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[/] [or1k/] [trunk/] [gdb-5.3/] [libiberty/] [random.c] - Blame information for rev 1765

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1 1181 sfurman
/*
2
 * Copyright (c) 1983 Regents of the University of California.
3
 * All rights reserved.
4
 *
5
 * Redistribution and use in source and binary forms, with or without
6
 * modification, are permitted provided that the following conditions
7
 * are met:
8
 * 1. Redistributions of source code must retain the above copyright
9
 *    notice, this list of conditions and the following disclaimer.
10
 * 2. Redistributions in binary form must reproduce the above copyright
11
 *    notice, this list of conditions and the following disclaimer in the
12
 *    documentation and/or other materials provided with the distribution.
13
 * 3. [rescinded 22 July 1999]
14
 * 4. Neither the name of the University nor the names of its contributors
15
 *    may be used to endorse or promote products derived from this software
16
 *    without specific prior written permission.
17
 *
18
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
19
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
22
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
23
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
24
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
25
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
26
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
27
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
28
 * SUCH DAMAGE.
29
 */
30
 
31
/*
32
 * This is derived from the Berkeley source:
33
 *      @(#)random.c    5.5 (Berkeley) 7/6/88
34
 * It was reworked for the GNU C Library by Roland McGrath.
35
 */
36
 
37
/*
38
 
39
@deftypefn Supplement {long int} random (void)
40
@deftypefnx Supplement void srandom (unsigned int @var{seed})
41
@deftypefnx Supplement void* initstate (unsigned int @var{seed}, void *@var{arg_state}, unsigned long @var{n})
42
@deftypefnx Supplement void* setstate (void *@var{arg_state})
43
 
44
Random number functions.  @code{random} returns a random number in the
45
range 0 to @code{LONG_MAX}.  @code{srandom} initializes the random
46
number generator to some starting point determined by @var{seed}
47
(else, the values returned by @code{random} are always the same for each
48
run of the program).  @code{initstate} and @code{setstate} allow fine-grained
49
control over the state of the random number generator.
50
 
51
@end deftypefn
52
 
53
*/
54
 
55
#include <errno.h>
56
 
57
#if 0
58
 
59
#include <ansidecl.h>
60
#include <limits.h>
61
#include <stddef.h>
62
#include <stdlib.h>
63
 
64
#else
65
 
66
#define ULONG_MAX  ((unsigned long)(~0L))     /* 0xFFFFFFFF for 32-bits */
67
#define LONG_MAX   ((long)(ULONG_MAX >> 1))   /* 0x7FFFFFFF for 32-bits*/
68
 
69
#ifdef __STDC__
70
#  define PTR void *
71
#  ifndef NULL
72
#    define NULL (void *) 0
73
#  endif
74
#else
75
#  define PTR char *
76
#  ifndef NULL
77
#    define NULL (void *) 0
78
#  endif
79
#endif
80
 
81
#endif
82
 
83
long int random ();
84
 
85
/* An improved random number generation package.  In addition to the standard
86
   rand()/srand() like interface, this package also has a special state info
87
   interface.  The initstate() routine is called with a seed, an array of
88
   bytes, and a count of how many bytes are being passed in; this array is
89
   then initialized to contain information for random number generation with
90
   that much state information.  Good sizes for the amount of state
91
   information are 32, 64, 128, and 256 bytes.  The state can be switched by
92
   calling the setstate() function with the same array as was initiallized
93
   with initstate().  By default, the package runs with 128 bytes of state
94
   information and generates far better random numbers than a linear
95
   congruential generator.  If the amount of state information is less than
96
   32 bytes, a simple linear congruential R.N.G. is used.  Internally, the
97
   state information is treated as an array of longs; the zeroeth element of
98
   the array is the type of R.N.G. being used (small integer); the remainder
99
   of the array is the state information for the R.N.G.  Thus, 32 bytes of
100
   state information will give 7 longs worth of state information, which will
101
   allow a degree seven polynomial.  (Note: The zeroeth word of state
102
   information also has some other information stored in it; see setstate
103
   for details).  The random number generation technique is a linear feedback
104
   shift register approach, employing trinomials (since there are fewer terms
105
   to sum up that way).  In this approach, the least significant bit of all
106
   the numbers in the state table will act as a linear feedback shift register,
107
   and will have period 2^deg - 1 (where deg is the degree of the polynomial
108
   being used, assuming that the polynomial is irreducible and primitive).
109
   The higher order bits will have longer periods, since their values are
110
   also influenced by pseudo-random carries out of the lower bits.  The
111
   total period of the generator is approximately deg*(2**deg - 1); thus
112
   doubling the amount of state information has a vast influence on the
113
   period of the generator.  Note: The deg*(2**deg - 1) is an approximation
114
   only good for large deg, when the period of the shift register is the
115
   dominant factor.  With deg equal to seven, the period is actually much
116
   longer than the 7*(2**7 - 1) predicted by this formula.  */
117
 
118
 
119
 
120
/* For each of the currently supported random number generators, we have a
121
   break value on the amount of state information (you need at least thi
122
   bytes of state info to support this random number generator), a degree for
123
   the polynomial (actually a trinomial) that the R.N.G. is based on, and
124
   separation between the two lower order coefficients of the trinomial.  */
125
 
126
/* Linear congruential.  */
127
#define TYPE_0          0
128
#define BREAK_0         8
129
#define DEG_0           0
130
#define SEP_0           0
131
 
132
/* x**7 + x**3 + 1.  */
133
#define TYPE_1          1
134
#define BREAK_1         32
135
#define DEG_1           7
136
#define SEP_1           3
137
 
138
/* x**15 + x + 1.  */
139
#define TYPE_2          2
140
#define BREAK_2         64
141
#define DEG_2           15
142
#define SEP_2           1
143
 
144
/* x**31 + x**3 + 1.  */
145
#define TYPE_3          3
146
#define BREAK_3         128
147
#define DEG_3           31
148
#define SEP_3           3
149
 
150
/* x**63 + x + 1.  */
151
#define TYPE_4          4
152
#define BREAK_4         256
153
#define DEG_4           63
154
#define SEP_4           1
155
 
156
 
157
/* Array versions of the above information to make code run faster.
158
   Relies on fact that TYPE_i == i.  */
159
 
160
#define MAX_TYPES       5       /* Max number of types above.  */
161
 
162
static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
163
static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
164
 
165
 
166
 
167
/* Initially, everything is set up as if from:
168
        initstate(1, randtbl, 128);
169
   Note that this initialization takes advantage of the fact that srandom
170
   advances the front and rear pointers 10*rand_deg times, and hence the
171
   rear pointer which starts at 0 will also end up at zero; thus the zeroeth
172
   element of the state information, which contains info about the current
173
   position of the rear pointer is just
174
        (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3.  */
175
 
176
static long int randtbl[DEG_3 + 1] =
177
  { TYPE_3,
178
      0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
179
      0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
180
      0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
181
      0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
182
      0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
183
      0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
184
      0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
185
      0xf5ad9d0e, 0x8999220b, 0x27fb47b9
186
    };
187
 
188
/* FPTR and RPTR are two pointers into the state info, a front and a rear
189
   pointer.  These two pointers are always rand_sep places aparts, as they
190
   cycle through the state information.  (Yes, this does mean we could get
191
   away with just one pointer, but the code for random is more efficient
192
   this way).  The pointers are left positioned as they would be from the call:
193
        initstate(1, randtbl, 128);
194
   (The position of the rear pointer, rptr, is really 0 (as explained above
195
   in the initialization of randtbl) because the state table pointer is set
196
   to point to randtbl[1] (as explained below).)  */
197
 
198
static long int *fptr = &randtbl[SEP_3 + 1];
199
static long int *rptr = &randtbl[1];
200
 
201
 
202
 
203
/* The following things are the pointer to the state information table,
204
   the type of the current generator, the degree of the current polynomial
205
   being used, and the separation between the two pointers.
206
   Note that for efficiency of random, we remember the first location of
207
   the state information, not the zeroeth.  Hence it is valid to access
208
   state[-1], which is used to store the type of the R.N.G.
209
   Also, we remember the last location, since this is more efficient than
210
   indexing every time to find the address of the last element to see if
211
   the front and rear pointers have wrapped.  */
212
 
213
static long int *state = &randtbl[1];
214
 
215
static int rand_type = TYPE_3;
216
static int rand_deg = DEG_3;
217
static int rand_sep = SEP_3;
218
 
219
static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
220
 
221
/* Initialize the random number generator based on the given seed.  If the
222
   type is the trivial no-state-information type, just remember the seed.
223
   Otherwise, initializes state[] based on the given "seed" via a linear
224
   congruential generator.  Then, the pointers are set to known locations
225
   that are exactly rand_sep places apart.  Lastly, it cycles the state
226
   information a given number of times to get rid of any initial dependencies
227
   introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
228
   for default usage relies on values produced by this routine.  */
229
void
230
srandom (x)
231
  unsigned int x;
232
{
233
  state[0] = x;
234
  if (rand_type != TYPE_0)
235
    {
236
      register long int i;
237
      for (i = 1; i < rand_deg; ++i)
238
        state[i] = (1103515145 * state[i - 1]) + 12345;
239
      fptr = &state[rand_sep];
240
      rptr = &state[0];
241
      for (i = 0; i < 10 * rand_deg; ++i)
242
        random();
243
    }
244
}
245
 
246
/* Initialize the state information in the given array of N bytes for
247
   future random number generation.  Based on the number of bytes we
248
   are given, and the break values for the different R.N.G.'s, we choose
249
   the best (largest) one we can and set things up for it.  srandom is
250
   then called to initialize the state information.  Note that on return
251
   from srandom, we set state[-1] to be the type multiplexed with the current
252
   value of the rear pointer; this is so successive calls to initstate won't
253
   lose this information and will be able to restart with setstate.
254
   Note: The first thing we do is save the current state, if any, just like
255
   setstate so that it doesn't matter when initstate is called.
256
   Returns a pointer to the old state.  */
257
PTR
258
initstate (seed, arg_state, n)
259
  unsigned int seed;
260
  PTR arg_state;
261
  unsigned long n;
262
{
263
  PTR ostate = (PTR) &state[-1];
264
 
265
  if (rand_type == TYPE_0)
266
    state[-1] = rand_type;
267
  else
268
    state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
269
  if (n < BREAK_1)
270
    {
271
      if (n < BREAK_0)
272
        {
273
          errno = EINVAL;
274
          return NULL;
275
        }
276
      rand_type = TYPE_0;
277
      rand_deg = DEG_0;
278
      rand_sep = SEP_0;
279
    }
280
  else if (n < BREAK_2)
281
    {
282
      rand_type = TYPE_1;
283
      rand_deg = DEG_1;
284
      rand_sep = SEP_1;
285
    }
286
  else if (n < BREAK_3)
287
    {
288
      rand_type = TYPE_2;
289
      rand_deg = DEG_2;
290
      rand_sep = SEP_2;
291
    }
292
  else if (n < BREAK_4)
293
    {
294
      rand_type = TYPE_3;
295
      rand_deg = DEG_3;
296
      rand_sep = SEP_3;
297
    }
298
  else
299
    {
300
      rand_type = TYPE_4;
301
      rand_deg = DEG_4;
302
      rand_sep = SEP_4;
303
    }
304
 
305
  state = &((long int *) arg_state)[1]; /* First location.  */
306
  /* Must set END_PTR before srandom.  */
307
  end_ptr = &state[rand_deg];
308
  srandom(seed);
309
  if (rand_type == TYPE_0)
310
    state[-1] = rand_type;
311
  else
312
    state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
313
 
314
  return ostate;
315
}
316
 
317
/* Restore the state from the given state array.
318
   Note: It is important that we also remember the locations of the pointers
319
   in the current state information, and restore the locations of the pointers
320
   from the old state information.  This is done by multiplexing the pointer
321
   location into the zeroeth word of the state information. Note that due
322
   to the order in which things are done, it is OK to call setstate with the
323
   same state as the current state
324
   Returns a pointer to the old state information.  */
325
 
326
PTR
327
setstate (arg_state)
328
  PTR arg_state;
329
{
330
  register long int *new_state = (long int *) arg_state;
331
  register int type = new_state[0] % MAX_TYPES;
332
  register int rear = new_state[0] / MAX_TYPES;
333
  PTR ostate = (PTR) &state[-1];
334
 
335
  if (rand_type == TYPE_0)
336
    state[-1] = rand_type;
337
  else
338
    state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
339
 
340
  switch (type)
341
    {
342
    case TYPE_0:
343
    case TYPE_1:
344
    case TYPE_2:
345
    case TYPE_3:
346
    case TYPE_4:
347
      rand_type = type;
348
      rand_deg = degrees[type];
349
      rand_sep = seps[type];
350
      break;
351
    default:
352
      /* State info munged.  */
353
      errno = EINVAL;
354
      return NULL;
355
    }
356
 
357
  state = &new_state[1];
358
  if (rand_type != TYPE_0)
359
    {
360
      rptr = &state[rear];
361
      fptr = &state[(rear + rand_sep) % rand_deg];
362
    }
363
  /* Set end_ptr too.  */
364
  end_ptr = &state[rand_deg];
365
 
366
  return ostate;
367
}
368
 
369
/* If we are using the trivial TYPE_0 R.N.G., just do the old linear
370
   congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
371
   same in all ther other cases due to all the global variables that have been
372
   set up.  The basic operation is to add the number at the rear pointer into
373
   the one at the front pointer.  Then both pointers are advanced to the next
374
   location cyclically in the table.  The value returned is the sum generated,
375
   reduced to 31 bits by throwing away the "least random" low bit.
376
   Note: The code takes advantage of the fact that both the front and
377
   rear pointers can't wrap on the same call by not testing the rear
378
   pointer if the front one has wrapped.  Returns a 31-bit random number.  */
379
 
380
long int
381
random ()
382
{
383
  if (rand_type == TYPE_0)
384
    {
385
      state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX;
386
      return state[0];
387
    }
388
  else
389
    {
390
      long int i;
391
      *fptr += *rptr;
392
      /* Chucking least random bit.  */
393
      i = (*fptr >> 1) & LONG_MAX;
394
      ++fptr;
395
      if (fptr >= end_ptr)
396
        {
397
          fptr = state;
398
          ++rptr;
399
        }
400
      else
401
        {
402
          ++rptr;
403
          if (rptr >= end_ptr)
404
            rptr = state;
405
        }
406
      return i;
407
    }
408
}

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