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[/] [or1k/] [trunk/] [linux/] [uClibc/] [libc/] [stdlib/] [random_r.c] - Blame information for rev 1765

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1 1325 phoenix
/*
2
 * Copyright (c) 1983 Regents of the University of California.
3
 * All rights reserved.
4
 *
5
 * Redistribution and use in source and binary forms are permitted
6
 * provided that the above copyright notice and this paragraph are
7
 * duplicated in all such forms and that any documentation,
8
 * advertising materials, and other materials related to such
9
 * distribution and use acknowledge that the software was developed
10
 * by the University of California, Berkeley.  The name of the
11
 * University may not be used to endorse or promote products derived
12
 * from this software without specific prior written permission.
13
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15
 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16
 */
17
 
18
/*
19
 * This is derived from the Berkeley source:
20
 *      @(#)random.c    5.5 (Berkeley) 7/6/88
21
 * It was reworked for the GNU C Library by Roland McGrath.
22
 * Rewritten to be reentrant by Ulrich Drepper, 1995
23
 */
24
 
25
#define _GNU_SOURCE
26
#include <features.h>
27
#include <errno.h>
28
#include <limits.h>
29
#include <stddef.h>
30
#include <stdlib.h>
31
 
32
 
33
 
34
/* An improved random number generation package.  In addition to the standard
35
   rand()/srand() like interface, this package also has a special state info
36
   interface.  The initstate() routine is called with a seed, an array of
37
   bytes, and a count of how many bytes are being passed in; this array is
38
   then initialized to contain information for random number generation with
39
   that much state information.  Good sizes for the amount of state
40
   information are 32, 64, 128, and 256 bytes.  The state can be switched by
41
   calling the setstate() function with the same array as was initialized
42
   with initstate().  By default, the package runs with 128 bytes of state
43
   information and generates far better random numbers than a linear
44
   congruential generator.  If the amount of state information is less than
45
   32 bytes, a simple linear congruential R.N.G. is used.  Internally, the
46
   state information is treated as an array of longs; the zeroth element of
47
   the array is the type of R.N.G. being used (small integer); the remainder
48
   of the array is the state information for the R.N.G.  Thus, 32 bytes of
49
   state information will give 7 longs worth of state information, which will
50
   allow a degree seven polynomial.  (Note: The zeroth word of state
51
   information also has some other information stored in it; see setstate
52
   for details).  The random number generation technique is a linear feedback
53
   shift register approach, employing trinomials (since there are fewer terms
54
   to sum up that way).  In this approach, the least significant bit of all
55
   the numbers in the state table will act as a linear feedback shift register,
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   and will have period 2^deg - 1 (where deg is the degree of the polynomial
57
   being used, assuming that the polynomial is irreducible and primitive).
58
   The higher order bits will have longer periods, since their values are
59
   also influenced by pseudo-random carries out of the lower bits.  The
60
   total period of the generator is approximately deg*(2**deg - 1); thus
61
   doubling the amount of state information has a vast influence on the
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   period of the generator.  Note: The deg*(2**deg - 1) is an approximation
63
   only good for large deg, when the period of the shift register is the
64
   dominant factor.  With deg equal to seven, the period is actually much
65
   longer than the 7*(2**7 - 1) predicted by this formula.  */
66
 
67
 
68
 
69
/* For each of the currently supported random number generators, we have a
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   break value on the amount of state information (you need at least this many
71
   bytes of state info to support this random number generator), a degree for
72
   the polynomial (actually a trinomial) that the R.N.G. is based on, and
73
   separation between the two lower order coefficients of the trinomial.  */
74
 
75
/* Linear congruential.  */
76
#define TYPE_0          0
77
#define BREAK_0         8
78
#define DEG_0           0
79
#define SEP_0           0
80
 
81
/* x**7 + x**3 + 1.  */
82
#define TYPE_1          1
83
#define BREAK_1         32
84
#define DEG_1           7
85
#define SEP_1           3
86
 
87
/* x**15 + x + 1.  */
88
#define TYPE_2          2
89
#define BREAK_2         64
90
#define DEG_2           15
91
#define SEP_2           1
92
 
93
/* x**31 + x**3 + 1.  */
94
#define TYPE_3          3
95
#define BREAK_3         128
96
#define DEG_3           31
97
#define SEP_3           3
98
 
99
/* x**63 + x + 1.  */
100
#define TYPE_4          4
101
#define BREAK_4         256
102
#define DEG_4           63
103
#define SEP_4           1
104
 
105
 
106
/* Array versions of the above information to make code run faster.
107
   Relies on fact that TYPE_i == i.  */
108
 
109
#define MAX_TYPES       5       /* Max number of types above.  */
110
 
111
struct random_poly_info
112
{
113
    int seps[MAX_TYPES];
114
    int degrees[MAX_TYPES];
115
};
116
 
117
static const struct random_poly_info random_poly_info =
118
{
119
    { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 },
120
    { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }
121
};
122
 
123
 
124
 
125
 
126
/* Initialize the random number generator based on the given seed.  If the
127
   type is the trivial no-state-information type, just remember the seed.
128
   Otherwise, initializes state[] based on the given "seed" via a linear
129
   congruential generator.  Then, the pointers are set to known locations
130
   that are exactly rand_sep places apart.  Lastly, it cycles the state
131
   information a given number of times to get rid of any initial dependencies
132
   introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
133
   for default usage relies on values produced by this routine.  */
134
int srandom_r (unsigned int seed, struct random_data *buf)
135
{
136
    int type;
137
    int32_t *state;
138
    long int i;
139
    long int word;
140
    int32_t *dst;
141
    int kc;
142
 
143
    if (buf == NULL)
144
        goto fail;
145
    type = buf->rand_type;
146
    if ((unsigned int) type >= MAX_TYPES)
147
        goto fail;
148
 
149
    state = buf->state;
150
    /* We must make sure the seed is not 0.  Take arbitrarily 1 in this case.  */
151
    if (seed == 0)
152
        seed = 1;
153
    state[0] = seed;
154
    if (type == TYPE_0)
155
        goto done;
156
 
157
    dst = state;
158
    word = seed;
159
    kc = buf->rand_deg;
160
    for (i = 1; i < kc; ++i)
161
    {
162
        /* This does:
163
           state[i] = (16807 * state[i - 1]) % 2147483647;
164
           but avoids overflowing 31 bits.  */
165
        long int hi = word / 127773;
166
        long int lo = word % 127773;
167
        word = 16807 * lo - 2836 * hi;
168
        if (word < 0)
169
            word += 2147483647;
170
        *++dst = word;
171
    }
172
 
173
    buf->fptr = &state[buf->rand_sep];
174
    buf->rptr = &state[0];
175
    kc *= 10;
176
    while (--kc >= 0)
177
    {
178
        int32_t discard;
179
        (void) random_r (buf, &discard);
180
    }
181
 
182
done:
183
    return 0;
184
 
185
fail:
186
    return -1;
187
}
188
 
189
/* Initialize the state information in the given array of N bytes for
190
   future random number generation.  Based on the number of bytes we
191
   are given, and the break values for the different R.N.G.'s, we choose
192
   the best (largest) one we can and set things up for it.  srandom is
193
   then called to initialize the state information.  Note that on return
194
   from srandom, we set state[-1] to be the type multiplexed with the current
195
   value of the rear pointer; this is so successive calls to initstate won't
196
   lose this information and will be able to restart with setstate.
197
   Note: The first thing we do is save the current state, if any, just like
198
   setstate so that it doesn't matter when initstate is called.
199
   Returns a pointer to the old state.  */
200
int initstate_r (seed, arg_state, n, buf)
201
     unsigned int seed;
202
     char *arg_state;
203
     size_t n;
204
     struct random_data *buf;
205
{
206
    int type;
207
    int degree;
208
    int separation;
209
    int32_t *state;
210
 
211
    if (buf == NULL)
212
        goto fail;
213
 
214
    if (n >= BREAK_3)
215
        type = n < BREAK_4 ? TYPE_3 : TYPE_4;
216
    else if (n < BREAK_1)
217
    {
218
        if (n < BREAK_0)
219
        {
220
            __set_errno (EINVAL);
221
            goto fail;
222
        }
223
        type = TYPE_0;
224
    }
225
    else
226
        type = n < BREAK_2 ? TYPE_1 : TYPE_2;
227
 
228
    degree = random_poly_info.degrees[type];
229
    separation = random_poly_info.seps[type];
230
 
231
    buf->rand_type = type;
232
    buf->rand_sep = separation;
233
    buf->rand_deg = degree;
234
    state = &((int32_t *) arg_state)[1];        /* First location.  */
235
    /* Must set END_PTR before srandom.  */
236
    buf->end_ptr = &state[degree];
237
 
238
    buf->state = state;
239
 
240
    srandom_r (seed, buf);
241
 
242
    state[-1] = TYPE_0;
243
    if (type != TYPE_0)
244
        state[-1] = (buf->rptr - state) * MAX_TYPES + type;
245
 
246
    return 0;
247
 
248
fail:
249
    __set_errno (EINVAL);
250
    return -1;
251
}
252
 
253
/* Restore the state from the given state array.
254
   Note: It is important that we also remember the locations of the pointers
255
   in the current state information, and restore the locations of the pointers
256
   from the old state information.  This is done by multiplexing the pointer
257
   location into the zeroth word of the state information. Note that due
258
   to the order in which things are done, it is OK to call setstate with the
259
   same state as the current state
260
   Returns a pointer to the old state information.  */
261
int setstate_r (char *arg_state, struct random_data *buf)
262
{
263
    int32_t *new_state = 1 + (int32_t *) arg_state;
264
    int type;
265
    int old_type;
266
    int32_t *old_state;
267
    int degree;
268
    int separation;
269
 
270
    if (arg_state == NULL || buf == NULL)
271
        goto fail;
272
 
273
    old_type = buf->rand_type;
274
    old_state = buf->state;
275
    if (old_type == TYPE_0)
276
        old_state[-1] = TYPE_0;
277
    else
278
        old_state[-1] = (MAX_TYPES * (buf->rptr - old_state)) + old_type;
279
 
280
    type = new_state[-1] % MAX_TYPES;
281
    if (type < TYPE_0 || type > TYPE_4)
282
        goto fail;
283
 
284
    buf->rand_deg = degree = random_poly_info.degrees[type];
285
    buf->rand_sep = separation = random_poly_info.seps[type];
286
    buf->rand_type = type;
287
 
288
    if (type != TYPE_0)
289
    {
290
        int rear = new_state[-1] / MAX_TYPES;
291
        buf->rptr = &new_state[rear];
292
        buf->fptr = &new_state[(rear + separation) % degree];
293
    }
294
    buf->state = new_state;
295
    /* Set end_ptr too.  */
296
    buf->end_ptr = &new_state[degree];
297
 
298
    return 0;
299
 
300
fail:
301
    __set_errno (EINVAL);
302
    return -1;
303
}
304
 
305
/* If we are using the trivial TYPE_0 R.N.G., just do the old linear
306
   congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
307
   same in all the other cases due to all the global variables that have been
308
   set up.  The basic operation is to add the number at the rear pointer into
309
   the one at the front pointer.  Then both pointers are advanced to the next
310
   location cyclically in the table.  The value returned is the sum generated,
311
   reduced to 31 bits by throwing away the "least random" low bit.
312
   Note: The code takes advantage of the fact that both the front and
313
   rear pointers can't wrap on the same call by not testing the rear
314
   pointer if the front one has wrapped.  Returns a 31-bit random number.  */
315
 
316
int random_r (buf, result)
317
     struct random_data *buf;
318
     int32_t *result;
319
{
320
    int32_t *state;
321
 
322
    if (buf == NULL || result == NULL)
323
        goto fail;
324
 
325
    state = buf->state;
326
 
327
    if (buf->rand_type == TYPE_0)
328
    {
329
        int32_t val = state[0];
330
        val = ((state[0] * 1103515245) + 12345) & 0x7fffffff;
331
        state[0] = val;
332
        *result = val;
333
    }
334
    else
335
    {
336
        int32_t *fptr = buf->fptr;
337
        int32_t *rptr = buf->rptr;
338
        int32_t *end_ptr = buf->end_ptr;
339
        int32_t val;
340
 
341
        val = *fptr += *rptr;
342
        /* Chucking least random bit.  */
343
        *result = (val >> 1) & 0x7fffffff;
344
        ++fptr;
345
        if (fptr >= end_ptr)
346
        {
347
            fptr = state;
348
            ++rptr;
349
        }
350
        else
351
        {
352
            ++rptr;
353
            if (rptr >= end_ptr)
354
                rptr = state;
355
        }
356
        buf->fptr = fptr;
357
        buf->rptr = rptr;
358
    }
359
    return 0;
360
 
361
fail:
362
    __set_errno (EINVAL);
363
    return -1;
364
}
365
 

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