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# GDBEvent class definitions for Insight.
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# Copyright 2001 Red Hat, Inc.
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#
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# This program is free software; you can redistribute it and/or modify it
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# under the terms of the GNU General Public License (GPL) as published by
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# the Free Software Foundation; either version 2 of the License, or (at
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# your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# For reasons unknown to me, I cannot put any of the constructors
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# in the implementation files. The very first instance of the class
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# will call the (empty) constructor in here instead of the one
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# defined in the implementation file. Sigh.
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class GDBEvent {
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public method get {what} { return "" }
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public method handler {} { return "unknown" }
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}
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# BREAKPOINT EVENT
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#
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# This event is created/dispatched whenever a breakpoint is created,
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# deleted, or modified.
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#
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# action ....... what type of BP event ("create", "delete", "modify")
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# number ....... gdb's internal token for the BP
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# file ......... filename in which event occurred
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# function ..... function in which event occurred
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# line ......... line number in file
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# address ...... address of BP
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# type ......... breakpoint type ("breakpoint", "hw breakpoint", "step resume", etc)
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# enabled ...... BP enabled?
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# disposition .. BP's disposition ("delete", "delstop", "disable", "donttouch")
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# ignore_count . BP's ignore count
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# commands ..... list of commands to run when BP hit
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# condition .... BP condition
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# thread ....... thread in which BP is set (or -1 for all threads)
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# hit_count .... number of times BP has been hit
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# user_specification
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# .. text the user initially used to set this breakpoint
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class BreakpointEvent {
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inherit GDBEvent
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public variable action {}
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public variable number {}
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#constructor {args} {}
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constructor {args} {
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eval configure $args
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# If creating/modifying a breakpoint, then get
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# all info about it and save it away.
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_init
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}
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#destructor { dbug I "" }
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public method get {what}
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public method handler {} { return "breakpoint" }
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private variable _file {}
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private variable _function {}
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private variable _line {}
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private variable _address {}
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private variable _type {}
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private variable _enabled {}
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private variable _disposition {}
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private variable _ignore_count {}
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private variable _commands {}
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private variable _condition {}
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private variable _thread {}
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private variable _hit_count {}
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private variable _user_specification {}
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private method _init {}
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}
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# TRACEPOINT EVENT
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#
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# This event is created/dispatched whenever a tracepoint is created,
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# deleted, or modified.
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#
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# action ....... what type of BP event ("create", "delete", "modify")
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# number ....... gdb's internal token for the BP
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# file ......... filename in which event occurred
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# function ..... function in which event occurred
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# line ......... line number in file
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# address ...... address of BP
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# enabled ...... BP enabled?
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# pass_count ...
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# step_count ...
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# thread ....... thread in which BP is set (or -1 for all threads)
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# hit_count .... number of times BP has been hit
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# actions ...... a list of actions to be performed when the tracepoint is hit
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class TracepointEvent {
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inherit GDBEvent
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public variable action {}
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public variable number {}
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# For reasons unknown to me, I cannot put this in the implementation
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# file. The very first instance of the class will call this empty
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# constructor instead of the one defined in the implementation file.
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#constructor {args} {}
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constructor {args} {
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eval configure $args
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# If creating/modifying a tracepoint, then get
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# all info about it and save it away.
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_init
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}
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#destructor { dbug I "" }
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public method get {what}
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public method handler {} { return "tracepoint" }
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private variable _file {}
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private variable _function {}
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private variable _line {}
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private variable _address {}
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private variable _enabled {}
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private variable _pass_count {}
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private variable _step_count {}
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private variable _thread {}
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private variable _hit_count {}
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private variable _actions {}
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private method _init {}
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}
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# SET VARIABLE EVENT
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#
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# This event is created/dispatched whenever a "set" command successfully
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# completes in gdb's command interpreter.
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#
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# variable ..... the variable that was changed
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# value ........ the variable's new value
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class SetVariableEvent {
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inherit GDBEvent
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public variable variable
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public variable value
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constructor {args} {
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eval configure $args
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}
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#destructor { dbug I "" }
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public method get {what}
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public method handler {} { return "set_variable" }
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}
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# BUSY EVENT
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#
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# This event is created/dispatched whenever the GUI or GDB is "busy".
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# This could happen when the inferior is executing or when the GUI
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# is, for example, fetching memory from the target.
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class BusyEvent {
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inherit GDBEvent
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public method handler {} { return "busy" }
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}
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# IDLE EVENT
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#
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# This event is created/dispatched whenever the GUI and GDB is not
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# "busy". Receipt of this event means that the GUI should be put into
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# a state to accept input by the user.
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class IdleEvent {
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inherit GDBEvent
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public method handler {} { return "idle" }
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}
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# UPDATE EVENT
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#
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# This event is created/dispatched whenever the target's state
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# has changed. When an UpdateEvent is received, widgets should
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# update their contents to reflect the inferior's new state.
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#
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# Right now, this just holds the output of gdb_loc...
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#
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# compile_filename - Filename stored in the symtab
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# full_filename - Full filename of file, if found in source search dir
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# function - Function name
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# line - Line number
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# frame_pc - Frame's PC
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# pc - Real stop PC
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# shlib - Shared library stopped in
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#
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# FIXME: Should probably put frame_pc and pc into different
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# types of update events...
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class UpdateEvent {
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inherit GDBEvent
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constructor {args} {}
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public method get {what}
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public method handler {} { return "update" }
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private variable _compile_filename {}
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private variable _function {}
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private variable _full_filename {}
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private variable _line {}
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private variable _frame_pc {}
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private variable _pc {}
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private variable _shlib {}
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}
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