1 |
1275 |
phoenix |
/*
|
2 |
|
|
* $Id: a3d.c,v 1.1.1.1 2004-04-15 02:03:23 phoenix Exp $
|
3 |
|
|
*
|
4 |
|
|
* Copyright (c) 1998-2001 Vojtech Pavlik
|
5 |
|
|
*
|
6 |
|
|
* Sponsored by SuSE
|
7 |
|
|
*/
|
8 |
|
|
|
9 |
|
|
/*
|
10 |
|
|
* FP-Gaming Assasin 3D joystick driver for Linux
|
11 |
|
|
*/
|
12 |
|
|
|
13 |
|
|
/*
|
14 |
|
|
* This program is free software; you can redistribute it and/or modify
|
15 |
|
|
* it under the terms of the GNU General Public License as published by
|
16 |
|
|
* the Free Software Foundation; either version 2 of the License, or
|
17 |
|
|
* (at your option) any later version.
|
18 |
|
|
*
|
19 |
|
|
* This program is distributed in the hope that it will be useful,
|
20 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
21 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
22 |
|
|
* GNU General Public License for more details.
|
23 |
|
|
*
|
24 |
|
|
* You should have received a copy of the GNU General Public License
|
25 |
|
|
* along with this program; if not, write to the Free Software
|
26 |
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
27 |
|
|
*
|
28 |
|
|
* Should you need to contact me, the author, you can do so either by
|
29 |
|
|
* e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
|
30 |
|
|
* Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
|
31 |
|
|
*/
|
32 |
|
|
|
33 |
|
|
#include <linux/kernel.h>
|
34 |
|
|
#include <linux/module.h>
|
35 |
|
|
#include <linux/slab.h>
|
36 |
|
|
#include <linux/init.h>
|
37 |
|
|
#include <linux/gameport.h>
|
38 |
|
|
#include <linux/input.h>
|
39 |
|
|
|
40 |
|
|
#define A3D_MAX_START 400 /* 400 us */
|
41 |
|
|
#define A3D_MAX_STROBE 60 /* 40 us */
|
42 |
|
|
#define A3D_DELAY_READ 3 /* 3 ms */
|
43 |
|
|
#define A3D_MAX_LENGTH 40 /* 40*3 bits */
|
44 |
|
|
#define A3D_REFRESH_TIME HZ/50 /* 20 ms */
|
45 |
|
|
|
46 |
|
|
#define A3D_MODE_A3D 1 /* Assassin 3D */
|
47 |
|
|
#define A3D_MODE_PAN 2 /* Panther */
|
48 |
|
|
#define A3D_MODE_OEM 3 /* Panther OEM version */
|
49 |
|
|
#define A3D_MODE_PXL 4 /* Panther XL */
|
50 |
|
|
|
51 |
|
|
char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
|
52 |
|
|
"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
|
53 |
|
|
|
54 |
|
|
struct a3d {
|
55 |
|
|
struct gameport *gameport;
|
56 |
|
|
struct gameport adc;
|
57 |
|
|
struct input_dev dev;
|
58 |
|
|
struct timer_list timer;
|
59 |
|
|
int axes[4];
|
60 |
|
|
int buttons;
|
61 |
|
|
int mode;
|
62 |
|
|
int length;
|
63 |
|
|
int used;
|
64 |
|
|
int reads;
|
65 |
|
|
int bads;
|
66 |
|
|
};
|
67 |
|
|
|
68 |
|
|
/*
|
69 |
|
|
* a3d_read_packet() reads an Assassin 3D packet.
|
70 |
|
|
*/
|
71 |
|
|
|
72 |
|
|
static int a3d_read_packet(struct gameport *gameport, int length, char *data)
|
73 |
|
|
{
|
74 |
|
|
unsigned long flags;
|
75 |
|
|
unsigned char u, v;
|
76 |
|
|
unsigned int t, s;
|
77 |
|
|
int i;
|
78 |
|
|
|
79 |
|
|
i = 0;
|
80 |
|
|
t = gameport_time(gameport, A3D_MAX_START);
|
81 |
|
|
s = gameport_time(gameport, A3D_MAX_STROBE);
|
82 |
|
|
|
83 |
|
|
__save_flags(flags);
|
84 |
|
|
__cli();
|
85 |
|
|
gameport_trigger(gameport);
|
86 |
|
|
v = gameport_read(gameport);
|
87 |
|
|
|
88 |
|
|
while (t > 0 && i < length) {
|
89 |
|
|
t--;
|
90 |
|
|
u = v; v = gameport_read(gameport);
|
91 |
|
|
if (~v & u & 0x10) {
|
92 |
|
|
data[i++] = v >> 5;
|
93 |
|
|
t = s;
|
94 |
|
|
}
|
95 |
|
|
}
|
96 |
|
|
|
97 |
|
|
__restore_flags(flags);
|
98 |
|
|
|
99 |
|
|
return i;
|
100 |
|
|
}
|
101 |
|
|
|
102 |
|
|
/*
|
103 |
|
|
* a3d_csum() computes checksum of triplet packet
|
104 |
|
|
*/
|
105 |
|
|
|
106 |
|
|
static int a3d_csum(char *data, int count)
|
107 |
|
|
{
|
108 |
|
|
int i, csum = 0;
|
109 |
|
|
for (i = 0; i < count - 2; i++) csum += data[i];
|
110 |
|
|
return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
|
111 |
|
|
}
|
112 |
|
|
|
113 |
|
|
static void a3d_read(struct a3d *a3d, unsigned char *data)
|
114 |
|
|
{
|
115 |
|
|
struct input_dev *dev = &a3d->dev;
|
116 |
|
|
|
117 |
|
|
switch (a3d->mode) {
|
118 |
|
|
|
119 |
|
|
case A3D_MODE_A3D:
|
120 |
|
|
case A3D_MODE_OEM:
|
121 |
|
|
case A3D_MODE_PAN:
|
122 |
|
|
|
123 |
|
|
input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
|
124 |
|
|
input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
|
125 |
|
|
|
126 |
|
|
input_report_key(dev, BTN_RIGHT, data[2] & 1);
|
127 |
|
|
input_report_key(dev, BTN_LEFT, data[3] & 2);
|
128 |
|
|
input_report_key(dev, BTN_MIDDLE, data[3] & 4);
|
129 |
|
|
|
130 |
|
|
a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
|
131 |
|
|
a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
|
132 |
|
|
a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
|
133 |
|
|
a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
|
134 |
|
|
|
135 |
|
|
a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
|
136 |
|
|
|
137 |
|
|
return;
|
138 |
|
|
|
139 |
|
|
case A3D_MODE_PXL:
|
140 |
|
|
|
141 |
|
|
input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
|
142 |
|
|
input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
|
143 |
|
|
|
144 |
|
|
input_report_key(dev, BTN_RIGHT, data[2] & 1);
|
145 |
|
|
input_report_key(dev, BTN_LEFT, data[3] & 2);
|
146 |
|
|
input_report_key(dev, BTN_MIDDLE, data[3] & 4);
|
147 |
|
|
input_report_key(dev, BTN_SIDE, data[7] & 2);
|
148 |
|
|
input_report_key(dev, BTN_EXTRA, data[7] & 4);
|
149 |
|
|
|
150 |
|
|
input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
|
151 |
|
|
input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
|
152 |
|
|
input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
|
153 |
|
|
input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
|
154 |
|
|
|
155 |
|
|
input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1));
|
156 |
|
|
input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
|
157 |
|
|
input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1));
|
158 |
|
|
input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1));
|
159 |
|
|
|
160 |
|
|
input_report_key(dev, BTN_TRIGGER, data[8] & 1);
|
161 |
|
|
input_report_key(dev, BTN_THUMB, data[8] & 2);
|
162 |
|
|
input_report_key(dev, BTN_TOP, data[8] & 4);
|
163 |
|
|
input_report_key(dev, BTN_PINKIE, data[7] & 1);
|
164 |
|
|
|
165 |
|
|
return;
|
166 |
|
|
}
|
167 |
|
|
}
|
168 |
|
|
|
169 |
|
|
|
170 |
|
|
/*
|
171 |
|
|
* a3d_timer() reads and analyzes A3D joystick data.
|
172 |
|
|
*/
|
173 |
|
|
|
174 |
|
|
static void a3d_timer(unsigned long private)
|
175 |
|
|
{
|
176 |
|
|
struct a3d *a3d = (void *) private;
|
177 |
|
|
unsigned char data[A3D_MAX_LENGTH];
|
178 |
|
|
a3d->reads++;
|
179 |
|
|
if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length
|
180 |
|
|
|| data[0] != a3d->mode || a3d_csum(data, a3d->length))
|
181 |
|
|
a3d->bads++; else a3d_read(a3d, data);
|
182 |
|
|
mod_timer(&a3d->timer, jiffies + A3D_REFRESH_TIME);
|
183 |
|
|
}
|
184 |
|
|
|
185 |
|
|
/*
|
186 |
|
|
* a3d_adc_cooked_read() copies the acis and button data to the
|
187 |
|
|
* callers arrays. It could do the read itself, but the caller could
|
188 |
|
|
* call this more than 50 times a second, which would use too much CPU.
|
189 |
|
|
*/
|
190 |
|
|
|
191 |
|
|
int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
|
192 |
|
|
{
|
193 |
|
|
struct a3d *a3d = gameport->driver;
|
194 |
|
|
int i;
|
195 |
|
|
for (i = 0; i < 4; i++)
|
196 |
|
|
axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
|
197 |
|
|
*buttons = a3d->buttons;
|
198 |
|
|
return 0;
|
199 |
|
|
}
|
200 |
|
|
|
201 |
|
|
/*
|
202 |
|
|
* a3d_adc_open() is the gameport open routine. It refuses to serve
|
203 |
|
|
* any but cooked data.
|
204 |
|
|
*/
|
205 |
|
|
|
206 |
|
|
int a3d_adc_open(struct gameport *gameport, int mode)
|
207 |
|
|
{
|
208 |
|
|
struct a3d *a3d = gameport->driver;
|
209 |
|
|
if (mode != GAMEPORT_MODE_COOKED)
|
210 |
|
|
return -1;
|
211 |
|
|
if (!a3d->used++)
|
212 |
|
|
mod_timer(&a3d->timer, jiffies + A3D_REFRESH_TIME);
|
213 |
|
|
return 0;
|
214 |
|
|
}
|
215 |
|
|
|
216 |
|
|
/*
|
217 |
|
|
* a3d_adc_close() is a callback from the input close routine.
|
218 |
|
|
*/
|
219 |
|
|
|
220 |
|
|
static void a3d_adc_close(struct gameport *gameport)
|
221 |
|
|
{
|
222 |
|
|
struct a3d *a3d = gameport->driver;
|
223 |
|
|
if (!--a3d->used)
|
224 |
|
|
del_timer(&a3d->timer);
|
225 |
|
|
}
|
226 |
|
|
|
227 |
|
|
/*
|
228 |
|
|
* a3d_open() is a callback from the input open routine.
|
229 |
|
|
*/
|
230 |
|
|
|
231 |
|
|
static int a3d_open(struct input_dev *dev)
|
232 |
|
|
{
|
233 |
|
|
struct a3d *a3d = dev->private;
|
234 |
|
|
if (!a3d->used++)
|
235 |
|
|
mod_timer(&a3d->timer, jiffies + A3D_REFRESH_TIME);
|
236 |
|
|
return 0;
|
237 |
|
|
}
|
238 |
|
|
|
239 |
|
|
/*
|
240 |
|
|
* a3d_close() is a callback from the input close routine.
|
241 |
|
|
*/
|
242 |
|
|
|
243 |
|
|
static void a3d_close(struct input_dev *dev)
|
244 |
|
|
{
|
245 |
|
|
struct a3d *a3d = dev->private;
|
246 |
|
|
if (!--a3d->used)
|
247 |
|
|
del_timer(&a3d->timer);
|
248 |
|
|
}
|
249 |
|
|
|
250 |
|
|
/*
|
251 |
|
|
* a3d_connect() probes for A3D joysticks.
|
252 |
|
|
*/
|
253 |
|
|
|
254 |
|
|
static void a3d_connect(struct gameport *gameport, struct gameport_dev *dev)
|
255 |
|
|
{
|
256 |
|
|
struct a3d *a3d;
|
257 |
|
|
unsigned char data[A3D_MAX_LENGTH];
|
258 |
|
|
int i;
|
259 |
|
|
|
260 |
|
|
if (!(a3d = kmalloc(sizeof(struct a3d), GFP_KERNEL)))
|
261 |
|
|
return;
|
262 |
|
|
memset(a3d, 0, sizeof(struct a3d));
|
263 |
|
|
|
264 |
|
|
gameport->private = a3d;
|
265 |
|
|
|
266 |
|
|
a3d->gameport = gameport;
|
267 |
|
|
init_timer(&a3d->timer);
|
268 |
|
|
a3d->timer.data = (long) a3d;
|
269 |
|
|
a3d->timer.function = a3d_timer;
|
270 |
|
|
|
271 |
|
|
if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
|
272 |
|
|
goto fail1;
|
273 |
|
|
|
274 |
|
|
i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
|
275 |
|
|
|
276 |
|
|
if (!i || a3d_csum(data, i))
|
277 |
|
|
goto fail2;
|
278 |
|
|
|
279 |
|
|
a3d->mode = data[0];
|
280 |
|
|
|
281 |
|
|
if (!a3d->mode || a3d->mode > 5) {
|
282 |
|
|
printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
|
283 |
|
|
"(gameport%d, id=%d), contact <vojtech@suse.cz>\n", gameport->number, a3d->mode);
|
284 |
|
|
goto fail2;
|
285 |
|
|
}
|
286 |
|
|
|
287 |
|
|
|
288 |
|
|
if (a3d->mode == A3D_MODE_PXL) {
|
289 |
|
|
|
290 |
|
|
int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
|
291 |
|
|
|
292 |
|
|
a3d->length = 33;
|
293 |
|
|
|
294 |
|
|
a3d->dev.evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
|
295 |
|
|
a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
|
296 |
|
|
a3d->dev.absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
|
297 |
|
|
| BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
|
298 |
|
|
|
299 |
|
|
a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
|
300 |
|
|
| BIT(BTN_SIDE) | BIT(BTN_EXTRA);
|
301 |
|
|
|
302 |
|
|
a3d->dev.keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_PINKIE);
|
303 |
|
|
|
304 |
|
|
a3d_read(a3d, data);
|
305 |
|
|
|
306 |
|
|
for (i = 0; i < 4; i++) {
|
307 |
|
|
if (i < 2) {
|
308 |
|
|
a3d->dev.absmin[axes[i]] = 48;
|
309 |
|
|
a3d->dev.absmax[axes[i]] = a3d->dev.abs[axes[i]] * 2 - 48;
|
310 |
|
|
a3d->dev.absflat[axes[i]] = 8;
|
311 |
|
|
} else {
|
312 |
|
|
a3d->dev.absmin[axes[i]] = 2;
|
313 |
|
|
a3d->dev.absmax[axes[i]] = 253;
|
314 |
|
|
}
|
315 |
|
|
a3d->dev.absmin[ABS_HAT0X + i] = -1;
|
316 |
|
|
a3d->dev.absmax[ABS_HAT0X + i] = 1;
|
317 |
|
|
}
|
318 |
|
|
|
319 |
|
|
} else {
|
320 |
|
|
a3d->length = 29;
|
321 |
|
|
|
322 |
|
|
a3d->dev.evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
|
323 |
|
|
a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
|
324 |
|
|
a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
|
325 |
|
|
|
326 |
|
|
a3d->adc.driver = a3d;
|
327 |
|
|
a3d->adc.open = a3d_adc_open;
|
328 |
|
|
a3d->adc.close = a3d_adc_close;
|
329 |
|
|
a3d->adc.cooked_read = a3d_adc_cooked_read;
|
330 |
|
|
a3d->adc.fuzz = 1;
|
331 |
|
|
|
332 |
|
|
a3d_read(a3d, data);
|
333 |
|
|
|
334 |
|
|
gameport_register_port(&a3d->adc);
|
335 |
|
|
printk(KERN_INFO "gameport%d: %s on gameport%d.0\n",
|
336 |
|
|
a3d->adc.number, a3d_names[a3d->mode], gameport->number);
|
337 |
|
|
}
|
338 |
|
|
|
339 |
|
|
a3d->dev.private = a3d;
|
340 |
|
|
a3d->dev.open = a3d_open;
|
341 |
|
|
a3d->dev.close = a3d_close;
|
342 |
|
|
|
343 |
|
|
a3d->dev.name = a3d_names[a3d->mode];
|
344 |
|
|
a3d->dev.idbus = BUS_GAMEPORT;
|
345 |
|
|
a3d->dev.idvendor = GAMEPORT_ID_VENDOR_MADCATZ;
|
346 |
|
|
a3d->dev.idproduct = a3d->mode;
|
347 |
|
|
a3d->dev.idversion = 0x0100;
|
348 |
|
|
|
349 |
|
|
input_register_device(&a3d->dev);
|
350 |
|
|
printk(KERN_INFO "input%d: %s on gameport%d.0\n",
|
351 |
|
|
a3d->dev.number, a3d_names[a3d->mode], gameport->number);
|
352 |
|
|
|
353 |
|
|
return;
|
354 |
|
|
fail2: gameport_close(gameport);
|
355 |
|
|
fail1: kfree(a3d);
|
356 |
|
|
}
|
357 |
|
|
|
358 |
|
|
static void a3d_disconnect(struct gameport *gameport)
|
359 |
|
|
{
|
360 |
|
|
|
361 |
|
|
struct a3d *a3d = gameport->private;
|
362 |
|
|
input_unregister_device(&a3d->dev);
|
363 |
|
|
if (a3d->mode < A3D_MODE_PXL)
|
364 |
|
|
gameport_unregister_port(&a3d->adc);
|
365 |
|
|
gameport_close(gameport);
|
366 |
|
|
kfree(a3d);
|
367 |
|
|
}
|
368 |
|
|
|
369 |
|
|
static struct gameport_dev a3d_dev = {
|
370 |
|
|
connect: a3d_connect,
|
371 |
|
|
disconnect: a3d_disconnect,
|
372 |
|
|
};
|
373 |
|
|
|
374 |
|
|
int __init a3d_init(void)
|
375 |
|
|
{
|
376 |
|
|
gameport_register_device(&a3d_dev);
|
377 |
|
|
return 0;
|
378 |
|
|
}
|
379 |
|
|
|
380 |
|
|
void __exit a3d_exit(void)
|
381 |
|
|
{
|
382 |
|
|
gameport_unregister_device(&a3d_dev);
|
383 |
|
|
}
|
384 |
|
|
|
385 |
|
|
module_init(a3d_init);
|
386 |
|
|
module_exit(a3d_exit);
|
387 |
|
|
|
388 |
|
|
MODULE_LICENSE("GPL");
|