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markom |
/*
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* tkWin3d.c --
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*
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* This file contains the platform specific routines for
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* drawing 3d borders in the Windows 95 style.
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*
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* Copyright (c) 1996 by Sun Microsystems, Inc.
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*
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* See the file "license.terms" for information on usage and redistribution
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* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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*
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* RCS: @(#) $Id: tkWin3d.c,v 1.1.1.1 2002-01-16 10:26:02 markom Exp $
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*/
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#include <tk3d.h>
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#include <tkWinInt.h>
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/*
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* This structure is used to keep track of the extra colors used by
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* Windows 3d borders.
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*/
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typedef struct {
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TkBorder info;
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XColor *light2ColorPtr; /* System3dLight */
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XColor *dark2ColorPtr; /* System3dDarkShadow */
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} WinBorder;
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/*
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*----------------------------------------------------------------------
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*
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* TkpGetBorder --
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*
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* This function allocates a new TkBorder structure.
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*
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* Results:
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* Returns a newly allocated TkBorder.
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*
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* Side effects:
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* None.
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*
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*----------------------------------------------------------------------
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*/
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TkBorder *
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TkpGetBorder()
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{
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WinBorder *borderPtr = (WinBorder *) ckalloc(sizeof(WinBorder));
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borderPtr->light2ColorPtr = NULL;
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borderPtr->dark2ColorPtr = NULL;
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return (TkBorder *) borderPtr;
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}
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/*
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*----------------------------------------------------------------------
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*
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* TkpFreeBorder --
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*
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* This function frees any colors allocated by the platform
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* specific part of this module.
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*
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* Results:
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* None.
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*
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* Side effects:
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* May deallocate some colors.
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*
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*----------------------------------------------------------------------
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*/
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void
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TkpFreeBorder(borderPtr)
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TkBorder *borderPtr;
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{
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WinBorder *winBorderPtr = (WinBorder *) borderPtr;
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if (winBorderPtr->light2ColorPtr) {
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Tk_FreeColor(winBorderPtr->light2ColorPtr);
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}
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if (winBorderPtr->dark2ColorPtr) {
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Tk_FreeColor(winBorderPtr->dark2ColorPtr);
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}
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}
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/*
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*--------------------------------------------------------------
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*
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* Tk_3DVerticalBevel --
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*
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* This procedure draws a vertical bevel along one side of
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* an object. The bevel is always rectangular in shape:
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* |||
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* |||
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* |||
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* |||
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* |||
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* |||
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* An appropriate shadow color is chosen for the bevel based
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* on the leftBevel and relief arguments. Normally this
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* procedure is called first, then Tk_3DHorizontalBevel is
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* called next to draw neat corners.
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*
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* Results:
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* None.
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*
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* Side effects:
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* Graphics are drawn in drawable.
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*
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*--------------------------------------------------------------
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*/
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void
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Tk_3DVerticalBevel(tkwin, drawable, border, x, y, width, height,
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leftBevel, relief)
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Tk_Window tkwin; /* Window for which border was allocated. */
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Drawable drawable; /* X window or pixmap in which to draw. */
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Tk_3DBorder border; /* Token for border to draw. */
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int x, y, width, height; /* Area of vertical bevel. */
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int leftBevel; /* Non-zero means this bevel forms the
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* left side of the object; 0 means it
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* forms the right side. */
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int relief; /* Kind of bevel to draw. For example,
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* TK_RELIEF_RAISED means interior of
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* object should appear higher than
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* exterior. */
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{
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TkBorder *borderPtr = (TkBorder *) border;
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int left, right;
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Display *display = Tk_Display(tkwin);
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TkWinDCState state;
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HDC dc = TkWinGetDrawableDC(display, drawable, &state);
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int half;
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if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
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TkpGetShadows(borderPtr, tkwin);
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}
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switch (relief) {
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case TK_RELIEF_RAISED:
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left = (leftBevel)
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? borderPtr->lightGC->foreground
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: borderPtr->darkGC->foreground;
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right = (leftBevel)
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? ((WinBorder *)borderPtr)->light2ColorPtr->pixel
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: ((WinBorder *)borderPtr)->dark2ColorPtr->pixel;
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break;
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case TK_RELIEF_SUNKEN:
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left = (leftBevel)
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? borderPtr->darkGC->foreground
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: ((WinBorder *)borderPtr)->light2ColorPtr->pixel;
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right = (leftBevel)
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? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel
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: borderPtr->lightGC->foreground;
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break;
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case TK_RELIEF_RIDGE:
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left = borderPtr->lightGC->foreground;
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right = borderPtr->darkGC->foreground;
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break;
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case TK_RELIEF_GROOVE:
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left = borderPtr->darkGC->foreground;
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right = borderPtr->lightGC->foreground;
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break;
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case TK_RELIEF_FLAT:
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left = right = borderPtr->bgGC->foreground;
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break;
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case TK_RELIEF_SOLID:
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left = right = RGB(0,0,0);
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break;
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}
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half = width/2;
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if (leftBevel && (width & 1)) {
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half++;
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}
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TkWinFillRect(dc, x, y, half, height, left);
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TkWinFillRect(dc, x+half, y, width-half, height, right);
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TkWinReleaseDrawableDC(drawable, dc, &state);
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}
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/*
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*--------------------------------------------------------------
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*
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* Tk_3DHorizontalBevel --
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*
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* This procedure draws a horizontal bevel along one side of
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* an object. The bevel has mitered corners (depending on
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* leftIn and rightIn arguments).
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*
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* Results:
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* None.
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*
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* Side effects:
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* None.
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*
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*--------------------------------------------------------------
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*/
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void
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Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, height,
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leftIn, rightIn, topBevel, relief)
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Tk_Window tkwin; /* Window for which border was allocated. */
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Drawable drawable; /* X window or pixmap in which to draw. */
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Tk_3DBorder border; /* Token for border to draw. */
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int x, y, width, height; /* Bounding box of area of bevel. Height
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* gives width of border. */
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int leftIn, rightIn; /* Describes whether the left and right
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* edges of the bevel angle in or out as
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* they go down. For example, if "leftIn"
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* is true, the left side of the bevel
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* looks like this:
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* ___________
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* __________
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* _________
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* ________
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*/
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int topBevel; /* Non-zero means this bevel forms the
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* top side of the object; 0 means it
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* forms the bottom side. */
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int relief; /* Kind of bevel to draw. For example,
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* TK_RELIEF_RAISED means interior of
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* object should appear higher than
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* exterior. */
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{
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TkBorder *borderPtr = (TkBorder *) border;
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Display *display = Tk_Display(tkwin);
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int bottom, halfway, x1, x2, x1Delta, x2Delta;
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TkWinDCState state;
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HDC dc = TkWinGetDrawableDC(display, drawable, &state);
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int topColor, bottomColor;
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if ((borderPtr->lightGC == None) && (relief != TK_RELIEF_FLAT)) {
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TkpGetShadows(borderPtr, tkwin);
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}
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/*
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* Compute a GC for the top half of the bevel and a GC for the
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* bottom half (they're the same in many cases).
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*/
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switch (relief) {
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case TK_RELIEF_RAISED:
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topColor = (topBevel)
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? borderPtr->lightGC->foreground
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: borderPtr->darkGC->foreground;
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bottomColor = (topBevel)
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? ((WinBorder *)borderPtr)->light2ColorPtr->pixel
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: ((WinBorder *)borderPtr)->dark2ColorPtr->pixel;
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break;
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case TK_RELIEF_SUNKEN:
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topColor = (topBevel)
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? borderPtr->darkGC->foreground
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: ((WinBorder *)borderPtr)->light2ColorPtr->pixel;
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bottomColor = (topBevel)
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? ((WinBorder *)borderPtr)->dark2ColorPtr->pixel
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: borderPtr->lightGC->foreground;
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break;
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case TK_RELIEF_RIDGE:
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topColor = borderPtr->lightGC->foreground;
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bottomColor = borderPtr->darkGC->foreground;
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break;
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case TK_RELIEF_GROOVE:
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topColor = borderPtr->darkGC->foreground;
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bottomColor = borderPtr->lightGC->foreground;
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break;
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case TK_RELIEF_FLAT:
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topColor = bottomColor = borderPtr->bgGC->foreground;
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break;
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case TK_RELIEF_SOLID:
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topColor = bottomColor = RGB(0,0,0);
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}
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/*
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* Compute various other geometry-related stuff.
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*/
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if (leftIn) {
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x1 = x+1;
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} else {
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x1 = x+height-1;
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}
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x2 = x+width;
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if (rightIn) {
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x2--;
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} else {
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x2 -= height;
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}
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286 |
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x1Delta = (leftIn) ? 1 : -1;
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x2Delta = (rightIn) ? -1 : 1;
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288 |
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halfway = y + height/2;
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289 |
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if (topBevel && (height & 1)) {
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halfway++;
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291 |
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}
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292 |
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bottom = y + height;
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293 |
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|
294 |
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/*
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295 |
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* Draw one line for each y-coordinate covered by the bevel.
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296 |
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*/
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297 |
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298 |
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for ( ; y < bottom; y++) {
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/*
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300 |
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* In some weird cases (such as large border widths for skinny
|
301 |
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* rectangles) x1 can be >= x2. Don't draw the lines
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302 |
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* in these cases.
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*/
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304 |
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305 |
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if (x1 < x2) {
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306 |
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TkWinFillRect(dc, x1, y, x2-x1, 1,
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307 |
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(y < halfway) ? topColor : bottomColor);
|
308 |
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}
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309 |
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x1 += x1Delta;
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310 |
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x2 += x2Delta;
|
311 |
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}
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312 |
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TkWinReleaseDrawableDC(drawable, dc, &state);
|
313 |
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}
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314 |
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315 |
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/*
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316 |
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*----------------------------------------------------------------------
|
317 |
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*
|
318 |
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* TkpGetShadows --
|
319 |
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*
|
320 |
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* This procedure computes the shadow colors for a 3-D border
|
321 |
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* and fills in the corresponding fields of the Border structure.
|
322 |
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* It's called lazily, so that the colors aren't allocated until
|
323 |
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* something is actually drawn with them. That way, if a border
|
324 |
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* is only used for flat backgrounds the shadow colors will
|
325 |
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* never be allocated.
|
326 |
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*
|
327 |
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* Results:
|
328 |
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* None.
|
329 |
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*
|
330 |
|
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* Side effects:
|
331 |
|
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* The lightGC and darkGC fields in borderPtr get filled in,
|
332 |
|
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* if they weren't already.
|
333 |
|
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*
|
334 |
|
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*----------------------------------------------------------------------
|
335 |
|
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*/
|
336 |
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|
337 |
|
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void
|
338 |
|
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TkpGetShadows(borderPtr, tkwin)
|
339 |
|
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TkBorder *borderPtr; /* Information about border. */
|
340 |
|
|
Tk_Window tkwin; /* Window where border will be used for
|
341 |
|
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* drawing. */
|
342 |
|
|
{
|
343 |
|
|
XColor lightColor, darkColor;
|
344 |
|
|
int tmp1, tmp2;
|
345 |
|
|
XGCValues gcValues;
|
346 |
|
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|
347 |
|
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if (borderPtr->lightGC != None) {
|
348 |
|
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return;
|
349 |
|
|
}
|
350 |
|
|
|
351 |
|
|
/*
|
352 |
|
|
* Handle the special case of the default system colors.
|
353 |
|
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*/
|
354 |
|
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|
355 |
|
|
if ((TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_3DFACE)
|
356 |
|
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|| (TkWinIndexOfColor(borderPtr->bgColorPtr) == COLOR_WINDOW)) {
|
357 |
|
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borderPtr->darkColorPtr = Tk_GetColor(NULL, tkwin,
|
358 |
|
|
Tk_GetUid("SystemButtonShadow"));
|
359 |
|
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gcValues.foreground = borderPtr->darkColorPtr->pixel;
|
360 |
|
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borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
361 |
|
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borderPtr->lightColorPtr = Tk_GetColor(NULL, tkwin,
|
362 |
|
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Tk_GetUid("SystemButtonHighlight"));
|
363 |
|
|
gcValues.foreground = borderPtr->lightColorPtr->pixel;
|
364 |
|
|
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
365 |
|
|
((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColor(NULL, tkwin,
|
366 |
|
|
Tk_GetUid("System3dDarkShadow"));
|
367 |
|
|
((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColor(NULL, tkwin,
|
368 |
|
|
Tk_GetUid("System3dLight"));
|
369 |
|
|
return;
|
370 |
|
|
} else {
|
371 |
|
|
darkColor.red = 0;
|
372 |
|
|
darkColor.green = 0;
|
373 |
|
|
darkColor.blue = 0;
|
374 |
|
|
((WinBorder*)borderPtr)->dark2ColorPtr = Tk_GetColorByValue(tkwin,
|
375 |
|
|
&darkColor);
|
376 |
|
|
lightColor = *(borderPtr->bgColorPtr);
|
377 |
|
|
((WinBorder*)borderPtr)->light2ColorPtr = Tk_GetColorByValue(tkwin,
|
378 |
|
|
&lightColor);
|
379 |
|
|
}
|
380 |
|
|
|
381 |
|
|
/*
|
382 |
|
|
* First, handle the case of a color display with lots of colors.
|
383 |
|
|
* The shadow colors get computed using whichever formula results
|
384 |
|
|
* in the greatest change in color:
|
385 |
|
|
* 1. Lighter shadow is half-way to white, darker shadow is half
|
386 |
|
|
* way to dark.
|
387 |
|
|
* 2. Lighter shadow is 40% brighter than background, darker shadow
|
388 |
|
|
* is 40% darker than background.
|
389 |
|
|
*/
|
390 |
|
|
|
391 |
|
|
if (Tk_Depth(tkwin) >= 6) {
|
392 |
|
|
/*
|
393 |
|
|
* This is a color display with lots of colors. For the dark
|
394 |
|
|
* shadow, cut 40% from each of the background color components.
|
395 |
|
|
* For the light shadow, boost each component by 40% or half-way
|
396 |
|
|
* to white, whichever is greater (the first approach works
|
397 |
|
|
* better for unsaturated colors, the second for saturated ones).
|
398 |
|
|
*/
|
399 |
|
|
|
400 |
|
|
darkColor.red = (60 * (int) borderPtr->bgColorPtr->red)/100;
|
401 |
|
|
darkColor.green = (60 * (int) borderPtr->bgColorPtr->green)/100;
|
402 |
|
|
darkColor.blue = (60 * (int) borderPtr->bgColorPtr->blue)/100;
|
403 |
|
|
borderPtr->darkColorPtr = Tk_GetColorByValue(tkwin, &darkColor);
|
404 |
|
|
gcValues.foreground = borderPtr->darkColorPtr->pixel;
|
405 |
|
|
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
406 |
|
|
|
407 |
|
|
/*
|
408 |
|
|
* Compute the colors using integers, not using lightColor.red
|
409 |
|
|
* etc.: these are shorts and may have problems with integer
|
410 |
|
|
* overflow.
|
411 |
|
|
*/
|
412 |
|
|
|
413 |
|
|
tmp1 = (14 * (int) borderPtr->bgColorPtr->red)/10;
|
414 |
|
|
if (tmp1 > MAX_INTENSITY) {
|
415 |
|
|
tmp1 = MAX_INTENSITY;
|
416 |
|
|
}
|
417 |
|
|
tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->red)/2;
|
418 |
|
|
lightColor.red = (tmp1 > tmp2) ? tmp1 : tmp2;
|
419 |
|
|
tmp1 = (14 * (int) borderPtr->bgColorPtr->green)/10;
|
420 |
|
|
if (tmp1 > MAX_INTENSITY) {
|
421 |
|
|
tmp1 = MAX_INTENSITY;
|
422 |
|
|
}
|
423 |
|
|
tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->green)/2;
|
424 |
|
|
lightColor.green = (tmp1 > tmp2) ? tmp1 : tmp2;
|
425 |
|
|
tmp1 = (14 * (int) borderPtr->bgColorPtr->blue)/10;
|
426 |
|
|
if (tmp1 > MAX_INTENSITY) {
|
427 |
|
|
tmp1 = MAX_INTENSITY;
|
428 |
|
|
}
|
429 |
|
|
tmp2 = (MAX_INTENSITY + (int) borderPtr->bgColorPtr->blue)/2;
|
430 |
|
|
lightColor.blue = (tmp1 > tmp2) ? tmp1 : tmp2;
|
431 |
|
|
borderPtr->lightColorPtr = Tk_GetColorByValue(tkwin, &lightColor);
|
432 |
|
|
gcValues.foreground = borderPtr->lightColorPtr->pixel;
|
433 |
|
|
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
434 |
|
|
return;
|
435 |
|
|
}
|
436 |
|
|
|
437 |
|
|
if (borderPtr->shadow == None) {
|
438 |
|
|
borderPtr->shadow = Tk_GetBitmap((Tcl_Interp *) NULL, tkwin,
|
439 |
|
|
Tk_GetUid("gray50"));
|
440 |
|
|
if (borderPtr->shadow == None) {
|
441 |
|
|
panic("TkpGetShadows couldn't allocate bitmap for border");
|
442 |
|
|
}
|
443 |
|
|
}
|
444 |
|
|
if (borderPtr->visual->map_entries > 2) {
|
445 |
|
|
/*
|
446 |
|
|
* This isn't a monochrome display, but the colormap either
|
447 |
|
|
* ran out of entries or didn't have very many to begin with.
|
448 |
|
|
* Generate the light shadows with a white stipple and the
|
449 |
|
|
* dark shadows with a black stipple.
|
450 |
|
|
*/
|
451 |
|
|
|
452 |
|
|
gcValues.foreground = borderPtr->bgColorPtr->pixel;
|
453 |
|
|
gcValues.background = BlackPixelOfScreen(borderPtr->screen);
|
454 |
|
|
gcValues.stipple = borderPtr->shadow;
|
455 |
|
|
gcValues.fill_style = FillOpaqueStippled;
|
456 |
|
|
borderPtr->darkGC = Tk_GetGC(tkwin,
|
457 |
|
|
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
|
458 |
|
|
gcValues.foreground = WhitePixelOfScreen(borderPtr->screen);
|
459 |
|
|
gcValues.background = borderPtr->bgColorPtr->pixel;
|
460 |
|
|
borderPtr->lightGC = Tk_GetGC(tkwin,
|
461 |
|
|
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
|
462 |
|
|
return;
|
463 |
|
|
}
|
464 |
|
|
|
465 |
|
|
/*
|
466 |
|
|
* This is just a measly monochrome display, hardly even worth its
|
467 |
|
|
* existence on this earth. Make one shadow a 50% stipple and the
|
468 |
|
|
* other the opposite of the background.
|
469 |
|
|
*/
|
470 |
|
|
|
471 |
|
|
gcValues.foreground = WhitePixelOfScreen(borderPtr->screen);
|
472 |
|
|
gcValues.background = BlackPixelOfScreen(borderPtr->screen);
|
473 |
|
|
gcValues.stipple = borderPtr->shadow;
|
474 |
|
|
gcValues.fill_style = FillOpaqueStippled;
|
475 |
|
|
borderPtr->lightGC = Tk_GetGC(tkwin,
|
476 |
|
|
GCForeground|GCBackground|GCStipple|GCFillStyle, &gcValues);
|
477 |
|
|
if (borderPtr->bgColorPtr->pixel
|
478 |
|
|
== WhitePixelOfScreen(borderPtr->screen)) {
|
479 |
|
|
gcValues.foreground = BlackPixelOfScreen(borderPtr->screen);
|
480 |
|
|
borderPtr->darkGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
481 |
|
|
} else {
|
482 |
|
|
borderPtr->darkGC = borderPtr->lightGC;
|
483 |
|
|
borderPtr->lightGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
|
484 |
|
|
}
|
485 |
|
|
}
|
486 |
|
|
|
487 |
|
|
/*
|
488 |
|
|
*----------------------------------------------------------------------
|
489 |
|
|
*
|
490 |
|
|
* TkWinGetBorderPixels --
|
491 |
|
|
*
|
492 |
|
|
* This routine returns the 5 COLORREFs used to draw a given
|
493 |
|
|
* 3d border.
|
494 |
|
|
*
|
495 |
|
|
* Results:
|
496 |
|
|
* Returns the colors in the specified array.
|
497 |
|
|
*
|
498 |
|
|
* Side effects:
|
499 |
|
|
* May cause the remaining colors to be allocated.
|
500 |
|
|
*
|
501 |
|
|
*----------------------------------------------------------------------
|
502 |
|
|
*/
|
503 |
|
|
|
504 |
|
|
COLORREF
|
505 |
|
|
TkWinGetBorderPixels(tkwin, border, which)
|
506 |
|
|
Tk_Window tkwin;
|
507 |
|
|
Tk_3DBorder border;
|
508 |
|
|
int which; /* One of TK_3D_FLAT_GC, TK_3D_LIGHT_GC,
|
509 |
|
|
* TK_3D_DARK_GC, TK_3D_LIGHT2, TK_3D_DARK2 */
|
510 |
|
|
{
|
511 |
|
|
WinBorder *borderPtr = (WinBorder *) border;
|
512 |
|
|
|
513 |
|
|
if (borderPtr->info.lightGC == None) {
|
514 |
|
|
TkpGetShadows(&borderPtr->info, tkwin);
|
515 |
|
|
}
|
516 |
|
|
switch (which) {
|
517 |
|
|
case TK_3D_FLAT_GC:
|
518 |
|
|
return borderPtr->info.bgColorPtr->pixel;
|
519 |
|
|
case TK_3D_LIGHT_GC:
|
520 |
|
|
if (borderPtr->info.lightColorPtr == NULL) {
|
521 |
|
|
return WhitePixelOfScreen(borderPtr->info.screen);
|
522 |
|
|
}
|
523 |
|
|
return borderPtr->info.lightColorPtr->pixel;
|
524 |
|
|
case TK_3D_DARK_GC:
|
525 |
|
|
if (borderPtr->info.darkColorPtr == NULL) {
|
526 |
|
|
return BlackPixelOfScreen(borderPtr->info.screen);
|
527 |
|
|
}
|
528 |
|
|
return borderPtr->info.darkColorPtr->pixel;
|
529 |
|
|
case TK_3D_LIGHT2:
|
530 |
|
|
return borderPtr->light2ColorPtr->pixel;
|
531 |
|
|
case TK_3D_DARK2:
|
532 |
|
|
return borderPtr->dark2ColorPtr->pixel;
|
533 |
|
|
}
|
534 |
|
|
return 0;
|
535 |
|
|
}
|