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1 1625 jcastillo
 
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[ This is a mail-message in response to a query on IO mapping, thus the
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  strange format for a "document" ]
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The aha1542 is a bus-master device, and your patch makes the driver give the
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controller the physical address of the buffers, which is correct on x86
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(because all bus master devices see the physical memory mappings directly).
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However, on many setups, there are actually _three_ different ways of looking
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at memory addresses, and in this case we actually want the third, the
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so-called "bus address".
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Essentially, the three ways of addressing memory are (this is "real memory",
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ie normal RAM, see later about other details):
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 - CPU untranslated. This is the "physical" address, ie physical address
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 - CPU translated address. This is the "virtual" address, and is
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   completely internal to the CPU itself with the CPU doing the appropriate
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   translations into "CPU untranslated".
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 - bus address. This is the address of memory as seen by OTHER devices,
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   not the CPU. Now, in theory there could be many different bus
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   addresses, with each device seeing memory in some device-specific way, but
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   happily most hardware designers aren't actually actively trying to make
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   things any more complex than necessary, so you can assume that all
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   external hardware sees the memory the same way.
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Now, on normal PC's the bus address is exactly the same as the physical
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address, and things are very simple indeed. However, they are that simple
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because the memory and the devices share the same address space, and that is
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not generally necessarily true on other PCI/ISA setups.
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Now, just as an example, on the PReP (PowerPC Reference Platform), the
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CPU sees a memory map something like this (this is from memory):
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        0-2GB   "real memory"
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        2GB-3GB "system IO" (ie inb/out type accesses on x86)
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        3GB-4GB "IO memory" (ie shared memory over the IO bus)
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Now, that looks simple enough. However, when you look at the same thing from
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the viewpoint of the devices, you have the reverse, and the physical memory
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address 0 actually shows up as address 2GB for any IO master.
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So when the CPU wants any bus master to write to physical memory 0, it
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has to give the master address 0x80000000 as the memory address.
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So, for example, depending on how the kernel is actually mapped on the
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PPC, you can end up with a setup like this:
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 physical address:      0
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 virtual address:       0xC0000000
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 bus address:           0x80000000
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where all the addresses actually point to the same thing, it's just seen
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through different translations..
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Similarly, on the Alpha, the normal translation is
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 physical address:      0
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 virtual address:       0xfffffc0000000000
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 bus address:           0x40000000
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(but there are also Alphas where the physical address and the bus address
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are the same).
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Anyway, the way to look up all these translations, you do
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        #include 
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        phys_addr = virt_to_phys(virt_addr);
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        virt_addr = phys_to_virt(phys_addr);
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         bus_addr = virt_to_bus(virt_addr);
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        virt_addr = bus_to_virt(bus_addr);
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Now, when do you need these?
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You want the _virtual_ address when you are actually going to access that
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pointer from the kernel. So you can have something like this:
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        /*
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         * this is the hardware "mailbox" we use to communicate with
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         * the controller. The controller sees this directly.
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         */
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        struct mailbox {
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                __u32 status;
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                __u32 bufstart;
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                __u32 buflen;
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                ..
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        } mbox;
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                unsigned char * retbuffer;
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                /* get the address from the controller */
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                retbuffer = bus_to_virt(mbox.bufstart);
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                switch (retbuffer[0]) {
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                        case STATUS_OK:
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                                ...
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on the other hand, you want the bus address when you have a buffer that
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you want to give to the controller:
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        /* ask the controller to read the sense status into "sense_buffer" */
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        mbox.bufstart = virt_to_bus(&sense_buffer);
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        mbox.buflen = sizeof(sense_buffer);
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        mbox.status = 0;
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        notify_controller(&mbox);
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And you generally _never_ want to use the physical address, because you can't
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use that from the CPU (the CPU only uses translated virtual addresses), and
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you can't use it from the bus master.
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So why do we care about the physical address at all? We do need the physical
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address in some cases, it's just not very often in normal code.  The physical
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address is needed if you use memory mappings, for example, because the
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"remap_page_range()" mm function wants the physical address of the memory to
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be remapped (the memory management layer doesn't know about devices outside
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the CPU, so it shouldn't need to know about "bus addresses" etc).
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NOTE NOTE NOTE! The above is only one part of the whole equation. The above
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only talks about "real memory", ie CPU memory, ie RAM.
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There is a completely different type of memory too, and that's the "shared
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memory" on the PCI or ISA bus. That's generally not RAM (although in the case
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of a video graphics card it can be normal DRAM that is just used for a frame
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buffer), but can be things like a packet buffer in a network card etc.
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This memory is called "PCI memory" or "shared memory" or "IO memory" or
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whatever, and there is only one way to access it: the readb/writeb and
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related functions. You should never take the address of such memory, because
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there is really nothing you can do with such an address: it's not
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conceptually in the same memory space as "real memory" at all, so you cannot
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just dereference a pointer. (Sadly, on x86 it _is_ in the same memory space,
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so on x86 it actually works to just deference a pointer, but it's not
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portable).
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For such memory, you can do things like
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 - reading:
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        /*
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         * read first 32 bits from ISA memory at 0xC0000, aka
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         * C000:0000 in DOS terms
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         */
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        unsigned int signature = readl(0xC0000);
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 - remapping and writing:
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        /*
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         * remap framebuffer PCI memory area at 0xFC000000,
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         * size 1MB, so that we can access it: We can directly
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         * access only the 640k-1MB area, so anything else
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         * has to be remapped.
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         */
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        char * baseptr = ioremap(0xFC000000, 1024*1024);
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        /* write a 'A' to the offset 10 of the area */
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        writeb('A',baseptr+10);
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        /* unmap when we unload the driver */
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        iounmap(baseptr);
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 - copying and clearing:
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        /* get the 6-byte ethernet address at ISA address E000:0040 */
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        memcpy_fromio(kernel_buffer, 0xE0040, 6);
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        /* write a packet to the driver */
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        memcpy_toio(0xE1000, skb->data, skb->len);
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        /* clear the frame buffer */
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        memset_io(0xA0000, 0, 0x10000);
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Ok, that just about covers the basics of accessing IO portably.  Questions?
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Comments? You may think that all the above is overly complex, but one day you
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might find yourself with a 500 MHz Alpha in front of you, and then you'll be
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happy that your driver works ;)
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Note that kernel versions 2.0.x (and earlier) mistakenly called the
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ioremap() function "vremap()".  ioremap() is the proper name, but I
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didn't think straight when I wrote it originally.  People who have to
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support both can do something like:
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        /* support old naming sillyness */
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        #if LINUX_VERSION_CODE < 0x020100
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        #define ioremap vremap
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        #define iounmap vfree
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        #endif
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at the top of their source files, and then they can use the right names
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even on 2.0.x systems.
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And the above sounds worse than it really is.  Most real drivers really
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don't do all that complex things (or rather: the complexity is not so
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much in the actual IO accesses as in error handling and timeouts etc).
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It's generally not hard to fix drivers, and in many cases the code
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actually looks better afterwards:
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        unsigned long signature = *(unsigned int *) 0xC0000;
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                vs
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        unsigned long signature = readl(0xC0000);
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I think the second version actually is more readable, no?
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                Linus
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