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@c
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@c  COPYRIGHT (c) 1988-2002.
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@c  On-Line Applications Research Corporation (OAR).
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@c  All rights reserved.
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@c
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@c  intro.t,v 1.11 2002/01/17 21:47:46 joel Exp
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@c
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@chapter Introduction
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The purpose of this document is to guide you through the process of
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installing a GNU cross development environment to use with RTEMS.
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If you are already familiar with the concepts behind a cross compiler and
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have a background in Unix, these instructions should provide the bare
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essentials for performing a setup of the following items:
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@itemize @bullet
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@item GNU C/C++ Cross Compilation Tools for RTEMS on your build-host system
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@item RTEMS OS for the target
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@item GDB Debugger
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@end itemize
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The remainder of this chapter provides background information on real-time
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embedded systems and cross development and an overview of other
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resources of interest on the Internet.  If you are not familiar with
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real-time embedded systems or the other areas, please read those sections.
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These sections will help familiarize you with the
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types of systems RTEMS is designed to be used in and the cross development
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process used when developing RTEMS applications.
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@section Real-Time Embedded Systems
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Real-time embedded systems are found in practically every facet of our
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everyday lives.  Today's systems range from the common telephone, automobile
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control systems, and kitchen appliances to complex air traffic control
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systems, military weapon systems, and production line control including
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robotics and automation. However, in the current climate of rapidly changing
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technology, it is difficult to reach a consensus on the definition of a
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real-time embedded system. Hardware costs are continuing to rapidly decline
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while at the same time the hardware is increasing in power and functionality.
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As a result, embedded systems that were not considered viable two years ago
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are suddenly a cost effective solution. In this domain, it is not uncommon
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for a single hardware configuration to employ a variety of architectures and
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technologies. Therefore, we shall define an embedded system as any computer
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system that is built into a larger system consisting of multiple technologies
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such as digital and analog electronics,  mechanical devices, and sensors.
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Even as hardware platforms become more powerful, most embedded systems are
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critically dependent on the real-time software embedded in the systems
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themselves.  Regardless of how efficiently the hardware operates, the
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performance of the embedded real-time software determines the success of the
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system.  As the complexity of the embedded hardware platform grows, so does
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the size and complexity of the embedded software. Software systems must
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routinely perform activities which were only dreamed of a short time ago.
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These large, complex, real-time embedded applications now commonly contain
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one million lines of code or more.
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Real-time embedded systems have a complex set of characteristics that
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distinguish them from other software applications.  Real-time embedded
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systems are driven by and must respond to real world events while adhering to
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rigorous requirements imposed by the environment with which they interact.
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The correctness of the system depends not only on the results of
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computations, but also on the time at which the results are produced.  The
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most important and complex characteristic of real-time application systems is
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that they must receive and respond to a set of external stimuli within rigid
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and critical time constraints.
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A single real-time application can be composed of both soft and hard
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real-time components. A typical example of a hard real-time system is a
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nuclear reactor control system that must not only detect failures, but must
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also respond quickly enough to prevent a meltdown. This application also has
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soft real-time requirements because it may involve a man-machine interface.
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Providing an interactive input to the control system is not as critical as
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setting off an alarm to indicate a failure condition. However, the
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interactive system component must respond within an acceptable time limit to
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allow the operator to interact efficiently with the control system.
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@section Cross Development
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Today almost all real-time embedded software systems are developed in a
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@b{cross development} environment using cross development tools. In the cross
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development environment, software development activities are typically
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performed on one computer system, the @b{build-host} system, while the result of the
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development effort (produced by the cross tools) is a software system that
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executes on the @b{target} platform. The requirements for the target platform are
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usually incompatible and quite often in direct conflict with the requirements
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for the build-host.  Moreover, the target hardware is often custom designed for a
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particular project.  This means that the cross development toolset must allow
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the developer to customize the tools to address target specific run-time
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issues.  The toolset must have provisions for board dependent initialization
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code, device drivers, and error handling code.
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The build-host computer is optimized to support the code development cycle with
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support for code editors, compilers, and linkers requiring large disk drives,
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user development windows, and multiple developer connections.  Thus the build-host
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computer is typically a traditional UNIX workstation such as those available
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from SUN or Silicon Graphics, or a PC running either a version of MS-Windows
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or UNIX.  The build-host system may also be required to execute
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office productivity applications to allow the software developer
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to write  documentation, make presentations, or track the project's
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progress using a project management tool.  This necessitates that the
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build-host computer be general purpose with resources such as a
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thirty-two or sixty-four bit processor, large amounts of
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RAM, a  monitor, mouse, keyboard, hard and floppy disk drives, CD-ROM drive,
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and a graphics card.  It is likely that the system will be multimedia capable
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and have some networking capability.
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Conversely, the target platform generally has limited traditional computer
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resources.  The hardware is designed for the particular functionality and
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requirements of the embedded system and optimized to perform those tasks
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effectively.  Instead of hard drives and keyboards, it is composed of
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sensors, relays, and stepper motors. The per-unit cost of the target platform
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is typically a critical concern.  No hardware component is included without
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being cost justified.  As a result, the processor of the target system is
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often from a different processor family than that of the build-host system and
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usually has lower performance.  In addition to the processor families
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designed only for use in embedded systems, there are versions of nearly every
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general-purpose processor specifically tailored for real-time embedded
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systems.  For example, many of the processors targeting the embedded market
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do not include hardware floating point units, but do include peripherals such
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as timers, serial controllers, or network interfaces.
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@section Resources on the Internet
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This section describes various resources on the Internet which are of
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use to RTEMS users.
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@c
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@c  Online Tool Documentation
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@c
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@subsection Online Tool Documentation
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Each of the tools in the GNU development suite comes with documentation.
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It is in the reader's and tool maintainers' interest that one read the
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documentation before posting a problem to a mailing list or news group.
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The RTEMS Project provides formatted documentation for the primary
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tools in the cross development toolset including BINUTILS, GCC,
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NEWLIB, and GDB at
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@uref{http://www.oarcorp.com/rtemsdoc-4.5.0, http://www.oarcorp.com/rtemsdoc-4.5.0}.
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Much of the documentation is available at other sites on the Internet.
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The following is a list of URLs where one can find HTML versions of
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the GNU manuals:
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@table @b
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@item Free Software Foundation
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@uref{http://www.gnu.org/manual/manual.html, http://www.gnu.org/manual/manual.html}
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@item Delorie Software
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@uref{http://www.delorie.com/gnu/docs, http://www.delorie.com/gnu/docs}
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@end table
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@subsection RTEMS Mailing List
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@uref{mailto:rtems-users@@OARcorp.com,rtems-users@@OARcorp.com}
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This mailing list is dedicated to the discussion of issues related
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to RTEMS, including GNAT/RTEMS.  If you have questions about RTEMS,
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wish to make suggestions, or just want to pick up hints, this is a
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good list to monitor.  Subscribe by sending an empty mail message to
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@uref{mailto:rtems-users-subscribe@@OARcorp.com,rtems-users-subscribe@@OARcorp.com}.  Messages sent
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to @uref{mailto:rtems-users@@OARcorp.com,rtems-users@@OARcorp.com}
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are posted to the list.
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@subsection CrossGCC Mailing List
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@uref{mailto:crossgcc@@sources.redhat.com,crossgcc@@sources.redhat.com}
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This mailing list is dedicated to the use of the GNU tools in
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cross development environments.  Most of the discussions
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focus on embedded issues.  Information on subscribing
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to this mailing list is included in the
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@uref{http://www.objsw.com/CrossGCC/,CrossGCC FAQ}.
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The CrossGCC FAQ as well as a number of patches and utilities
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of interest to cross development system users are available
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at @uref{ftp://ftp.cygnus.com/pub/embedded/crossgcc}.
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@subsection GCC Mailing Lists
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The GCC Project is hosted at @uref{http://gcc.gnu.org,http://gcc.gnu.org}.
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They maintain multiple mailing lists that are described at the web site
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along with subscription information.
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