OpenCores
URL https://opencores.org/ocsvn/phr/phr/trunk

Subversion Repositories phr

[/] [phr/] [trunk/] [placas/] [PHRboard/] [libraries/] [smisioto_lib/] [packages3d/] [walter/] [conn_strip/] [vasch_strip_17x2.wrl] - Blame information for rev 400

Go to most recent revision | Details | Compare with Previous | View Log

Line No. Rev Author Line
1 101 guanucolui
#VRML V2.0 utf8
2
#Exported from Wings 3D 0.98.36
3
DEF cube8_copy37 Transform {
4
  children [
5
    Shape {
6
      appearance Appearance {
7
        material DEF pins Material {
8
          diffuseColor 1.00000 0.800000 0.100000
9
          emissiveColor 1.00000 0.800000 0.100000
10
          specularColor 1.00000 0.800000 0.100000
11
          ambientIntensity 0.633333
12
          transparency 0.00000e+0
13
          shininess 1.00000
14
        }
15
      }
16
      geometry IndexedFaceSet {
17
        normalPerVertex TRUE
18
        coord Coordinate { point [
19
          7.90000 0.400000 2.90000,
20
          7.90000 0.600000 2.90000,
21
          8.10000 0.600000 2.90000,
22
          8.10000 0.400000 2.90000,
23
          7.90000 0.400000 -0.900000,
24
          7.90000 0.600000 -0.900000,
25
          8.10000 0.600000 -0.900000,
26
          8.10000 0.400000 -0.900000,
27
          7.97500 0.525000 3.00000,
28
          7.97500 0.475000 3.00000,
29
          8.02500 0.475000 3.00000,
30
          8.02500 0.525000 3.00000,
31
          7.97500 0.475000 -1.00000,
32
          7.97500 0.525000 -1.00000,
33
          8.02500 0.525000 -1.00000,
34
          8.02500 0.475000 -1.00000 ] }
35
        coordIndex [
36
          0, 1, 5, 4, -1,
37
          0, 3, 10, 9, -1,
38
          0, 4, 7, 3, -1,
39
          0, 9, 8, 1, -1,
40
          1, 2, 6, 5, -1,
41
          1, 8, 11, 2, -1,
42
          2, 3, 7, 6, -1,
43
          2, 11, 10, 3, -1,
44
          4, 5, 13, 12, -1,
45
          4, 12, 15, 7, -1,
46
          5, 6, 14, 13, -1,
47
          6, 7, 15, 14, -1,
48
          8, 9, 10, 11, -1,
49
          12, 13, 14, 15, -1 ]
50
        normal Normal { vector [
51
          -0.639602 -0.639602 0.426401,
52
          -0.639602 0.639602 0.426401,
53
          0.639602 0.639602 0.426401,
54
          0.639602 -0.639602 0.426401,
55
          -0.639602 -0.639602 -0.426401,
56
          -0.639602 0.639602 -0.426401,
57
          0.639602 0.639602 -0.426401,
58
          0.639602 -0.639602 -0.426401,
59
          -0.323381 0.323381 0.889297,
60
          -0.323381 -0.323381 0.889297,
61
          0.323381 -0.323381 0.889297,
62
          0.323381 0.323381 0.889297,
63
          -0.323381 -0.323381 -0.889297,
64
          -0.323381 0.323381 -0.889297,
65
          0.323381 0.323381 -0.889297,
66
          0.323381 -0.323381 -0.889297 ] }
67
        normalIndex [
68
          0, 1, 5, 4, -1,
69
          0, 3, 10, 9, -1,
70
          0, 4, 7, 3, -1,
71
          0, 9, 8, 1, -1,
72
          1, 2, 6, 5, -1,
73
          1, 8, 11, 2, -1,
74
          2, 3, 7, 6, -1,
75
          2, 11, 10, 3, -1,
76
          4, 5, 13, 12, -1,
77
          4, 12, 15, 7, -1,
78
          5, 6, 14, 13, -1,
79
          6, 7, 15, 14, -1,
80
          8, 9, 10, 11, -1,
81
          12, 13, 14, 15, -1 ]
82
      }
83
    }
84
  ]
85
}
86
 
87
DEF cube8_copy36 Transform {
88
  children [
89
    Shape {
90
      appearance Appearance {
91
        material USE pins
92
      }
93
      geometry IndexedFaceSet {
94
        normalPerVertex TRUE
95
        coord Coordinate { point [
96
          7.90000 -0.600000 2.90000,
97
          7.90000 -0.400000 2.90000,
98
          8.10000 -0.400000 2.90000,
99
          8.10000 -0.600000 2.90000,
100
          7.90000 -0.600000 -0.900000,
101
          7.90000 -0.400000 -0.900000,
102
          8.10000 -0.400000 -0.900000,
103
          8.10000 -0.600000 -0.900000,
104
          7.97500 -0.475000 3.00000,
105
          7.97500 -0.525000 3.00000,
106
          8.02500 -0.525000 3.00000,
107
          8.02500 -0.475000 3.00000,
108
          7.97500 -0.525000 -1.00000,
109
          7.97500 -0.475000 -1.00000,
110
          8.02500 -0.475000 -1.00000,
111
          8.02500 -0.525000 -1.00000 ] }
112
        coordIndex [
113
          0, 1, 5, 4, -1,
114
          0, 3, 10, 9, -1,
115
          0, 4, 7, 3, -1,
116
          0, 9, 8, 1, -1,
117
          1, 2, 6, 5, -1,
118
          1, 8, 11, 2, -1,
119
          2, 3, 7, 6, -1,
120
          2, 11, 10, 3, -1,
121
          4, 5, 13, 12, -1,
122
          4, 12, 15, 7, -1,
123
          5, 6, 14, 13, -1,
124
          6, 7, 15, 14, -1,
125
          8, 9, 10, 11, -1,
126
          12, 13, 14, 15, -1 ]
127
        normal Normal { vector [
128
          -0.639602 -0.639602 0.426401,
129
          -0.639602 0.639602 0.426401,
130
          0.639602 0.639602 0.426401,
131
          0.639602 -0.639602 0.426401,
132
          -0.639602 -0.639602 -0.426401,
133
          -0.639602 0.639602 -0.426401,
134
          0.639602 0.639602 -0.426401,
135
          0.639602 -0.639602 -0.426401,
136
          -0.323381 0.323381 0.889297,
137
          -0.323381 -0.323381 0.889297,
138
          0.323381 -0.323381 0.889297,
139
          0.323381 0.323381 0.889297,
140
          -0.323381 -0.323381 -0.889297,
141
          -0.323381 0.323381 -0.889297,
142
          0.323381 0.323381 -0.889297,
143
          0.323381 -0.323381 -0.889297 ] }
144
        normalIndex [
145
          0, 1, 5, 4, -1,
146
          0, 3, 10, 9, -1,
147
          0, 4, 7, 3, -1,
148
          0, 9, 8, 1, -1,
149
          1, 2, 6, 5, -1,
150
          1, 8, 11, 2, -1,
151
          2, 3, 7, 6, -1,
152
          2, 11, 10, 3, -1,
153
          4, 5, 13, 12, -1,
154
          4, 12, 15, 7, -1,
155
          5, 6, 14, 13, -1,
156
          6, 7, 15, 14, -1,
157
          8, 9, 10, 11, -1,
158
          12, 13, 14, 15, -1 ]
159
      }
160
    }
161
  ]
162
}
163
 
164
DEF cube8_copy35 Transform {
165
  children [
166
    Shape {
167
      appearance Appearance {
168
        material USE pins
169
      }
170
      geometry IndexedFaceSet {
171
        normalPerVertex TRUE
172
        coord Coordinate { point [
173
          6.90000 0.400000 2.90000,
174
          6.90000 0.600000 2.90000,
175
          7.10000 0.600000 2.90000,
176
          7.10000 0.400000 2.90000,
177
          6.90000 0.400000 -0.900000,
178
          6.90000 0.600000 -0.900000,
179
          7.10000 0.600000 -0.900000,
180
          7.10000 0.400000 -0.900000,
181
          6.97500 0.525000 3.00000,
182
          6.97500 0.475000 3.00000,
183
          7.02500 0.475000 3.00000,
184
          7.02500 0.525000 3.00000,
185
          6.97500 0.475000 -1.00000,
186
          6.97500 0.525000 -1.00000,
187
          7.02500 0.525000 -1.00000,
188
          7.02500 0.475000 -1.00000 ] }
189
        coordIndex [
190
          0, 1, 5, 4, -1,
191
          0, 3, 10, 9, -1,
192
          0, 4, 7, 3, -1,
193
          0, 9, 8, 1, -1,
194
          1, 2, 6, 5, -1,
195
          1, 8, 11, 2, -1,
196
          2, 3, 7, 6, -1,
197
          2, 11, 10, 3, -1,
198
          4, 5, 13, 12, -1,
199
          4, 12, 15, 7, -1,
200
          5, 6, 14, 13, -1,
201
          6, 7, 15, 14, -1,
202
          8, 9, 10, 11, -1,
203
          12, 13, 14, 15, -1 ]
204
        normal Normal { vector [
205
          -0.639602 -0.639602 0.426401,
206
          -0.639602 0.639602 0.426401,
207
          0.639602 0.639602 0.426401,
208
          0.639602 -0.639602 0.426401,
209
          -0.639602 -0.639602 -0.426401,
210
          -0.639602 0.639602 -0.426401,
211
          0.639602 0.639602 -0.426401,
212
          0.639602 -0.639602 -0.426401,
213
          -0.323381 0.323381 0.889297,
214
          -0.323381 -0.323381 0.889297,
215
          0.323381 -0.323381 0.889297,
216
          0.323381 0.323381 0.889297,
217
          -0.323381 -0.323381 -0.889297,
218
          -0.323381 0.323381 -0.889297,
219
          0.323381 0.323381 -0.889297,
220
          0.323381 -0.323381 -0.889297 ] }
221
        normalIndex [
222
          0, 1, 5, 4, -1,
223
          0, 3, 10, 9, -1,
224
          0, 4, 7, 3, -1,
225
          0, 9, 8, 1, -1,
226
          1, 2, 6, 5, -1,
227
          1, 8, 11, 2, -1,
228
          2, 3, 7, 6, -1,
229
          2, 11, 10, 3, -1,
230
          4, 5, 13, 12, -1,
231
          4, 12, 15, 7, -1,
232
          5, 6, 14, 13, -1,
233
          6, 7, 15, 14, -1,
234
          8, 9, 10, 11, -1,
235
          12, 13, 14, 15, -1 ]
236
      }
237
    }
238
  ]
239
}
240
 
241
DEF cube8_copy34 Transform {
242
  children [
243
    Shape {
244
      appearance Appearance {
245
        material USE pins
246
      }
247
      geometry IndexedFaceSet {
248
        normalPerVertex TRUE
249
        coord Coordinate { point [
250
          6.90000 -0.600000 2.90000,
251
          6.90000 -0.400000 2.90000,
252
          7.10000 -0.400000 2.90000,
253
          7.10000 -0.600000 2.90000,
254
          6.90000 -0.600000 -0.900000,
255
          6.90000 -0.400000 -0.900000,
256
          7.10000 -0.400000 -0.900000,
257
          7.10000 -0.600000 -0.900000,
258
          6.97500 -0.475000 3.00000,
259
          6.97500 -0.525000 3.00000,
260
          7.02500 -0.525000 3.00000,
261
          7.02500 -0.475000 3.00000,
262
          6.97500 -0.525000 -1.00000,
263
          6.97500 -0.475000 -1.00000,
264
          7.02500 -0.475000 -1.00000,
265
          7.02500 -0.525000 -1.00000 ] }
266
        coordIndex [
267
          0, 1, 5, 4, -1,
268
          0, 3, 10, 9, -1,
269
          0, 4, 7, 3, -1,
270
          0, 9, 8, 1, -1,
271
          1, 2, 6, 5, -1,
272
          1, 8, 11, 2, -1,
273
          2, 3, 7, 6, -1,
274
          2, 11, 10, 3, -1,
275
          4, 5, 13, 12, -1,
276
          4, 12, 15, 7, -1,
277
          5, 6, 14, 13, -1,
278
          6, 7, 15, 14, -1,
279
          8, 9, 10, 11, -1,
280
          12, 13, 14, 15, -1 ]
281
        normal Normal { vector [
282
          -0.639602 -0.639602 0.426401,
283
          -0.639602 0.639602 0.426401,
284
          0.639602 0.639602 0.426401,
285
          0.639602 -0.639602 0.426401,
286
          -0.639602 -0.639602 -0.426401,
287
          -0.639602 0.639602 -0.426401,
288
          0.639602 0.639602 -0.426401,
289
          0.639602 -0.639602 -0.426401,
290
          -0.323381 0.323381 0.889297,
291
          -0.323381 -0.323381 0.889297,
292
          0.323381 -0.323381 0.889297,
293
          0.323381 0.323381 0.889297,
294
          -0.323381 -0.323381 -0.889297,
295
          -0.323381 0.323381 -0.889297,
296
          0.323381 0.323381 -0.889297,
297
          0.323381 -0.323381 -0.889297 ] }
298
        normalIndex [
299
          0, 1, 5, 4, -1,
300
          0, 3, 10, 9, -1,
301
          0, 4, 7, 3, -1,
302
          0, 9, 8, 1, -1,
303
          1, 2, 6, 5, -1,
304
          1, 8, 11, 2, -1,
305
          2, 3, 7, 6, -1,
306
          2, 11, 10, 3, -1,
307
          4, 5, 13, 12, -1,
308
          4, 12, 15, 7, -1,
309
          5, 6, 14, 13, -1,
310
          6, 7, 15, 14, -1,
311
          8, 9, 10, 11, -1,
312
          12, 13, 14, 15, -1 ]
313
      }
314
    }
315
  ]
316
}
317
 
318
DEF cube8_copy33 Transform {
319
  children [
320
    Shape {
321
      appearance Appearance {
322
        material USE pins
323
      }
324
      geometry IndexedFaceSet {
325
        normalPerVertex TRUE
326
        coord Coordinate { point [
327
          -8.10000 0.400000 2.90000,
328
          -8.10000 0.600000 2.90000,
329
          -7.90000 0.600000 2.90000,
330
          -7.90000 0.400000 2.90000,
331
          -8.10000 0.400000 -0.900000,
332
          -8.10000 0.600000 -0.900000,
333
          -7.90000 0.600000 -0.900000,
334
          -7.90000 0.400000 -0.900000,
335
          -8.02500 0.525000 3.00000,
336
          -8.02500 0.475000 3.00000,
337
          -7.97500 0.475000 3.00000,
338
          -7.97500 0.525000 3.00000,
339
          -8.02500 0.475000 -1.00000,
340
          -8.02500 0.525000 -1.00000,
341
          -7.97500 0.525000 -1.00000,
342
          -7.97500 0.475000 -1.00000 ] }
343
        coordIndex [
344
          0, 1, 5, 4, -1,
345
          0, 3, 10, 9, -1,
346
          0, 4, 7, 3, -1,
347
          0, 9, 8, 1, -1,
348
          1, 2, 6, 5, -1,
349
          1, 8, 11, 2, -1,
350
          2, 3, 7, 6, -1,
351
          2, 11, 10, 3, -1,
352
          4, 5, 13, 12, -1,
353
          4, 12, 15, 7, -1,
354
          5, 6, 14, 13, -1,
355
          6, 7, 15, 14, -1,
356
          8, 9, 10, 11, -1,
357
          12, 13, 14, 15, -1 ]
358
        normal Normal { vector [
359
          -0.639602 -0.639602 0.426401,
360
          -0.639602 0.639602 0.426401,
361
          0.639602 0.639602 0.426401,
362
          0.639602 -0.639602 0.426401,
363
          -0.639602 -0.639602 -0.426401,
364
          -0.639602 0.639602 -0.426401,
365
          0.639602 0.639602 -0.426401,
366
          0.639602 -0.639602 -0.426401,
367
          -0.323381 0.323381 0.889297,
368
          -0.323381 -0.323381 0.889297,
369
          0.323381 -0.323381 0.889297,
370
          0.323381 0.323381 0.889297,
371
          -0.323381 -0.323381 -0.889297,
372
          -0.323381 0.323381 -0.889297,
373
          0.323381 0.323381 -0.889297,
374
          0.323381 -0.323381 -0.889297 ] }
375
        normalIndex [
376
          0, 1, 5, 4, -1,
377
          0, 3, 10, 9, -1,
378
          0, 4, 7, 3, -1,
379
          0, 9, 8, 1, -1,
380
          1, 2, 6, 5, -1,
381
          1, 8, 11, 2, -1,
382
          2, 3, 7, 6, -1,
383
          2, 11, 10, 3, -1,
384
          4, 5, 13, 12, -1,
385
          4, 12, 15, 7, -1,
386
          5, 6, 14, 13, -1,
387
          6, 7, 15, 14, -1,
388
          8, 9, 10, 11, -1,
389
          12, 13, 14, 15, -1 ]
390
      }
391
    }
392
  ]
393
}
394
 
395
DEF cube8_copy32 Transform {
396
  children [
397
    Shape {
398
      appearance Appearance {
399
        material USE pins
400
      }
401
      geometry IndexedFaceSet {
402
        normalPerVertex TRUE
403
        coord Coordinate { point [
404
          -8.10000 -0.600000 2.90000,
405
          -8.10000 -0.400000 2.90000,
406
          -7.90000 -0.400000 2.90000,
407
          -7.90000 -0.600000 2.90000,
408
          -8.10000 -0.600000 -0.900000,
409
          -8.10000 -0.400000 -0.900000,
410
          -7.90000 -0.400000 -0.900000,
411
          -7.90000 -0.600000 -0.900000,
412
          -8.02500 -0.475000 3.00000,
413
          -8.02500 -0.525000 3.00000,
414
          -7.97500 -0.525000 3.00000,
415
          -7.97500 -0.475000 3.00000,
416
          -8.02500 -0.525000 -1.00000,
417
          -8.02500 -0.475000 -1.00000,
418
          -7.97500 -0.475000 -1.00000,
419
          -7.97500 -0.525000 -1.00000 ] }
420
        coordIndex [
421
          0, 1, 5, 4, -1,
422
          0, 3, 10, 9, -1,
423
          0, 4, 7, 3, -1,
424
          0, 9, 8, 1, -1,
425
          1, 2, 6, 5, -1,
426
          1, 8, 11, 2, -1,
427
          2, 3, 7, 6, -1,
428
          2, 11, 10, 3, -1,
429
          4, 5, 13, 12, -1,
430
          4, 12, 15, 7, -1,
431
          5, 6, 14, 13, -1,
432
          6, 7, 15, 14, -1,
433
          8, 9, 10, 11, -1,
434
          12, 13, 14, 15, -1 ]
435
        normal Normal { vector [
436
          -0.639602 -0.639602 0.426401,
437
          -0.639602 0.639602 0.426401,
438
          0.639602 0.639602 0.426401,
439
          0.639602 -0.639602 0.426401,
440
          -0.639602 -0.639602 -0.426401,
441
          -0.639602 0.639602 -0.426401,
442
          0.639602 0.639602 -0.426401,
443
          0.639602 -0.639602 -0.426401,
444
          -0.323381 0.323381 0.889297,
445
          -0.323381 -0.323381 0.889297,
446
          0.323381 -0.323381 0.889297,
447
          0.323381 0.323381 0.889297,
448
          -0.323381 -0.323381 -0.889297,
449
          -0.323381 0.323381 -0.889297,
450
          0.323381 0.323381 -0.889297,
451
          0.323381 -0.323381 -0.889297 ] }
452
        normalIndex [
453
          0, 1, 5, 4, -1,
454
          0, 3, 10, 9, -1,
455
          0, 4, 7, 3, -1,
456
          0, 9, 8, 1, -1,
457
          1, 2, 6, 5, -1,
458
          1, 8, 11, 2, -1,
459
          2, 3, 7, 6, -1,
460
          2, 11, 10, 3, -1,
461
          4, 5, 13, 12, -1,
462
          4, 12, 15, 7, -1,
463
          5, 6, 14, 13, -1,
464
          6, 7, 15, 14, -1,
465
          8, 9, 10, 11, -1,
466
          12, 13, 14, 15, -1 ]
467
      }
468
    }
469
  ]
470
}
471
 
472
DEF cube8_copy31 Transform {
473
  children [
474
    Shape {
475
      appearance Appearance {
476
        material USE pins
477
      }
478
      geometry IndexedFaceSet {
479
        normalPerVertex TRUE
480
        coord Coordinate { point [
481
          -7.10000 0.400000 2.90000,
482
          -7.10000 0.600000 2.90000,
483
          -6.90000 0.600000 2.90000,
484
          -6.90000 0.400000 2.90000,
485
          -7.10000 0.400000 -0.900000,
486
          -7.10000 0.600000 -0.900000,
487
          -6.90000 0.600000 -0.900000,
488
          -6.90000 0.400000 -0.900000,
489
          -7.02500 0.525000 3.00000,
490
          -7.02500 0.475000 3.00000,
491
          -6.97500 0.475000 3.00000,
492
          -6.97500 0.525000 3.00000,
493
          -7.02500 0.475000 -1.00000,
494
          -7.02500 0.525000 -1.00000,
495
          -6.97500 0.525000 -1.00000,
496
          -6.97500 0.475000 -1.00000 ] }
497
        coordIndex [
498
          0, 1, 5, 4, -1,
499
          0, 3, 10, 9, -1,
500
          0, 4, 7, 3, -1,
501
          0, 9, 8, 1, -1,
502
          1, 2, 6, 5, -1,
503
          1, 8, 11, 2, -1,
504
          2, 3, 7, 6, -1,
505
          2, 11, 10, 3, -1,
506
          4, 5, 13, 12, -1,
507
          4, 12, 15, 7, -1,
508
          5, 6, 14, 13, -1,
509
          6, 7, 15, 14, -1,
510
          8, 9, 10, 11, -1,
511
          12, 13, 14, 15, -1 ]
512
        normal Normal { vector [
513
          -0.639602 -0.639602 0.426401,
514
          -0.639602 0.639602 0.426401,
515
          0.639602 0.639602 0.426401,
516
          0.639602 -0.639602 0.426401,
517
          -0.639602 -0.639602 -0.426401,
518
          -0.639602 0.639602 -0.426401,
519
          0.639602 0.639602 -0.426401,
520
          0.639602 -0.639602 -0.426401,
521
          -0.323381 0.323381 0.889297,
522
          -0.323381 -0.323381 0.889297,
523
          0.323381 -0.323381 0.889297,
524
          0.323381 0.323381 0.889297,
525
          -0.323381 -0.323381 -0.889297,
526
          -0.323381 0.323381 -0.889297,
527
          0.323381 0.323381 -0.889297,
528
          0.323381 -0.323381 -0.889297 ] }
529
        normalIndex [
530
          0, 1, 5, 4, -1,
531
          0, 3, 10, 9, -1,
532
          0, 4, 7, 3, -1,
533
          0, 9, 8, 1, -1,
534
          1, 2, 6, 5, -1,
535
          1, 8, 11, 2, -1,
536
          2, 3, 7, 6, -1,
537
          2, 11, 10, 3, -1,
538
          4, 5, 13, 12, -1,
539
          4, 12, 15, 7, -1,
540
          5, 6, 14, 13, -1,
541
          6, 7, 15, 14, -1,
542
          8, 9, 10, 11, -1,
543
          12, 13, 14, 15, -1 ]
544
      }
545
    }
546
  ]
547
}
548
 
549
DEF cube8_copy30 Transform {
550
  children [
551
    Shape {
552
      appearance Appearance {
553
        material USE pins
554
      }
555
      geometry IndexedFaceSet {
556
        normalPerVertex TRUE
557
        coord Coordinate { point [
558
          -7.10000 -0.600000 2.90000,
559
          -7.10000 -0.400000 2.90000,
560
          -6.90000 -0.400000 2.90000,
561
          -6.90000 -0.600000 2.90000,
562
          -7.10000 -0.600000 -0.900000,
563
          -7.10000 -0.400000 -0.900000,
564
          -6.90000 -0.400000 -0.900000,
565
          -6.90000 -0.600000 -0.900000,
566
          -7.02500 -0.475000 3.00000,
567
          -7.02500 -0.525000 3.00000,
568
          -6.97500 -0.525000 3.00000,
569
          -6.97500 -0.475000 3.00000,
570
          -7.02500 -0.525000 -1.00000,
571
          -7.02500 -0.475000 -1.00000,
572
          -6.97500 -0.475000 -1.00000,
573
          -6.97500 -0.525000 -1.00000 ] }
574
        coordIndex [
575
          0, 1, 5, 4, -1,
576
          0, 3, 10, 9, -1,
577
          0, 4, 7, 3, -1,
578
          0, 9, 8, 1, -1,
579
          1, 2, 6, 5, -1,
580
          1, 8, 11, 2, -1,
581
          2, 3, 7, 6, -1,
582
          2, 11, 10, 3, -1,
583
          4, 5, 13, 12, -1,
584
          4, 12, 15, 7, -1,
585
          5, 6, 14, 13, -1,
586
          6, 7, 15, 14, -1,
587
          8, 9, 10, 11, -1,
588
          12, 13, 14, 15, -1 ]
589
        normal Normal { vector [
590
          -0.639602 -0.639602 0.426401,
591
          -0.639602 0.639602 0.426401,
592
          0.639602 0.639602 0.426401,
593
          0.639602 -0.639602 0.426401,
594
          -0.639602 -0.639602 -0.426401,
595
          -0.639602 0.639602 -0.426401,
596
          0.639602 0.639602 -0.426401,
597
          0.639602 -0.639602 -0.426401,
598
          -0.323381 0.323381 0.889297,
599
          -0.323381 -0.323381 0.889297,
600
          0.323381 -0.323381 0.889297,
601
          0.323381 0.323381 0.889297,
602
          -0.323381 -0.323381 -0.889297,
603
          -0.323381 0.323381 -0.889297,
604
          0.323381 0.323381 -0.889297,
605
          0.323381 -0.323381 -0.889297 ] }
606
        normalIndex [
607
          0, 1, 5, 4, -1,
608
          0, 3, 10, 9, -1,
609
          0, 4, 7, 3, -1,
610
          0, 9, 8, 1, -1,
611
          1, 2, 6, 5, -1,
612
          1, 8, 11, 2, -1,
613
          2, 3, 7, 6, -1,
614
          2, 11, 10, 3, -1,
615
          4, 5, 13, 12, -1,
616
          4, 12, 15, 7, -1,
617
          5, 6, 14, 13, -1,
618
          6, 7, 15, 14, -1,
619
          8, 9, 10, 11, -1,
620
          12, 13, 14, 15, -1 ]
621
      }
622
    }
623
  ]
624
}
625
 
626
DEF cube8_copy29 Transform {
627
  children [
628
    Shape {
629
      appearance Appearance {
630
        material USE pins
631
      }
632
      geometry IndexedFaceSet {
633
        normalPerVertex TRUE
634
        coord Coordinate { point [
635
          -6.10000 0.400000 2.90000,
636
          -6.10000 0.600000 2.90000,
637
          -5.90000 0.600000 2.90000,
638
          -5.90000 0.400000 2.90000,
639
          -6.10000 0.400000 -0.900000,
640
          -6.10000 0.600000 -0.900000,
641
          -5.90000 0.600000 -0.900000,
642
          -5.90000 0.400000 -0.900000,
643
          -6.02500 0.525000 3.00000,
644
          -6.02500 0.475000 3.00000,
645
          -5.97500 0.475000 3.00000,
646
          -5.97500 0.525000 3.00000,
647
          -6.02500 0.475000 -1.00000,
648
          -6.02500 0.525000 -1.00000,
649
          -5.97500 0.525000 -1.00000,
650
          -5.97500 0.475000 -1.00000 ] }
651
        coordIndex [
652
          0, 1, 5, 4, -1,
653
          0, 3, 10, 9, -1,
654
          0, 4, 7, 3, -1,
655
          0, 9, 8, 1, -1,
656
          1, 2, 6, 5, -1,
657
          1, 8, 11, 2, -1,
658
          2, 3, 7, 6, -1,
659
          2, 11, 10, 3, -1,
660
          4, 5, 13, 12, -1,
661
          4, 12, 15, 7, -1,
662
          5, 6, 14, 13, -1,
663
          6, 7, 15, 14, -1,
664
          8, 9, 10, 11, -1,
665
          12, 13, 14, 15, -1 ]
666
        normal Normal { vector [
667
          -0.639602 -0.639602 0.426401,
668
          -0.639602 0.639602 0.426401,
669
          0.639602 0.639602 0.426401,
670
          0.639602 -0.639602 0.426401,
671
          -0.639602 -0.639602 -0.426401,
672
          -0.639602 0.639602 -0.426401,
673
          0.639602 0.639602 -0.426401,
674
          0.639602 -0.639602 -0.426401,
675
          -0.323381 0.323381 0.889297,
676
          -0.323381 -0.323381 0.889297,
677
          0.323381 -0.323381 0.889297,
678
          0.323381 0.323381 0.889297,
679
          -0.323381 -0.323381 -0.889297,
680
          -0.323381 0.323381 -0.889297,
681
          0.323381 0.323381 -0.889297,
682
          0.323381 -0.323381 -0.889297 ] }
683
        normalIndex [
684
          0, 1, 5, 4, -1,
685
          0, 3, 10, 9, -1,
686
          0, 4, 7, 3, -1,
687
          0, 9, 8, 1, -1,
688
          1, 2, 6, 5, -1,
689
          1, 8, 11, 2, -1,
690
          2, 3, 7, 6, -1,
691
          2, 11, 10, 3, -1,
692
          4, 5, 13, 12, -1,
693
          4, 12, 15, 7, -1,
694
          5, 6, 14, 13, -1,
695
          6, 7, 15, 14, -1,
696
          8, 9, 10, 11, -1,
697
          12, 13, 14, 15, -1 ]
698
      }
699
    }
700
  ]
701
}
702
 
703
DEF cube8_copy28 Transform {
704
  children [
705
    Shape {
706
      appearance Appearance {
707
        material USE pins
708
      }
709
      geometry IndexedFaceSet {
710
        normalPerVertex TRUE
711
        coord Coordinate { point [
712
          -6.10000 -0.600000 2.90000,
713
          -6.10000 -0.400000 2.90000,
714
          -5.90000 -0.400000 2.90000,
715
          -5.90000 -0.600000 2.90000,
716
          -6.10000 -0.600000 -0.900000,
717
          -6.10000 -0.400000 -0.900000,
718
          -5.90000 -0.400000 -0.900000,
719
          -5.90000 -0.600000 -0.900000,
720
          -6.02500 -0.475000 3.00000,
721
          -6.02500 -0.525000 3.00000,
722
          -5.97500 -0.525000 3.00000,
723
          -5.97500 -0.475000 3.00000,
724
          -6.02500 -0.525000 -1.00000,
725
          -6.02500 -0.475000 -1.00000,
726
          -5.97500 -0.475000 -1.00000,
727
          -5.97500 -0.525000 -1.00000 ] }
728
        coordIndex [
729
          0, 1, 5, 4, -1,
730
          0, 3, 10, 9, -1,
731
          0, 4, 7, 3, -1,
732
          0, 9, 8, 1, -1,
733
          1, 2, 6, 5, -1,
734
          1, 8, 11, 2, -1,
735
          2, 3, 7, 6, -1,
736
          2, 11, 10, 3, -1,
737
          4, 5, 13, 12, -1,
738
          4, 12, 15, 7, -1,
739
          5, 6, 14, 13, -1,
740
          6, 7, 15, 14, -1,
741
          8, 9, 10, 11, -1,
742
          12, 13, 14, 15, -1 ]
743
        normal Normal { vector [
744
          -0.639602 -0.639602 0.426401,
745
          -0.639602 0.639602 0.426401,
746
          0.639602 0.639602 0.426401,
747
          0.639602 -0.639602 0.426401,
748
          -0.639602 -0.639602 -0.426401,
749
          -0.639602 0.639602 -0.426401,
750
          0.639602 0.639602 -0.426401,
751
          0.639602 -0.639602 -0.426401,
752
          -0.323381 0.323381 0.889297,
753
          -0.323381 -0.323381 0.889297,
754
          0.323381 -0.323381 0.889297,
755
          0.323381 0.323381 0.889297,
756
          -0.323381 -0.323381 -0.889297,
757
          -0.323381 0.323381 -0.889297,
758
          0.323381 0.323381 -0.889297,
759
          0.323381 -0.323381 -0.889297 ] }
760
        normalIndex [
761
          0, 1, 5, 4, -1,
762
          0, 3, 10, 9, -1,
763
          0, 4, 7, 3, -1,
764
          0, 9, 8, 1, -1,
765
          1, 2, 6, 5, -1,
766
          1, 8, 11, 2, -1,
767
          2, 3, 7, 6, -1,
768
          2, 11, 10, 3, -1,
769
          4, 5, 13, 12, -1,
770
          4, 12, 15, 7, -1,
771
          5, 6, 14, 13, -1,
772
          6, 7, 15, 14, -1,
773
          8, 9, 10, 11, -1,
774
          12, 13, 14, 15, -1 ]
775
      }
776
    }
777
  ]
778
}
779
 
780
DEF cube8_copy28 Transform {
781
  children [
782
    Shape {
783
      appearance Appearance {
784
        material USE pins
785
      }
786
      geometry IndexedFaceSet {
787
        normalPerVertex TRUE
788
        coord Coordinate { point [
789
          -5.10000 0.400000 2.90000,
790
          -5.10000 0.600000 2.90000,
791
          -4.90000 0.600000 2.90000,
792
          -4.90000 0.400000 2.90000,
793
          -5.10000 0.400000 -0.900000,
794
          -5.10000 0.600000 -0.900000,
795
          -4.90000 0.600000 -0.900000,
796
          -4.90000 0.400000 -0.900000,
797
          -5.02500 0.525000 3.00000,
798
          -5.02500 0.475000 3.00000,
799
          -4.97500 0.475000 3.00000,
800
          -4.97500 0.525000 3.00000,
801
          -5.02500 0.475000 -1.00000,
802
          -5.02500 0.525000 -1.00000,
803
          -4.97500 0.525000 -1.00000,
804
          -4.97500 0.475000 -1.00000 ] }
805
        coordIndex [
806
          0, 1, 5, 4, -1,
807
          0, 3, 10, 9, -1,
808
          0, 4, 7, 3, -1,
809
          0, 9, 8, 1, -1,
810
          1, 2, 6, 5, -1,
811
          1, 8, 11, 2, -1,
812
          2, 3, 7, 6, -1,
813
          2, 11, 10, 3, -1,
814
          4, 5, 13, 12, -1,
815
          4, 12, 15, 7, -1,
816
          5, 6, 14, 13, -1,
817
          6, 7, 15, 14, -1,
818
          8, 9, 10, 11, -1,
819
          12, 13, 14, 15, -1 ]
820
        normal Normal { vector [
821
          -0.639602 -0.639602 0.426401,
822
          -0.639602 0.639602 0.426401,
823
          0.639602 0.639602 0.426401,
824
          0.639602 -0.639602 0.426401,
825
          -0.639602 -0.639602 -0.426401,
826
          -0.639602 0.639602 -0.426401,
827
          0.639602 0.639602 -0.426401,
828
          0.639602 -0.639602 -0.426401,
829
          -0.323381 0.323381 0.889297,
830
          -0.323381 -0.323381 0.889297,
831
          0.323381 -0.323381 0.889297,
832
          0.323381 0.323381 0.889297,
833
          -0.323381 -0.323381 -0.889297,
834
          -0.323381 0.323381 -0.889297,
835
          0.323381 0.323381 -0.889297,
836
          0.323381 -0.323381 -0.889297 ] }
837
        normalIndex [
838
          0, 1, 5, 4, -1,
839
          0, 3, 10, 9, -1,
840
          0, 4, 7, 3, -1,
841
          0, 9, 8, 1, -1,
842
          1, 2, 6, 5, -1,
843
          1, 8, 11, 2, -1,
844
          2, 3, 7, 6, -1,
845
          2, 11, 10, 3, -1,
846
          4, 5, 13, 12, -1,
847
          4, 12, 15, 7, -1,
848
          5, 6, 14, 13, -1,
849
          6, 7, 15, 14, -1,
850
          8, 9, 10, 11, -1,
851
          12, 13, 14, 15, -1 ]
852
      }
853
    }
854
  ]
855
}
856
 
857
DEF cube8_copy27 Transform {
858
  children [
859
    Shape {
860
      appearance Appearance {
861
        material USE pins
862
      }
863
      geometry IndexedFaceSet {
864
        normalPerVertex TRUE
865
        coord Coordinate { point [
866
          -5.10000 -0.600000 2.90000,
867
          -5.10000 -0.400000 2.90000,
868
          -4.90000 -0.400000 2.90000,
869
          -4.90000 -0.600000 2.90000,
870
          -5.10000 -0.600000 -0.900000,
871
          -5.10000 -0.400000 -0.900000,
872
          -4.90000 -0.400000 -0.900000,
873
          -4.90000 -0.600000 -0.900000,
874
          -5.02500 -0.475000 3.00000,
875
          -5.02500 -0.525000 3.00000,
876
          -4.97500 -0.525000 3.00000,
877
          -4.97500 -0.475000 3.00000,
878
          -5.02500 -0.525000 -1.00000,
879
          -5.02500 -0.475000 -1.00000,
880
          -4.97500 -0.475000 -1.00000,
881
          -4.97500 -0.525000 -1.00000 ] }
882
        coordIndex [
883
          0, 1, 5, 4, -1,
884
          0, 3, 10, 9, -1,
885
          0, 4, 7, 3, -1,
886
          0, 9, 8, 1, -1,
887
          1, 2, 6, 5, -1,
888
          1, 8, 11, 2, -1,
889
          2, 3, 7, 6, -1,
890
          2, 11, 10, 3, -1,
891
          4, 5, 13, 12, -1,
892
          4, 12, 15, 7, -1,
893
          5, 6, 14, 13, -1,
894
          6, 7, 15, 14, -1,
895
          8, 9, 10, 11, -1,
896
          12, 13, 14, 15, -1 ]
897
        normal Normal { vector [
898
          -0.639602 -0.639602 0.426401,
899
          -0.639602 0.639602 0.426401,
900
          0.639602 0.639602 0.426401,
901
          0.639602 -0.639602 0.426401,
902
          -0.639602 -0.639602 -0.426401,
903
          -0.639602 0.639602 -0.426401,
904
          0.639602 0.639602 -0.426401,
905
          0.639602 -0.639602 -0.426401,
906
          -0.323381 0.323381 0.889297,
907
          -0.323381 -0.323381 0.889297,
908
          0.323381 -0.323381 0.889297,
909
          0.323381 0.323381 0.889297,
910
          -0.323381 -0.323381 -0.889297,
911
          -0.323381 0.323381 -0.889297,
912
          0.323381 0.323381 -0.889297,
913
          0.323381 -0.323381 -0.889297 ] }
914
        normalIndex [
915
          0, 1, 5, 4, -1,
916
          0, 3, 10, 9, -1,
917
          0, 4, 7, 3, -1,
918
          0, 9, 8, 1, -1,
919
          1, 2, 6, 5, -1,
920
          1, 8, 11, 2, -1,
921
          2, 3, 7, 6, -1,
922
          2, 11, 10, 3, -1,
923
          4, 5, 13, 12, -1,
924
          4, 12, 15, 7, -1,
925
          5, 6, 14, 13, -1,
926
          6, 7, 15, 14, -1,
927
          8, 9, 10, 11, -1,
928
          12, 13, 14, 15, -1 ]
929
      }
930
    }
931
  ]
932
}
933
 
934
DEF cube8_copy26 Transform {
935
  children [
936
    Shape {
937
      appearance Appearance {
938
        material USE pins
939
      }
940
      geometry IndexedFaceSet {
941
        normalPerVertex TRUE
942
        coord Coordinate { point [
943
          -4.10000 0.400000 2.90000,
944
          -4.10000 0.600000 2.90000,
945
          -3.90000 0.600000 2.90000,
946
          -3.90000 0.400000 2.90000,
947
          -4.10000 0.400000 -0.900000,
948
          -4.10000 0.600000 -0.900000,
949
          -3.90000 0.600000 -0.900000,
950
          -3.90000 0.400000 -0.900000,
951
          -4.02500 0.525000 3.00000,
952
          -4.02500 0.475000 3.00000,
953
          -3.97500 0.475000 3.00000,
954
          -3.97500 0.525000 3.00000,
955
          -4.02500 0.475000 -1.00000,
956
          -4.02500 0.525000 -1.00000,
957
          -3.97500 0.525000 -1.00000,
958
          -3.97500 0.475000 -1.00000 ] }
959
        coordIndex [
960
          0, 1, 5, 4, -1,
961
          0, 3, 10, 9, -1,
962
          0, 4, 7, 3, -1,
963
          0, 9, 8, 1, -1,
964
          1, 2, 6, 5, -1,
965
          1, 8, 11, 2, -1,
966
          2, 3, 7, 6, -1,
967
          2, 11, 10, 3, -1,
968
          4, 5, 13, 12, -1,
969
          4, 12, 15, 7, -1,
970
          5, 6, 14, 13, -1,
971
          6, 7, 15, 14, -1,
972
          8, 9, 10, 11, -1,
973
          12, 13, 14, 15, -1 ]
974
        normal Normal { vector [
975
          -0.639602 -0.639602 0.426401,
976
          -0.639602 0.639602 0.426401,
977
          0.639602 0.639602 0.426401,
978
          0.639602 -0.639602 0.426401,
979
          -0.639602 -0.639602 -0.426401,
980
          -0.639602 0.639602 -0.426401,
981
          0.639602 0.639602 -0.426401,
982
          0.639602 -0.639602 -0.426401,
983
          -0.323381 0.323381 0.889297,
984
          -0.323381 -0.323381 0.889297,
985
          0.323381 -0.323381 0.889297,
986
          0.323381 0.323381 0.889297,
987
          -0.323381 -0.323381 -0.889297,
988
          -0.323381 0.323381 -0.889297,
989
          0.323381 0.323381 -0.889297,
990
          0.323381 -0.323381 -0.889297 ] }
991
        normalIndex [
992
          0, 1, 5, 4, -1,
993
          0, 3, 10, 9, -1,
994
          0, 4, 7, 3, -1,
995
          0, 9, 8, 1, -1,
996
          1, 2, 6, 5, -1,
997
          1, 8, 11, 2, -1,
998
          2, 3, 7, 6, -1,
999
          2, 11, 10, 3, -1,
1000
          4, 5, 13, 12, -1,
1001
          4, 12, 15, 7, -1,
1002
          5, 6, 14, 13, -1,
1003
          6, 7, 15, 14, -1,
1004
          8, 9, 10, 11, -1,
1005
          12, 13, 14, 15, -1 ]
1006
      }
1007
    }
1008
  ]
1009
}
1010
 
1011
DEF cube8_copy25 Transform {
1012
  children [
1013
    Shape {
1014
      appearance Appearance {
1015
        material USE pins
1016
      }
1017
      geometry IndexedFaceSet {
1018
        normalPerVertex TRUE
1019
        coord Coordinate { point [
1020
          -4.10000 -0.600000 2.90000,
1021
          -4.10000 -0.400000 2.90000,
1022
          -3.90000 -0.400000 2.90000,
1023
          -3.90000 -0.600000 2.90000,
1024
          -4.10000 -0.600000 -0.900000,
1025
          -4.10000 -0.400000 -0.900000,
1026
          -3.90000 -0.400000 -0.900000,
1027
          -3.90000 -0.600000 -0.900000,
1028
          -4.02500 -0.475000 3.00000,
1029
          -4.02500 -0.525000 3.00000,
1030
          -3.97500 -0.525000 3.00000,
1031
          -3.97500 -0.475000 3.00000,
1032
          -4.02500 -0.525000 -1.00000,
1033
          -4.02500 -0.475000 -1.00000,
1034
          -3.97500 -0.475000 -1.00000,
1035
          -3.97500 -0.525000 -1.00000 ] }
1036
        coordIndex [
1037
          0, 1, 5, 4, -1,
1038
          0, 3, 10, 9, -1,
1039
          0, 4, 7, 3, -1,
1040
          0, 9, 8, 1, -1,
1041
          1, 2, 6, 5, -1,
1042
          1, 8, 11, 2, -1,
1043
          2, 3, 7, 6, -1,
1044
          2, 11, 10, 3, -1,
1045
          4, 5, 13, 12, -1,
1046
          4, 12, 15, 7, -1,
1047
          5, 6, 14, 13, -1,
1048
          6, 7, 15, 14, -1,
1049
          8, 9, 10, 11, -1,
1050
          12, 13, 14, 15, -1 ]
1051
        normal Normal { vector [
1052
          -0.639602 -0.639602 0.426401,
1053
          -0.639602 0.639602 0.426401,
1054
          0.639602 0.639602 0.426401,
1055
          0.639602 -0.639602 0.426401,
1056
          -0.639602 -0.639602 -0.426401,
1057
          -0.639602 0.639602 -0.426401,
1058
          0.639602 0.639602 -0.426401,
1059
          0.639602 -0.639602 -0.426401,
1060
          -0.323381 0.323381 0.889297,
1061
          -0.323381 -0.323381 0.889297,
1062
          0.323381 -0.323381 0.889297,
1063
          0.323381 0.323381 0.889297,
1064
          -0.323381 -0.323381 -0.889297,
1065
          -0.323381 0.323381 -0.889297,
1066
          0.323381 0.323381 -0.889297,
1067
          0.323381 -0.323381 -0.889297 ] }
1068
        normalIndex [
1069
          0, 1, 5, 4, -1,
1070
          0, 3, 10, 9, -1,
1071
          0, 4, 7, 3, -1,
1072
          0, 9, 8, 1, -1,
1073
          1, 2, 6, 5, -1,
1074
          1, 8, 11, 2, -1,
1075
          2, 3, 7, 6, -1,
1076
          2, 11, 10, 3, -1,
1077
          4, 5, 13, 12, -1,
1078
          4, 12, 15, 7, -1,
1079
          5, 6, 14, 13, -1,
1080
          6, 7, 15, 14, -1,
1081
          8, 9, 10, 11, -1,
1082
          12, 13, 14, 15, -1 ]
1083
      }
1084
    }
1085
  ]
1086
}
1087
 
1088
DEF cube8_copy24 Transform {
1089
  children [
1090
    Shape {
1091
      appearance Appearance {
1092
        material USE pins
1093
      }
1094
      geometry IndexedFaceSet {
1095
        normalPerVertex TRUE
1096
        coord Coordinate { point [
1097
          5.90000 0.400000 2.90000,
1098
          5.90000 0.600000 2.90000,
1099
          6.10000 0.600000 2.90000,
1100
          6.10000 0.400000 2.90000,
1101
          5.90000 0.400000 -0.900000,
1102
          5.90000 0.600000 -0.900000,
1103
          6.10000 0.600000 -0.900000,
1104
          6.10000 0.400000 -0.900000,
1105
          5.97500 0.525000 3.00000,
1106
          5.97500 0.475000 3.00000,
1107
          6.02500 0.475000 3.00000,
1108
          6.02500 0.525000 3.00000,
1109
          5.97500 0.475000 -1.00000,
1110
          5.97500 0.525000 -1.00000,
1111
          6.02500 0.525000 -1.00000,
1112
          6.02500 0.475000 -1.00000 ] }
1113
        coordIndex [
1114
          0, 1, 5, 4, -1,
1115
          0, 3, 10, 9, -1,
1116
          0, 4, 7, 3, -1,
1117
          0, 9, 8, 1, -1,
1118
          1, 2, 6, 5, -1,
1119
          1, 8, 11, 2, -1,
1120
          2, 3, 7, 6, -1,
1121
          2, 11, 10, 3, -1,
1122
          4, 5, 13, 12, -1,
1123
          4, 12, 15, 7, -1,
1124
          5, 6, 14, 13, -1,
1125
          6, 7, 15, 14, -1,
1126
          8, 9, 10, 11, -1,
1127
          12, 13, 14, 15, -1 ]
1128
        normal Normal { vector [
1129
          -0.639602 -0.639602 0.426401,
1130
          -0.639602 0.639602 0.426401,
1131
          0.639602 0.639602 0.426401,
1132
          0.639602 -0.639602 0.426401,
1133
          -0.639602 -0.639602 -0.426401,
1134
          -0.639602 0.639602 -0.426401,
1135
          0.639602 0.639602 -0.426401,
1136
          0.639602 -0.639602 -0.426401,
1137
          -0.323381 0.323381 0.889297,
1138
          -0.323381 -0.323381 0.889297,
1139
          0.323381 -0.323381 0.889297,
1140
          0.323381 0.323381 0.889297,
1141
          -0.323381 -0.323381 -0.889297,
1142
          -0.323381 0.323381 -0.889297,
1143
          0.323381 0.323381 -0.889297,
1144
          0.323381 -0.323381 -0.889297 ] }
1145
        normalIndex [
1146
          0, 1, 5, 4, -1,
1147
          0, 3, 10, 9, -1,
1148
          0, 4, 7, 3, -1,
1149
          0, 9, 8, 1, -1,
1150
          1, 2, 6, 5, -1,
1151
          1, 8, 11, 2, -1,
1152
          2, 3, 7, 6, -1,
1153
          2, 11, 10, 3, -1,
1154
          4, 5, 13, 12, -1,
1155
          4, 12, 15, 7, -1,
1156
          5, 6, 14, 13, -1,
1157
          6, 7, 15, 14, -1,
1158
          8, 9, 10, 11, -1,
1159
          12, 13, 14, 15, -1 ]
1160
      }
1161
    }
1162
  ]
1163
}
1164
 
1165
DEF cube8_copy23 Transform {
1166
  children [
1167
    Shape {
1168
      appearance Appearance {
1169
        material USE pins
1170
      }
1171
      geometry IndexedFaceSet {
1172
        normalPerVertex TRUE
1173
        coord Coordinate { point [
1174
          5.90000 -0.600000 2.90000,
1175
          5.90000 -0.400000 2.90000,
1176
          6.10000 -0.400000 2.90000,
1177
          6.10000 -0.600000 2.90000,
1178
          5.90000 -0.600000 -0.900000,
1179
          5.90000 -0.400000 -0.900000,
1180
          6.10000 -0.400000 -0.900000,
1181
          6.10000 -0.600000 -0.900000,
1182
          5.97500 -0.475000 3.00000,
1183
          5.97500 -0.525000 3.00000,
1184
          6.02500 -0.525000 3.00000,
1185
          6.02500 -0.475000 3.00000,
1186
          5.97500 -0.525000 -1.00000,
1187
          5.97500 -0.475000 -1.00000,
1188
          6.02500 -0.475000 -1.00000,
1189
          6.02500 -0.525000 -1.00000 ] }
1190
        coordIndex [
1191
          0, 1, 5, 4, -1,
1192
          0, 3, 10, 9, -1,
1193
          0, 4, 7, 3, -1,
1194
          0, 9, 8, 1, -1,
1195
          1, 2, 6, 5, -1,
1196
          1, 8, 11, 2, -1,
1197
          2, 3, 7, 6, -1,
1198
          2, 11, 10, 3, -1,
1199
          4, 5, 13, 12, -1,
1200
          4, 12, 15, 7, -1,
1201
          5, 6, 14, 13, -1,
1202
          6, 7, 15, 14, -1,
1203
          8, 9, 10, 11, -1,
1204
          12, 13, 14, 15, -1 ]
1205
        normal Normal { vector [
1206
          -0.639602 -0.639602 0.426401,
1207
          -0.639602 0.639602 0.426401,
1208
          0.639602 0.639602 0.426401,
1209
          0.639602 -0.639602 0.426401,
1210
          -0.639602 -0.639602 -0.426401,
1211
          -0.639602 0.639602 -0.426401,
1212
          0.639602 0.639602 -0.426401,
1213
          0.639602 -0.639602 -0.426401,
1214
          -0.323381 0.323381 0.889297,
1215
          -0.323381 -0.323381 0.889297,
1216
          0.323381 -0.323381 0.889297,
1217
          0.323381 0.323381 0.889297,
1218
          -0.323381 -0.323381 -0.889297,
1219
          -0.323381 0.323381 -0.889297,
1220
          0.323381 0.323381 -0.889297,
1221
          0.323381 -0.323381 -0.889297 ] }
1222
        normalIndex [
1223
          0, 1, 5, 4, -1,
1224
          0, 3, 10, 9, -1,
1225
          0, 4, 7, 3, -1,
1226
          0, 9, 8, 1, -1,
1227
          1, 2, 6, 5, -1,
1228
          1, 8, 11, 2, -1,
1229
          2, 3, 7, 6, -1,
1230
          2, 11, 10, 3, -1,
1231
          4, 5, 13, 12, -1,
1232
          4, 12, 15, 7, -1,
1233
          5, 6, 14, 13, -1,
1234
          6, 7, 15, 14, -1,
1235
          8, 9, 10, 11, -1,
1236
          12, 13, 14, 15, -1 ]
1237
      }
1238
    }
1239
  ]
1240
}
1241
 
1242
DEF cube8_copy22 Transform {
1243
  children [
1244
    Shape {
1245
      appearance Appearance {
1246
        material USE pins
1247
      }
1248
      geometry IndexedFaceSet {
1249
        normalPerVertex TRUE
1250
        coord Coordinate { point [
1251
          -3.10000 0.400000 2.90000,
1252
          -3.10000 0.600000 2.90000,
1253
          -2.90000 0.600000 2.90000,
1254
          -2.90000 0.400000 2.90000,
1255
          -3.10000 0.400000 -0.900000,
1256
          -3.10000 0.600000 -0.900000,
1257
          -2.90000 0.600000 -0.900000,
1258
          -2.90000 0.400000 -0.900000,
1259
          -3.02500 0.525000 3.00000,
1260
          -3.02500 0.475000 3.00000,
1261
          -2.97500 0.475000 3.00000,
1262
          -2.97500 0.525000 3.00000,
1263
          -3.02500 0.475000 -1.00000,
1264
          -3.02500 0.525000 -1.00000,
1265
          -2.97500 0.525000 -1.00000,
1266
          -2.97500 0.475000 -1.00000 ] }
1267
        coordIndex [
1268
          0, 1, 5, 4, -1,
1269
          0, 3, 10, 9, -1,
1270
          0, 4, 7, 3, -1,
1271
          0, 9, 8, 1, -1,
1272
          1, 2, 6, 5, -1,
1273
          1, 8, 11, 2, -1,
1274
          2, 3, 7, 6, -1,
1275
          2, 11, 10, 3, -1,
1276
          4, 5, 13, 12, -1,
1277
          4, 12, 15, 7, -1,
1278
          5, 6, 14, 13, -1,
1279
          6, 7, 15, 14, -1,
1280
          8, 9, 10, 11, -1,
1281
          12, 13, 14, 15, -1 ]
1282
        normal Normal { vector [
1283
          -0.639602 -0.639602 0.426401,
1284
          -0.639602 0.639602 0.426401,
1285
          0.639602 0.639602 0.426401,
1286
          0.639602 -0.639602 0.426401,
1287
          -0.639602 -0.639602 -0.426401,
1288
          -0.639602 0.639602 -0.426401,
1289
          0.639602 0.639602 -0.426401,
1290
          0.639602 -0.639602 -0.426401,
1291
          -0.323381 0.323381 0.889297,
1292
          -0.323381 -0.323381 0.889297,
1293
          0.323381 -0.323381 0.889297,
1294
          0.323381 0.323381 0.889297,
1295
          -0.323381 -0.323381 -0.889297,
1296
          -0.323381 0.323381 -0.889297,
1297
          0.323381 0.323381 -0.889297,
1298
          0.323381 -0.323381 -0.889297 ] }
1299
        normalIndex [
1300
          0, 1, 5, 4, -1,
1301
          0, 3, 10, 9, -1,
1302
          0, 4, 7, 3, -1,
1303
          0, 9, 8, 1, -1,
1304
          1, 2, 6, 5, -1,
1305
          1, 8, 11, 2, -1,
1306
          2, 3, 7, 6, -1,
1307
          2, 11, 10, 3, -1,
1308
          4, 5, 13, 12, -1,
1309
          4, 12, 15, 7, -1,
1310
          5, 6, 14, 13, -1,
1311
          6, 7, 15, 14, -1,
1312
          8, 9, 10, 11, -1,
1313
          12, 13, 14, 15, -1 ]
1314
      }
1315
    }
1316
  ]
1317
}
1318
 
1319
DEF cube8_copy21 Transform {
1320
  children [
1321
    Shape {
1322
      appearance Appearance {
1323
        material USE pins
1324
      }
1325
      geometry IndexedFaceSet {
1326
        normalPerVertex TRUE
1327
        coord Coordinate { point [
1328
          -3.10000 -0.600000 2.90000,
1329
          -3.10000 -0.400000 2.90000,
1330
          -2.90000 -0.400000 2.90000,
1331
          -2.90000 -0.600000 2.90000,
1332
          -3.10000 -0.600000 -0.900000,
1333
          -3.10000 -0.400000 -0.900000,
1334
          -2.90000 -0.400000 -0.900000,
1335
          -2.90000 -0.600000 -0.900000,
1336
          -3.02500 -0.475000 3.00000,
1337
          -3.02500 -0.525000 3.00000,
1338
          -2.97500 -0.525000 3.00000,
1339
          -2.97500 -0.475000 3.00000,
1340
          -3.02500 -0.525000 -1.00000,
1341
          -3.02500 -0.475000 -1.00000,
1342
          -2.97500 -0.475000 -1.00000,
1343
          -2.97500 -0.525000 -1.00000 ] }
1344
        coordIndex [
1345
          0, 1, 5, 4, -1,
1346
          0, 3, 10, 9, -1,
1347
          0, 4, 7, 3, -1,
1348
          0, 9, 8, 1, -1,
1349
          1, 2, 6, 5, -1,
1350
          1, 8, 11, 2, -1,
1351
          2, 3, 7, 6, -1,
1352
          2, 11, 10, 3, -1,
1353
          4, 5, 13, 12, -1,
1354
          4, 12, 15, 7, -1,
1355
          5, 6, 14, 13, -1,
1356
          6, 7, 15, 14, -1,
1357
          8, 9, 10, 11, -1,
1358
          12, 13, 14, 15, -1 ]
1359
        normal Normal { vector [
1360
          -0.639602 -0.639602 0.426401,
1361
          -0.639602 0.639602 0.426401,
1362
          0.639602 0.639602 0.426401,
1363
          0.639602 -0.639602 0.426401,
1364
          -0.639602 -0.639602 -0.426401,
1365
          -0.639602 0.639602 -0.426401,
1366
          0.639602 0.639602 -0.426401,
1367
          0.639602 -0.639602 -0.426401,
1368
          -0.323381 0.323381 0.889297,
1369
          -0.323381 -0.323381 0.889297,
1370
          0.323381 -0.323381 0.889297,
1371
          0.323381 0.323381 0.889297,
1372
          -0.323381 -0.323381 -0.889297,
1373
          -0.323381 0.323381 -0.889297,
1374
          0.323381 0.323381 -0.889297,
1375
          0.323381 -0.323381 -0.889297 ] }
1376
        normalIndex [
1377
          0, 1, 5, 4, -1,
1378
          0, 3, 10, 9, -1,
1379
          0, 4, 7, 3, -1,
1380
          0, 9, 8, 1, -1,
1381
          1, 2, 6, 5, -1,
1382
          1, 8, 11, 2, -1,
1383
          2, 3, 7, 6, -1,
1384
          2, 11, 10, 3, -1,
1385
          4, 5, 13, 12, -1,
1386
          4, 12, 15, 7, -1,
1387
          5, 6, 14, 13, -1,
1388
          6, 7, 15, 14, -1,
1389
          8, 9, 10, 11, -1,
1390
          12, 13, 14, 15, -1 ]
1391
      }
1392
    }
1393
  ]
1394
}
1395
 
1396
DEF cube8_copy20 Transform {
1397
  children [
1398
    Shape {
1399
      appearance Appearance {
1400
        material USE pins
1401
      }
1402
      geometry IndexedFaceSet {
1403
        normalPerVertex TRUE
1404
        coord Coordinate { point [
1405
          4.90000 0.400000 2.90000,
1406
          4.90000 0.600000 2.90000,
1407
          5.10000 0.600000 2.90000,
1408
          5.10000 0.400000 2.90000,
1409
          4.90000 0.400000 -0.900000,
1410
          4.90000 0.600000 -0.900000,
1411
          5.10000 0.600000 -0.900000,
1412
          5.10000 0.400000 -0.900000,
1413
          4.97500 0.525000 3.00000,
1414
          4.97500 0.475000 3.00000,
1415
          5.02500 0.475000 3.00000,
1416
          5.02500 0.525000 3.00000,
1417
          4.97500 0.475000 -1.00000,
1418
          4.97500 0.525000 -1.00000,
1419
          5.02500 0.525000 -1.00000,
1420
          5.02500 0.475000 -1.00000 ] }
1421
        coordIndex [
1422
          0, 1, 5, 4, -1,
1423
          0, 3, 10, 9, -1,
1424
          0, 4, 7, 3, -1,
1425
          0, 9, 8, 1, -1,
1426
          1, 2, 6, 5, -1,
1427
          1, 8, 11, 2, -1,
1428
          2, 3, 7, 6, -1,
1429
          2, 11, 10, 3, -1,
1430
          4, 5, 13, 12, -1,
1431
          4, 12, 15, 7, -1,
1432
          5, 6, 14, 13, -1,
1433
          6, 7, 15, 14, -1,
1434
          8, 9, 10, 11, -1,
1435
          12, 13, 14, 15, -1 ]
1436
        normal Normal { vector [
1437
          -0.639602 -0.639602 0.426401,
1438
          -0.639602 0.639602 0.426401,
1439
          0.639602 0.639602 0.426401,
1440
          0.639602 -0.639602 0.426401,
1441
          -0.639602 -0.639602 -0.426401,
1442
          -0.639602 0.639602 -0.426401,
1443
          0.639602 0.639602 -0.426401,
1444
          0.639602 -0.639602 -0.426401,
1445
          -0.323381 0.323381 0.889297,
1446
          -0.323381 -0.323381 0.889297,
1447
          0.323381 -0.323381 0.889297,
1448
          0.323381 0.323381 0.889297,
1449
          -0.323381 -0.323381 -0.889297,
1450
          -0.323381 0.323381 -0.889297,
1451
          0.323381 0.323381 -0.889297,
1452
          0.323381 -0.323381 -0.889297 ] }
1453
        normalIndex [
1454
          0, 1, 5, 4, -1,
1455
          0, 3, 10, 9, -1,
1456
          0, 4, 7, 3, -1,
1457
          0, 9, 8, 1, -1,
1458
          1, 2, 6, 5, -1,
1459
          1, 8, 11, 2, -1,
1460
          2, 3, 7, 6, -1,
1461
          2, 11, 10, 3, -1,
1462
          4, 5, 13, 12, -1,
1463
          4, 12, 15, 7, -1,
1464
          5, 6, 14, 13, -1,
1465
          6, 7, 15, 14, -1,
1466
          8, 9, 10, 11, -1,
1467
          12, 13, 14, 15, -1 ]
1468
      }
1469
    }
1470
  ]
1471
}
1472
 
1473
DEF cube8_copy19 Transform {
1474
  children [
1475
    Shape {
1476
      appearance Appearance {
1477
        material USE pins
1478
      }
1479
      geometry IndexedFaceSet {
1480
        normalPerVertex TRUE
1481
        coord Coordinate { point [
1482
          4.90000 -0.600000 2.90000,
1483
          4.90000 -0.400000 2.90000,
1484
          5.10000 -0.400000 2.90000,
1485
          5.10000 -0.600000 2.90000,
1486
          4.90000 -0.600000 -0.900000,
1487
          4.90000 -0.400000 -0.900000,
1488
          5.10000 -0.400000 -0.900000,
1489
          5.10000 -0.600000 -0.900000,
1490
          4.97500 -0.475000 3.00000,
1491
          4.97500 -0.525000 3.00000,
1492
          5.02500 -0.525000 3.00000,
1493
          5.02500 -0.475000 3.00000,
1494
          4.97500 -0.525000 -1.00000,
1495
          4.97500 -0.475000 -1.00000,
1496
          5.02500 -0.475000 -1.00000,
1497
          5.02500 -0.525000 -1.00000 ] }
1498
        coordIndex [
1499
          0, 1, 5, 4, -1,
1500
          0, 3, 10, 9, -1,
1501
          0, 4, 7, 3, -1,
1502
          0, 9, 8, 1, -1,
1503
          1, 2, 6, 5, -1,
1504
          1, 8, 11, 2, -1,
1505
          2, 3, 7, 6, -1,
1506
          2, 11, 10, 3, -1,
1507
          4, 5, 13, 12, -1,
1508
          4, 12, 15, 7, -1,
1509
          5, 6, 14, 13, -1,
1510
          6, 7, 15, 14, -1,
1511
          8, 9, 10, 11, -1,
1512
          12, 13, 14, 15, -1 ]
1513
        normal Normal { vector [
1514
          -0.639602 -0.639602 0.426401,
1515
          -0.639602 0.639602 0.426401,
1516
          0.639602 0.639602 0.426401,
1517
          0.639602 -0.639602 0.426401,
1518
          -0.639602 -0.639602 -0.426401,
1519
          -0.639602 0.639602 -0.426401,
1520
          0.639602 0.639602 -0.426401,
1521
          0.639602 -0.639602 -0.426401,
1522
          -0.323381 0.323381 0.889297,
1523
          -0.323381 -0.323381 0.889297,
1524
          0.323381 -0.323381 0.889297,
1525
          0.323381 0.323381 0.889297,
1526
          -0.323381 -0.323381 -0.889297,
1527
          -0.323381 0.323381 -0.889297,
1528
          0.323381 0.323381 -0.889297,
1529
          0.323381 -0.323381 -0.889297 ] }
1530
        normalIndex [
1531
          0, 1, 5, 4, -1,
1532
          0, 3, 10, 9, -1,
1533
          0, 4, 7, 3, -1,
1534
          0, 9, 8, 1, -1,
1535
          1, 2, 6, 5, -1,
1536
          1, 8, 11, 2, -1,
1537
          2, 3, 7, 6, -1,
1538
          2, 11, 10, 3, -1,
1539
          4, 5, 13, 12, -1,
1540
          4, 12, 15, 7, -1,
1541
          5, 6, 14, 13, -1,
1542
          6, 7, 15, 14, -1,
1543
          8, 9, 10, 11, -1,
1544
          12, 13, 14, 15, -1 ]
1545
      }
1546
    }
1547
  ]
1548
}
1549
 
1550
DEF cube8_copy18 Transform {
1551
  children [
1552
    Shape {
1553
      appearance Appearance {
1554
        material USE pins
1555
      }
1556
      geometry IndexedFaceSet {
1557
        normalPerVertex TRUE
1558
        coord Coordinate { point [
1559
          3.90000 0.400000 2.90000,
1560
          3.90000 0.600000 2.90000,
1561
          4.10000 0.600000 2.90000,
1562
          4.10000 0.400000 2.90000,
1563
          3.90000 0.400000 -0.900000,
1564
          3.90000 0.600000 -0.900000,
1565
          4.10000 0.600000 -0.900000,
1566
          4.10000 0.400000 -0.900000,
1567
          3.97500 0.525000 3.00000,
1568
          3.97500 0.475000 3.00000,
1569
          4.02500 0.475000 3.00000,
1570
          4.02500 0.525000 3.00000,
1571
          3.97500 0.475000 -1.00000,
1572
          3.97500 0.525000 -1.00000,
1573
          4.02500 0.525000 -1.00000,
1574
          4.02500 0.475000 -1.00000 ] }
1575
        coordIndex [
1576
          0, 1, 5, 4, -1,
1577
          0, 3, 10, 9, -1,
1578
          0, 4, 7, 3, -1,
1579
          0, 9, 8, 1, -1,
1580
          1, 2, 6, 5, -1,
1581
          1, 8, 11, 2, -1,
1582
          2, 3, 7, 6, -1,
1583
          2, 11, 10, 3, -1,
1584
          4, 5, 13, 12, -1,
1585
          4, 12, 15, 7, -1,
1586
          5, 6, 14, 13, -1,
1587
          6, 7, 15, 14, -1,
1588
          8, 9, 10, 11, -1,
1589
          12, 13, 14, 15, -1 ]
1590
        normal Normal { vector [
1591
          -0.639602 -0.639602 0.426401,
1592
          -0.639602 0.639602 0.426401,
1593
          0.639602 0.639602 0.426401,
1594
          0.639602 -0.639602 0.426401,
1595
          -0.639602 -0.639602 -0.426401,
1596
          -0.639602 0.639602 -0.426401,
1597
          0.639602 0.639602 -0.426401,
1598
          0.639602 -0.639602 -0.426401,
1599
          -0.323381 0.323381 0.889297,
1600
          -0.323381 -0.323381 0.889297,
1601
          0.323381 -0.323381 0.889297,
1602
          0.323381 0.323381 0.889297,
1603
          -0.323381 -0.323381 -0.889297,
1604
          -0.323381 0.323381 -0.889297,
1605
          0.323381 0.323381 -0.889297,
1606
          0.323381 -0.323381 -0.889297 ] }
1607
        normalIndex [
1608
          0, 1, 5, 4, -1,
1609
          0, 3, 10, 9, -1,
1610
          0, 4, 7, 3, -1,
1611
          0, 9, 8, 1, -1,
1612
          1, 2, 6, 5, -1,
1613
          1, 8, 11, 2, -1,
1614
          2, 3, 7, 6, -1,
1615
          2, 11, 10, 3, -1,
1616
          4, 5, 13, 12, -1,
1617
          4, 12, 15, 7, -1,
1618
          5, 6, 14, 13, -1,
1619
          6, 7, 15, 14, -1,
1620
          8, 9, 10, 11, -1,
1621
          12, 13, 14, 15, -1 ]
1622
      }
1623
    }
1624
  ]
1625
}
1626
 
1627
DEF cube8_copy17 Transform {
1628
  children [
1629
    Shape {
1630
      appearance Appearance {
1631
        material USE pins
1632
      }
1633
      geometry IndexedFaceSet {
1634
        normalPerVertex TRUE
1635
        coord Coordinate { point [
1636
          3.90000 -0.600000 2.90000,
1637
          3.90000 -0.400000 2.90000,
1638
          4.10000 -0.400000 2.90000,
1639
          4.10000 -0.600000 2.90000,
1640
          3.90000 -0.600000 -0.900000,
1641
          3.90000 -0.400000 -0.900000,
1642
          4.10000 -0.400000 -0.900000,
1643
          4.10000 -0.600000 -0.900000,
1644
          3.97500 -0.475000 3.00000,
1645
          3.97500 -0.525000 3.00000,
1646
          4.02500 -0.525000 3.00000,
1647
          4.02500 -0.475000 3.00000,
1648
          3.97500 -0.525000 -1.00000,
1649
          3.97500 -0.475000 -1.00000,
1650
          4.02500 -0.475000 -1.00000,
1651
          4.02500 -0.525000 -1.00000 ] }
1652
        coordIndex [
1653
          0, 1, 5, 4, -1,
1654
          0, 3, 10, 9, -1,
1655
          0, 4, 7, 3, -1,
1656
          0, 9, 8, 1, -1,
1657
          1, 2, 6, 5, -1,
1658
          1, 8, 11, 2, -1,
1659
          2, 3, 7, 6, -1,
1660
          2, 11, 10, 3, -1,
1661
          4, 5, 13, 12, -1,
1662
          4, 12, 15, 7, -1,
1663
          5, 6, 14, 13, -1,
1664
          6, 7, 15, 14, -1,
1665
          8, 9, 10, 11, -1,
1666
          12, 13, 14, 15, -1 ]
1667
        normal Normal { vector [
1668
          -0.639602 -0.639602 0.426401,
1669
          -0.639602 0.639602 0.426401,
1670
          0.639602 0.639602 0.426401,
1671
          0.639602 -0.639602 0.426401,
1672
          -0.639602 -0.639602 -0.426401,
1673
          -0.639602 0.639602 -0.426401,
1674
          0.639602 0.639602 -0.426401,
1675
          0.639602 -0.639602 -0.426401,
1676
          -0.323381 0.323381 0.889297,
1677
          -0.323381 -0.323381 0.889297,
1678
          0.323381 -0.323381 0.889297,
1679
          0.323381 0.323381 0.889297,
1680
          -0.323381 -0.323381 -0.889297,
1681
          -0.323381 0.323381 -0.889297,
1682
          0.323381 0.323381 -0.889297,
1683
          0.323381 -0.323381 -0.889297 ] }
1684
        normalIndex [
1685
          0, 1, 5, 4, -1,
1686
          0, 3, 10, 9, -1,
1687
          0, 4, 7, 3, -1,
1688
          0, 9, 8, 1, -1,
1689
          1, 2, 6, 5, -1,
1690
          1, 8, 11, 2, -1,
1691
          2, 3, 7, 6, -1,
1692
          2, 11, 10, 3, -1,
1693
          4, 5, 13, 12, -1,
1694
          4, 12, 15, 7, -1,
1695
          5, 6, 14, 13, -1,
1696
          6, 7, 15, 14, -1,
1697
          8, 9, 10, 11, -1,
1698
          12, 13, 14, 15, -1 ]
1699
      }
1700
    }
1701
  ]
1702
}
1703
 
1704
DEF cube8_copy16 Transform {
1705
  children [
1706
    Shape {
1707
      appearance Appearance {
1708
        material USE pins
1709
      }
1710
      geometry IndexedFaceSet {
1711
        normalPerVertex TRUE
1712
        coord Coordinate { point [
1713
          -2.10000 0.400000 2.90000,
1714
          -2.10000 0.600000 2.90000,
1715
          -1.90000 0.600000 2.90000,
1716
          -1.90000 0.400000 2.90000,
1717
          -2.10000 0.400000 -0.900000,
1718
          -2.10000 0.600000 -0.900000,
1719
          -1.90000 0.600000 -0.900000,
1720
          -1.90000 0.400000 -0.900000,
1721
          -2.02500 0.525000 3.00000,
1722
          -2.02500 0.475000 3.00000,
1723
          -1.97500 0.475000 3.00000,
1724
          -1.97500 0.525000 3.00000,
1725
          -2.02500 0.475000 -1.00000,
1726
          -2.02500 0.525000 -1.00000,
1727
          -1.97500 0.525000 -1.00000,
1728
          -1.97500 0.475000 -1.00000 ] }
1729
        coordIndex [
1730
          0, 1, 5, 4, -1,
1731
          0, 3, 10, 9, -1,
1732
          0, 4, 7, 3, -1,
1733
          0, 9, 8, 1, -1,
1734
          1, 2, 6, 5, -1,
1735
          1, 8, 11, 2, -1,
1736
          2, 3, 7, 6, -1,
1737
          2, 11, 10, 3, -1,
1738
          4, 5, 13, 12, -1,
1739
          4, 12, 15, 7, -1,
1740
          5, 6, 14, 13, -1,
1741
          6, 7, 15, 14, -1,
1742
          8, 9, 10, 11, -1,
1743
          12, 13, 14, 15, -1 ]
1744
        normal Normal { vector [
1745
          -0.639602 -0.639602 0.426401,
1746
          -0.639602 0.639602 0.426401,
1747
          0.639602 0.639602 0.426401,
1748
          0.639602 -0.639602 0.426401,
1749
          -0.639602 -0.639602 -0.426401,
1750
          -0.639602 0.639602 -0.426401,
1751
          0.639602 0.639602 -0.426401,
1752
          0.639602 -0.639602 -0.426401,
1753
          -0.323381 0.323381 0.889297,
1754
          -0.323381 -0.323381 0.889297,
1755
          0.323381 -0.323381 0.889297,
1756
          0.323381 0.323381 0.889297,
1757
          -0.323381 -0.323381 -0.889297,
1758
          -0.323381 0.323381 -0.889297,
1759
          0.323381 0.323381 -0.889297,
1760
          0.323381 -0.323381 -0.889297 ] }
1761
        normalIndex [
1762
          0, 1, 5, 4, -1,
1763
          0, 3, 10, 9, -1,
1764
          0, 4, 7, 3, -1,
1765
          0, 9, 8, 1, -1,
1766
          1, 2, 6, 5, -1,
1767
          1, 8, 11, 2, -1,
1768
          2, 3, 7, 6, -1,
1769
          2, 11, 10, 3, -1,
1770
          4, 5, 13, 12, -1,
1771
          4, 12, 15, 7, -1,
1772
          5, 6, 14, 13, -1,
1773
          6, 7, 15, 14, -1,
1774
          8, 9, 10, 11, -1,
1775
          12, 13, 14, 15, -1 ]
1776
      }
1777
    }
1778
  ]
1779
}
1780
 
1781
DEF cube8_copy15 Transform {
1782
  children [
1783
    Shape {
1784
      appearance Appearance {
1785
        material USE pins
1786
      }
1787
      geometry IndexedFaceSet {
1788
        normalPerVertex TRUE
1789
        coord Coordinate { point [
1790
          -2.10000 -0.600000 2.90000,
1791
          -2.10000 -0.400000 2.90000,
1792
          -1.90000 -0.400000 2.90000,
1793
          -1.90000 -0.600000 2.90000,
1794
          -2.10000 -0.600000 -0.900000,
1795
          -2.10000 -0.400000 -0.900000,
1796
          -1.90000 -0.400000 -0.900000,
1797
          -1.90000 -0.600000 -0.900000,
1798
          -2.02500 -0.475000 3.00000,
1799
          -2.02500 -0.525000 3.00000,
1800
          -1.97500 -0.525000 3.00000,
1801
          -1.97500 -0.475000 3.00000,
1802
          -2.02500 -0.525000 -1.00000,
1803
          -2.02500 -0.475000 -1.00000,
1804
          -1.97500 -0.475000 -1.00000,
1805
          -1.97500 -0.525000 -1.00000 ] }
1806
        coordIndex [
1807
          0, 1, 5, 4, -1,
1808
          0, 3, 10, 9, -1,
1809
          0, 4, 7, 3, -1,
1810
          0, 9, 8, 1, -1,
1811
          1, 2, 6, 5, -1,
1812
          1, 8, 11, 2, -1,
1813
          2, 3, 7, 6, -1,
1814
          2, 11, 10, 3, -1,
1815
          4, 5, 13, 12, -1,
1816
          4, 12, 15, 7, -1,
1817
          5, 6, 14, 13, -1,
1818
          6, 7, 15, 14, -1,
1819
          8, 9, 10, 11, -1,
1820
          12, 13, 14, 15, -1 ]
1821
        normal Normal { vector [
1822
          -0.639602 -0.639602 0.426401,
1823
          -0.639602 0.639602 0.426401,
1824
          0.639602 0.639602 0.426401,
1825
          0.639602 -0.639602 0.426401,
1826
          -0.639602 -0.639602 -0.426401,
1827
          -0.639602 0.639602 -0.426401,
1828
          0.639602 0.639602 -0.426401,
1829
          0.639602 -0.639602 -0.426401,
1830
          -0.323381 0.323381 0.889297,
1831
          -0.323381 -0.323381 0.889297,
1832
          0.323381 -0.323381 0.889297,
1833
          0.323381 0.323381 0.889297,
1834
          -0.323381 -0.323381 -0.889297,
1835
          -0.323381 0.323381 -0.889297,
1836
          0.323381 0.323381 -0.889297,
1837
          0.323381 -0.323381 -0.889297 ] }
1838
        normalIndex [
1839
          0, 1, 5, 4, -1,
1840
          0, 3, 10, 9, -1,
1841
          0, 4, 7, 3, -1,
1842
          0, 9, 8, 1, -1,
1843
          1, 2, 6, 5, -1,
1844
          1, 8, 11, 2, -1,
1845
          2, 3, 7, 6, -1,
1846
          2, 11, 10, 3, -1,
1847
          4, 5, 13, 12, -1,
1848
          4, 12, 15, 7, -1,
1849
          5, 6, 14, 13, -1,
1850
          6, 7, 15, 14, -1,
1851
          8, 9, 10, 11, -1,
1852
          12, 13, 14, 15, -1 ]
1853
      }
1854
    }
1855
  ]
1856
}
1857
 
1858
DEF cube14 Transform {
1859
  children [
1860
    Shape {
1861
      appearance Appearance {
1862
        material DEF body Material {
1863
          diffuseColor 0.200000 0.200000 0.200000
1864
          emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
1865
          specularColor 0.200000 0.200000 0.200000
1866
          ambientIntensity 0.200000
1867
          transparency 0.00000e+0
1868
          shininess 1.00000
1869
        }
1870
      }
1871
      geometry IndexedFaceSet {
1872
        normalPerVertex TRUE
1873
        coord Coordinate { point [
1874
          -9.54000 -1.34000 1.00000,
1875
          -9.54000 1.34000 1.00000,
1876
          9.54000 1.34000 1.00000,
1877
          9.54000 -1.34000 1.00000,
1878
          -3.54000 -1.34000 0.00000e+0,
1879
          -3.54000 1.34000 0.00000e+0,
1880
          3.54000 1.34000 0.00000e+0,
1881
          3.54000 -1.34000 0.00000e+0,
1882
          -3.54000 1.79000 1.00000,
1883
          3.54000 1.79000 1.00000,
1884
          3.54000 1.79000 0.00000e+0,
1885
          -3.54000 1.79000 0.00000e+0,
1886
          3.54000 -1.79000 1.00000,
1887
          -3.54000 -1.79000 1.00000,
1888
          -3.54000 -1.79000 0.00000e+0,
1889
          3.54000 -1.79000 0.00000e+0,
1890
          9.99000 1.34000 1.00000,
1891
          9.99000 -1.34000 1.00000,
1892
          9.99000 -1.34000 0.00000e+0,
1893
          9.99000 1.34000 0.00000e+0,
1894
          9.99000 1.79000 0.00000e+0,
1895
          9.99000 1.79000 1.00000,
1896
          9.99000 1.34000 1.00000,
1897
          9.99000 1.34000 0.00000e+0,
1898
          9.99000 -1.79000 1.00000,
1899
          9.99000 -1.79000 0.00000e+0,
1900
          9.99000 -1.34000 0.00000e+0,
1901
          9.99000 -1.34000 1.00000,
1902
          -9.99000 -1.34000 1.00000,
1903
          -9.99000 1.34000 1.00000,
1904
          -9.99000 1.34000 0.00000e+0,
1905
          -9.99000 -1.34000 0.00000e+0,
1906
          -9.99000 1.79000 1.00000,
1907
          -9.99000 1.79000 0.00000e+0,
1908
          -9.99000 1.34000 0.00000e+0,
1909
          -9.99000 1.34000 1.00000,
1910
          -9.99000 -1.79000 0.00000e+0,
1911
          -9.99000 -1.79000 1.00000,
1912
          -9.99000 -1.34000 1.00000,
1913
          -9.99000 -1.34000 0.00000e+0,
1914
          3.54000 1.79000 3.50000,
1915
          -3.54000 1.79000 3.50000,
1916
          -3.54000 1.34000 3.50000,
1917
          3.54000 1.34000 3.50000,
1918
          9.99000 1.34000 3.50000,
1919
          9.99000 1.79000 3.50000,
1920
          3.54000 1.79000 3.50000,
1921
          3.54000 1.34000 3.50000,
1922
          9.99000 -1.79000 3.50000,
1923
          9.99000 -1.34000 3.50000,
1924
          3.54000 -1.34000 3.50000,
1925
          3.54000 -1.79000 3.50000,
1926
          -9.99000 1.79000 3.50000,
1927
          -9.99000 1.34000 3.50000,
1928
          -3.54000 1.34000 3.50000,
1929
          -3.54000 1.79000 3.50000,
1930
          -9.99000 -1.34000 3.50000,
1931
          -9.99000 -1.79000 3.50000,
1932
          -3.54000 -1.79000 3.50000,
1933
          -3.54000 -1.34000 3.50000,
1934
          9.54000 0.670000 1.00000,
1935
          9.54000 -0.670000 1.00000,
1936
          9.99000 -0.670000 1.00000,
1937
          9.99000 0.670000 1.00000,
1938
          9.99000 -1.34000 2.65000,
1939
          9.99000 -0.670000 2.65000,
1940
          9.54000 -0.670000 2.65000,
1941
          9.54000 -1.34000 2.65000,
1942
          9.54000 0.670000 2.65000,
1943
          9.99000 0.670000 2.65000,
1944
          9.99000 1.34000 2.65000,
1945
          9.54000 1.34000 2.65000,
1946
          -9.54000 -0.670000 1.00000,
1947
          -9.54000 0.670000 1.00000,
1948
          -9.99000 0.670000 1.00000,
1949
          -9.99000 -0.670000 1.00000,
1950
          -9.54000 -0.670000 2.65000,
1951
          -9.99000 -0.670000 2.65000,
1952
          -9.99000 -1.34000 2.65000,
1953
          -9.54000 -1.34000 2.65000,
1954
          -9.99000 0.670000 2.65000,
1955
          -9.54000 0.670000 2.65000,
1956
          -9.54000 1.34000 2.65000,
1957
          -9.99000 1.34000 2.65000,
1958
          -0.840000 -1.34000 1.00000,
1959
          0.840000 -1.34000 1.00000,
1960
          -0.840000 -1.79000 1.00000,
1961
          0.840000 -1.79000 1.00000,
1962
          -0.840000 -1.79000 3.50000,
1963
          -0.840000 -1.34000 3.50000,
1964
          -3.54000 -1.34000 3.50000,
1965
          -3.54000 -1.79000 3.50000,
1966
          0.840000 -1.34000 3.50000,
1967
          0.840000 -1.79000 3.50000,
1968
          3.54000 -1.79000 3.50000,
1969
          3.54000 -1.34000 3.50000 ] }
1970
        coordIndex [
1971
          0, 4, 39, 38, -1,
1972
          0, 13, 91, 90, -1,
1973
          0, 28, 31, 4, -1,
1974
          0, 38, 56, 59, -1,
1975
          0, 59, 58, 13, -1,
1976
          0, 72, 76, 79, -1,
1977
          0, 79, 78, 28, -1,
1978
          0, 84, 85, 3, 61, 60, 2, 1, 73, 72, -1,
1979
          0, 90, 89, 84, -1,
1980
          1, 2, 43, 42, -1,
1981
          1, 5, 30, 29, -1,
1982
          1, 8, 55, 54, -1,
1983
          1, 29, 83, 82, -1,
1984
          1, 35, 34, 5, -1,
1985
          1, 42, 41, 8, -1,
1986
          1, 54, 53, 35, -1,
1987
          1, 82, 81, 73, -1,
1988
          2, 6, 23, 22, -1,
1989
          2, 9, 40, 43, -1,
1990
          2, 16, 19, 6, -1,
1991
          2, 22, 44, 47, -1,
1992
          2, 47, 46, 9, -1,
1993
          2, 60, 68, 71, -1,
1994
          2, 71, 70, 16, -1,
1995
          3, 7, 18, 17, -1,
1996
          3, 12, 51, 50, -1,
1997
          3, 17, 64, 67, -1,
1998
          3, 27, 26, 7, -1,
1999
          3, 50, 49, 27, -1,
2000
          3, 67, 66, 61, -1,
2001
          3, 85, 92, 95, -1,
2002
          3, 95, 94, 12, -1,
2003
          4, 5, 6, 7, -1,
2004
          4, 7, 15, 14, -1,
2005
          4, 14, 36, 39, -1,
2006
          4, 31, 30, 5, -1,
2007
          5, 11, 10, 6, -1,
2008
          5, 34, 33, 11, -1,
2009
          6, 10, 20, 23, -1,
2010
          6, 19, 18, 7, -1,
2011
          7, 26, 25, 15, -1,
2012
          8, 9, 10, 11, -1,
2013
          8, 11, 33, 32, -1,
2014
          8, 32, 52, 55, -1,
2015
          8, 41, 40, 9, -1,
2016
          9, 21, 20, 10, -1,
2017
          9, 46, 45, 21, -1,
2018
          12, 15, 25, 24, -1,
2019
          12, 24, 48, 51, -1,
2020
          12, 87, 86, 13, 14, 15, -1,
2021
          12, 94, 93, 87, -1,
2022
          13, 37, 36, 14, -1,
2023
          13, 58, 57, 37, -1,
2024
          13, 86, 88, 91, -1,
2025
          16, 63, 62, 17, 18, 19, -1,
2026
          16, 70, 69, 63, -1,
2027
          17, 62, 65, 64, -1,
2028
          20, 21, 22, 23, -1,
2029
          21, 45, 44, 22, -1,
2030
          24, 25, 26, 27, -1,
2031
          24, 27, 49, 48, -1,
2032
          28, 75, 74, 29, 30, 31, -1,
2033
          28, 78, 77, 75, -1,
2034
          29, 74, 80, 83, -1,
2035
          32, 33, 34, 35, -1,
2036
          32, 35, 53, 52, -1,
2037
          36, 37, 38, 39, -1,
2038
          37, 57, 56, 38, -1,
2039
          40, 41, 42, 43, -1,
2040
          44, 45, 46, 47, -1,
2041
          48, 49, 50, 51, -1,
2042
          52, 53, 54, 55, -1,
2043
          56, 57, 58, 59, -1,
2044
          60, 61, 62, 63, -1,
2045
          60, 63, 69, 68, -1,
2046
          61, 66, 65, 62, -1,
2047
          64, 65, 66, 67, -1,
2048
          68, 69, 70, 71, -1,
2049
          72, 73, 74, 75, -1,
2050
          72, 75, 77, 76, -1,
2051
          73, 81, 80, 74, -1,
2052
          76, 77, 78, 79, -1,
2053
          80, 81, 82, 83, -1,
2054
          84, 86, 87, 85, -1,
2055
          84, 89, 88, 86, -1,
2056
          85, 87, 93, 92, -1,
2057
          88, 89, 90, 91, -1,
2058
          92, 93, 94, 95, -1 ]
2059
        normal Normal { vector [
2060
          0.577350 0.577350 0.577350,
2061
          0.577350 -0.577350 0.577350,
2062
          -0.577350 -0.577350 0.577350,
2063
          -0.577350 0.577350 0.577350,
2064
          0.00000e+0 0.00000e+0 -1.00000,
2065
          0.00000e+0 0.00000e+0 -1.00000,
2066
          0.00000e+0 0.00000e+0 -1.00000,
2067
          0.00000e+0 0.00000e+0 -1.00000,
2068
          -6.93889e-18 1.00000 0.00000e+0,
2069
          -6.93889e-18 1.00000 0.00000e+0,
2070
          0.00000e+0 0.707107 -0.707107,
2071
          0.00000e+0 0.707107 -0.707107,
2072
          6.93889e-18 -1.00000 6.24500e-17,
2073
          6.93889e-18 -1.00000 6.24500e-17,
2074
          0.00000e+0 -0.707107 -0.707107,
2075
          0.00000e+0 -0.707107 -0.707107,
2076
          0.707107 0.707107 0.00000e+0,
2077
          0.707107 -0.707107 0.00000e+0,
2078
          0.577350 -0.577350 -0.577350,
2079
          0.577350 0.577350 -0.577350,
2080
          0.577350 0.577350 -0.577350,
2081
          0.707107 0.707107 0.00000e+0,
2082
          0.707107 -0.707107 0.00000e+0,
2083
          0.577350 -0.577350 -0.577350,
2084
          0.707107 -0.707107 0.00000e+0,
2085
          0.577350 -0.577350 -0.577350,
2086
          0.577350 0.577350 -0.577350,
2087
          0.707107 0.707107 0.00000e+0,
2088
          -0.707107 -0.707107 0.00000e+0,
2089
          -0.707107 0.707107 0.00000e+0,
2090
          -0.577350 0.577350 -0.577350,
2091
          -0.577350 -0.577350 -0.577350,
2092
          -0.707107 0.707107 0.00000e+0,
2093
          -0.577350 0.577350 -0.577350,
2094
          -0.577350 -0.577350 -0.577350,
2095
          -0.707107 -0.707107 0.00000e+0,
2096
          -0.577350 -0.577350 -0.577350,
2097
          -0.707107 -0.707107 0.00000e+0,
2098
          -0.707107 0.707107 0.00000e+0,
2099
          -0.577350 0.577350 -0.577350,
2100
          6.34511e-2 0.857471 0.510605,
2101
          -6.34511e-2 0.857471 0.510605,
2102
          -0.123287 -2.22602e-2 0.992121,
2103
          0.123287 -2.22602e-2 0.992121,
2104
          0.577350 -0.577350 0.577350,
2105
          0.577350 0.577350 0.577350,
2106
          -0.174279 3.14670e-2 0.984193,
2107
          -6.81177e-2 -0.920535 0.384676,
2108
          0.577350 -0.577350 0.577350,
2109
          0.577350 0.577350 0.577350,
2110
          -6.81177e-2 0.920535 0.384676,
2111
          -0.174279 -3.14670e-2 0.984193,
2112
          -0.577350 0.577350 0.577350,
2113
          -0.577350 -0.577350 0.577350,
2114
          6.81177e-2 -0.920535 0.384676,
2115
          0.174279 3.14670e-2 0.984193,
2116
          -0.577350 0.577350 0.577350,
2117
          -0.577350 -0.577350 0.577350,
2118
          0.174279 -3.14670e-2 0.984193,
2119
          6.81177e-2 0.920535 0.384676,
2120
          -0.408248 -0.408248 0.816497,
2121
          -0.408248 0.408248 0.816497,
2122
          0.816497 0.408248 0.408248,
2123
          0.816497 -0.408248 0.408248,
2124
          0.577350 -0.577350 0.577350,
2125
          0.577350 0.577350 0.577350,
2126
          -0.577350 0.577350 0.577350,
2127
          -0.577350 -0.577350 0.577350,
2128
          -0.577350 -0.577350 0.577350,
2129
          0.577350 -0.577350 0.577350,
2130
          0.577350 0.577350 0.577350,
2131
          -0.577350 0.577350 0.577350,
2132
          0.408248 0.408248 0.816497,
2133
          0.408248 -0.408248 0.816497,
2134
          -0.816497 -0.408248 0.408248,
2135
          -0.816497 0.408248 0.408248,
2136
          0.577350 0.577350 0.577350,
2137
          -0.577350 0.577350 0.577350,
2138
          -0.577350 -0.577350 0.577350,
2139
          0.577350 -0.577350 0.577350,
2140
          -0.577350 -0.577350 0.577350,
2141
          0.577350 -0.577350 0.577350,
2142
          0.577350 0.577350 0.577350,
2143
          -0.577350 0.577350 0.577350,
2144
          0.408248 0.408248 0.816497,
2145
          -0.408248 0.408248 0.816497,
2146
          0.408248 -0.816497 0.408248,
2147
          -0.408248 -0.816497 0.408248,
2148
          0.577350 -0.577350 0.577350,
2149
          0.577350 0.577350 0.577350,
2150
          -0.123287 2.22602e-2 0.992121,
2151
          -6.34511e-2 -0.857471 0.510605,
2152
          -0.577350 0.577350 0.577350,
2153
          -0.577350 -0.577350 0.577350,
2154
          6.34511e-2 -0.857471 0.510605,
2155
          0.123287 2.22602e-2 0.992121 ] }
2156
        normalIndex [
2157
          0, 4, 39, 38, -1,
2158
          0, 13, 91, 90, -1,
2159
          0, 28, 31, 4, -1,
2160
          0, 38, 56, 59, -1,
2161
          0, 59, 58, 13, -1,
2162
          0, 72, 76, 79, -1,
2163
          0, 79, 78, 28, -1,
2164
          0, 84, 85, 3, 61, 60, 2, 1, 73, 72, -1,
2165
          0, 90, 89, 84, -1,
2166
          1, 2, 43, 42, -1,
2167
          1, 5, 30, 29, -1,
2168
          1, 8, 55, 54, -1,
2169
          1, 29, 83, 82, -1,
2170
          1, 35, 34, 5, -1,
2171
          1, 42, 41, 8, -1,
2172
          1, 54, 53, 35, -1,
2173
          1, 82, 81, 73, -1,
2174
          2, 6, 23, 22, -1,
2175
          2, 9, 40, 43, -1,
2176
          2, 16, 19, 6, -1,
2177
          2, 22, 44, 47, -1,
2178
          2, 47, 46, 9, -1,
2179
          2, 60, 68, 71, -1,
2180
          2, 71, 70, 16, -1,
2181
          3, 7, 18, 17, -1,
2182
          3, 12, 51, 50, -1,
2183
          3, 17, 64, 67, -1,
2184
          3, 27, 26, 7, -1,
2185
          3, 50, 49, 27, -1,
2186
          3, 67, 66, 61, -1,
2187
          3, 85, 92, 95, -1,
2188
          3, 95, 94, 12, -1,
2189
          4, 5, 6, 7, -1,
2190
          4, 7, 15, 14, -1,
2191
          4, 14, 36, 39, -1,
2192
          4, 31, 30, 5, -1,
2193
          5, 11, 10, 6, -1,
2194
          5, 34, 33, 11, -1,
2195
          6, 10, 20, 23, -1,
2196
          6, 19, 18, 7, -1,
2197
          7, 26, 25, 15, -1,
2198
          8, 9, 10, 11, -1,
2199
          8, 11, 33, 32, -1,
2200
          8, 32, 52, 55, -1,
2201
          8, 41, 40, 9, -1,
2202
          9, 21, 20, 10, -1,
2203
          9, 46, 45, 21, -1,
2204
          12, 15, 25, 24, -1,
2205
          12, 24, 48, 51, -1,
2206
          12, 87, 86, 13, 14, 15, -1,
2207
          12, 94, 93, 87, -1,
2208
          13, 37, 36, 14, -1,
2209
          13, 58, 57, 37, -1,
2210
          13, 86, 88, 91, -1,
2211
          16, 63, 62, 17, 18, 19, -1,
2212
          16, 70, 69, 63, -1,
2213
          17, 62, 65, 64, -1,
2214
          20, 21, 22, 23, -1,
2215
          21, 45, 44, 22, -1,
2216
          24, 25, 26, 27, -1,
2217
          24, 27, 49, 48, -1,
2218
          28, 75, 74, 29, 30, 31, -1,
2219
          28, 78, 77, 75, -1,
2220
          29, 74, 80, 83, -1,
2221
          32, 33, 34, 35, -1,
2222
          32, 35, 53, 52, -1,
2223
          36, 37, 38, 39, -1,
2224
          37, 57, 56, 38, -1,
2225
          40, 41, 42, 43, -1,
2226
          44, 45, 46, 47, -1,
2227
          48, 49, 50, 51, -1,
2228
          52, 53, 54, 55, -1,
2229
          56, 57, 58, 59, -1,
2230
          60, 61, 62, 63, -1,
2231
          60, 63, 69, 68, -1,
2232
          61, 66, 65, 62, -1,
2233
          64, 65, 66, 67, -1,
2234
          68, 69, 70, 71, -1,
2235
          72, 73, 74, 75, -1,
2236
          72, 75, 77, 76, -1,
2237
          73, 81, 80, 74, -1,
2238
          76, 77, 78, 79, -1,
2239
          80, 81, 82, 83, -1,
2240
          84, 86, 87, 85, -1,
2241
          84, 89, 88, 86, -1,
2242
          85, 87, 93, 92, -1,
2243
          88, 89, 90, 91, -1,
2244
          92, 93, 94, 95, -1 ]
2245
      }
2246
    }
2247
  ]
2248
}
2249
 
2250
DEF cube12_copy13 Transform {
2251
  children [
2252
    Shape {
2253
      appearance Appearance {
2254
        material USE body
2255
      }
2256
      geometry IndexedFaceSet {
2257
        normalPerVertex TRUE
2258
        coord Coordinate { point [
2259
          9.54000 -1.34000 3.50000,
2260
          9.54000 1.34000 3.50000,
2261
          9.99000 1.34000 3.50000,
2262
          9.99000 -1.34000 3.50000,
2263
          9.54000 -1.34000 2.65000,
2264
          9.54000 1.34000 2.65000,
2265
          9.99000 1.34000 2.65000,
2266
          9.99000 -1.34000 2.65000 ] }
2267
        coordIndex [
2268
          0, 1, 5, 4, -1,
2269
          0, 3, 2, 1, -1,
2270
          0, 4, 7, 3, -1,
2271
          1, 2, 6, 5, -1,
2272
          2, 3, 7, 6, -1,
2273
          4, 5, 6, 7, -1 ]
2274
        normal Normal { vector [
2275
          -0.577350 -0.577350 0.577350,
2276
          -0.577350 0.577350 0.577350,
2277
          0.577350 0.577350 0.577350,
2278
          0.577350 -0.577350 0.577350,
2279
          -0.577350 -0.577350 -0.577350,
2280
          -0.577350 0.577350 -0.577350,
2281
          0.577350 0.577350 -0.577350,
2282
          0.577350 -0.577350 -0.577350 ] }
2283
        normalIndex [
2284
          0, 1, 5, 4, -1,
2285
          0, 3, 2, 1, -1,
2286
          0, 4, 7, 3, -1,
2287
          1, 2, 6, 5, -1,
2288
          2, 3, 7, 6, -1,
2289
          4, 5, 6, 7, -1 ]
2290
      }
2291
    }
2292
  ]
2293
}
2294
 
2295
DEF cube12 Transform {
2296
  children [
2297
    Shape {
2298
      appearance Appearance {
2299
        material USE body
2300
      }
2301
      geometry IndexedFaceSet {
2302
        normalPerVertex TRUE
2303
        coord Coordinate { point [
2304
          -9.99000 -1.34000 3.50000,
2305
          -9.99000 1.34000 3.50000,
2306
          -9.54000 1.34000 3.50000,
2307
          -9.54000 -1.34000 3.50000,
2308
          -9.99000 -1.34000 2.65000,
2309
          -9.99000 1.34000 2.65000,
2310
          -9.54000 1.34000 2.65000,
2311
          -9.54000 -1.34000 2.65000 ] }
2312
        coordIndex [
2313
          0, 1, 5, 4, -1,
2314
          0, 3, 2, 1, -1,
2315
          0, 4, 7, 3, -1,
2316
          1, 2, 6, 5, -1,
2317
          2, 3, 7, 6, -1,
2318
          4, 5, 6, 7, -1 ]
2319
        normal Normal { vector [
2320
          -0.577350 -0.577350 0.577350,
2321
          -0.577350 0.577350 0.577350,
2322
          0.577350 0.577350 0.577350,
2323
          0.577350 -0.577350 0.577350,
2324
          -0.577350 -0.577350 -0.577350,
2325
          -0.577350 0.577350 -0.577350,
2326
          0.577350 0.577350 -0.577350,
2327
          0.577350 -0.577350 -0.577350 ] }
2328
        normalIndex [
2329
          0, 1, 5, 4, -1,
2330
          0, 3, 2, 1, -1,
2331
          0, 4, 7, 3, -1,
2332
          1, 2, 6, 5, -1,
2333
          2, 3, 7, 6, -1,
2334
          4, 5, 6, 7, -1 ]
2335
      }
2336
    }
2337
  ]
2338
}
2339
 
2340
DEF cube8_copy21 Transform {
2341
  children [
2342
    Shape {
2343
      appearance Appearance {
2344
        material USE pins
2345
      }
2346
      geometry IndexedFaceSet {
2347
        normalPerVertex TRUE
2348
        coord Coordinate { point [
2349
          -1.10000 0.400000 2.90000,
2350
          -1.10000 0.600000 2.90000,
2351
          -0.900000 0.600000 2.90000,
2352
          -0.900000 0.400000 2.90000,
2353
          -1.10000 0.400000 -0.900000,
2354
          -1.10000 0.600000 -0.900000,
2355
          -0.900000 0.600000 -0.900000,
2356
          -0.900000 0.400000 -0.900000,
2357
          -1.02500 0.525000 3.00000,
2358
          -1.02500 0.475000 3.00000,
2359
          -0.975000 0.475000 3.00000,
2360
          -0.975000 0.525000 3.00000,
2361
          -1.02500 0.475000 -1.00000,
2362
          -1.02500 0.525000 -1.00000,
2363
          -0.975000 0.525000 -1.00000,
2364
          -0.975000 0.475000 -1.00000 ] }
2365
        coordIndex [
2366
          0, 1, 5, 4, -1,
2367
          0, 3, 10, 9, -1,
2368
          0, 4, 7, 3, -1,
2369
          0, 9, 8, 1, -1,
2370
          1, 2, 6, 5, -1,
2371
          1, 8, 11, 2, -1,
2372
          2, 3, 7, 6, -1,
2373
          2, 11, 10, 3, -1,
2374
          4, 5, 13, 12, -1,
2375
          4, 12, 15, 7, -1,
2376
          5, 6, 14, 13, -1,
2377
          6, 7, 15, 14, -1,
2378
          8, 9, 10, 11, -1,
2379
          12, 13, 14, 15, -1 ]
2380
        normal Normal { vector [
2381
          -0.639602 -0.639602 0.426401,
2382
          -0.639602 0.639602 0.426401,
2383
          0.639602 0.639602 0.426401,
2384
          0.639602 -0.639602 0.426401,
2385
          -0.639602 -0.639602 -0.426401,
2386
          -0.639602 0.639602 -0.426401,
2387
          0.639602 0.639602 -0.426401,
2388
          0.639602 -0.639602 -0.426401,
2389
          -0.323381 0.323381 0.889297,
2390
          -0.323381 -0.323381 0.889297,
2391
          0.323381 -0.323381 0.889297,
2392
          0.323381 0.323381 0.889297,
2393
          -0.323381 -0.323381 -0.889297,
2394
          -0.323381 0.323381 -0.889297,
2395
          0.323381 0.323381 -0.889297,
2396
          0.323381 -0.323381 -0.889297 ] }
2397
        normalIndex [
2398
          0, 1, 5, 4, -1,
2399
          0, 3, 10, 9, -1,
2400
          0, 4, 7, 3, -1,
2401
          0, 9, 8, 1, -1,
2402
          1, 2, 6, 5, -1,
2403
          1, 8, 11, 2, -1,
2404
          2, 3, 7, 6, -1,
2405
          2, 11, 10, 3, -1,
2406
          4, 5, 13, 12, -1,
2407
          4, 12, 15, 7, -1,
2408
          5, 6, 14, 13, -1,
2409
          6, 7, 15, 14, -1,
2410
          8, 9, 10, 11, -1,
2411
          12, 13, 14, 15, -1 ]
2412
      }
2413
    }
2414
  ]
2415
}
2416
 
2417
DEF cube8_copy20 Transform {
2418
  children [
2419
    Shape {
2420
      appearance Appearance {
2421
        material USE pins
2422
      }
2423
      geometry IndexedFaceSet {
2424
        normalPerVertex TRUE
2425
        coord Coordinate { point [
2426
          -1.00000e-1 0.400000 2.90000,
2427
          -1.00000e-1 0.600000 2.90000,
2428
          0.100000 0.600000 2.90000,
2429
          0.100000 0.400000 2.90000,
2430
          -1.00000e-1 0.400000 -0.900000,
2431
          -1.00000e-1 0.600000 -0.900000,
2432
          0.100000 0.600000 -0.900000,
2433
          0.100000 0.400000 -0.900000,
2434
          -2.50000e-2 0.525000 3.00000,
2435
          -2.50000e-2 0.475000 3.00000,
2436
          2.50000e-2 0.475000 3.00000,
2437
          2.50000e-2 0.525000 3.00000,
2438
          -2.50000e-2 0.475000 -1.00000,
2439
          -2.50000e-2 0.525000 -1.00000,
2440
          2.50000e-2 0.525000 -1.00000,
2441
          2.50000e-2 0.475000 -1.00000 ] }
2442
        coordIndex [
2443
          0, 1, 5, 4, -1,
2444
          0, 3, 10, 9, -1,
2445
          0, 4, 7, 3, -1,
2446
          0, 9, 8, 1, -1,
2447
          1, 2, 6, 5, -1,
2448
          1, 8, 11, 2, -1,
2449
          2, 3, 7, 6, -1,
2450
          2, 11, 10, 3, -1,
2451
          4, 5, 13, 12, -1,
2452
          4, 12, 15, 7, -1,
2453
          5, 6, 14, 13, -1,
2454
          6, 7, 15, 14, -1,
2455
          8, 9, 10, 11, -1,
2456
          12, 13, 14, 15, -1 ]
2457
        normal Normal { vector [
2458
          -0.639602 -0.639602 0.426401,
2459
          -0.639602 0.639602 0.426401,
2460
          0.639602 0.639602 0.426401,
2461
          0.639602 -0.639602 0.426401,
2462
          -0.639602 -0.639602 -0.426401,
2463
          -0.639602 0.639602 -0.426401,
2464
          0.639602 0.639602 -0.426401,
2465
          0.639602 -0.639602 -0.426401,
2466
          -0.323381 0.323381 0.889297,
2467
          -0.323381 -0.323381 0.889297,
2468
          0.323381 -0.323381 0.889297,
2469
          0.323381 0.323381 0.889297,
2470
          -0.323381 -0.323381 -0.889297,
2471
          -0.323381 0.323381 -0.889297,
2472
          0.323381 0.323381 -0.889297,
2473
          0.323381 -0.323381 -0.889297 ] }
2474
        normalIndex [
2475
          0, 1, 5, 4, -1,
2476
          0, 3, 10, 9, -1,
2477
          0, 4, 7, 3, -1,
2478
          0, 9, 8, 1, -1,
2479
          1, 2, 6, 5, -1,
2480
          1, 8, 11, 2, -1,
2481
          2, 3, 7, 6, -1,
2482
          2, 11, 10, 3, -1,
2483
          4, 5, 13, 12, -1,
2484
          4, 12, 15, 7, -1,
2485
          5, 6, 14, 13, -1,
2486
          6, 7, 15, 14, -1,
2487
          8, 9, 10, 11, -1,
2488
          12, 13, 14, 15, -1 ]
2489
      }
2490
    }
2491
  ]
2492
}
2493
 
2494
DEF cube8_copy19 Transform {
2495
  children [
2496
    Shape {
2497
      appearance Appearance {
2498
        material USE pins
2499
      }
2500
      geometry IndexedFaceSet {
2501
        normalPerVertex TRUE
2502
        coord Coordinate { point [
2503
          0.900000 0.400000 2.90000,
2504
          0.900000 0.600000 2.90000,
2505
          1.10000 0.600000 2.90000,
2506
          1.10000 0.400000 2.90000,
2507
          0.900000 0.400000 -0.900000,
2508
          0.900000 0.600000 -0.900000,
2509
          1.10000 0.600000 -0.900000,
2510
          1.10000 0.400000 -0.900000,
2511
          0.975000 0.525000 3.00000,
2512
          0.975000 0.475000 3.00000,
2513
          1.02500 0.475000 3.00000,
2514
          1.02500 0.525000 3.00000,
2515
          0.975000 0.475000 -1.00000,
2516
          0.975000 0.525000 -1.00000,
2517
          1.02500 0.525000 -1.00000,
2518
          1.02500 0.475000 -1.00000 ] }
2519
        coordIndex [
2520
          0, 1, 5, 4, -1,
2521
          0, 3, 10, 9, -1,
2522
          0, 4, 7, 3, -1,
2523
          0, 9, 8, 1, -1,
2524
          1, 2, 6, 5, -1,
2525
          1, 8, 11, 2, -1,
2526
          2, 3, 7, 6, -1,
2527
          2, 11, 10, 3, -1,
2528
          4, 5, 13, 12, -1,
2529
          4, 12, 15, 7, -1,
2530
          5, 6, 14, 13, -1,
2531
          6, 7, 15, 14, -1,
2532
          8, 9, 10, 11, -1,
2533
          12, 13, 14, 15, -1 ]
2534
        normal Normal { vector [
2535
          -0.639602 -0.639602 0.426401,
2536
          -0.639602 0.639602 0.426401,
2537
          0.639602 0.639602 0.426401,
2538
          0.639602 -0.639602 0.426401,
2539
          -0.639602 -0.639602 -0.426401,
2540
          -0.639602 0.639602 -0.426401,
2541
          0.639602 0.639602 -0.426401,
2542
          0.639602 -0.639602 -0.426401,
2543
          -0.323381 0.323381 0.889297,
2544
          -0.323381 -0.323381 0.889297,
2545
          0.323381 -0.323381 0.889297,
2546
          0.323381 0.323381 0.889297,
2547
          -0.323381 -0.323381 -0.889297,
2548
          -0.323381 0.323381 -0.889297,
2549
          0.323381 0.323381 -0.889297,
2550
          0.323381 -0.323381 -0.889297 ] }
2551
        normalIndex [
2552
          0, 1, 5, 4, -1,
2553
          0, 3, 10, 9, -1,
2554
          0, 4, 7, 3, -1,
2555
          0, 9, 8, 1, -1,
2556
          1, 2, 6, 5, -1,
2557
          1, 8, 11, 2, -1,
2558
          2, 3, 7, 6, -1,
2559
          2, 11, 10, 3, -1,
2560
          4, 5, 13, 12, -1,
2561
          4, 12, 15, 7, -1,
2562
          5, 6, 14, 13, -1,
2563
          6, 7, 15, 14, -1,
2564
          8, 9, 10, 11, -1,
2565
          12, 13, 14, 15, -1 ]
2566
      }
2567
    }
2568
  ]
2569
}
2570
 
2571
DEF cube8_copy18 Transform {
2572
  children [
2573
    Shape {
2574
      appearance Appearance {
2575
        material USE pins
2576
      }
2577
      geometry IndexedFaceSet {
2578
        normalPerVertex TRUE
2579
        coord Coordinate { point [
2580
          1.90000 0.400000 2.90000,
2581
          1.90000 0.600000 2.90000,
2582
          2.10000 0.600000 2.90000,
2583
          2.10000 0.400000 2.90000,
2584
          1.90000 0.400000 -0.900000,
2585
          1.90000 0.600000 -0.900000,
2586
          2.10000 0.600000 -0.900000,
2587
          2.10000 0.400000 -0.900000,
2588
          1.97500 0.525000 3.00000,
2589
          1.97500 0.475000 3.00000,
2590
          2.02500 0.475000 3.00000,
2591
          2.02500 0.525000 3.00000,
2592
          1.97500 0.475000 -1.00000,
2593
          1.97500 0.525000 -1.00000,
2594
          2.02500 0.525000 -1.00000,
2595
          2.02500 0.475000 -1.00000 ] }
2596
        coordIndex [
2597
          0, 1, 5, 4, -1,
2598
          0, 3, 10, 9, -1,
2599
          0, 4, 7, 3, -1,
2600
          0, 9, 8, 1, -1,
2601
          1, 2, 6, 5, -1,
2602
          1, 8, 11, 2, -1,
2603
          2, 3, 7, 6, -1,
2604
          2, 11, 10, 3, -1,
2605
          4, 5, 13, 12, -1,
2606
          4, 12, 15, 7, -1,
2607
          5, 6, 14, 13, -1,
2608
          6, 7, 15, 14, -1,
2609
          8, 9, 10, 11, -1,
2610
          12, 13, 14, 15, -1 ]
2611
        normal Normal { vector [
2612
          -0.639602 -0.639602 0.426401,
2613
          -0.639602 0.639602 0.426401,
2614
          0.639602 0.639602 0.426401,
2615
          0.639602 -0.639602 0.426401,
2616
          -0.639602 -0.639602 -0.426401,
2617
          -0.639602 0.639602 -0.426401,
2618
          0.639602 0.639602 -0.426401,
2619
          0.639602 -0.639602 -0.426401,
2620
          -0.323381 0.323381 0.889297,
2621
          -0.323381 -0.323381 0.889297,
2622
          0.323381 -0.323381 0.889297,
2623
          0.323381 0.323381 0.889297,
2624
          -0.323381 -0.323381 -0.889297,
2625
          -0.323381 0.323381 -0.889297,
2626
          0.323381 0.323381 -0.889297,
2627
          0.323381 -0.323381 -0.889297 ] }
2628
        normalIndex [
2629
          0, 1, 5, 4, -1,
2630
          0, 3, 10, 9, -1,
2631
          0, 4, 7, 3, -1,
2632
          0, 9, 8, 1, -1,
2633
          1, 2, 6, 5, -1,
2634
          1, 8, 11, 2, -1,
2635
          2, 3, 7, 6, -1,
2636
          2, 11, 10, 3, -1,
2637
          4, 5, 13, 12, -1,
2638
          4, 12, 15, 7, -1,
2639
          5, 6, 14, 13, -1,
2640
          6, 7, 15, 14, -1,
2641
          8, 9, 10, 11, -1,
2642
          12, 13, 14, 15, -1 ]
2643
      }
2644
    }
2645
  ]
2646
}
2647
 
2648
DEF cube8_copy12 Transform {
2649
  children [
2650
    Shape {
2651
      appearance Appearance {
2652
        material USE pins
2653
      }
2654
      geometry IndexedFaceSet {
2655
        normalPerVertex TRUE
2656
        coord Coordinate { point [
2657
          2.90000 0.400000 2.90000,
2658
          2.90000 0.600000 2.90000,
2659
          3.10000 0.600000 2.90000,
2660
          3.10000 0.400000 2.90000,
2661
          2.90000 0.400000 -0.900000,
2662
          2.90000 0.600000 -0.900000,
2663
          3.10000 0.600000 -0.900000,
2664
          3.10000 0.400000 -0.900000,
2665
          2.97500 0.525000 3.00000,
2666
          2.97500 0.475000 3.00000,
2667
          3.02500 0.475000 3.00000,
2668
          3.02500 0.525000 3.00000,
2669
          2.97500 0.475000 -1.00000,
2670
          2.97500 0.525000 -1.00000,
2671
          3.02500 0.525000 -1.00000,
2672
          3.02500 0.475000 -1.00000 ] }
2673
        coordIndex [
2674
          0, 1, 5, 4, -1,
2675
          0, 3, 10, 9, -1,
2676
          0, 4, 7, 3, -1,
2677
          0, 9, 8, 1, -1,
2678
          1, 2, 6, 5, -1,
2679
          1, 8, 11, 2, -1,
2680
          2, 3, 7, 6, -1,
2681
          2, 11, 10, 3, -1,
2682
          4, 5, 13, 12, -1,
2683
          4, 12, 15, 7, -1,
2684
          5, 6, 14, 13, -1,
2685
          6, 7, 15, 14, -1,
2686
          8, 9, 10, 11, -1,
2687
          12, 13, 14, 15, -1 ]
2688
        normal Normal { vector [
2689
          -0.639602 -0.639602 0.426401,
2690
          -0.639602 0.639602 0.426401,
2691
          0.639602 0.639602 0.426401,
2692
          0.639602 -0.639602 0.426401,
2693
          -0.639602 -0.639602 -0.426401,
2694
          -0.639602 0.639602 -0.426401,
2695
          0.639602 0.639602 -0.426401,
2696
          0.639602 -0.639602 -0.426401,
2697
          -0.323381 0.323381 0.889297,
2698
          -0.323381 -0.323381 0.889297,
2699
          0.323381 -0.323381 0.889297,
2700
          0.323381 0.323381 0.889297,
2701
          -0.323381 -0.323381 -0.889297,
2702
          -0.323381 0.323381 -0.889297,
2703
          0.323381 0.323381 -0.889297,
2704
          0.323381 -0.323381 -0.889297 ] }
2705
        normalIndex [
2706
          0, 1, 5, 4, -1,
2707
          0, 3, 10, 9, -1,
2708
          0, 4, 7, 3, -1,
2709
          0, 9, 8, 1, -1,
2710
          1, 2, 6, 5, -1,
2711
          1, 8, 11, 2, -1,
2712
          2, 3, 7, 6, -1,
2713
          2, 11, 10, 3, -1,
2714
          4, 5, 13, 12, -1,
2715
          4, 12, 15, 7, -1,
2716
          5, 6, 14, 13, -1,
2717
          6, 7, 15, 14, -1,
2718
          8, 9, 10, 11, -1,
2719
          12, 13, 14, 15, -1 ]
2720
      }
2721
    }
2722
  ]
2723
}
2724
 
2725
DEF cube8_copy11 Transform {
2726
  children [
2727
    Shape {
2728
      appearance Appearance {
2729
        material USE pins
2730
      }
2731
      geometry IndexedFaceSet {
2732
        normalPerVertex TRUE
2733
        coord Coordinate { point [
2734
          -1.10000 -0.600000 2.90000,
2735
          -1.10000 -0.400000 2.90000,
2736
          -0.900000 -0.400000 2.90000,
2737
          -0.900000 -0.600000 2.90000,
2738
          -1.10000 -0.600000 -0.900000,
2739
          -1.10000 -0.400000 -0.900000,
2740
          -0.900000 -0.400000 -0.900000,
2741
          -0.900000 -0.600000 -0.900000,
2742
          -1.02500 -0.475000 3.00000,
2743
          -1.02500 -0.525000 3.00000,
2744
          -0.975000 -0.525000 3.00000,
2745
          -0.975000 -0.475000 3.00000,
2746
          -1.02500 -0.525000 -1.00000,
2747
          -1.02500 -0.475000 -1.00000,
2748
          -0.975000 -0.475000 -1.00000,
2749
          -0.975000 -0.525000 -1.00000 ] }
2750
        coordIndex [
2751
          0, 1, 5, 4, -1,
2752
          0, 3, 10, 9, -1,
2753
          0, 4, 7, 3, -1,
2754
          0, 9, 8, 1, -1,
2755
          1, 2, 6, 5, -1,
2756
          1, 8, 11, 2, -1,
2757
          2, 3, 7, 6, -1,
2758
          2, 11, 10, 3, -1,
2759
          4, 5, 13, 12, -1,
2760
          4, 12, 15, 7, -1,
2761
          5, 6, 14, 13, -1,
2762
          6, 7, 15, 14, -1,
2763
          8, 9, 10, 11, -1,
2764
          12, 13, 14, 15, -1 ]
2765
        normal Normal { vector [
2766
          -0.639602 -0.639602 0.426401,
2767
          -0.639602 0.639602 0.426401,
2768
          0.639602 0.639602 0.426401,
2769
          0.639602 -0.639602 0.426401,
2770
          -0.639602 -0.639602 -0.426401,
2771
          -0.639602 0.639602 -0.426401,
2772
          0.639602 0.639602 -0.426401,
2773
          0.639602 -0.639602 -0.426401,
2774
          -0.323381 0.323381 0.889297,
2775
          -0.323381 -0.323381 0.889297,
2776
          0.323381 -0.323381 0.889297,
2777
          0.323381 0.323381 0.889297,
2778
          -0.323381 -0.323381 -0.889297,
2779
          -0.323381 0.323381 -0.889297,
2780
          0.323381 0.323381 -0.889297,
2781
          0.323381 -0.323381 -0.889297 ] }
2782
        normalIndex [
2783
          0, 1, 5, 4, -1,
2784
          0, 3, 10, 9, -1,
2785
          0, 4, 7, 3, -1,
2786
          0, 9, 8, 1, -1,
2787
          1, 2, 6, 5, -1,
2788
          1, 8, 11, 2, -1,
2789
          2, 3, 7, 6, -1,
2790
          2, 11, 10, 3, -1,
2791
          4, 5, 13, 12, -1,
2792
          4, 12, 15, 7, -1,
2793
          5, 6, 14, 13, -1,
2794
          6, 7, 15, 14, -1,
2795
          8, 9, 10, 11, -1,
2796
          12, 13, 14, 15, -1 ]
2797
      }
2798
    }
2799
  ]
2800
}
2801
 
2802
DEF cube8_copy10 Transform {
2803
  children [
2804
    Shape {
2805
      appearance Appearance {
2806
        material USE pins
2807
      }
2808
      geometry IndexedFaceSet {
2809
        normalPerVertex TRUE
2810
        coord Coordinate { point [
2811
          -1.00000e-1 -0.600000 2.90000,
2812
          -1.00000e-1 -0.400000 2.90000,
2813
          0.100000 -0.400000 2.90000,
2814
          0.100000 -0.600000 2.90000,
2815
          -1.00000e-1 -0.600000 -0.900000,
2816
          -1.00000e-1 -0.400000 -0.900000,
2817
          0.100000 -0.400000 -0.900000,
2818
          0.100000 -0.600000 -0.900000,
2819
          -2.50000e-2 -0.475000 3.00000,
2820
          -2.50000e-2 -0.525000 3.00000,
2821
          2.50000e-2 -0.525000 3.00000,
2822
          2.50000e-2 -0.475000 3.00000,
2823
          -2.50000e-2 -0.525000 -1.00000,
2824
          -2.50000e-2 -0.475000 -1.00000,
2825
          2.50000e-2 -0.475000 -1.00000,
2826
          2.50000e-2 -0.525000 -1.00000 ] }
2827
        coordIndex [
2828
          0, 1, 5, 4, -1,
2829
          0, 3, 10, 9, -1,
2830
          0, 4, 7, 3, -1,
2831
          0, 9, 8, 1, -1,
2832
          1, 2, 6, 5, -1,
2833
          1, 8, 11, 2, -1,
2834
          2, 3, 7, 6, -1,
2835
          2, 11, 10, 3, -1,
2836
          4, 5, 13, 12, -1,
2837
          4, 12, 15, 7, -1,
2838
          5, 6, 14, 13, -1,
2839
          6, 7, 15, 14, -1,
2840
          8, 9, 10, 11, -1,
2841
          12, 13, 14, 15, -1 ]
2842
        normal Normal { vector [
2843
          -0.639602 -0.639602 0.426401,
2844
          -0.639602 0.639602 0.426401,
2845
          0.639602 0.639602 0.426401,
2846
          0.639602 -0.639602 0.426401,
2847
          -0.639602 -0.639602 -0.426401,
2848
          -0.639602 0.639602 -0.426401,
2849
          0.639602 0.639602 -0.426401,
2850
          0.639602 -0.639602 -0.426401,
2851
          -0.323381 0.323381 0.889297,
2852
          -0.323381 -0.323381 0.889297,
2853
          0.323381 -0.323381 0.889297,
2854
          0.323381 0.323381 0.889297,
2855
          -0.323381 -0.323381 -0.889297,
2856
          -0.323381 0.323381 -0.889297,
2857
          0.323381 0.323381 -0.889297,
2858
          0.323381 -0.323381 -0.889297 ] }
2859
        normalIndex [
2860
          0, 1, 5, 4, -1,
2861
          0, 3, 10, 9, -1,
2862
          0, 4, 7, 3, -1,
2863
          0, 9, 8, 1, -1,
2864
          1, 2, 6, 5, -1,
2865
          1, 8, 11, 2, -1,
2866
          2, 3, 7, 6, -1,
2867
          2, 11, 10, 3, -1,
2868
          4, 5, 13, 12, -1,
2869
          4, 12, 15, 7, -1,
2870
          5, 6, 14, 13, -1,
2871
          6, 7, 15, 14, -1,
2872
          8, 9, 10, 11, -1,
2873
          12, 13, 14, 15, -1 ]
2874
      }
2875
    }
2876
  ]
2877
}
2878
 
2879
DEF cube8_copy9 Transform {
2880
  children [
2881
    Shape {
2882
      appearance Appearance {
2883
        material USE pins
2884
      }
2885
      geometry IndexedFaceSet {
2886
        normalPerVertex TRUE
2887
        coord Coordinate { point [
2888
          0.900000 -0.600000 2.90000,
2889
          0.900000 -0.400000 2.90000,
2890
          1.10000 -0.400000 2.90000,
2891
          1.10000 -0.600000 2.90000,
2892
          0.900000 -0.600000 -0.900000,
2893
          0.900000 -0.400000 -0.900000,
2894
          1.10000 -0.400000 -0.900000,
2895
          1.10000 -0.600000 -0.900000,
2896
          0.975000 -0.475000 3.00000,
2897
          0.975000 -0.525000 3.00000,
2898
          1.02500 -0.525000 3.00000,
2899
          1.02500 -0.475000 3.00000,
2900
          0.975000 -0.525000 -1.00000,
2901
          0.975000 -0.475000 -1.00000,
2902
          1.02500 -0.475000 -1.00000,
2903
          1.02500 -0.525000 -1.00000 ] }
2904
        coordIndex [
2905
          0, 1, 5, 4, -1,
2906
          0, 3, 10, 9, -1,
2907
          0, 4, 7, 3, -1,
2908
          0, 9, 8, 1, -1,
2909
          1, 2, 6, 5, -1,
2910
          1, 8, 11, 2, -1,
2911
          2, 3, 7, 6, -1,
2912
          2, 11, 10, 3, -1,
2913
          4, 5, 13, 12, -1,
2914
          4, 12, 15, 7, -1,
2915
          5, 6, 14, 13, -1,
2916
          6, 7, 15, 14, -1,
2917
          8, 9, 10, 11, -1,
2918
          12, 13, 14, 15, -1 ]
2919
        normal Normal { vector [
2920
          -0.639602 -0.639602 0.426401,
2921
          -0.639602 0.639602 0.426401,
2922
          0.639602 0.639602 0.426401,
2923
          0.639602 -0.639602 0.426401,
2924
          -0.639602 -0.639602 -0.426401,
2925
          -0.639602 0.639602 -0.426401,
2926
          0.639602 0.639602 -0.426401,
2927
          0.639602 -0.639602 -0.426401,
2928
          -0.323381 0.323381 0.889297,
2929
          -0.323381 -0.323381 0.889297,
2930
          0.323381 -0.323381 0.889297,
2931
          0.323381 0.323381 0.889297,
2932
          -0.323381 -0.323381 -0.889297,
2933
          -0.323381 0.323381 -0.889297,
2934
          0.323381 0.323381 -0.889297,
2935
          0.323381 -0.323381 -0.889297 ] }
2936
        normalIndex [
2937
          0, 1, 5, 4, -1,
2938
          0, 3, 10, 9, -1,
2939
          0, 4, 7, 3, -1,
2940
          0, 9, 8, 1, -1,
2941
          1, 2, 6, 5, -1,
2942
          1, 8, 11, 2, -1,
2943
          2, 3, 7, 6, -1,
2944
          2, 11, 10, 3, -1,
2945
          4, 5, 13, 12, -1,
2946
          4, 12, 15, 7, -1,
2947
          5, 6, 14, 13, -1,
2948
          6, 7, 15, 14, -1,
2949
          8, 9, 10, 11, -1,
2950
          12, 13, 14, 15, -1 ]
2951
      }
2952
    }
2953
  ]
2954
}
2955
 
2956
DEF cube8_copy8 Transform {
2957
  children [
2958
    Shape {
2959
      appearance Appearance {
2960
        material USE pins
2961
      }
2962
      geometry IndexedFaceSet {
2963
        normalPerVertex TRUE
2964
        coord Coordinate { point [
2965
          1.90000 -0.600000 2.90000,
2966
          1.90000 -0.400000 2.90000,
2967
          2.10000 -0.400000 2.90000,
2968
          2.10000 -0.600000 2.90000,
2969
          1.90000 -0.600000 -0.900000,
2970
          1.90000 -0.400000 -0.900000,
2971
          2.10000 -0.400000 -0.900000,
2972
          2.10000 -0.600000 -0.900000,
2973
          1.97500 -0.475000 3.00000,
2974
          1.97500 -0.525000 3.00000,
2975
          2.02500 -0.525000 3.00000,
2976
          2.02500 -0.475000 3.00000,
2977
          1.97500 -0.525000 -1.00000,
2978
          1.97500 -0.475000 -1.00000,
2979
          2.02500 -0.475000 -1.00000,
2980
          2.02500 -0.525000 -1.00000 ] }
2981
        coordIndex [
2982
          0, 1, 5, 4, -1,
2983
          0, 3, 10, 9, -1,
2984
          0, 4, 7, 3, -1,
2985
          0, 9, 8, 1, -1,
2986
          1, 2, 6, 5, -1,
2987
          1, 8, 11, 2, -1,
2988
          2, 3, 7, 6, -1,
2989
          2, 11, 10, 3, -1,
2990
          4, 5, 13, 12, -1,
2991
          4, 12, 15, 7, -1,
2992
          5, 6, 14, 13, -1,
2993
          6, 7, 15, 14, -1,
2994
          8, 9, 10, 11, -1,
2995
          12, 13, 14, 15, -1 ]
2996
        normal Normal { vector [
2997
          -0.639602 -0.639602 0.426401,
2998
          -0.639602 0.639602 0.426401,
2999
          0.639602 0.639602 0.426401,
3000
          0.639602 -0.639602 0.426401,
3001
          -0.639602 -0.639602 -0.426401,
3002
          -0.639602 0.639602 -0.426401,
3003
          0.639602 0.639602 -0.426401,
3004
          0.639602 -0.639602 -0.426401,
3005
          -0.323381 0.323381 0.889297,
3006
          -0.323381 -0.323381 0.889297,
3007
          0.323381 -0.323381 0.889297,
3008
          0.323381 0.323381 0.889297,
3009
          -0.323381 -0.323381 -0.889297,
3010
          -0.323381 0.323381 -0.889297,
3011
          0.323381 0.323381 -0.889297,
3012
          0.323381 -0.323381 -0.889297 ] }
3013
        normalIndex [
3014
          0, 1, 5, 4, -1,
3015
          0, 3, 10, 9, -1,
3016
          0, 4, 7, 3, -1,
3017
          0, 9, 8, 1, -1,
3018
          1, 2, 6, 5, -1,
3019
          1, 8, 11, 2, -1,
3020
          2, 3, 7, 6, -1,
3021
          2, 11, 10, 3, -1,
3022
          4, 5, 13, 12, -1,
3023
          4, 12, 15, 7, -1,
3024
          5, 6, 14, 13, -1,
3025
          6, 7, 15, 14, -1,
3026
          8, 9, 10, 11, -1,
3027
          12, 13, 14, 15, -1 ]
3028
      }
3029
    }
3030
  ]
3031
}
3032
 
3033
DEF cube8 Transform {
3034
  children [
3035
    Shape {
3036
      appearance Appearance {
3037
        material USE pins
3038
      }
3039
      geometry IndexedFaceSet {
3040
        normalPerVertex TRUE
3041
        coord Coordinate { point [
3042
          2.90000 -0.600000 2.90000,
3043
          2.90000 -0.400000 2.90000,
3044
          3.10000 -0.400000 2.90000,
3045
          3.10000 -0.600000 2.90000,
3046
          2.90000 -0.600000 -0.900000,
3047
          2.90000 -0.400000 -0.900000,
3048
          3.10000 -0.400000 -0.900000,
3049
          3.10000 -0.600000 -0.900000,
3050
          2.97500 -0.475000 3.00000,
3051
          2.97500 -0.525000 3.00000,
3052
          3.02500 -0.525000 3.00000,
3053
          3.02500 -0.475000 3.00000,
3054
          2.97500 -0.525000 -1.00000,
3055
          2.97500 -0.475000 -1.00000,
3056
          3.02500 -0.475000 -1.00000,
3057
          3.02500 -0.525000 -1.00000 ] }
3058
        coordIndex [
3059
          0, 1, 5, 4, -1,
3060
          0, 3, 10, 9, -1,
3061
          0, 4, 7, 3, -1,
3062
          0, 9, 8, 1, -1,
3063
          1, 2, 6, 5, -1,
3064
          1, 8, 11, 2, -1,
3065
          2, 3, 7, 6, -1,
3066
          2, 11, 10, 3, -1,
3067
          4, 5, 13, 12, -1,
3068
          4, 12, 15, 7, -1,
3069
          5, 6, 14, 13, -1,
3070
          6, 7, 15, 14, -1,
3071
          8, 9, 10, 11, -1,
3072
          12, 13, 14, 15, -1 ]
3073
        normal Normal { vector [
3074
          -0.639602 -0.639602 0.426401,
3075
          -0.639602 0.639602 0.426401,
3076
          0.639602 0.639602 0.426401,
3077
          0.639602 -0.639602 0.426401,
3078
          -0.639602 -0.639602 -0.426401,
3079
          -0.639602 0.639602 -0.426401,
3080
          0.639602 0.639602 -0.426401,
3081
          0.639602 -0.639602 -0.426401,
3082
          -0.323381 0.323381 0.889297,
3083
          -0.323381 -0.323381 0.889297,
3084
          0.323381 -0.323381 0.889297,
3085
          0.323381 0.323381 0.889297,
3086
          -0.323381 -0.323381 -0.889297,
3087
          -0.323381 0.323381 -0.889297,
3088
          0.323381 0.323381 -0.889297,
3089
          0.323381 -0.323381 -0.889297 ] }
3090
        normalIndex [
3091
          0, 1, 5, 4, -1,
3092
          0, 3, 10, 9, -1,
3093
          0, 4, 7, 3, -1,
3094
          0, 9, 8, 1, -1,
3095
          1, 2, 6, 5, -1,
3096
          1, 8, 11, 2, -1,
3097
          2, 3, 7, 6, -1,
3098
          2, 11, 10, 3, -1,
3099
          4, 5, 13, 12, -1,
3100
          4, 12, 15, 7, -1,
3101
          5, 6, 14, 13, -1,
3102
          6, 7, 15, 14, -1,
3103
          8, 9, 10, 11, -1,
3104
          12, 13, 14, 15, -1 ]
3105
      }
3106
    }
3107
  ]
3108
}
3109
 

powered by: WebSVN 2.1.0

© copyright 1999-2024 OpenCores.org, equivalent to Oliscience, all rights reserved. OpenCores®, registered trademark.