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\input texinfo
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@c %**start of header
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@setfilename agentexpr.info
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@settitle GDB Agent Expressions
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@setchapternewpage off
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@c %**end of header
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Revision: $Id: agentexpr.texi,v 1.1.1.1 2002-01-16 10:24:23 markom Exp $
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@node The GDB Agent Expression Mechanism
11
@chapter The GDB Agent Expression Mechanism
12
 
13
In some applications, it is not feasable for the debugger to interrupt
14
the program's execution long enough for the developer to learn anything
15
helpful about its behavior.  If the program's correctness depends on its
16
real-time behavior, delays introduced by a debugger might cause the
17
program to fail, even when the code itself is correct.  It is useful to
18
be able to observe the program's behavior without interrupting it.
19
 
20
Using GDB's @code{trace} and @code{collect} commands, the user can
21
specify locations in the program, and arbitrary expressions to evaluate
22
when those locations are reached.  Later, using the @code{tfind}
23
command, she can examine the values those expressions had when the
24
program hit the trace points.  The expressions may also denote objects
25
in memory --- structures or arrays, for example --- whose values GDB
26
should record; while visiting a particular tracepoint, the user may
27
inspect those objects as if they were in memory at that moment.
28
However, because GDB records these values without interacting with the
29
user, it can do so quickly and unobtrusively, hopefully not disturbing
30
the program's behavior.
31
 
32
When GDB is debugging a remote target, the GDB @dfn{agent} code running
33
on the target computes the values of the expressions itself.  To avoid
34
having a full symbolic expression evaluator on the agent, GDB translates
35
expressions in the source language into a simpler bytecode language, and
36
then sends the bytecode to the agent; the agent then executes the
37
bytecode, and records the values for GDB to retrieve later.
38
 
39
The bytecode language is simple; there are forty-odd opcodes, the bulk
40
of which are the usual vocabulary of C operands (addition, subtraction,
41
shifts, and so on) and various sizes of literals and memory reference
42
operations.  The bytecode interpreter operates strictly on machine-level
43
values --- various sizes of integers and floating point numbers --- and
44
requires no information about types or symbols; thus, the interpreter's
45
internal data structures are simple, and each bytecode requires only a
46
few native machine instructions to implement it.  The interpreter is
47
small, and strict limits on the memory and time required to evaluate an
48
expression are easy to determine, making it suitable for use by the
49
debugging agent in real-time applications.
50
 
51
@menu
52
* General Bytecode Design::     Overview of the interpreter.
53
* Bytecode Descriptions::       What each one does.
54
* Using Agent Expressions::     How agent expressions fit into the big picture.
55
* Varying Target Capabilities:: How to discover what the target can do.
56
* Tracing on Symmetrix::        Special info for implementation on EMC's
57
                                boxes.
58
* Rationale::                   Why we did it this way.
59
@end menu
60
 
61
 
62
@c @node Rationale
63
@c @section Rationale
64
 
65
 
66
@node General Bytecode Design
67
@section General Bytecode Design
68
 
69
The agent represents bytecode expressions as an array of bytes.  Each
70
instruction is one byte long (thus the term @dfn{bytecode}).  Some
71
instructions are followed by operand bytes; for example, the @code{goto}
72
instruction is followed by a destination for the jump.
73
 
74
The bytecode interpreter is a stack-based machine; most instructions pop
75
their operands off the stack, perform some operation, and push the
76
result back on the stack for the next instruction to consume.  Each
77
element of the stack may contain either a integer or a floating point
78
value; these values are as many bits wide as the largest integer that
79
can be directly manipulated in the source language.  Stack elements
80
carry no record of their type; bytecode could push a value as an
81
integer, then pop it as a floating point value.  However, GDB will not
82
generate code which does this.  In C, one might define the type of a
83
stack element as follows:
84
@example
85
union agent_val @{
86
  LONGEST l;
87
  DOUBLEST d;
88
@};
89
@end example
90
@noindent
91
where @code{LONGEST} and @code{DOUBLEST} are @code{typedef} names for
92
the largest integer and floating point types on the machine.
93
 
94
By the time the bytecode interpreter reaches the end of the expression,
95
the value of the expression should be the only value left on the stack.
96
For tracing applications, @code{trace} bytecodes in the expression will
97
have recorded the necessary data, and the value on the stack may be
98
discarded.  For other applications, like conditional breakpoints, the
99
value may be useful.
100
 
101
Separate from the stack, the interpreter has two registers:
102
@table @code
103
@item pc
104
The address of the next bytecode to execute.
105
 
106
@item start
107
The address of the start of the bytecode expression, necessary for
108
interpreting the @code{goto} and @code{if_goto} instructions.
109
 
110
@end table
111
@noindent
112
Neither of these registers is directly visible to the bytecode language
113
itself, but they are useful for defining the meanings of the bytecode
114
operations.
115
 
116
There are no instructions to perform side effects on the running
117
program, or call the program's functions; we assume that these
118
expressions are only used for unobtrusive debugging, not for patching
119
the running code.
120
 
121
Most bytecode instructions do not distinguish between the various sizes
122
of values, and operate on full-width values; the upper bits of the
123
values are simply ignored, since they do not usually make a difference
124
to the value computed.  The exceptions to this rule are:
125
@table @asis
126
 
127
@item memory reference instructions (@code{ref}@var{n})
128
There are distinct instructions to fetch different word sizes from
129
memory.  Once on the stack, however, the values are treated as full-size
130
integers.  They may need to be sign-extended; the @code{ext} instruction
131
exists for this purpose.
132
 
133
@item the sign-extension instruction (@code{ext} @var{n})
134
These clearly need to know which portion of their operand is to be
135
extended to occupy the full length of the word.
136
 
137
@end table
138
 
139
If the interpreter is unable to evaluate an expression completely for
140
some reason (a memory location is inaccessible, or a divisor is zero,
141
for example), we say that interpretation ``terminates with an error''.
142
This means that the problem is reported back to the interpreter's caller
143
in some helpful way.  In general, code using agent expressions should
144
assume that they may attempt to divide by zero, fetch arbitrary memory
145
locations, and misbehave in other ways.
146
 
147
Even complicated C expressions compile to a few bytecode instructions;
148
for example, the expression @code{x + y * z} would typically produce
149
code like the following, assuming that @code{x} and @code{y} live in
150
registers, and @code{z} is a global variable holding a 32-bit
151
@code{int}:
152
@example
153
reg 1
154
reg 2
155
const32 @i{address of z}
156
ref32
157
ext 32
158
mul
159
add
160
end
161
@end example
162
 
163
In detail, these mean:
164
@table @code
165
 
166
@item reg 1
167
Push the value of register 1 (presumably holding @code{x}) onto the
168
stack.
169
 
170
@item reg 2
171
Push the value of register 2 (holding @code{y}).
172
 
173
@item const32 @i{address of z}
174
Push the address of @code{z} onto the stack.
175
 
176
@item ref32
177
Fetch a 32-bit word from the address at the top of the stack; replace
178
the address on the stack with the value.  Thus, we replace the address
179
of @code{z} with @code{z}'s value.
180
 
181
@item ext 32
182
Sign-extend the value on the top of the stack from 32 bits to full
183
length.  This is necessary because @code{z} is a signed integer.
184
 
185
@item mul
186
Pop the top two numbers on the stack, multiply them, and push their
187
product.  Now the top of the stack contains the value of the expression
188
@code{y * z}.
189
 
190
@item add
191
Pop the top two numbers, add them, and push the sum.  Now the top of the
192
stack contains the value of @code{x + y * z}.
193
 
194
@item end
195
Stop executing; the value left on the stack top is the value to be
196
recorded.
197
 
198
@end table
199
 
200
 
201
@node Bytecode Descriptions
202
@section Bytecode Descriptions
203
 
204
Each bytecode description has the following form:
205
 
206
@table @asis
207
 
208
@item @code{add} (0x02): @var{a} @var{b} @result{} @var{a+b}
209
 
210
Pop the top two stack items, @var{a} and @var{b}, as integers; push
211
their sum, as an integer.
212
 
213
@end table
214
 
215
In this example, @code{add} is the name of the bytecode, and
216
@code{(0x02)} is the one-byte value used to encode the bytecode, in
217
hexidecimal.  The phrase ``@var{a} @var{b} @result{} @var{a+b}'' shows
218
the stack before and after the bytecode executes.  Beforehand, the stack
219
must contain at least two values, @var{a} and @var{b}; since the top of
220
the stack is to the right, @var{b} is on the top of the stack, and
221
@var{a} is underneath it.  After execution, the bytecode will have
222
popped @var{a} and @var{b} from the stack, and replaced them with a
223
single value, @var{a+b}.  There may be other values on the stack below
224
those shown, but the bytecode affects only those shown.
225
 
226
Here is another example:
227
 
228
@table @asis
229
 
230
@item @code{const8} (0x22) @var{n}: @result{} @var{n}
231
Push the 8-bit integer constant @var{n} on the stack, without sign
232
extension.
233
 
234
@end table
235
 
236
In this example, the bytecode @code{const8} takes an operand @var{n}
237
directly from the bytecode stream; the operand follows the @code{const8}
238
bytecode itself.  We write any such operands immediately after the name
239
of the bytecode, before the colon, and describe the exact encoding of
240
the operand in the bytecode stream in the body of the bytecode
241
description.
242
 
243
For the @code{const8} bytecode, there are no stack items given before
244
the @result{}; this simply means that the bytecode consumes no values
245
from the stack.  If a bytecode consumes no values, or produces no
246
values, the list on either side of the @result{} may be empty.
247
 
248
If a value is written as @var{a}, @var{b}, or @var{n}, then the bytecode
249
treats it as an integer.  If a value is written is @var{addr}, then the
250
bytecode treats it as an address.
251
 
252
We do not fully describe the floating point operations here; although
253
this design can be extended in a clean way to handle floating point
254
values, they are not of immediate interest to the customer, so we avoid
255
describing them, to save time.
256
 
257
 
258
@table @asis
259
 
260
@item @code{float} (0x01): @result{}
261
 
262
Prefix for floating-point bytecodes.  Not implemented yet.
263
 
264
@item @code{add} (0x02): @var{a} @var{b} @result{} @var{a+b}
265
Pop two integers from the stack, and push their sum, as an integer.
266
 
267
@item @code{sub} (0x03): @var{a} @var{b} @result{} @var{a-b}
268
Pop two integers from the stack, subtract the top value from the
269
next-to-top value, and push the difference.
270
 
271
@item @code{mul} (0x04): @var{a} @var{b} @result{} @var{a*b}
272
Pop two integers from the stack, multiply them, and push the product on
273
the stack.  Note that, when one multiplies two @var{n}-bit numbers
274
yielding another @var{n}-bit number, it is irrelevant whether the
275
numbers are signed or not; the results are the same.
276
 
277
@item @code{div_signed} (0x05): @var{a} @var{b} @result{} @var{a/b}
278
Pop two signed integers from the stack; divide the next-to-top value by
279
the top value, and push the quotient.  If the divisor is zero, terminate
280
with an error.
281
 
282
@item @code{div_unsigned} (0x06): @var{a} @var{b} @result{} @var{a/b}
283
Pop two unsigned integers from the stack; divide the next-to-top value
284
by the top value, and push the quotient.  If the divisor is zero,
285
terminate with an error.
286
 
287
@item @code{rem_signed} (0x07): @var{a} @var{b} @result{} @var{a modulo b}
288
Pop two signed integers from the stack; divide the next-to-top value by
289
the top value, and push the remainder.  If the divisor is zero,
290
terminate with an error.
291
 
292
@item @code{rem_unsigned} (0x08): @var{a} @var{b} @result{} @var{a modulo b}
293
Pop two unsigned integers from the stack; divide the next-to-top value
294
by the top value, and push the remainder.  If the divisor is zero,
295
terminate with an error.
296
 
297
@item @code{lsh} (0x09): @var{a} @var{b} @result{} @var{a<<b}
298
Pop two integers from the stack; let @var{a} be the next-to-top value,
299
and @var{b} be the top value.  Shift @var{a} left by @var{b} bits, and
300
push the result.
301
 
302
@item @code{rsh_signed} (0x0a): @var{a} @var{b} @result{} @var{@code{(signed)}a>>b}
303
Pop two integers from the stack; let @var{a} be the next-to-top value,
304
and @var{b} be the top value.  Shift @var{a} right by @var{b} bits,
305
inserting copies of the top bit at the high end, and push the result.
306
 
307
@item @code{rsh_unsigned} (0x0b): @var{a} @var{b} @result{} @var{a>>b}
308
Pop two integers from the stack; let @var{a} be the next-to-top value,
309
and @var{b} be the top value.  Shift @var{a} right by @var{b} bits,
310
inserting zero bits at the high end, and push the result.
311
 
312
@item @code{log_not} (0x0e): @var{a} @result{} @var{!a}
313
Pop an integer from the stack; if it is zero, push the value one;
314
otherwise, push the value zero.
315
 
316
@item @code{bit_and} (0x0f): @var{a} @var{b} @result{} @var{a&b}
317
Pop two integers from the stack, and push their bitwise @code{and}.
318
 
319
@item @code{bit_or} (0x10): @var{a} @var{b} @result{} @var{a|b}
320
Pop two integers from the stack, and push their bitwise @code{or}.
321
 
322
@item @code{bit_xor} (0x11): @var{a} @var{b} @result{} @var{a^b}
323
Pop two integers from the stack, and push their bitwise
324
exclusive-@code{or}.
325
 
326
@item @code{bit_not} (0x12): @var{a} @result{} @var{~a}
327
Pop an integer from the stack, and push its bitwise complement.
328
 
329
@item @code{equal} (0x13): @var{a} @var{b} @result{} @var{a=b}
330
Pop two integers from the stack; if they are equal, push the value one;
331
otherwise, push the value zero.
332
 
333
@item @code{less_signed} (0x14): @var{a} @var{b} @result{} @var{a<b}
334
Pop two signed integers from the stack; if the next-to-top value is less
335
than the top value, push the value one; otherwise, push the value zero.
336
 
337
@item @code{less_unsigned} (0x15): @var{a} @var{b} @result{} @var{a<b}
338
Pop two unsigned integers from the stack; if the next-to-top value is less
339
than the top value, push the value one; otherwise, push the value zero.
340
 
341
@item @code{ext} (0x16) @var{n}: @var{a} @result{} @var{a}, sign-extended from @var{n} bits
342
Pop an unsigned value from the stack; treating it as an @var{n}-bit
343
twos-complement value, extend it to full length.  This means that all
344
bits to the left of bit @var{n-1} (where the least significant bit is bit
345
0) are set to the value of bit @var{n-1}.  Note that @var{n} may be
346
larger than or equal to the width of the stack elements of the bytecode
347
engine; in this case, the bytecode should have no effect.
348
 
349
The number of source bits to preserve, @var{n}, is encoded as a single
350
byte unsigned integer following the @code{ext} bytecode.
351
 
352
@item @code{zero_ext} (0x2a) @var{n}: @var{a} @result{} @var{a}, zero-extended from @var{n} bits
353
Pop an unsigned value from the stack; zero all but the bottom @var{n}
354
bits.  This means that all bits to the left of bit @var{n-1} (where the
355
least significant bit is bit 0) are set to the value of bit @var{n-1}.
356
 
357
The number of source bits to preserve, @var{n}, is encoded as a single
358
byte unsigned integer following the @code{zero_ext} bytecode.
359
 
360
@item @code{ref8} (0x17): @var{addr} @result{} @var{a}
361
@itemx @code{ref16} (0x18): @var{addr} @result{} @var{a}
362
@itemx @code{ref32} (0x19): @var{addr} @result{} @var{a}
363
@itemx @code{ref64} (0x1a): @var{addr} @result{} @var{a}
364
Pop an address @var{addr} from the stack.  For bytecode
365
@code{ref}@var{n}, fetch an @var{n}-bit value from @var{addr}, using the
366
natural target endianness.  Push the fetched value as an unsigned
367
integer.
368
 
369
Note that @var{addr} may not be aligned in any particular way; the
370
@code{ref@var{n}} bytecodes should operate correctly for any address.
371
 
372
If attempting to access memory at @var{addr} would cause a processor
373
exception of some sort, terminate with an error.
374
 
375
@item @code{ref_float} (0x1b): @var{addr} @result{} @var{d}
376
@itemx @code{ref_double} (0x1c): @var{addr} @result{} @var{d}
377
@itemx @code{ref_long_double} (0x1d): @var{addr} @result{} @var{d}
378
@itemx @code{l_to_d} (0x1e): @var{a} @result{} @var{d}
379
@itemx @code{d_to_l} (0x1f): @var{d} @result{} @var{a}
380
Not implemented yet.
381
 
382
@item @code{dup} (0x28): @var{a} => @var{a} @var{a}
383
Push another copy of the stack's top element.
384
 
385
@item @code{swap} (0x2b): @var{a} @var{b} => @var{b} @var{a}
386
Exchange the top two items on the stack.
387
 
388
@item @code{pop} (0x29): @var{a} =>
389
Discard the top value on the stack.
390
 
391
@item @code{if_goto} (0x20) @var{offset}: @var{a} @result{}
392
Pop an integer off the stack; if it is non-zero, branch to the given
393
offset in the bytecode string.  Otherwise, continue to the next
394
instruction in the bytecode stream.  In other words, if @var{a} is
395
non-zero, set the @code{pc} register to @code{start} + @var{offset}.
396
Thus, an offset of zero denotes the beginning of the expression.
397
 
398
The @var{offset} is stored as a sixteen-bit unsigned value, stored
399
immediately following the @code{if_goto} bytecode.  It is always stored
400
most signficant byte first, regardless of the target's normal
401
endianness.  The offset is not guaranteed to fall at any particular
402
alignment within the bytecode stream; thus, on machines where fetching a
403
16-bit on an unaligned address raises an exception, you should fetch the
404
offset one byte at a time.
405
 
406
@item @code{goto} (0x21) @var{offset}: @result{}
407
Branch unconditionally to @var{offset}; in other words, set the
408
@code{pc} register to @code{start} + @var{offset}.
409
 
410
The offset is stored in the same way as for the @code{if_goto} bytecode.
411
 
412
@item @code{const8} (0x22) @var{n}: @result{} @var{n}
413
@itemx @code{const16} (0x23) @var{n}: @result{} @var{n}
414
@itemx @code{const32} (0x24) @var{n}: @result{} @var{n}
415
@itemx @code{const64} (0x25) @var{n}: @result{} @var{n}
416
Push the integer constant @var{n} on the stack, without sign extension.
417
To produce a small negative value, push a small twos-complement value,
418
and then sign-extend it using the @code{ext} bytecode.
419
 
420
The constant @var{n} is stored in the appropriate number of bytes
421
following the @code{const}@var{b} bytecode.  The constant @var{n} is
422
always stored most significant byte first, regardless of the target's
423
normal endianness.  The constant is not guaranteed to fall at any
424
particular alignment within the bytecode stream; thus, on machines where
425
fetching a 16-bit on an unaligned address raises an exception, you
426
should fetch @var{n} one byte at a time.
427
 
428
@item @code{reg} (0x26) @var{n}: @result{} @var{a}
429
Push the value of register number @var{n}, without sign extension.  The
430
registers are numbered following GDB's conventions.
431
 
432
The register number @var{n} is encoded as a 16-bit unsigned integer
433
immediately following the @code{reg} bytecode.  It is always stored most
434
signficant byte first, regardless of the target's normal endianness.
435
The register number is not guaranteed to fall at any particular
436
alignment within the bytecode stream; thus, on machines where fetching a
437
16-bit on an unaligned address raises an exception, you should fetch the
438
register number one byte at a time.
439
 
440
@item @code{trace} (0x0c): @var{addr} @var{size} @result{}
441
Record the contents of the @var{size} bytes at @var{addr} in a trace
442
buffer, for later retrieval by GDB.
443
 
444
@item @code{trace_quick} (0x0d) @var{size}: @var{addr} @result{} @var{addr}
445
Record the contents of the @var{size} bytes at @var{addr} in a trace
446
buffer, for later retrieval by GDB.  @var{size} is a single byte
447
unsigned integer following the @code{trace} opcode.
448
 
449
This bytecode is equivalent to the sequence @code{dup const8 @var{size}
450
trace}, but we provide it anyway to save space in bytecode strings.
451
 
452
@item @code{trace16} (0x30) @var{size}: @var{addr} @result{} @var{addr}
453
Identical to trace_quick, except that @var{size} is a 16-bit big-endian
454
unsigned integer, not a single byte.  This should probably have been
455
named @code{trace_quick16}, for consistency.
456
 
457
@item @code{end} (0x27): @result{}
458
Stop executing bytecode; the result should be the top element of the
459
stack.  If the purpose of the expression was to compute an lvalue or a
460
range of memory, then the next-to-top of the stack is the lvalue's
461
address, and the top of the stack is the lvalue's size, in bytes.
462
 
463
@end table
464
 
465
 
466
@node Using Agent Expressions
467
@section Using Agent Expressions
468
 
469
Here is a sketch of a full non-stop debugging cycle, showing how agent
470
expressions fit into the process.
471
 
472
@itemize @bullet
473
 
474
@item
475
The user selects trace points in the program's code at which GDB should
476
collect data.
477
 
478
@item
479
The user specifies expressions to evaluate at each trace point.  These
480
expressions may denote objects in memory, in which case those objects'
481
contents are recorded as the program runs, or computed values, in which
482
case the values themselves are recorded.
483
 
484
@item
485
GDB transmits the tracepoints and their associated expressions to the
486
GDB agent, running on the debugging target.
487
 
488
@item
489
The agent arranges to be notified when a trace point is hit.  Note that,
490
on some systems, the target operating system is completely responsible
491
for collecting the data; see @ref{Tracing on Symmetrix}.
492
 
493
@item
494
When execution on the target reaches a trace point, the agent evaluates
495
the expressions associated with that trace point, and records the
496
resulting values and memory ranges.
497
 
498
@item
499
Later, when the user selects a given trace event and inspects the
500
objects and expression values recorded, GDB talks to the agent to
501
retrieve recorded data as necessary to meet the user's requests.  If the
502
user asks to see an object whose contents have not been recorded, GDB
503
reports an error.
504
 
505
@end itemize
506
 
507
 
508
@node Varying Target Capabilities
509
@section Varying Target Capabilities
510
 
511
Some targets don't support floating-point, and some would rather not
512
have to deal with @code{long long} operations.  Also, different targets
513
will have different stack sizes, and different bytecode buffer lengths.
514
 
515
Thus, GDB needs a way to ask the target about itself.  We haven't worked
516
out the details yet, but in general, GDB should be able to send the
517
target a packet asking it to describe itself.  The reply should be a
518
packet whose length is explicit, so we can add new information to the
519
packet in future revisions of the agent, without confusing old versions
520
of GDB, and it should contain a version number.  It should contain at
521
least the following information:
522
 
523
@itemize @bullet
524
 
525
@item
526
whether floating point is supported
527
 
528
@item
529
whether @code{long long} is supported
530
 
531
@item
532
maximum acceptable size of bytecode stack
533
 
534
@item
535
maximum acceptable length of bytecode expressions
536
 
537
@item
538
which registers are actually available for collection
539
 
540
@item
541
whether the target supports disabled tracepoints
542
 
543
@end itemize
544
 
545
 
546
 
547
@node Tracing on Symmetrix
548
@section Tracing on Symmetrix
549
 
550
This section documents the API used by the GDB agent to collect data on
551
Symmetrix systems.
552
 
553
Cygnus originally implemented these tracing features to help EMC
554
Corporation debug their Symmetrix high-availability disk drives.  The
555
Symmetrix application code already includes substantial tracing
556
facilities; the GDB agent for the Symmetrix system uses those facilities
557
for its own data collection, via the API described here.
558
 
559
@deftypefn Function DTC_RESPONSE adbg_find_memory_in_frame (FRAME_DEF *@var{frame}, char *@var{address}, char **@var{buffer}, unsigned int *@var{size})
560
Search the trace frame @var{frame} for memory saved from @var{address}.
561
If the memory is available, provide the address of the buffer holding
562
it; otherwise, provide the address of the next saved area.
563
 
564
@itemize @bullet
565
 
566
@item
567
If the memory at @var{address} was saved in @var{frame}, set
568
@code{*@var{buffer}} to point to the buffer in which that memory was
569
saved, set @code{*@var{size}} to the number of bytes from @var{address}
570
that are saved at @code{*@var{buffer}}, and return
571
@code{OK_TARGET_RESPONSE}.  (Clearly, in this case, the function will
572
always set @code{*@var{size}} to a value greater than zero.)
573
 
574
@item
575
If @var{frame} does not record any memory at @var{address}, set
576
@code{*@var{size}} to the distance from @var{address} to the start of
577
the saved region with the lowest address higher than @var{address}.  If
578
there is no memory saved from any higher address, set @code{*@var{size}}
579
to zero.  Return @code{NOT_FOUND_TARGET_RESPONSE}.
580
@end itemize
581
 
582
These two possibilities allow the caller to either retrieve the data, or
583
walk the address space to the next saved area.
584
@end deftypefn
585
 
586
This function allows the GDB agent to map the regions of memory saved in
587
a particular frame, and retrieve their contents efficiently.
588
 
589
This function also provides a clean interface between the GDB agent and
590
the Symmetrix tracing structures, making it easier to adapt the GDB
591
agent to future versions of the Symmetrix system, and vice versa.  This
592
function searches all data saved in @var{frame}, whether the data is
593
there at the request of a bytecode expression, or because it falls in
594
one of the format's memory ranges, or because it was saved from the top
595
of the stack.  EMC can arbitrarily change and enhance the tracing
596
mechanism, but as long as this function works properly, all collected
597
memory is visible to GDB.
598
 
599
The function itself is straightforward to implement.  A single pass over
600
the trace frame's stack area, memory ranges, and expression blocks can
601
yield the address of the buffer (if the requested address was saved),
602
and also note the address of the next higher range of memory, to be
603
returned when the search fails.
604
 
605
As an example, suppose the trace frame @code{f} has saved sixteen bytes
606
from address @code{0x8000} in a buffer at @code{0x1000}, and thirty-two
607
bytes from address @code{0xc000} in a buffer at @code{0x1010}.  Here are
608
some sample calls, and the effect each would have:
609
 
610
@table @code
611
 
612
@item adbg_find_memory_in_frame (f, (char*) 0x8000, &buffer, &size)
613
This would set @code{buffer} to @code{0x1000}, set @code{size} to
614
sixteen, and return @code{OK_TARGET_RESPONSE}, since @code{f} saves
615
sixteen bytes from @code{0x8000} at @code{0x1000}.
616
 
617
@item adbg_find_memory_in_frame (f, (char *) 0x8004, &buffer, &size)
618
This would set @code{buffer} to @code{0x1004}, set @code{size} to
619
twelve, and return @code{OK_TARGET_RESPONSE}, since @file{f} saves the
620
twelve bytes from @code{0x8004} starting four bytes into the buffer at
621
@code{0x1000}.  This shows that request addresses may fall in the middle
622
of saved areas; the function should return the address and size of the
623
remainder of the buffer.
624
 
625
@item adbg_find_memory_in_frame (f, (char *) 0x8100, &buffer, &size)
626
This would set @code{size} to @code{0x3f00} and return
627
@code{NOT_FOUND_TARGET_RESPONSE}, since there is no memory saved in
628
@code{f} from the address @code{0x8100}, and the next memory available
629
is at @code{0x8100 + 0x3f00}, or @code{0xc000}.  This shows that request
630
addresses may fall outside of all saved memory ranges; the function
631
should indicate the next saved area, if any.
632
 
633
@item adbg_find_memory_in_frame (f, (char *) 0x7000, &buffer, &size)
634
This would set @code{size} to @code{0x1000} and return
635
@code{NOT_FOUND_TARGET_RESPONSE}, since the next saved memory is at
636
@code{0x7000 + 0x1000}, or @code{0x8000}.
637
 
638
@item adbg_find_memory_in_frame (f, (char *) 0xf000, &buffer, &size)
639
This would set @code{size} to zero, and return
640
@code{NOT_FOUND_TARGET_RESPONSE}.  This shows how the function tells the
641
caller that no further memory ranges have been saved.
642
 
643
@end table
644
 
645
As another example, here is a function which will print out the
646
addresses of all memory saved in the trace frame @code{frame} on the
647
Symmetrix INLINES console:
648
@example
649
void
650
print_frame_addresses (FRAME_DEF *frame)
651
@{
652
  char *addr;
653
  char *buffer;
654
  unsigned long size;
655
 
656
  addr = 0;
657
  for (;;)
658
    @{
659
      /* Either find out how much memory we have here, or discover
660
         where the next saved region is.  */
661
      if (adbg_find_memory_in_frame (frame, addr, &buffer, &size)
662
          == OK_TARGET_RESPONSE)
663
        printp ("saved %x to %x\n", addr, addr + size);
664
      if (size == 0)
665
        break;
666
      addr += size;
667
    @}
668
@}
669
@end example
670
 
671
Note that there is not necessarily any connection between the order in
672
which the data is saved in the trace frame, and the order in which
673
@code{adbg_find_memory_in_frame} will return those memory ranges.  The
674
code above will always print the saved memory regions in order of
675
increasing address, while the underlying frame structure might store the
676
data in a random order.
677
 
678
[[This section should cover the rest of the Symmetrix functions the stub
679
relies upon, too.]]
680
 
681
@node Rationale
682
@section Rationale
683
 
684
Some of the design decisions apparent above are arguable.
685
 
686
@table @b
687
 
688
@item What about stack overflow/underflow?
689
GDB should be able to query the target to discover its stack size.
690
Given that information, GDB can determine at translation time whether a
691
given expression will overflow the stack.  But this spec isn't about
692
what kinds of error-checking GDB ought to do.
693
 
694
@item Why are you doing everything in LONGEST?
695
 
696
Speed isn't important, but agent code size is; using LONGEST brings in a
697
bunch of support code to do things like division, etc.  So this is a
698
serious concern.
699
 
700
First, note that you don't need different bytecodes for different
701
operand sizes.  You can generate code without @emph{knowing} how big the
702
stack elements actually are on the target.  If the target only supports
703
32-bit ints, and you don't send any 64-bit bytecodes, everything just
704
works.  The observation here is that the MIPS and the Alpha have only
705
fixed-size registers, and you can still get C's semantics even though
706
most instructions only operate on full-sized words.  You just need to
707
make sure everything is properly sign-extended at the right times.  So
708
there is no need for 32- and 64-bit variants of the bytecodes.  Just
709
implement everything using the largest size you support.
710
 
711
GDB should certainly check to see what sizes the target supports, so the
712
user can get an error earlier, rather than later.  But this information
713
is not necessary for correctness.
714
 
715
 
716
@item Why don't you have @code{>} or @code{<=} operators?
717
I want to keep the interpreter small, and we don't need them.  We can
718
combine the @code{less_} opcodes with @code{log_not}, and swap the order
719
of the operands, yielding all four asymmetrical comparison operators.
720
For example, @code{(x <= y)} is @code{! (x > y)}, which is @code{! (y <
721
x)}.
722
 
723
@item Why do you have @code{log_not}?
724
@itemx Why do you have @code{ext}?
725
@itemx Why do you have @code{zero_ext}?
726
These are all easily synthesized from other instructions, but I expect
727
them to be used frequently, and they're simple, so I include them to
728
keep bytecode strings short.
729
 
730
@code{log_not} is equivalent to @code{const8 0 equal}; it's used in half
731
the relational operators.
732
 
733
@code{ext @var{n}} is equivalent to @code{const8 @var{s-n} lsh const8
734
@var{s-n} rsh_signed}, where @var{s} is the size of the stack elements;
735
it follows @code{ref@var{m}} and @var{reg} bytecodes when the value
736
should be signed.  See the next bulleted item.
737
 
738
@code{zero_ext @var{n}} is equivalent to @code{const@var{m} @var{mask}
739
log_and}; it's used whenever we push the value of a register, because we
740
can't assume the upper bits of the register aren't garbage.
741
 
742
@item Why not have sign-extending variants of the @code{ref} operators?
743
Because that would double the number of @code{ref} operators, and we
744
need the @code{ext} bytecode anyway for accessing bitfields.
745
 
746
@item Why not have constant-address variants of the @code{ref} operators?
747
Because that would double the number of @code{ref} operators again, and
748
@code{const32 @var{address} ref32} is only one byte longer.
749
 
750
@item Why do the @code{ref@var{n}} operators have to support unaligned fetches?
751
GDB will generate bytecode that fetches multi-byte values at unaligned
752
addresses whenever the executable's debugging information tells it to.
753
Furthermore, GDB does not know the value the pointer will have when GDB
754
generates the bytecode, so it cannot determine whether a particular
755
fetch will be aligned or not.
756
 
757
In particular, structure bitfields may be several bytes long, but follow
758
no alignment rules; members of packed structures are not necessarily
759
aligned either.
760
 
761
In general, there are many cases where unaligned references occur in
762
correct C code, either at the programmer's explicit request, or at the
763
compiler's discretion.  Thus, it is simpler to make the GDB agent
764
bytecodes work correctly in all circumstances than to make GDB guess in
765
each case whether the compiler did the usual thing.
766
 
767
@item Why are there no side-effecting operators?
768
Because our current client doesn't want them?  That's a cheap answer.  I
769
think the real answer is that I'm afraid of implementing function
770
calls.  We should re-visit this issue after the present contract is
771
delivered.
772
 
773
@item Why aren't the @code{goto} ops PC-relative?
774
The interpreter has the base address around anyway for PC bounds
775
checking, and it seemed simpler.
776
 
777
@item Why is there only one offset size for the @code{goto} ops?
778
Offsets are currently sixteen bits.  I'm not happy with this situation
779
either:
780
 
781
Suppose we have multiple branch ops with different offset sizes.  As I
782
generate code left-to-right, all my jumps are forward jumps (there are
783
no loops in expressions), so I never know the target when I emit the
784
jump opcode.  Thus, I have to either always assume the largest offset
785
size, or do jump relaxation on the code after I generate it, which seems
786
like a big waste of time.
787
 
788
I can imagine a reasonable expression being longer than 256 bytes.  I
789
can't imagine one being longer than 64k.  Thus, we need 16-bit offsets.
790
This kind of reasoning is so bogus, but relaxation is pathetic.
791
 
792
The other approach would be to generate code right-to-left.  Then I'd
793
always know my offset size.  That might be fun.
794
 
795
@item Where is the function call bytecode?
796
 
797
When we add side-effects, we should add this.
798
 
799
@item Why does the @code{reg} bytecode take a 16-bit register number?
800
 
801
Intel's IA-64 architecture has 128 general-purpose registers,
802
and 128 floating-point registers, and I'm sure it has some random
803
control registers.
804
 
805
@item Why do we need @code{trace} and @code{trace_quick}?
806
Because GDB needs to record all the memory contents and registers an
807
expression touches.  If the user wants to evaluate an expression
808
@code{x->y->z}, the agent must record the values of @code{x} and
809
@code{x->y} as well as the value of @code{x->y->z}.
810
 
811
@item Don't the @code{trace} bytecodes make the interpreter less general?
812
They do mean that the interpreter contains special-purpose code, but
813
that doesn't mean the interpreter can only be used for that purpose.  If
814
an expression doesn't use the @code{trace} bytecodes, they don't get in
815
its way.
816
 
817
@item Why doesn't @code{trace_quick} consume its arguments the way everything else does?
818
In general, you do want your operators to consume their arguments; it's
819
consistent, and generally reduces the amount of stack rearrangement
820
necessary.  However, @code{trace_quick} is a kludge to save space; it
821
only exists so we needn't write @code{dup const8 @var{SIZE} trace}
822
before every memory reference.  Therefore, it's okay for it not to
823
consume its arguments; it's meant for a specific context in which we
824
know exactly what it should do with the stack.  If we're going to have a
825
kludge, it should be an effective kludge.
826
 
827
@item Why does @code{trace16} exist?
828
That opcode was added by the customer that contracted Cygnus for the
829
data tracing work.  I personally think it is unnecessary; objects that
830
large will be quite rare, so it is okay to use @code{dup const16
831
@var{size} trace} in those cases.
832
 
833
Whatever we decide to do with @code{trace16}, we should at least leave
834
opcode 0x30 reserved, to remain compatible with the customer who added
835
it.
836
 
837
@end table
838
 
839
@bye

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