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#include <stdio.h>
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#include <stdlib.h>
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#include "device.h"
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/*
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* Microwindows polygon outline and fill routines.
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* Copyright (c) 1999, 2000, 2001 Greg Haerr <greg@censoft.com>
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* Portions Copyright (c) 1991 David I. Bell
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*
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* There are currently three implementations of the polygon
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* fill routine. The version from X11 most properly
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* fills polygons that must also be outlined as well. All are
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* controlled with #if directive in this file.
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*/
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/* extern definitions*/
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void drawpoint(PSD psd,MWCOORD x, MWCOORD y);
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void drawrow(PSD psd,MWCOORD x1,MWCOORD x2,MWCOORD y);
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extern int gr_mode; /* drawing mode */
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/* Draw a polygon in the foreground color, applying clipping if necessary.
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* The polygon is only closed if the first point is repeated at the end.
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* Some care is taken to plot the endpoints correctly if the current
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* drawing mode is XOR. However, internal crossings are not handled
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* correctly.
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*/
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void
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GdPoly(PSD psd, int count, MWPOINT *points)
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{
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MWCOORD firstx;
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MWCOORD firsty;
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MWBOOL didline;
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if (count < 2)
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return;
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firstx = points->x;
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firsty = points->y;
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didline = FALSE;
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while (count-- > 1) {
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if (didline && (gr_mode == MWMODE_XOR))
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drawpoint(psd, points->x, points->y);
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/* note: change to drawline*/
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GdLine(psd, points[0].x, points[0].y, points[1].x, points[1].y, TRUE);
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points++;
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didline = TRUE;
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}
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if (gr_mode == MWMODE_XOR) {
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points--;
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if (points->x == firstx && points->y == firsty)
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drawpoint(psd, points->x, points->y);
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}
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GdFixCursor(psd);
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}
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#if 1 /* improved convex polygon fill routine*/
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/***********************************************************
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Copyright (c) 1987 X Consortium
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of the X Consortium shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from the X Consortium.
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Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
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used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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******************************************************************/
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/*
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* Written by Brian Kelleher; Dec. 1985.
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* Adapted for Microwindows Sep 2001 by Greg Haerr <greg@censoft.com>
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*
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* Fill a convex polygon in the fg color, with clipping.
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* If the given polygon
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* is not convex, then the result is undefined.
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* The algorithm is to order the edges from smallest
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* y to largest by partitioning the array into a left
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* edge list and a right edge list. The algorithm used
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* to traverse each edge is an extension of Bresenham's
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* line algorithm with y as the major axis.
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*
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* This file contains a few macros to help track
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* the edge of a filled object. The object is assumed
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* to be filled in scanline order, and thus the
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* algorithm used is an extension of Bresenham's line
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* drawing algorithm which assumes that y is always the
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* major axis.
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*
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* In scan converting polygons, we want to choose those pixels
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* which are inside the polygon. Thus, we add .5 to the starting
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* x coordinate for both left and right edges. Now we choose the
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* first pixel which is inside the pgon for the left edge and the
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* first pixel which is outside the pgon for the right edge.
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* Draw the left pixel, but not the right.
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*
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* How to add .5 to the starting x coordinate:
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* If the edge is moving to the right, then subtract dy from the
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* error term from the general form of the algorithm.
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* If the edge is moving to the left, then add dy to the error term.
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*
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* The reason for the difference between edges moving to the left
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* and edges moving to the right is simple: If an edge is moving
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* to the right, then we want the algorithm to flip immediately.
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* If it is moving to the left, then we don't want it to flip until
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* we traverse an entire pixel.
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*/
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#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
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int dx; /* local storage */ \
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\
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/* \
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* if the edge is horizontal, then it is ignored \
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* and assumed not to be processed. Otherwise, do this stuff. \
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*/ \
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if ((dy) != 0) { \
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xStart = (x1); \
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dx = (x2) - xStart; \
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if (dx < 0) { \
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m = dx / (dy); \
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m1 = m - 1; \
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incr1 = -2 * dx + 2 * (dy) * m1; \
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incr2 = -2 * dx + 2 * (dy) * m; \
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d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
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} else { \
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m = dx / (dy); \
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m1 = m + 1; \
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incr1 = 2 * dx - 2 * (dy) * m1; \
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incr2 = 2 * dx - 2 * (dy) * m; \
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d = -2 * m * (dy) + 2 * dx; \
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} \
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} \
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}
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#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
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if (m1 > 0) { \
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if (d > 0) { \
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minval += m1; \
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d += incr1; \
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} \
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else { \
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minval += m; \
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d += incr2; \
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} \
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} else {\
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if (d >= 0) { \
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minval += m1; \
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d += incr1; \
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} \
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else { \
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minval += m; \
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d += incr2; \
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} \
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} \
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}
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/*
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* Find the index of the point with the smallest y.
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*/
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static int
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getPolyYBounds(MWPOINT *pts, int n, int *by, int *ty)
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{
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MWPOINT *ptMin;
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int ymin, ymax;
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MWPOINT *ptsStart = pts;
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ptMin = pts;
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ymin = ymax = (pts++)->y;
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while (--n > 0) {
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if (pts->y < ymin)
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{
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ptMin = pts;
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ymin = pts->y;
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}
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if(pts->y > ymax)
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ymax = pts->y;
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pts++;
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}
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*by = ymin;
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*ty = ymax;
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return(ptMin-ptsStart);
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}
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void
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GdFillPoly(PSD psd, int count, MWPOINT *pointtable)
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{
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MWCOORD xl = 0, xr = 0; /* x vals of left and right edges */
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int dl = 0, dr = 0; /* decision variables */
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int ml = 0, m1l = 0; /* left edge slope and slope+1 */
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int mr = 0, m1r = 0; /* right edge slope and slope+1 */
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int incr1l = 0, incr2l = 0; /* left edge error increments */
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int incr1r = 0, incr2r = 0; /* right edge error increments */
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int dy; /* delta y */
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MWCOORD y; /* current scanline */
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int left, right; /* indices to first endpoints */
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int i; /* loop counter */
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int nextleft, nextright; /* indices to second endpoints */
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MWPOINT *ptsOut, *FirstPoint;/* output buffer */
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MWCOORD *width, *FirstWidth;/* output buffer */
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int imin; /* index of smallest vertex (in y)*/
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int ymin; /* y-extents of polygon */
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int ymax;
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/*
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* find leftx, bottomy, rightx, topy, and the index
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* of bottomy.
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*/
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imin = getPolyYBounds(pointtable, count, &ymin, &ymax);
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dy = ymax - ymin + 1;
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if ((count < 3) || (dy < 0))
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return;
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ptsOut = FirstPoint = (MWPOINT *)ALLOCA(sizeof(MWPOINT) * dy);
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width = FirstWidth = (MWCOORD *)ALLOCA(sizeof(MWCOORD) * dy);
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if(!FirstPoint || !FirstWidth)
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{
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if (FirstWidth) FREEA(FirstWidth);
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if (FirstPoint) FREEA(FirstPoint);
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return;
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}
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nextleft = nextright = imin;
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y = pointtable[nextleft].y;
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/*
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* loop through all edges of the polygon
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*/
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do {
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/*
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* add a left edge if we need to
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*/
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if (pointtable[nextleft].y == y) {
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left = nextleft;
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/*
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* find the next edge, considering the end
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* conditions of the array.
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*/
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nextleft++;
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if (nextleft >= count)
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nextleft = 0;
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/*
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| 278 |
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* now compute all of the random information
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* needed to run the iterative algorithm.
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*/
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| 281 |
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BRESINITPGON(pointtable[nextleft].y-pointtable[left].y,
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pointtable[left].x,pointtable[nextleft].x,
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xl, dl, ml, m1l, incr1l, incr2l);
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}
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/*
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| 287 |
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* add a right edge if we need to
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| 288 |
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*/
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| 289 |
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if (pointtable[nextright].y == y) {
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right = nextright;
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| 292 |
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/*
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| 293 |
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* find the next edge, considering the end
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| 294 |
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* conditions of the array.
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*/
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nextright--;
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if (nextright < 0)
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nextright = count-1;
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| 300 |
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/*
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| 301 |
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* now compute all of the random information
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| 302 |
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* needed to run the iterative algorithm.
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| 303 |
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*/
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| 304 |
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BRESINITPGON(pointtable[nextright].y-pointtable[right].y,
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pointtable[right].x,pointtable[nextright].x,
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xr, dr, mr, m1r, incr1r, incr2r);
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}
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| 308 |
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/*
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| 310 |
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* generate scans to fill while we still have
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| 311 |
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* a right edge as well as a left edge.
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*/
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i = MWMIN(pointtable[nextleft].y, pointtable[nextright].y) - y;
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/* in case we're called with non-convex polygon */
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| 315 |
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if(i < 0)
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| 316 |
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{
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| 317 |
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FREEA(FirstWidth);
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FREEA(FirstPoint);
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| 319 |
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return;
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| 320 |
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}
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| 321 |
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while (i-- > 0)
|
| 322 |
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{
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| 323 |
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ptsOut->y = y;
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| 324 |
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| 325 |
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/*
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| 326 |
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* reverse the edges if necessary
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| 327 |
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*/
|
| 328 |
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if (xl < xr)
|
| 329 |
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{
|
| 330 |
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*(width++) = xr - xl;
|
| 331 |
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(ptsOut++)->x = xl;
|
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}
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| 333 |
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else
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| 334 |
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{
|
| 335 |
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*(width++) = xl - xr;
|
| 336 |
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(ptsOut++)->x = xr;
|
| 337 |
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}
|
| 338 |
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y++;
|
| 339 |
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|
| 340 |
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/* increment down the edges */
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| 341 |
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BRESINCRPGON(dl, xl, ml, m1l, incr1l, incr2l);
|
| 342 |
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BRESINCRPGON(dr, xr, mr, m1r, incr1r, incr2r);
|
| 343 |
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}
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| 344 |
|
|
} while (y != ymax);
|
| 345 |
|
|
|
| 346 |
|
|
/*
|
| 347 |
|
|
* Finally, fill the spans
|
| 348 |
|
|
*/
|
| 349 |
|
|
i = ptsOut-FirstPoint;
|
| 350 |
|
|
ptsOut = FirstPoint;
|
| 351 |
|
|
width = FirstWidth;
|
| 352 |
|
|
while (--i >= 0) {
|
| 353 |
|
|
/* calc x extent from width*/
|
| 354 |
|
|
int e = *width++ - 1;
|
| 355 |
|
|
if (e >= 0) {
|
| 356 |
|
|
drawrow(psd, ptsOut->x, ptsOut->x + e, ptsOut->y);
|
| 357 |
|
|
}
|
| 358 |
|
|
++ptsOut;
|
| 359 |
|
|
}
|
| 360 |
|
|
|
| 361 |
|
|
FREEA(FirstWidth);
|
| 362 |
|
|
FREEA(FirstPoint);
|
| 363 |
|
|
GdFixCursor(psd);
|
| 364 |
|
|
}
|
| 365 |
|
|
#endif
|
| 366 |
|
|
|
| 367 |
|
|
#if 0 /* original convex only polygon fill routine*/
|
| 368 |
|
|
/*
|
| 369 |
|
|
* Fill a polygon in the foreground color, applying clipping if necessary.
|
| 370 |
|
|
* The last point may be a duplicate of the first point, but this is
|
| 371 |
|
|
* not required.
|
| 372 |
|
|
* Note: this routine currently only correctly fills convex polygons.
|
| 373 |
|
|
*/
|
| 374 |
|
|
|
| 375 |
|
|
/* Utility routine for filling polygons. Find the intersection point (if
|
| 376 |
|
|
* any) of a horizontal line with an arbitrary line, and extend the current
|
| 377 |
|
|
* minimum and maximum x values as needed to include the intersection point.
|
| 378 |
|
|
* Input parms:
|
| 379 |
|
|
* y row to check for intersection
|
| 380 |
|
|
* x1, y1 first endpoint
|
| 381 |
|
|
* x2, y2 second enpoint
|
| 382 |
|
|
* minxptr address of current minimum x
|
| 383 |
|
|
* maxxptr address of current maximum x
|
| 384 |
|
|
*/
|
| 385 |
|
|
static void
|
| 386 |
|
|
extendrow(MWCOORD y,MWCOORD x1,MWCOORD y1,MWCOORD x2,MWCOORD y2,
|
| 387 |
|
|
MWCOORD *minxptr,MWCOORD *maxxptr)
|
| 388 |
|
|
{
|
| 389 |
|
|
MWCOORD x; /* x coordinate of intersection */
|
| 390 |
|
|
typedef long NUM;
|
| 391 |
|
|
NUM num; /* numerator of fraction */
|
| 392 |
|
|
|
| 393 |
|
|
/* First make sure the specified line segment includes the specified
|
| 394 |
|
|
* row number. If not, then there is no intersection.
|
| 395 |
|
|
*/
|
| 396 |
|
|
if (((y < y1) || (y > y2)) && ((y < y2) || (y > y1)))
|
| 397 |
|
|
return;
|
| 398 |
|
|
|
| 399 |
|
|
/* If a horizontal line, then check the two endpoints. */
|
| 400 |
|
|
if (y1 == y2) {
|
| 401 |
|
|
if (*minxptr > x1) *minxptr = x1;
|
| 402 |
|
|
if (*minxptr > x2) *minxptr = x2;
|
| 403 |
|
|
if (*maxxptr < x1) *maxxptr = x1;
|
| 404 |
|
|
if (*maxxptr < x2) *maxxptr = x2;
|
| 405 |
|
|
return;
|
| 406 |
|
|
}
|
| 407 |
|
|
|
| 408 |
|
|
/* If a vertical line, then check the x coordinate. */
|
| 409 |
|
|
if (x1 == x2) {
|
| 410 |
|
|
if (*minxptr > x1) *minxptr = x1;
|
| 411 |
|
|
if (*maxxptr < x1) *maxxptr = x1;
|
| 412 |
|
|
return;
|
| 413 |
|
|
}
|
| 414 |
|
|
|
| 415 |
|
|
/* An arbitrary line. Calculate the intersection point using the
|
| 416 |
|
|
* formula x = x1 + (y - y1) * (x2 - x1) / (y2 - y1).
|
| 417 |
|
|
*/
|
| 418 |
|
|
num = ((NUM) (y - y1)) * (x2 - x1);
|
| 419 |
|
|
x = x1 + num / (y2 - y1);
|
| 420 |
|
|
if (*minxptr > x) *minxptr = x;
|
| 421 |
|
|
if (*maxxptr < x) *maxxptr = x;
|
| 422 |
|
|
}
|
| 423 |
|
|
|
| 424 |
|
|
void
|
| 425 |
|
|
GdFillPoly(PSD psd, int count, MWPOINT *points)
|
| 426 |
|
|
{
|
| 427 |
|
|
MWPOINT *pp; /* current point */
|
| 428 |
|
|
MWCOORD miny; /* minimum row */
|
| 429 |
|
|
MWCOORD maxy; /* maximum row */
|
| 430 |
|
|
MWCOORD minx; /* minimum column */
|
| 431 |
|
|
MWCOORD maxx; /* maximum column */
|
| 432 |
|
|
int i; /* counter */
|
| 433 |
|
|
|
| 434 |
|
|
if (count <= 0)
|
| 435 |
|
|
return;
|
| 436 |
|
|
|
| 437 |
|
|
/* First determine the minimum and maximum rows for the polygon. */
|
| 438 |
|
|
pp = points;
|
| 439 |
|
|
miny = pp->y;
|
| 440 |
|
|
maxy = pp->y;
|
| 441 |
|
|
for (i = count; i-- > 0; pp++) {
|
| 442 |
|
|
if (miny > pp->y) miny = pp->y;
|
| 443 |
|
|
if (maxy < pp->y) maxy = pp->y;
|
| 444 |
|
|
}
|
| 445 |
|
|
if (miny < 0)
|
| 446 |
|
|
miny = 0;
|
| 447 |
|
|
if (maxy >= psd->yvirtres)
|
| 448 |
|
|
maxy = psd->yvirtres - 1;
|
| 449 |
|
|
if (miny > maxy)
|
| 450 |
|
|
return;
|
| 451 |
|
|
|
| 452 |
|
|
/* Now for each row, scan the list of points and determine the
|
| 453 |
|
|
* minimum and maximum x coordinate for each line, and plot the row.
|
| 454 |
|
|
* The last point connects with the first point automatically.
|
| 455 |
|
|
*/
|
| 456 |
|
|
for (; miny <= maxy; miny++) {
|
| 457 |
|
|
minx = MAX_MWCOORD;
|
| 458 |
|
|
maxx = MIN_MWCOORD;
|
| 459 |
|
|
pp = points;
|
| 460 |
|
|
for (i = count; --i > 0; pp++)
|
| 461 |
|
|
extendrow(miny, pp[0].x, pp[0].y, pp[1].x, pp[1].y,
|
| 462 |
|
|
&minx, &maxx);
|
| 463 |
|
|
extendrow(miny, pp[0].x, pp[0].y, points[0].x, points[0].y,
|
| 464 |
|
|
&minx, &maxx);
|
| 465 |
|
|
|
| 466 |
|
|
if (minx <= maxx)
|
| 467 |
|
|
drawrow(psd, minx, maxx, miny);
|
| 468 |
|
|
}
|
| 469 |
|
|
GdFixCursor(psd);
|
| 470 |
|
|
}
|
| 471 |
|
|
#endif
|
| 472 |
|
|
|
| 473 |
|
|
#if 0 /* irregular polygon fill, uses edge table, malloc, qsort*/
|
| 474 |
|
|
/*
|
| 475 |
|
|
* Fill a polygon in the foreground color, applying clipping if necessary.
|
| 476 |
|
|
* The last point may be a duplicate of the first point, but this is
|
| 477 |
|
|
* not required.
|
| 478 |
|
|
* Note: this routine correctly draws convex, concave, regular,
|
| 479 |
|
|
* and irregular polygons.
|
| 480 |
|
|
*/
|
| 481 |
|
|
#define USE_FLOAT HAVEFLOAT /* set to use floating point*/
|
| 482 |
|
|
|
| 483 |
|
|
#define swap(a,b) do { a ^= b; b ^= a; a ^= b; } while (0)
|
| 484 |
|
|
|
| 485 |
|
|
typedef struct {
|
| 486 |
|
|
int x1, y1, x2, y2;
|
| 487 |
|
|
#if USE_FLOAT
|
| 488 |
|
|
double x, m;
|
| 489 |
|
|
#else
|
| 490 |
|
|
int cx, fn, mn, d;
|
| 491 |
|
|
#endif
|
| 492 |
|
|
} edge_t;
|
| 493 |
|
|
|
| 494 |
|
|
static int
|
| 495 |
|
|
edge_cmp(const void *lvp, const void *rvp)
|
| 496 |
|
|
{
|
| 497 |
|
|
/* convert from void pointers to structure pointers */
|
| 498 |
|
|
const edge_t *lp = (const edge_t *)lvp;
|
| 499 |
|
|
const edge_t *rp = (const edge_t *)rvp;
|
| 500 |
|
|
|
| 501 |
|
|
/* if the minimum y values are different, sort on minimum y */
|
| 502 |
|
|
if (lp->y1 != rp->y1)
|
| 503 |
|
|
return lp->y1 - rp->y1;
|
| 504 |
|
|
|
| 505 |
|
|
/* if the current x values are different, sort on current x */
|
| 506 |
|
|
#if USE_FLOAT
|
| 507 |
|
|
if (lp->x < rp->x)
|
| 508 |
|
|
return -1;
|
| 509 |
|
|
else if (lp->x > rp->x)
|
| 510 |
|
|
return +1;
|
| 511 |
|
|
#else
|
| 512 |
|
|
if (lp->cx != rp->cx)
|
| 513 |
|
|
return lp->cx - rp->cx;
|
| 514 |
|
|
#endif
|
| 515 |
|
|
|
| 516 |
|
|
/* otherwise they are equal */
|
| 517 |
|
|
return 0;
|
| 518 |
|
|
}
|
| 519 |
|
|
|
| 520 |
|
|
void
|
| 521 |
|
|
GdFillPoly(PSD psd, int count, MWPOINT * pointtable)
|
| 522 |
|
|
{
|
| 523 |
|
|
edge_t *get; /* global edge table */
|
| 524 |
|
|
int nge = 0; /* num global edges */
|
| 525 |
|
|
int cge = 0; /* cur global edge */
|
| 526 |
|
|
|
| 527 |
|
|
edge_t *aet; /* active edge table */
|
| 528 |
|
|
int nae = 0; /* num active edges */
|
| 529 |
|
|
|
| 530 |
|
|
int i, y;
|
| 531 |
|
|
|
| 532 |
|
|
if (count < 3) {
|
| 533 |
|
|
/* error, polygons require at least three edges (a triangle) */
|
| 534 |
|
|
return;
|
| 535 |
|
|
}
|
| 536 |
|
|
get = (edge_t *) calloc(count, sizeof(edge_t));
|
| 537 |
|
|
aet = (edge_t *) calloc(count, sizeof(edge_t));
|
| 538 |
|
|
|
| 539 |
|
|
if ((get == 0) || (aet == 0)) {
|
| 540 |
|
|
/* error, couldn't allocate one or both of the needed tables */
|
| 541 |
|
|
if (get)
|
| 542 |
|
|
free(get);
|
| 543 |
|
|
if (aet)
|
| 544 |
|
|
free(aet);
|
| 545 |
|
|
return;
|
| 546 |
|
|
}
|
| 547 |
|
|
/* setup the global edge table */
|
| 548 |
|
|
for (i = 0; i < count; ++i) {
|
| 549 |
|
|
get[nge].x1 = pointtable[i].x;
|
| 550 |
|
|
get[nge].y1 = pointtable[i].y;
|
| 551 |
|
|
get[nge].x2 = pointtable[(i + 1) % count].x;
|
| 552 |
|
|
get[nge].y2 = pointtable[(i + 1) % count].y;
|
| 553 |
|
|
if (get[nge].y1 != get[nge].y2) {
|
| 554 |
|
|
if (get[nge].y1 > get[nge].y2) {
|
| 555 |
|
|
swap(get[nge].x1, get[nge].x2);
|
| 556 |
|
|
swap(get[nge].y1, get[nge].y2);
|
| 557 |
|
|
}
|
| 558 |
|
|
#if USE_FLOAT
|
| 559 |
|
|
get[nge].x = get[nge].x1;
|
| 560 |
|
|
get[nge].m = get[nge].x2 - get[nge].x1;
|
| 561 |
|
|
get[nge].m /= get[nge].y2 - get[nge].y1;
|
| 562 |
|
|
#else
|
| 563 |
|
|
get[nge].cx = get[nge].x1;
|
| 564 |
|
|
get[nge].mn = get[nge].x2 - get[nge].x1;
|
| 565 |
|
|
get[nge].d = get[nge].y2 - get[nge].y1;
|
| 566 |
|
|
get[nge].fn = get[nge].mn / 2;
|
| 567 |
|
|
#endif
|
| 568 |
|
|
++nge;
|
| 569 |
|
|
}
|
| 570 |
|
|
}
|
| 571 |
|
|
|
| 572 |
|
|
qsort(get, nge, sizeof(get[0]), edge_cmp);
|
| 573 |
|
|
|
| 574 |
|
|
/* start with the lowest y in the table */
|
| 575 |
|
|
y = get[0].y1;
|
| 576 |
|
|
|
| 577 |
|
|
do {
|
| 578 |
|
|
|
| 579 |
|
|
/* add edges to the active table from the global table */
|
| 580 |
|
|
while ((nge > 0) && (get[cge].y1 == y)) {
|
| 581 |
|
|
aet[nae] = get[cge++];
|
| 582 |
|
|
--nge;
|
| 583 |
|
|
aet[nae++].y1 = 0;
|
| 584 |
|
|
}
|
| 585 |
|
|
|
| 586 |
|
|
qsort(aet, nae, sizeof(aet[0]), edge_cmp);
|
| 587 |
|
|
|
| 588 |
|
|
/* using odd parity, render alternating line segments */
|
| 589 |
|
|
for (i = 1; i < nae; i += 2) {
|
| 590 |
|
|
#if USE_FLOAT
|
| 591 |
|
|
int l = (int)aet[i - 1].x;
|
| 592 |
|
|
int r = (int)aet[i].x;
|
| 593 |
|
|
#else
|
| 594 |
|
|
int l = (int)aet[i - 1].cx;
|
| 595 |
|
|
int r = (int)aet[i].cx;
|
| 596 |
|
|
#endif
|
| 597 |
|
|
if (r > l)
|
| 598 |
|
|
drawrow(psd, l, r - 1, y);
|
| 599 |
|
|
}
|
| 600 |
|
|
|
| 601 |
|
|
/* prepare for the next scan line */
|
| 602 |
|
|
++y;
|
| 603 |
|
|
|
| 604 |
|
|
/* remove inactive edges from the active edge table */
|
| 605 |
|
|
/* or update the current x position of active edges */
|
| 606 |
|
|
for (i = 0; i < nae; ++i) {
|
| 607 |
|
|
if (aet[i].y2 == y)
|
| 608 |
|
|
aet[i--] = aet[--nae];
|
| 609 |
|
|
else {
|
| 610 |
|
|
#if USE_FLOAT
|
| 611 |
|
|
aet[i].x += aet[i].m;
|
| 612 |
|
|
#else
|
| 613 |
|
|
aet[i].fn += aet[i].mn;
|
| 614 |
|
|
if (aet[i].fn < 0) {
|
| 615 |
|
|
aet[i].cx += aet[i].fn / aet[i].d - 1;
|
| 616 |
|
|
aet[i].fn %= aet[i].d;
|
| 617 |
|
|
aet[i].fn += aet[i].d;
|
| 618 |
|
|
}
|
| 619 |
|
|
if (aet[i].fn >= aet[i].d) {
|
| 620 |
|
|
aet[i].cx += aet[i].fn / aet[i].d;
|
| 621 |
|
|
aet[i].fn %= aet[i].d;
|
| 622 |
|
|
}
|
| 623 |
|
|
#endif
|
| 624 |
|
|
}
|
| 625 |
|
|
}
|
| 626 |
|
|
|
| 627 |
|
|
/* keep doing this while there are any edges left */
|
| 628 |
|
|
} while ((nae > 0) || (nge > 0));
|
| 629 |
|
|
|
| 630 |
|
|
/* all done, free the edge tables */
|
| 631 |
|
|
free(get);
|
| 632 |
|
|
free(aet);
|
| 633 |
|
|
|
| 634 |
|
|
GdFixCursor(psd);
|
| 635 |
|
|
}
|
| 636 |
|
|
#endif
|