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[/] [or1k/] [trunk/] [insight/] [gdb/] [bcache.h] - Blame information for rev 1765

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/* Include file cached obstack implementation.
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   Written by Fred Fish <fnf@cygnus.com>
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   Rewritten by Jim Blandy <jimb@cygnus.com>
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   Copyright 1999, 2000 Free Software Foundation, Inc.
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   This file is part of GDB.
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   This program is free software; you can redistribute it and/or modify
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   it under the terms of the GNU General Public License as published by
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   the Free Software Foundation; either version 2 of the License, or
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   (at your option) any later version.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 59 Temple Place - Suite 330,
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   Boston, MA 02111-1307, USA.  */
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#ifndef BCACHE_H
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#define BCACHE_H 1
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/* A bcache is a data structure for factoring out duplication in
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   read-only structures.  You give the bcache some string of bytes S.
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   If the bcache already contains a copy of S, it hands you back a
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   pointer to its copy.  Otherwise, it makes a fresh copy of S, and
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   hands you back a pointer to that.  In either case, you can throw
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   away your copy of S, and use the bcache's.
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   The "strings" in question are arbitrary strings of bytes --- they
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   can contain zero bytes.  You pass in the length explicitly when you
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   call the bcache function.
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   This means that you can put ordinary C objects in a bcache.
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   However, if you do this, remember that structs can contain `holes'
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   between members, added for alignment.  These bytes usually contain
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   garbage.  If you try to bcache two objects which are identical from
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   your code's point of view, but have different garbage values in the
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   structure's holes, then the bcache will treat them as separate
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   strings, and you won't get the nice elimination of duplicates you
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   were hoping for.  So, remember to memset your structures full of
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   zeros before bcaching them!
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   You shouldn't modify the strings you get from a bcache, because:
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   - You don't necessarily know who you're sharing space with.  If I
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     stick eight bytes of text in a bcache, and then stick an
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     eight-byte structure in the same bcache, there's no guarantee
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     those two objects don't actually comprise the same sequence of
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     bytes.  If they happen to, the bcache will use a single byte
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     string for both of them.  Then, modifying the structure will
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     change the string.  In bizarre ways.
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   - Even if you know for some other reason that all that's okay,
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     there's another problem.  A bcache stores all its strings in a
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     hash table.  If you modify a string's contents, you will probably
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     change its hash value.  This means that the modified string is
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     now in the wrong place in the hash table, and future bcache
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     probes will never find it.  So by mutating a string, you give up
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     any chance of sharing its space with future duplicates.  */
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/* The type used to hold a single bcache string.  The user data is
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   stored in d.data.  Since it can be any type, it needs to have the
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   same alignment as the most strict alignment of any type on the host
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   machine.  I don't know of any really correct way to do this in
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   stock ANSI C, so just do it the same way obstack.h does.
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   It would be nicer to have this stuff hidden away in bcache.c, but
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   struct objstack contains a struct bcache directly --- not a pointer
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   to one --- and then the memory-mapped stuff makes this a real pain.
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   We don't strictly need to expose struct bstring, but it's better to
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   have it all in one place.  */
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struct bstring {
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  struct bstring *next;
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  size_t length;
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  union
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  {
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    char data[1];
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    double dummy;
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  }
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  d;
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};
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/* The structure for a bcache itself.
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   To initialize a bcache, just fill it with zeros.  */
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struct bcache {
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  /* All the bstrings are allocated here.  */
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  struct obstack cache;
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  /* How many hash buckets we're using.  */
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  unsigned int num_buckets;
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  /* Hash buckets.  This table is allocated using malloc, so when we
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     grow the table we can return the old table to the system.  */
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  struct bstring **bucket;
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  /* Statistics.  */
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  unsigned long unique_count;   /* number of unique strings */
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  long total_count;     /* total number of strings cached, including dups */
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  long unique_size;     /* size of unique strings, in bytes */
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  long total_size;      /* total number of bytes cached, including dups */
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  long structure_size;  /* total size of bcache, including infrastructure */
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};
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/* Find a copy of the LENGTH bytes at ADDR in BCACHE.  If BCACHE has
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   never seen those bytes before, add a copy of them to BCACHE.  In
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   either case, return a pointer to BCACHE's copy of that string.  */
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extern void *bcache (void *addr, int length, struct bcache *bcache);
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/* Free all the storage that BCACHE refers to.  The result is a valid,
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   but empty, bcache.  This does not free BCACHE itself, since that
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   might be part of some larger object.  */
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extern void free_bcache (struct bcache *bcache);
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/* Print statistics on BCACHE's memory usage and efficacity at
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   eliminating duplication.  TYPE should be a string describing the
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   kind of data BCACHE holds.  Statistics are printed using
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   `printf_filtered' and its ilk.  */
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extern void print_bcache_statistics (struct bcache *bcache, char *type);
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/* The hash function */
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extern unsigned long hash(void *addr, int length);
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#endif /* BCACHE_H */

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