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[/] [or1k/] [trunk/] [linux/] [linux-2.4/] [drivers/] [char/] [joystick/] [ns558.c] - Blame information for rev 1765

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Line No. Rev Author Line
1 1275 phoenix
/*
2
 * $Id: ns558.c,v 1.1.1.1 2004-04-15 02:03:26 phoenix Exp $
3
 *
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 *  Copyright (c) 1999-2001 Vojtech Pavlik
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 *  Copyright (c) 1999 Brian Gerst
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 *
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 *  Sponsored by SuSE
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 */
9
 
10
/*
11
 * NS558 based standard IBM game port driver for Linux
12
 */
13
 
14
/*
15
 * This program is free software; you can redistribute it and/or modify
16
 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
21
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
22
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
23
 * GNU General Public License for more details.
24
 *
25
 * You should have received a copy of the GNU General Public License
26
 * along with this program; if not, write to the Free Software
27
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28
 *
29
 * Should you need to contact me, the author, you can do so either by
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 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
32
 */
33
 
34
#include <asm/io.h>
35
 
36
#include <linux/module.h>
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#include <linux/ioport.h>
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#include <linux/config.h>
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#include <linux/init.h>
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#include <linux/gameport.h>
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#include <linux/slab.h>
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#include <linux/isapnp.h>
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_LICENSE("GPL");
46
 
47
#define NS558_ISA       1
48
#define NS558_PNP       2
49
 
50
static int ns558_isa_portlist[] = { 0x200, 0x201, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
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                                    0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
52
 
53
struct ns558 {
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        int type;
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        int size;
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        struct pci_dev *dev;
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        struct ns558 *next;
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        struct gameport gameport;
59
};
60
 
61
static struct ns558 *ns558;
62
 
63
/*
64
 * ns558_isa_probe() tries to find an isa gameport at the
65
 * specified address, and also checks for mirrors.
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 * A joystick must be attached for this to work.
67
 */
68
 
69
static struct ns558* ns558_isa_probe(int io, struct ns558 *next)
70
{
71
        int i, j, b;
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        unsigned char c, u, v;
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        struct ns558 *port;
74
 
75
/*
76
 * No one should be using this address.
77
 */
78
 
79
        if (check_region(io, 1))
80
                return next;
81
 
82
/*
83
 * We must not be able to write arbitrary values to the port.
84
 * The lower two axis bits must be 1 after a write.
85
 */
86
 
87
        c = inb(io);
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        outb(~c & ~3, io);
89
        if (~(u = v = inb(io)) & 3) {
90
                outb(c, io);
91
                return next;
92
        }
93
/*
94
 * After a trigger, there must be at least some bits changing.
95
 */
96
 
97
        for (i = 0; i < 1000; i++) v &= inb(io);
98
 
99
        if (u == v) {
100
                outb(c, io);
101
                return next;
102
        }
103
        wait_ms(3);
104
/*
105
 * After some time (4ms) the axes shouldn't change anymore.
106
 */
107
 
108
        u = inb(io);
109
        for (i = 0; i < 1000; i++)
110
                if ((u ^ inb(io)) & 0xf) {
111
                        outb(c, io);
112
                        return next;
113
                }
114
/*
115
 * And now find the number of mirrors of the port.
116
 */
117
 
118
        for (i = 1; i < 5; i++) {
119
 
120
                if (check_region(io & (-1 << i), (1 << i)))     /* Don't disturb anyone */
121
                        break;
122
 
123
                outb(0xff, io & (-1 << i));
124
                for (j = b = 0; j < 1000; j++)
125
                        if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
126
                wait_ms(3);
127
 
128
                if (b > 300)                                    /* We allow 30% difference */
129
                        break;
130
        }
131
 
132
        i--;
133
 
134
        if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) {
135
                printk(KERN_ERR "ns558: Memory allocation failed.\n");
136
                return next;
137
        }
138
        memset(port, 0, sizeof(struct ns558));
139
 
140
        port->next = next;
141
        port->type = NS558_ISA;
142
        port->size = (1 << i);
143
        port->gameport.io = io & (-1 << i);
144
 
145
        request_region(port->gameport.io, (1 << i), "ns558-isa");
146
 
147
        gameport_register_port(&port->gameport);
148
 
149
        printk(KERN_INFO "gameport%d: NS558 ISA at %#x", port->gameport.number, port->gameport.io);
150
        if (port->size > 1) printk(" size %d", port->size);
151
        printk(" speed %d kHz\n", port->gameport.speed);
152
 
153
        return port;
154
}
155
 
156
#if defined(CONFIG_ISAPNP) || (defined(CONFIG_ISAPNP_MODULE) && defined(MODULE))
157
#define NSS558_ISAPNP
158
#endif
159
 
160
#ifdef NSS558_ISAPNP
161
 
162
static struct isapnp_device_id pnp_devids[] = {
163
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('@','P','@'), ISAPNP_DEVICE(0x0001), 0 },
164
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('@','P','@'), ISAPNP_DEVICE(0x2001), 0 },
165
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('C','T','L'), ISAPNP_DEVICE(0x7001), 0 },
166
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('C','T','L'), ISAPNP_DEVICE(0x7002), 0 },
167
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('C','S','C'), ISAPNP_DEVICE(0x0010), 0 },
168
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('C','S','C'), ISAPNP_DEVICE(0x0110), 0 },
169
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('C','S','C'), ISAPNP_DEVICE(0x0b35), 0 },
170
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('C','S','C'), ISAPNP_DEVICE(0x0010), 0 },
171
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('C','S','C'), ISAPNP_DEVICE(0x0110), 0 },
172
        { ISAPNP_ANY_ID, ISAPNP_ANY_ID, ISAPNP_VENDOR('P','N','P'), ISAPNP_DEVICE(0xb02f), 0 },
173
        { 0, },
174
};
175
 
176
MODULE_DEVICE_TABLE(isapnp, pnp_devids);
177
 
178
static struct ns558* ns558_pnp_probe(struct pci_dev *dev, struct ns558 *next)
179
{
180
        int ioport, iolen;
181
        struct ns558 *port;
182
 
183
        if (dev->prepare && dev->prepare(dev) < 0)
184
                return next;
185
 
186
        if (!(dev->resource[0].flags & IORESOURCE_IO)) {
187
                printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
188
                return next;
189
        }
190
 
191
        if (dev->activate && dev->activate(dev) < 0) {
192
                printk(KERN_ERR "ns558: PnP resource allocation failed\n");
193
                return next;
194
        }
195
 
196
        ioport = pci_resource_start(dev, 0);
197
        iolen = pci_resource_len(dev, 0);
198
 
199
        if (!request_region(ioport, iolen, "ns558-pnp"))
200
                goto deactivate;
201
 
202
        if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) {
203
                printk(KERN_ERR "ns558: Memory allocation failed.\n");
204
                goto deactivate;
205
        }
206
        memset(port, 0, sizeof(struct ns558));
207
 
208
        port->next = next;
209
        port->type = NS558_PNP;
210
        port->gameport.io = ioport;
211
        port->size = iolen;
212
        port->dev = dev;
213
 
214
        gameport_register_port(&port->gameport);
215
 
216
        printk(KERN_INFO "gameport%d: NS558 PnP at %#x", port->gameport.number, port->gameport.io);
217
        if (iolen > 1) printk(" size %d", iolen);
218
        printk(" speed %d kHz\n", port->gameport.speed);
219
 
220
        return port;
221
 
222
deactivate:
223
        if (dev->deactivate)
224
                dev->deactivate(dev);
225
        return next;
226
}
227
#endif
228
 
229
int __init ns558_init(void)
230
{
231
        int i = 0;
232
#ifdef NSS558_ISAPNP
233
        struct isapnp_device_id *devid;
234
        struct pci_dev *dev = NULL;
235
#endif
236
 
237
/*
238
 * Probe for ISA ports.
239
 */
240
 
241
        while (ns558_isa_portlist[i])
242
                ns558 = ns558_isa_probe(ns558_isa_portlist[i++], ns558);
243
 
244
/*
245
 * Probe for PnP ports.
246
 */
247
 
248
#ifdef NSS558_ISAPNP
249
        for (devid = pnp_devids; devid->vendor; devid++) {
250
                while ((dev = isapnp_find_dev(NULL, devid->vendor, devid->function, dev))) {
251
                        ns558 = ns558_pnp_probe(dev, ns558);
252
                }
253
        }
254
#endif
255
 
256
        return ns558 ? 0 : -ENODEV;
257
}
258
 
259
void __exit ns558_exit(void)
260
{
261
        struct ns558 *next, *port = ns558;
262
 
263
        while (port) {
264
                gameport_unregister_port(&port->gameport);
265
                switch (port->type) {
266
 
267
#ifdef NSS558_ISAPNP
268
                        case NS558_PNP:
269
                                if (port->dev->deactivate)
270
                                        port->dev->deactivate(port->dev);
271
                                /* fall through */
272
#endif
273
 
274
                        case NS558_ISA:
275
                                release_region(port->gameport.io, port->size);
276
                                break;
277
 
278
                        default:
279
                                break;
280
                }
281
 
282
                next = port->next;
283
                kfree(port);
284
                port = next;
285
        }
286
}
287
 
288
module_init(ns558_init);
289
module_exit(ns558_exit);

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