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[/] [or1k/] [trunk/] [linux/] [linux-2.4/] [drivers/] [char/] [joystick/] [interact.c] - Blame information for rev 1275

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1 1275 phoenix
/*
2
 * $Id: interact.c,v 1.1.1.1 2004-04-15 02:03:32 phoenix Exp $
3
 *
4
 *  Copyright (c) 2000 Vojtech Pavlik
5
 *
6
 *  Based on the work of:
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 *      Toby Deshane
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 *
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 *  Sponsored by SuSE
10
 */
11
 
12
/*
13
 * InterAct digital gamepad/joystick driver for Linux
14
 */
15
 
16
/*
17
 * This program is free software; you can redistribute it and/or modify
18
 * it under the terms of the GNU General Public License as published by
19
 * the Free Software Foundation; either version 2 of the License, or
20
 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
23
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
24
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
26
 *
27
 * You should have received a copy of the GNU General Public License
28
 * along with this program; if not, write to the Free Software
29
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
30
 *
31
 * Should you need to contact me, the author, you can do so either by
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 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
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 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
34
 */
35
 
36
#include <linux/kernel.h>
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#include <linux/slab.h>
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#include <linux/module.h>
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#include <linux/delay.h>
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#include <linux/init.h>
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#include <linux/gameport.h>
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#include <linux/input.h>
43
 
44
#define INTERACT_MAX_START      400     /* 400 us */
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#define INTERACT_MAX_STROBE     40      /* 40 us */
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#define INTERACT_MAX_LENGTH     32      /* 32 bits */
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#define INTERACT_REFRESH_TIME   HZ/50   /* 20 ms */
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49
#define INTERACT_TYPE_HHFX      0        /* HammerHead/FX */
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#define INTERACT_TYPE_PP8D      1       /* ProPad 8 */
51
 
52
struct interact {
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        struct gameport *gameport;
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        struct input_dev dev;
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        struct timer_list timer;
56
        int used;
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        int bads;
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        int reads;
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        unsigned char type;
60
        unsigned char length;
61
};
62
 
63
static short interact_abs_hhfx[] =
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        { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
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static short interact_abs_pp8d[] =
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        { ABS_X, ABS_Y, -1 };
67
 
68
static short interact_btn_hhfx[] =
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        { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
70
static short interact_btn_pp8d[] =
71
        { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
72
 
73
struct interact_type {
74
        int id;
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        short *abs;
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        short *btn;
77
        char *name;
78
        unsigned char length;
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        unsigned char b8;
80
};
81
 
82
static struct interact_type interact_type[] = {
83
        { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX",    32, 4 },
84
        { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
85
        { 0 }};
86
 
87
/*
88
 * interact_read_packet() reads and InterAct joystick data.
89
 */
90
 
91
static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
92
{
93
        unsigned long flags;
94
        unsigned char u, v;
95
        unsigned int t, s;
96
        int i;
97
 
98
        i = 0;
99
        data[0] = data[1] = data[2] = 0;
100
        t = gameport_time(gameport, INTERACT_MAX_START);
101
        s = gameport_time(gameport, INTERACT_MAX_STROBE);
102
 
103
        __save_flags(flags);
104
        __cli();
105
        gameport_trigger(gameport);
106
        v = gameport_read(gameport);
107
 
108
        while (t > 0 && i < length) {
109
                t--;
110
                u = v; v = gameport_read(gameport);
111
                if (v & ~u & 0x40) {
112
                        data[0] = (data[0] << 1) | ((v >> 4) & 1);
113
                        data[1] = (data[1] << 1) | ((v >> 5) & 1);
114
                        data[2] = (data[2] << 1) | ((v >> 7) & 1);
115
                        i++;
116
                        t = s;
117
                }
118
        }
119
 
120
        __restore_flags(flags);
121
 
122
        return i;
123
}
124
 
125
/*
126
 * interact_timer() reads and analyzes InterAct joystick data.
127
 */
128
 
129
static void interact_timer(unsigned long private)
130
{
131
        struct interact *interact = (struct interact *) private;
132
        struct input_dev *dev = &interact->dev;
133
        u32 data[3];
134
        int i;
135
 
136
        interact->reads++;
137
 
138
        if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
139
                interact->bads++;
140
        } else
141
 
142
        for (i = 0; i < 3; i++)
143
                data[i] <<= INTERACT_MAX_LENGTH - interact->length;
144
 
145
        switch (interact->type) {
146
 
147
                case INTERACT_TYPE_HHFX:
148
 
149
                        for (i = 0; i < 4; i++)
150
                                input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
151
 
152
                        for (i = 0; i < 2; i++)
153
                                input_report_abs(dev, ABS_HAT0Y - i,
154
                                        ((data[1] >> ((i << 1) + 17)) & 1)  - ((data[1] >> ((i << 1) + 16)) & 1));
155
 
156
                        for (i = 0; i < 8; i++)
157
                                input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
158
 
159
                        for (i = 0; i < 4; i++)
160
                                input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
161
 
162
                        break;
163
 
164
                case INTERACT_TYPE_PP8D:
165
 
166
                        for (i = 0; i < 2; i++)
167
                                input_report_abs(dev, interact_abs_pp8d[i],
168
                                        ((data[0] >> ((i << 1) + 20)) & 1)  - ((data[0] >> ((i << 1) + 21)) & 1));
169
 
170
                        for (i = 0; i < 8; i++)
171
                                input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
172
 
173
                        break;
174
        }
175
 
176
        mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);
177
 
178
}
179
 
180
/*
181
 * interact_open() is a callback from the input open routine.
182
 */
183
 
184
static int interact_open(struct input_dev *dev)
185
{
186
        struct interact *interact = dev->private;
187
        if (!interact->used++)
188
                mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);
189
        return 0;
190
}
191
 
192
/*
193
 * interact_close() is a callback from the input close routine.
194
 */
195
 
196
static void interact_close(struct input_dev *dev)
197
{
198
        struct interact *interact = dev->private;
199
        if (!--interact->used)
200
                del_timer(&interact->timer);
201
}
202
 
203
/*
204
 * interact_connect() probes for InterAct joysticks.
205
 */
206
 
207
static void interact_connect(struct gameport *gameport, struct gameport_dev *dev)
208
{
209
        struct interact *interact;
210
        __u32 data[3];
211
        int i, t;
212
 
213
        if (!(interact = kmalloc(sizeof(struct interact), GFP_KERNEL)))
214
                return;
215
        memset(interact, 0, sizeof(struct interact));
216
 
217
        gameport->private = interact;
218
 
219
        interact->gameport = gameport;
220
        init_timer(&interact->timer);
221
        interact->timer.data = (long) interact;
222
        interact->timer.function = interact_timer;
223
 
224
        if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
225
                goto fail1;
226
 
227
        i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
228
 
229
        if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
230
                goto fail2;
231
        }
232
 
233
        for (i = 0; interact_type[i].length; i++)
234
                if (interact_type[i].id == (data[2] >> 16))
235
                        break;
236
 
237
        if (!interact_type[i].length) {
238
                printk(KERN_WARNING "interact.c: Unknown joystick on gameport%d. [len %d d0 %08x d1 %08x i2 %08x]\n",
239
                        gameport->number, i, data[0], data[1], data[2]);
240
                goto fail2;
241
        }
242
 
243
        interact->type = i;
244
        interact->length = interact_type[i].length;
245
 
246
        interact->dev.private = interact;
247
        interact->dev.open = interact_open;
248
        interact->dev.close = interact_close;
249
 
250
        interact->dev.name = interact_type[i].name;
251
        interact->dev.idbus = BUS_GAMEPORT;
252
        interact->dev.idvendor = GAMEPORT_ID_VENDOR_INTERACT;
253
        interact->dev.idproduct = interact_type[i].id;
254
        interact->dev.idversion = 0x0100;
255
 
256
        interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
257
 
258
        for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
259
                set_bit(t, interact->dev.absbit);
260
                if (i < interact_type[interact->type].b8) {
261
                        interact->dev.absmin[t] = 0;
262
                        interact->dev.absmax[t] = 255;
263
                } else {
264
                        interact->dev.absmin[t] = -1;
265
                        interact->dev.absmax[t] = 1;
266
                }
267
        }
268
 
269
        for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
270
                set_bit(t, interact->dev.keybit);
271
 
272
        input_register_device(&interact->dev);
273
        printk(KERN_INFO "input%d: %s on gameport%d.0\n",
274
                interact->dev.number, interact_type[interact->type].name, gameport->number);
275
 
276
        return;
277
fail2:  gameport_close(gameport);
278
fail1:  kfree(interact);
279
}
280
 
281
static void interact_disconnect(struct gameport *gameport)
282
{
283
        struct interact *interact = gameport->private;
284
        input_unregister_device(&interact->dev);
285
        gameport_close(gameport);
286
        kfree(interact);
287
}
288
 
289
static struct gameport_dev interact_dev = {
290
        connect:        interact_connect,
291
        disconnect:     interact_disconnect,
292
};
293
 
294
int __init interact_init(void)
295
{
296
        gameport_register_device(&interact_dev);
297
        return 0;
298
}
299
 
300
void __exit interact_exit(void)
301
{
302
        gameport_unregister_device(&interact_dev);
303
}
304
 
305
module_init(interact_init);
306
module_exit(interact_exit);
307
 
308
MODULE_LICENSE("GPL");

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