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[/] [or1k/] [trunk/] [linux/] [linux-2.4/] [drivers/] [char/] [drm-4.0/] [i810_drm.h] - Blame information for rev 1765

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1 1275 phoenix
#ifndef _I810_DRM_H_
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#define _I810_DRM_H_
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/* WARNING: These defines must be the same as what the Xserver uses.
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 * if you change them, you must change the defines in the Xserver.
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 */
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#ifndef _I810_DEFINES_
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#define _I810_DEFINES_
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#define I810_DMA_BUF_ORDER              12
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#define I810_DMA_BUF_SZ                 (1<<I810_DMA_BUF_ORDER)
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#define I810_DMA_BUF_NR                 256
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#define I810_NR_SAREA_CLIPRECTS         8
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/* Each region is a minimum of 64k, and there are at most 64 of them.
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 */
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#define I810_NR_TEX_REGIONS 64
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#define I810_LOG_MIN_TEX_REGION_SIZE 16
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#endif
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#define I810_UPLOAD_TEX0IMAGE  0x1 /* handled clientside */
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#define I810_UPLOAD_TEX1IMAGE  0x2 /* handled clientside */
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#define I810_UPLOAD_CTX        0x4
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#define I810_UPLOAD_BUFFERS    0x8
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#define I810_UPLOAD_TEX0       0x10
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#define I810_UPLOAD_TEX1       0x20
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#define I810_UPLOAD_CLIPRECTS  0x40
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/* Indices into buf.Setup where various bits of state are mirrored per
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 * context and per buffer.  These can be fired at the card as a unit,
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 * or in a piecewise fashion as required.
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 */
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/* Destbuffer state
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 *    - backbuffer linear offset and pitch -- invarient in the current dri
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 *    - zbuffer linear offset and pitch -- also invarient
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 *    - drawing origin in back and depth buffers.
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 *
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 * Keep the depth/back buffer state here to acommodate private buffers
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 * in the future.
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 */
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#define I810_DESTREG_DI0  0     /* CMD_OP_DESTBUFFER_INFO (2 dwords) */
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#define I810_DESTREG_DI1  1
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#define I810_DESTREG_DV0  2     /* GFX_OP_DESTBUFFER_VARS (2 dwords) */
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#define I810_DESTREG_DV1  3
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#define I810_DESTREG_DR0  4     /* GFX_OP_DRAWRECT_INFO (4 dwords) */
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#define I810_DESTREG_DR1  5
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#define I810_DESTREG_DR2  6
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#define I810_DESTREG_DR3  7
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#define I810_DESTREG_DR4  8
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#define I810_DEST_SETUP_SIZE 10
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/* Context state
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 */
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#define I810_CTXREG_CF0   0     /* GFX_OP_COLOR_FACTOR */
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#define I810_CTXREG_CF1   1     
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#define I810_CTXREG_ST0   2     /* GFX_OP_STIPPLE */
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#define I810_CTXREG_ST1   3
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#define I810_CTXREG_VF    4     /* GFX_OP_VERTEX_FMT */
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#define I810_CTXREG_MT    5     /* GFX_OP_MAP_TEXELS */
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#define I810_CTXREG_MC0   6     /* GFX_OP_MAP_COLOR_STAGES - stage 0 */
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#define I810_CTXREG_MC1   7     /* GFX_OP_MAP_COLOR_STAGES - stage 1 */
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#define I810_CTXREG_MC2   8     /* GFX_OP_MAP_COLOR_STAGES - stage 2 */
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#define I810_CTXREG_MA0   9     /* GFX_OP_MAP_ALPHA_STAGES - stage 0 */
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#define I810_CTXREG_MA1   10    /* GFX_OP_MAP_ALPHA_STAGES - stage 1 */
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#define I810_CTXREG_MA2   11    /* GFX_OP_MAP_ALPHA_STAGES - stage 2 */
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#define I810_CTXREG_SDM   12    /* GFX_OP_SRC_DEST_MONO */
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#define I810_CTXREG_FOG   13    /* GFX_OP_FOG_COLOR */
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#define I810_CTXREG_B1    14    /* GFX_OP_BOOL_1 */
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#define I810_CTXREG_B2    15    /* GFX_OP_BOOL_2 */
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#define I810_CTXREG_LCS   16    /* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */
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#define I810_CTXREG_PV    17    /* GFX_OP_PV_RULE -- Invarient! */
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#define I810_CTXREG_ZA    18    /* GFX_OP_ZBIAS_ALPHAFUNC */
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#define I810_CTXREG_AA    19    /* GFX_OP_ANTIALIAS */
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#define I810_CTX_SETUP_SIZE 20 
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/* Texture state (per tex unit)
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 */
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#define I810_TEXREG_MI0  0      /* GFX_OP_MAP_INFO (4 dwords) */
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#define I810_TEXREG_MI1  1      
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#define I810_TEXREG_MI2  2      
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#define I810_TEXREG_MI3  3      
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#define I810_TEXREG_MF   4      /* GFX_OP_MAP_FILTER */
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#define I810_TEXREG_MLC  5      /* GFX_OP_MAP_LOD_CTL */
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#define I810_TEXREG_MLL  6      /* GFX_OP_MAP_LOD_LIMITS */
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#define I810_TEXREG_MCS  7      /* GFX_OP_MAP_COORD_SETS ??? */
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#define I810_TEX_SETUP_SIZE 8
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#define I810_FRONT   0x1
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#define I810_BACK    0x2
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#define I810_DEPTH   0x4
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typedef struct _drm_i810_init {
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        enum {
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                I810_INIT_DMA = 0x01,
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                I810_CLEANUP_DMA = 0x02
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        } func;
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        int ring_map_idx;
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        int buffer_map_idx;
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        int sarea_priv_offset;
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        unsigned int ring_start;
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        unsigned int ring_end;
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        unsigned int ring_size;
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        unsigned int front_offset;
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        unsigned int back_offset;
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        unsigned int depth_offset;
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        unsigned int w;
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        unsigned int h;
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        unsigned int pitch;
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        unsigned int pitch_bits;
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} drm_i810_init_t;
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/* Warning: If you change the SAREA structure you must change the Xserver
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 * structure as well */
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typedef struct _drm_i810_tex_region {
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        unsigned char next, prev; /* indices to form a circular LRU  */
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        unsigned char in_use;   /* owned by a client, or free? */
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        int age;                /* tracked by clients to update local LRU's */
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} drm_i810_tex_region_t;
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typedef struct _drm_i810_sarea {
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        unsigned int ContextState[I810_CTX_SETUP_SIZE];
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        unsigned int BufferState[I810_DEST_SETUP_SIZE];
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        unsigned int TexState[2][I810_TEX_SETUP_SIZE];
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        unsigned int dirty;
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        unsigned int nbox;
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        drm_clip_rect_t boxes[I810_NR_SAREA_CLIPRECTS];
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        /* Maintain an LRU of contiguous regions of texture space.  If
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         * you think you own a region of texture memory, and it has an
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         * age different to the one you set, then you are mistaken and
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         * it has been stolen by another client.  If global texAge
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         * hasn't changed, there is no need to walk the list.
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         *
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         * These regions can be used as a proxy for the fine-grained
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         * texture information of other clients - by maintaining them
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         * in the same lru which is used to age their own textures,
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         * clients have an approximate lru for the whole of global
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         * texture space, and can make informed decisions as to which
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         * areas to kick out.  There is no need to choose whether to
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         * kick out your own texture or someone else's - simply eject
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         * them all in LRU order.
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         */
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        drm_i810_tex_region_t texList[I810_NR_TEX_REGIONS+1];
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                                /* Last elt is sentinal */
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        int texAge;             /* last time texture was uploaded */
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        int last_enqueue;       /* last time a buffer was enqueued */
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        int last_dispatch;      /* age of the most recently dispatched buffer */
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        int last_quiescent;     /*  */
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        int ctxOwner;           /* last context to upload state */
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        int vertex_prim;
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} drm_i810_sarea_t;
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typedef struct _drm_i810_clear {
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        int clear_color;
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        int clear_depth;
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        int flags;
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} drm_i810_clear_t;
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/* These may be placeholders if we have more cliprects than
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 * I810_NR_SAREA_CLIPRECTS.  In that case, the client sets discard to
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 * false, indicating that the buffer will be dispatched again with a
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 * new set of cliprects.
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 */
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typedef struct _drm_i810_vertex {
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        int idx;                /* buffer index */
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        int used;               /* nr bytes in use */
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        int discard;            /* client is finished with the buffer? */
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} drm_i810_vertex_t;
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typedef struct _drm_i810_copy_t {
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        int idx;                /* buffer index */
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        int used;               /* nr bytes in use */
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        void *address;          /* Address to copy from */
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} drm_i810_copy_t;
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typedef struct drm_i810_dma {
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        void *virtual;
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        int request_idx;
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        int request_size;
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        int granted;
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} drm_i810_dma_t;
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#endif /* _I810_DRM_H_ */

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