samp{bfd_print_symbol}.  One of the arguments indicates what sort of
714
information should be printed:
715
 
716
@table @samp
717
@item bfd_print_symbol_name
718
Just print the symbol name.
719
@item bfd_print_symbol_more
720
Print the symbol name and some interesting flags.  I don't think
721
anything actually uses this.
722
@item bfd_print_symbol_all
723
Print all information about the symbol.  This is used by @samp{objdump}
724
when run with the @samp{-t} option.
725
@end table
726
The corresponding field in the target vector is named
727
@samp{_bfd_print_symbol}.
728
 
729
@item _get_symbol_info
730
Return a standard set of information about the symbol.  This is called
731
via @samp{bfd_symbol_info}.  The corresponding field in the target
732
vector is named @samp{_bfd_get_symbol_info}.
733
 
734
@item _bfd_is_local_label_name
735
Return whether the given string would normally represent the name of a
736
local label.  This is called via @samp{bfd_is_local_label} and
737
@samp{bfd_is_local_label_name}.  Local labels are normally discarded by
738
the assembler.  In the linker, this defines the difference between the
739
@samp{-x} and @samp{-X} options.
740
 
741
@item _get_lineno
742
Return line number information for a symbol.  This is only meaningful
743
for a COFF target.  This is called when writing out COFF line numbers.
744
 
745
@item _find_nearest_line
746
Given an address within a section, use the debugging information to find
747
the matching file name, function name, and line number, if any.  This is
748
called via @samp{bfd_find_nearest_line}.  The corresponding field in the
749
target vector is named @samp{_bfd_find_nearest_line}.
750
 
751
@item _bfd_make_debug_symbol
752
Make a debugging symbol.  This is only meaningful for a COFF target,
753
where it simply returns a symbol which will be placed in the
754
@samp{N_DEBUG} section when it is written out.  This is called via
755
@samp{bfd_make_debug_symbol}.
756
 
757
@item _read_minisymbols
758
Minisymbols are used to reduce the memory requirements of programs like
759
@samp{nm}.  A minisymbol is a cookie pointing to internal symbol
760
information which the caller can use to extract complete symbol
761
information.  This permits BFD to not convert all the symbols into
762
generic form, but to instead convert them one at a time.  This is called
763
via @samp{bfd_read_minisymbols}.  Most targets do not implement this,
764
and just use generic support which is based on using standard
765
@samp{asymbol} structures.
766
 
767
@item _minisymbol_to_symbol
768
Convert a minisymbol to a standard @samp{asymbol}.  This is called via
769
@samp{bfd_minisymbol_to_symbol}.
770
@end table
771
 
772
@node BFD target vector relocs
773
@subsection Relocation support
774
@cindex @samp{BFD_JUMP_TABLE_RELOCS}
775
 
776
The @samp{BFD_JUMP_TABLE_RELOCS} macro is used for functions which deal
777
with relocations.
778
 
779
@table @samp
780
@item _get_reloc_upper_bound
781
Return a sensible upper bound on the amount of memory which will be
782
required to read the relocations for a section.  In practice most
783
targets return the amount of memory required to hold @samp{arelent}
784
pointers for all the relocations plus a trailing @samp{NULL} entry, and
785
store the actual relocation information in BFD private data.  This is
786
called via @samp{bfd_get_reloc_upper_bound}.
787
 
788
@item _canonicalize_reloc
789
Return the relocation information for a section.  This is called via
790
@samp{bfd_canonicalize_reloc}.  The corresponding field in the target
791
vector is named @samp{_bfd_canonicalize_reloc}.
792
 
793
@item _bfd_reloc_type_lookup
794
Given a relocation code, return the corresponding howto structure
795
(@pxref{BFD relocation codes}).  This is called via
796
@samp{bfd_reloc_type_lookup}.  The corresponding field in the target
797
vector is named @samp{reloc_type_lookup}.
798
@end table
799
 
800
@node BFD target vector write
801
@subsection Output functions
802
@cindex @samp{BFD_JUMP_TABLE_WRITE}
803
 
804
The @samp{BFD_JUMP_TABLE_WRITE} macro is used for functions which deal
805
with writing out a BFD.
806
 
807
@table @samp
808
@item _set_arch_mach
809
Set the architecture and machine number for a BFD.  This is called via
810
@samp{bfd_set_arch_mach}.  Most targets implement this by calling
811
@samp{bfd_default_set_arch_mach}.  The corresponding field in the target
812
vector is named @samp{_bfd_set_arch_mach}.
813
 
814
@item _set_section_contents
815
Write out the contents of a section.  This is called via
816
@samp{bfd_set_section_contents}.  The corresponding field in the target
817
vector is named @samp{_bfd_set_section_contents}.
818
@end table
819
 
820
@node BFD target vector link
821
@subsection Linker functions
822
@cindex @samp{BFD_JUMP_TABLE_LINK}
823
 
824
The @samp{BFD_JUMP_TABLE_LINK} macro is used for functions called by the
825
linker.
826
 
827
@table @samp
828
@item _sizeof_headers
829
Return the size of the header information required for a BFD.  This is
830
used to implement the @samp{SIZEOF_HEADERS} linker script function.  It
831
is normally used to align the first section at an efficient position on
832
the page.  This is called via @samp{bfd_sizeof_headers}.  The
833
corresponding field in the target vector is named
834
@samp{_bfd_sizeof_headers}.
835
 
836
@item _bfd_get_relocated_section_contents
837
Read the contents of a section and apply the relocation information.
838
This handles both a final link and a relocateable link; in the latter
839
case, it adjust the relocation information as well.  This is called via
840
@samp{bfd_get_relocated_section_contents}.  Most targets implement it by
841
calling @samp{bfd_generic_get_relocated_section_contents}.
842
 
843
@item _bfd_relax_section
844
Try to use relaxation to shrink the size of a section.  This is called
845
by the linker when the @samp{-relax} option is used.  This is called via
846
@samp{bfd_relax_section}.  Most targets do not support any sort of
847
relaxation.
848
 
849
@item _bfd_link_hash_table_create
850
Create the symbol hash table to use for the linker.  This linker hook
851
permits the backend to control the size and information of the elements
852
in the linker symbol hash table.  This is called via
853
@samp{bfd_link_hash_table_create}.
854
 
855
@item _bfd_link_add_symbols
856
Given an object file or an archive, add all symbols into the linker
857
symbol hash table.  Use callbacks to the linker to include archive
858
elements in the link.  This is called via @samp{bfd_link_add_symbols}.
859
 
860
@item _bfd_final_link
861
Finish the linking process.  The linker calls this hook after all of the
862
input files have been read, when it is ready to finish the link and
863
generate the output file.  This is called via @samp{bfd_final_link}.
864
 
865
@item _bfd_link_split_section
866
I don't know what this is for.  Nothing seems to call it.  The only
867
non-trivial definition is in @file{som.c}.
868
@end table
869
 
870
@node BFD target vector dynamic
871
@subsection Dynamic linking information functions
872
@cindex @samp{BFD_JUMP_TABLE_DYNAMIC}
873
 
874
The @samp{BFD_JUMP_TABLE_DYNAMIC} macro is used for functions which read
875
dynamic linking information.
876
 
877
@table @samp
878
@item _get_dynamic_symtab_upper_bound
879
Return a sensible upper bound on the amount of memory which will be
880
required to read the dynamic symbol table.  In practice most targets
881
return the amount of memory required to hold @samp{asymbol} pointers for
882
all the symbols plus a trailing @samp{NULL} entry, and store the actual
883
symbol information in BFD private data.  This is called via
884
@samp{bfd_get_dynamic_symtab_upper_bound}.  The corresponding field in
885
the target vector is named @samp{_bfd_get_dynamic_symtab_upper_bound}.
886
 
887
@item _canonicalize_dynamic_symtab
888
Read the dynamic symbol table.  This is called via
889
@samp{bfd_canonicalize_dynamic_symtab}.  The corresponding field in the
890
target vector is named @samp{_bfd_canonicalize_dynamic_symtab}.
891
 
892
@item _get_dynamic_reloc_upper_bound
893
Return a sensible upper bound on the amount of memory which will be
894
required to read the dynamic relocations.  In practice most targets
895
return the amount of memory required to hold @samp{arelent} pointers for
896
all the relocations plus a trailing @samp{NULL} entry, and store the
897
actual relocation information in BFD private data.  This is called via
898
@samp{bfd_get_dynamic_reloc_upper_bound}.  The corresponding field in
899
the target vector is named @samp{_bfd_get_dynamic_reloc_upper_bound}.
900
 
901
@item _canonicalize_dynamic_reloc
902
Read the dynamic relocations.  This is called via
903
@samp{bfd_canonicalize_dynamic_reloc}.  The corresponding field in the
904
target vector is named @samp{_bfd_canonicalize_dynamic_reloc}.
905
@end table
906
 
907
@node BFD generated files
908
@section BFD generated files
909
@cindex generated files in bfd
910
@cindex bfd generated files
911
 
912
BFD contains several automatically generated files.  This section
913
describes them.  Some files are created at configure time, when you
914
configure BFD.  Some files are created at make time, when you build
915
BFD.  Some files are automatically rebuilt at make time, but only if
916
you configure with the @samp{--enable-maintainer-mode} option.  Some
917
files live in the object directory---the directory from which you run
918
configure---and some live in the source directory.  All files that live
919
in the source directory are checked into the CVS repository.
920
 
921
@table @file
922
@item bfd.h
923
@cindex @file{bfd.h}
924
@cindex @file{bfd-in3.h}
925
Lives in the object directory.  Created at make time from
926
@file{bfd-in2.h} via @file{bfd-in3.h}.  @file{bfd-in3.h} is created at
927
configure time from @file{bfd-in2.h}.  There are automatic dependencies
928
to rebuild @file{bfd-in3.h} and hence @file{bfd.h} if @file{bfd-in2.h}
929
changes, so you can normally ignore @file{bfd-in3.h}, and just think
930
about @file{bfd-in2.h} and @file{bfd.h}.
931
 
932
@file{bfd.h} is built by replacing a few strings in @file{bfd-in2.h}.
933
To see them, search for @samp{@@} in @file{bfd-in2.h}.  They mainly
934
control whether BFD is built for a 32 bit target or a 64 bit target.
935
 
936
@item bfd-in2.h
937
@cindex @file{bfd-in2.h}
938
Lives in the source directory.  Created from @file{bfd-in.h} and several
939
other BFD source files.  If you configure with the
940
@samp{--enable-maintainer-mode} option, @file{bfd-in2.h} is rebuilt
941
automatically when a source file changes.
942
 
943
@item elf32-target.h
944
@itemx elf64-target.h
945
@cindex @file{elf32-target.h}
946
@cindex @file{elf64-target.h}
947
Live in the object directory.  Created from @file{elfxx-target.h}.
948
These files are versions of @file{elfxx-target.h} customized for either
949
a 32 bit ELF target or a 64 bit ELF target.
950
 
951
@item libbfd.h
952
@cindex @file{libbfd.h}
953
Lives in the source directory.  Created from @file{libbfd-in.h} and
954
several other BFD source files.  If you configure with the
955
@samp{--enable-maintainer-mode} option, @file{libbfd.h} is rebuilt
956
automatically when a source file changes.
957
 
958
@item libcoff.h
959
@cindex @file{libcoff.h}
960
Lives in the source directory.  Created from @file{libcoff-in.h} and
961
@file{coffcode.h}.  If you configure with the
962
@samp{--enable-maintainer-mode} option, @file{libcoff.h} is rebuilt
963
automatically when a source file changes.
964
 
965
@item targmatch.h
966
@cindex @file{targmatch.h}
967
Lives in the object directory.  Created at make time from
968
@file{config.bfd}.  This file is used to map configuration triplets into
969
BFD target vector variable names at run time.
970
@end table
971
 
972
@node BFD multiple compilations
973
@section Files compiled multiple times in BFD
974
Several files in BFD are compiled multiple times.  By this I mean that
975
there are header files which contain function definitions.  These header
976
files are included by other files, and thus the functions are compiled
977
once per file which includes them.
978
 
979
Preprocessor macros are used to control the compilation, so that each
980
time the files are compiled the resulting functions are slightly
981
different.  Naturally, if they weren't different, there would be no
982
reason to compile them multiple times.
983
 
984
This is a not a particularly good programming technique, and future BFD
985
work should avoid it.
986
 
987
@itemize @bullet
988
@item
989
Since this technique is rarely used, even experienced C programmers find
990
it confusing.
991
 
992
@item
993
It is difficult to debug programs which use BFD, since there is no way
994
to describe which version of a particular function you are looking at.
995
 
996
@item
997
Programs which use BFD wind up incorporating two or more slightly
998
different versions of the same function, which wastes space in the
999
executable.
1000
 
1001
@item
1002
This technique is never required nor is it especially efficient.  It is
1003
always possible to use statically initialized structures holding
1004
function pointers and magic constants instead.
1005
@end itemize
1006
 
1007
The following is a list of the files which are compiled multiple times.
1008
 
1009
@table @file
1010
@item aout-target.h
1011
@cindex @file{aout-target.h}
1012
Describes a few functions and the target vector for a.out targets.  This
1013
is used by individual a.out targets with different definitions of
1014
@samp{N_TXTADDR} and similar a.out macros.
1015
 
1016
@item aoutf1.h
1017
@cindex @file{aoutf1.h}
1018
Implements standard SunOS a.out files.  In principle it supports 64 bit
1019
a.out targets based on the preprocessor macro @samp{ARCH_SIZE}, but
1020
since all known a.out targets are 32 bits, this code may or may not
1021
work.  This file is only included by a few other files, and it is
1022
difficult to justify its existence.
1023
 
1024
@item aoutx.h
1025
@cindex @file{aoutx.h}
1026
Implements basic a.out support routines.  This file can be compiled for
1027
either 32 or 64 bit support.  Since all known a.out targets are 32 bits,
1028
the 64 bit support may or may not work.  I believe the original
1029
intention was that this file would only be included by @samp{aout32.c}
1030
and @samp{aout64.c}, and that other a.out targets would simply refer to
1031
the functions it defined.  Unfortunately, some other a.out targets
1032
started including it directly, leading to a somewhat confused state of
1033
affairs.
1034
 
1035
@item coffcode.h
1036
@cindex @file{coffcode.h}
1037
Implements basic COFF support routines.  This file is included by every
1038
COFF target.  It implements code which handles COFF magic numbers as
1039
well as various hook functions called by the generic COFF functions in
1040
@file{coffgen.c}.  This file is controlled by a number of different
1041
macros, and more are added regularly.
1042
 
1043
@item coffswap.h
1044
@cindex @file{coffswap.h}
1045
Implements COFF swapping routines.  This file is included by
1046
@file{coffcode.h}, and thus by every COFF target.  It implements the
1047
routines which swap COFF structures between internal and external
1048
format.  The main control for this file is the external structure
1049
definitions in the files in the @file{include/coff} directory.  A COFF
1050
target file will include one of those files before including
1051
@file{coffcode.h} and thus @file{coffswap.h}.  There are a few other
1052
macros which affect @file{coffswap.h} as well, mostly describing whether
1053
certain fields are present in the external structures.
1054
 
1055
@item ecoffswap.h
1056
@cindex @file{ecoffswap.h}
1057
Implements ECOFF swapping routines.  This is like @file{coffswap.h}, but
1058
for ECOFF.  It is included by the ECOFF target files (of which there are
1059
only two).  The control is the preprocessor macro @samp{ECOFF_32} or
1060
@samp{ECOFF_64}.
1061
 
1062
@item elfcode.h
1063
@cindex @file{elfcode.h}
1064
Implements ELF functions that use external structure definitions.  This
1065
file is included by two other files: @file{elf32.c} and @file{elf64.c}.
1066
It is controlled by the @samp{ARCH_SIZE} macro which is defined to be
1067
@samp{32} or @samp{64} before including it.  The @samp{NAME} macro is
1068
used internally to give the functions different names for the two target
1069
sizes.
1070
 
1071
@item elfcore.h
1072
@cindex @file{elfcore.h}
1073
Like @file{elfcode.h}, but for functions that are specific to ELF core
1074
files.  This is included only by @file{elfcode.h}.
1075
 
1076
@item elflink.h
1077
@cindex @file{elflink.h}
1078
Like @file{elfcode.h}, but for functions used by the ELF linker.  This
1079
is included only by @file{elfcode.h}.
1080
 
1081
@item elfxx-target.h
1082
@cindex @file{elfxx-target.h}
1083
This file is the source for the generated files @file{elf32-target.h}
1084
and @file{elf64-target.h}, one of which is included by every ELF target.
1085
It defines the ELF target vector.
1086
 
1087
@item freebsd.h
1088
@cindex @file{freebsd.h}
1089
Presumably intended to be included by all FreeBSD targets, but in fact
1090
there is only one such target, @samp{i386-freebsd}.  This defines a
1091
function used to set the right magic number for FreeBSD, as well as
1092
various macros, and includes @file{aout-target.h}.
1093
 
1094
@item netbsd.h
1095
@cindex @file{netbsd.h}
1096
Like @file{freebsd.h}, except that there are several files which include
1097
it.
1098
 
1099
@item nlm-target.h
1100
@cindex @file{nlm-target.h}
1101
Defines the target vector for a standard NLM target.
1102
 
1103
@item nlmcode.h
1104
@cindex @file{nlmcode.h}
1105
Like @file{elfcode.h}, but for NLM targets.  This is only included by
1106
@file{nlm32.c} and @file{nlm64.c}, both of which define the macro
1107
@samp{ARCH_SIZE} to an appropriate value.  There are no 64 bit NLM
1108
targets anyhow, so this is sort of useless.
1109
 
1110
@item nlmswap.h
1111
@cindex @file{nlmswap.h}
1112
Like @file{coffswap.h}, but for NLM targets.  This is included by each
1113
NLM target, but I think it winds up compiling to the exact same code for
1114
every target, and as such is fairly useless.
1115
 
1116
@item peicode.h
1117
@cindex @file{peicode.h}
1118
Provides swapping routines and other hooks for PE targets.
1119
@file{coffcode.h} will include this rather than @file{coffswap.h} for a
1120
PE target.  This defines PE specific versions of the COFF swapping
1121
routines, and also defines some macros which control @file{coffcode.h}
1122
itself.
1123
@end table
1124
 
1125
@node BFD relocation handling
1126
@section BFD relocation handling
1127
@cindex bfd relocation handling
1128
@cindex relocations in bfd
1129
 
1130
The handling of relocations is one of the more confusing aspects of BFD.
1131
Relocation handling has been implemented in various different ways, all
1132
somewhat incompatible, none perfect.
1133
 
1134
@menu
1135
* BFD relocation concepts::     BFD relocation concepts
1136
* BFD relocation functions::    BFD relocation functions
1137
* BFD relocation codes::        BFD relocation codes
1138
* BFD relocation future::       BFD relocation future
1139
@end menu
1140
 
1141
@node BFD relocation concepts
1142
@subsection BFD relocation concepts
1143
 
1144
A relocation is an action which the linker must take when linking.  It
1145
describes a change to the contents of a section.  The change is normally
1146
based on the final value of one or more symbols.  Relocations are
1147
created by the assembler when it creates an object file.
1148
 
1149
Most relocations are simple.  A typical simple relocation is to set 32
1150
bits at a given offset in a section to the value of a symbol.  This type
1151
of relocation would be generated for code like @code{int *p = &i;} where
1152
@samp{p} and @samp{i} are global variables.  A relocation for the symbol
1153
@samp{i} would be generated such that the linker would initialize the
1154
area of memory which holds the value of @samp{p} to the value of the
1155
symbol @samp{i}.
1156
 
1157
Slightly more complex relocations may include an addend, which is a
1158
constant to add to the symbol value before using it.  In some cases a
1159
relocation will require adding the symbol value to the existing contents
1160
of the section in the object file.  In others the relocation will simply
1161
replace the contents of the section with the symbol value.  Some
1162
relocations are PC relative, so that the value to be stored in the
1163
section is the difference between the value of a symbol and the final
1164
address of the section contents.
1165
 
1166
In general, relocations can be arbitrarily complex.  For example,
1167
relocations used in dynamic linking systems often require the linker to
1168
allocate space in a different section and use the offset within that
1169
section as the value to store.  In the IEEE object file format,
1170
relocations may involve arbitrary expressions.
1171
 
1172
When doing a relocateable link, the linker may or may not have to do
1173
anything with a relocation, depending upon the definition of the
1174
relocation.  Simple relocations generally do not require any special
1175
action.
1176
 
1177
@node BFD relocation functions
1178
@subsection BFD relocation functions
1179
 
1180
In BFD, each section has an array of @samp{arelent} structures.  Each
1181
structure has a pointer to a symbol, an address within the section, an
1182
addend, and a pointer to a @samp{reloc_howto_struct} structure.  The
1183
howto structure has a bunch of fields describing the reloc, including a
1184
type field.  The type field is specific to the object file format
1185
backend; none of the generic code in BFD examines it.
1186
 
1187
Originally, the function @samp{bfd_perform_relocation} was supposed to
1188
handle all relocations.  In theory, many relocations would be simple
1189
enough to be described by the fields in the howto structure.  For those
1190
that weren't, the howto structure included a @samp{special_function}
1191
field to use as an escape.
1192
 
1193
While this seems plausible, a look at @samp{bfd_perform_relocation}
1194
shows that it failed.  The function has odd special cases.  Some of the
1195
fields in the howto structure, such as @samp{pcrel_offset}, were not
1196
adequately documented.
1197
 
1198
The linker uses @samp{bfd_perform_relocation} to do all relocations when
1199
the input and output file have different formats (e.g., when generating
1200
S-records).  The generic linker code, which is used by all targets which
1201
do not define their own special purpose linker, uses
1202
@samp{bfd_get_relocated_section_contents}, which for most targets turns
1203
into a call to @samp{bfd_generic_get_relocated_section_contents}, which
1204
calls @samp{bfd_perform_relocation}.  So @samp{bfd_perform_relocation}
1205
is still widely used, which makes it difficult to change, since it is
1206
difficult to test all possible cases.
1207
 
1208
The assembler used @samp{bfd_perform_relocation} for a while.  This
1209
turned out to be the wrong thing to do, since
1210
@samp{bfd_perform_relocation} was written to handle relocations on an
1211
existing object file, while the assembler needed to create relocations
1212
in a new object file.  The assembler was changed to use the new function
1213
@samp{bfd_install_relocation} instead, and @samp{bfd_install_relocation}
1214
was created as a copy of @samp{bfd_perform_relocation}.
1215
 
1216
Unfortunately, the work did not progress any farther, so
1217
@samp{bfd_install_relocation} remains a simple copy of
1218
@samp{bfd_perform_relocation}, with all the odd special cases and
1219
confusing code.  This again is difficult to change, because again any
1220
change can affect any assembler target, and so is difficult to test.
1221
 
1222
The new linker, when using the same object file format for all input
1223
files and the output file, does not convert relocations into
1224
@samp{arelent} structures, so it can not use
1225
@samp{bfd_perform_relocation} at all.  Instead, users of the new linker
1226
are expected to write a @samp{relocate_section} function which will
1227
handle relocations in a target specific fashion.
1228
 
1229
There are two helper functions for target specific relocation:
1230
@samp{_bfd_final_link_relocate} and @samp{_bfd_relocate_contents}.
1231
These functions use a howto structure, but they @emph{do not} use the
1232
@samp{special_function} field.  Since the functions are normally called
1233
from target specific code, the @samp{special_function} field adds
1234
little; any relocations which require special handling can be handled
1235
without calling those functions.
1236
 
1237
So, if you want to add a new target, or add a new relocation to an
1238
existing target, you need to do the following:
1239
 
1240
@itemize @bullet
1241
@item
1242
Make sure you clearly understand what the contents of the section should
1243
look like after assembly, after a relocateable link, and after a final
1244
link.  Make sure you clearly understand the operations the linker must
1245
perform during a relocateable link and during a final link.
1246
 
1247
@item
1248
Write a howto structure for the relocation.  The howto structure is
1249
flexible enough to represent any relocation which should be handled by
1250
setting a contiguous bitfield in the destination to the value of a
1251
symbol, possibly with an addend, possibly adding the symbol value to the
1252
value already present in the destination.
1253
 
1254
@item
1255
Change the assembler to generate your relocation.  The assembler will
1256
call @samp{bfd_install_relocation}, so your howto structure has to be
1257
able to handle that.  You may need to set the @samp{special_function}
1258
field to handle assembly correctly.  Be careful to ensure that any code
1259
you write to handle the assembler will also work correctly when doing a
1260
relocateable link.  For example, see @samp{bfd_elf_generic_reloc}.
1261
 
1262
@item
1263
Test the assembler.  Consider the cases of relocation against an
1264
undefined symbol, a common symbol, a symbol defined in the object file
1265
in the same section, and a symbol defined in the object file in a
1266
different section.  These cases may not all be applicable for your
1267
reloc.
1268
 
1269
@item
1270
If your target uses the new linker, which is recommended, add any
1271
required handling to the target specific relocation function.  In simple
1272
cases this will just involve a call to @samp{_bfd_final_link_relocate}
1273
or @samp{_bfd_relocate_contents}, depending upon the definition of the
1274
relocation and whether the link is relocateable or not.
1275
 
1276
@item
1277
Test the linker.  Test the case of a final link.  If the relocation can
1278
overflow, use a linker script to force an overflow and make sure the
1279
error is reported correctly.  Test a relocateable link, whether the
1280
symbol is defined or undefined in the relocateable output.  For both the
1281
final and relocateable link, test the case when the symbol is a common
1282
symbol, when the symbol looked like a common symbol but became a defined
1283
symbol, when the symbol is defined in a different object file, and when
1284
the symbol is defined in the same object file.
1285
 
1286
@item
1287
In order for linking to another object file format, such as S-records,
1288
to work correctly, @samp{bfd_perform_relocation} has to do the right
1289
thing for the relocation.  You may need to set the
1290
@samp{special_function} field to handle this correctly.  Test this by
1291
doing a link in which the output object file format is S-records.
1292
 
1293
@item
1294
Using the linker to generate relocateable output in a different object
1295
file format is impossible in the general case, so you generally don't
1296
have to worry about that.  The GNU linker makes sure to stop that from
1297
happening when an input file in a different format has relocations.
1298
 
1299
Linking input files of different object file formats together is quite
1300
unusual, but if you're really dedicated you may want to consider testing
1301
this case, both when the output object file format is the same as your
1302
format, and when it is different.
1303
@end itemize
1304
 
1305
@node BFD relocation codes
1306
@subsection BFD relocation codes
1307
 
1308
BFD has another way of describing relocations besides the howto
1309
structures described above: the enum @samp{bfd_reloc_code_real_type}.
1310
 
1311
Every known relocation type can be described as a value in this
1312
enumeration.  The enumeration contains many target specific relocations,
1313
but where two or more targets have the same relocation, a single code is
1314
used.  For example, the single value @samp{BFD_RELOC_32} is used for all
1315
simple 32 bit relocation types.
1316
 
1317
The main purpose of this relocation code is to give the assembler some
1318
mechanism to create @samp{arelent} structures.  In order for the
1319
assembler to create an @samp{arelent} structure, it has to be able to
1320
obtain a howto structure.  The function @samp{bfd_reloc_type_lookup},
1321
which simply calls the target vector entry point
1322
@samp{reloc_type_lookup}, takes a relocation code and returns a howto
1323
structure.
1324
 
1325
The function @samp{bfd_get_reloc_code_name} returns the name of a
1326
relocation code.  This is mainly used in error messages.
1327
 
1328
Using both howto structures and relocation codes can be somewhat
1329
confusing.  There are many processor specific relocation codes.
1330
However, the relocation is only fully defined by the howto structure.
1331
The same relocation code will map to different howto structures in
1332
different object file formats.  For example, the addend handling may be
1333
different.
1334
 
1335
Most of the relocation codes are not really general.  The assembler can
1336
not use them without already understanding what sorts of relocations can
1337
be used for a particular target.  It might be possible to replace the
1338
relocation codes with something simpler.
1339
 
1340
@node BFD relocation future
1341
@subsection BFD relocation future
1342
 
1343
Clearly the current BFD relocation support is in bad shape.  A
1344
wholescale rewrite would be very difficult, because it would require
1345
thorough testing of every BFD target.  So some sort of incremental
1346
change is required.
1347
 
1348
My vague thoughts on this would involve defining a new, clearly defined,
1349
howto structure.  Some mechanism would be used to determine which type
1350
of howto structure was being used by a particular format.
1351
 
1352
The new howto structure would clearly define the relocation behaviour in
1353
the case of an assembly, a relocateable link, and a final link.  At
1354
least one special function would be defined as an escape, and it might
1355
make sense to define more.
1356
 
1357
One or more generic functions similar to @samp{bfd_perform_relocation}
1358
would be written to handle the new howto structure.
1359
 
1360
This should make it possible to write a generic version of the relocate
1361
section functions used by the new linker.  The target specific code
1362
would provide some mechanism (a function pointer or an initial
1363
conversion) to convert target specific relocations into howto
1364
structures.
1365
 
1366
Ideally it would be possible to use this generic relocate section
1367
function for the generic linker as well.  That is, it would replace the
1368
@samp{bfd_generic_get_relocated_section_contents} function which is
1369
currently normally used.
1370
 
1371
For the special case of ELF dynamic linking, more consideration needs to
1372
be given to writing ELF specific but ELF target generic code to handle
1373
special relocation types such as GOT and PLT.
1374
 
1375
@node BFD ELF support
1376
@section BFD ELF support
1377
@cindex elf support in bfd
1378
@cindex bfd elf support
1379
 
1380
The ELF object file format is defined in two parts: a generic ABI and a
1381
processor specific supplement.  The ELF support in BFD is split in a
1382
similar fashion.  The processor specific support is largely kept within
1383
a single file.  The generic support is provided by several other files.
1384
The processor specific support provides a set of function pointers and
1385
constants used by the generic support.
1386
 
1387
@menu
1388
* BFD ELF sections and segments::       ELF sections and segments
1389
* BFD ELF generic support::             BFD ELF generic support
1390
* BFD ELF processor specific support::  BFD ELF processor specific support
1391
* BFD ELF core files::                  BFD ELF core files
1392
* BFD ELF future::                      BFD ELF future
1393
@end menu
1394
 
1395
@node BFD ELF sections and segments
1396
@subsection ELF sections and segments
1397
 
1398
The ELF ABI permits a file to have either sections or segments or both.
1399
Relocateable object files conventionally have only sections.
1400
Executables conventionally have both.  Core files conventionally have
1401
only program segments.
1402
 
1403
ELF sections are similar to sections in other object file formats: they
1404
have a name, a VMA, file contents, flags, and other miscellaneous
1405
information.  ELF relocations are stored in sections of a particular
1406
type; BFD automatically converts these sections into internal relocation
1407
information.
1408
 
1409
ELF program segments are intended for fast interpretation by a system
1410
loader.  They have a type, a VMA, an LMA, file contents, and a couple of
1411
other fields.  When an ELF executable is run on a Unix system, the
1412
system loader will examine the program segments to decide how to load
1413
it.  The loader will ignore the section information.  Loadable program
1414
segments (type @samp{PT_LOAD}) are directly loaded into memory.  Other
1415
program segments are interpreted by the loader, and generally provide
1416
dynamic linking information.
1417
 
1418
When an ELF file has both program segments and sections, an ELF program
1419
segment may encompass one or more ELF sections, in the sense that the
1420
portion of the file which corresponds to the program segment may include
1421
the portions of the file corresponding to one or more sections.  When
1422
there is more than one section in a loadable program segment, the
1423
relative positions of the section contents in the file must correspond
1424
to the relative positions they should hold when the program segment is
1425
loaded.  This requirement should be obvious if you consider that the
1426
system loader will load an entire program segment at a time.
1427
 
1428
On a system which supports dynamic paging, such as any native Unix
1429
system, the contents of a loadable program segment must be at the same
1430
offset in the file as in memory, modulo the memory page size used on the
1431
system.  This is because the system loader will map the file into memory
1432
starting at the start of a page.  The system loader can easily remap
1433
entire pages to the correct load address.  However, if the contents of
1434
the file were not correctly aligned within the page, the system loader
1435
would have to shift the contents around within the page, which is too
1436
expensive.  For example, if the LMA of a loadable program segment is
1437
@samp{0x40080} and the page size is @samp{0x1000}, then the position of
1438
the segment contents within the file must equal @samp{0x80} modulo
1439
@samp{0x1000}.
1440
 
1441
BFD has only a single set of sections.  It does not provide any generic
1442
way to examine both sections and segments.  When BFD is used to open an
1443
object file or executable, the BFD sections will represent ELF sections.
1444
When BFD is used to open a core file, the BFD sections will represent
1445
ELF program segments.
1446
 
1447
When BFD is used to examine an object file or executable, any program
1448
segments will be read to set the LMA of the sections.  This is because
1449
ELF sections only have a VMA, while ELF program segments have both a VMA
1450
and an LMA.  Any program segments will be copied by the
1451
@samp{copy_private} entry points.  They will be printed by the
1452
@samp{print_private} entry point.  Otherwise, the program segments are
1453
ignored.  In particular, programs which use BFD currently have no direct
1454
access to the program segments.
1455
 
1456
When BFD is used to create an executable, the program segments will be
1457
created automatically based on the section information.  This is done in
1458
the function @samp{assign_file_positions_for_segments} in @file{elf.c}.
1459
This function has been tweaked many times, and probably still has
1460
problems that arise in particular cases.
1461
 
1462
There is a hook which may be used to explicitly define the program
1463
segments when creating an executable: the @samp{bfd_record_phdr}
1464
function in @file{bfd.c}.  If this function is called, BFD will not
1465
create program segments itself, but will only create the program
1466
segments specified by the caller.  The linker uses this function to
1467
implement the @samp{PHDRS} linker script command.
1468
 
1469
@node BFD ELF generic support
1470
@subsection BFD ELF generic support
1471
 
1472
In general, functions which do not read external data from the ELF file
1473
are found in @file{elf.c}.  They operate on the internal forms of the
1474
ELF structures, which are defined in @file{include/elf/internal.h}.  The
1475
internal structures are defined in terms of @samp{bfd_vma}, and so may
1476
be used for both 32 bit and 64 bit ELF targets.
1477
 
1478
The file @file{elfcode.h} contains functions which operate on the
1479
external data.  @file{elfcode.h} is compiled twice, once via
1480
@file{elf32.c} with @samp{ARCH_SIZE} defined as @samp{32}, and once via
1481
@file{elf64.c} with @samp{ARCH_SIZE} defined as @samp{64}.
1482
@file{elfcode.h} includes functions to swap the ELF structures in and
1483
out of external form, as well as a few more complex functions.
1484
 
1485
Linker support is found in @file{elflink.c} and @file{elflink.h}.  The
1486
latter file is compiled twice, for both 32 and 64 bit support.  The
1487
linker support is only used if the processor specific file defines
1488
@samp{elf_backend_relocate_section}, which is required to relocate the
1489
section contents.  If that macro is not defined, the generic linker code
1490
is used, and relocations are handled via @samp{bfd_perform_relocation}.
1491
 
1492
The core file support is in @file{elfcore.h}, which is compiled twice,
1493
for both 32 and 64 bit support.  The more interesting cases of core file
1494
support only work on a native system which has the @file{sys/procfs.h}
1495
header file.  Without that file, the core file support does little more
1496
than read the ELF program segments as BFD sections.
1497
 
1498
The BFD internal header file @file{elf-bfd.h} is used for communication
1499
among these files and the processor specific files.
1500
 
1501
The default entries for the BFD ELF target vector are found mainly in
1502
@file{elf.c}.  Some functions are found in @file{elfcode.h}.
1503
 
1504
The processor specific files may override particular entries in the
1505
target vector, but most do not, with one exception: the
1506
@samp{bfd_reloc_type_lookup} entry point is always processor specific.
1507
 
1508
@node BFD ELF processor specific support
1509
@subsection BFD ELF processor specific support
1510
 
1511
By convention, the processor specific support for a particular processor
1512
will be found in @file{elf@var{nn}-@var{cpu}.c}, where @var{nn} is
1513
either 32 or 64, and @var{cpu} is the name of the processor.
1514
 
1515
@menu
1516
* BFD ELF processor required::  Required processor specific support
1517
* BFD ELF processor linker::    Processor specific linker support
1518
* BFD ELF processor other::     Other processor specific support options
1519
@end menu
1520
 
1521
@node BFD ELF processor required
1522
@subsubsection Required processor specific support
1523
 
1524
When writing a @file{elf@var{nn}-@var{cpu}.c} file, you must do the
1525
following:
1526
 
1527
@itemize @bullet
1528
@item
1529
Define either @samp{TARGET_BIG_SYM} or @samp{TARGET_LITTLE_SYM}, or
1530
both, to a unique C name to use for the target vector.  This name should
1531
appear in the list of target vectors in @file{targets.c}, and will also
1532
have to appear in @file{config.bfd} and @file{configure.in}.  Define
1533
@samp{TARGET_BIG_SYM} for a big-endian processor,
1534
@samp{TARGET_LITTLE_SYM} for a little-endian processor, and define both
1535
for a bi-endian processor.
1536
@item
1537
Define either @samp{TARGET_BIG_NAME} or @samp{TARGET_LITTLE_NAME}, or
1538
both, to a string used as the name of the target vector.  This is the
1539
name which a user of the BFD tool would use to specify the object file
1540
format.  It would normally appear in a linker emulation parameters
1541
file.
1542
@item
1543
Define @samp{ELF_ARCH} to the BFD architecture (an element of the
1544
@samp{bfd_architecture} enum, typically @samp{bfd_arch_@var{cpu}}).
1545
@item
1546
Define @samp{ELF_MACHINE_CODE} to the magic number which should appear
1547
in the @samp{e_machine} field of the ELF header.  As of this writing,
1548
these magic numbers are assigned by Caldera; if you want to get a magic
1549
number for a particular processor, try sending a note to
1550
@email{registry@@caldera.com}.  In the BFD sources, the magic numbers are
1551
found in @file{include/elf/common.h}; they have names beginning with
1552
@samp{EM_}.
1553
@item
1554
Define @samp{ELF_MAXPAGESIZE} to the maximum size of a virtual page in
1555
memory.  This can normally be found at the start of chapter 5 in the
1556
processor specific supplement.  For a processor which will only be used
1557
in an embedded system, or which has no memory management hardware, this
1558
can simply be @samp{1}.
1559
@item
1560
If the format should use @samp{Rel} rather than @samp{Rela} relocations,
1561
define @samp{USE_REL}.  This is normally defined in chapter 4 of the
1562
processor specific supplement.
1563
 
1564
In the absence of a supplement, it's easier to work with @samp{Rela}
1565
relocations.  @samp{Rela} relocations will require more space in object
1566
files (but not in executables, except when using dynamic linking).
1567
However, this is outweighed by the simplicity of addend handling when
1568
using @samp{Rela} relocations.  With @samp{Rel} relocations, the addend
1569
must be stored in the section contents, which makes relocateable links
1570
more complex.
1571
 
1572
For example, consider C code like @code{i = a[1000];} where @samp{a} is
1573
a global array.  The instructions which load the value of @samp{a[1000]}
1574
will most likely use a relocation which refers to the symbol
1575
representing @samp{a}, with an addend that gives the offset from the
1576
start of @samp{a} to element @samp{1000}.  When using @samp{Rel}
1577
relocations, that addend must be stored in the instructions themselves.
1578
If you are adding support for a RISC chip which uses two or more
1579
instructions to load an address, then the addend may not fit in a single
1580
instruction, and will have to be somehow split among the instructions.
1581
This makes linking awkward, particularly when doing a relocateable link
1582
in which the addend may have to be updated.  It can be done---the MIPS
1583
ELF support does it---but it should be avoided when possible.
1584
 
1585
It is possible, though somewhat awkward, to support both @samp{Rel} and
1586
@samp{Rela} relocations for a single target; @file{elf64-mips.c} does it
1587
by overriding the relocation reading and writing routines.
1588
@item
1589
Define howto structures for all the relocation types.
1590
@item
1591
Define a @samp{bfd_reloc_type_lookup} routine.  This must be named
1592
@samp{bfd_elf@var{nn}_bfd_reloc_type_lookup}, and may be either a
1593
function or a macro.  It must translate a BFD relocation code into a
1594
howto structure.  This is normally a table lookup or a simple switch.
1595
@item
1596
If using @samp{Rel} relocations, define @samp{elf_info_to_howto_rel}.
1597
If using @samp{Rela} relocations, define @samp{elf_info_to_howto}.
1598
Either way, this is a macro defined as the name of a function which
1599
takes an @samp{arelent} and a @samp{Rel} or @samp{Rela} structure, and
1600
sets the @samp{howto} field of the @samp{arelent} based on the
1601
@samp{Rel} or @samp{Rela} structure.  This is normally uses
1602
@samp{ELF@var{nn}_R_TYPE} to get the ELF relocation type and uses it as
1603
an index into a table of howto structures.
1604
@end itemize
1605
 
1606
You must also add the magic number for this processor to the
1607
@samp{prep_headers} function in @file{elf.c}.
1608
 
1609
You must also create a header file in the @file{include/elf} directory
1610
called @file{@var{cpu}.h}.  This file should define any target specific
1611
information which may be needed outside of the BFD code.  In particular
1612
it should use the @samp{START_RELOC_NUMBERS}, @samp{RELOC_NUMBER},
1613
@samp{FAKE_RELOC}, @samp{EMPTY_RELOC} and @samp{END_RELOC_NUMBERS}
1614
macros to create a table mapping the number used to indentify a
1615
relocation to a name describing that relocation.
1616
 
1617
While not a BFD component, you probably also want to make the binutils
1618
program @samp{readelf} parse your ELF objects.  For this, you need to add
1619
code for @code{EM_@var{cpu}} as appropriate in @file{binutils/readelf.c}.
1620
 
1621
@node BFD ELF processor linker
1622
@subsubsection Processor specific linker support
1623
 
1624
The linker will be much more efficient if you define a relocate section
1625
function.  This will permit BFD to use the ELF specific linker support.
1626
 
1627
If you do not define a relocate section function, BFD must use the
1628
generic linker support, which requires converting all symbols and
1629
relocations into BFD @samp{asymbol} and @samp{arelent} structures.  In
1630
this case, relocations will be handled by calling
1631
@samp{bfd_perform_relocation}, which will use the howto structures you
1632
have defined.  @xref{BFD relocation handling}.
1633
 
1634
In order to support linking into a different object file format, such as
1635
S-records, @samp{bfd_perform_relocation} must work correctly with your
1636
howto structures, so you can't skip that step.  However, if you define
1637
the relocate section function, then in the normal case of linking into
1638
an ELF file the linker will not need to convert symbols and relocations,
1639
and will be much more efficient.
1640
 
1641
To use a relocation section function, define the macro
1642
@samp{elf_backend_relocate_section} as the name of a function which will
1643
take the contents of a section, as well as relocation, symbol, and other
1644
information, and modify the section contents according to the relocation
1645
information.  In simple cases, this is little more than a loop over the
1646
relocations which computes the value of each relocation and calls
1647
@samp{_bfd_final_link_relocate}.  The function must check for a
1648
relocateable link, and in that case normally needs to do nothing other
1649
than adjust the addend for relocations against a section symbol.
1650
 
1651
The complex cases generally have to do with dynamic linker support.  GOT
1652
and PLT relocations must be handled specially, and the linker normally
1653
arranges to set up the GOT and PLT sections while handling relocations.
1654
When generating a shared library, random relocations must normally be
1655
copied into the shared library, or converted to RELATIVE relocations
1656
when possible.
1657
 
1658
@node BFD ELF processor other
1659
@subsubsection Other processor specific support options
1660
 
1661
There are many other macros which may be defined in
1662
@file{elf@var{nn}-@var{cpu}.c}.  These macros may be found in
1663
@file{elfxx-target.h}.
1664
 
1665
Macros may be used to override some of the generic ELF target vector
1666
functions.
1667
 
1668
Several processor specific hook functions which may be defined as
1669
macros.  These functions are found as function pointers in the
1670
@samp{elf_backend_data} structure defined in @file{elf-bfd.h}.  In
1671
general, a hook function is set by defining a macro
1672
@samp{elf_backend_@var{name}}.
1673
 
1674
There are a few processor specific constants which may also be defined.
1675
These are again found in the @samp{elf_backend_data} structure.
1676
 
1677
I will not define the various functions and constants here; see the
1678
comments in @file{elf-bfd.h}.
1679
 
1680
Normally any odd characteristic of a particular ELF processor is handled
1681
via a hook function.  For example, the special @samp{SHN_MIPS_SCOMMON}
1682
section number found in MIPS ELF is handled via the hooks
1683
@samp{section_from_bfd_section}, @samp{symbol_processing},
1684
@samp{add_symbol_hook}, and @samp{output_symbol_hook}.
1685
 
1686
Dynamic linking support, which involves processor specific relocations
1687
requiring special handling, is also implemented via hook functions.
1688
 
1689
@node BFD ELF core files
1690
@subsection BFD ELF core files
1691
@cindex elf core files
1692
 
1693
On native ELF Unix systems, core files are generated without any
1694
sections.  Instead, they only have program segments.
1695
 
1696
When BFD is used to read an ELF core file, the BFD sections will
1697
actually represent program segments.  Since ELF program segments do not
1698
have names, BFD will invent names like @samp{segment@var{n}} where
1699
@var{n} is a number.
1700
 
1701
A single ELF program segment may include both an initialized part and an
1702
uninitialized part.  The size of the initialized part is given by the
1703
@samp{p_filesz} field.  The total size of the segment is given by the
1704
@samp{p_memsz} field.  If @samp{p_memsz} is larger than @samp{p_filesz},
1705
then the extra space is uninitialized, or, more precisely, initialized
1706
to zero.
1707
 
1708
BFD will represent such a program segment as two different sections.
1709
The first, named @samp{segment@var{n}a}, will represent the initialized
1710
part of the program segment.  The second, named @samp{segment@var{n}b},
1711
will represent the uninitialized part.
1712
 
1713
ELF core files store special information such as register values in
1714
program segments with the type @samp{PT_NOTE}.  BFD will attempt to
1715
interpret the information in these segments, and will create additional
1716
sections holding the information.  Some of this interpretation requires
1717
information found in the host header file @file{sys/procfs.h}, and so
1718
will only work when BFD is built on a native system.
1719
 
1720
BFD does not currently provide any way to create an ELF core file.  In
1721
general, BFD does not provide a way to create core files.  The way to
1722
implement this would be to write @samp{bfd_set_format} and
1723
@samp{bfd_write_contents} routines for the @samp{bfd_core} type; see
1724
@ref{BFD target vector format}.
1725
 
1726
@node BFD ELF future
1727
@subsection BFD ELF future
1728
 
1729
The current dynamic linking support has too much code duplication.
1730
While each processor has particular differences, much of the dynamic
1731
linking support is quite similar for each processor.  The GOT and PLT
1732
are handled in fairly similar ways, the details of -Bsymbolic linking
1733
are generally similar, etc.  This code should be reworked to use more
1734
generic functions, eliminating the duplication.
1735
 
1736
Similarly, the relocation handling has too much duplication.  Many of
1737
the @samp{reloc_type_lookup} and @samp{info_to_howto} functions are
1738
quite similar.  The relocate section functions are also often quite
1739
similar, both in the standard linker handling and the dynamic linker
1740
handling.  Many of the COFF processor specific backends share a single
1741
relocate section function (@samp{_bfd_coff_generic_relocate_section}),
1742
and it should be possible to do something like this for the ELF targets
1743
as well.
1744
 
1745
The appearance of the processor specific magic number in
1746
@samp{prep_headers} in @file{elf.c} is somewhat bogus.  It should be
1747
possible to add support for a new processor without changing the generic
1748
support.
1749
 
1750
The processor function hooks and constants are ad hoc and need better
1751
documentation.
1752
 
1753
When a linker script uses @samp{SIZEOF_HEADERS}, the ELF backend must
1754
guess at the number of program segments which will be required, in
1755
@samp{get_program_header_size}.  This is because the linker calls
1756
@samp{bfd_sizeof_headers} before it knows all the section addresses and
1757
sizes.  The ELF backend may later discover, when creating program
1758
segments, that more program segments are required.  This is currently
1759
reported as an error in @samp{assign_file_positions_for_segments}.
1760
 
1761
In practice this makes it difficult to use @samp{SIZEOF_HEADERS} except
1762
with a carefully defined linker script.  Unfortunately,
1763
@samp{SIZEOF_HEADERS} is required for fast program loading on a native
1764
system, since it permits the initial code section to appear on the same
1765
page as the program segments, saving a page read when the program starts
1766
running.  Fortunately, native systems permit careful definition of the
1767
linker script.  Still, ideally it would be possible to use relaxation to
1768
compute the number of program segments.
1769
 
1770
@node BFD glossary
1771
@section BFD glossary
1772
@cindex glossary for bfd
1773
@cindex bfd glossary
1774
 
1775
This is a short glossary of some BFD terms.
1776
 
1777
@table @asis
1778
@item a.out
1779
The a.out object file format.  The original Unix object file format.
1780
Still used on SunOS, though not Solaris.  Supports only three sections.
1781
 
1782
@item archive
1783
A collection of object files produced and manipulated by the @samp{ar}
1784
program.
1785
 
1786
@item backend
1787
The implementation within BFD of a particular object file format.  The
1788
set of functions which appear in a particular target vector.
1789
 
1790
@item BFD
1791
The BFD library itself.  Also, each object file, archive, or exectable
1792
opened by the BFD library has the type @samp{bfd *}, and is sometimes
1793
referred to as a bfd.
1794
 
1795
@item COFF
1796
The Common Object File Format.  Used on Unix SVR3.  Used by some
1797
embedded targets, although ELF is normally better.
1798
 
1799
@item DLL
1800
A shared library on Windows.
1801
 
1802
@item dynamic linker
1803
When a program linked against a shared library is run, the dynamic
1804
linker will locate the appropriate shared library and arrange to somehow
1805
include it in the running image.
1806
 
1807
@item dynamic object
1808
Another name for an ELF shared library.
1809
 
1810
@item ECOFF
1811
The Extended Common Object File Format.  Used on Alpha Digital Unix
1812
(formerly OSF/1), as well as Ultrix and Irix 4.  A variant of COFF.
1813
 
1814
@item ELF
1815
The Executable and Linking Format.  The object file format used on most
1816
modern Unix systems, including GNU/Linux, Solaris, Irix, and SVR4.  Also
1817
used on many embedded systems.
1818
 
1819
@item executable
1820
A program, with instructions and symbols, and perhaps dynamic linking
1821
information.  Normally produced by a linker.
1822
 
1823
@item LMA
1824
Load Memory Address.  This is the address at which a section will be
1825
loaded.  Compare with VMA, below.
1826
 
1827
@item NLM
1828
NetWare Loadable Module.  Used to describe the format of an object which
1829
be loaded into NetWare, which is some kind of PC based network server
1830
program.
1831
 
1832
@item object file
1833
A binary file including machine instructions, symbols, and relocation
1834
information.  Normally produced by an assembler.
1835
 
1836
@item object file format
1837
The format of an object file.  Typically object files and executables
1838
for a particular system are in the same format, although executables
1839
will not contain any relocation information.
1840
 
1841
@item PE
1842
The Portable Executable format.  This is the object file format used for
1843
Windows (specifically, Win32) object files.  It is based closely on
1844
COFF, but has a few significant differences.
1845
 
1846
@item PEI
1847
The Portable Executable Image format.  This is the object file format
1848
used for Windows (specifically, Win32) executables.  It is very similar
1849
to PE, but includes some additional header information.
1850
 
1851
@item relocations
1852
Information used by the linker to adjust section contents.  Also called
1853
relocs.
1854
 
1855
@item section
1856
Object files and executable are composed of sections.  Sections have
1857
optional data and optional relocation information.
1858
 
1859
@item shared library
1860
A library of functions which may be used by many executables without
1861
actually being linked into each executable.  There are several different
1862
implementations of shared libraries, each having slightly different
1863
features.
1864
 
1865
@item symbol
1866
Each object file and executable may have a list of symbols, often
1867
referred to as the symbol table.  A symbol is basically a name and an
1868
address.  There may also be some additional information like the type of
1869
symbol, although the type of a symbol is normally something simple like
1870
function or object, and should be confused with the more complex C
1871
notion of type.  Typically every global function and variable in a C
1872
program will have an associated symbol.
1873
 
1874
@item target vector
1875
A set of functions which implement support for a particular object file
1876
format.  The @samp{bfd_target} structure.
1877
 
1878
@item Win32
1879
The current Windows API, implemented by Windows 95 and later and Windows
1880
NT 3.51 and later, but not by Windows 3.1.
1881
 
1882
@item XCOFF
1883
The eXtended Common Object File Format.  Used on AIX.  A variant of
1884
COFF, with a completely different symbol table implementation.
1885
 
1886
@item VMA
1887
Virtual Memory Address.  This is the address a section will have when
1888
an executable is run.  Compare with LMA, above.
1889
@end table
1890
 
1891
@node Index
1892
@unnumberedsec Index
1893
@printindex cp
1894
 
1895
@contents
1896
@bye

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