1 |
1275 |
phoenix |
/*
|
2 |
|
|
* $Id: analog.c,v 1.1.1.1 2004-04-15 02:03:32 phoenix Exp $
|
3 |
|
|
*
|
4 |
|
|
* Copyright (c) 1996-2000 Vojtech Pavlik
|
5 |
|
|
*
|
6 |
|
|
* Sponsored by SuSE
|
7 |
|
|
*/
|
8 |
|
|
|
9 |
|
|
/*
|
10 |
|
|
* Analog joystick and gamepad driver for Linux
|
11 |
|
|
*/
|
12 |
|
|
|
13 |
|
|
/*
|
14 |
|
|
* This program is free software; you can redistribute it and/or modify
|
15 |
|
|
* it under the terms of the GNU General Public License as published by
|
16 |
|
|
* the Free Software Foundation; either version 2 of the License, or
|
17 |
|
|
* (at your option) any later version.
|
18 |
|
|
*
|
19 |
|
|
* This program is distributed in the hope that it will be useful,
|
20 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
21 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
22 |
|
|
* GNU General Public License for more details.
|
23 |
|
|
*
|
24 |
|
|
* You should have received a copy of the GNU General Public License
|
25 |
|
|
* along with this program; if not, write to the Free Software
|
26 |
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
27 |
|
|
*
|
28 |
|
|
* Should you need to contact me, the author, you can do so either by
|
29 |
|
|
* e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
|
30 |
|
|
* Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
|
31 |
|
|
*/
|
32 |
|
|
|
33 |
|
|
#include <linux/config.h>
|
34 |
|
|
#include <linux/delay.h>
|
35 |
|
|
#include <linux/kernel.h>
|
36 |
|
|
#include <linux/module.h>
|
37 |
|
|
#include <linux/slab.h>
|
38 |
|
|
#include <linux/bitops.h>
|
39 |
|
|
#include <linux/init.h>
|
40 |
|
|
#include <linux/input.h>
|
41 |
|
|
#include <linux/gameport.h>
|
42 |
|
|
#include <asm/timex.h>
|
43 |
|
|
|
44 |
|
|
MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
|
45 |
|
|
MODULE_DESCRIPTION("Analog joystick and gamepad driver for Linux");
|
46 |
|
|
MODULE_LICENSE("GPL");
|
47 |
|
|
|
48 |
|
|
/*
|
49 |
|
|
* Option parsing.
|
50 |
|
|
*/
|
51 |
|
|
|
52 |
|
|
#define ANALOG_PORTS 16
|
53 |
|
|
|
54 |
|
|
static char *js[ANALOG_PORTS];
|
55 |
|
|
static int analog_options[ANALOG_PORTS];
|
56 |
|
|
MODULE_PARM(js, "1-" __MODULE_STRING(ANALOG_PORTS) "s");
|
57 |
|
|
MODULE_PARM_DESC(js, "Analog joystick options");
|
58 |
|
|
|
59 |
|
|
/*
|
60 |
|
|
* Times, feature definitions.
|
61 |
|
|
*/
|
62 |
|
|
|
63 |
|
|
#define ANALOG_RUDDER 0x00004
|
64 |
|
|
#define ANALOG_THROTTLE 0x00008
|
65 |
|
|
#define ANALOG_AXES_STD 0x0000f
|
66 |
|
|
#define ANALOG_BTNS_STD 0x000f0
|
67 |
|
|
|
68 |
|
|
#define ANALOG_BTNS_CHF 0x00100
|
69 |
|
|
#define ANALOG_HAT1_CHF 0x00200
|
70 |
|
|
#define ANALOG_HAT2_CHF 0x00400
|
71 |
|
|
#define ANALOG_HAT_FCS 0x00800
|
72 |
|
|
#define ANALOG_HATS_ALL 0x00e00
|
73 |
|
|
#define ANALOG_BTN_TL 0x01000
|
74 |
|
|
#define ANALOG_BTN_TR 0x02000
|
75 |
|
|
#define ANALOG_BTN_TL2 0x04000
|
76 |
|
|
#define ANALOG_BTN_TR2 0x08000
|
77 |
|
|
#define ANALOG_BTNS_TLR 0x03000
|
78 |
|
|
#define ANALOG_BTNS_TLR2 0x0c000
|
79 |
|
|
#define ANALOG_BTNS_GAMEPAD 0x0f000
|
80 |
|
|
|
81 |
|
|
#define ANALOG_HBTN_CHF 0x10000
|
82 |
|
|
#define ANALOG_ANY_CHF 0x10700
|
83 |
|
|
#define ANALOG_SAITEK 0x20000
|
84 |
|
|
#define ANALOG_EXTENSIONS 0x7ff00
|
85 |
|
|
#define ANALOG_GAMEPAD 0x80000
|
86 |
|
|
|
87 |
|
|
#define ANALOG_MAX_TIME 3 /* 3 ms */
|
88 |
|
|
#define ANALOG_LOOP_TIME 2000 /* 2 * loop */
|
89 |
|
|
#define ANALOG_REFRESH_TIME HZ/100 /* 10 ms */
|
90 |
|
|
#define ANALOG_SAITEK_DELAY 200 /* 200 us */
|
91 |
|
|
#define ANALOG_SAITEK_TIME 2000 /* 2000 us */
|
92 |
|
|
#define ANALOG_AXIS_TIME 2 /* 2 * refresh */
|
93 |
|
|
#define ANALOG_INIT_RETRIES 8 /* 8 times */
|
94 |
|
|
#define ANALOG_FUZZ_BITS 2 /* 2 bit more */
|
95 |
|
|
#define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
|
96 |
|
|
|
97 |
|
|
#define ANALOG_MAX_NAME_LENGTH 128
|
98 |
|
|
|
99 |
|
|
static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
|
100 |
|
|
static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
|
101 |
|
|
static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
|
102 |
|
|
static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
|
103 |
|
|
static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
|
104 |
|
|
static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
|
105 |
|
|
BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
|
106 |
|
|
|
107 |
|
|
static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
|
108 |
|
|
|
109 |
|
|
struct analog {
|
110 |
|
|
struct input_dev dev;
|
111 |
|
|
int mask;
|
112 |
|
|
short *buttons;
|
113 |
|
|
char name[ANALOG_MAX_NAME_LENGTH];
|
114 |
|
|
};
|
115 |
|
|
|
116 |
|
|
struct analog_port {
|
117 |
|
|
struct gameport *gameport;
|
118 |
|
|
struct timer_list timer;
|
119 |
|
|
struct analog analog[2];
|
120 |
|
|
unsigned char mask;
|
121 |
|
|
char saitek;
|
122 |
|
|
char cooked;
|
123 |
|
|
int bads;
|
124 |
|
|
int reads;
|
125 |
|
|
int speed;
|
126 |
|
|
int loop;
|
127 |
|
|
int fuzz;
|
128 |
|
|
int axes[4];
|
129 |
|
|
int buttons;
|
130 |
|
|
int initial[4];
|
131 |
|
|
int used;
|
132 |
|
|
int axtime;
|
133 |
|
|
};
|
134 |
|
|
|
135 |
|
|
/*
|
136 |
|
|
* Time macros.
|
137 |
|
|
*/
|
138 |
|
|
|
139 |
|
|
#ifdef __i386__
|
140 |
|
|
#define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else { outb(0, 0x43); x = inb(0x40); x |= inb(0x40) << 8; } } while (0)
|
141 |
|
|
#define DELTA(x,y) (cpu_has_tsc?((y)-(x)):((x)-(y)+((x)<(y)?1193180L/HZ:0)))
|
142 |
|
|
#define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
|
143 |
|
|
#elif __x86_64__
|
144 |
|
|
#define GET_TIME(x) rdtscl(x)
|
145 |
|
|
#define DELTA(x,y) ((y)-(x))
|
146 |
|
|
#define TIME_NAME "TSC"
|
147 |
|
|
#elif __alpha__
|
148 |
|
|
#define GET_TIME(x) ((x) = get_cycles())
|
149 |
|
|
#define DELTA(x,y) ((y)-(x))
|
150 |
|
|
#define TIME_NAME "PCC"
|
151 |
|
|
#else
|
152 |
|
|
#define FAKE_TIME
|
153 |
|
|
static unsigned long analog_faketime = 0;
|
154 |
|
|
#define GET_TIME(x) do { x = analog_faketime++; } while(0)
|
155 |
|
|
#define DELTA(x,y) ((y)-(x))
|
156 |
|
|
#define TIME_NAME "Unreliable"
|
157 |
|
|
#warning Precise timer not defined for this architecture.
|
158 |
|
|
#endif
|
159 |
|
|
|
160 |
|
|
/*
|
161 |
|
|
* analog_decode() decodes analog joystick data and reports input events.
|
162 |
|
|
*/
|
163 |
|
|
|
164 |
|
|
static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
|
165 |
|
|
{
|
166 |
|
|
struct input_dev *dev = &analog->dev;
|
167 |
|
|
int i, j;
|
168 |
|
|
|
169 |
|
|
if (analog->mask & ANALOG_HAT_FCS)
|
170 |
|
|
for (i = 0; i < 4; i++)
|
171 |
|
|
if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
|
172 |
|
|
buttons |= 1 << (i + 14);
|
173 |
|
|
break;
|
174 |
|
|
}
|
175 |
|
|
|
176 |
|
|
for (i = j = 0; i < 6; i++)
|
177 |
|
|
if (analog->mask & (0x10 << i))
|
178 |
|
|
input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
|
179 |
|
|
|
180 |
|
|
if (analog->mask & ANALOG_HBTN_CHF)
|
181 |
|
|
for (i = 0; i < 4; i++)
|
182 |
|
|
input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
|
183 |
|
|
|
184 |
|
|
if (analog->mask & ANALOG_BTN_TL)
|
185 |
|
|
input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
|
186 |
|
|
if (analog->mask & ANALOG_BTN_TR)
|
187 |
|
|
input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
|
188 |
|
|
if (analog->mask & ANALOG_BTN_TL2)
|
189 |
|
|
input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
|
190 |
|
|
if (analog->mask & ANALOG_BTN_TR2)
|
191 |
|
|
input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
|
192 |
|
|
|
193 |
|
|
for (i = j = 0; i < 4; i++)
|
194 |
|
|
if (analog->mask & (1 << i))
|
195 |
|
|
input_report_abs(dev, analog_axes[j++], axes[i]);
|
196 |
|
|
|
197 |
|
|
for (i = j = 0; i < 3; i++)
|
198 |
|
|
if (analog->mask & analog_exts[i]) {
|
199 |
|
|
input_report_abs(dev, analog_hats[j++],
|
200 |
|
|
((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
|
201 |
|
|
input_report_abs(dev, analog_hats[j++],
|
202 |
|
|
((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
|
203 |
|
|
}
|
204 |
|
|
}
|
205 |
|
|
|
206 |
|
|
/*
|
207 |
|
|
* analog_cooked_read() reads analog joystick data.
|
208 |
|
|
*/
|
209 |
|
|
|
210 |
|
|
static int analog_cooked_read(struct analog_port *port)
|
211 |
|
|
{
|
212 |
|
|
struct gameport *gameport = port->gameport;
|
213 |
|
|
unsigned int time[4], start, loop, now, loopout, timeout;
|
214 |
|
|
unsigned char data[4], this, last;
|
215 |
|
|
unsigned long flags;
|
216 |
|
|
int i, j;
|
217 |
|
|
|
218 |
|
|
loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
|
219 |
|
|
timeout = ANALOG_MAX_TIME * port->speed;
|
220 |
|
|
|
221 |
|
|
__save_flags(flags);
|
222 |
|
|
__cli();
|
223 |
|
|
gameport_trigger(gameport);
|
224 |
|
|
GET_TIME(now);
|
225 |
|
|
__restore_flags(flags);
|
226 |
|
|
|
227 |
|
|
start = now;
|
228 |
|
|
this = port->mask;
|
229 |
|
|
i = 0;
|
230 |
|
|
|
231 |
|
|
do {
|
232 |
|
|
loop = now;
|
233 |
|
|
last = this;
|
234 |
|
|
|
235 |
|
|
__cli();
|
236 |
|
|
this = gameport_read(gameport) & port->mask;
|
237 |
|
|
GET_TIME(now);
|
238 |
|
|
__restore_flags(flags);
|
239 |
|
|
|
240 |
|
|
if ((last ^ this) && (DELTA(loop, now) < loopout)) {
|
241 |
|
|
data[i] = last ^ this;
|
242 |
|
|
time[i] = now;
|
243 |
|
|
i++;
|
244 |
|
|
}
|
245 |
|
|
|
246 |
|
|
} while (this && (i < 4) && (DELTA(start, now) < timeout));
|
247 |
|
|
|
248 |
|
|
this <<= 4;
|
249 |
|
|
|
250 |
|
|
for (--i; i >= 0; i--) {
|
251 |
|
|
this |= data[i];
|
252 |
|
|
for (j = 0; j < 4; j++)
|
253 |
|
|
if (data[i] & (1 << j))
|
254 |
|
|
port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
|
255 |
|
|
}
|
256 |
|
|
|
257 |
|
|
return -(this != port->mask);
|
258 |
|
|
}
|
259 |
|
|
|
260 |
|
|
static int analog_button_read(struct analog_port *port, char saitek, char chf)
|
261 |
|
|
{
|
262 |
|
|
unsigned char u;
|
263 |
|
|
int t = 1, i = 0;
|
264 |
|
|
int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
|
265 |
|
|
|
266 |
|
|
u = gameport_read(port->gameport);
|
267 |
|
|
|
268 |
|
|
if (!chf) {
|
269 |
|
|
port->buttons = (~u >> 4) & 0xf;
|
270 |
|
|
return 0;
|
271 |
|
|
}
|
272 |
|
|
|
273 |
|
|
port->buttons = 0;
|
274 |
|
|
|
275 |
|
|
while ((~u & 0xf0) && (i < 16) && t) {
|
276 |
|
|
port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
|
277 |
|
|
if (!saitek) return 0;
|
278 |
|
|
udelay(ANALOG_SAITEK_DELAY);
|
279 |
|
|
t = strobe;
|
280 |
|
|
gameport_trigger(port->gameport);
|
281 |
|
|
while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
|
282 |
|
|
i++;
|
283 |
|
|
}
|
284 |
|
|
|
285 |
|
|
return -(!t || (i == 16));
|
286 |
|
|
}
|
287 |
|
|
|
288 |
|
|
/*
|
289 |
|
|
* analog_timer() repeatedly polls the Analog joysticks.
|
290 |
|
|
*/
|
291 |
|
|
|
292 |
|
|
static void analog_timer(unsigned long data)
|
293 |
|
|
{
|
294 |
|
|
struct analog_port *port = (void *) data;
|
295 |
|
|
int i;
|
296 |
|
|
|
297 |
|
|
char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
|
298 |
|
|
char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
|
299 |
|
|
|
300 |
|
|
if (port->cooked) {
|
301 |
|
|
port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
|
302 |
|
|
if (chf)
|
303 |
|
|
port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
|
304 |
|
|
port->reads++;
|
305 |
|
|
} else {
|
306 |
|
|
if (!port->axtime--) {
|
307 |
|
|
port->bads -= analog_cooked_read(port);
|
308 |
|
|
port->bads -= analog_button_read(port, saitek, chf);
|
309 |
|
|
port->reads++;
|
310 |
|
|
port->axtime = ANALOG_AXIS_TIME - 1;
|
311 |
|
|
} else {
|
312 |
|
|
if (!saitek)
|
313 |
|
|
analog_button_read(port, saitek, chf);
|
314 |
|
|
}
|
315 |
|
|
}
|
316 |
|
|
|
317 |
|
|
for (i = 0; i < 2; i++)
|
318 |
|
|
if (port->analog[i].mask)
|
319 |
|
|
analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
|
320 |
|
|
|
321 |
|
|
mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME);
|
322 |
|
|
}
|
323 |
|
|
|
324 |
|
|
/*
|
325 |
|
|
* analog_open() is a callback from the input open routine.
|
326 |
|
|
*/
|
327 |
|
|
|
328 |
|
|
static int analog_open(struct input_dev *dev)
|
329 |
|
|
{
|
330 |
|
|
struct analog_port *port = dev->private;
|
331 |
|
|
if (!port->used++)
|
332 |
|
|
mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME);
|
333 |
|
|
return 0;
|
334 |
|
|
}
|
335 |
|
|
|
336 |
|
|
/*
|
337 |
|
|
* analog_close() is a callback from the input close routine.
|
338 |
|
|
*/
|
339 |
|
|
|
340 |
|
|
static void analog_close(struct input_dev *dev)
|
341 |
|
|
{
|
342 |
|
|
struct analog_port *port = dev->private;
|
343 |
|
|
if (!--port->used)
|
344 |
|
|
del_timer(&port->timer);
|
345 |
|
|
}
|
346 |
|
|
|
347 |
|
|
/*
|
348 |
|
|
* analog_calibrate_timer() calibrates the timer and computes loop
|
349 |
|
|
* and timeout values for a joystick port.
|
350 |
|
|
*/
|
351 |
|
|
|
352 |
|
|
static void analog_calibrate_timer(struct analog_port *port)
|
353 |
|
|
{
|
354 |
|
|
struct gameport *gameport = port->gameport;
|
355 |
|
|
unsigned int i, t, tx, t1, t2, t3;
|
356 |
|
|
unsigned long flags;
|
357 |
|
|
|
358 |
|
|
save_flags(flags);
|
359 |
|
|
cli();
|
360 |
|
|
GET_TIME(t1);
|
361 |
|
|
#ifdef FAKE_TIME
|
362 |
|
|
analog_faketime += 830;
|
363 |
|
|
#endif
|
364 |
|
|
udelay(1000);
|
365 |
|
|
GET_TIME(t2);
|
366 |
|
|
GET_TIME(t3);
|
367 |
|
|
restore_flags(flags);
|
368 |
|
|
|
369 |
|
|
port->speed = DELTA(t1, t2) - DELTA(t2, t3);
|
370 |
|
|
|
371 |
|
|
tx = ~0;
|
372 |
|
|
|
373 |
|
|
for (i = 0; i < 50; i++) {
|
374 |
|
|
save_flags(flags);
|
375 |
|
|
cli();
|
376 |
|
|
GET_TIME(t1);
|
377 |
|
|
for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
|
378 |
|
|
GET_TIME(t3);
|
379 |
|
|
restore_flags(flags);
|
380 |
|
|
udelay(i);
|
381 |
|
|
t = DELTA(t1, t2) - DELTA(t2, t3);
|
382 |
|
|
if (t < tx) tx = t;
|
383 |
|
|
}
|
384 |
|
|
|
385 |
|
|
port->loop = tx / 50;
|
386 |
|
|
}
|
387 |
|
|
|
388 |
|
|
/*
|
389 |
|
|
* analog_name() constructs a name for an analog joystick.
|
390 |
|
|
*/
|
391 |
|
|
|
392 |
|
|
static void analog_name(struct analog *analog)
|
393 |
|
|
{
|
394 |
|
|
sprintf(analog->name, "Analog %d-axis %d-button",
|
395 |
|
|
hweight8(analog->mask & ANALOG_AXES_STD),
|
396 |
|
|
hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
|
397 |
|
|
hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
|
398 |
|
|
|
399 |
|
|
if (analog->mask & ANALOG_HATS_ALL)
|
400 |
|
|
sprintf(analog->name, "%s %d-hat",
|
401 |
|
|
analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
|
402 |
|
|
|
403 |
|
|
if (analog->mask & ANALOG_HAT_FCS)
|
404 |
|
|
strcat(analog->name, " FCS");
|
405 |
|
|
if (analog->mask & ANALOG_ANY_CHF)
|
406 |
|
|
strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
|
407 |
|
|
|
408 |
|
|
strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick");
|
409 |
|
|
}
|
410 |
|
|
|
411 |
|
|
/*
|
412 |
|
|
* analog_init_device()
|
413 |
|
|
*/
|
414 |
|
|
|
415 |
|
|
static void analog_init_device(struct analog_port *port, struct analog *analog, int index)
|
416 |
|
|
{
|
417 |
|
|
int i, j, t, v, w, x, y, z;
|
418 |
|
|
|
419 |
|
|
analog_name(analog);
|
420 |
|
|
|
421 |
|
|
analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
|
422 |
|
|
|
423 |
|
|
analog->dev.name = analog->name;
|
424 |
|
|
analog->dev.idbus = BUS_GAMEPORT;
|
425 |
|
|
analog->dev.idvendor = GAMEPORT_ID_VENDOR_ANALOG;
|
426 |
|
|
analog->dev.idproduct = analog->mask >> 4;
|
427 |
|
|
analog->dev.idversion = 0x0100;
|
428 |
|
|
|
429 |
|
|
analog->dev.open = analog_open;
|
430 |
|
|
analog->dev.close = analog_close;
|
431 |
|
|
analog->dev.private = port;
|
432 |
|
|
analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
|
433 |
|
|
|
434 |
|
|
for (i = j = 0; i < 4; i++)
|
435 |
|
|
if (analog->mask & (1 << i)) {
|
436 |
|
|
|
437 |
|
|
t = analog_axes[j];
|
438 |
|
|
x = port->axes[i];
|
439 |
|
|
y = (port->axes[0] + port->axes[1]) >> 1;
|
440 |
|
|
z = y - port->axes[i];
|
441 |
|
|
z = z > 0 ? z : -z;
|
442 |
|
|
v = (x >> 3);
|
443 |
|
|
w = (x >> 3);
|
444 |
|
|
|
445 |
|
|
set_bit(t, analog->dev.absbit);
|
446 |
|
|
|
447 |
|
|
if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
|
448 |
|
|
x = y;
|
449 |
|
|
|
450 |
|
|
if (analog->mask & ANALOG_SAITEK) {
|
451 |
|
|
if (i == 2) x = port->axes[i];
|
452 |
|
|
v = x - (x >> 2);
|
453 |
|
|
w = (x >> 4);
|
454 |
|
|
}
|
455 |
|
|
|
456 |
|
|
analog->dev.absmax[t] = (x << 1) - v;
|
457 |
|
|
analog->dev.absmin[t] = v;
|
458 |
|
|
analog->dev.absfuzz[t] = port->fuzz;
|
459 |
|
|
analog->dev.absflat[t] = w;
|
460 |
|
|
|
461 |
|
|
j++;
|
462 |
|
|
}
|
463 |
|
|
|
464 |
|
|
for (i = j = 0; i < 3; i++)
|
465 |
|
|
if (analog->mask & analog_exts[i])
|
466 |
|
|
for (x = 0; x < 2; x++) {
|
467 |
|
|
t = analog_hats[j++];
|
468 |
|
|
set_bit(t, analog->dev.absbit);
|
469 |
|
|
analog->dev.absmax[t] = 1;
|
470 |
|
|
analog->dev.absmin[t] = -1;
|
471 |
|
|
}
|
472 |
|
|
|
473 |
|
|
for (i = j = 0; i < 4; i++)
|
474 |
|
|
if (analog->mask & (0x10 << i))
|
475 |
|
|
set_bit(analog->buttons[j++], analog->dev.keybit);
|
476 |
|
|
|
477 |
|
|
if (analog->mask & ANALOG_BTNS_CHF)
|
478 |
|
|
for (i = 0; i < 2; i++)
|
479 |
|
|
set_bit(analog->buttons[j++], analog->dev.keybit);
|
480 |
|
|
|
481 |
|
|
if (analog->mask & ANALOG_HBTN_CHF)
|
482 |
|
|
for (i = 0; i < 4; i++)
|
483 |
|
|
set_bit(analog->buttons[j++], analog->dev.keybit);
|
484 |
|
|
|
485 |
|
|
for (i = 0; i < 4; i++)
|
486 |
|
|
if (analog->mask & (ANALOG_BTN_TL << i))
|
487 |
|
|
set_bit(analog_pads[i], analog->dev.keybit);
|
488 |
|
|
|
489 |
|
|
analog_decode(analog, port->axes, port->initial, port->buttons);
|
490 |
|
|
|
491 |
|
|
input_register_device(&analog->dev);
|
492 |
|
|
|
493 |
|
|
printk(KERN_INFO "input%d: %s at gameport%d.%d",
|
494 |
|
|
analog->dev.number, analog->name, port->gameport->number, index);
|
495 |
|
|
|
496 |
|
|
if (port->cooked)
|
497 |
|
|
printk(" [ADC port]\n");
|
498 |
|
|
else
|
499 |
|
|
printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME,
|
500 |
|
|
port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed,
|
501 |
|
|
port->speed > 10000 ? "M" : "k",
|
502 |
|
|
port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000)
|
503 |
|
|
: (port->loop * 1000000) / port->speed);
|
504 |
|
|
}
|
505 |
|
|
|
506 |
|
|
/*
|
507 |
|
|
* analog_init_devices() sets up device-specific values and registers the input devices.
|
508 |
|
|
*/
|
509 |
|
|
|
510 |
|
|
static int analog_init_masks(struct analog_port *port)
|
511 |
|
|
{
|
512 |
|
|
int i;
|
513 |
|
|
struct analog *analog = port->analog;
|
514 |
|
|
int max[4];
|
515 |
|
|
|
516 |
|
|
if (!port->mask)
|
517 |
|
|
return -1;
|
518 |
|
|
|
519 |
|
|
if ((port->mask & 3) != 3 && port->mask != 0xc) {
|
520 |
|
|
printk(KERN_WARNING "analog.c: Unknown joystick device found "
|
521 |
|
|
"(data=%#x, gameport%d), probably not analog joystick.\n",
|
522 |
|
|
port->mask, port->gameport->number);
|
523 |
|
|
return -1;
|
524 |
|
|
}
|
525 |
|
|
|
526 |
|
|
i = port->gameport->number < ANALOG_PORTS ? analog_options[port->gameport->number] : 0xff;
|
527 |
|
|
|
528 |
|
|
analog[0].mask = i & 0xfffff;
|
529 |
|
|
|
530 |
|
|
analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
|
531 |
|
|
| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
|
532 |
|
|
| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
|
533 |
|
|
|
534 |
|
|
analog[0].mask &= ~(ANALOG_HAT2_CHF)
|
535 |
|
|
| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
|
536 |
|
|
|
537 |
|
|
analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
|
538 |
|
|
| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
|
539 |
|
|
| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
|
540 |
|
|
| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
|
541 |
|
|
|
542 |
|
|
analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
|
543 |
|
|
| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
|
544 |
|
|
& ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
|
545 |
|
|
|
546 |
|
|
analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
|
547 |
|
|
|
548 |
|
|
analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
|
549 |
|
|
: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
|
550 |
|
|
|
551 |
|
|
if (port->cooked) {
|
552 |
|
|
|
553 |
|
|
for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
|
554 |
|
|
|
555 |
|
|
if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
|
556 |
|
|
if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
|
557 |
|
|
if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
|
558 |
|
|
if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
|
559 |
|
|
if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
|
560 |
|
|
|
561 |
|
|
gameport_calibrate(port->gameport, port->axes, max);
|
562 |
|
|
}
|
563 |
|
|
|
564 |
|
|
for (i = 0; i < 4; i++)
|
565 |
|
|
port->initial[i] = port->axes[i];
|
566 |
|
|
|
567 |
|
|
return -!(analog[0].mask || analog[1].mask);
|
568 |
|
|
}
|
569 |
|
|
|
570 |
|
|
static int analog_init_port(struct gameport *gameport, struct gameport_dev *dev, struct analog_port *port)
|
571 |
|
|
{
|
572 |
|
|
int i, t, u, v;
|
573 |
|
|
|
574 |
|
|
gameport->private = port;
|
575 |
|
|
port->gameport = gameport;
|
576 |
|
|
init_timer(&port->timer);
|
577 |
|
|
port->timer.data = (long) port;
|
578 |
|
|
port->timer.function = analog_timer;
|
579 |
|
|
|
580 |
|
|
if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) {
|
581 |
|
|
|
582 |
|
|
analog_calibrate_timer(port);
|
583 |
|
|
|
584 |
|
|
gameport_trigger(gameport);
|
585 |
|
|
t = gameport_read(gameport);
|
586 |
|
|
wait_ms(ANALOG_MAX_TIME);
|
587 |
|
|
port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
|
588 |
|
|
port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
|
589 |
|
|
|
590 |
|
|
for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
|
591 |
|
|
if (!analog_cooked_read(port)) break;
|
592 |
|
|
wait_ms(ANALOG_MAX_TIME);
|
593 |
|
|
}
|
594 |
|
|
|
595 |
|
|
u = v = 0;
|
596 |
|
|
|
597 |
|
|
wait_ms(ANALOG_MAX_TIME);
|
598 |
|
|
t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
|
599 |
|
|
gameport_trigger(gameport);
|
600 |
|
|
while ((gameport_read(port->gameport) & port->mask) && (u < t)) u++;
|
601 |
|
|
udelay(ANALOG_SAITEK_DELAY);
|
602 |
|
|
t = gameport_time(gameport, ANALOG_SAITEK_TIME);
|
603 |
|
|
gameport_trigger(gameport);
|
604 |
|
|
while ((gameport_read(port->gameport) & port->mask) && (v < t)) v++;
|
605 |
|
|
|
606 |
|
|
if (v < (u >> 1) && port->gameport->number < ANALOG_PORTS) {
|
607 |
|
|
analog_options[port->gameport->number] |=
|
608 |
|
|
ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
|
609 |
|
|
return 0;
|
610 |
|
|
}
|
611 |
|
|
|
612 |
|
|
gameport_close(gameport);
|
613 |
|
|
}
|
614 |
|
|
|
615 |
|
|
if (!gameport_open(gameport, dev, GAMEPORT_MODE_COOKED)) {
|
616 |
|
|
|
617 |
|
|
for (i = 0; i < ANALOG_INIT_RETRIES; i++)
|
618 |
|
|
if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
|
619 |
|
|
break;
|
620 |
|
|
for (i = 0; i < 4; i++)
|
621 |
|
|
if (port->axes[i] != -1) port->mask |= 1 << i;
|
622 |
|
|
|
623 |
|
|
port->fuzz = gameport->fuzz;
|
624 |
|
|
port->cooked = 1;
|
625 |
|
|
return 0;
|
626 |
|
|
}
|
627 |
|
|
|
628 |
|
|
if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
|
629 |
|
|
return 0;
|
630 |
|
|
|
631 |
|
|
return -1;
|
632 |
|
|
}
|
633 |
|
|
|
634 |
|
|
static void analog_connect(struct gameport *gameport, struct gameport_dev *dev)
|
635 |
|
|
{
|
636 |
|
|
struct analog_port *port;
|
637 |
|
|
int i;
|
638 |
|
|
|
639 |
|
|
if (!(port = kmalloc(sizeof(struct analog_port), GFP_KERNEL)))
|
640 |
|
|
return;
|
641 |
|
|
memset(port, 0, sizeof(struct analog_port));
|
642 |
|
|
|
643 |
|
|
if (analog_init_port(gameport, dev, port)) {
|
644 |
|
|
kfree(port);
|
645 |
|
|
return;
|
646 |
|
|
}
|
647 |
|
|
|
648 |
|
|
if (analog_init_masks(port)) {
|
649 |
|
|
gameport_close(gameport);
|
650 |
|
|
kfree(port);
|
651 |
|
|
return;
|
652 |
|
|
}
|
653 |
|
|
|
654 |
|
|
for (i = 0; i < 2; i++)
|
655 |
|
|
if (port->analog[i].mask)
|
656 |
|
|
analog_init_device(port, port->analog + i, i);
|
657 |
|
|
}
|
658 |
|
|
|
659 |
|
|
static void analog_disconnect(struct gameport *gameport)
|
660 |
|
|
{
|
661 |
|
|
int i;
|
662 |
|
|
|
663 |
|
|
struct analog_port *port = gameport->private;
|
664 |
|
|
for (i = 0; i < 2; i++)
|
665 |
|
|
if (port->analog[i].mask)
|
666 |
|
|
input_unregister_device(&port->analog[i].dev);
|
667 |
|
|
gameport_close(gameport);
|
668 |
|
|
printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on gameport%d failed\n",
|
669 |
|
|
port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
|
670 |
|
|
port->gameport->number);
|
671 |
|
|
kfree(port);
|
672 |
|
|
}
|
673 |
|
|
|
674 |
|
|
struct analog_types {
|
675 |
|
|
char *name;
|
676 |
|
|
int value;
|
677 |
|
|
};
|
678 |
|
|
|
679 |
|
|
struct analog_types analog_types[] = {
|
680 |
|
|
{ "none", 0x00000000 },
|
681 |
|
|
{ "auto", 0x000000ff },
|
682 |
|
|
{ "2btn", 0x0000003f },
|
683 |
|
|
{ "y-joy", 0x0cc00033 },
|
684 |
|
|
{ "y-pad", 0x8cc80033 },
|
685 |
|
|
{ "fcs", 0x000008f7 },
|
686 |
|
|
{ "chf", 0x000002ff },
|
687 |
|
|
{ "fullchf", 0x000007ff },
|
688 |
|
|
{ "gamepad", 0x000830f3 },
|
689 |
|
|
{ "gamepad8", 0x0008f0f3 },
|
690 |
|
|
{ NULL, 0 }
|
691 |
|
|
};
|
692 |
|
|
|
693 |
|
|
static void analog_parse_options(void)
|
694 |
|
|
{
|
695 |
|
|
int i, j;
|
696 |
|
|
char *end;
|
697 |
|
|
|
698 |
|
|
for (i = 0; i < ANALOG_PORTS && js[i]; i++) {
|
699 |
|
|
|
700 |
|
|
for (j = 0; analog_types[j].name; j++)
|
701 |
|
|
if (!strcmp(analog_types[j].name, js[i])) {
|
702 |
|
|
analog_options[i] = analog_types[j].value;
|
703 |
|
|
break;
|
704 |
|
|
}
|
705 |
|
|
if (analog_types[j].name) continue;
|
706 |
|
|
|
707 |
|
|
analog_options[i] = simple_strtoul(js[i], &end, 0);
|
708 |
|
|
if (end != js[i]) continue;
|
709 |
|
|
|
710 |
|
|
analog_options[i] = 0xff;
|
711 |
|
|
if (!strlen(js[i])) continue;
|
712 |
|
|
|
713 |
|
|
printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
|
714 |
|
|
}
|
715 |
|
|
|
716 |
|
|
for (; i < ANALOG_PORTS; i++)
|
717 |
|
|
analog_options[i] = 0xff;
|
718 |
|
|
}
|
719 |
|
|
|
720 |
|
|
/*
|
721 |
|
|
* The gameport device structure.
|
722 |
|
|
*/
|
723 |
|
|
|
724 |
|
|
static struct gameport_dev analog_dev = {
|
725 |
|
|
connect: analog_connect,
|
726 |
|
|
disconnect: analog_disconnect,
|
727 |
|
|
};
|
728 |
|
|
|
729 |
|
|
#ifndef MODULE
|
730 |
|
|
static int __init analog_setup(char *str)
|
731 |
|
|
{
|
732 |
|
|
char *s = str;
|
733 |
|
|
int i = 0;
|
734 |
|
|
|
735 |
|
|
if (!str || !*str) return 0;
|
736 |
|
|
|
737 |
|
|
while ((str = s) && (i < ANALOG_PORTS)) {
|
738 |
|
|
if ((s = strchr(str,','))) *s++ = 0;
|
739 |
|
|
js[i++] = str;
|
740 |
|
|
}
|
741 |
|
|
|
742 |
|
|
return 1;
|
743 |
|
|
}
|
744 |
|
|
__setup("js=", analog_setup);
|
745 |
|
|
#endif
|
746 |
|
|
|
747 |
|
|
int __init analog_init(void)
|
748 |
|
|
{
|
749 |
|
|
analog_parse_options();
|
750 |
|
|
gameport_register_device(&analog_dev);
|
751 |
|
|
return 0;
|
752 |
|
|
}
|
753 |
|
|
|
754 |
|
|
void __exit analog_exit(void)
|
755 |
|
|
{
|
756 |
|
|
gameport_unregister_device(&analog_dev);
|
757 |
|
|
}
|
758 |
|
|
|
759 |
|
|
module_init(analog_init);
|
760 |
|
|
module_exit(analog_exit);
|