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[/] [or1k/] [trunk/] [rtems/] [c/] [src/] [exec/] [score/] [src/] [objectextendinformation.c] - Blame information for rev 1765

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1 158 chris
/*
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 *  Object Handler
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 *
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 *
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 *  COPYRIGHT (c) 1989-1999.
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 *  On-Line Applications Research Corporation (OAR).
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 *
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 *  The license and distribution terms for this file may be
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 *  found in the file LICENSE in this distribution or at
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 *  http://www.OARcorp.com/rtems/license.html.
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 *
12 208 chris
 *  $Id: objectextendinformation.c,v 1.2 2001-09-27 11:59:34 chris Exp $
13 158 chris
 */
14
 
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#include <rtems/system.h>
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#include <rtems/score/address.h>
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#include <rtems/score/chain.h>
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#include <rtems/score/object.h>
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#if defined(RTEMS_MULTIPROCESSING)
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#include <rtems/score/objectmp.h>
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#endif
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#include <rtems/score/thread.h>
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#include <rtems/score/wkspace.h>
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#include <rtems/score/sysstate.h>
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#include <rtems/score/isr.h>
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/*PAGE
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 *
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 *  _Objects_Extend_information
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 *
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 *  This routine extends all object information related data structures.
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 *
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 *  Input parameters:
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 *    information     - object information table
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 *
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 *  Output parameters:  NONE
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 */
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void _Objects_Extend_information(
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  Objects_Information *information
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)
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{
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  Objects_Control  *the_object;
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  void             *name_area;
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  Chain_Control     Inactive;
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  unsigned32        block_count;
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  unsigned32        block;
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  unsigned32        index_base;
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  unsigned32        minimum_index;
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  unsigned32        index;
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  /*
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   *  Search for a free block of indexes. The block variable ends up set
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   *  to block_count + 1 if the table needs to be extended.
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   */
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  minimum_index = _Objects_Get_index( information->minimum_id );
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  index_base    = minimum_index;
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  block         = 0;
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  if ( information->maximum < minimum_index )
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    block_count = 0;
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  else {
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    block_count = information->maximum / information->allocation_size;
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    for ( ; block < block_count; block++ ) {
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      if ( information->object_blocks[ block ] == NULL )
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        break;
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      else
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        index_base += information->allocation_size;
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    }
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  }
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  /*
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   *  If the index_base is the maximum we need to grow the tables.
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   */
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  if (index_base >= information->maximum ) {
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    ISR_Level         level;
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    void            **object_blocks;
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    Objects_Name     *name_table;
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    unsigned32       *inactive_per_block;
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    Objects_Control **local_table;
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    unsigned32        maximum;
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    void             *old_tables;
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    /*
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     *  Growing the tables means allocating a new area, doing a copy and
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     *  updating the information table.
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     *
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     *  If the maximum is minimum we do not have a table to copy. First
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     *  time through.
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     *
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     *  The allocation has :
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     *
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     *      void            *objects[block_count];
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     *      unsigned32       inactive_count[block_count];
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     *      Objects_Name    *name_table[block_count];
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     *      Objects_Control *local_table[maximum];
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     *
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     *  This is the order in memory. Watch changing the order. See the memcpy
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     *  below.
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     */
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    /*
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     *  Up the block count and maximum
107
     */
108
 
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    block_count++;
110
 
111
    maximum = information->maximum + information->allocation_size;
112
 
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    /*
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     *  Allocate the tables and break it up.
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     */
116
 
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    if ( information->auto_extend ) {
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      object_blocks = (void**)
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        _Workspace_Allocate(
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          block_count *
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             (sizeof(void *) + sizeof(unsigned32) + sizeof(Objects_Name *)) +
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          ((maximum + minimum_index) * sizeof(Objects_Control *))
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          );
124
 
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      if ( !object_blocks )
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        return;
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    }
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    else {
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      object_blocks = (void**)
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        _Workspace_Allocate_or_fatal_error(
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          block_count *
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             (sizeof(void *) + sizeof(unsigned32) + sizeof(Objects_Name *)) +
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          ((maximum + minimum_index) * sizeof(Objects_Control *))
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        );
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    }
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    /*
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     *  Break the block into the various sections.
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     *
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     */
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    inactive_per_block = (unsigned32 *) _Addresses_Add_offset(
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        object_blocks, block_count * sizeof(void*) );
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    name_table = (Objects_Name *) _Addresses_Add_offset(
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        inactive_per_block, block_count * sizeof(unsigned32) );
146
    local_table = (Objects_Control **) _Addresses_Add_offset(
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        name_table, block_count * sizeof(Objects_Name *) );
148
 
149
    /*
150
     *  Take the block count down. Saves all the (block_count - 1)
151
     *  in the copies.
152
     */
153
 
154
    block_count--;
155
 
156
    if ( information->maximum > minimum_index ) {
157
 
158
      /*
159
       *  Copy each section of the table over. This has to be performed as
160
       *  separate parts as size of each block has changed.
161
       */
162
 
163
      memcpy( object_blocks,
164
              information->object_blocks,
165
              block_count * sizeof(void*) );
166
      memcpy( inactive_per_block,
167
              information->inactive_per_block,
168
              block_count * sizeof(unsigned32) );
169
      memcpy( name_table,
170
              information->name_table,
171
              block_count * sizeof(Objects_Name *) );
172
      memcpy( local_table,
173
              information->local_table,
174
              (information->maximum + minimum_index) * sizeof(Objects_Control *) );
175
    }
176
    else {
177
 
178
      /*
179
       *  Deal with the special case of the 0 to minimum_index
180
       */
181
      for ( index = 0; index < minimum_index; index++ ) {
182
        local_table[ index ] = NULL;
183
      }
184
    }
185
 
186
    /*
187
     *  Initialise the new entries in the table.
188
     */
189
 
190
    object_blocks[block_count] = NULL;
191
    inactive_per_block[block_count] = 0;
192
    name_table[block_count] = NULL;
193
 
194
    for ( index=index_base ;
195
          index < ( information->allocation_size + index_base );
196
          index++ ) {
197
      local_table[ index ] = NULL;
198
    }
199
 
200
    _ISR_Disable( level );
201
 
202
    old_tables = information->object_blocks;
203
 
204
    information->object_blocks = object_blocks;
205
    information->inactive_per_block = inactive_per_block;
206
    information->name_table = name_table;
207
    information->local_table = local_table;
208
    information->maximum = maximum;
209
    information->maximum_id =
210
      _Objects_Build_id(
211
        information->the_class, _Objects_Local_node, information->maximum
212
      );
213
 
214
    _ISR_Enable( level );
215
 
216
    if ( old_tables )
217
      _Workspace_Free( old_tables );
218
 
219
    block_count++;
220
  }
221
 
222
  /*
223
   *  Allocate the name table, and the objects
224
   */
225
 
226
  if ( information->auto_extend ) {
227
    information->object_blocks[ block ] =
228
      _Workspace_Allocate(
229
        (information->allocation_size * information->name_length) +
230
        (information->allocation_size * information->size)
231
      );
232
 
233
    if ( !information->object_blocks[ block ] )
234
      return;
235
  }
236
  else {
237
    information->object_blocks[ block ] =
238
      _Workspace_Allocate_or_fatal_error(
239
        (information->allocation_size * information->name_length) +
240
        (information->allocation_size * information->size)
241
      );
242
  }
243
 
244
  name_area = (Objects_Name *) _Addresses_Add_offset(
245
    information->object_blocks[ block ],
246
    (information->allocation_size * information->size)
247
  );
248
  information->name_table[ block ] = name_area;
249
 
250
  /*
251
   *  Initialize objects .. add to a local chain first.
252
   */
253
 
254
  _Chain_Initialize(
255
    &Inactive,
256
    information->object_blocks[ block ],
257
    information->allocation_size,
258
    information->size
259
  );
260
 
261
  /*
262
   *  Move from the local chain, initialise, then append to the inactive chain
263
   */
264
 
265
  index = index_base;
266
 
267
  while ( (the_object = (Objects_Control *) _Chain_Get( &Inactive ) ) != NULL ) {
268
 
269
    the_object->id =
270
      _Objects_Build_id(
271
        information->the_class, _Objects_Local_node, index
272
      );
273
 
274
    the_object->name = (void *) name_area;
275
 
276
    name_area = _Addresses_Add_offset( name_area, information->name_length );
277
 
278
    _Chain_Append( &information->Inactive, &the_object->Node );
279
 
280
    index++;
281
  }
282
 
283
  information->inactive_per_block[ block ] = information->allocation_size;
284
  information->inactive += information->allocation_size;
285
}

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