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1275 |
phoenix |
/*
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* $Id: sidewinder.c,v 1.1.1.1 2004-04-15 02:03:28 phoenix Exp $
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*
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* Copyright (c) 1998-2001 Vojtech Pavlik
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*
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* Sponsored by SuSE
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*/
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/*
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* Microsoft SideWinder joystick family driver for Linux
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*/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Should you need to contact me, the author, you can do so either by
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* e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
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* Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
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*/
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#include <linux/delay.h>
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#include <linux/kernel.h>
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#include <linux/module.h>
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#include <linux/slab.h>
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#include <linux/init.h>
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#include <linux/input.h>
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#include <linux/gameport.h>
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/*
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* These are really magic values. Changing them can make a problem go away,
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* as well as break everything.
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*/
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#undef SW_DEBUG
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#define SW_START 400 /* The time we wait for the first bit [400 us] */
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#define SW_STROBE 45 /* Max time per bit [45 us] */
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#define SW_TIMEOUT 4000 /* Wait for everything to settle [4 ms] */
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#define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */
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#define SW_END 8 /* Number of bits before end of packet to kick */
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#define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */
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#define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */
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#define SW_OK 64 /* Number of packet read successes to switch optimization back on */
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#define SW_LENGTH 512 /* Max number of bits in a packet */
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#define SW_REFRESH HZ/50 /* Time to wait between updates of joystick data [20 ms] */
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#ifdef SW_DEBUG
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#define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
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#else
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#define dbg(format, arg...) do {} while (0)
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#endif
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/*
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* SideWinder joystick types ...
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*/
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#define SW_ID_3DP 0
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#define SW_ID_GP 1
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#define SW_ID_PP 2
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#define SW_ID_FFP 3
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#define SW_ID_FSP 4
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#define SW_ID_FFW 5
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/*
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* Names, buttons, axes ...
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*/
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static char *sw_name[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
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"Force Feedback Wheel" };
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static char sw_abs[][7] = {
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{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
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{ ABS_X, ABS_Y },
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{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
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{ ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
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{ ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
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{ ABS_RX, ABS_RUDDER, ABS_THROTTLE }};
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static char sw_bit[][7] = {
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{ 10, 10, 9, 10, 1, 1 },
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{ 1, 1 },
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{ 10, 10, 6, 7, 1, 1 },
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{ 10, 10, 6, 7, 1, 1 },
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{ 10, 10, 6, 1, 1 },
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{ 10, 7, 7, 1, 1 }};
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static short sw_btn[][12] = {
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{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
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{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
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{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
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{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
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{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
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{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
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static struct {
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int x;
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int y;
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} sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
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struct sw {
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struct gameport *gameport;
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struct timer_list timer;
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struct input_dev dev[4];
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char name[64];
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int length;
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int type;
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int bits;
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int number;
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int fail;
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int ok;
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int reads;
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int bads;
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int used;
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};
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/*
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* sw_read_packet() is a function which reads either a data packet, or an
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* identification packet from a SideWinder joystick. The protocol is very,
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* very, very braindamaged. Microsoft patented it in US patent #5628686.
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*/
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static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
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{
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unsigned long flags;
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int timeout, bitout, sched, i, kick, start, strobe;
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unsigned char pending, u, v;
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i = -id; /* Don't care about data, only want ID */
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timeout = id ? gameport_time(gameport, SW_TIMEOUT) : 0; /* Set up global timeout for ID packet */
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kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */
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start = gameport_time(gameport, SW_START);
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strobe = gameport_time(gameport, SW_STROBE);
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bitout = start;
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pending = 0;
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sched = 0;
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__save_flags(flags); /* Quiet, please */
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__cli();
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gameport_trigger(gameport); /* Trigger */
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v = gameport_read(gameport);
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do {
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bitout--;
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u = v;
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v = gameport_read(gameport);
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} while (!(~v & u & 0x10) && (bitout > 0)); /* Wait for first falling edge on clock */
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if (bitout > 0) bitout = strobe; /* Extend time if not timed out */
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while ((timeout > 0 || bitout > 0) && (i < length)) {
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timeout--;
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bitout--; /* Decrement timers */
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sched--;
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u = v;
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v = gameport_read(gameport);
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if ((~u & v & 0x10) && (bitout > 0)) { /* Rising edge on clock - data bit */
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if (i >= 0) /* Want this data */
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buf[i] = v >> 5; /* Store it */
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i++; /* Advance index */
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bitout = strobe; /* Extend timeout for next bit */
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}
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if (kick && (~v & u & 0x01)) { /* Falling edge on axis 0 */
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sched = kick; /* Schedule second trigger */
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kick = 0; /* Don't schedule next time on falling edge */
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pending = 1; /* Mark schedule */
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}
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if (pending && sched < 0 && (i > -SW_END)) { /* Second trigger time */
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gameport_trigger(gameport); /* Trigger */
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bitout = start; /* Long bit timeout */
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pending = 0; /* Unmark schedule */
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timeout = 0; /* Switch from global to bit timeouts */
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}
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}
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__restore_flags(flags); /* Done - relax */
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#ifdef SW_DEBUG
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{
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int j;
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printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
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for (j = 0; j < i; j++) printk("%d", buf[j]);
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printk("]\n");
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}
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#endif
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return i;
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}
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/*
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* sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
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* Parameter 'pos' is bit number inside packet where to start at, 'num' is number
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* of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
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* is number of bits per triplet.
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*/
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#define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
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static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
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{
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__u64 data = 0;
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int tri = pos % bits; /* Start position */
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int i = pos / bits;
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int bit = 0;
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while (num--) {
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data |= (__u64)((buf[i] >> tri++) & 1) << bit++; /* Transfer bit */
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if (tri == bits) {
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i++; /* Next triplet */
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tri = 0;
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}
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}
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return data;
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}
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/*
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* sw_init_digital() initializes a SideWinder 3D Pro joystick
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* into digital mode.
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*/
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239 |
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static void sw_init_digital(struct gameport *gameport)
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{
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int seq[] = { 140, 140+725, 140+300, 0 };
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unsigned long flags;
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int i, t;
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__save_flags(flags);
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__cli();
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i = 0;
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do {
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gameport_trigger(gameport); /* Trigger */
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t = gameport_time(gameport, SW_TIMEOUT);
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while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */
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udelay(seq[i]); /* Delay magic time */
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} while (seq[++i]);
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gameport_trigger(gameport); /* Last trigger */
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__restore_flags(flags);
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}
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260 |
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261 |
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/*
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262 |
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* sw_parity() computes parity of __u64
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*/
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264 |
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265 |
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static int sw_parity(__u64 t)
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{
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267 |
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int x = t ^ (t >> 32);
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x ^= x >> 16;
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x ^= x >> 8;
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x ^= x >> 4;
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x ^= x >> 2;
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x ^= x >> 1;
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return x & 1;
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}
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275 |
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276 |
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/*
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277 |
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* sw_ccheck() checks synchronization bits and computes checksum of nibbles.
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278 |
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*/
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279 |
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280 |
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static int sw_check(__u64 t)
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281 |
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{
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282 |
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unsigned char sum = 0;
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283 |
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284 |
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if ((t & 0x8080808080808080ULL) ^ 0x80) /* Sync */
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285 |
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return -1;
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286 |
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|
287 |
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while (t) { /* Sum */
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288 |
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sum += t & 0xf;
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289 |
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t >>= 4;
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290 |
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}
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291 |
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292 |
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return sum & 0xf;
|
293 |
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}
|
294 |
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|
295 |
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/*
|
296 |
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* sw_parse() analyzes SideWinder joystick data, and writes the results into
|
297 |
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* the axes and buttons arrays.
|
298 |
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*/
|
299 |
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|
300 |
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static int sw_parse(unsigned char *buf, struct sw *sw)
|
301 |
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{
|
302 |
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int hat, i, j;
|
303 |
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struct input_dev *dev = sw->dev;
|
304 |
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|
305 |
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switch (sw->type) {
|
306 |
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|
307 |
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case SW_ID_3DP:
|
308 |
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|
309 |
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if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) return -1;
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310 |
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311 |
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input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7));
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312 |
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input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7));
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313 |
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input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7));
|
314 |
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input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
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315 |
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|
316 |
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input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
|
317 |
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input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
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318 |
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|
319 |
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for (j = 0; j < 7; j++)
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320 |
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input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
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321 |
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322 |
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input_report_key(dev, BTN_BASE4, !GB(38,1));
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323 |
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input_report_key(dev, BTN_BASE5, !GB(37,1));
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324 |
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325 |
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return 0;
|
326 |
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|
327 |
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case SW_ID_GP:
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328 |
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329 |
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for (i = 0; i < sw->number; i ++) {
|
330 |
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331 |
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if (sw_parity(GB(i*15,15))) return -1;
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332 |
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333 |
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input_report_abs(dev + i, ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
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334 |
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input_report_abs(dev + i, ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
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335 |
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336 |
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for (j = 0; j < 10; j++)
|
337 |
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input_report_key(dev + i, sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
|
338 |
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}
|
339 |
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|
340 |
|
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return 0;
|
341 |
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|
342 |
|
|
case SW_ID_PP:
|
343 |
|
|
case SW_ID_FFP:
|
344 |
|
|
|
345 |
|
|
if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) return -1;
|
346 |
|
|
|
347 |
|
|
input_report_abs(dev, ABS_X, GB( 9,10));
|
348 |
|
|
input_report_abs(dev, ABS_Y, GB(19,10));
|
349 |
|
|
input_report_abs(dev, ABS_RZ, GB(36, 6));
|
350 |
|
|
input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
|
351 |
|
|
|
352 |
|
|
input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
|
353 |
|
|
input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
|
354 |
|
|
|
355 |
|
|
for (j = 0; j < 9; j++)
|
356 |
|
|
input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
|
357 |
|
|
|
358 |
|
|
return 0;
|
359 |
|
|
|
360 |
|
|
case SW_ID_FSP:
|
361 |
|
|
|
362 |
|
|
if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) return -1;
|
363 |
|
|
|
364 |
|
|
input_report_abs(dev, ABS_X, GB( 0,10));
|
365 |
|
|
input_report_abs(dev, ABS_Y, GB(16,10));
|
366 |
|
|
input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
|
367 |
|
|
|
368 |
|
|
input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
|
369 |
|
|
input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
|
370 |
|
|
|
371 |
|
|
for (j = 0; j < 6; j++)
|
372 |
|
|
input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
|
373 |
|
|
|
374 |
|
|
input_report_key(dev, BTN_TR, GB(26,1));
|
375 |
|
|
input_report_key(dev, BTN_START, GB(27,1));
|
376 |
|
|
input_report_key(dev, BTN_MODE, GB(38,1));
|
377 |
|
|
input_report_key(dev, BTN_SELECT, GB(39,1));
|
378 |
|
|
|
379 |
|
|
return 0;
|
380 |
|
|
|
381 |
|
|
case SW_ID_FFW:
|
382 |
|
|
|
383 |
|
|
if (!sw_parity(GB(0,33))) return -1;
|
384 |
|
|
|
385 |
|
|
input_report_abs(dev, ABS_RX, GB( 0,10));
|
386 |
|
|
input_report_abs(dev, ABS_RUDDER, GB(10, 6));
|
387 |
|
|
input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
|
388 |
|
|
|
389 |
|
|
for (j = 0; j < 8; j++)
|
390 |
|
|
input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
|
391 |
|
|
|
392 |
|
|
return 0;
|
393 |
|
|
}
|
394 |
|
|
|
395 |
|
|
return -1;
|
396 |
|
|
}
|
397 |
|
|
|
398 |
|
|
/*
|
399 |
|
|
* sw_read() reads SideWinder joystick data, and reinitializes
|
400 |
|
|
* the joystick in case of persistent problems. This is the function that is
|
401 |
|
|
* called from the generic code to poll the joystick.
|
402 |
|
|
*/
|
403 |
|
|
|
404 |
|
|
static int sw_read(struct sw *sw)
|
405 |
|
|
{
|
406 |
|
|
unsigned char buf[SW_LENGTH];
|
407 |
|
|
int i;
|
408 |
|
|
|
409 |
|
|
i = sw_read_packet(sw->gameport, buf, sw->length, 0);
|
410 |
|
|
|
411 |
|
|
if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) { /* Broken packet, try to fix */
|
412 |
|
|
|
413 |
|
|
if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) { /* Last init failed, 1 bit mode */
|
414 |
|
|
printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on gameport%d"
|
415 |
|
|
" - going to reinitialize.\n", sw->gameport->number);
|
416 |
|
|
sw->fail = SW_FAIL; /* Reinitialize */
|
417 |
|
|
i = 128; /* Bogus value */
|
418 |
|
|
}
|
419 |
|
|
|
420 |
|
|
if (i < 66 && GB(0,64) == GB(i*3-66,64)) /* 1 == 3 */
|
421 |
|
|
i = 66; /* Everything is fine */
|
422 |
|
|
|
423 |
|
|
if (i < 66 && GB(0,64) == GB(66,64)) /* 1 == 2 */
|
424 |
|
|
i = 66; /* Everything is fine */
|
425 |
|
|
|
426 |
|
|
if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) { /* 2 == 3 */
|
427 |
|
|
memmove(buf, buf + i - 22, 22); /* Move data */
|
428 |
|
|
i = 66; /* Carry on */
|
429 |
|
|
}
|
430 |
|
|
}
|
431 |
|
|
|
432 |
|
|
if (i == sw->length && !sw_parse(buf, sw)) { /* Parse data */
|
433 |
|
|
|
434 |
|
|
sw->fail = 0;
|
435 |
|
|
sw->ok++;
|
436 |
|
|
|
437 |
|
|
if (sw->type == SW_ID_3DP && sw->length == 66 /* Many packets OK */
|
438 |
|
|
&& sw->ok > SW_OK) {
|
439 |
|
|
|
440 |
|
|
printk(KERN_INFO "sidewinder.c: No more trouble on gameport%d"
|
441 |
|
|
" - enabling optimization again.\n", sw->gameport->number);
|
442 |
|
|
sw->length = 22;
|
443 |
|
|
}
|
444 |
|
|
|
445 |
|
|
return 0;
|
446 |
|
|
}
|
447 |
|
|
|
448 |
|
|
sw->ok = 0;
|
449 |
|
|
sw->fail++;
|
450 |
|
|
|
451 |
|
|
if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) { /* Consecutive bad packets */
|
452 |
|
|
|
453 |
|
|
printk(KERN_INFO "sidewinder.c: Many bit errors on gameport%d"
|
454 |
|
|
" - disabling optimization.\n", sw->gameport->number);
|
455 |
|
|
sw->length = 66;
|
456 |
|
|
}
|
457 |
|
|
|
458 |
|
|
if (sw->fail < SW_FAIL) return -1; /* Not enough, don't reinitialize yet */
|
459 |
|
|
|
460 |
|
|
printk(KERN_WARNING "sidewinder.c: Too many bit errors on gameport%d"
|
461 |
|
|
" - reinitializing joystick.\n", sw->gameport->number);
|
462 |
|
|
|
463 |
|
|
if (!i && sw->type == SW_ID_3DP) { /* 3D Pro can be in analog mode */
|
464 |
|
|
udelay(3 * SW_TIMEOUT);
|
465 |
|
|
sw_init_digital(sw->gameport);
|
466 |
|
|
}
|
467 |
|
|
|
468 |
|
|
udelay(SW_TIMEOUT);
|
469 |
|
|
i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0); /* Read normal data packet */
|
470 |
|
|
udelay(SW_TIMEOUT);
|
471 |
|
|
sw_read_packet(sw->gameport, buf, SW_LENGTH, i); /* Read ID packet, this initializes the stick */
|
472 |
|
|
|
473 |
|
|
sw->fail = SW_FAIL;
|
474 |
|
|
|
475 |
|
|
return -1;
|
476 |
|
|
}
|
477 |
|
|
|
478 |
|
|
static void sw_timer(unsigned long private)
|
479 |
|
|
{
|
480 |
|
|
struct sw *sw = (void *) private;
|
481 |
|
|
|
482 |
|
|
sw->reads++;
|
483 |
|
|
if (sw_read(sw)) sw->bads++;
|
484 |
|
|
mod_timer(&sw->timer, jiffies + SW_REFRESH);
|
485 |
|
|
}
|
486 |
|
|
|
487 |
|
|
static int sw_open(struct input_dev *dev)
|
488 |
|
|
{
|
489 |
|
|
struct sw *sw = dev->private;
|
490 |
|
|
if (!sw->used++)
|
491 |
|
|
mod_timer(&sw->timer, jiffies + SW_REFRESH);
|
492 |
|
|
return 0;
|
493 |
|
|
}
|
494 |
|
|
|
495 |
|
|
static void sw_close(struct input_dev *dev)
|
496 |
|
|
{
|
497 |
|
|
struct sw *sw = dev->private;
|
498 |
|
|
if (!--sw->used)
|
499 |
|
|
del_timer(&sw->timer);
|
500 |
|
|
}
|
501 |
|
|
|
502 |
|
|
/*
|
503 |
|
|
* sw_print_packet() prints the contents of a SideWinder packet.
|
504 |
|
|
*/
|
505 |
|
|
|
506 |
|
|
static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
|
507 |
|
|
{
|
508 |
|
|
int i;
|
509 |
|
|
|
510 |
|
|
printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
|
511 |
|
|
for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
|
512 |
|
|
printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
|
513 |
|
|
printk("]\n");
|
514 |
|
|
}
|
515 |
|
|
|
516 |
|
|
/*
|
517 |
|
|
* sw_3dp_id() translates the 3DP id into a human legible string.
|
518 |
|
|
* Unfortunately I don't know how to do this for the other SW types.
|
519 |
|
|
*/
|
520 |
|
|
|
521 |
|
|
static void sw_3dp_id(unsigned char *buf, char *comment)
|
522 |
|
|
{
|
523 |
|
|
int i;
|
524 |
|
|
char pnp[8], rev[9];
|
525 |
|
|
|
526 |
|
|
for (i = 0; i < 7; i++) /* ASCII PnP ID */
|
527 |
|
|
pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
|
528 |
|
|
|
529 |
|
|
for (i = 0; i < 8; i++) /* ASCII firmware revision */
|
530 |
|
|
rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
|
531 |
|
|
|
532 |
|
|
pnp[7] = rev[8] = 0;
|
533 |
|
|
|
534 |
|
|
sprintf(comment, " [PnP %d.%02d id %s rev %s]",
|
535 |
|
|
(int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */
|
536 |
|
|
sw_get_bits(buf, 16, 6, 1)) / 100,
|
537 |
|
|
(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
|
538 |
|
|
sw_get_bits(buf, 16, 6, 1)) % 100,
|
539 |
|
|
pnp, rev);
|
540 |
|
|
}
|
541 |
|
|
|
542 |
|
|
/*
|
543 |
|
|
* sw_guess_mode() checks the upper two button bits for toggling -
|
544 |
|
|
* indication of that the joystick is in 3-bit mode. This is documented
|
545 |
|
|
* behavior for 3DP ID packet, and for example the FSP does this in
|
546 |
|
|
* normal packets instead. Fun ...
|
547 |
|
|
*/
|
548 |
|
|
|
549 |
|
|
static int sw_guess_mode(unsigned char *buf, int len)
|
550 |
|
|
{
|
551 |
|
|
int i;
|
552 |
|
|
unsigned char xor = 0;
|
553 |
|
|
for (i = 1; i < len; i++) xor |= (buf[i - 1] ^ buf[i]) & 6;
|
554 |
|
|
return !!xor * 2 + 1;
|
555 |
|
|
}
|
556 |
|
|
|
557 |
|
|
/*
|
558 |
|
|
* sw_connect() probes for SideWinder type joysticks.
|
559 |
|
|
*/
|
560 |
|
|
|
561 |
|
|
static void sw_connect(struct gameport *gameport, struct gameport_dev *dev)
|
562 |
|
|
{
|
563 |
|
|
struct sw *sw;
|
564 |
|
|
int i, j, k, l;
|
565 |
|
|
unsigned char buf[SW_LENGTH];
|
566 |
|
|
unsigned char idbuf[SW_LENGTH];
|
567 |
|
|
unsigned char m = 1;
|
568 |
|
|
char comment[40];
|
569 |
|
|
|
570 |
|
|
comment[0] = 0;
|
571 |
|
|
|
572 |
|
|
if (!(sw = kmalloc(sizeof(struct sw), GFP_KERNEL))) return;
|
573 |
|
|
memset(sw, 0, sizeof(struct sw));
|
574 |
|
|
|
575 |
|
|
gameport->private = sw;
|
576 |
|
|
|
577 |
|
|
sw->gameport = gameport;
|
578 |
|
|
init_timer(&sw->timer);
|
579 |
|
|
sw->timer.data = (long) sw;
|
580 |
|
|
sw->timer.function = sw_timer;
|
581 |
|
|
|
582 |
|
|
if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
|
583 |
|
|
goto fail1;
|
584 |
|
|
|
585 |
|
|
dbg("Init 0: Opened gameport %d, io %#x, speed %d",
|
586 |
|
|
gameport->number, gameport->io, gameport->speed);
|
587 |
|
|
|
588 |
|
|
i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read normal packet */
|
589 |
|
|
m |= sw_guess_mode(buf, i); /* Data packet (1-bit) can carry mode info [FSP] */
|
590 |
|
|
udelay(SW_TIMEOUT);
|
591 |
|
|
dbg("Init 1: Mode %d. Length %d.", m , i);
|
592 |
|
|
|
593 |
|
|
if (!i) { /* No data. 3d Pro analog mode? */
|
594 |
|
|
sw_init_digital(gameport); /* Switch to digital */
|
595 |
|
|
udelay(SW_TIMEOUT);
|
596 |
|
|
i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
|
597 |
|
|
udelay(SW_TIMEOUT);
|
598 |
|
|
dbg("Init 1b: Length %d.", i);
|
599 |
|
|
if (!i) goto fail2; /* No data -> FAIL */
|
600 |
|
|
}
|
601 |
|
|
|
602 |
|
|
j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Read ID. This initializes the stick */
|
603 |
|
|
m |= sw_guess_mode(idbuf, j); /* ID packet should carry mode info [3DP] */
|
604 |
|
|
dbg("Init 2: Mode %d. ID Length %d.", m , j);
|
605 |
|
|
|
606 |
|
|
if (!j) { /* Read ID failed. Happens in 1-bit mode on PP */
|
607 |
|
|
udelay(SW_TIMEOUT);
|
608 |
|
|
i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
|
609 |
|
|
dbg("Init 2b: Mode %d. Length %d.", m, i);
|
610 |
|
|
if (!i) goto fail2;
|
611 |
|
|
udelay(SW_TIMEOUT);
|
612 |
|
|
j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Retry reading ID */
|
613 |
|
|
dbg("Init 2c: ID Length %d.", j);
|
614 |
|
|
}
|
615 |
|
|
|
616 |
|
|
sw->type = -1;
|
617 |
|
|
k = SW_FAIL; /* Try SW_FAIL times */
|
618 |
|
|
l = 0;
|
619 |
|
|
|
620 |
|
|
do {
|
621 |
|
|
k--;
|
622 |
|
|
udelay(SW_TIMEOUT);
|
623 |
|
|
i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */
|
624 |
|
|
dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
|
625 |
|
|
|
626 |
|
|
if (i > l) { /* Longer? As we can only lose bits, it makes */
|
627 |
|
|
/* no sense to try detection for a packet shorter */
|
628 |
|
|
l = i; /* than the previous one */
|
629 |
|
|
|
630 |
|
|
sw->number = 1;
|
631 |
|
|
sw->gameport = gameport;
|
632 |
|
|
sw->length = i;
|
633 |
|
|
sw->bits = m;
|
634 |
|
|
|
635 |
|
|
dbg("Init 3a: Case %d.\n", i * m);
|
636 |
|
|
|
637 |
|
|
switch (i * m) {
|
638 |
|
|
case 60:
|
639 |
|
|
sw->number++;
|
640 |
|
|
case 45: /* Ambiguous packet length */
|
641 |
|
|
if (j <= 40) { /* ID length less or eq 40 -> FSP */
|
642 |
|
|
case 43:
|
643 |
|
|
sw->type = SW_ID_FSP;
|
644 |
|
|
break;
|
645 |
|
|
}
|
646 |
|
|
sw->number++;
|
647 |
|
|
case 30:
|
648 |
|
|
sw->number++;
|
649 |
|
|
case 15:
|
650 |
|
|
sw->type = SW_ID_GP;
|
651 |
|
|
break;
|
652 |
|
|
case 33:
|
653 |
|
|
case 31:
|
654 |
|
|
sw->type = SW_ID_FFW;
|
655 |
|
|
break;
|
656 |
|
|
case 48: /* Ambiguous */
|
657 |
|
|
if (j == 14) { /* ID length 14*3 -> FFP */
|
658 |
|
|
sw->type = SW_ID_FFP;
|
659 |
|
|
sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
|
660 |
|
|
} else
|
661 |
|
|
sw->type = SW_ID_PP;
|
662 |
|
|
break;
|
663 |
|
|
case 198:
|
664 |
|
|
sw->length = 22;
|
665 |
|
|
case 64:
|
666 |
|
|
sw->type = SW_ID_3DP;
|
667 |
|
|
if (j == 160) sw_3dp_id(idbuf, comment);
|
668 |
|
|
break;
|
669 |
|
|
}
|
670 |
|
|
}
|
671 |
|
|
|
672 |
|
|
} while (k && (sw->type == -1));
|
673 |
|
|
|
674 |
|
|
if (sw->type == -1) {
|
675 |
|
|
printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
|
676 |
|
|
"on gameport%d, contact <vojtech@suse.cz>\n", gameport->number);
|
677 |
|
|
sw_print_packet("ID", j * 3, idbuf, 3);
|
678 |
|
|
sw_print_packet("Data", i * m, buf, m);
|
679 |
|
|
goto fail2;
|
680 |
|
|
}
|
681 |
|
|
|
682 |
|
|
#ifdef SW_DEBUG
|
683 |
|
|
sw_print_packet("ID", j * 3, idbuf, 3);
|
684 |
|
|
sw_print_packet("Data", i * m, buf, m);
|
685 |
|
|
#endif
|
686 |
|
|
|
687 |
|
|
k = i;
|
688 |
|
|
l = j;
|
689 |
|
|
|
690 |
|
|
for (i = 0; i < sw->number; i++) {
|
691 |
|
|
int bits, code;
|
692 |
|
|
|
693 |
|
|
sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]);
|
694 |
|
|
|
695 |
|
|
sw->dev[i].private = sw;
|
696 |
|
|
|
697 |
|
|
sw->dev[i].open = sw_open;
|
698 |
|
|
sw->dev[i].close = sw_close;
|
699 |
|
|
|
700 |
|
|
sw->dev[i].name = sw->name;
|
701 |
|
|
sw->dev[i].idbus = BUS_GAMEPORT;
|
702 |
|
|
sw->dev[i].idvendor = GAMEPORT_ID_VENDOR_MICROSOFT;
|
703 |
|
|
sw->dev[i].idproduct = sw->type;
|
704 |
|
|
sw->dev[i].idversion = 0x0100;
|
705 |
|
|
|
706 |
|
|
sw->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
|
707 |
|
|
|
708 |
|
|
for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
|
709 |
|
|
code = sw_abs[sw->type][j];
|
710 |
|
|
set_bit(code, sw->dev[i].absbit);
|
711 |
|
|
sw->dev[i].absmax[code] = (1 << bits) - 1;
|
712 |
|
|
sw->dev[i].absmin[code] = (bits == 1) ? -1 : 0;
|
713 |
|
|
sw->dev[i].absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0;
|
714 |
|
|
if (code != ABS_THROTTLE)
|
715 |
|
|
sw->dev[i].absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0;
|
716 |
|
|
}
|
717 |
|
|
|
718 |
|
|
for (j = 0; (code = sw_btn[sw->type][j]); j++)
|
719 |
|
|
set_bit(code, sw->dev[i].keybit);
|
720 |
|
|
|
721 |
|
|
input_register_device(sw->dev + i);
|
722 |
|
|
printk(KERN_INFO "input%d: %s%s on gameport%d.%d [%d-bit id %d data %d]\n",
|
723 |
|
|
sw->dev[i].number, sw->name, comment, gameport->number, i, m, l, k);
|
724 |
|
|
}
|
725 |
|
|
|
726 |
|
|
return;
|
727 |
|
|
fail2: gameport_close(gameport);
|
728 |
|
|
fail1: kfree(sw);
|
729 |
|
|
}
|
730 |
|
|
|
731 |
|
|
static void sw_disconnect(struct gameport *gameport)
|
732 |
|
|
{
|
733 |
|
|
int i;
|
734 |
|
|
|
735 |
|
|
struct sw *sw = gameport->private;
|
736 |
|
|
for (i = 0; i < sw->number; i++)
|
737 |
|
|
input_unregister_device(sw->dev + i);
|
738 |
|
|
gameport_close(gameport);
|
739 |
|
|
kfree(sw);
|
740 |
|
|
}
|
741 |
|
|
|
742 |
|
|
static struct gameport_dev sw_dev = {
|
743 |
|
|
connect: sw_connect,
|
744 |
|
|
disconnect: sw_disconnect,
|
745 |
|
|
};
|
746 |
|
|
|
747 |
|
|
int __init sw_init(void)
|
748 |
|
|
{
|
749 |
|
|
gameport_register_device(&sw_dev);
|
750 |
|
|
return 0;
|
751 |
|
|
}
|
752 |
|
|
|
753 |
|
|
void __exit sw_exit(void)
|
754 |
|
|
{
|
755 |
|
|
gameport_unregister_device(&sw_dev);
|
756 |
|
|
}
|
757 |
|
|
|
758 |
|
|
module_init(sw_init);
|
759 |
|
|
module_exit(sw_exit);
|
760 |
|
|
|
761 |
|
|
MODULE_LICENSE("GPL");
|