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[/] [or1k_soc_on_altera_embedded_dev_kit/] [trunk/] [linux-2.6/] [linux-2.6.24/] [net/] [decnet/] [dn_timer.c] - Blame information for rev 3

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Line No. Rev Author Line
1 3 xianfeng
/*
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 * DECnet       An implementation of the DECnet protocol suite for the LINUX
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 *              operating system.  DECnet is implemented using the  BSD Socket
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 *              interface as the means of communication with the user level.
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 *
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 *              DECnet Socket Timer Functions
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 *
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 * Author:      Steve Whitehouse <SteveW@ACM.org>
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 *
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 *
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 * Changes:
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 *       Steve Whitehouse      : Made keepalive timer part of the same
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 *                               timer idea.
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 *       Steve Whitehouse      : Added checks for sk->sock_readers
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 *       David S. Miller       : New socket locking
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 *       Steve Whitehouse      : Timer grabs socket ref.
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 */
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#include <linux/net.h>
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#include <linux/socket.h>
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#include <linux/skbuff.h>
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#include <linux/netdevice.h>
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#include <linux/timer.h>
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#include <linux/spinlock.h>
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#include <net/sock.h>
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#include <asm/atomic.h>
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#include <net/flow.h>
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#include <net/dn.h>
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/*
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 * Slow timer is for everything else (n * 500mS)
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 */
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#define SLOW_INTERVAL (HZ/2)
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static void dn_slow_timer(unsigned long arg);
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void dn_start_slow_timer(struct sock *sk)
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{
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        sk->sk_timer.expires    = jiffies + SLOW_INTERVAL;
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        sk->sk_timer.function   = dn_slow_timer;
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        sk->sk_timer.data       = (unsigned long)sk;
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        add_timer(&sk->sk_timer);
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}
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void dn_stop_slow_timer(struct sock *sk)
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{
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        del_timer(&sk->sk_timer);
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}
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static void dn_slow_timer(unsigned long arg)
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{
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        struct sock *sk = (struct sock *)arg;
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        struct dn_scp *scp = DN_SK(sk);
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        sock_hold(sk);
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        bh_lock_sock(sk);
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        if (sock_owned_by_user(sk)) {
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                sk->sk_timer.expires = jiffies + HZ / 10;
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                add_timer(&sk->sk_timer);
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                goto out;
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        }
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        /*
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         * The persist timer is the standard slow timer used for retransmits
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         * in both connection establishment and disconnection as well as
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         * in the RUN state. The different states are catered for by changing
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         * the function pointer in the socket. Setting the timer to a value
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         * of zero turns it off. We allow the persist_fxn to turn the
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         * timer off in a permant way by returning non-zero, so that
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         * timer based routines may remove sockets. This is why we have a
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         * sock_hold()/sock_put() around the timer to prevent the socket
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         * going away in the middle.
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         */
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        if (scp->persist && scp->persist_fxn) {
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                if (scp->persist <= SLOW_INTERVAL) {
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                        scp->persist = 0;
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                        if (scp->persist_fxn(sk))
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                                goto out;
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                } else {
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                        scp->persist -= SLOW_INTERVAL;
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                }
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        }
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        /*
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         * Check for keepalive timeout. After the other timer 'cos if
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         * the previous timer caused a retransmit, we don't need to
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         * do this. scp->stamp is the last time that we sent a packet.
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         * The keepalive function sends a link service packet to the
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         * other end. If it remains unacknowledged, the standard
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         * socket timers will eventually shut the socket down. Each
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         * time we do this, scp->stamp will be updated, thus
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         * we won't try and send another until scp->keepalive has passed
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         * since the last successful transmission.
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         */
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        if (scp->keepalive && scp->keepalive_fxn && (scp->state == DN_RUN)) {
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                if ((jiffies - scp->stamp) >= scp->keepalive)
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                        scp->keepalive_fxn(sk);
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        }
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        sk->sk_timer.expires = jiffies + SLOW_INTERVAL;
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        add_timer(&sk->sk_timer);
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out:
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        bh_unlock_sock(sk);
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        sock_put(sk);
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}

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