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673 |
markom |
/*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS"
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* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
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* License for the specific language governing rights and limitations
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* under the License.
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*
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* The Original Code is NanoTetris.
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*
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* The Initial Developer of the Original Code is Alex Holden.
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* Portions created by Alex Holden are Copyright (C) 2000
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* Alex Holden <alex@linuxhacker.org>. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms
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* of the GNU General Public license (the "[GNU] License"), in which case the
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* provisions of [GNU] License are applicable instead of those
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* above. If you wish to allow use of your version of this file only
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* under the terms of the [GNU] License and not to allow others to use
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* your version of this file under the MPL, indicate your decision by
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* deleting the provisions above and replace them with the notice and
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* other provisions required by the [GNU] License. If you do not delete
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* the provisions above, a recipient may use your version of this file
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* under either the MPL or the [GNU] License.
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*/
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/*
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* A Nano-X Tetris clone by Alex Holden.
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*
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* The objective is to keep placing new pieces for as long as possible. When a
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* horizontal line is filled with blocks, it will vanish, and everything above
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* it will drop down a line. It quickly gets difficult because the speed
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* increases with the score. Unlike with some Tetris clones, no bonus points
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* are awarded for matching colours, completing more than one line at a time,
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* or for using the "drop shape to bottom" function.
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*
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* The box in the top left of the game window is the score box. The top score
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* is the highest score you have achieved since last resetting the high score
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* counter. The counter is stored when the game exits in the file specified by
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* the HISCORE_FILE parameter ("/usr/games/nanotetris.hiscore" by default).
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* Note that no attempt is made to encrypt the file, so anybody with write
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* access to the file can alter the contents of it using a text editor.
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*
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* The box below the score box is the next shape box. This contains a "preview"
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* of the next shape to appear, so that you can plan ahead as you are building
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* up the blocks.
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*
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* The game functions can be controlled using either the mouse (or a touch pad,
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* touch screen, trackball, etc.) and the buttons below the next shape box, or
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* with the following keyboard keys:
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*
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* Q = quit game
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* N = new game
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* P = pause game
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* C = continue game
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* D = rotate shape anticlockwise
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* F = rotate shape clockwise
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* J = move shape left
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* K = move shape right
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* Space Bar = drop shape to bottom.
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*
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* The reason for the unconventional use of D, F, J, and K keys is that they
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* are all in the "home" position of a QWERTY keyboard, which makes them very
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* easy to press if you are used to touch typing.
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*
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* I'll leave it to you to figure out which mouse operated movement button does
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* what (it's pretty obvious).
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <time.h>
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#include <ctype.h>
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#include <errno.h>
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716 |
simons |
/* SIMON: we use strlen */
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#include <string.h>
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673 |
markom |
#include <sys/time.h>
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#ifdef __ECOS
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#define random rand
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#define srandom srand
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#endif
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#define MWINCLUDECOLORS
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#include <nano-X.h>
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#include "ntetris.h"
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void *my_malloc(size_t size)
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{
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void *ret;
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if(!(ret = malloc(size))) {
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fprintf(stderr, "Out of memory\n");
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exit(1);
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}
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return ret;
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}
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#ifdef HAVE_USLEEP
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void msleep(long ms)
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{
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usleep(ms * 1000);
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}
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#else
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void msleep(long ms)
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{
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struct timespec req, rem;
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req.tv_sec = ms / 1000000;
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req.tv_nsec = (ms % 1000000) * 1000000;
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while(nanosleep(&req, &rem) == -1) {
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if(errno == EINTR) {
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req.tv_sec = rem.tv_sec;
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req.tv_nsec = rem.tv_nsec;
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continue;
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} else {
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perror("nanosleep() failed");
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return;
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}
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}
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}
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#endif
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#ifdef USE_HISCORE_FILE
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void read_hiscore(nstate *state)
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{
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FILE *f;
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int i, n;
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if(!(f = fopen(HISCORE_FILE, "r"))) {
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if(errno != ENOENT)
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perror("Couldn't open high score file for reading");
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state->hiscore = state->fhiscore = 0;
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return;
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}
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i = fscanf(f, "%d", &n);
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fclose(f);
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if(i != 1) {
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fprintf(stderr, "Couldn't read high score file\n");
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n = 0;
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}
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state->hiscore = state->fhiscore = n;
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}
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void write_hiscore(nstate *state)
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{
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FILE *f;
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if(state->score > state->hiscore) state->hiscore = state->score;
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if(state->hiscore <= state->fhiscore) return;
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if(!(f = fopen(HISCORE_FILE, "w"))) {
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perror("Couldn't open high score file for writing");
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return;
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}
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if((fprintf(f, "%d", state->hiscore)) == -1) {
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perror("Couldn't write to high score file");
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}
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fclose(f);
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}
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#else
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void read_hiscore(nstate *state)
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{
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state->hiscore = 0;
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}
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void write_hiscore(nstate *state) {}
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#endif
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185 |
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int will_collide(nstate *state, int x, int y, int orientation)
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{
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int r, c, xx, yy;
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char ch = 0;
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draw_shape(state, state->current_shape.x, state->current_shape.y, 1);
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for(r = 0; ch < 3; r++) {
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ch = 0;
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for(c = 0; ch < 2; c++) {
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ch = shapes[state->current_shape.type]
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[orientation][r][c];
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if(ch == 1) {
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yy = y + r;
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xx = x + c;
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if((yy == WELL_HEIGHT) || (xx == WELL_WIDTH) ||
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(state->blocks[0][yy][xx])) {
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draw_shape(state,
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state->current_shape.x,
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state->current_shape.y, 0);
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return 1;
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}
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}
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}
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}
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draw_shape(state, state->current_shape.x, state->current_shape.y, 0);
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return 0;
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}
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214 |
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void draw_shape(nstate *state, GR_COORD x, GR_COORD y, int erase)
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215 |
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{
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int r, c, yy, xx;
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GR_COLOR col;
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char ch = 0;
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220 |
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if(erase) col = 0;
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else col = state->current_shape.colour;
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for(r = 0; ch < 3; r++) {
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ch = 0;
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for(c = 0; ch < 2; c++) {
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ch = shapes[state->current_shape.type]
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[state->current_shape.orientation][r][c];
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if(ch == 1) {
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yy = y + r;
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xx = x + c;
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state->blocks[0][yy][xx] = col;
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}
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233 |
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}
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}
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235 |
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}
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236 |
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237 |
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void draw_well(nstate *state, int forcedraw)
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238 |
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{
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239 |
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int x, y;
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240 |
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241 |
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for(y = WELL_NOTVISIBLE; y < WELL_HEIGHT; y++) {
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242 |
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for(x = 0; x < WELL_WIDTH; x++) {
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243 |
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if(forcedraw || (state->blocks[0][y][x] !=
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244 |
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state->blocks[1][y][x])) {
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245 |
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state->blocks[1][y][x] = state->blocks[0][y][x];
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GrSetGCForeground(state->wellgc,
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state->blocks[0][y][x]);
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GrFillRect(state->well_window, state->wellgc,
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249 |
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(BLOCK_SIZE * x),
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250 |
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(BLOCK_SIZE * (y - WELL_NOTVISIBLE)),
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251 |
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BLOCK_SIZE, BLOCK_SIZE);
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252 |
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}
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253 |
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}
|
254 |
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}
|
255 |
|
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|
256 |
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GrFlush();
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257 |
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}
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258 |
|
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|
259 |
|
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void draw_score(nstate *state)
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260 |
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{
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261 |
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char buf[32];
|
262 |
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|
263 |
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GrFillRect(state->score_window, state->scoregcb, 0, 0,
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264 |
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SCORE_WINDOW_WIDTH, SCORE_WINDOW_HEIGHT);
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265 |
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266 |
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sprintf(buf, "%d", state->score);
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267 |
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GrText(state->score_window, state->scoregcf, TEXT_X_POSITION,
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268 |
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TEXT2_Y_POSITION, buf, strlen(buf), 0);
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269 |
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sprintf(buf, "%d", state->hiscore);
|
270 |
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GrText(state->score_window, state->scoregcf, TEXT_X_POSITION,
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271 |
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TEXT_Y_POSITION, buf, strlen(buf), 0);
|
272 |
|
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}
|
273 |
|
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|
274 |
|
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void draw_next_shape(nstate *state)
|
275 |
|
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{
|
276 |
|
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int r, c, startx, starty, x, y;
|
277 |
|
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char ch = 0;
|
278 |
|
|
|
279 |
|
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GrFillRect(state->next_shape_window, state->nextshapegcb, 0, 0,
|
280 |
|
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NEXT_SHAPE_WINDOW_WIDTH, NEXT_SHAPE_WINDOW_HEIGHT);
|
281 |
|
|
|
282 |
|
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GrSetGCForeground(state->nextshapegcf, state->next_shape.colour);
|
283 |
|
|
|
284 |
|
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startx = (BLOCK_SIZE * ((NEXT_SHAPE_WINDOW_SIZE / 2) -
|
285 |
|
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(shape_sizes[state->next_shape.type]
|
286 |
|
|
[state->next_shape.orientation][0] / 2)));
|
287 |
|
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starty = (BLOCK_SIZE * ((NEXT_SHAPE_WINDOW_SIZE / 2) -
|
288 |
|
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(shape_sizes[state->next_shape.type]
|
289 |
|
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[state->next_shape.orientation][1] / 2)));
|
290 |
|
|
|
291 |
|
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for(r = 0; ch < 3; r++) {
|
292 |
|
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ch = 0;
|
293 |
|
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for(c = 0; ch < 2; c++) {
|
294 |
|
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ch = shapes[state->next_shape.type]
|
295 |
|
|
[state->next_shape.orientation][r][c];
|
296 |
|
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if(ch == 1) {
|
297 |
|
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x = startx + (c * BLOCK_SIZE);
|
298 |
|
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y = starty + (r * BLOCK_SIZE);
|
299 |
|
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GrFillRect(state->next_shape_window,
|
300 |
|
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state->nextshapegcf, x, y,
|
301 |
|
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BLOCK_SIZE, BLOCK_SIZE);
|
302 |
|
|
}
|
303 |
|
|
}
|
304 |
|
|
}
|
305 |
|
|
}
|
306 |
|
|
|
307 |
|
|
void draw_new_game_button(nstate *state)
|
308 |
|
|
{
|
309 |
|
|
GrFillRect(state->new_game_button, state->buttongcb, 0, 0,
|
310 |
|
|
NEW_GAME_BUTTON_WIDTH, NEW_GAME_BUTTON_HEIGHT);
|
311 |
|
|
GrText(state->new_game_button, state->buttongcf, TEXT_X_POSITION,
|
312 |
|
|
TEXT_Y_POSITION, "New Game", 8, 0);
|
313 |
|
|
}
|
314 |
|
|
|
315 |
|
|
void draw_anticlockwise_button(nstate *state)
|
316 |
|
|
{
|
317 |
|
|
if(!state->running_buttons_mapped) return;
|
318 |
|
|
GrFillRect(state->anticlockwise_button, state->buttongcb, 0, 0,
|
319 |
|
|
ANTICLOCKWISE_BUTTON_WIDTH, ANTICLOCKWISE_BUTTON_HEIGHT);
|
320 |
|
|
GrText(state->anticlockwise_button, state->buttongcf, TEXT_X_POSITION,
|
321 |
|
|
TEXT_Y_POSITION, " /", 4, 0);
|
322 |
|
|
}
|
323 |
|
|
|
324 |
|
|
void draw_clockwise_button(nstate *state)
|
325 |
|
|
{
|
326 |
|
|
if(!state->running_buttons_mapped) return;
|
327 |
|
|
GrFillRect(state->clockwise_button, state->buttongcb, 0, 0,
|
328 |
|
|
CLOCKWISE_BUTTON_WIDTH, CLOCKWISE_BUTTON_HEIGHT);
|
329 |
|
|
GrText(state->clockwise_button, state->buttongcf, TEXT_X_POSITION,
|
330 |
|
|
TEXT_Y_POSITION, " \\", 4, 0);
|
331 |
|
|
}
|
332 |
|
|
|
333 |
|
|
void draw_left_button(nstate *state)
|
334 |
|
|
{
|
335 |
|
|
if(!state->running_buttons_mapped) return;
|
336 |
|
|
GrFillRect(state->left_button, state->buttongcb, 0, 0,
|
337 |
|
|
LEFT_BUTTON_WIDTH, LEFT_BUTTON_HEIGHT);
|
338 |
|
|
GrText(state->left_button, state->buttongcf, TEXT_X_POSITION,
|
339 |
|
|
TEXT_Y_POSITION, " <", 3, 0);
|
340 |
|
|
}
|
341 |
|
|
|
342 |
|
|
void draw_right_button(nstate *state)
|
343 |
|
|
{
|
344 |
|
|
if(!state->running_buttons_mapped) return;
|
345 |
|
|
GrFillRect(state->right_button, state->buttongcb, 0, 0,
|
346 |
|
|
RIGHT_BUTTON_WIDTH, RIGHT_BUTTON_HEIGHT);
|
347 |
|
|
GrText(state->right_button, state->buttongcf, TEXT_X_POSITION,
|
348 |
|
|
TEXT_Y_POSITION, " >", 4, 0);
|
349 |
|
|
}
|
350 |
|
|
|
351 |
|
|
void draw_drop_button(nstate *state)
|
352 |
|
|
{
|
353 |
|
|
if(!state->running_buttons_mapped) return;
|
354 |
|
|
GrFillRect(state->drop_button, state->buttongcb, 0, 0,
|
355 |
|
|
DROP_BUTTON_WIDTH, DROP_BUTTON_HEIGHT);
|
356 |
|
|
GrText(state->drop_button, state->buttongcf, TEXT_X_POSITION,
|
357 |
|
|
TEXT_Y_POSITION, " Drop", 8, 0);
|
358 |
|
|
}
|
359 |
|
|
|
360 |
|
|
void draw_pause_continue_button(nstate *state)
|
361 |
|
|
{
|
362 |
|
|
if((state->running_buttons_mapped) && (state->state == STATE_STOPPED)) {
|
363 |
|
|
GrUnmapWindow(state->pause_continue_button);
|
364 |
|
|
GrUnmapWindow(state->anticlockwise_button);
|
365 |
|
|
GrUnmapWindow(state->clockwise_button);
|
366 |
|
|
GrUnmapWindow(state->left_button);
|
367 |
|
|
GrUnmapWindow(state->right_button);
|
368 |
|
|
GrUnmapWindow(state->drop_button);
|
369 |
|
|
state->running_buttons_mapped = 0;
|
370 |
|
|
return;
|
371 |
|
|
}
|
372 |
|
|
if((!state->running_buttons_mapped) && (state->state == STATE_RUNNING)){
|
373 |
|
|
GrMapWindow(state->pause_continue_button);
|
374 |
|
|
GrMapWindow(state->anticlockwise_button);
|
375 |
|
|
GrMapWindow(state->clockwise_button);
|
376 |
|
|
GrMapWindow(state->left_button);
|
377 |
|
|
GrMapWindow(state->right_button);
|
378 |
|
|
GrMapWindow(state->drop_button);
|
379 |
|
|
state->running_buttons_mapped = 1;
|
380 |
|
|
return;
|
381 |
|
|
}
|
382 |
|
|
if(!state->running_buttons_mapped) return;
|
383 |
|
|
GrFillRect(state->pause_continue_button, state->buttongcb, 0, 0,
|
384 |
|
|
PAUSE_CONTINUE_BUTTON_WIDTH, PAUSE_CONTINUE_BUTTON_HEIGHT);
|
385 |
|
|
if(state->state == STATE_PAUSED) {
|
386 |
|
|
GrText(state->pause_continue_button, state->buttongcf,
|
387 |
|
|
TEXT_X_POSITION, TEXT_Y_POSITION, " Continue", 9, 0);
|
388 |
|
|
} else {
|
389 |
|
|
GrText(state->pause_continue_button, state->buttongcf,
|
390 |
|
|
TEXT_X_POSITION, TEXT_Y_POSITION, " Pause", 8, 0);
|
391 |
|
|
}
|
392 |
|
|
}
|
393 |
|
|
|
394 |
|
|
int block_is_all_in_well(nstate *state)
|
395 |
|
|
{
|
396 |
|
|
if(state->current_shape.y >= WELL_NOTVISIBLE)
|
397 |
|
|
return 1;
|
398 |
|
|
|
399 |
|
|
return 0;
|
400 |
|
|
}
|
401 |
|
|
|
402 |
|
|
void delete_line(nstate *state, int line)
|
403 |
|
|
{
|
404 |
|
|
int x, y;
|
405 |
|
|
|
406 |
|
|
if(line < WELL_NOTVISIBLE) return;
|
407 |
|
|
|
408 |
|
|
for(y = line - 1; y; y--)
|
409 |
|
|
for(x = WELL_WIDTH; x; x--)
|
410 |
|
|
state->blocks[0][y + 1][x] = state->blocks[0][y][x];
|
411 |
|
|
|
412 |
|
|
draw_well(state, 0);
|
413 |
|
|
}
|
414 |
|
|
|
415 |
|
|
void block_reached_bottom(nstate *state)
|
416 |
|
|
{
|
417 |
|
|
int x, y;
|
418 |
|
|
|
419 |
|
|
if(!block_is_all_in_well(state)) {
|
420 |
|
|
state->state = STATE_STOPPED;
|
421 |
|
|
return;
|
422 |
|
|
}
|
423 |
|
|
|
424 |
|
|
for(y = WELL_HEIGHT - 1; y; y--) {
|
425 |
|
|
for(x = 0; x < WELL_WIDTH; x++)
|
426 |
|
|
if(!state->blocks[0][y][x]) goto nr;
|
427 |
|
|
msleep(DELETE_LINE_DELAY);
|
428 |
|
|
delete_line(state, y);
|
429 |
|
|
state->score += SCORE_INCREMENT;
|
430 |
|
|
if((LEVELS > (state->level + 1)) && (((state->level + 1) *
|
431 |
|
|
LEVEL_DIVISOR) <= state->score))
|
432 |
|
|
state->level++;
|
433 |
|
|
draw_score(state);
|
434 |
|
|
y++;
|
435 |
|
|
nr:
|
436 |
|
|
}
|
437 |
|
|
|
438 |
|
|
choose_new_shape(state);
|
439 |
|
|
draw_next_shape(state);
|
440 |
|
|
}
|
441 |
|
|
|
442 |
|
|
void move_block(nstate *state, int direction)
|
443 |
|
|
{
|
444 |
|
|
if(direction == 0) {
|
445 |
|
|
if(!state->current_shape.x) return;
|
446 |
|
|
else {
|
447 |
|
|
if(!will_collide(state, (state->current_shape.x - 1),
|
448 |
|
|
state->current_shape.y,
|
449 |
|
|
state->current_shape.orientation)) {
|
450 |
|
|
draw_shape(state, state->current_shape.x,
|
451 |
|
|
state->current_shape.y, 1);
|
452 |
|
|
state->current_shape.x--;
|
453 |
|
|
draw_shape(state, state->current_shape.x,
|
454 |
|
|
state->current_shape.y, 0);
|
455 |
|
|
draw_well(state, 0);
|
456 |
|
|
}
|
457 |
|
|
}
|
458 |
|
|
} else {
|
459 |
|
|
if(!will_collide(state, (state->current_shape.x + 1),
|
460 |
|
|
state->current_shape.y,
|
461 |
|
|
state->current_shape.orientation)) {
|
462 |
|
|
draw_shape(state, state->current_shape.x,
|
463 |
|
|
state->current_shape.y, 1);
|
464 |
|
|
state->current_shape.x++;
|
465 |
|
|
draw_shape(state, state->current_shape.x,
|
466 |
|
|
state->current_shape.y, 0);
|
467 |
|
|
draw_well(state, 0);
|
468 |
|
|
}
|
469 |
|
|
}
|
470 |
|
|
}
|
471 |
|
|
|
472 |
|
|
void rotate_block(nstate *state, int direction)
|
473 |
|
|
{
|
474 |
|
|
int neworientation = 0;
|
475 |
|
|
|
476 |
|
|
if(direction == 0) {
|
477 |
|
|
if(!state->current_shape.orientation)
|
478 |
|
|
neworientation = MAXORIENTATIONS - 1;
|
479 |
|
|
else neworientation = state->current_shape.orientation - 1;
|
480 |
|
|
} else {
|
481 |
|
|
neworientation = state->current_shape.orientation + 1;
|
482 |
|
|
if(neworientation == MAXORIENTATIONS) neworientation = 0;
|
483 |
|
|
}
|
484 |
|
|
|
485 |
|
|
if(!will_collide(state, state->current_shape.x, state->current_shape.y,
|
486 |
|
|
neworientation)) {
|
487 |
|
|
draw_shape(state, state->current_shape.x,
|
488 |
|
|
state->current_shape.y, 1);
|
489 |
|
|
state->current_shape.orientation = neworientation;
|
490 |
|
|
draw_shape(state, state->current_shape.x,
|
491 |
|
|
state->current_shape.y, 0);
|
492 |
|
|
draw_well(state, 0);
|
493 |
|
|
}
|
494 |
|
|
}
|
495 |
|
|
|
496 |
|
|
int drop_block_1(nstate *state)
|
497 |
|
|
{
|
498 |
|
|
if(will_collide(state, state->current_shape.x,
|
499 |
|
|
(state->current_shape.y + 1),
|
500 |
|
|
state->current_shape.orientation)) {
|
501 |
|
|
block_reached_bottom(state);
|
502 |
|
|
return 1;
|
503 |
|
|
}
|
504 |
|
|
|
505 |
|
|
draw_shape(state, state->current_shape.x, state->current_shape.y, 1);
|
506 |
|
|
state->current_shape.y++;
|
507 |
|
|
draw_shape(state, state->current_shape.x, state->current_shape.y, 0);
|
508 |
|
|
|
509 |
|
|
draw_well(state, 0);
|
510 |
|
|
|
511 |
|
|
return 0;
|
512 |
|
|
}
|
513 |
|
|
|
514 |
|
|
void drop_block(nstate *state)
|
515 |
|
|
{
|
516 |
|
|
while(!drop_block_1(state)) msleep(DROP_BLOCK_DELAY);
|
517 |
|
|
}
|
518 |
|
|
|
519 |
|
|
void handle_exposure_event(nstate *state)
|
520 |
|
|
{
|
521 |
|
|
GR_EVENT_EXPOSURE *event = &state->event.exposure;
|
522 |
|
|
|
523 |
|
|
if(event->wid == state->score_window) {
|
524 |
|
|
draw_score(state);
|
525 |
|
|
return;
|
526 |
|
|
}
|
527 |
|
|
if(event->wid == state->next_shape_window) {
|
528 |
|
|
draw_next_shape(state);
|
529 |
|
|
return;
|
530 |
|
|
}
|
531 |
|
|
if(event->wid == state->new_game_button) {
|
532 |
|
|
draw_new_game_button(state);
|
533 |
|
|
return;
|
534 |
|
|
}
|
535 |
|
|
if(event->wid == state->pause_continue_button) {
|
536 |
|
|
draw_pause_continue_button(state);
|
537 |
|
|
return;
|
538 |
|
|
}
|
539 |
|
|
if(event->wid == state->anticlockwise_button) {
|
540 |
|
|
draw_anticlockwise_button(state);
|
541 |
|
|
return;
|
542 |
|
|
}
|
543 |
|
|
if(event->wid == state->clockwise_button) {
|
544 |
|
|
draw_clockwise_button(state);
|
545 |
|
|
return;
|
546 |
|
|
}
|
547 |
|
|
if(event->wid == state->left_button) {
|
548 |
|
|
draw_left_button(state);
|
549 |
|
|
return;
|
550 |
|
|
}
|
551 |
|
|
if(event->wid == state->right_button) {
|
552 |
|
|
draw_right_button(state);
|
553 |
|
|
return;
|
554 |
|
|
}
|
555 |
|
|
if(event->wid == state->drop_button) {
|
556 |
|
|
draw_drop_button(state);
|
557 |
|
|
return;
|
558 |
|
|
}
|
559 |
|
|
if(event->wid == state->well_window) {
|
560 |
|
|
draw_well(state, 1);
|
561 |
|
|
return;
|
562 |
|
|
}
|
563 |
|
|
}
|
564 |
|
|
|
565 |
|
|
void handle_mouse_event(nstate *state)
|
566 |
|
|
{
|
567 |
|
|
GR_EVENT_MOUSE *event = &state->event.mouse;
|
568 |
|
|
|
569 |
|
|
if(event->wid == state->new_game_button) {
|
570 |
|
|
state->state = STATE_NEWGAME;
|
571 |
|
|
return;
|
572 |
|
|
}
|
573 |
|
|
if(event->wid == state->pause_continue_button) {
|
574 |
|
|
if(state->state == STATE_PAUSED) state->state = STATE_RUNNING;
|
575 |
|
|
else state->state = STATE_PAUSED;
|
576 |
|
|
return;
|
577 |
|
|
}
|
578 |
|
|
if(event->wid == state->anticlockwise_button) {
|
579 |
|
|
if(state->state == STATE_PAUSED) state->state = STATE_RUNNING;
|
580 |
|
|
rotate_block(state, 0);
|
581 |
|
|
return;
|
582 |
|
|
}
|
583 |
|
|
if(event->wid == state->clockwise_button) {
|
584 |
|
|
if(state->state == STATE_PAUSED) state->state = STATE_RUNNING;
|
585 |
|
|
rotate_block(state, 1);
|
586 |
|
|
return;
|
587 |
|
|
}
|
588 |
|
|
if(event->wid == state->left_button) {
|
589 |
|
|
if(state->state == STATE_PAUSED) state->state = STATE_RUNNING;
|
590 |
|
|
move_block(state, 0);
|
591 |
|
|
return;
|
592 |
|
|
}
|
593 |
|
|
if(event->wid == state->right_button) {
|
594 |
|
|
if(state->state == STATE_PAUSED) state->state = STATE_RUNNING;
|
595 |
|
|
move_block(state, 1);
|
596 |
|
|
return;
|
597 |
|
|
}
|
598 |
|
|
if(event->wid == state->drop_button) {
|
599 |
|
|
if(state->state == STATE_PAUSED) state->state = STATE_RUNNING;
|
600 |
|
|
drop_block(state);
|
601 |
|
|
return;
|
602 |
|
|
}
|
603 |
|
|
}
|
604 |
|
|
|
605 |
|
|
void handle_keyboard_event(nstate *state)
|
606 |
|
|
{
|
607 |
|
|
GR_EVENT_KEYSTROKE *event = &state->event.keystroke;
|
608 |
|
|
|
609 |
|
|
switch(event->ch) {
|
610 |
|
|
case 'q':
|
611 |
|
|
case 'Q':
|
612 |
|
|
case MWKEY_CANCEL:
|
613 |
|
|
state->state = STATE_EXIT;
|
614 |
|
|
return;
|
615 |
|
|
case 'n':
|
616 |
|
|
case 'N':
|
617 |
|
|
case MWKEY_APP1:
|
618 |
|
|
state->state = STATE_NEWGAME;
|
619 |
|
|
return;
|
620 |
|
|
}
|
621 |
|
|
|
622 |
|
|
if(state->state == STATE_STOPPED) return;
|
623 |
|
|
|
624 |
|
|
state->state = STATE_RUNNING;
|
625 |
|
|
|
626 |
|
|
switch(event->ch) {
|
627 |
|
|
case 'p':
|
628 |
|
|
case 'P':
|
629 |
|
|
state->state = STATE_PAUSED;
|
630 |
|
|
break;
|
631 |
|
|
case 'j':
|
632 |
|
|
case 'J':
|
633 |
|
|
case MWKEY_LEFT:
|
634 |
|
|
move_block(state, 0);
|
635 |
|
|
break;
|
636 |
|
|
case 'k':
|
637 |
|
|
case 'K':
|
638 |
|
|
case MWKEY_RIGHT:
|
639 |
|
|
move_block(state, 1);
|
640 |
|
|
break;
|
641 |
|
|
case 'd':
|
642 |
|
|
case 'D':
|
643 |
|
|
case MWKEY_UP:
|
644 |
|
|
rotate_block(state, 0);
|
645 |
|
|
break;
|
646 |
|
|
case 'f':
|
647 |
|
|
case 'F':
|
648 |
|
|
case MWKEY_DOWN:
|
649 |
|
|
rotate_block(state, 1);
|
650 |
|
|
break;
|
651 |
|
|
case ' ':
|
652 |
|
|
case MWKEY_MENU:
|
653 |
|
|
drop_block(state);
|
654 |
|
|
break;
|
655 |
|
|
}
|
656 |
|
|
}
|
657 |
|
|
|
658 |
|
|
void handle_event(nstate *state)
|
659 |
|
|
{
|
660 |
|
|
switch(state->event.type) {
|
661 |
|
|
case GR_EVENT_TYPE_EXPOSURE:
|
662 |
|
|
handle_exposure_event(state);
|
663 |
|
|
break;
|
664 |
|
|
case GR_EVENT_TYPE_BUTTON_DOWN:
|
665 |
|
|
handle_mouse_event(state);
|
666 |
|
|
break;
|
667 |
|
|
case GR_EVENT_TYPE_KEY_DOWN:
|
668 |
|
|
handle_keyboard_event(state);
|
669 |
|
|
break;
|
670 |
|
|
case GR_EVENT_TYPE_CLOSE_REQ:
|
671 |
|
|
state->state = STATE_EXIT;
|
672 |
|
|
break;
|
673 |
|
|
case GR_EVENT_TYPE_TIMEOUT:
|
674 |
|
|
break;
|
675 |
|
|
default:
|
676 |
|
|
fprintf(stderr, "Unhandled event type %d\n",
|
677 |
|
|
state->event.type);
|
678 |
|
|
break;
|
679 |
|
|
}
|
680 |
|
|
}
|
681 |
|
|
|
682 |
|
|
void clear_well(nstate *state)
|
683 |
|
|
{
|
684 |
|
|
int x, y;
|
685 |
|
|
|
686 |
|
|
for(y = 0; y < WELL_HEIGHT; y++)
|
687 |
|
|
for(x = 0; x < WELL_WIDTH; x++) {
|
688 |
|
|
state->blocks[0][y][x] = 0;
|
689 |
|
|
state->blocks[1][y][x] = 0;
|
690 |
|
|
}
|
691 |
|
|
}
|
692 |
|
|
|
693 |
|
|
/* Dirty hack alert- this is to avoid using any floating point math */
|
694 |
|
|
int random8(int limit)
|
695 |
|
|
{
|
696 |
|
|
int ret;
|
697 |
|
|
|
698 |
|
|
do { ret = random() & 7; } while(ret > limit);
|
699 |
|
|
|
700 |
|
|
return ret;
|
701 |
|
|
}
|
702 |
|
|
|
703 |
|
|
void choose_new_shape(nstate *state)
|
704 |
|
|
{
|
705 |
|
|
state->current_shape.type = state->next_shape.type;
|
706 |
|
|
state->current_shape.orientation = state->next_shape.orientation;
|
707 |
|
|
state->current_shape.colour = state->next_shape.colour;
|
708 |
|
|
state->current_shape.x = (WELL_WIDTH / 2) - 2;
|
709 |
|
|
state->current_shape.y = WELL_NOTVISIBLE -
|
710 |
|
|
shape_sizes[state->next_shape.type]
|
711 |
|
|
[state->next_shape.orientation][1] - 1;
|
712 |
|
|
state->next_shape.type = random8(MAXSHAPES - 1);
|
713 |
|
|
state->next_shape.orientation = random8(MAXORIENTATIONS - 1);
|
714 |
|
|
state->next_shape.colour = block_colours[random8(MAX_BLOCK_COLOUR)];
|
715 |
|
|
}
|
716 |
|
|
|
717 |
|
|
void new_game(nstate *state)
|
718 |
|
|
{
|
719 |
|
|
clear_well(state);
|
720 |
|
|
if(state->score > state->hiscore) state->hiscore = state->score;
|
721 |
|
|
state->score = 0;
|
722 |
|
|
state->level = 0;
|
723 |
|
|
draw_score(state);
|
724 |
|
|
choose_new_shape(state);
|
725 |
|
|
draw_next_shape(state);
|
726 |
|
|
draw_well(state, 1);
|
727 |
|
|
if(state->state == STATE_NEWGAME) state->state = STATE_RUNNING;
|
728 |
|
|
}
|
729 |
|
|
|
730 |
|
|
void init_game(nstate *state)
|
731 |
|
|
{
|
732 |
|
|
GR_WM_PROPERTIES props;
|
733 |
|
|
|
734 |
|
|
if(GrOpen() < 0) {
|
735 |
|
|
fprintf(stderr, "Couldn't connect to Nano-X server\n");
|
736 |
|
|
exit(1);
|
737 |
|
|
}
|
738 |
|
|
|
739 |
|
|
state->main_window = GrNewWindow(GR_ROOT_WINDOW_ID,
|
740 |
|
|
MAIN_WINDOW_X_POSITION,
|
741 |
|
|
MAIN_WINDOW_Y_POSITION,
|
742 |
|
|
MAIN_WINDOW_WIDTH,
|
743 |
|
|
MAIN_WINDOW_HEIGHT, 0,
|
744 |
|
|
MAIN_WINDOW_BACKGROUND_COLOUR, 0);
|
745 |
|
|
/* set title */
|
746 |
|
|
props.flags = GR_WM_FLAGS_TITLE | GR_WM_FLAGS_PROPS;
|
747 |
|
|
props.props = GR_WM_PROPS_BORDER | GR_WM_PROPS_CAPTION;
|
748 |
|
|
props.title = "Nano-Tetris";
|
749 |
|
|
GrSetWMProperties(state->main_window, &props);
|
750 |
|
|
GrSelectEvents(state->main_window, GR_EVENT_MASK_EXPOSURE |
|
751 |
|
|
GR_EVENT_MASK_CLOSE_REQ |
|
752 |
|
|
GR_EVENT_MASK_KEY_DOWN |
|
753 |
|
|
GR_EVENT_MASK_TIMEOUT);
|
754 |
|
|
|
755 |
|
|
state->score_window = GrNewWindow(state->main_window,
|
756 |
|
|
SCORE_WINDOW_X_POSITION,
|
757 |
|
|
SCORE_WINDOW_Y_POSITION,
|
758 |
|
|
SCORE_WINDOW_WIDTH,
|
759 |
|
|
SCORE_WINDOW_HEIGHT, 0,
|
760 |
|
|
SCORE_WINDOW_BACKGROUND_COLOUR, 0);
|
761 |
|
|
GrSelectEvents(state->score_window, GR_EVENT_MASK_EXPOSURE);
|
762 |
|
|
GrMapWindow(state->score_window);
|
763 |
|
|
state->scoregcf = GrNewGC();
|
764 |
|
|
GrSetGCForeground(state->scoregcf, SCORE_WINDOW_FOREGROUND_COLOUR);
|
765 |
|
|
GrSetGCBackground(state->scoregcf, SCORE_WINDOW_BACKGROUND_COLOUR);
|
766 |
|
|
state->scoregcb = GrNewGC();
|
767 |
|
|
GrSetGCForeground(state->scoregcb, SCORE_WINDOW_BACKGROUND_COLOUR);
|
768 |
|
|
|
769 |
|
|
state->next_shape_window = GrNewWindow(state->main_window,
|
770 |
|
|
NEXT_SHAPE_WINDOW_X_POSITION,
|
771 |
|
|
NEXT_SHAPE_WINDOW_Y_POSITION,
|
772 |
|
|
NEXT_SHAPE_WINDOW_WIDTH,
|
773 |
|
|
NEXT_SHAPE_WINDOW_HEIGHT, 0,
|
774 |
|
|
NEXT_SHAPE_WINDOW_BACKGROUND_COLOUR, 0);
|
775 |
|
|
GrSelectEvents(state->next_shape_window, GR_EVENT_MASK_EXPOSURE);
|
776 |
|
|
GrMapWindow(state->next_shape_window);
|
777 |
|
|
state->nextshapegcf = GrNewGC();
|
778 |
|
|
state->nextshapegcb = GrNewGC();
|
779 |
|
|
GrSetGCForeground(state->nextshapegcb,
|
780 |
|
|
NEXT_SHAPE_WINDOW_BACKGROUND_COLOUR);
|
781 |
|
|
|
782 |
|
|
state->new_game_button = GrNewWindow(state->main_window,
|
783 |
|
|
NEW_GAME_BUTTON_X_POSITION,
|
784 |
|
|
NEW_GAME_BUTTON_Y_POSITION,
|
785 |
|
|
NEW_GAME_BUTTON_WIDTH,
|
786 |
|
|
NEW_GAME_BUTTON_HEIGHT, 0,
|
787 |
|
|
BUTTON_BACKGROUND_COLOUR, 0);
|
788 |
|
|
GrSelectEvents(state->new_game_button, GR_EVENT_MASK_EXPOSURE |
|
789 |
|
|
GR_EVENT_MASK_BUTTON_DOWN);
|
790 |
|
|
GrMapWindow(state->new_game_button);
|
791 |
|
|
state->buttongcf = GrNewGC();
|
792 |
|
|
GrSetGCForeground(state->buttongcf, BUTTON_FOREGROUND_COLOUR);
|
793 |
|
|
GrSetGCBackground(state->buttongcf, BUTTON_BACKGROUND_COLOUR);
|
794 |
|
|
state->buttongcb = GrNewGC();
|
795 |
|
|
GrSetGCForeground(state->buttongcb, BUTTON_BACKGROUND_COLOUR);
|
796 |
|
|
|
797 |
|
|
state->pause_continue_button = GrNewWindow(state->main_window,
|
798 |
|
|
PAUSE_CONTINUE_BUTTON_X_POSITION,
|
799 |
|
|
PAUSE_CONTINUE_BUTTON_Y_POSITION,
|
800 |
|
|
PAUSE_CONTINUE_BUTTON_WIDTH,
|
801 |
|
|
PAUSE_CONTINUE_BUTTON_HEIGHT, 0,
|
802 |
|
|
BUTTON_BACKGROUND_COLOUR, 0);
|
803 |
|
|
GrSelectEvents(state->pause_continue_button, GR_EVENT_MASK_EXPOSURE |
|
804 |
|
|
GR_EVENT_MASK_BUTTON_DOWN);
|
805 |
|
|
|
806 |
|
|
state->anticlockwise_button = GrNewWindow(state->main_window,
|
807 |
|
|
ANTICLOCKWISE_BUTTON_X_POSITION,
|
808 |
|
|
ANTICLOCKWISE_BUTTON_Y_POSITION,
|
809 |
|
|
ANTICLOCKWISE_BUTTON_WIDTH,
|
810 |
|
|
ANTICLOCKWISE_BUTTON_HEIGHT, 0,
|
811 |
|
|
BUTTON_BACKGROUND_COLOUR,
|
812 |
|
|
0);
|
813 |
|
|
GrSelectEvents(state->anticlockwise_button, GR_EVENT_MASK_EXPOSURE |
|
814 |
|
|
GR_EVENT_MASK_BUTTON_DOWN);
|
815 |
|
|
|
816 |
|
|
state->clockwise_button = GrNewWindow(state->main_window,
|
817 |
|
|
CLOCKWISE_BUTTON_X_POSITION,
|
818 |
|
|
CLOCKWISE_BUTTON_Y_POSITION,
|
819 |
|
|
CLOCKWISE_BUTTON_WIDTH,
|
820 |
|
|
CLOCKWISE_BUTTON_HEIGHT, 0,
|
821 |
|
|
BUTTON_BACKGROUND_COLOUR,
|
822 |
|
|
0);
|
823 |
|
|
GrSelectEvents(state->clockwise_button, GR_EVENT_MASK_EXPOSURE |
|
824 |
|
|
GR_EVENT_MASK_BUTTON_DOWN);
|
825 |
|
|
|
826 |
|
|
state->left_button = GrNewWindow(state->main_window,
|
827 |
|
|
LEFT_BUTTON_X_POSITION,
|
828 |
|
|
LEFT_BUTTON_Y_POSITION,
|
829 |
|
|
LEFT_BUTTON_WIDTH,
|
830 |
|
|
LEFT_BUTTON_HEIGHT, 0,
|
831 |
|
|
BUTTON_BACKGROUND_COLOUR,
|
832 |
|
|
0);
|
833 |
|
|
GrSelectEvents(state->left_button, GR_EVENT_MASK_EXPOSURE |
|
834 |
|
|
GR_EVENT_MASK_BUTTON_DOWN);
|
835 |
|
|
|
836 |
|
|
state->right_button = GrNewWindow(state->main_window,
|
837 |
|
|
RIGHT_BUTTON_X_POSITION,
|
838 |
|
|
RIGHT_BUTTON_Y_POSITION,
|
839 |
|
|
RIGHT_BUTTON_WIDTH,
|
840 |
|
|
RIGHT_BUTTON_HEIGHT, 0,
|
841 |
|
|
BUTTON_BACKGROUND_COLOUR,
|
842 |
|
|
0);
|
843 |
|
|
GrSelectEvents(state->right_button, GR_EVENT_MASK_EXPOSURE |
|
844 |
|
|
GR_EVENT_MASK_BUTTON_DOWN);
|
845 |
|
|
|
846 |
|
|
state->drop_button = GrNewWindow(state->main_window,
|
847 |
|
|
DROP_BUTTON_X_POSITION,
|
848 |
|
|
DROP_BUTTON_Y_POSITION,
|
849 |
|
|
DROP_BUTTON_WIDTH,
|
850 |
|
|
DROP_BUTTON_HEIGHT, 0,
|
851 |
|
|
BUTTON_BACKGROUND_COLOUR,
|
852 |
|
|
0);
|
853 |
|
|
GrSelectEvents(state->drop_button, GR_EVENT_MASK_EXPOSURE |
|
854 |
|
|
GR_EVENT_MASK_BUTTON_DOWN);
|
855 |
|
|
|
856 |
|
|
state->well_window = GrNewWindow(state->main_window,
|
857 |
|
|
WELL_WINDOW_X_POSITION,
|
858 |
|
|
WELL_WINDOW_Y_POSITION,
|
859 |
|
|
WELL_WINDOW_WIDTH,
|
860 |
|
|
WELL_WINDOW_HEIGHT, 0,
|
861 |
|
|
WELL_WINDOW_BACKGROUND_COLOUR, 0);
|
862 |
|
|
GrSelectEvents(state->well_window, GR_EVENT_MASK_EXPOSURE);
|
863 |
|
|
GrMapWindow(state->well_window);
|
864 |
|
|
state->wellgc = GrNewGC();
|
865 |
|
|
|
866 |
|
|
GrMapWindow(state->main_window);
|
867 |
|
|
|
868 |
|
|
state->state = STATE_STOPPED;
|
869 |
|
|
state->score = 0;
|
870 |
|
|
read_hiscore(state);
|
871 |
|
|
state->level = 0;
|
872 |
|
|
state->running_buttons_mapped = 0;
|
873 |
|
|
|
874 |
|
|
srandom(time(0));
|
875 |
|
|
|
876 |
|
|
choose_new_shape(state);
|
877 |
|
|
new_game(state);
|
878 |
|
|
}
|
879 |
|
|
|
880 |
|
|
void calculate_timeout(nstate *state)
|
881 |
|
|
{
|
882 |
|
|
struct timeval t;
|
883 |
|
|
long u;
|
884 |
|
|
|
885 |
|
|
gettimeofday(&t, NULL);
|
886 |
|
|
u = t.tv_usec + (delays[state->level] * 1000);
|
887 |
|
|
state->timeout.tv_sec = t.tv_sec + (u / 1000000);
|
888 |
|
|
state->timeout.tv_usec = u % 1000000;
|
889 |
|
|
}
|
890 |
|
|
|
891 |
|
|
unsigned long timeout_delay(nstate *state)
|
892 |
|
|
{
|
893 |
|
|
struct timeval t;
|
894 |
|
|
signed long s, m, ret;
|
895 |
|
|
|
896 |
|
|
gettimeofday(&t, NULL);
|
897 |
|
|
|
898 |
|
|
if((t.tv_sec > state->timeout.tv_sec) ||
|
899 |
|
|
((t.tv_sec == state->timeout.tv_sec) &&
|
900 |
|
|
t.tv_usec >= state->timeout.tv_usec)) return 1;
|
901 |
|
|
|
902 |
|
|
s = state->timeout.tv_sec - t.tv_sec;
|
903 |
|
|
m = ((state->timeout.tv_usec - t.tv_usec) / 1000);
|
904 |
|
|
ret = (unsigned long)((1000 * s) + m);
|
905 |
|
|
/*
|
906 |
|
|
fprintf(stderr, "t.tv_sec = %ld, t.tv_usec = %ld, timeout.tv_sec = "
|
907 |
|
|
"%ld, timeout.tv_usec = %ld, s = %ld, m = %ld, ret = %ld\n",
|
908 |
|
|
t.tv_sec, t.tv_usec, state->timeout.tv_sec,
|
909 |
|
|
state->timeout.tv_usec, s, m, ret);
|
910 |
|
|
*/
|
911 |
|
|
if(ret <= 0) return 1;
|
912 |
|
|
else return ret;
|
913 |
|
|
}
|
914 |
|
|
|
915 |
|
|
void do_update(nstate *state)
|
916 |
|
|
{
|
917 |
|
|
struct timeval t;
|
918 |
|
|
|
919 |
|
|
gettimeofday(&t, NULL);
|
920 |
|
|
|
921 |
|
|
if((t.tv_sec > state->timeout.tv_sec) ||
|
922 |
|
|
((t.tv_sec == state->timeout.tv_sec) &&
|
923 |
|
|
(t.tv_usec >= state->timeout.tv_usec))) {
|
924 |
|
|
drop_block_1(state);
|
925 |
|
|
calculate_timeout(state);
|
926 |
|
|
}
|
927 |
|
|
}
|
928 |
|
|
|
929 |
|
|
void do_pause(nstate *state)
|
930 |
|
|
{
|
931 |
|
|
draw_pause_continue_button(state);
|
932 |
|
|
while(state->state == STATE_PAUSED) {
|
933 |
|
|
GrGetNextEvent(&state->event);
|
934 |
|
|
handle_event(state);
|
935 |
|
|
}
|
936 |
|
|
draw_pause_continue_button(state);
|
937 |
|
|
}
|
938 |
|
|
|
939 |
|
|
void wait_for_start(nstate *state)
|
940 |
|
|
{
|
941 |
|
|
draw_pause_continue_button(state);
|
942 |
|
|
while(state->state == STATE_STOPPED) {
|
943 |
|
|
GrGetNextEvent(&state->event);
|
944 |
|
|
handle_event(state);
|
945 |
|
|
}
|
946 |
|
|
if(state->state == STATE_NEWGAME) state->state = STATE_RUNNING;
|
947 |
|
|
draw_pause_continue_button(state);
|
948 |
|
|
calculate_timeout(state);
|
949 |
|
|
}
|
950 |
|
|
|
951 |
|
|
void run_game(nstate *state)
|
952 |
|
|
{
|
953 |
|
|
while(state->state == STATE_RUNNING) {
|
954 |
|
|
GrGetNextEventTimeout(&state->event, timeout_delay(state));
|
955 |
|
|
handle_event(state);
|
956 |
|
|
if(state->state == STATE_PAUSED) do_pause(state);
|
957 |
|
|
if(state->state == STATE_RUNNING) do_update(state);
|
958 |
|
|
}
|
959 |
|
|
}
|
960 |
|
|
|
961 |
|
|
void main_game_loop(nstate *state)
|
962 |
|
|
{
|
963 |
|
|
wait_for_start(state);
|
964 |
|
|
while(state->state != STATE_EXIT) {
|
965 |
|
|
if(state->state == STATE_RUNNING) run_game(state);
|
966 |
|
|
if(state->state == STATE_STOPPED) wait_for_start(state);
|
967 |
|
|
if(state->state != STATE_EXIT) new_game(state);
|
968 |
|
|
}
|
969 |
|
|
}
|
970 |
|
|
|
971 |
|
|
int main(int argc, char *argv[])
|
972 |
|
|
{
|
973 |
|
|
nstate *state = my_malloc(sizeof(nstate));
|
974 |
|
|
|
975 |
|
|
init_game(state);
|
976 |
|
|
main_game_loop(state);
|
977 |
|
|
|
978 |
|
|
write_hiscore(state);
|
979 |
|
|
|
980 |
|
|
GrClose();
|
981 |
|
|
|
982 |
|
|
return 0;
|
983 |
|
|
}
|