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[/] [or1k/] [trunk/] [insight/] [libiberty/] [obstack.c] - Blame information for rev 1776

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1 578 markom
/* obstack.c - subroutines used implicitly by object stack macros
2
   Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
3
 
4
 
5
   NOTE: This source is derived from an old version taken from the GNU C
6
   Library (glibc).
7
 
8
   This program is free software; you can redistribute it and/or modify it
9
   under the terms of the GNU General Public License as published by the
10
   Free Software Foundation; either version 2, or (at your option) any
11
   later version.
12
 
13
   This program is distributed in the hope that it will be useful,
14
   but WITHOUT ANY WARRANTY; without even the implied warranty of
15
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16
   GNU General Public License for more details.
17
 
18
   You should have received a copy of the GNU General Public License
19
   along with this program; if not, write to the Free Software
20
   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
21
   USA.  */
22
 
23
#ifdef HAVE_CONFIG_H
24
#include <config.h>
25
#endif
26
 
27
#include "obstack.h"
28
 
29
/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
30
   incremented whenever callers compiled using an old obstack.h can no
31
   longer properly call the functions in this obstack.c.  */
32
#define OBSTACK_INTERFACE_VERSION 1
33
 
34
/* Comment out all this code if we are using the GNU C Library, and are not
35
   actually compiling the library itself, and the installed library
36
   supports the same library interface we do.  This code is part of the GNU
37
   C Library, but also included in many other GNU distributions.  Compiling
38
   and linking in this code is a waste when using the GNU C library
39
   (especially if it is a shared library).  Rather than having every GNU
40
   program understand `configure --with-gnu-libc' and omit the object
41
   files, it is simpler to just do this in the source for each such file.  */
42
 
43
#include <stdio.h>              /* Random thing to get __GNU_LIBRARY__.  */
44
#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
45
#include <gnu-versions.h>
46
#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
47
#define ELIDE_CODE
48
#endif
49
#endif
50
 
51
 
52
#ifndef ELIDE_CODE
53
 
54
 
55
#if defined (__STDC__) && __STDC__
56
#define POINTER void *
57
#else
58
#define POINTER char *
59
#endif
60
 
61
/* Determine default alignment.  */
62
struct fooalign {char x; double d;};
63
#define DEFAULT_ALIGNMENT  \
64
  ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
65
/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
66
   But in fact it might be less smart and round addresses to as much as
67
   DEFAULT_ROUNDING.  So we prepare for it to do that.  */
68
union fooround {long x; double d;};
69
#define DEFAULT_ROUNDING (sizeof (union fooround))
70
 
71
/* When we copy a long block of data, this is the unit to do it with.
72
   On some machines, copying successive ints does not work;
73
   in such a case, redefine COPYING_UNIT to `long' (if that works)
74
   or `char' as a last resort.  */
75
#ifndef COPYING_UNIT
76
#define COPYING_UNIT int
77
#endif
78
 
79
 
80
/* The functions allocating more room by calling `obstack_chunk_alloc'
81
   jump to the handler pointed to by `obstack_alloc_failed_handler'.
82
   This variable by default points to the internal function
83
   `print_and_abort'.  */
84
#if defined (__STDC__) && __STDC__
85
static void print_and_abort (void);
86
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
87
#else
88
static void print_and_abort ();
89
void (*obstack_alloc_failed_handler) () = print_and_abort;
90
#endif
91
 
92
/* Exit value used when `print_and_abort' is used.  */
93
#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
94
#include <stdlib.h>
95
#endif
96
#ifndef EXIT_FAILURE
97
#define EXIT_FAILURE 1
98
#endif
99
int obstack_exit_failure = EXIT_FAILURE;
100
 
101
/* The non-GNU-C macros copy the obstack into this global variable
102
   to avoid multiple evaluation.  */
103
 
104
struct obstack *_obstack;
105
 
106
/* Define a macro that either calls functions with the traditional malloc/free
107
   calling interface, or calls functions with the mmalloc/mfree interface
108
   (that adds an extra first argument), based on the state of use_extra_arg.
109
   For free, do not use ?:, since some compilers, like the MIPS compilers,
110
   do not allow (expr) ? void : void.  */
111
 
112
#if defined (__STDC__) && __STDC__
113
#define CALL_CHUNKFUN(h, size) \
114
  (((h) -> use_extra_arg) \
115
   ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
116
   : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
117
 
118
#define CALL_FREEFUN(h, old_chunk) \
119
  do { \
120
    if ((h) -> use_extra_arg) \
121
      (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
122
    else \
123
      (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
124
  } while (0)
125
#else
126
#define CALL_CHUNKFUN(h, size) \
127
  (((h) -> use_extra_arg) \
128
   ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
129
   : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
130
 
131
#define CALL_FREEFUN(h, old_chunk) \
132
  do { \
133
    if ((h) -> use_extra_arg) \
134
      (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
135
    else \
136
      (*(void (*) ()) (h)->freefun) ((old_chunk)); \
137
  } while (0)
138
#endif
139
 
140
 
141
/* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
142
   Objects start on multiples of ALIGNMENT (0 means use default).
143
   CHUNKFUN is the function to use to allocate chunks,
144
   and FREEFUN the function to free them.
145
 
146
   Return nonzero if successful, zero if out of memory.
147
   To recover from an out of memory error,
148
   free up some memory, then call this again.  */
149
 
150
int
151
_obstack_begin (h, size, alignment, chunkfun, freefun)
152
     struct obstack *h;
153
     int size;
154
     int alignment;
155
#if defined (__STDC__) && __STDC__
156
     POINTER (*chunkfun) (long);
157
     void (*freefun) (void *);
158
#else
159
     POINTER (*chunkfun) ();
160
     void (*freefun) ();
161
#endif
162
{
163
  register struct _obstack_chunk *chunk; /* points to new chunk */
164
 
165
  if (alignment == 0)
166
    alignment = (int) DEFAULT_ALIGNMENT;
167
  if (size == 0)
168
    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
169
    {
170
      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
171
         Use the values for range checking, because if range checking is off,
172
         the extra bytes won't be missed terribly, but if range checking is on
173
         and we used a larger request, a whole extra 4096 bytes would be
174
         allocated.
175
 
176
         These number are irrelevant to the new GNU malloc.  I suspect it is
177
         less sensitive to the size of the request.  */
178
      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
179
                    + 4 + DEFAULT_ROUNDING - 1)
180
                   & ~(DEFAULT_ROUNDING - 1));
181
      size = 4096 - extra;
182
    }
183
 
184
#if defined (__STDC__) && __STDC__
185
  h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
186
  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
187
#else
188
  h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
189
  h->freefun = freefun;
190
#endif
191
  h->chunk_size = size;
192
  h->alignment_mask = alignment - 1;
193
  h->use_extra_arg = 0;
194
 
195
  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
196
  if (!chunk)
197
    (*obstack_alloc_failed_handler) ();
198
  h->next_free = h->object_base = chunk->contents;
199
  h->chunk_limit = chunk->limit
200
    = (char *) chunk + h->chunk_size;
201
  chunk->prev = 0;
202
  /* The initial chunk now contains no empty object.  */
203
  h->maybe_empty_object = 0;
204
  h->alloc_failed = 0;
205
  return 1;
206
}
207
 
208
int
209
_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
210
     struct obstack *h;
211
     int size;
212
     int alignment;
213
#if defined (__STDC__) && __STDC__
214
     POINTER (*chunkfun) (POINTER, long);
215
     void (*freefun) (POINTER, POINTER);
216
#else
217
     POINTER (*chunkfun) ();
218
     void (*freefun) ();
219
#endif
220
     POINTER arg;
221
{
222
  register struct _obstack_chunk *chunk; /* points to new chunk */
223
 
224
  if (alignment == 0)
225
    alignment = (int) DEFAULT_ALIGNMENT;
226
  if (size == 0)
227
    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
228
    {
229
      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
230
         Use the values for range checking, because if range checking is off,
231
         the extra bytes won't be missed terribly, but if range checking is on
232
         and we used a larger request, a whole extra 4096 bytes would be
233
         allocated.
234
 
235
         These number are irrelevant to the new GNU malloc.  I suspect it is
236
         less sensitive to the size of the request.  */
237
      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
238
                    + 4 + DEFAULT_ROUNDING - 1)
239
                   & ~(DEFAULT_ROUNDING - 1));
240
      size = 4096 - extra;
241
    }
242
 
243
#if defined(__STDC__) && __STDC__
244
  h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
245
  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
246
#else
247
  h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
248
  h->freefun = freefun;
249
#endif
250
  h->chunk_size = size;
251
  h->alignment_mask = alignment - 1;
252
  h->extra_arg = arg;
253
  h->use_extra_arg = 1;
254
 
255
  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
256
  if (!chunk)
257
    (*obstack_alloc_failed_handler) ();
258
  h->next_free = h->object_base = chunk->contents;
259
  h->chunk_limit = chunk->limit
260
    = (char *) chunk + h->chunk_size;
261
  chunk->prev = 0;
262
  /* The initial chunk now contains no empty object.  */
263
  h->maybe_empty_object = 0;
264
  h->alloc_failed = 0;
265
  return 1;
266
}
267
 
268
/* Allocate a new current chunk for the obstack *H
269
   on the assumption that LENGTH bytes need to be added
270
   to the current object, or a new object of length LENGTH allocated.
271
   Copies any partial object from the end of the old chunk
272
   to the beginning of the new one.  */
273
 
274
void
275
_obstack_newchunk (h, length)
276
     struct obstack *h;
277
     int length;
278
{
279
  register struct _obstack_chunk *old_chunk = h->chunk;
280
  register struct _obstack_chunk *new_chunk;
281
  register long new_size;
282
  register long obj_size = h->next_free - h->object_base;
283
  register long i;
284
  long already;
285
 
286
  /* Compute size for new chunk.  */
287
  new_size = (obj_size + length) + (obj_size >> 3) + 100;
288
  if (new_size < h->chunk_size)
289
    new_size = h->chunk_size;
290
 
291
  /* Allocate and initialize the new chunk.  */
292
  new_chunk = CALL_CHUNKFUN (h, new_size);
293
  if (!new_chunk)
294
    (*obstack_alloc_failed_handler) ();
295
  h->chunk = new_chunk;
296
  new_chunk->prev = old_chunk;
297
  new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
298
 
299
  /* Move the existing object to the new chunk.
300
     Word at a time is fast and is safe if the object
301
     is sufficiently aligned.  */
302
  if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
303
    {
304
      for (i = obj_size / sizeof (COPYING_UNIT) - 1;
305
           i >= 0; i--)
306
        ((COPYING_UNIT *)new_chunk->contents)[i]
307
          = ((COPYING_UNIT *)h->object_base)[i];
308
      /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
309
         but that can cross a page boundary on a machine
310
         which does not do strict alignment for COPYING_UNITS.  */
311
      already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
312
    }
313
  else
314
    already = 0;
315
  /* Copy remaining bytes one by one.  */
316
  for (i = already; i < obj_size; i++)
317
    new_chunk->contents[i] = h->object_base[i];
318
 
319
  /* If the object just copied was the only data in OLD_CHUNK,
320
     free that chunk and remove it from the chain.
321
     But not if that chunk might contain an empty object.  */
322
  if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
323
    {
324
      new_chunk->prev = old_chunk->prev;
325
      CALL_FREEFUN (h, old_chunk);
326
    }
327
 
328
  h->object_base = new_chunk->contents;
329
  h->next_free = h->object_base + obj_size;
330
  /* The new chunk certainly contains no empty object yet.  */
331
  h->maybe_empty_object = 0;
332
}
333
 
334
/* Return nonzero if object OBJ has been allocated from obstack H.
335
   This is here for debugging.
336
   If you use it in a program, you are probably losing.  */
337
 
338
#if defined (__STDC__) && __STDC__
339
/* Suppress -Wmissing-prototypes warning.  We don't want to declare this in
340
   obstack.h because it is just for debugging.  */
341
int _obstack_allocated_p (struct obstack *h, POINTER obj);
342
#endif
343
 
344
int
345
_obstack_allocated_p (h, obj)
346
     struct obstack *h;
347
     POINTER obj;
348
{
349
  register struct _obstack_chunk *lp;   /* below addr of any objects in this chunk */
350
  register struct _obstack_chunk *plp;  /* point to previous chunk if any */
351
 
352
  lp = (h)->chunk;
353
  /* We use >= rather than > since the object cannot be exactly at
354
     the beginning of the chunk but might be an empty object exactly
355
     at the end of an adjacent chunk.  */
356
  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
357
    {
358
      plp = lp->prev;
359
      lp = plp;
360
    }
361
  return lp != 0;
362
}
363
 
364
/* Free objects in obstack H, including OBJ and everything allocate
365
   more recently than OBJ.  If OBJ is zero, free everything in H.  */
366
 
367
#undef obstack_free
368
 
369
/* This function has two names with identical definitions.
370
   This is the first one, called from non-ANSI code.  */
371
 
372
void
373
_obstack_free (h, obj)
374
     struct obstack *h;
375
     POINTER obj;
376
{
377
  register struct _obstack_chunk *lp;   /* below addr of any objects in this chunk */
378
  register struct _obstack_chunk *plp;  /* point to previous chunk if any */
379
 
380
  lp = h->chunk;
381
  /* We use >= because there cannot be an object at the beginning of a chunk.
382
     But there can be an empty object at that address
383
     at the end of another chunk.  */
384
  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
385
    {
386
      plp = lp->prev;
387
      CALL_FREEFUN (h, lp);
388
      lp = plp;
389
      /* If we switch chunks, we can't tell whether the new current
390
         chunk contains an empty object, so assume that it may.  */
391
      h->maybe_empty_object = 1;
392
    }
393
  if (lp)
394
    {
395
      h->object_base = h->next_free = (char *) (obj);
396
      h->chunk_limit = lp->limit;
397
      h->chunk = lp;
398
    }
399
  else if (obj != 0)
400
    /* obj is not in any of the chunks! */
401
    abort ();
402
}
403
 
404
/* This function is used from ANSI code.  */
405
 
406
void
407
obstack_free (h, obj)
408
     struct obstack *h;
409
     POINTER obj;
410
{
411
  register struct _obstack_chunk *lp;   /* below addr of any objects in this chunk */
412
  register struct _obstack_chunk *plp;  /* point to previous chunk if any */
413
 
414
  lp = h->chunk;
415
  /* We use >= because there cannot be an object at the beginning of a chunk.
416
     But there can be an empty object at that address
417
     at the end of another chunk.  */
418
  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
419
    {
420
      plp = lp->prev;
421
      CALL_FREEFUN (h, lp);
422
      lp = plp;
423
      /* If we switch chunks, we can't tell whether the new current
424
         chunk contains an empty object, so assume that it may.  */
425
      h->maybe_empty_object = 1;
426
    }
427
  if (lp)
428
    {
429
      h->object_base = h->next_free = (char *) (obj);
430
      h->chunk_limit = lp->limit;
431
      h->chunk = lp;
432
    }
433
  else if (obj != 0)
434
    /* obj is not in any of the chunks! */
435
    abort ();
436
}
437
 
438
int
439
_obstack_memory_used (h)
440
     struct obstack *h;
441
{
442
  register struct _obstack_chunk* lp;
443
  register int nbytes = 0;
444
 
445
  for (lp = h->chunk; lp != 0; lp = lp->prev)
446
    {
447
      nbytes += lp->limit - (char *) lp;
448
    }
449
  return nbytes;
450
}
451
 
452
/* Define the error handler.  */
453
#ifndef _
454
# ifdef HAVE_LIBINTL_H
455
#  include <libintl.h>
456
#  ifndef _
457
#   define _(Str) gettext (Str)
458
#  endif
459
# else
460
#  define _(Str) (Str)
461
# endif
462
#endif
463
 
464
static void
465
print_and_abort ()
466
{
467
  fputs (_("memory exhausted\n"), stderr);
468
  exit (obstack_exit_failure);
469
}
470
 
471
#if 0
472
/* These are now turned off because the applications do not use it
473
   and it uses bcopy via obstack_grow, which causes trouble on sysV.  */
474
 
475
/* Now define the functional versions of the obstack macros.
476
   Define them to simply use the corresponding macros to do the job.  */
477
 
478
#if defined (__STDC__) && __STDC__
479
/* These function definitions do not work with non-ANSI preprocessors;
480
   they won't pass through the macro names in parentheses.  */
481
 
482
/* The function names appear in parentheses in order to prevent
483
   the macro-definitions of the names from being expanded there.  */
484
 
485
POINTER (obstack_base) (obstack)
486
     struct obstack *obstack;
487
{
488
  return obstack_base (obstack);
489
}
490
 
491
POINTER (obstack_next_free) (obstack)
492
     struct obstack *obstack;
493
{
494
  return obstack_next_free (obstack);
495
}
496
 
497
int (obstack_object_size) (obstack)
498
     struct obstack *obstack;
499
{
500
  return obstack_object_size (obstack);
501
}
502
 
503
int (obstack_room) (obstack)
504
     struct obstack *obstack;
505
{
506
  return obstack_room (obstack);
507
}
508
 
509
int (obstack_make_room) (obstack, length)
510
     struct obstack *obstack;
511
     int length;
512
{
513
  return obstack_make_room (obstack, length);
514
}
515
 
516
void (obstack_grow) (obstack, pointer, length)
517
     struct obstack *obstack;
518
     POINTER pointer;
519
     int length;
520
{
521
  obstack_grow (obstack, pointer, length);
522
}
523
 
524
void (obstack_grow0) (obstack, pointer, length)
525
     struct obstack *obstack;
526
     POINTER pointer;
527
     int length;
528
{
529
  obstack_grow0 (obstack, pointer, length);
530
}
531
 
532
void (obstack_1grow) (obstack, character)
533
     struct obstack *obstack;
534
     int character;
535
{
536
  obstack_1grow (obstack, character);
537
}
538
 
539
void (obstack_blank) (obstack, length)
540
     struct obstack *obstack;
541
     int length;
542
{
543
  obstack_blank (obstack, length);
544
}
545
 
546
void (obstack_1grow_fast) (obstack, character)
547
     struct obstack *obstack;
548
     int character;
549
{
550
  obstack_1grow_fast (obstack, character);
551
}
552
 
553
void (obstack_blank_fast) (obstack, length)
554
     struct obstack *obstack;
555
     int length;
556
{
557
  obstack_blank_fast (obstack, length);
558
}
559
 
560
POINTER (obstack_finish) (obstack)
561
     struct obstack *obstack;
562
{
563
  return obstack_finish (obstack);
564
}
565
 
566
POINTER (obstack_alloc) (obstack, length)
567
     struct obstack *obstack;
568
     int length;
569
{
570
  return obstack_alloc (obstack, length);
571
}
572
 
573
POINTER (obstack_copy) (obstack, pointer, length)
574
     struct obstack *obstack;
575
     POINTER pointer;
576
     int length;
577
{
578
  return obstack_copy (obstack, pointer, length);
579
}
580
 
581
POINTER (obstack_copy0) (obstack, pointer, length)
582
     struct obstack *obstack;
583
     POINTER pointer;
584
     int length;
585
{
586
  return obstack_copy0 (obstack, pointer, length);
587
}
588
 
589
#endif /* __STDC__ */
590
 
591
#endif /* 0 */
592
 
593
#endif  /* !ELIDE_CODE */

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