OpenCores
URL https://opencores.org/ocsvn/phr/phr/trunk

Subversion Repositories phr

[/] [phr/] [trunk/] [placas/] [PHRboard/] [libraries/] [smisioto_lib/] [packages3d/] [walter/] [conn_strip/] [vasch_strip_25x2.wrl] - Blame information for rev 418

Go to most recent revision | Details | Compare with Previous | View Log

Line No. Rev Author Line
1 101 guanucolui
#VRML V2.0 utf8
2
#Exported from Wings 3D 0.98.36
3
DEF cube8_copy53 Transform {
4
  children [
5
    Shape {
6
      appearance Appearance {
7
        material DEF pins Material {
8
          diffuseColor 1.00000 0.800000 0.100000
9
          emissiveColor 1.00000 0.800000 0.100000
10
          specularColor 1.00000 0.800000 0.100000
11
          ambientIntensity 0.633333
12
          transparency 0.00000e+0
13
          shininess 1.00000
14
        }
15
      }
16
      geometry IndexedFaceSet {
17
        normalPerVertex TRUE
18
        coord Coordinate { point [
19
          11.9000 0.400000 2.90000,
20
          11.9000 0.600000 2.90000,
21
          12.1000 0.600000 2.90000,
22
          12.1000 0.400000 2.90000,
23
          11.9000 0.400000 -0.900000,
24
          11.9000 0.600000 -0.900000,
25
          12.1000 0.600000 -0.900000,
26
          12.1000 0.400000 -0.900000,
27
          11.9750 0.525000 3.00000,
28
          11.9750 0.475000 3.00000,
29
          12.0250 0.475000 3.00000,
30
          12.0250 0.525000 3.00000,
31
          11.9750 0.475000 -1.00000,
32
          11.9750 0.525000 -1.00000,
33
          12.0250 0.525000 -1.00000,
34
          12.0250 0.475000 -1.00000 ] }
35
        coordIndex [
36
          0, 1, 5, 4, -1,
37
          0, 3, 10, 9, -1,
38
          0, 4, 7, 3, -1,
39
          0, 9, 8, 1, -1,
40
          1, 2, 6, 5, -1,
41
          1, 8, 11, 2, -1,
42
          2, 3, 7, 6, -1,
43
          2, 11, 10, 3, -1,
44
          4, 5, 13, 12, -1,
45
          4, 12, 15, 7, -1,
46
          5, 6, 14, 13, -1,
47
          6, 7, 15, 14, -1,
48
          8, 9, 10, 11, -1,
49
          12, 13, 14, 15, -1 ]
50
        normal Normal { vector [
51
          -0.639602 -0.639602 0.426401,
52
          -0.639602 0.639602 0.426401,
53
          0.639602 0.639602 0.426401,
54
          0.639602 -0.639602 0.426401,
55
          -0.639602 -0.639602 -0.426401,
56
          -0.639602 0.639602 -0.426401,
57
          0.639602 0.639602 -0.426401,
58
          0.639602 -0.639602 -0.426401,
59
          -0.323381 0.323381 0.889297,
60
          -0.323381 -0.323381 0.889297,
61
          0.323381 -0.323381 0.889297,
62
          0.323381 0.323381 0.889297,
63
          -0.323381 -0.323381 -0.889297,
64
          -0.323381 0.323381 -0.889297,
65
          0.323381 0.323381 -0.889297,
66
          0.323381 -0.323381 -0.889297 ] }
67
        normalIndex [
68
          0, 1, 5, 4, -1,
69
          0, 3, 10, 9, -1,
70
          0, 4, 7, 3, -1,
71
          0, 9, 8, 1, -1,
72
          1, 2, 6, 5, -1,
73
          1, 8, 11, 2, -1,
74
          2, 3, 7, 6, -1,
75
          2, 11, 10, 3, -1,
76
          4, 5, 13, 12, -1,
77
          4, 12, 15, 7, -1,
78
          5, 6, 14, 13, -1,
79
          6, 7, 15, 14, -1,
80
          8, 9, 10, 11, -1,
81
          12, 13, 14, 15, -1 ]
82
      }
83
    }
84
  ]
85
}
86
 
87
DEF cube8_copy52 Transform {
88
  children [
89
    Shape {
90
      appearance Appearance {
91
        material USE pins
92
      }
93
      geometry IndexedFaceSet {
94
        normalPerVertex TRUE
95
        coord Coordinate { point [
96
          11.9000 -0.600000 2.90000,
97
          11.9000 -0.400000 2.90000,
98
          12.1000 -0.400000 2.90000,
99
          12.1000 -0.600000 2.90000,
100
          11.9000 -0.600000 -0.900000,
101
          11.9000 -0.400000 -0.900000,
102
          12.1000 -0.400000 -0.900000,
103
          12.1000 -0.600000 -0.900000,
104
          11.9750 -0.475000 3.00000,
105
          11.9750 -0.525000 3.00000,
106
          12.0250 -0.525000 3.00000,
107
          12.0250 -0.475000 3.00000,
108
          11.9750 -0.525000 -1.00000,
109
          11.9750 -0.475000 -1.00000,
110
          12.0250 -0.475000 -1.00000,
111
          12.0250 -0.525000 -1.00000 ] }
112
        coordIndex [
113
          0, 1, 5, 4, -1,
114
          0, 3, 10, 9, -1,
115
          0, 4, 7, 3, -1,
116
          0, 9, 8, 1, -1,
117
          1, 2, 6, 5, -1,
118
          1, 8, 11, 2, -1,
119
          2, 3, 7, 6, -1,
120
          2, 11, 10, 3, -1,
121
          4, 5, 13, 12, -1,
122
          4, 12, 15, 7, -1,
123
          5, 6, 14, 13, -1,
124
          6, 7, 15, 14, -1,
125
          8, 9, 10, 11, -1,
126
          12, 13, 14, 15, -1 ]
127
        normal Normal { vector [
128
          -0.639602 -0.639602 0.426401,
129
          -0.639602 0.639602 0.426401,
130
          0.639602 0.639602 0.426401,
131
          0.639602 -0.639602 0.426401,
132
          -0.639602 -0.639602 -0.426401,
133
          -0.639602 0.639602 -0.426401,
134
          0.639602 0.639602 -0.426401,
135
          0.639602 -0.639602 -0.426401,
136
          -0.323381 0.323381 0.889297,
137
          -0.323381 -0.323381 0.889297,
138
          0.323381 -0.323381 0.889297,
139
          0.323381 0.323381 0.889297,
140
          -0.323381 -0.323381 -0.889297,
141
          -0.323381 0.323381 -0.889297,
142
          0.323381 0.323381 -0.889297,
143
          0.323381 -0.323381 -0.889297 ] }
144
        normalIndex [
145
          0, 1, 5, 4, -1,
146
          0, 3, 10, 9, -1,
147
          0, 4, 7, 3, -1,
148
          0, 9, 8, 1, -1,
149
          1, 2, 6, 5, -1,
150
          1, 8, 11, 2, -1,
151
          2, 3, 7, 6, -1,
152
          2, 11, 10, 3, -1,
153
          4, 5, 13, 12, -1,
154
          4, 12, 15, 7, -1,
155
          5, 6, 14, 13, -1,
156
          6, 7, 15, 14, -1,
157
          8, 9, 10, 11, -1,
158
          12, 13, 14, 15, -1 ]
159
      }
160
    }
161
  ]
162
}
163
 
164
DEF cube8_copy51 Transform {
165
  children [
166
    Shape {
167
      appearance Appearance {
168
        material USE pins
169
      }
170
      geometry IndexedFaceSet {
171
        normalPerVertex TRUE
172
        coord Coordinate { point [
173
          10.9000 0.400000 2.90000,
174
          10.9000 0.600000 2.90000,
175
          11.1000 0.600000 2.90000,
176
          11.1000 0.400000 2.90000,
177
          10.9000 0.400000 -0.900000,
178
          10.9000 0.600000 -0.900000,
179
          11.1000 0.600000 -0.900000,
180
          11.1000 0.400000 -0.900000,
181
          10.9750 0.525000 3.00000,
182
          10.9750 0.475000 3.00000,
183
          11.0250 0.475000 3.00000,
184
          11.0250 0.525000 3.00000,
185
          10.9750 0.475000 -1.00000,
186
          10.9750 0.525000 -1.00000,
187
          11.0250 0.525000 -1.00000,
188
          11.0250 0.475000 -1.00000 ] }
189
        coordIndex [
190
          0, 1, 5, 4, -1,
191
          0, 3, 10, 9, -1,
192
          0, 4, 7, 3, -1,
193
          0, 9, 8, 1, -1,
194
          1, 2, 6, 5, -1,
195
          1, 8, 11, 2, -1,
196
          2, 3, 7, 6, -1,
197
          2, 11, 10, 3, -1,
198
          4, 5, 13, 12, -1,
199
          4, 12, 15, 7, -1,
200
          5, 6, 14, 13, -1,
201
          6, 7, 15, 14, -1,
202
          8, 9, 10, 11, -1,
203
          12, 13, 14, 15, -1 ]
204
        normal Normal { vector [
205
          -0.639602 -0.639602 0.426401,
206
          -0.639602 0.639602 0.426401,
207
          0.639602 0.639602 0.426401,
208
          0.639602 -0.639602 0.426401,
209
          -0.639602 -0.639602 -0.426401,
210
          -0.639602 0.639602 -0.426401,
211
          0.639602 0.639602 -0.426401,
212
          0.639602 -0.639602 -0.426401,
213
          -0.323381 0.323381 0.889297,
214
          -0.323381 -0.323381 0.889297,
215
          0.323381 -0.323381 0.889297,
216
          0.323381 0.323381 0.889297,
217
          -0.323381 -0.323381 -0.889297,
218
          -0.323381 0.323381 -0.889297,
219
          0.323381 0.323381 -0.889297,
220
          0.323381 -0.323381 -0.889297 ] }
221
        normalIndex [
222
          0, 1, 5, 4, -1,
223
          0, 3, 10, 9, -1,
224
          0, 4, 7, 3, -1,
225
          0, 9, 8, 1, -1,
226
          1, 2, 6, 5, -1,
227
          1, 8, 11, 2, -1,
228
          2, 3, 7, 6, -1,
229
          2, 11, 10, 3, -1,
230
          4, 5, 13, 12, -1,
231
          4, 12, 15, 7, -1,
232
          5, 6, 14, 13, -1,
233
          6, 7, 15, 14, -1,
234
          8, 9, 10, 11, -1,
235
          12, 13, 14, 15, -1 ]
236
      }
237
    }
238
  ]
239
}
240
 
241
DEF cube8_copy50 Transform {
242
  children [
243
    Shape {
244
      appearance Appearance {
245
        material USE pins
246
      }
247
      geometry IndexedFaceSet {
248
        normalPerVertex TRUE
249
        coord Coordinate { point [
250
          10.9000 -0.600000 2.90000,
251
          10.9000 -0.400000 2.90000,
252
          11.1000 -0.400000 2.90000,
253
          11.1000 -0.600000 2.90000,
254
          10.9000 -0.600000 -0.900000,
255
          10.9000 -0.400000 -0.900000,
256
          11.1000 -0.400000 -0.900000,
257
          11.1000 -0.600000 -0.900000,
258
          10.9750 -0.475000 3.00000,
259
          10.9750 -0.525000 3.00000,
260
          11.0250 -0.525000 3.00000,
261
          11.0250 -0.475000 3.00000,
262
          10.9750 -0.525000 -1.00000,
263
          10.9750 -0.475000 -1.00000,
264
          11.0250 -0.475000 -1.00000,
265
          11.0250 -0.525000 -1.00000 ] }
266
        coordIndex [
267
          0, 1, 5, 4, -1,
268
          0, 3, 10, 9, -1,
269
          0, 4, 7, 3, -1,
270
          0, 9, 8, 1, -1,
271
          1, 2, 6, 5, -1,
272
          1, 8, 11, 2, -1,
273
          2, 3, 7, 6, -1,
274
          2, 11, 10, 3, -1,
275
          4, 5, 13, 12, -1,
276
          4, 12, 15, 7, -1,
277
          5, 6, 14, 13, -1,
278
          6, 7, 15, 14, -1,
279
          8, 9, 10, 11, -1,
280
          12, 13, 14, 15, -1 ]
281
        normal Normal { vector [
282
          -0.639602 -0.639602 0.426401,
283
          -0.639602 0.639602 0.426401,
284
          0.639602 0.639602 0.426401,
285
          0.639602 -0.639602 0.426401,
286
          -0.639602 -0.639602 -0.426401,
287
          -0.639602 0.639602 -0.426401,
288
          0.639602 0.639602 -0.426401,
289
          0.639602 -0.639602 -0.426401,
290
          -0.323381 0.323381 0.889297,
291
          -0.323381 -0.323381 0.889297,
292
          0.323381 -0.323381 0.889297,
293
          0.323381 0.323381 0.889297,
294
          -0.323381 -0.323381 -0.889297,
295
          -0.323381 0.323381 -0.889297,
296
          0.323381 0.323381 -0.889297,
297
          0.323381 -0.323381 -0.889297 ] }
298
        normalIndex [
299
          0, 1, 5, 4, -1,
300
          0, 3, 10, 9, -1,
301
          0, 4, 7, 3, -1,
302
          0, 9, 8, 1, -1,
303
          1, 2, 6, 5, -1,
304
          1, 8, 11, 2, -1,
305
          2, 3, 7, 6, -1,
306
          2, 11, 10, 3, -1,
307
          4, 5, 13, 12, -1,
308
          4, 12, 15, 7, -1,
309
          5, 6, 14, 13, -1,
310
          6, 7, 15, 14, -1,
311
          8, 9, 10, 11, -1,
312
          12, 13, 14, 15, -1 ]
313
      }
314
    }
315
  ]
316
}
317
 
318
DEF cube8_copy49 Transform {
319
  children [
320
    Shape {
321
      appearance Appearance {
322
        material USE pins
323
      }
324
      geometry IndexedFaceSet {
325
        normalPerVertex TRUE
326
        coord Coordinate { point [
327
          -12.1000 0.400000 2.90000,
328
          -12.1000 0.600000 2.90000,
329
          -11.9000 0.600000 2.90000,
330
          -11.9000 0.400000 2.90000,
331
          -12.1000 0.400000 -0.900000,
332
          -12.1000 0.600000 -0.900000,
333
          -11.9000 0.600000 -0.900000,
334
          -11.9000 0.400000 -0.900000,
335
          -12.0250 0.525000 3.00000,
336
          -12.0250 0.475000 3.00000,
337
          -11.9750 0.475000 3.00000,
338
          -11.9750 0.525000 3.00000,
339
          -12.0250 0.475000 -1.00000,
340
          -12.0250 0.525000 -1.00000,
341
          -11.9750 0.525000 -1.00000,
342
          -11.9750 0.475000 -1.00000 ] }
343
        coordIndex [
344
          0, 1, 5, 4, -1,
345
          0, 3, 10, 9, -1,
346
          0, 4, 7, 3, -1,
347
          0, 9, 8, 1, -1,
348
          1, 2, 6, 5, -1,
349
          1, 8, 11, 2, -1,
350
          2, 3, 7, 6, -1,
351
          2, 11, 10, 3, -1,
352
          4, 5, 13, 12, -1,
353
          4, 12, 15, 7, -1,
354
          5, 6, 14, 13, -1,
355
          6, 7, 15, 14, -1,
356
          8, 9, 10, 11, -1,
357
          12, 13, 14, 15, -1 ]
358
        normal Normal { vector [
359
          -0.639602 -0.639602 0.426401,
360
          -0.639602 0.639602 0.426401,
361
          0.639602 0.639602 0.426401,
362
          0.639602 -0.639602 0.426401,
363
          -0.639602 -0.639602 -0.426401,
364
          -0.639602 0.639602 -0.426401,
365
          0.639602 0.639602 -0.426401,
366
          0.639602 -0.639602 -0.426401,
367
          -0.323381 0.323381 0.889297,
368
          -0.323381 -0.323381 0.889297,
369
          0.323381 -0.323381 0.889297,
370
          0.323381 0.323381 0.889297,
371
          -0.323381 -0.323381 -0.889297,
372
          -0.323381 0.323381 -0.889297,
373
          0.323381 0.323381 -0.889297,
374
          0.323381 -0.323381 -0.889297 ] }
375
        normalIndex [
376
          0, 1, 5, 4, -1,
377
          0, 3, 10, 9, -1,
378
          0, 4, 7, 3, -1,
379
          0, 9, 8, 1, -1,
380
          1, 2, 6, 5, -1,
381
          1, 8, 11, 2, -1,
382
          2, 3, 7, 6, -1,
383
          2, 11, 10, 3, -1,
384
          4, 5, 13, 12, -1,
385
          4, 12, 15, 7, -1,
386
          5, 6, 14, 13, -1,
387
          6, 7, 15, 14, -1,
388
          8, 9, 10, 11, -1,
389
          12, 13, 14, 15, -1 ]
390
      }
391
    }
392
  ]
393
}
394
 
395
DEF cube8_copy48 Transform {
396
  children [
397
    Shape {
398
      appearance Appearance {
399
        material USE pins
400
      }
401
      geometry IndexedFaceSet {
402
        normalPerVertex TRUE
403
        coord Coordinate { point [
404
          -12.1000 -0.600000 2.90000,
405
          -12.1000 -0.400000 2.90000,
406
          -11.9000 -0.400000 2.90000,
407
          -11.9000 -0.600000 2.90000,
408
          -12.1000 -0.600000 -0.900000,
409
          -12.1000 -0.400000 -0.900000,
410
          -11.9000 -0.400000 -0.900000,
411
          -11.9000 -0.600000 -0.900000,
412
          -12.0250 -0.475000 3.00000,
413
          -12.0250 -0.525000 3.00000,
414
          -11.9750 -0.525000 3.00000,
415
          -11.9750 -0.475000 3.00000,
416
          -12.0250 -0.525000 -1.00000,
417
          -12.0250 -0.475000 -1.00000,
418
          -11.9750 -0.475000 -1.00000,
419
          -11.9750 -0.525000 -1.00000 ] }
420
        coordIndex [
421
          0, 1, 5, 4, -1,
422
          0, 3, 10, 9, -1,
423
          0, 4, 7, 3, -1,
424
          0, 9, 8, 1, -1,
425
          1, 2, 6, 5, -1,
426
          1, 8, 11, 2, -1,
427
          2, 3, 7, 6, -1,
428
          2, 11, 10, 3, -1,
429
          4, 5, 13, 12, -1,
430
          4, 12, 15, 7, -1,
431
          5, 6, 14, 13, -1,
432
          6, 7, 15, 14, -1,
433
          8, 9, 10, 11, -1,
434
          12, 13, 14, 15, -1 ]
435
        normal Normal { vector [
436
          -0.639602 -0.639602 0.426401,
437
          -0.639602 0.639602 0.426401,
438
          0.639602 0.639602 0.426401,
439
          0.639602 -0.639602 0.426401,
440
          -0.639602 -0.639602 -0.426401,
441
          -0.639602 0.639602 -0.426401,
442
          0.639602 0.639602 -0.426401,
443
          0.639602 -0.639602 -0.426401,
444
          -0.323381 0.323381 0.889297,
445
          -0.323381 -0.323381 0.889297,
446
          0.323381 -0.323381 0.889297,
447
          0.323381 0.323381 0.889297,
448
          -0.323381 -0.323381 -0.889297,
449
          -0.323381 0.323381 -0.889297,
450
          0.323381 0.323381 -0.889297,
451
          0.323381 -0.323381 -0.889297 ] }
452
        normalIndex [
453
          0, 1, 5, 4, -1,
454
          0, 3, 10, 9, -1,
455
          0, 4, 7, 3, -1,
456
          0, 9, 8, 1, -1,
457
          1, 2, 6, 5, -1,
458
          1, 8, 11, 2, -1,
459
          2, 3, 7, 6, -1,
460
          2, 11, 10, 3, -1,
461
          4, 5, 13, 12, -1,
462
          4, 12, 15, 7, -1,
463
          5, 6, 14, 13, -1,
464
          6, 7, 15, 14, -1,
465
          8, 9, 10, 11, -1,
466
          12, 13, 14, 15, -1 ]
467
      }
468
    }
469
  ]
470
}
471
 
472
DEF cube8_copy47 Transform {
473
  children [
474
    Shape {
475
      appearance Appearance {
476
        material USE pins
477
      }
478
      geometry IndexedFaceSet {
479
        normalPerVertex TRUE
480
        coord Coordinate { point [
481
          -11.1000 0.400000 2.90000,
482
          -11.1000 0.600000 2.90000,
483
          -10.9000 0.600000 2.90000,
484
          -10.9000 0.400000 2.90000,
485
          -11.1000 0.400000 -0.900000,
486
          -11.1000 0.600000 -0.900000,
487
          -10.9000 0.600000 -0.900000,
488
          -10.9000 0.400000 -0.900000,
489
          -11.0250 0.525000 3.00000,
490
          -11.0250 0.475000 3.00000,
491
          -10.9750 0.475000 3.00000,
492
          -10.9750 0.525000 3.00000,
493
          -11.0250 0.475000 -1.00000,
494
          -11.0250 0.525000 -1.00000,
495
          -10.9750 0.525000 -1.00000,
496
          -10.9750 0.475000 -1.00000 ] }
497
        coordIndex [
498
          0, 1, 5, 4, -1,
499
          0, 3, 10, 9, -1,
500
          0, 4, 7, 3, -1,
501
          0, 9, 8, 1, -1,
502
          1, 2, 6, 5, -1,
503
          1, 8, 11, 2, -1,
504
          2, 3, 7, 6, -1,
505
          2, 11, 10, 3, -1,
506
          4, 5, 13, 12, -1,
507
          4, 12, 15, 7, -1,
508
          5, 6, 14, 13, -1,
509
          6, 7, 15, 14, -1,
510
          8, 9, 10, 11, -1,
511
          12, 13, 14, 15, -1 ]
512
        normal Normal { vector [
513
          -0.639602 -0.639602 0.426401,
514
          -0.639602 0.639602 0.426401,
515
          0.639602 0.639602 0.426401,
516
          0.639602 -0.639602 0.426401,
517
          -0.639602 -0.639602 -0.426401,
518
          -0.639602 0.639602 -0.426401,
519
          0.639602 0.639602 -0.426401,
520
          0.639602 -0.639602 -0.426401,
521
          -0.323381 0.323381 0.889297,
522
          -0.323381 -0.323381 0.889297,
523
          0.323381 -0.323381 0.889297,
524
          0.323381 0.323381 0.889297,
525
          -0.323381 -0.323381 -0.889297,
526
          -0.323381 0.323381 -0.889297,
527
          0.323381 0.323381 -0.889297,
528
          0.323381 -0.323381 -0.889297 ] }
529
        normalIndex [
530
          0, 1, 5, 4, -1,
531
          0, 3, 10, 9, -1,
532
          0, 4, 7, 3, -1,
533
          0, 9, 8, 1, -1,
534
          1, 2, 6, 5, -1,
535
          1, 8, 11, 2, -1,
536
          2, 3, 7, 6, -1,
537
          2, 11, 10, 3, -1,
538
          4, 5, 13, 12, -1,
539
          4, 12, 15, 7, -1,
540
          5, 6, 14, 13, -1,
541
          6, 7, 15, 14, -1,
542
          8, 9, 10, 11, -1,
543
          12, 13, 14, 15, -1 ]
544
      }
545
    }
546
  ]
547
}
548
 
549
DEF cube8_copy46 Transform {
550
  children [
551
    Shape {
552
      appearance Appearance {
553
        material USE pins
554
      }
555
      geometry IndexedFaceSet {
556
        normalPerVertex TRUE
557
        coord Coordinate { point [
558
          -11.1000 -0.600000 2.90000,
559
          -11.1000 -0.400000 2.90000,
560
          -10.9000 -0.400000 2.90000,
561
          -10.9000 -0.600000 2.90000,
562
          -11.1000 -0.600000 -0.900000,
563
          -11.1000 -0.400000 -0.900000,
564
          -10.9000 -0.400000 -0.900000,
565
          -10.9000 -0.600000 -0.900000,
566
          -11.0250 -0.475000 3.00000,
567
          -11.0250 -0.525000 3.00000,
568
          -10.9750 -0.525000 3.00000,
569
          -10.9750 -0.475000 3.00000,
570
          -11.0250 -0.525000 -1.00000,
571
          -11.0250 -0.475000 -1.00000,
572
          -10.9750 -0.475000 -1.00000,
573
          -10.9750 -0.525000 -1.00000 ] }
574
        coordIndex [
575
          0, 1, 5, 4, -1,
576
          0, 3, 10, 9, -1,
577
          0, 4, 7, 3, -1,
578
          0, 9, 8, 1, -1,
579
          1, 2, 6, 5, -1,
580
          1, 8, 11, 2, -1,
581
          2, 3, 7, 6, -1,
582
          2, 11, 10, 3, -1,
583
          4, 5, 13, 12, -1,
584
          4, 12, 15, 7, -1,
585
          5, 6, 14, 13, -1,
586
          6, 7, 15, 14, -1,
587
          8, 9, 10, 11, -1,
588
          12, 13, 14, 15, -1 ]
589
        normal Normal { vector [
590
          -0.639602 -0.639602 0.426401,
591
          -0.639602 0.639602 0.426401,
592
          0.639602 0.639602 0.426401,
593
          0.639602 -0.639602 0.426401,
594
          -0.639602 -0.639602 -0.426401,
595
          -0.639602 0.639602 -0.426401,
596
          0.639602 0.639602 -0.426401,
597
          0.639602 -0.639602 -0.426401,
598
          -0.323381 0.323381 0.889297,
599
          -0.323381 -0.323381 0.889297,
600
          0.323381 -0.323381 0.889297,
601
          0.323381 0.323381 0.889297,
602
          -0.323381 -0.323381 -0.889297,
603
          -0.323381 0.323381 -0.889297,
604
          0.323381 0.323381 -0.889297,
605
          0.323381 -0.323381 -0.889297 ] }
606
        normalIndex [
607
          0, 1, 5, 4, -1,
608
          0, 3, 10, 9, -1,
609
          0, 4, 7, 3, -1,
610
          0, 9, 8, 1, -1,
611
          1, 2, 6, 5, -1,
612
          1, 8, 11, 2, -1,
613
          2, 3, 7, 6, -1,
614
          2, 11, 10, 3, -1,
615
          4, 5, 13, 12, -1,
616
          4, 12, 15, 7, -1,
617
          5, 6, 14, 13, -1,
618
          6, 7, 15, 14, -1,
619
          8, 9, 10, 11, -1,
620
          12, 13, 14, 15, -1 ]
621
      }
622
    }
623
  ]
624
}
625
 
626
DEF cube8_copy45 Transform {
627
  children [
628
    Shape {
629
      appearance Appearance {
630
        material USE pins
631
      }
632
      geometry IndexedFaceSet {
633
        normalPerVertex TRUE
634
        coord Coordinate { point [
635
          -10.1000 0.400000 2.90000,
636
          -10.1000 0.600000 2.90000,
637
          -9.90000 0.600000 2.90000,
638
          -9.90000 0.400000 2.90000,
639
          -10.1000 0.400000 -0.900000,
640
          -10.1000 0.600000 -0.900000,
641
          -9.90000 0.600000 -0.900000,
642
          -9.90000 0.400000 -0.900000,
643
          -10.0250 0.525000 3.00000,
644
          -10.0250 0.475000 3.00000,
645
          -9.97500 0.475000 3.00000,
646
          -9.97500 0.525000 3.00000,
647
          -10.0250 0.475000 -1.00000,
648
          -10.0250 0.525000 -1.00000,
649
          -9.97500 0.525000 -1.00000,
650
          -9.97500 0.475000 -1.00000 ] }
651
        coordIndex [
652
          0, 1, 5, 4, -1,
653
          0, 3, 10, 9, -1,
654
          0, 4, 7, 3, -1,
655
          0, 9, 8, 1, -1,
656
          1, 2, 6, 5, -1,
657
          1, 8, 11, 2, -1,
658
          2, 3, 7, 6, -1,
659
          2, 11, 10, 3, -1,
660
          4, 5, 13, 12, -1,
661
          4, 12, 15, 7, -1,
662
          5, 6, 14, 13, -1,
663
          6, 7, 15, 14, -1,
664
          8, 9, 10, 11, -1,
665
          12, 13, 14, 15, -1 ]
666
        normal Normal { vector [
667
          -0.639602 -0.639602 0.426401,
668
          -0.639602 0.639602 0.426401,
669
          0.639602 0.639602 0.426401,
670
          0.639602 -0.639602 0.426401,
671
          -0.639602 -0.639602 -0.426401,
672
          -0.639602 0.639602 -0.426401,
673
          0.639602 0.639602 -0.426401,
674
          0.639602 -0.639602 -0.426401,
675
          -0.323381 0.323381 0.889297,
676
          -0.323381 -0.323381 0.889297,
677
          0.323381 -0.323381 0.889297,
678
          0.323381 0.323381 0.889297,
679
          -0.323381 -0.323381 -0.889297,
680
          -0.323381 0.323381 -0.889297,
681
          0.323381 0.323381 -0.889297,
682
          0.323381 -0.323381 -0.889297 ] }
683
        normalIndex [
684
          0, 1, 5, 4, -1,
685
          0, 3, 10, 9, -1,
686
          0, 4, 7, 3, -1,
687
          0, 9, 8, 1, -1,
688
          1, 2, 6, 5, -1,
689
          1, 8, 11, 2, -1,
690
          2, 3, 7, 6, -1,
691
          2, 11, 10, 3, -1,
692
          4, 5, 13, 12, -1,
693
          4, 12, 15, 7, -1,
694
          5, 6, 14, 13, -1,
695
          6, 7, 15, 14, -1,
696
          8, 9, 10, 11, -1,
697
          12, 13, 14, 15, -1 ]
698
      }
699
    }
700
  ]
701
}
702
 
703
DEF cube8_copy44 Transform {
704
  children [
705
    Shape {
706
      appearance Appearance {
707
        material USE pins
708
      }
709
      geometry IndexedFaceSet {
710
        normalPerVertex TRUE
711
        coord Coordinate { point [
712
          -10.1000 -0.600000 2.90000,
713
          -10.1000 -0.400000 2.90000,
714
          -9.90000 -0.400000 2.90000,
715
          -9.90000 -0.600000 2.90000,
716
          -10.1000 -0.600000 -0.900000,
717
          -10.1000 -0.400000 -0.900000,
718
          -9.90000 -0.400000 -0.900000,
719
          -9.90000 -0.600000 -0.900000,
720
          -10.0250 -0.475000 3.00000,
721
          -10.0250 -0.525000 3.00000,
722
          -9.97500 -0.525000 3.00000,
723
          -9.97500 -0.475000 3.00000,
724
          -10.0250 -0.525000 -1.00000,
725
          -10.0250 -0.475000 -1.00000,
726
          -9.97500 -0.475000 -1.00000,
727
          -9.97500 -0.525000 -1.00000 ] }
728
        coordIndex [
729
          0, 1, 5, 4, -1,
730
          0, 3, 10, 9, -1,
731
          0, 4, 7, 3, -1,
732
          0, 9, 8, 1, -1,
733
          1, 2, 6, 5, -1,
734
          1, 8, 11, 2, -1,
735
          2, 3, 7, 6, -1,
736
          2, 11, 10, 3, -1,
737
          4, 5, 13, 12, -1,
738
          4, 12, 15, 7, -1,
739
          5, 6, 14, 13, -1,
740
          6, 7, 15, 14, -1,
741
          8, 9, 10, 11, -1,
742
          12, 13, 14, 15, -1 ]
743
        normal Normal { vector [
744
          -0.639602 -0.639602 0.426401,
745
          -0.639602 0.639602 0.426401,
746
          0.639602 0.639602 0.426401,
747
          0.639602 -0.639602 0.426401,
748
          -0.639602 -0.639602 -0.426401,
749
          -0.639602 0.639602 -0.426401,
750
          0.639602 0.639602 -0.426401,
751
          0.639602 -0.639602 -0.426401,
752
          -0.323381 0.323381 0.889297,
753
          -0.323381 -0.323381 0.889297,
754
          0.323381 -0.323381 0.889297,
755
          0.323381 0.323381 0.889297,
756
          -0.323381 -0.323381 -0.889297,
757
          -0.323381 0.323381 -0.889297,
758
          0.323381 0.323381 -0.889297,
759
          0.323381 -0.323381 -0.889297 ] }
760
        normalIndex [
761
          0, 1, 5, 4, -1,
762
          0, 3, 10, 9, -1,
763
          0, 4, 7, 3, -1,
764
          0, 9, 8, 1, -1,
765
          1, 2, 6, 5, -1,
766
          1, 8, 11, 2, -1,
767
          2, 3, 7, 6, -1,
768
          2, 11, 10, 3, -1,
769
          4, 5, 13, 12, -1,
770
          4, 12, 15, 7, -1,
771
          5, 6, 14, 13, -1,
772
          6, 7, 15, 14, -1,
773
          8, 9, 10, 11, -1,
774
          12, 13, 14, 15, -1 ]
775
      }
776
    }
777
  ]
778
}
779
 
780
DEF cube8_copy43 Transform {
781
  children [
782
    Shape {
783
      appearance Appearance {
784
        material USE pins
785
      }
786
      geometry IndexedFaceSet {
787
        normalPerVertex TRUE
788
        coord Coordinate { point [
789
          9.90000 0.400000 2.90000,
790
          9.90000 0.600000 2.90000,
791
          10.1000 0.600000 2.90000,
792
          10.1000 0.400000 2.90000,
793
          9.90000 0.400000 -0.900000,
794
          9.90000 0.600000 -0.900000,
795
          10.1000 0.600000 -0.900000,
796
          10.1000 0.400000 -0.900000,
797
          9.97500 0.525000 3.00000,
798
          9.97500 0.475000 3.00000,
799
          10.0250 0.475000 3.00000,
800
          10.0250 0.525000 3.00000,
801
          9.97500 0.475000 -1.00000,
802
          9.97500 0.525000 -1.00000,
803
          10.0250 0.525000 -1.00000,
804
          10.0250 0.475000 -1.00000 ] }
805
        coordIndex [
806
          0, 1, 5, 4, -1,
807
          0, 3, 10, 9, -1,
808
          0, 4, 7, 3, -1,
809
          0, 9, 8, 1, -1,
810
          1, 2, 6, 5, -1,
811
          1, 8, 11, 2, -1,
812
          2, 3, 7, 6, -1,
813
          2, 11, 10, 3, -1,
814
          4, 5, 13, 12, -1,
815
          4, 12, 15, 7, -1,
816
          5, 6, 14, 13, -1,
817
          6, 7, 15, 14, -1,
818
          8, 9, 10, 11, -1,
819
          12, 13, 14, 15, -1 ]
820
        normal Normal { vector [
821
          -0.639602 -0.639602 0.426401,
822
          -0.639602 0.639602 0.426401,
823
          0.639602 0.639602 0.426401,
824
          0.639602 -0.639602 0.426401,
825
          -0.639602 -0.639602 -0.426401,
826
          -0.639602 0.639602 -0.426401,
827
          0.639602 0.639602 -0.426401,
828
          0.639602 -0.639602 -0.426401,
829
          -0.323381 0.323381 0.889297,
830
          -0.323381 -0.323381 0.889297,
831
          0.323381 -0.323381 0.889297,
832
          0.323381 0.323381 0.889297,
833
          -0.323381 -0.323381 -0.889297,
834
          -0.323381 0.323381 -0.889297,
835
          0.323381 0.323381 -0.889297,
836
          0.323381 -0.323381 -0.889297 ] }
837
        normalIndex [
838
          0, 1, 5, 4, -1,
839
          0, 3, 10, 9, -1,
840
          0, 4, 7, 3, -1,
841
          0, 9, 8, 1, -1,
842
          1, 2, 6, 5, -1,
843
          1, 8, 11, 2, -1,
844
          2, 3, 7, 6, -1,
845
          2, 11, 10, 3, -1,
846
          4, 5, 13, 12, -1,
847
          4, 12, 15, 7, -1,
848
          5, 6, 14, 13, -1,
849
          6, 7, 15, 14, -1,
850
          8, 9, 10, 11, -1,
851
          12, 13, 14, 15, -1 ]
852
      }
853
    }
854
  ]
855
}
856
 
857
DEF cube8_copy42 Transform {
858
  children [
859
    Shape {
860
      appearance Appearance {
861
        material USE pins
862
      }
863
      geometry IndexedFaceSet {
864
        normalPerVertex TRUE
865
        coord Coordinate { point [
866
          9.90000 -0.600000 2.90000,
867
          9.90000 -0.400000 2.90000,
868
          10.1000 -0.400000 2.90000,
869
          10.1000 -0.600000 2.90000,
870
          9.90000 -0.600000 -0.900000,
871
          9.90000 -0.400000 -0.900000,
872
          10.1000 -0.400000 -0.900000,
873
          10.1000 -0.600000 -0.900000,
874
          9.97500 -0.475000 3.00000,
875
          9.97500 -0.525000 3.00000,
876
          10.0250 -0.525000 3.00000,
877
          10.0250 -0.475000 3.00000,
878
          9.97500 -0.525000 -1.00000,
879
          9.97500 -0.475000 -1.00000,
880
          10.0250 -0.475000 -1.00000,
881
          10.0250 -0.525000 -1.00000 ] }
882
        coordIndex [
883
          0, 1, 5, 4, -1,
884
          0, 3, 10, 9, -1,
885
          0, 4, 7, 3, -1,
886
          0, 9, 8, 1, -1,
887
          1, 2, 6, 5, -1,
888
          1, 8, 11, 2, -1,
889
          2, 3, 7, 6, -1,
890
          2, 11, 10, 3, -1,
891
          4, 5, 13, 12, -1,
892
          4, 12, 15, 7, -1,
893
          5, 6, 14, 13, -1,
894
          6, 7, 15, 14, -1,
895
          8, 9, 10, 11, -1,
896
          12, 13, 14, 15, -1 ]
897
        normal Normal { vector [
898
          -0.639602 -0.639602 0.426401,
899
          -0.639602 0.639602 0.426401,
900
          0.639602 0.639602 0.426401,
901
          0.639602 -0.639602 0.426401,
902
          -0.639602 -0.639602 -0.426401,
903
          -0.639602 0.639602 -0.426401,
904
          0.639602 0.639602 -0.426401,
905
          0.639602 -0.639602 -0.426401,
906
          -0.323381 0.323381 0.889297,
907
          -0.323381 -0.323381 0.889297,
908
          0.323381 -0.323381 0.889297,
909
          0.323381 0.323381 0.889297,
910
          -0.323381 -0.323381 -0.889297,
911
          -0.323381 0.323381 -0.889297,
912
          0.323381 0.323381 -0.889297,
913
          0.323381 -0.323381 -0.889297 ] }
914
        normalIndex [
915
          0, 1, 5, 4, -1,
916
          0, 3, 10, 9, -1,
917
          0, 4, 7, 3, -1,
918
          0, 9, 8, 1, -1,
919
          1, 2, 6, 5, -1,
920
          1, 8, 11, 2, -1,
921
          2, 3, 7, 6, -1,
922
          2, 11, 10, 3, -1,
923
          4, 5, 13, 12, -1,
924
          4, 12, 15, 7, -1,
925
          5, 6, 14, 13, -1,
926
          6, 7, 15, 14, -1,
927
          8, 9, 10, 11, -1,
928
          12, 13, 14, 15, -1 ]
929
      }
930
    }
931
  ]
932
}
933
 
934
DEF cube8_copy41 Transform {
935
  children [
936
    Shape {
937
      appearance Appearance {
938
        material USE pins
939
      }
940
      geometry IndexedFaceSet {
941
        normalPerVertex TRUE
942
        coord Coordinate { point [
943
          -9.10000 0.400000 2.90000,
944
          -9.10000 0.600000 2.90000,
945
          -8.90000 0.600000 2.90000,
946
          -8.90000 0.400000 2.90000,
947
          -9.10000 0.400000 -0.900000,
948
          -9.10000 0.600000 -0.900000,
949
          -8.90000 0.600000 -0.900000,
950
          -8.90000 0.400000 -0.900000,
951
          -9.02500 0.525000 3.00000,
952
          -9.02500 0.475000 3.00000,
953
          -8.97500 0.475000 3.00000,
954
          -8.97500 0.525000 3.00000,
955
          -9.02500 0.475000 -1.00000,
956
          -9.02500 0.525000 -1.00000,
957
          -8.97500 0.525000 -1.00000,
958
          -8.97500 0.475000 -1.00000 ] }
959
        coordIndex [
960
          0, 1, 5, 4, -1,
961
          0, 3, 10, 9, -1,
962
          0, 4, 7, 3, -1,
963
          0, 9, 8, 1, -1,
964
          1, 2, 6, 5, -1,
965
          1, 8, 11, 2, -1,
966
          2, 3, 7, 6, -1,
967
          2, 11, 10, 3, -1,
968
          4, 5, 13, 12, -1,
969
          4, 12, 15, 7, -1,
970
          5, 6, 14, 13, -1,
971
          6, 7, 15, 14, -1,
972
          8, 9, 10, 11, -1,
973
          12, 13, 14, 15, -1 ]
974
        normal Normal { vector [
975
          -0.639602 -0.639602 0.426401,
976
          -0.639602 0.639602 0.426401,
977
          0.639602 0.639602 0.426401,
978
          0.639602 -0.639602 0.426401,
979
          -0.639602 -0.639602 -0.426401,
980
          -0.639602 0.639602 -0.426401,
981
          0.639602 0.639602 -0.426401,
982
          0.639602 -0.639602 -0.426401,
983
          -0.323381 0.323381 0.889297,
984
          -0.323381 -0.323381 0.889297,
985
          0.323381 -0.323381 0.889297,
986
          0.323381 0.323381 0.889297,
987
          -0.323381 -0.323381 -0.889297,
988
          -0.323381 0.323381 -0.889297,
989
          0.323381 0.323381 -0.889297,
990
          0.323381 -0.323381 -0.889297 ] }
991
        normalIndex [
992
          0, 1, 5, 4, -1,
993
          0, 3, 10, 9, -1,
994
          0, 4, 7, 3, -1,
995
          0, 9, 8, 1, -1,
996
          1, 2, 6, 5, -1,
997
          1, 8, 11, 2, -1,
998
          2, 3, 7, 6, -1,
999
          2, 11, 10, 3, -1,
1000
          4, 5, 13, 12, -1,
1001
          4, 12, 15, 7, -1,
1002
          5, 6, 14, 13, -1,
1003
          6, 7, 15, 14, -1,
1004
          8, 9, 10, 11, -1,
1005
          12, 13, 14, 15, -1 ]
1006
      }
1007
    }
1008
  ]
1009
}
1010
 
1011
DEF cube8_copy40 Transform {
1012
  children [
1013
    Shape {
1014
      appearance Appearance {
1015
        material USE pins
1016
      }
1017
      geometry IndexedFaceSet {
1018
        normalPerVertex TRUE
1019
        coord Coordinate { point [
1020
          -9.10000 -0.600000 2.90000,
1021
          -9.10000 -0.400000 2.90000,
1022
          -8.90000 -0.400000 2.90000,
1023
          -8.90000 -0.600000 2.90000,
1024
          -9.10000 -0.600000 -0.900000,
1025
          -9.10000 -0.400000 -0.900000,
1026
          -8.90000 -0.400000 -0.900000,
1027
          -8.90000 -0.600000 -0.900000,
1028
          -9.02500 -0.475000 3.00000,
1029
          -9.02500 -0.525000 3.00000,
1030
          -8.97500 -0.525000 3.00000,
1031
          -8.97500 -0.475000 3.00000,
1032
          -9.02500 -0.525000 -1.00000,
1033
          -9.02500 -0.475000 -1.00000,
1034
          -8.97500 -0.475000 -1.00000,
1035
          -8.97500 -0.525000 -1.00000 ] }
1036
        coordIndex [
1037
          0, 1, 5, 4, -1,
1038
          0, 3, 10, 9, -1,
1039
          0, 4, 7, 3, -1,
1040
          0, 9, 8, 1, -1,
1041
          1, 2, 6, 5, -1,
1042
          1, 8, 11, 2, -1,
1043
          2, 3, 7, 6, -1,
1044
          2, 11, 10, 3, -1,
1045
          4, 5, 13, 12, -1,
1046
          4, 12, 15, 7, -1,
1047
          5, 6, 14, 13, -1,
1048
          6, 7, 15, 14, -1,
1049
          8, 9, 10, 11, -1,
1050
          12, 13, 14, 15, -1 ]
1051
        normal Normal { vector [
1052
          -0.639602 -0.639602 0.426401,
1053
          -0.639602 0.639602 0.426401,
1054
          0.639602 0.639602 0.426401,
1055
          0.639602 -0.639602 0.426401,
1056
          -0.639602 -0.639602 -0.426401,
1057
          -0.639602 0.639602 -0.426401,
1058
          0.639602 0.639602 -0.426401,
1059
          0.639602 -0.639602 -0.426401,
1060
          -0.323381 0.323381 0.889297,
1061
          -0.323381 -0.323381 0.889297,
1062
          0.323381 -0.323381 0.889297,
1063
          0.323381 0.323381 0.889297,
1064
          -0.323381 -0.323381 -0.889297,
1065
          -0.323381 0.323381 -0.889297,
1066
          0.323381 0.323381 -0.889297,
1067
          0.323381 -0.323381 -0.889297 ] }
1068
        normalIndex [
1069
          0, 1, 5, 4, -1,
1070
          0, 3, 10, 9, -1,
1071
          0, 4, 7, 3, -1,
1072
          0, 9, 8, 1, -1,
1073
          1, 2, 6, 5, -1,
1074
          1, 8, 11, 2, -1,
1075
          2, 3, 7, 6, -1,
1076
          2, 11, 10, 3, -1,
1077
          4, 5, 13, 12, -1,
1078
          4, 12, 15, 7, -1,
1079
          5, 6, 14, 13, -1,
1080
          6, 7, 15, 14, -1,
1081
          8, 9, 10, 11, -1,
1082
          12, 13, 14, 15, -1 ]
1083
      }
1084
    }
1085
  ]
1086
}
1087
 
1088
DEF cube8_copy39 Transform {
1089
  children [
1090
    Shape {
1091
      appearance Appearance {
1092
        material USE pins
1093
      }
1094
      geometry IndexedFaceSet {
1095
        normalPerVertex TRUE
1096
        coord Coordinate { point [
1097
          -8.10000 0.400000 2.90000,
1098
          -8.10000 0.600000 2.90000,
1099
          -7.90000 0.600000 2.90000,
1100
          -7.90000 0.400000 2.90000,
1101
          -8.10000 0.400000 -0.900000,
1102
          -8.10000 0.600000 -0.900000,
1103
          -7.90000 0.600000 -0.900000,
1104
          -7.90000 0.400000 -0.900000,
1105
          -8.02500 0.525000 3.00000,
1106
          -8.02500 0.475000 3.00000,
1107
          -7.97500 0.475000 3.00000,
1108
          -7.97500 0.525000 3.00000,
1109
          -8.02500 0.475000 -1.00000,
1110
          -8.02500 0.525000 -1.00000,
1111
          -7.97500 0.525000 -1.00000,
1112
          -7.97500 0.475000 -1.00000 ] }
1113
        coordIndex [
1114
          0, 1, 5, 4, -1,
1115
          0, 3, 10, 9, -1,
1116
          0, 4, 7, 3, -1,
1117
          0, 9, 8, 1, -1,
1118
          1, 2, 6, 5, -1,
1119
          1, 8, 11, 2, -1,
1120
          2, 3, 7, 6, -1,
1121
          2, 11, 10, 3, -1,
1122
          4, 5, 13, 12, -1,
1123
          4, 12, 15, 7, -1,
1124
          5, 6, 14, 13, -1,
1125
          6, 7, 15, 14, -1,
1126
          8, 9, 10, 11, -1,
1127
          12, 13, 14, 15, -1 ]
1128
        normal Normal { vector [
1129
          -0.639602 -0.639602 0.426401,
1130
          -0.639602 0.639602 0.426401,
1131
          0.639602 0.639602 0.426401,
1132
          0.639602 -0.639602 0.426401,
1133
          -0.639602 -0.639602 -0.426401,
1134
          -0.639602 0.639602 -0.426401,
1135
          0.639602 0.639602 -0.426401,
1136
          0.639602 -0.639602 -0.426401,
1137
          -0.323381 0.323381 0.889297,
1138
          -0.323381 -0.323381 0.889297,
1139
          0.323381 -0.323381 0.889297,
1140
          0.323381 0.323381 0.889297,
1141
          -0.323381 -0.323381 -0.889297,
1142
          -0.323381 0.323381 -0.889297,
1143
          0.323381 0.323381 -0.889297,
1144
          0.323381 -0.323381 -0.889297 ] }
1145
        normalIndex [
1146
          0, 1, 5, 4, -1,
1147
          0, 3, 10, 9, -1,
1148
          0, 4, 7, 3, -1,
1149
          0, 9, 8, 1, -1,
1150
          1, 2, 6, 5, -1,
1151
          1, 8, 11, 2, -1,
1152
          2, 3, 7, 6, -1,
1153
          2, 11, 10, 3, -1,
1154
          4, 5, 13, 12, -1,
1155
          4, 12, 15, 7, -1,
1156
          5, 6, 14, 13, -1,
1157
          6, 7, 15, 14, -1,
1158
          8, 9, 10, 11, -1,
1159
          12, 13, 14, 15, -1 ]
1160
      }
1161
    }
1162
  ]
1163
}
1164
 
1165
DEF cube8_copy38 Transform {
1166
  children [
1167
    Shape {
1168
      appearance Appearance {
1169
        material USE pins
1170
      }
1171
      geometry IndexedFaceSet {
1172
        normalPerVertex TRUE
1173
        coord Coordinate { point [
1174
          -8.10000 -0.600000 2.90000,
1175
          -8.10000 -0.400000 2.90000,
1176
          -7.90000 -0.400000 2.90000,
1177
          -7.90000 -0.600000 2.90000,
1178
          -8.10000 -0.600000 -0.900000,
1179
          -8.10000 -0.400000 -0.900000,
1180
          -7.90000 -0.400000 -0.900000,
1181
          -7.90000 -0.600000 -0.900000,
1182
          -8.02500 -0.475000 3.00000,
1183
          -8.02500 -0.525000 3.00000,
1184
          -7.97500 -0.525000 3.00000,
1185
          -7.97500 -0.475000 3.00000,
1186
          -8.02500 -0.525000 -1.00000,
1187
          -8.02500 -0.475000 -1.00000,
1188
          -7.97500 -0.475000 -1.00000,
1189
          -7.97500 -0.525000 -1.00000 ] }
1190
        coordIndex [
1191
          0, 1, 5, 4, -1,
1192
          0, 3, 10, 9, -1,
1193
          0, 4, 7, 3, -1,
1194
          0, 9, 8, 1, -1,
1195
          1, 2, 6, 5, -1,
1196
          1, 8, 11, 2, -1,
1197
          2, 3, 7, 6, -1,
1198
          2, 11, 10, 3, -1,
1199
          4, 5, 13, 12, -1,
1200
          4, 12, 15, 7, -1,
1201
          5, 6, 14, 13, -1,
1202
          6, 7, 15, 14, -1,
1203
          8, 9, 10, 11, -1,
1204
          12, 13, 14, 15, -1 ]
1205
        normal Normal { vector [
1206
          -0.639602 -0.639602 0.426401,
1207
          -0.639602 0.639602 0.426401,
1208
          0.639602 0.639602 0.426401,
1209
          0.639602 -0.639602 0.426401,
1210
          -0.639602 -0.639602 -0.426401,
1211
          -0.639602 0.639602 -0.426401,
1212
          0.639602 0.639602 -0.426401,
1213
          0.639602 -0.639602 -0.426401,
1214
          -0.323381 0.323381 0.889297,
1215
          -0.323381 -0.323381 0.889297,
1216
          0.323381 -0.323381 0.889297,
1217
          0.323381 0.323381 0.889297,
1218
          -0.323381 -0.323381 -0.889297,
1219
          -0.323381 0.323381 -0.889297,
1220
          0.323381 0.323381 -0.889297,
1221
          0.323381 -0.323381 -0.889297 ] }
1222
        normalIndex [
1223
          0, 1, 5, 4, -1,
1224
          0, 3, 10, 9, -1,
1225
          0, 4, 7, 3, -1,
1226
          0, 9, 8, 1, -1,
1227
          1, 2, 6, 5, -1,
1228
          1, 8, 11, 2, -1,
1229
          2, 3, 7, 6, -1,
1230
          2, 11, 10, 3, -1,
1231
          4, 5, 13, 12, -1,
1232
          4, 12, 15, 7, -1,
1233
          5, 6, 14, 13, -1,
1234
          6, 7, 15, 14, -1,
1235
          8, 9, 10, 11, -1,
1236
          12, 13, 14, 15, -1 ]
1237
      }
1238
    }
1239
  ]
1240
}
1241
 
1242
DEF cube8_copy37 Transform {
1243
  children [
1244
    Shape {
1245
      appearance Appearance {
1246
        material USE pins
1247
      }
1248
      geometry IndexedFaceSet {
1249
        normalPerVertex TRUE
1250
        coord Coordinate { point [
1251
          8.90000 0.400000 2.90000,
1252
          8.90000 0.600000 2.90000,
1253
          9.10000 0.600000 2.90000,
1254
          9.10000 0.400000 2.90000,
1255
          8.90000 0.400000 -0.900000,
1256
          8.90000 0.600000 -0.900000,
1257
          9.10000 0.600000 -0.900000,
1258
          9.10000 0.400000 -0.900000,
1259
          8.97500 0.525000 3.00000,
1260
          8.97500 0.475000 3.00000,
1261
          9.02500 0.475000 3.00000,
1262
          9.02500 0.525000 3.00000,
1263
          8.97500 0.475000 -1.00000,
1264
          8.97500 0.525000 -1.00000,
1265
          9.02500 0.525000 -1.00000,
1266
          9.02500 0.475000 -1.00000 ] }
1267
        coordIndex [
1268
          0, 1, 5, 4, -1,
1269
          0, 3, 10, 9, -1,
1270
          0, 4, 7, 3, -1,
1271
          0, 9, 8, 1, -1,
1272
          1, 2, 6, 5, -1,
1273
          1, 8, 11, 2, -1,
1274
          2, 3, 7, 6, -1,
1275
          2, 11, 10, 3, -1,
1276
          4, 5, 13, 12, -1,
1277
          4, 12, 15, 7, -1,
1278
          5, 6, 14, 13, -1,
1279
          6, 7, 15, 14, -1,
1280
          8, 9, 10, 11, -1,
1281
          12, 13, 14, 15, -1 ]
1282
        normal Normal { vector [
1283
          -0.639602 -0.639602 0.426401,
1284
          -0.639602 0.639602 0.426401,
1285
          0.639602 0.639602 0.426401,
1286
          0.639602 -0.639602 0.426401,
1287
          -0.639602 -0.639602 -0.426401,
1288
          -0.639602 0.639602 -0.426401,
1289
          0.639602 0.639602 -0.426401,
1290
          0.639602 -0.639602 -0.426401,
1291
          -0.323381 0.323381 0.889297,
1292
          -0.323381 -0.323381 0.889297,
1293
          0.323381 -0.323381 0.889297,
1294
          0.323381 0.323381 0.889297,
1295
          -0.323381 -0.323381 -0.889297,
1296
          -0.323381 0.323381 -0.889297,
1297
          0.323381 0.323381 -0.889297,
1298
          0.323381 -0.323381 -0.889297 ] }
1299
        normalIndex [
1300
          0, 1, 5, 4, -1,
1301
          0, 3, 10, 9, -1,
1302
          0, 4, 7, 3, -1,
1303
          0, 9, 8, 1, -1,
1304
          1, 2, 6, 5, -1,
1305
          1, 8, 11, 2, -1,
1306
          2, 3, 7, 6, -1,
1307
          2, 11, 10, 3, -1,
1308
          4, 5, 13, 12, -1,
1309
          4, 12, 15, 7, -1,
1310
          5, 6, 14, 13, -1,
1311
          6, 7, 15, 14, -1,
1312
          8, 9, 10, 11, -1,
1313
          12, 13, 14, 15, -1 ]
1314
      }
1315
    }
1316
  ]
1317
}
1318
 
1319
DEF cube8_copy36 Transform {
1320
  children [
1321
    Shape {
1322
      appearance Appearance {
1323
        material USE pins
1324
      }
1325
      geometry IndexedFaceSet {
1326
        normalPerVertex TRUE
1327
        coord Coordinate { point [
1328
          8.90000 -0.600000 2.90000,
1329
          8.90000 -0.400000 2.90000,
1330
          9.10000 -0.400000 2.90000,
1331
          9.10000 -0.600000 2.90000,
1332
          8.90000 -0.600000 -0.900000,
1333
          8.90000 -0.400000 -0.900000,
1334
          9.10000 -0.400000 -0.900000,
1335
          9.10000 -0.600000 -0.900000,
1336
          8.97500 -0.475000 3.00000,
1337
          8.97500 -0.525000 3.00000,
1338
          9.02500 -0.525000 3.00000,
1339
          9.02500 -0.475000 3.00000,
1340
          8.97500 -0.525000 -1.00000,
1341
          8.97500 -0.475000 -1.00000,
1342
          9.02500 -0.475000 -1.00000,
1343
          9.02500 -0.525000 -1.00000 ] }
1344
        coordIndex [
1345
          0, 1, 5, 4, -1,
1346
          0, 3, 10, 9, -1,
1347
          0, 4, 7, 3, -1,
1348
          0, 9, 8, 1, -1,
1349
          1, 2, 6, 5, -1,
1350
          1, 8, 11, 2, -1,
1351
          2, 3, 7, 6, -1,
1352
          2, 11, 10, 3, -1,
1353
          4, 5, 13, 12, -1,
1354
          4, 12, 15, 7, -1,
1355
          5, 6, 14, 13, -1,
1356
          6, 7, 15, 14, -1,
1357
          8, 9, 10, 11, -1,
1358
          12, 13, 14, 15, -1 ]
1359
        normal Normal { vector [
1360
          -0.639602 -0.639602 0.426401,
1361
          -0.639602 0.639602 0.426401,
1362
          0.639602 0.639602 0.426401,
1363
          0.639602 -0.639602 0.426401,
1364
          -0.639602 -0.639602 -0.426401,
1365
          -0.639602 0.639602 -0.426401,
1366
          0.639602 0.639602 -0.426401,
1367
          0.639602 -0.639602 -0.426401,
1368
          -0.323381 0.323381 0.889297,
1369
          -0.323381 -0.323381 0.889297,
1370
          0.323381 -0.323381 0.889297,
1371
          0.323381 0.323381 0.889297,
1372
          -0.323381 -0.323381 -0.889297,
1373
          -0.323381 0.323381 -0.889297,
1374
          0.323381 0.323381 -0.889297,
1375
          0.323381 -0.323381 -0.889297 ] }
1376
        normalIndex [
1377
          0, 1, 5, 4, -1,
1378
          0, 3, 10, 9, -1,
1379
          0, 4, 7, 3, -1,
1380
          0, 9, 8, 1, -1,
1381
          1, 2, 6, 5, -1,
1382
          1, 8, 11, 2, -1,
1383
          2, 3, 7, 6, -1,
1384
          2, 11, 10, 3, -1,
1385
          4, 5, 13, 12, -1,
1386
          4, 12, 15, 7, -1,
1387
          5, 6, 14, 13, -1,
1388
          6, 7, 15, 14, -1,
1389
          8, 9, 10, 11, -1,
1390
          12, 13, 14, 15, -1 ]
1391
      }
1392
    }
1393
  ]
1394
}
1395
 
1396
DEF cube8_copy35 Transform {
1397
  children [
1398
    Shape {
1399
      appearance Appearance {
1400
        material USE pins
1401
      }
1402
      geometry IndexedFaceSet {
1403
        normalPerVertex TRUE
1404
        coord Coordinate { point [
1405
          7.90000 0.400000 2.90000,
1406
          7.90000 0.600000 2.90000,
1407
          8.10000 0.600000 2.90000,
1408
          8.10000 0.400000 2.90000,
1409
          7.90000 0.400000 -0.900000,
1410
          7.90000 0.600000 -0.900000,
1411
          8.10000 0.600000 -0.900000,
1412
          8.10000 0.400000 -0.900000,
1413
          7.97500 0.525000 3.00000,
1414
          7.97500 0.475000 3.00000,
1415
          8.02500 0.475000 3.00000,
1416
          8.02500 0.525000 3.00000,
1417
          7.97500 0.475000 -1.00000,
1418
          7.97500 0.525000 -1.00000,
1419
          8.02500 0.525000 -1.00000,
1420
          8.02500 0.475000 -1.00000 ] }
1421
        coordIndex [
1422
          0, 1, 5, 4, -1,
1423
          0, 3, 10, 9, -1,
1424
          0, 4, 7, 3, -1,
1425
          0, 9, 8, 1, -1,
1426
          1, 2, 6, 5, -1,
1427
          1, 8, 11, 2, -1,
1428
          2, 3, 7, 6, -1,
1429
          2, 11, 10, 3, -1,
1430
          4, 5, 13, 12, -1,
1431
          4, 12, 15, 7, -1,
1432
          5, 6, 14, 13, -1,
1433
          6, 7, 15, 14, -1,
1434
          8, 9, 10, 11, -1,
1435
          12, 13, 14, 15, -1 ]
1436
        normal Normal { vector [
1437
          -0.639602 -0.639602 0.426401,
1438
          -0.639602 0.639602 0.426401,
1439
          0.639602 0.639602 0.426401,
1440
          0.639602 -0.639602 0.426401,
1441
          -0.639602 -0.639602 -0.426401,
1442
          -0.639602 0.639602 -0.426401,
1443
          0.639602 0.639602 -0.426401,
1444
          0.639602 -0.639602 -0.426401,
1445
          -0.323381 0.323381 0.889297,
1446
          -0.323381 -0.323381 0.889297,
1447
          0.323381 -0.323381 0.889297,
1448
          0.323381 0.323381 0.889297,
1449
          -0.323381 -0.323381 -0.889297,
1450
          -0.323381 0.323381 -0.889297,
1451
          0.323381 0.323381 -0.889297,
1452
          0.323381 -0.323381 -0.889297 ] }
1453
        normalIndex [
1454
          0, 1, 5, 4, -1,
1455
          0, 3, 10, 9, -1,
1456
          0, 4, 7, 3, -1,
1457
          0, 9, 8, 1, -1,
1458
          1, 2, 6, 5, -1,
1459
          1, 8, 11, 2, -1,
1460
          2, 3, 7, 6, -1,
1461
          2, 11, 10, 3, -1,
1462
          4, 5, 13, 12, -1,
1463
          4, 12, 15, 7, -1,
1464
          5, 6, 14, 13, -1,
1465
          6, 7, 15, 14, -1,
1466
          8, 9, 10, 11, -1,
1467
          12, 13, 14, 15, -1 ]
1468
      }
1469
    }
1470
  ]
1471
}
1472
 
1473
DEF cube8_copy34 Transform {
1474
  children [
1475
    Shape {
1476
      appearance Appearance {
1477
        material USE pins
1478
      }
1479
      geometry IndexedFaceSet {
1480
        normalPerVertex TRUE
1481
        coord Coordinate { point [
1482
          7.90000 -0.600000 2.90000,
1483
          7.90000 -0.400000 2.90000,
1484
          8.10000 -0.400000 2.90000,
1485
          8.10000 -0.600000 2.90000,
1486
          7.90000 -0.600000 -0.900000,
1487
          7.90000 -0.400000 -0.900000,
1488
          8.10000 -0.400000 -0.900000,
1489
          8.10000 -0.600000 -0.900000,
1490
          7.97500 -0.475000 3.00000,
1491
          7.97500 -0.525000 3.00000,
1492
          8.02500 -0.525000 3.00000,
1493
          8.02500 -0.475000 3.00000,
1494
          7.97500 -0.525000 -1.00000,
1495
          7.97500 -0.475000 -1.00000,
1496
          8.02500 -0.475000 -1.00000,
1497
          8.02500 -0.525000 -1.00000 ] }
1498
        coordIndex [
1499
          0, 1, 5, 4, -1,
1500
          0, 3, 10, 9, -1,
1501
          0, 4, 7, 3, -1,
1502
          0, 9, 8, 1, -1,
1503
          1, 2, 6, 5, -1,
1504
          1, 8, 11, 2, -1,
1505
          2, 3, 7, 6, -1,
1506
          2, 11, 10, 3, -1,
1507
          4, 5, 13, 12, -1,
1508
          4, 12, 15, 7, -1,
1509
          5, 6, 14, 13, -1,
1510
          6, 7, 15, 14, -1,
1511
          8, 9, 10, 11, -1,
1512
          12, 13, 14, 15, -1 ]
1513
        normal Normal { vector [
1514
          -0.639602 -0.639602 0.426401,
1515
          -0.639602 0.639602 0.426401,
1516
          0.639602 0.639602 0.426401,
1517
          0.639602 -0.639602 0.426401,
1518
          -0.639602 -0.639602 -0.426401,
1519
          -0.639602 0.639602 -0.426401,
1520
          0.639602 0.639602 -0.426401,
1521
          0.639602 -0.639602 -0.426401,
1522
          -0.323381 0.323381 0.889297,
1523
          -0.323381 -0.323381 0.889297,
1524
          0.323381 -0.323381 0.889297,
1525
          0.323381 0.323381 0.889297,
1526
          -0.323381 -0.323381 -0.889297,
1527
          -0.323381 0.323381 -0.889297,
1528
          0.323381 0.323381 -0.889297,
1529
          0.323381 -0.323381 -0.889297 ] }
1530
        normalIndex [
1531
          0, 1, 5, 4, -1,
1532
          0, 3, 10, 9, -1,
1533
          0, 4, 7, 3, -1,
1534
          0, 9, 8, 1, -1,
1535
          1, 2, 6, 5, -1,
1536
          1, 8, 11, 2, -1,
1537
          2, 3, 7, 6, -1,
1538
          2, 11, 10, 3, -1,
1539
          4, 5, 13, 12, -1,
1540
          4, 12, 15, 7, -1,
1541
          5, 6, 14, 13, -1,
1542
          6, 7, 15, 14, -1,
1543
          8, 9, 10, 11, -1,
1544
          12, 13, 14, 15, -1 ]
1545
      }
1546
    }
1547
  ]
1548
}
1549
 
1550
DEF cube8_copy33 Transform {
1551
  children [
1552
    Shape {
1553
      appearance Appearance {
1554
        material USE pins
1555
      }
1556
      geometry IndexedFaceSet {
1557
        normalPerVertex TRUE
1558
        coord Coordinate { point [
1559
          -7.10000 0.400000 2.90000,
1560
          -7.10000 0.600000 2.90000,
1561
          -6.90000 0.600000 2.90000,
1562
          -6.90000 0.400000 2.90000,
1563
          -7.10000 0.400000 -0.900000,
1564
          -7.10000 0.600000 -0.900000,
1565
          -6.90000 0.600000 -0.900000,
1566
          -6.90000 0.400000 -0.900000,
1567
          -7.02500 0.525000 3.00000,
1568
          -7.02500 0.475000 3.00000,
1569
          -6.97500 0.475000 3.00000,
1570
          -6.97500 0.525000 3.00000,
1571
          -7.02500 0.475000 -1.00000,
1572
          -7.02500 0.525000 -1.00000,
1573
          -6.97500 0.525000 -1.00000,
1574
          -6.97500 0.475000 -1.00000 ] }
1575
        coordIndex [
1576
          0, 1, 5, 4, -1,
1577
          0, 3, 10, 9, -1,
1578
          0, 4, 7, 3, -1,
1579
          0, 9, 8, 1, -1,
1580
          1, 2, 6, 5, -1,
1581
          1, 8, 11, 2, -1,
1582
          2, 3, 7, 6, -1,
1583
          2, 11, 10, 3, -1,
1584
          4, 5, 13, 12, -1,
1585
          4, 12, 15, 7, -1,
1586
          5, 6, 14, 13, -1,
1587
          6, 7, 15, 14, -1,
1588
          8, 9, 10, 11, -1,
1589
          12, 13, 14, 15, -1 ]
1590
        normal Normal { vector [
1591
          -0.639602 -0.639602 0.426401,
1592
          -0.639602 0.639602 0.426401,
1593
          0.639602 0.639602 0.426401,
1594
          0.639602 -0.639602 0.426401,
1595
          -0.639602 -0.639602 -0.426401,
1596
          -0.639602 0.639602 -0.426401,
1597
          0.639602 0.639602 -0.426401,
1598
          0.639602 -0.639602 -0.426401,
1599
          -0.323381 0.323381 0.889297,
1600
          -0.323381 -0.323381 0.889297,
1601
          0.323381 -0.323381 0.889297,
1602
          0.323381 0.323381 0.889297,
1603
          -0.323381 -0.323381 -0.889297,
1604
          -0.323381 0.323381 -0.889297,
1605
          0.323381 0.323381 -0.889297,
1606
          0.323381 -0.323381 -0.889297 ] }
1607
        normalIndex [
1608
          0, 1, 5, 4, -1,
1609
          0, 3, 10, 9, -1,
1610
          0, 4, 7, 3, -1,
1611
          0, 9, 8, 1, -1,
1612
          1, 2, 6, 5, -1,
1613
          1, 8, 11, 2, -1,
1614
          2, 3, 7, 6, -1,
1615
          2, 11, 10, 3, -1,
1616
          4, 5, 13, 12, -1,
1617
          4, 12, 15, 7, -1,
1618
          5, 6, 14, 13, -1,
1619
          6, 7, 15, 14, -1,
1620
          8, 9, 10, 11, -1,
1621
          12, 13, 14, 15, -1 ]
1622
      }
1623
    }
1624
  ]
1625
}
1626
 
1627
DEF cube8_copy32 Transform {
1628
  children [
1629
    Shape {
1630
      appearance Appearance {
1631
        material USE pins
1632
      }
1633
      geometry IndexedFaceSet {
1634
        normalPerVertex TRUE
1635
        coord Coordinate { point [
1636
          -7.10000 -0.600000 2.90000,
1637
          -7.10000 -0.400000 2.90000,
1638
          -6.90000 -0.400000 2.90000,
1639
          -6.90000 -0.600000 2.90000,
1640
          -7.10000 -0.600000 -0.900000,
1641
          -7.10000 -0.400000 -0.900000,
1642
          -6.90000 -0.400000 -0.900000,
1643
          -6.90000 -0.600000 -0.900000,
1644
          -7.02500 -0.475000 3.00000,
1645
          -7.02500 -0.525000 3.00000,
1646
          -6.97500 -0.525000 3.00000,
1647
          -6.97500 -0.475000 3.00000,
1648
          -7.02500 -0.525000 -1.00000,
1649
          -7.02500 -0.475000 -1.00000,
1650
          -6.97500 -0.475000 -1.00000,
1651
          -6.97500 -0.525000 -1.00000 ] }
1652
        coordIndex [
1653
          0, 1, 5, 4, -1,
1654
          0, 3, 10, 9, -1,
1655
          0, 4, 7, 3, -1,
1656
          0, 9, 8, 1, -1,
1657
          1, 2, 6, 5, -1,
1658
          1, 8, 11, 2, -1,
1659
          2, 3, 7, 6, -1,
1660
          2, 11, 10, 3, -1,
1661
          4, 5, 13, 12, -1,
1662
          4, 12, 15, 7, -1,
1663
          5, 6, 14, 13, -1,
1664
          6, 7, 15, 14, -1,
1665
          8, 9, 10, 11, -1,
1666
          12, 13, 14, 15, -1 ]
1667
        normal Normal { vector [
1668
          -0.639602 -0.639602 0.426401,
1669
          -0.639602 0.639602 0.426401,
1670
          0.639602 0.639602 0.426401,
1671
          0.639602 -0.639602 0.426401,
1672
          -0.639602 -0.639602 -0.426401,
1673
          -0.639602 0.639602 -0.426401,
1674
          0.639602 0.639602 -0.426401,
1675
          0.639602 -0.639602 -0.426401,
1676
          -0.323381 0.323381 0.889297,
1677
          -0.323381 -0.323381 0.889297,
1678
          0.323381 -0.323381 0.889297,
1679
          0.323381 0.323381 0.889297,
1680
          -0.323381 -0.323381 -0.889297,
1681
          -0.323381 0.323381 -0.889297,
1682
          0.323381 0.323381 -0.889297,
1683
          0.323381 -0.323381 -0.889297 ] }
1684
        normalIndex [
1685
          0, 1, 5, 4, -1,
1686
          0, 3, 10, 9, -1,
1687
          0, 4, 7, 3, -1,
1688
          0, 9, 8, 1, -1,
1689
          1, 2, 6, 5, -1,
1690
          1, 8, 11, 2, -1,
1691
          2, 3, 7, 6, -1,
1692
          2, 11, 10, 3, -1,
1693
          4, 5, 13, 12, -1,
1694
          4, 12, 15, 7, -1,
1695
          5, 6, 14, 13, -1,
1696
          6, 7, 15, 14, -1,
1697
          8, 9, 10, 11, -1,
1698
          12, 13, 14, 15, -1 ]
1699
      }
1700
    }
1701
  ]
1702
}
1703
 
1704
DEF cube8_copy31 Transform {
1705
  children [
1706
    Shape {
1707
      appearance Appearance {
1708
        material USE pins
1709
      }
1710
      geometry IndexedFaceSet {
1711
        normalPerVertex TRUE
1712
        coord Coordinate { point [
1713
          -6.10000 0.400000 2.90000,
1714
          -6.10000 0.600000 2.90000,
1715
          -5.90000 0.600000 2.90000,
1716
          -5.90000 0.400000 2.90000,
1717
          -6.10000 0.400000 -0.900000,
1718
          -6.10000 0.600000 -0.900000,
1719
          -5.90000 0.600000 -0.900000,
1720
          -5.90000 0.400000 -0.900000,
1721
          -6.02500 0.525000 3.00000,
1722
          -6.02500 0.475000 3.00000,
1723
          -5.97500 0.475000 3.00000,
1724
          -5.97500 0.525000 3.00000,
1725
          -6.02500 0.475000 -1.00000,
1726
          -6.02500 0.525000 -1.00000,
1727
          -5.97500 0.525000 -1.00000,
1728
          -5.97500 0.475000 -1.00000 ] }
1729
        coordIndex [
1730
          0, 1, 5, 4, -1,
1731
          0, 3, 10, 9, -1,
1732
          0, 4, 7, 3, -1,
1733
          0, 9, 8, 1, -1,
1734
          1, 2, 6, 5, -1,
1735
          1, 8, 11, 2, -1,
1736
          2, 3, 7, 6, -1,
1737
          2, 11, 10, 3, -1,
1738
          4, 5, 13, 12, -1,
1739
          4, 12, 15, 7, -1,
1740
          5, 6, 14, 13, -1,
1741
          6, 7, 15, 14, -1,
1742
          8, 9, 10, 11, -1,
1743
          12, 13, 14, 15, -1 ]
1744
        normal Normal { vector [
1745
          -0.639602 -0.639602 0.426401,
1746
          -0.639602 0.639602 0.426401,
1747
          0.639602 0.639602 0.426401,
1748
          0.639602 -0.639602 0.426401,
1749
          -0.639602 -0.639602 -0.426401,
1750
          -0.639602 0.639602 -0.426401,
1751
          0.639602 0.639602 -0.426401,
1752
          0.639602 -0.639602 -0.426401,
1753
          -0.323381 0.323381 0.889297,
1754
          -0.323381 -0.323381 0.889297,
1755
          0.323381 -0.323381 0.889297,
1756
          0.323381 0.323381 0.889297,
1757
          -0.323381 -0.323381 -0.889297,
1758
          -0.323381 0.323381 -0.889297,
1759
          0.323381 0.323381 -0.889297,
1760
          0.323381 -0.323381 -0.889297 ] }
1761
        normalIndex [
1762
          0, 1, 5, 4, -1,
1763
          0, 3, 10, 9, -1,
1764
          0, 4, 7, 3, -1,
1765
          0, 9, 8, 1, -1,
1766
          1, 2, 6, 5, -1,
1767
          1, 8, 11, 2, -1,
1768
          2, 3, 7, 6, -1,
1769
          2, 11, 10, 3, -1,
1770
          4, 5, 13, 12, -1,
1771
          4, 12, 15, 7, -1,
1772
          5, 6, 14, 13, -1,
1773
          6, 7, 15, 14, -1,
1774
          8, 9, 10, 11, -1,
1775
          12, 13, 14, 15, -1 ]
1776
      }
1777
    }
1778
  ]
1779
}
1780
 
1781
DEF cube8_copy30 Transform {
1782
  children [
1783
    Shape {
1784
      appearance Appearance {
1785
        material USE pins
1786
      }
1787
      geometry IndexedFaceSet {
1788
        normalPerVertex TRUE
1789
        coord Coordinate { point [
1790
          -6.10000 -0.600000 2.90000,
1791
          -6.10000 -0.400000 2.90000,
1792
          -5.90000 -0.400000 2.90000,
1793
          -5.90000 -0.600000 2.90000,
1794
          -6.10000 -0.600000 -0.900000,
1795
          -6.10000 -0.400000 -0.900000,
1796
          -5.90000 -0.400000 -0.900000,
1797
          -5.90000 -0.600000 -0.900000,
1798
          -6.02500 -0.475000 3.00000,
1799
          -6.02500 -0.525000 3.00000,
1800
          -5.97500 -0.525000 3.00000,
1801
          -5.97500 -0.475000 3.00000,
1802
          -6.02500 -0.525000 -1.00000,
1803
          -6.02500 -0.475000 -1.00000,
1804
          -5.97500 -0.475000 -1.00000,
1805
          -5.97500 -0.525000 -1.00000 ] }
1806
        coordIndex [
1807
          0, 1, 5, 4, -1,
1808
          0, 3, 10, 9, -1,
1809
          0, 4, 7, 3, -1,
1810
          0, 9, 8, 1, -1,
1811
          1, 2, 6, 5, -1,
1812
          1, 8, 11, 2, -1,
1813
          2, 3, 7, 6, -1,
1814
          2, 11, 10, 3, -1,
1815
          4, 5, 13, 12, -1,
1816
          4, 12, 15, 7, -1,
1817
          5, 6, 14, 13, -1,
1818
          6, 7, 15, 14, -1,
1819
          8, 9, 10, 11, -1,
1820
          12, 13, 14, 15, -1 ]
1821
        normal Normal { vector [
1822
          -0.639602 -0.639602 0.426401,
1823
          -0.639602 0.639602 0.426401,
1824
          0.639602 0.639602 0.426401,
1825
          0.639602 -0.639602 0.426401,
1826
          -0.639602 -0.639602 -0.426401,
1827
          -0.639602 0.639602 -0.426401,
1828
          0.639602 0.639602 -0.426401,
1829
          0.639602 -0.639602 -0.426401,
1830
          -0.323381 0.323381 0.889297,
1831
          -0.323381 -0.323381 0.889297,
1832
          0.323381 -0.323381 0.889297,
1833
          0.323381 0.323381 0.889297,
1834
          -0.323381 -0.323381 -0.889297,
1835
          -0.323381 0.323381 -0.889297,
1836
          0.323381 0.323381 -0.889297,
1837
          0.323381 -0.323381 -0.889297 ] }
1838
        normalIndex [
1839
          0, 1, 5, 4, -1,
1840
          0, 3, 10, 9, -1,
1841
          0, 4, 7, 3, -1,
1842
          0, 9, 8, 1, -1,
1843
          1, 2, 6, 5, -1,
1844
          1, 8, 11, 2, -1,
1845
          2, 3, 7, 6, -1,
1846
          2, 11, 10, 3, -1,
1847
          4, 5, 13, 12, -1,
1848
          4, 12, 15, 7, -1,
1849
          5, 6, 14, 13, -1,
1850
          6, 7, 15, 14, -1,
1851
          8, 9, 10, 11, -1,
1852
          12, 13, 14, 15, -1 ]
1853
      }
1854
    }
1855
  ]
1856
}
1857
 
1858
DEF cube8_copy29 Transform {
1859
  children [
1860
    Shape {
1861
      appearance Appearance {
1862
        material USE pins
1863
      }
1864
      geometry IndexedFaceSet {
1865
        normalPerVertex TRUE
1866
        coord Coordinate { point [
1867
          -5.10000 0.400000 2.90000,
1868
          -5.10000 0.600000 2.90000,
1869
          -4.90000 0.600000 2.90000,
1870
          -4.90000 0.400000 2.90000,
1871
          -5.10000 0.400000 -0.900000,
1872
          -5.10000 0.600000 -0.900000,
1873
          -4.90000 0.600000 -0.900000,
1874
          -4.90000 0.400000 -0.900000,
1875
          -5.02500 0.525000 3.00000,
1876
          -5.02500 0.475000 3.00000,
1877
          -4.97500 0.475000 3.00000,
1878
          -4.97500 0.525000 3.00000,
1879
          -5.02500 0.475000 -1.00000,
1880
          -5.02500 0.525000 -1.00000,
1881
          -4.97500 0.525000 -1.00000,
1882
          -4.97500 0.475000 -1.00000 ] }
1883
        coordIndex [
1884
          0, 1, 5, 4, -1,
1885
          0, 3, 10, 9, -1,
1886
          0, 4, 7, 3, -1,
1887
          0, 9, 8, 1, -1,
1888
          1, 2, 6, 5, -1,
1889
          1, 8, 11, 2, -1,
1890
          2, 3, 7, 6, -1,
1891
          2, 11, 10, 3, -1,
1892
          4, 5, 13, 12, -1,
1893
          4, 12, 15, 7, -1,
1894
          5, 6, 14, 13, -1,
1895
          6, 7, 15, 14, -1,
1896
          8, 9, 10, 11, -1,
1897
          12, 13, 14, 15, -1 ]
1898
        normal Normal { vector [
1899
          -0.639602 -0.639602 0.426401,
1900
          -0.639602 0.639602 0.426401,
1901
          0.639602 0.639602 0.426401,
1902
          0.639602 -0.639602 0.426401,
1903
          -0.639602 -0.639602 -0.426401,
1904
          -0.639602 0.639602 -0.426401,
1905
          0.639602 0.639602 -0.426401,
1906
          0.639602 -0.639602 -0.426401,
1907
          -0.323381 0.323381 0.889297,
1908
          -0.323381 -0.323381 0.889297,
1909
          0.323381 -0.323381 0.889297,
1910
          0.323381 0.323381 0.889297,
1911
          -0.323381 -0.323381 -0.889297,
1912
          -0.323381 0.323381 -0.889297,
1913
          0.323381 0.323381 -0.889297,
1914
          0.323381 -0.323381 -0.889297 ] }
1915
        normalIndex [
1916
          0, 1, 5, 4, -1,
1917
          0, 3, 10, 9, -1,
1918
          0, 4, 7, 3, -1,
1919
          0, 9, 8, 1, -1,
1920
          1, 2, 6, 5, -1,
1921
          1, 8, 11, 2, -1,
1922
          2, 3, 7, 6, -1,
1923
          2, 11, 10, 3, -1,
1924
          4, 5, 13, 12, -1,
1925
          4, 12, 15, 7, -1,
1926
          5, 6, 14, 13, -1,
1927
          6, 7, 15, 14, -1,
1928
          8, 9, 10, 11, -1,
1929
          12, 13, 14, 15, -1 ]
1930
      }
1931
    }
1932
  ]
1933
}
1934
 
1935
DEF cube8_copy28 Transform {
1936
  children [
1937
    Shape {
1938
      appearance Appearance {
1939
        material USE pins
1940
      }
1941
      geometry IndexedFaceSet {
1942
        normalPerVertex TRUE
1943
        coord Coordinate { point [
1944
          -5.10000 -0.600000 2.90000,
1945
          -5.10000 -0.400000 2.90000,
1946
          -4.90000 -0.400000 2.90000,
1947
          -4.90000 -0.600000 2.90000,
1948
          -5.10000 -0.600000 -0.900000,
1949
          -5.10000 -0.400000 -0.900000,
1950
          -4.90000 -0.400000 -0.900000,
1951
          -4.90000 -0.600000 -0.900000,
1952
          -5.02500 -0.475000 3.00000,
1953
          -5.02500 -0.525000 3.00000,
1954
          -4.97500 -0.525000 3.00000,
1955
          -4.97500 -0.475000 3.00000,
1956
          -5.02500 -0.525000 -1.00000,
1957
          -5.02500 -0.475000 -1.00000,
1958
          -4.97500 -0.475000 -1.00000,
1959
          -4.97500 -0.525000 -1.00000 ] }
1960
        coordIndex [
1961
          0, 1, 5, 4, -1,
1962
          0, 3, 10, 9, -1,
1963
          0, 4, 7, 3, -1,
1964
          0, 9, 8, 1, -1,
1965
          1, 2, 6, 5, -1,
1966
          1, 8, 11, 2, -1,
1967
          2, 3, 7, 6, -1,
1968
          2, 11, 10, 3, -1,
1969
          4, 5, 13, 12, -1,
1970
          4, 12, 15, 7, -1,
1971
          5, 6, 14, 13, -1,
1972
          6, 7, 15, 14, -1,
1973
          8, 9, 10, 11, -1,
1974
          12, 13, 14, 15, -1 ]
1975
        normal Normal { vector [
1976
          -0.639602 -0.639602 0.426401,
1977
          -0.639602 0.639602 0.426401,
1978
          0.639602 0.639602 0.426401,
1979
          0.639602 -0.639602 0.426401,
1980
          -0.639602 -0.639602 -0.426401,
1981
          -0.639602 0.639602 -0.426401,
1982
          0.639602 0.639602 -0.426401,
1983
          0.639602 -0.639602 -0.426401,
1984
          -0.323381 0.323381 0.889297,
1985
          -0.323381 -0.323381 0.889297,
1986
          0.323381 -0.323381 0.889297,
1987
          0.323381 0.323381 0.889297,
1988
          -0.323381 -0.323381 -0.889297,
1989
          -0.323381 0.323381 -0.889297,
1990
          0.323381 0.323381 -0.889297,
1991
          0.323381 -0.323381 -0.889297 ] }
1992
        normalIndex [
1993
          0, 1, 5, 4, -1,
1994
          0, 3, 10, 9, -1,
1995
          0, 4, 7, 3, -1,
1996
          0, 9, 8, 1, -1,
1997
          1, 2, 6, 5, -1,
1998
          1, 8, 11, 2, -1,
1999
          2, 3, 7, 6, -1,
2000
          2, 11, 10, 3, -1,
2001
          4, 5, 13, 12, -1,
2002
          4, 12, 15, 7, -1,
2003
          5, 6, 14, 13, -1,
2004
          6, 7, 15, 14, -1,
2005
          8, 9, 10, 11, -1,
2006
          12, 13, 14, 15, -1 ]
2007
      }
2008
    }
2009
  ]
2010
}
2011
 
2012
DEF cube8_copy28 Transform {
2013
  children [
2014
    Shape {
2015
      appearance Appearance {
2016
        material USE pins
2017
      }
2018
      geometry IndexedFaceSet {
2019
        normalPerVertex TRUE
2020
        coord Coordinate { point [
2021
          -4.10000 0.400000 2.90000,
2022
          -4.10000 0.600000 2.90000,
2023
          -3.90000 0.600000 2.90000,
2024
          -3.90000 0.400000 2.90000,
2025
          -4.10000 0.400000 -0.900000,
2026
          -4.10000 0.600000 -0.900000,
2027
          -3.90000 0.600000 -0.900000,
2028
          -3.90000 0.400000 -0.900000,
2029
          -4.02500 0.525000 3.00000,
2030
          -4.02500 0.475000 3.00000,
2031
          -3.97500 0.475000 3.00000,
2032
          -3.97500 0.525000 3.00000,
2033
          -4.02500 0.475000 -1.00000,
2034
          -4.02500 0.525000 -1.00000,
2035
          -3.97500 0.525000 -1.00000,
2036
          -3.97500 0.475000 -1.00000 ] }
2037
        coordIndex [
2038
          0, 1, 5, 4, -1,
2039
          0, 3, 10, 9, -1,
2040
          0, 4, 7, 3, -1,
2041
          0, 9, 8, 1, -1,
2042
          1, 2, 6, 5, -1,
2043
          1, 8, 11, 2, -1,
2044
          2, 3, 7, 6, -1,
2045
          2, 11, 10, 3, -1,
2046
          4, 5, 13, 12, -1,
2047
          4, 12, 15, 7, -1,
2048
          5, 6, 14, 13, -1,
2049
          6, 7, 15, 14, -1,
2050
          8, 9, 10, 11, -1,
2051
          12, 13, 14, 15, -1 ]
2052
        normal Normal { vector [
2053
          -0.639602 -0.639602 0.426401,
2054
          -0.639602 0.639602 0.426401,
2055
          0.639602 0.639602 0.426401,
2056
          0.639602 -0.639602 0.426401,
2057
          -0.639602 -0.639602 -0.426401,
2058
          -0.639602 0.639602 -0.426401,
2059
          0.639602 0.639602 -0.426401,
2060
          0.639602 -0.639602 -0.426401,
2061
          -0.323381 0.323381 0.889297,
2062
          -0.323381 -0.323381 0.889297,
2063
          0.323381 -0.323381 0.889297,
2064
          0.323381 0.323381 0.889297,
2065
          -0.323381 -0.323381 -0.889297,
2066
          -0.323381 0.323381 -0.889297,
2067
          0.323381 0.323381 -0.889297,
2068
          0.323381 -0.323381 -0.889297 ] }
2069
        normalIndex [
2070
          0, 1, 5, 4, -1,
2071
          0, 3, 10, 9, -1,
2072
          0, 4, 7, 3, -1,
2073
          0, 9, 8, 1, -1,
2074
          1, 2, 6, 5, -1,
2075
          1, 8, 11, 2, -1,
2076
          2, 3, 7, 6, -1,
2077
          2, 11, 10, 3, -1,
2078
          4, 5, 13, 12, -1,
2079
          4, 12, 15, 7, -1,
2080
          5, 6, 14, 13, -1,
2081
          6, 7, 15, 14, -1,
2082
          8, 9, 10, 11, -1,
2083
          12, 13, 14, 15, -1 ]
2084
      }
2085
    }
2086
  ]
2087
}
2088
 
2089
DEF cube8_copy27 Transform {
2090
  children [
2091
    Shape {
2092
      appearance Appearance {
2093
        material USE pins
2094
      }
2095
      geometry IndexedFaceSet {
2096
        normalPerVertex TRUE
2097
        coord Coordinate { point [
2098
          -4.10000 -0.600000 2.90000,
2099
          -4.10000 -0.400000 2.90000,
2100
          -3.90000 -0.400000 2.90000,
2101
          -3.90000 -0.600000 2.90000,
2102
          -4.10000 -0.600000 -0.900000,
2103
          -4.10000 -0.400000 -0.900000,
2104
          -3.90000 -0.400000 -0.900000,
2105
          -3.90000 -0.600000 -0.900000,
2106
          -4.02500 -0.475000 3.00000,
2107
          -4.02500 -0.525000 3.00000,
2108
          -3.97500 -0.525000 3.00000,
2109
          -3.97500 -0.475000 3.00000,
2110
          -4.02500 -0.525000 -1.00000,
2111
          -4.02500 -0.475000 -1.00000,
2112
          -3.97500 -0.475000 -1.00000,
2113
          -3.97500 -0.525000 -1.00000 ] }
2114
        coordIndex [
2115
          0, 1, 5, 4, -1,
2116
          0, 3, 10, 9, -1,
2117
          0, 4, 7, 3, -1,
2118
          0, 9, 8, 1, -1,
2119
          1, 2, 6, 5, -1,
2120
          1, 8, 11, 2, -1,
2121
          2, 3, 7, 6, -1,
2122
          2, 11, 10, 3, -1,
2123
          4, 5, 13, 12, -1,
2124
          4, 12, 15, 7, -1,
2125
          5, 6, 14, 13, -1,
2126
          6, 7, 15, 14, -1,
2127
          8, 9, 10, 11, -1,
2128
          12, 13, 14, 15, -1 ]
2129
        normal Normal { vector [
2130
          -0.639602 -0.639602 0.426401,
2131
          -0.639602 0.639602 0.426401,
2132
          0.639602 0.639602 0.426401,
2133
          0.639602 -0.639602 0.426401,
2134
          -0.639602 -0.639602 -0.426401,
2135
          -0.639602 0.639602 -0.426401,
2136
          0.639602 0.639602 -0.426401,
2137
          0.639602 -0.639602 -0.426401,
2138
          -0.323381 0.323381 0.889297,
2139
          -0.323381 -0.323381 0.889297,
2140
          0.323381 -0.323381 0.889297,
2141
          0.323381 0.323381 0.889297,
2142
          -0.323381 -0.323381 -0.889297,
2143
          -0.323381 0.323381 -0.889297,
2144
          0.323381 0.323381 -0.889297,
2145
          0.323381 -0.323381 -0.889297 ] }
2146
        normalIndex [
2147
          0, 1, 5, 4, -1,
2148
          0, 3, 10, 9, -1,
2149
          0, 4, 7, 3, -1,
2150
          0, 9, 8, 1, -1,
2151
          1, 2, 6, 5, -1,
2152
          1, 8, 11, 2, -1,
2153
          2, 3, 7, 6, -1,
2154
          2, 11, 10, 3, -1,
2155
          4, 5, 13, 12, -1,
2156
          4, 12, 15, 7, -1,
2157
          5, 6, 14, 13, -1,
2158
          6, 7, 15, 14, -1,
2159
          8, 9, 10, 11, -1,
2160
          12, 13, 14, 15, -1 ]
2161
      }
2162
    }
2163
  ]
2164
}
2165
 
2166
DEF cube8_copy26 Transform {
2167
  children [
2168
    Shape {
2169
      appearance Appearance {
2170
        material USE pins
2171
      }
2172
      geometry IndexedFaceSet {
2173
        normalPerVertex TRUE
2174
        coord Coordinate { point [
2175
          -3.10000 0.400000 2.90000,
2176
          -3.10000 0.600000 2.90000,
2177
          -2.90000 0.600000 2.90000,
2178
          -2.90000 0.400000 2.90000,
2179
          -3.10000 0.400000 -0.900000,
2180
          -3.10000 0.600000 -0.900000,
2181
          -2.90000 0.600000 -0.900000,
2182
          -2.90000 0.400000 -0.900000,
2183
          -3.02500 0.525000 3.00000,
2184
          -3.02500 0.475000 3.00000,
2185
          -2.97500 0.475000 3.00000,
2186
          -2.97500 0.525000 3.00000,
2187
          -3.02500 0.475000 -1.00000,
2188
          -3.02500 0.525000 -1.00000,
2189
          -2.97500 0.525000 -1.00000,
2190
          -2.97500 0.475000 -1.00000 ] }
2191
        coordIndex [
2192
          0, 1, 5, 4, -1,
2193
          0, 3, 10, 9, -1,
2194
          0, 4, 7, 3, -1,
2195
          0, 9, 8, 1, -1,
2196
          1, 2, 6, 5, -1,
2197
          1, 8, 11, 2, -1,
2198
          2, 3, 7, 6, -1,
2199
          2, 11, 10, 3, -1,
2200
          4, 5, 13, 12, -1,
2201
          4, 12, 15, 7, -1,
2202
          5, 6, 14, 13, -1,
2203
          6, 7, 15, 14, -1,
2204
          8, 9, 10, 11, -1,
2205
          12, 13, 14, 15, -1 ]
2206
        normal Normal { vector [
2207
          -0.639602 -0.639602 0.426401,
2208
          -0.639602 0.639602 0.426401,
2209
          0.639602 0.639602 0.426401,
2210
          0.639602 -0.639602 0.426401,
2211
          -0.639602 -0.639602 -0.426401,
2212
          -0.639602 0.639602 -0.426401,
2213
          0.639602 0.639602 -0.426401,
2214
          0.639602 -0.639602 -0.426401,
2215
          -0.323381 0.323381 0.889297,
2216
          -0.323381 -0.323381 0.889297,
2217
          0.323381 -0.323381 0.889297,
2218
          0.323381 0.323381 0.889297,
2219
          -0.323381 -0.323381 -0.889297,
2220
          -0.323381 0.323381 -0.889297,
2221
          0.323381 0.323381 -0.889297,
2222
          0.323381 -0.323381 -0.889297 ] }
2223
        normalIndex [
2224
          0, 1, 5, 4, -1,
2225
          0, 3, 10, 9, -1,
2226
          0, 4, 7, 3, -1,
2227
          0, 9, 8, 1, -1,
2228
          1, 2, 6, 5, -1,
2229
          1, 8, 11, 2, -1,
2230
          2, 3, 7, 6, -1,
2231
          2, 11, 10, 3, -1,
2232
          4, 5, 13, 12, -1,
2233
          4, 12, 15, 7, -1,
2234
          5, 6, 14, 13, -1,
2235
          6, 7, 15, 14, -1,
2236
          8, 9, 10, 11, -1,
2237
          12, 13, 14, 15, -1 ]
2238
      }
2239
    }
2240
  ]
2241
}
2242
 
2243
DEF cube8_copy25 Transform {
2244
  children [
2245
    Shape {
2246
      appearance Appearance {
2247
        material USE pins
2248
      }
2249
      geometry IndexedFaceSet {
2250
        normalPerVertex TRUE
2251
        coord Coordinate { point [
2252
          -3.10000 -0.600000 2.90000,
2253
          -3.10000 -0.400000 2.90000,
2254
          -2.90000 -0.400000 2.90000,
2255
          -2.90000 -0.600000 2.90000,
2256
          -3.10000 -0.600000 -0.900000,
2257
          -3.10000 -0.400000 -0.900000,
2258
          -2.90000 -0.400000 -0.900000,
2259
          -2.90000 -0.600000 -0.900000,
2260
          -3.02500 -0.475000 3.00000,
2261
          -3.02500 -0.525000 3.00000,
2262
          -2.97500 -0.525000 3.00000,
2263
          -2.97500 -0.475000 3.00000,
2264
          -3.02500 -0.525000 -1.00000,
2265
          -3.02500 -0.475000 -1.00000,
2266
          -2.97500 -0.475000 -1.00000,
2267
          -2.97500 -0.525000 -1.00000 ] }
2268
        coordIndex [
2269
          0, 1, 5, 4, -1,
2270
          0, 3, 10, 9, -1,
2271
          0, 4, 7, 3, -1,
2272
          0, 9, 8, 1, -1,
2273
          1, 2, 6, 5, -1,
2274
          1, 8, 11, 2, -1,
2275
          2, 3, 7, 6, -1,
2276
          2, 11, 10, 3, -1,
2277
          4, 5, 13, 12, -1,
2278
          4, 12, 15, 7, -1,
2279
          5, 6, 14, 13, -1,
2280
          6, 7, 15, 14, -1,
2281
          8, 9, 10, 11, -1,
2282
          12, 13, 14, 15, -1 ]
2283
        normal Normal { vector [
2284
          -0.639602 -0.639602 0.426401,
2285
          -0.639602 0.639602 0.426401,
2286
          0.639602 0.639602 0.426401,
2287
          0.639602 -0.639602 0.426401,
2288
          -0.639602 -0.639602 -0.426401,
2289
          -0.639602 0.639602 -0.426401,
2290
          0.639602 0.639602 -0.426401,
2291
          0.639602 -0.639602 -0.426401,
2292
          -0.323381 0.323381 0.889297,
2293
          -0.323381 -0.323381 0.889297,
2294
          0.323381 -0.323381 0.889297,
2295
          0.323381 0.323381 0.889297,
2296
          -0.323381 -0.323381 -0.889297,
2297
          -0.323381 0.323381 -0.889297,
2298
          0.323381 0.323381 -0.889297,
2299
          0.323381 -0.323381 -0.889297 ] }
2300
        normalIndex [
2301
          0, 1, 5, 4, -1,
2302
          0, 3, 10, 9, -1,
2303
          0, 4, 7, 3, -1,
2304
          0, 9, 8, 1, -1,
2305
          1, 2, 6, 5, -1,
2306
          1, 8, 11, 2, -1,
2307
          2, 3, 7, 6, -1,
2308
          2, 11, 10, 3, -1,
2309
          4, 5, 13, 12, -1,
2310
          4, 12, 15, 7, -1,
2311
          5, 6, 14, 13, -1,
2312
          6, 7, 15, 14, -1,
2313
          8, 9, 10, 11, -1,
2314
          12, 13, 14, 15, -1 ]
2315
      }
2316
    }
2317
  ]
2318
}
2319
 
2320
DEF cube8_copy24 Transform {
2321
  children [
2322
    Shape {
2323
      appearance Appearance {
2324
        material USE pins
2325
      }
2326
      geometry IndexedFaceSet {
2327
        normalPerVertex TRUE
2328
        coord Coordinate { point [
2329
          6.90000 0.400000 2.90000,
2330
          6.90000 0.600000 2.90000,
2331
          7.10000 0.600000 2.90000,
2332
          7.10000 0.400000 2.90000,
2333
          6.90000 0.400000 -0.900000,
2334
          6.90000 0.600000 -0.900000,
2335
          7.10000 0.600000 -0.900000,
2336
          7.10000 0.400000 -0.900000,
2337
          6.97500 0.525000 3.00000,
2338
          6.97500 0.475000 3.00000,
2339
          7.02500 0.475000 3.00000,
2340
          7.02500 0.525000 3.00000,
2341
          6.97500 0.475000 -1.00000,
2342
          6.97500 0.525000 -1.00000,
2343
          7.02500 0.525000 -1.00000,
2344
          7.02500 0.475000 -1.00000 ] }
2345
        coordIndex [
2346
          0, 1, 5, 4, -1,
2347
          0, 3, 10, 9, -1,
2348
          0, 4, 7, 3, -1,
2349
          0, 9, 8, 1, -1,
2350
          1, 2, 6, 5, -1,
2351
          1, 8, 11, 2, -1,
2352
          2, 3, 7, 6, -1,
2353
          2, 11, 10, 3, -1,
2354
          4, 5, 13, 12, -1,
2355
          4, 12, 15, 7, -1,
2356
          5, 6, 14, 13, -1,
2357
          6, 7, 15, 14, -1,
2358
          8, 9, 10, 11, -1,
2359
          12, 13, 14, 15, -1 ]
2360
        normal Normal { vector [
2361
          -0.639602 -0.639602 0.426401,
2362
          -0.639602 0.639602 0.426401,
2363
          0.639602 0.639602 0.426401,
2364
          0.639602 -0.639602 0.426401,
2365
          -0.639602 -0.639602 -0.426401,
2366
          -0.639602 0.639602 -0.426401,
2367
          0.639602 0.639602 -0.426401,
2368
          0.639602 -0.639602 -0.426401,
2369
          -0.323381 0.323381 0.889297,
2370
          -0.323381 -0.323381 0.889297,
2371
          0.323381 -0.323381 0.889297,
2372
          0.323381 0.323381 0.889297,
2373
          -0.323381 -0.323381 -0.889297,
2374
          -0.323381 0.323381 -0.889297,
2375
          0.323381 0.323381 -0.889297,
2376
          0.323381 -0.323381 -0.889297 ] }
2377
        normalIndex [
2378
          0, 1, 5, 4, -1,
2379
          0, 3, 10, 9, -1,
2380
          0, 4, 7, 3, -1,
2381
          0, 9, 8, 1, -1,
2382
          1, 2, 6, 5, -1,
2383
          1, 8, 11, 2, -1,
2384
          2, 3, 7, 6, -1,
2385
          2, 11, 10, 3, -1,
2386
          4, 5, 13, 12, -1,
2387
          4, 12, 15, 7, -1,
2388
          5, 6, 14, 13, -1,
2389
          6, 7, 15, 14, -1,
2390
          8, 9, 10, 11, -1,
2391
          12, 13, 14, 15, -1 ]
2392
      }
2393
    }
2394
  ]
2395
}
2396
 
2397
DEF cube8_copy23 Transform {
2398
  children [
2399
    Shape {
2400
      appearance Appearance {
2401
        material USE pins
2402
      }
2403
      geometry IndexedFaceSet {
2404
        normalPerVertex TRUE
2405
        coord Coordinate { point [
2406
          6.90000 -0.600000 2.90000,
2407
          6.90000 -0.400000 2.90000,
2408
          7.10000 -0.400000 2.90000,
2409
          7.10000 -0.600000 2.90000,
2410
          6.90000 -0.600000 -0.900000,
2411
          6.90000 -0.400000 -0.900000,
2412
          7.10000 -0.400000 -0.900000,
2413
          7.10000 -0.600000 -0.900000,
2414
          6.97500 -0.475000 3.00000,
2415
          6.97500 -0.525000 3.00000,
2416
          7.02500 -0.525000 3.00000,
2417
          7.02500 -0.475000 3.00000,
2418
          6.97500 -0.525000 -1.00000,
2419
          6.97500 -0.475000 -1.00000,
2420
          7.02500 -0.475000 -1.00000,
2421
          7.02500 -0.525000 -1.00000 ] }
2422
        coordIndex [
2423
          0, 1, 5, 4, -1,
2424
          0, 3, 10, 9, -1,
2425
          0, 4, 7, 3, -1,
2426
          0, 9, 8, 1, -1,
2427
          1, 2, 6, 5, -1,
2428
          1, 8, 11, 2, -1,
2429
          2, 3, 7, 6, -1,
2430
          2, 11, 10, 3, -1,
2431
          4, 5, 13, 12, -1,
2432
          4, 12, 15, 7, -1,
2433
          5, 6, 14, 13, -1,
2434
          6, 7, 15, 14, -1,
2435
          8, 9, 10, 11, -1,
2436
          12, 13, 14, 15, -1 ]
2437
        normal Normal { vector [
2438
          -0.639602 -0.639602 0.426401,
2439
          -0.639602 0.639602 0.426401,
2440
          0.639602 0.639602 0.426401,
2441
          0.639602 -0.639602 0.426401,
2442
          -0.639602 -0.639602 -0.426401,
2443
          -0.639602 0.639602 -0.426401,
2444
          0.639602 0.639602 -0.426401,
2445
          0.639602 -0.639602 -0.426401,
2446
          -0.323381 0.323381 0.889297,
2447
          -0.323381 -0.323381 0.889297,
2448
          0.323381 -0.323381 0.889297,
2449
          0.323381 0.323381 0.889297,
2450
          -0.323381 -0.323381 -0.889297,
2451
          -0.323381 0.323381 -0.889297,
2452
          0.323381 0.323381 -0.889297,
2453
          0.323381 -0.323381 -0.889297 ] }
2454
        normalIndex [
2455
          0, 1, 5, 4, -1,
2456
          0, 3, 10, 9, -1,
2457
          0, 4, 7, 3, -1,
2458
          0, 9, 8, 1, -1,
2459
          1, 2, 6, 5, -1,
2460
          1, 8, 11, 2, -1,
2461
          2, 3, 7, 6, -1,
2462
          2, 11, 10, 3, -1,
2463
          4, 5, 13, 12, -1,
2464
          4, 12, 15, 7, -1,
2465
          5, 6, 14, 13, -1,
2466
          6, 7, 15, 14, -1,
2467
          8, 9, 10, 11, -1,
2468
          12, 13, 14, 15, -1 ]
2469
      }
2470
    }
2471
  ]
2472
}
2473
 
2474
DEF cube8_copy22 Transform {
2475
  children [
2476
    Shape {
2477
      appearance Appearance {
2478
        material USE pins
2479
      }
2480
      geometry IndexedFaceSet {
2481
        normalPerVertex TRUE
2482
        coord Coordinate { point [
2483
          -2.10000 0.400000 2.90000,
2484
          -2.10000 0.600000 2.90000,
2485
          -1.90000 0.600000 2.90000,
2486
          -1.90000 0.400000 2.90000,
2487
          -2.10000 0.400000 -0.900000,
2488
          -2.10000 0.600000 -0.900000,
2489
          -1.90000 0.600000 -0.900000,
2490
          -1.90000 0.400000 -0.900000,
2491
          -2.02500 0.525000 3.00000,
2492
          -2.02500 0.475000 3.00000,
2493
          -1.97500 0.475000 3.00000,
2494
          -1.97500 0.525000 3.00000,
2495
          -2.02500 0.475000 -1.00000,
2496
          -2.02500 0.525000 -1.00000,
2497
          -1.97500 0.525000 -1.00000,
2498
          -1.97500 0.475000 -1.00000 ] }
2499
        coordIndex [
2500
          0, 1, 5, 4, -1,
2501
          0, 3, 10, 9, -1,
2502
          0, 4, 7, 3, -1,
2503
          0, 9, 8, 1, -1,
2504
          1, 2, 6, 5, -1,
2505
          1, 8, 11, 2, -1,
2506
          2, 3, 7, 6, -1,
2507
          2, 11, 10, 3, -1,
2508
          4, 5, 13, 12, -1,
2509
          4, 12, 15, 7, -1,
2510
          5, 6, 14, 13, -1,
2511
          6, 7, 15, 14, -1,
2512
          8, 9, 10, 11, -1,
2513
          12, 13, 14, 15, -1 ]
2514
        normal Normal { vector [
2515
          -0.639602 -0.639602 0.426401,
2516
          -0.639602 0.639602 0.426401,
2517
          0.639602 0.639602 0.426401,
2518
          0.639602 -0.639602 0.426401,
2519
          -0.639602 -0.639602 -0.426401,
2520
          -0.639602 0.639602 -0.426401,
2521
          0.639602 0.639602 -0.426401,
2522
          0.639602 -0.639602 -0.426401,
2523
          -0.323381 0.323381 0.889297,
2524
          -0.323381 -0.323381 0.889297,
2525
          0.323381 -0.323381 0.889297,
2526
          0.323381 0.323381 0.889297,
2527
          -0.323381 -0.323381 -0.889297,
2528
          -0.323381 0.323381 -0.889297,
2529
          0.323381 0.323381 -0.889297,
2530
          0.323381 -0.323381 -0.889297 ] }
2531
        normalIndex [
2532
          0, 1, 5, 4, -1,
2533
          0, 3, 10, 9, -1,
2534
          0, 4, 7, 3, -1,
2535
          0, 9, 8, 1, -1,
2536
          1, 2, 6, 5, -1,
2537
          1, 8, 11, 2, -1,
2538
          2, 3, 7, 6, -1,
2539
          2, 11, 10, 3, -1,
2540
          4, 5, 13, 12, -1,
2541
          4, 12, 15, 7, -1,
2542
          5, 6, 14, 13, -1,
2543
          6, 7, 15, 14, -1,
2544
          8, 9, 10, 11, -1,
2545
          12, 13, 14, 15, -1 ]
2546
      }
2547
    }
2548
  ]
2549
}
2550
 
2551
DEF cube8_copy21 Transform {
2552
  children [
2553
    Shape {
2554
      appearance Appearance {
2555
        material USE pins
2556
      }
2557
      geometry IndexedFaceSet {
2558
        normalPerVertex TRUE
2559
        coord Coordinate { point [
2560
          -2.10000 -0.600000 2.90000,
2561
          -2.10000 -0.400000 2.90000,
2562
          -1.90000 -0.400000 2.90000,
2563
          -1.90000 -0.600000 2.90000,
2564
          -2.10000 -0.600000 -0.900000,
2565
          -2.10000 -0.400000 -0.900000,
2566
          -1.90000 -0.400000 -0.900000,
2567
          -1.90000 -0.600000 -0.900000,
2568
          -2.02500 -0.475000 3.00000,
2569
          -2.02500 -0.525000 3.00000,
2570
          -1.97500 -0.525000 3.00000,
2571
          -1.97500 -0.475000 3.00000,
2572
          -2.02500 -0.525000 -1.00000,
2573
          -2.02500 -0.475000 -1.00000,
2574
          -1.97500 -0.475000 -1.00000,
2575
          -1.97500 -0.525000 -1.00000 ] }
2576
        coordIndex [
2577
          0, 1, 5, 4, -1,
2578
          0, 3, 10, 9, -1,
2579
          0, 4, 7, 3, -1,
2580
          0, 9, 8, 1, -1,
2581
          1, 2, 6, 5, -1,
2582
          1, 8, 11, 2, -1,
2583
          2, 3, 7, 6, -1,
2584
          2, 11, 10, 3, -1,
2585
          4, 5, 13, 12, -1,
2586
          4, 12, 15, 7, -1,
2587
          5, 6, 14, 13, -1,
2588
          6, 7, 15, 14, -1,
2589
          8, 9, 10, 11, -1,
2590
          12, 13, 14, 15, -1 ]
2591
        normal Normal { vector [
2592
          -0.639602 -0.639602 0.426401,
2593
          -0.639602 0.639602 0.426401,
2594
          0.639602 0.639602 0.426401,
2595
          0.639602 -0.639602 0.426401,
2596
          -0.639602 -0.639602 -0.426401,
2597
          -0.639602 0.639602 -0.426401,
2598
          0.639602 0.639602 -0.426401,
2599
          0.639602 -0.639602 -0.426401,
2600
          -0.323381 0.323381 0.889297,
2601
          -0.323381 -0.323381 0.889297,
2602
          0.323381 -0.323381 0.889297,
2603
          0.323381 0.323381 0.889297,
2604
          -0.323381 -0.323381 -0.889297,
2605
          -0.323381 0.323381 -0.889297,
2606
          0.323381 0.323381 -0.889297,
2607
          0.323381 -0.323381 -0.889297 ] }
2608
        normalIndex [
2609
          0, 1, 5, 4, -1,
2610
          0, 3, 10, 9, -1,
2611
          0, 4, 7, 3, -1,
2612
          0, 9, 8, 1, -1,
2613
          1, 2, 6, 5, -1,
2614
          1, 8, 11, 2, -1,
2615
          2, 3, 7, 6, -1,
2616
          2, 11, 10, 3, -1,
2617
          4, 5, 13, 12, -1,
2618
          4, 12, 15, 7, -1,
2619
          5, 6, 14, 13, -1,
2620
          6, 7, 15, 14, -1,
2621
          8, 9, 10, 11, -1,
2622
          12, 13, 14, 15, -1 ]
2623
      }
2624
    }
2625
  ]
2626
}
2627
 
2628
DEF cube8_copy20 Transform {
2629
  children [
2630
    Shape {
2631
      appearance Appearance {
2632
        material USE pins
2633
      }
2634
      geometry IndexedFaceSet {
2635
        normalPerVertex TRUE
2636
        coord Coordinate { point [
2637
          5.90000 0.400000 2.90000,
2638
          5.90000 0.600000 2.90000,
2639
          6.10000 0.600000 2.90000,
2640
          6.10000 0.400000 2.90000,
2641
          5.90000 0.400000 -0.900000,
2642
          5.90000 0.600000 -0.900000,
2643
          6.10000 0.600000 -0.900000,
2644
          6.10000 0.400000 -0.900000,
2645
          5.97500 0.525000 3.00000,
2646
          5.97500 0.475000 3.00000,
2647
          6.02500 0.475000 3.00000,
2648
          6.02500 0.525000 3.00000,
2649
          5.97500 0.475000 -1.00000,
2650
          5.97500 0.525000 -1.00000,
2651
          6.02500 0.525000 -1.00000,
2652
          6.02500 0.475000 -1.00000 ] }
2653
        coordIndex [
2654
          0, 1, 5, 4, -1,
2655
          0, 3, 10, 9, -1,
2656
          0, 4, 7, 3, -1,
2657
          0, 9, 8, 1, -1,
2658
          1, 2, 6, 5, -1,
2659
          1, 8, 11, 2, -1,
2660
          2, 3, 7, 6, -1,
2661
          2, 11, 10, 3, -1,
2662
          4, 5, 13, 12, -1,
2663
          4, 12, 15, 7, -1,
2664
          5, 6, 14, 13, -1,
2665
          6, 7, 15, 14, -1,
2666
          8, 9, 10, 11, -1,
2667
          12, 13, 14, 15, -1 ]
2668
        normal Normal { vector [
2669
          -0.639602 -0.639602 0.426401,
2670
          -0.639602 0.639602 0.426401,
2671
          0.639602 0.639602 0.426401,
2672
          0.639602 -0.639602 0.426401,
2673
          -0.639602 -0.639602 -0.426401,
2674
          -0.639602 0.639602 -0.426401,
2675
          0.639602 0.639602 -0.426401,
2676
          0.639602 -0.639602 -0.426401,
2677
          -0.323381 0.323381 0.889297,
2678
          -0.323381 -0.323381 0.889297,
2679
          0.323381 -0.323381 0.889297,
2680
          0.323381 0.323381 0.889297,
2681
          -0.323381 -0.323381 -0.889297,
2682
          -0.323381 0.323381 -0.889297,
2683
          0.323381 0.323381 -0.889297,
2684
          0.323381 -0.323381 -0.889297 ] }
2685
        normalIndex [
2686
          0, 1, 5, 4, -1,
2687
          0, 3, 10, 9, -1,
2688
          0, 4, 7, 3, -1,
2689
          0, 9, 8, 1, -1,
2690
          1, 2, 6, 5, -1,
2691
          1, 8, 11, 2, -1,
2692
          2, 3, 7, 6, -1,
2693
          2, 11, 10, 3, -1,
2694
          4, 5, 13, 12, -1,
2695
          4, 12, 15, 7, -1,
2696
          5, 6, 14, 13, -1,
2697
          6, 7, 15, 14, -1,
2698
          8, 9, 10, 11, -1,
2699
          12, 13, 14, 15, -1 ]
2700
      }
2701
    }
2702
  ]
2703
}
2704
 
2705
DEF cube8_copy19 Transform {
2706
  children [
2707
    Shape {
2708
      appearance Appearance {
2709
        material USE pins
2710
      }
2711
      geometry IndexedFaceSet {
2712
        normalPerVertex TRUE
2713
        coord Coordinate { point [
2714
          5.90000 -0.600000 2.90000,
2715
          5.90000 -0.400000 2.90000,
2716
          6.10000 -0.400000 2.90000,
2717
          6.10000 -0.600000 2.90000,
2718
          5.90000 -0.600000 -0.900000,
2719
          5.90000 -0.400000 -0.900000,
2720
          6.10000 -0.400000 -0.900000,
2721
          6.10000 -0.600000 -0.900000,
2722
          5.97500 -0.475000 3.00000,
2723
          5.97500 -0.525000 3.00000,
2724
          6.02500 -0.525000 3.00000,
2725
          6.02500 -0.475000 3.00000,
2726
          5.97500 -0.525000 -1.00000,
2727
          5.97500 -0.475000 -1.00000,
2728
          6.02500 -0.475000 -1.00000,
2729
          6.02500 -0.525000 -1.00000 ] }
2730
        coordIndex [
2731
          0, 1, 5, 4, -1,
2732
          0, 3, 10, 9, -1,
2733
          0, 4, 7, 3, -1,
2734
          0, 9, 8, 1, -1,
2735
          1, 2, 6, 5, -1,
2736
          1, 8, 11, 2, -1,
2737
          2, 3, 7, 6, -1,
2738
          2, 11, 10, 3, -1,
2739
          4, 5, 13, 12, -1,
2740
          4, 12, 15, 7, -1,
2741
          5, 6, 14, 13, -1,
2742
          6, 7, 15, 14, -1,
2743
          8, 9, 10, 11, -1,
2744
          12, 13, 14, 15, -1 ]
2745
        normal Normal { vector [
2746
          -0.639602 -0.639602 0.426401,
2747
          -0.639602 0.639602 0.426401,
2748
          0.639602 0.639602 0.426401,
2749
          0.639602 -0.639602 0.426401,
2750
          -0.639602 -0.639602 -0.426401,
2751
          -0.639602 0.639602 -0.426401,
2752
          0.639602 0.639602 -0.426401,
2753
          0.639602 -0.639602 -0.426401,
2754
          -0.323381 0.323381 0.889297,
2755
          -0.323381 -0.323381 0.889297,
2756
          0.323381 -0.323381 0.889297,
2757
          0.323381 0.323381 0.889297,
2758
          -0.323381 -0.323381 -0.889297,
2759
          -0.323381 0.323381 -0.889297,
2760
          0.323381 0.323381 -0.889297,
2761
          0.323381 -0.323381 -0.889297 ] }
2762
        normalIndex [
2763
          0, 1, 5, 4, -1,
2764
          0, 3, 10, 9, -1,
2765
          0, 4, 7, 3, -1,
2766
          0, 9, 8, 1, -1,
2767
          1, 2, 6, 5, -1,
2768
          1, 8, 11, 2, -1,
2769
          2, 3, 7, 6, -1,
2770
          2, 11, 10, 3, -1,
2771
          4, 5, 13, 12, -1,
2772
          4, 12, 15, 7, -1,
2773
          5, 6, 14, 13, -1,
2774
          6, 7, 15, 14, -1,
2775
          8, 9, 10, 11, -1,
2776
          12, 13, 14, 15, -1 ]
2777
      }
2778
    }
2779
  ]
2780
}
2781
 
2782
DEF cube8_copy18 Transform {
2783
  children [
2784
    Shape {
2785
      appearance Appearance {
2786
        material USE pins
2787
      }
2788
      geometry IndexedFaceSet {
2789
        normalPerVertex TRUE
2790
        coord Coordinate { point [
2791
          4.90000 0.400000 2.90000,
2792
          4.90000 0.600000 2.90000,
2793
          5.10000 0.600000 2.90000,
2794
          5.10000 0.400000 2.90000,
2795
          4.90000 0.400000 -0.900000,
2796
          4.90000 0.600000 -0.900000,
2797
          5.10000 0.600000 -0.900000,
2798
          5.10000 0.400000 -0.900000,
2799
          4.97500 0.525000 3.00000,
2800
          4.97500 0.475000 3.00000,
2801
          5.02500 0.475000 3.00000,
2802
          5.02500 0.525000 3.00000,
2803
          4.97500 0.475000 -1.00000,
2804
          4.97500 0.525000 -1.00000,
2805
          5.02500 0.525000 -1.00000,
2806
          5.02500 0.475000 -1.00000 ] }
2807
        coordIndex [
2808
          0, 1, 5, 4, -1,
2809
          0, 3, 10, 9, -1,
2810
          0, 4, 7, 3, -1,
2811
          0, 9, 8, 1, -1,
2812
          1, 2, 6, 5, -1,
2813
          1, 8, 11, 2, -1,
2814
          2, 3, 7, 6, -1,
2815
          2, 11, 10, 3, -1,
2816
          4, 5, 13, 12, -1,
2817
          4, 12, 15, 7, -1,
2818
          5, 6, 14, 13, -1,
2819
          6, 7, 15, 14, -1,
2820
          8, 9, 10, 11, -1,
2821
          12, 13, 14, 15, -1 ]
2822
        normal Normal { vector [
2823
          -0.639602 -0.639602 0.426401,
2824
          -0.639602 0.639602 0.426401,
2825
          0.639602 0.639602 0.426401,
2826
          0.639602 -0.639602 0.426401,
2827
          -0.639602 -0.639602 -0.426401,
2828
          -0.639602 0.639602 -0.426401,
2829
          0.639602 0.639602 -0.426401,
2830
          0.639602 -0.639602 -0.426401,
2831
          -0.323381 0.323381 0.889297,
2832
          -0.323381 -0.323381 0.889297,
2833
          0.323381 -0.323381 0.889297,
2834
          0.323381 0.323381 0.889297,
2835
          -0.323381 -0.323381 -0.889297,
2836
          -0.323381 0.323381 -0.889297,
2837
          0.323381 0.323381 -0.889297,
2838
          0.323381 -0.323381 -0.889297 ] }
2839
        normalIndex [
2840
          0, 1, 5, 4, -1,
2841
          0, 3, 10, 9, -1,
2842
          0, 4, 7, 3, -1,
2843
          0, 9, 8, 1, -1,
2844
          1, 2, 6, 5, -1,
2845
          1, 8, 11, 2, -1,
2846
          2, 3, 7, 6, -1,
2847
          2, 11, 10, 3, -1,
2848
          4, 5, 13, 12, -1,
2849
          4, 12, 15, 7, -1,
2850
          5, 6, 14, 13, -1,
2851
          6, 7, 15, 14, -1,
2852
          8, 9, 10, 11, -1,
2853
          12, 13, 14, 15, -1 ]
2854
      }
2855
    }
2856
  ]
2857
}
2858
 
2859
DEF cube8_copy17 Transform {
2860
  children [
2861
    Shape {
2862
      appearance Appearance {
2863
        material USE pins
2864
      }
2865
      geometry IndexedFaceSet {
2866
        normalPerVertex TRUE
2867
        coord Coordinate { point [
2868
          4.90000 -0.600000 2.90000,
2869
          4.90000 -0.400000 2.90000,
2870
          5.10000 -0.400000 2.90000,
2871
          5.10000 -0.600000 2.90000,
2872
          4.90000 -0.600000 -0.900000,
2873
          4.90000 -0.400000 -0.900000,
2874
          5.10000 -0.400000 -0.900000,
2875
          5.10000 -0.600000 -0.900000,
2876
          4.97500 -0.475000 3.00000,
2877
          4.97500 -0.525000 3.00000,
2878
          5.02500 -0.525000 3.00000,
2879
          5.02500 -0.475000 3.00000,
2880
          4.97500 -0.525000 -1.00000,
2881
          4.97500 -0.475000 -1.00000,
2882
          5.02500 -0.475000 -1.00000,
2883
          5.02500 -0.525000 -1.00000 ] }
2884
        coordIndex [
2885
          0, 1, 5, 4, -1,
2886
          0, 3, 10, 9, -1,
2887
          0, 4, 7, 3, -1,
2888
          0, 9, 8, 1, -1,
2889
          1, 2, 6, 5, -1,
2890
          1, 8, 11, 2, -1,
2891
          2, 3, 7, 6, -1,
2892
          2, 11, 10, 3, -1,
2893
          4, 5, 13, 12, -1,
2894
          4, 12, 15, 7, -1,
2895
          5, 6, 14, 13, -1,
2896
          6, 7, 15, 14, -1,
2897
          8, 9, 10, 11, -1,
2898
          12, 13, 14, 15, -1 ]
2899
        normal Normal { vector [
2900
          -0.639602 -0.639602 0.426401,
2901
          -0.639602 0.639602 0.426401,
2902
          0.639602 0.639602 0.426401,
2903
          0.639602 -0.639602 0.426401,
2904
          -0.639602 -0.639602 -0.426401,
2905
          -0.639602 0.639602 -0.426401,
2906
          0.639602 0.639602 -0.426401,
2907
          0.639602 -0.639602 -0.426401,
2908
          -0.323381 0.323381 0.889297,
2909
          -0.323381 -0.323381 0.889297,
2910
          0.323381 -0.323381 0.889297,
2911
          0.323381 0.323381 0.889297,
2912
          -0.323381 -0.323381 -0.889297,
2913
          -0.323381 0.323381 -0.889297,
2914
          0.323381 0.323381 -0.889297,
2915
          0.323381 -0.323381 -0.889297 ] }
2916
        normalIndex [
2917
          0, 1, 5, 4, -1,
2918
          0, 3, 10, 9, -1,
2919
          0, 4, 7, 3, -1,
2920
          0, 9, 8, 1, -1,
2921
          1, 2, 6, 5, -1,
2922
          1, 8, 11, 2, -1,
2923
          2, 3, 7, 6, -1,
2924
          2, 11, 10, 3, -1,
2925
          4, 5, 13, 12, -1,
2926
          4, 12, 15, 7, -1,
2927
          5, 6, 14, 13, -1,
2928
          6, 7, 15, 14, -1,
2929
          8, 9, 10, 11, -1,
2930
          12, 13, 14, 15, -1 ]
2931
      }
2932
    }
2933
  ]
2934
}
2935
 
2936
DEF cube8_copy16 Transform {
2937
  children [
2938
    Shape {
2939
      appearance Appearance {
2940
        material USE pins
2941
      }
2942
      geometry IndexedFaceSet {
2943
        normalPerVertex TRUE
2944
        coord Coordinate { point [
2945
          -1.10000 0.400000 2.90000,
2946
          -1.10000 0.600000 2.90000,
2947
          -0.900000 0.600000 2.90000,
2948
          -0.900000 0.400000 2.90000,
2949
          -1.10000 0.400000 -0.900000,
2950
          -1.10000 0.600000 -0.900000,
2951
          -0.900000 0.600000 -0.900000,
2952
          -0.900000 0.400000 -0.900000,
2953
          -1.02500 0.525000 3.00000,
2954
          -1.02500 0.475000 3.00000,
2955
          -0.975000 0.475000 3.00000,
2956
          -0.975000 0.525000 3.00000,
2957
          -1.02500 0.475000 -1.00000,
2958
          -1.02500 0.525000 -1.00000,
2959
          -0.975000 0.525000 -1.00000,
2960
          -0.975000 0.475000 -1.00000 ] }
2961
        coordIndex [
2962
          0, 1, 5, 4, -1,
2963
          0, 3, 10, 9, -1,
2964
          0, 4, 7, 3, -1,
2965
          0, 9, 8, 1, -1,
2966
          1, 2, 6, 5, -1,
2967
          1, 8, 11, 2, -1,
2968
          2, 3, 7, 6, -1,
2969
          2, 11, 10, 3, -1,
2970
          4, 5, 13, 12, -1,
2971
          4, 12, 15, 7, -1,
2972
          5, 6, 14, 13, -1,
2973
          6, 7, 15, 14, -1,
2974
          8, 9, 10, 11, -1,
2975
          12, 13, 14, 15, -1 ]
2976
        normal Normal { vector [
2977
          -0.639602 -0.639602 0.426401,
2978
          -0.639602 0.639602 0.426401,
2979
          0.639602 0.639602 0.426401,
2980
          0.639602 -0.639602 0.426401,
2981
          -0.639602 -0.639602 -0.426401,
2982
          -0.639602 0.639602 -0.426401,
2983
          0.639602 0.639602 -0.426401,
2984
          0.639602 -0.639602 -0.426401,
2985
          -0.323381 0.323381 0.889297,
2986
          -0.323381 -0.323381 0.889297,
2987
          0.323381 -0.323381 0.889297,
2988
          0.323381 0.323381 0.889297,
2989
          -0.323381 -0.323381 -0.889297,
2990
          -0.323381 0.323381 -0.889297,
2991
          0.323381 0.323381 -0.889297,
2992
          0.323381 -0.323381 -0.889297 ] }
2993
        normalIndex [
2994
          0, 1, 5, 4, -1,
2995
          0, 3, 10, 9, -1,
2996
          0, 4, 7, 3, -1,
2997
          0, 9, 8, 1, -1,
2998
          1, 2, 6, 5, -1,
2999
          1, 8, 11, 2, -1,
3000
          2, 3, 7, 6, -1,
3001
          2, 11, 10, 3, -1,
3002
          4, 5, 13, 12, -1,
3003
          4, 12, 15, 7, -1,
3004
          5, 6, 14, 13, -1,
3005
          6, 7, 15, 14, -1,
3006
          8, 9, 10, 11, -1,
3007
          12, 13, 14, 15, -1 ]
3008
      }
3009
    }
3010
  ]
3011
}
3012
 
3013
DEF cube8_copy15 Transform {
3014
  children [
3015
    Shape {
3016
      appearance Appearance {
3017
        material USE pins
3018
      }
3019
      geometry IndexedFaceSet {
3020
        normalPerVertex TRUE
3021
        coord Coordinate { point [
3022
          -1.10000 -0.600000 2.90000,
3023
          -1.10000 -0.400000 2.90000,
3024
          -0.900000 -0.400000 2.90000,
3025
          -0.900000 -0.600000 2.90000,
3026
          -1.10000 -0.600000 -0.900000,
3027
          -1.10000 -0.400000 -0.900000,
3028
          -0.900000 -0.400000 -0.900000,
3029
          -0.900000 -0.600000 -0.900000,
3030
          -1.02500 -0.475000 3.00000,
3031
          -1.02500 -0.525000 3.00000,
3032
          -0.975000 -0.525000 3.00000,
3033
          -0.975000 -0.475000 3.00000,
3034
          -1.02500 -0.525000 -1.00000,
3035
          -1.02500 -0.475000 -1.00000,
3036
          -0.975000 -0.475000 -1.00000,
3037
          -0.975000 -0.525000 -1.00000 ] }
3038
        coordIndex [
3039
          0, 1, 5, 4, -1,
3040
          0, 3, 10, 9, -1,
3041
          0, 4, 7, 3, -1,
3042
          0, 9, 8, 1, -1,
3043
          1, 2, 6, 5, -1,
3044
          1, 8, 11, 2, -1,
3045
          2, 3, 7, 6, -1,
3046
          2, 11, 10, 3, -1,
3047
          4, 5, 13, 12, -1,
3048
          4, 12, 15, 7, -1,
3049
          5, 6, 14, 13, -1,
3050
          6, 7, 15, 14, -1,
3051
          8, 9, 10, 11, -1,
3052
          12, 13, 14, 15, -1 ]
3053
        normal Normal { vector [
3054
          -0.639602 -0.639602 0.426401,
3055
          -0.639602 0.639602 0.426401,
3056
          0.639602 0.639602 0.426401,
3057
          0.639602 -0.639602 0.426401,
3058
          -0.639602 -0.639602 -0.426401,
3059
          -0.639602 0.639602 -0.426401,
3060
          0.639602 0.639602 -0.426401,
3061
          0.639602 -0.639602 -0.426401,
3062
          -0.323381 0.323381 0.889297,
3063
          -0.323381 -0.323381 0.889297,
3064
          0.323381 -0.323381 0.889297,
3065
          0.323381 0.323381 0.889297,
3066
          -0.323381 -0.323381 -0.889297,
3067
          -0.323381 0.323381 -0.889297,
3068
          0.323381 0.323381 -0.889297,
3069
          0.323381 -0.323381 -0.889297 ] }
3070
        normalIndex [
3071
          0, 1, 5, 4, -1,
3072
          0, 3, 10, 9, -1,
3073
          0, 4, 7, 3, -1,
3074
          0, 9, 8, 1, -1,
3075
          1, 2, 6, 5, -1,
3076
          1, 8, 11, 2, -1,
3077
          2, 3, 7, 6, -1,
3078
          2, 11, 10, 3, -1,
3079
          4, 5, 13, 12, -1,
3080
          4, 12, 15, 7, -1,
3081
          5, 6, 14, 13, -1,
3082
          6, 7, 15, 14, -1,
3083
          8, 9, 10, 11, -1,
3084
          12, 13, 14, 15, -1 ]
3085
      }
3086
    }
3087
  ]
3088
}
3089
 
3090
DEF cube14 Transform {
3091
  children [
3092
    Shape {
3093
      appearance Appearance {
3094
        material DEF body Material {
3095
          diffuseColor 0.200000 0.200000 0.200000
3096
          emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
3097
          specularColor 0.200000 0.200000 0.200000
3098
          ambientIntensity 0.200000
3099
          transparency 0.00000e+0
3100
          shininess 1.00000
3101
        }
3102
      }
3103
      geometry IndexedFaceSet {
3104
        normalPerVertex TRUE
3105
        coord Coordinate { point [
3106
          -13.5400 -1.34000 1.00000,
3107
          -13.5400 1.34000 1.00000,
3108
          13.5400 1.34000 1.00000,
3109
          13.5400 -1.34000 1.00000,
3110
          -3.54000 -1.34000 0.00000e+0,
3111
          -3.54000 1.34000 0.00000e+0,
3112
          3.54000 1.34000 0.00000e+0,
3113
          3.54000 -1.34000 0.00000e+0,
3114
          -3.54000 1.79000 1.00000,
3115
          3.54000 1.79000 1.00000,
3116
          3.54000 1.79000 0.00000e+0,
3117
          -3.54000 1.79000 0.00000e+0,
3118
          3.54000 -1.79000 1.00000,
3119
          -3.54000 -1.79000 1.00000,
3120
          -3.54000 -1.79000 0.00000e+0,
3121
          3.54000 -1.79000 0.00000e+0,
3122
          13.9900 1.34000 1.00000,
3123
          13.9900 -1.34000 1.00000,
3124
          13.9900 -1.34000 0.00000e+0,
3125
          13.9900 1.34000 0.00000e+0,
3126
          13.9900 1.79000 0.00000e+0,
3127
          13.9900 1.79000 1.00000,
3128
          13.9900 1.34000 1.00000,
3129
          13.9900 1.34000 0.00000e+0,
3130
          13.9900 -1.79000 1.00000,
3131
          13.9900 -1.79000 0.00000e+0,
3132
          13.9900 -1.34000 0.00000e+0,
3133
          13.9900 -1.34000 1.00000,
3134
          -13.9900 -1.34000 1.00000,
3135
          -13.9900 1.34000 1.00000,
3136
          -13.9900 1.34000 0.00000e+0,
3137
          -13.9900 -1.34000 0.00000e+0,
3138
          -13.9900 1.79000 1.00000,
3139
          -13.9900 1.79000 0.00000e+0,
3140
          -13.9900 1.34000 0.00000e+0,
3141
          -13.9900 1.34000 1.00000,
3142
          -13.9900 -1.79000 0.00000e+0,
3143
          -13.9900 -1.79000 1.00000,
3144
          -13.9900 -1.34000 1.00000,
3145
          -13.9900 -1.34000 0.00000e+0,
3146
          3.54000 1.79000 3.50000,
3147
          -3.54000 1.79000 3.50000,
3148
          -3.54000 1.34000 3.50000,
3149
          3.54000 1.34000 3.50000,
3150
          13.9900 1.34000 3.50000,
3151
          13.9900 1.79000 3.50000,
3152
          3.54000 1.79000 3.50000,
3153
          3.54000 1.34000 3.50000,
3154
          13.9900 -1.79000 3.50000,
3155
          13.9900 -1.34000 3.50000,
3156
          3.54000 -1.34000 3.50000,
3157
          3.54000 -1.79000 3.50000,
3158
          -13.9900 1.79000 3.50000,
3159
          -13.9900 1.34000 3.50000,
3160
          -3.54000 1.34000 3.50000,
3161
          -3.54000 1.79000 3.50000,
3162
          -13.9900 -1.34000 3.50000,
3163
          -13.9900 -1.79000 3.50000,
3164
          -3.54000 -1.79000 3.50000,
3165
          -3.54000 -1.34000 3.50000,
3166
          13.5400 0.670000 1.00000,
3167
          13.5400 -0.670000 1.00000,
3168
          13.9900 -0.670000 1.00000,
3169
          13.9900 0.670000 1.00000,
3170
          13.9900 -1.34000 2.65000,
3171
          13.9900 -0.670000 2.65000,
3172
          13.5400 -0.670000 2.65000,
3173
          13.5400 -1.34000 2.65000,
3174
          13.5400 0.670000 2.65000,
3175
          13.9900 0.670000 2.65000,
3176
          13.9900 1.34000 2.65000,
3177
          13.5400 1.34000 2.65000,
3178
          -13.5400 -0.670000 1.00000,
3179
          -13.5400 0.670000 1.00000,
3180
          -13.9900 0.670000 1.00000,
3181
          -13.9900 -0.670000 1.00000,
3182
          -13.5400 -0.670000 2.65000,
3183
          -13.9900 -0.670000 2.65000,
3184
          -13.9900 -1.34000 2.65000,
3185
          -13.5400 -1.34000 2.65000,
3186
          -13.9900 0.670000 2.65000,
3187
          -13.5400 0.670000 2.65000,
3188
          -13.5400 1.34000 2.65000,
3189
          -13.9900 1.34000 2.65000,
3190
          -0.840000 -1.34000 1.00000,
3191
          0.840000 -1.34000 1.00000,
3192
          -0.840000 -1.79000 1.00000,
3193
          0.840000 -1.79000 1.00000,
3194
          -0.840000 -1.79000 3.50000,
3195
          -0.840000 -1.34000 3.50000,
3196
          -3.54000 -1.34000 3.50000,
3197
          -3.54000 -1.79000 3.50000,
3198
          0.840000 -1.34000 3.50000,
3199
          0.840000 -1.79000 3.50000,
3200
          3.54000 -1.79000 3.50000,
3201
          3.54000 -1.34000 3.50000 ] }
3202
        coordIndex [
3203
          0, 4, 39, 38, -1,
3204
          0, 13, 91, 90, -1,
3205
          0, 28, 31, 4, -1,
3206
          0, 38, 56, 59, -1,
3207
          0, 59, 58, 13, -1,
3208
          0, 72, 76, 79, -1,
3209
          0, 79, 78, 28, -1,
3210
          0, 84, 85, 3, 61, 60, 2, 1, 73, 72, -1,
3211
          0, 90, 89, 84, -1,
3212
          1, 2, 43, 42, -1,
3213
          1, 5, 30, 29, -1,
3214
          1, 8, 55, 54, -1,
3215
          1, 29, 83, 82, -1,
3216
          1, 35, 34, 5, -1,
3217
          1, 42, 41, 8, -1,
3218
          1, 54, 53, 35, -1,
3219
          1, 82, 81, 73, -1,
3220
          2, 6, 23, 22, -1,
3221
          2, 9, 40, 43, -1,
3222
          2, 16, 19, 6, -1,
3223
          2, 22, 44, 47, -1,
3224
          2, 47, 46, 9, -1,
3225
          2, 60, 68, 71, -1,
3226
          2, 71, 70, 16, -1,
3227
          3, 7, 18, 17, -1,
3228
          3, 12, 51, 50, -1,
3229
          3, 17, 64, 67, -1,
3230
          3, 27, 26, 7, -1,
3231
          3, 50, 49, 27, -1,
3232
          3, 67, 66, 61, -1,
3233
          3, 85, 92, 95, -1,
3234
          3, 95, 94, 12, -1,
3235
          4, 5, 6, 7, -1,
3236
          4, 7, 15, 14, -1,
3237
          4, 14, 36, 39, -1,
3238
          4, 31, 30, 5, -1,
3239
          5, 11, 10, 6, -1,
3240
          5, 34, 33, 11, -1,
3241
          6, 10, 20, 23, -1,
3242
          6, 19, 18, 7, -1,
3243
          7, 26, 25, 15, -1,
3244
          8, 9, 10, 11, -1,
3245
          8, 11, 33, 32, -1,
3246
          8, 32, 52, 55, -1,
3247
          8, 41, 40, 9, -1,
3248
          9, 21, 20, 10, -1,
3249
          9, 46, 45, 21, -1,
3250
          12, 15, 25, 24, -1,
3251
          12, 24, 48, 51, -1,
3252
          12, 87, 86, 13, 14, 15, -1,
3253
          12, 94, 93, 87, -1,
3254
          13, 37, 36, 14, -1,
3255
          13, 58, 57, 37, -1,
3256
          13, 86, 88, 91, -1,
3257
          16, 63, 62, 17, 18, 19, -1,
3258
          16, 70, 69, 63, -1,
3259
          17, 62, 65, 64, -1,
3260
          20, 21, 22, 23, -1,
3261
          21, 45, 44, 22, -1,
3262
          24, 25, 26, 27, -1,
3263
          24, 27, 49, 48, -1,
3264
          28, 75, 74, 29, 30, 31, -1,
3265
          28, 78, 77, 75, -1,
3266
          29, 74, 80, 83, -1,
3267
          32, 33, 34, 35, -1,
3268
          32, 35, 53, 52, -1,
3269
          36, 37, 38, 39, -1,
3270
          37, 57, 56, 38, -1,
3271
          40, 41, 42, 43, -1,
3272
          44, 45, 46, 47, -1,
3273
          48, 49, 50, 51, -1,
3274
          52, 53, 54, 55, -1,
3275
          56, 57, 58, 59, -1,
3276
          60, 61, 62, 63, -1,
3277
          60, 63, 69, 68, -1,
3278
          61, 66, 65, 62, -1,
3279
          64, 65, 66, 67, -1,
3280
          68, 69, 70, 71, -1,
3281
          72, 73, 74, 75, -1,
3282
          72, 75, 77, 76, -1,
3283
          73, 81, 80, 74, -1,
3284
          76, 77, 78, 79, -1,
3285
          80, 81, 82, 83, -1,
3286
          84, 86, 87, 85, -1,
3287
          84, 89, 88, 86, -1,
3288
          85, 87, 93, 92, -1,
3289
          88, 89, 90, 91, -1,
3290
          92, 93, 94, 95, -1 ]
3291
        normal Normal { vector [
3292
          0.577350 0.577350 0.577350,
3293
          0.577350 -0.577350 0.577350,
3294
          -0.577350 -0.577350 0.577350,
3295
          -0.577350 0.577350 0.577350,
3296
          0.00000e+0 0.00000e+0 -1.00000,
3297
          0.00000e+0 0.00000e+0 -1.00000,
3298
          0.00000e+0 0.00000e+0 -1.00000,
3299
          0.00000e+0 0.00000e+0 -1.00000,
3300
          -6.93889e-18 1.00000 0.00000e+0,
3301
          -6.93889e-18 1.00000 0.00000e+0,
3302
          0.00000e+0 0.707107 -0.707107,
3303
          0.00000e+0 0.707107 -0.707107,
3304
          6.93889e-18 -1.00000 6.24500e-17,
3305
          6.93889e-18 -1.00000 6.24500e-17,
3306
          0.00000e+0 -0.707107 -0.707107,
3307
          0.00000e+0 -0.707107 -0.707107,
3308
          0.707107 0.707107 0.00000e+0,
3309
          0.707107 -0.707107 0.00000e+0,
3310
          0.577350 -0.577350 -0.577350,
3311
          0.577350 0.577350 -0.577350,
3312
          0.577350 0.577350 -0.577350,
3313
          0.707107 0.707107 0.00000e+0,
3314
          0.707107 -0.707107 0.00000e+0,
3315
          0.577350 -0.577350 -0.577350,
3316
          0.707107 -0.707107 0.00000e+0,
3317
          0.577350 -0.577350 -0.577350,
3318
          0.577350 0.577350 -0.577350,
3319
          0.707107 0.707107 0.00000e+0,
3320
          -0.707107 -0.707107 0.00000e+0,
3321
          -0.707107 0.707107 0.00000e+0,
3322
          -0.577350 0.577350 -0.577350,
3323
          -0.577350 -0.577350 -0.577350,
3324
          -0.707107 0.707107 0.00000e+0,
3325
          -0.577350 0.577350 -0.577350,
3326
          -0.577350 -0.577350 -0.577350,
3327
          -0.707107 -0.707107 0.00000e+0,
3328
          -0.577350 -0.577350 -0.577350,
3329
          -0.707107 -0.707107 0.00000e+0,
3330
          -0.707107 0.707107 0.00000e+0,
3331
          -0.577350 0.577350 -0.577350,
3332
          3.82760e-2 0.859104 0.510367,
3333
          -3.82760e-2 0.859104 0.510367,
3334
          -7.47765e-2 -1.66577e-2 0.997061,
3335
          7.47765e-2 -1.66577e-2 0.997061,
3336
          0.577350 -0.577350 0.577350,
3337
          0.577350 0.577350 0.577350,
3338
          -0.106497 2.37240e-2 0.994030,
3339
          -4.11033e-2 -0.922562 0.383653,
3340
          0.577350 -0.577350 0.577350,
3341
          0.577350 0.577350 0.577350,
3342
          -4.11033e-2 0.922562 0.383653,
3343
          -0.106497 -2.37240e-2 0.994030,
3344
          -0.577350 0.577350 0.577350,
3345
          -0.577350 -0.577350 0.577350,
3346
          4.11033e-2 -0.922562 0.383653,
3347
          0.106497 2.37240e-2 0.994030,
3348
          -0.577350 0.577350 0.577350,
3349
          -0.577350 -0.577350 0.577350,
3350
          0.106497 -2.37240e-2 0.994030,
3351
          4.11033e-2 0.922562 0.383653,
3352
          -0.408248 -0.408248 0.816497,
3353
          -0.408248 0.408248 0.816497,
3354
          0.816497 0.408248 0.408248,
3355
          0.816497 -0.408248 0.408248,
3356
          0.577350 -0.577350 0.577350,
3357
          0.577350 0.577350 0.577350,
3358
          -0.577350 0.577350 0.577350,
3359
          -0.577350 -0.577350 0.577350,
3360
          -0.577350 -0.577350 0.577350,
3361
          0.577350 -0.577350 0.577350,
3362
          0.577350 0.577350 0.577350,
3363
          -0.577350 0.577350 0.577350,
3364
          0.408248 0.408248 0.816497,
3365
          0.408248 -0.408248 0.816497,
3366
          -0.816497 -0.408248 0.408248,
3367
          -0.816497 0.408248 0.408248,
3368
          0.577350 0.577350 0.577350,
3369
          -0.577350 0.577350 0.577350,
3370
          -0.577350 -0.577350 0.577350,
3371
          0.577350 -0.577350 0.577350,
3372
          -0.577350 -0.577350 0.577350,
3373
          0.577350 -0.577350 0.577350,
3374
          0.577350 0.577350 0.577350,
3375
          -0.577350 0.577350 0.577350,
3376
          0.408248 0.408248 0.816497,
3377
          -0.408248 0.408248 0.816497,
3378
          0.408248 -0.816497 0.408248,
3379
          -0.408248 -0.816497 0.408248,
3380
          0.577350 -0.577350 0.577350,
3381
          0.577350 0.577350 0.577350,
3382
          -7.47765e-2 1.66577e-2 0.997061,
3383
          -3.82760e-2 -0.859104 0.510367,
3384
          -0.577350 0.577350 0.577350,
3385
          -0.577350 -0.577350 0.577350,
3386
          3.82760e-2 -0.859104 0.510367,
3387
          7.47765e-2 1.66577e-2 0.997061 ] }
3388
        normalIndex [
3389
          0, 4, 39, 38, -1,
3390
          0, 13, 91, 90, -1,
3391
          0, 28, 31, 4, -1,
3392
          0, 38, 56, 59, -1,
3393
          0, 59, 58, 13, -1,
3394
          0, 72, 76, 79, -1,
3395
          0, 79, 78, 28, -1,
3396
          0, 84, 85, 3, 61, 60, 2, 1, 73, 72, -1,
3397
          0, 90, 89, 84, -1,
3398
          1, 2, 43, 42, -1,
3399
          1, 5, 30, 29, -1,
3400
          1, 8, 55, 54, -1,
3401
          1, 29, 83, 82, -1,
3402
          1, 35, 34, 5, -1,
3403
          1, 42, 41, 8, -1,
3404
          1, 54, 53, 35, -1,
3405
          1, 82, 81, 73, -1,
3406
          2, 6, 23, 22, -1,
3407
          2, 9, 40, 43, -1,
3408
          2, 16, 19, 6, -1,
3409
          2, 22, 44, 47, -1,
3410
          2, 47, 46, 9, -1,
3411
          2, 60, 68, 71, -1,
3412
          2, 71, 70, 16, -1,
3413
          3, 7, 18, 17, -1,
3414
          3, 12, 51, 50, -1,
3415
          3, 17, 64, 67, -1,
3416
          3, 27, 26, 7, -1,
3417
          3, 50, 49, 27, -1,
3418
          3, 67, 66, 61, -1,
3419
          3, 85, 92, 95, -1,
3420
          3, 95, 94, 12, -1,
3421
          4, 5, 6, 7, -1,
3422
          4, 7, 15, 14, -1,
3423
          4, 14, 36, 39, -1,
3424
          4, 31, 30, 5, -1,
3425
          5, 11, 10, 6, -1,
3426
          5, 34, 33, 11, -1,
3427
          6, 10, 20, 23, -1,
3428
          6, 19, 18, 7, -1,
3429
          7, 26, 25, 15, -1,
3430
          8, 9, 10, 11, -1,
3431
          8, 11, 33, 32, -1,
3432
          8, 32, 52, 55, -1,
3433
          8, 41, 40, 9, -1,
3434
          9, 21, 20, 10, -1,
3435
          9, 46, 45, 21, -1,
3436
          12, 15, 25, 24, -1,
3437
          12, 24, 48, 51, -1,
3438
          12, 87, 86, 13, 14, 15, -1,
3439
          12, 94, 93, 87, -1,
3440
          13, 37, 36, 14, -1,
3441
          13, 58, 57, 37, -1,
3442
          13, 86, 88, 91, -1,
3443
          16, 63, 62, 17, 18, 19, -1,
3444
          16, 70, 69, 63, -1,
3445
          17, 62, 65, 64, -1,
3446
          20, 21, 22, 23, -1,
3447
          21, 45, 44, 22, -1,
3448
          24, 25, 26, 27, -1,
3449
          24, 27, 49, 48, -1,
3450
          28, 75, 74, 29, 30, 31, -1,
3451
          28, 78, 77, 75, -1,
3452
          29, 74, 80, 83, -1,
3453
          32, 33, 34, 35, -1,
3454
          32, 35, 53, 52, -1,
3455
          36, 37, 38, 39, -1,
3456
          37, 57, 56, 38, -1,
3457
          40, 41, 42, 43, -1,
3458
          44, 45, 46, 47, -1,
3459
          48, 49, 50, 51, -1,
3460
          52, 53, 54, 55, -1,
3461
          56, 57, 58, 59, -1,
3462
          60, 61, 62, 63, -1,
3463
          60, 63, 69, 68, -1,
3464
          61, 66, 65, 62, -1,
3465
          64, 65, 66, 67, -1,
3466
          68, 69, 70, 71, -1,
3467
          72, 73, 74, 75, -1,
3468
          72, 75, 77, 76, -1,
3469
          73, 81, 80, 74, -1,
3470
          76, 77, 78, 79, -1,
3471
          80, 81, 82, 83, -1,
3472
          84, 86, 87, 85, -1,
3473
          84, 89, 88, 86, -1,
3474
          85, 87, 93, 92, -1,
3475
          88, 89, 90, 91, -1,
3476
          92, 93, 94, 95, -1 ]
3477
      }
3478
    }
3479
  ]
3480
}
3481
 
3482
DEF cube12_copy13 Transform {
3483
  children [
3484
    Shape {
3485
      appearance Appearance {
3486
        material USE body
3487
      }
3488
      geometry IndexedFaceSet {
3489
        normalPerVertex TRUE
3490
        coord Coordinate { point [
3491
          13.5400 -1.34000 3.50000,
3492
          13.5400 1.34000 3.50000,
3493
          13.9900 1.34000 3.50000,
3494
          13.9900 -1.34000 3.50000,
3495
          13.5400 -1.34000 2.65000,
3496
          13.5400 1.34000 2.65000,
3497
          13.9900 1.34000 2.65000,
3498
          13.9900 -1.34000 2.65000 ] }
3499
        coordIndex [
3500
          0, 1, 5, 4, -1,
3501
          0, 3, 2, 1, -1,
3502
          0, 4, 7, 3, -1,
3503
          1, 2, 6, 5, -1,
3504
          2, 3, 7, 6, -1,
3505
          4, 5, 6, 7, -1 ]
3506
        normal Normal { vector [
3507
          -0.577350 -0.577350 0.577350,
3508
          -0.577350 0.577350 0.577350,
3509
          0.577350 0.577350 0.577350,
3510
          0.577350 -0.577350 0.577350,
3511
          -0.577350 -0.577350 -0.577350,
3512
          -0.577350 0.577350 -0.577350,
3513
          0.577350 0.577350 -0.577350,
3514
          0.577350 -0.577350 -0.577350 ] }
3515
        normalIndex [
3516
          0, 1, 5, 4, -1,
3517
          0, 3, 2, 1, -1,
3518
          0, 4, 7, 3, -1,
3519
          1, 2, 6, 5, -1,
3520
          2, 3, 7, 6, -1,
3521
          4, 5, 6, 7, -1 ]
3522
      }
3523
    }
3524
  ]
3525
}
3526
 
3527
DEF cube12 Transform {
3528
  children [
3529
    Shape {
3530
      appearance Appearance {
3531
        material USE body
3532
      }
3533
      geometry IndexedFaceSet {
3534
        normalPerVertex TRUE
3535
        coord Coordinate { point [
3536
          -13.9900 -1.34000 3.50000,
3537
          -13.9900 1.34000 3.50000,
3538
          -13.5400 1.34000 3.50000,
3539
          -13.5400 -1.34000 3.50000,
3540
          -13.9900 -1.34000 2.65000,
3541
          -13.9900 1.34000 2.65000,
3542
          -13.5400 1.34000 2.65000,
3543
          -13.5400 -1.34000 2.65000 ] }
3544
        coordIndex [
3545
          0, 1, 5, 4, -1,
3546
          0, 3, 2, 1, -1,
3547
          0, 4, 7, 3, -1,
3548
          1, 2, 6, 5, -1,
3549
          2, 3, 7, 6, -1,
3550
          4, 5, 6, 7, -1 ]
3551
        normal Normal { vector [
3552
          -0.577350 -0.577350 0.577350,
3553
          -0.577350 0.577350 0.577350,
3554
          0.577350 0.577350 0.577350,
3555
          0.577350 -0.577350 0.577350,
3556
          -0.577350 -0.577350 -0.577350,
3557
          -0.577350 0.577350 -0.577350,
3558
          0.577350 0.577350 -0.577350,
3559
          0.577350 -0.577350 -0.577350 ] }
3560
        normalIndex [
3561
          0, 1, 5, 4, -1,
3562
          0, 3, 2, 1, -1,
3563
          0, 4, 7, 3, -1,
3564
          1, 2, 6, 5, -1,
3565
          2, 3, 7, 6, -1,
3566
          4, 5, 6, 7, -1 ]
3567
      }
3568
    }
3569
  ]
3570
}
3571
 
3572
DEF cube8_copy21 Transform {
3573
  children [
3574
    Shape {
3575
      appearance Appearance {
3576
        material USE pins
3577
      }
3578
      geometry IndexedFaceSet {
3579
        normalPerVertex TRUE
3580
        coord Coordinate { point [
3581
          -1.00000e-1 0.400000 2.90000,
3582
          -1.00000e-1 0.600000 2.90000,
3583
          1.00000e-1 0.600000 2.90000,
3584
          1.00000e-1 0.400000 2.90000,
3585
          -1.00000e-1 0.400000 -0.900000,
3586
          -1.00000e-1 0.600000 -0.900000,
3587
          1.00000e-1 0.600000 -0.900000,
3588
          1.00000e-1 0.400000 -0.900000,
3589
          -2.50000e-2 0.525000 3.00000,
3590
          -2.50000e-2 0.475000 3.00000,
3591
          2.50000e-2 0.475000 3.00000,
3592
          2.50000e-2 0.525000 3.00000,
3593
          -2.50000e-2 0.475000 -1.00000,
3594
          -2.50000e-2 0.525000 -1.00000,
3595
          2.50000e-2 0.525000 -1.00000,
3596
          2.50000e-2 0.475000 -1.00000 ] }
3597
        coordIndex [
3598
          0, 1, 5, 4, -1,
3599
          0, 3, 10, 9, -1,
3600
          0, 4, 7, 3, -1,
3601
          0, 9, 8, 1, -1,
3602
          1, 2, 6, 5, -1,
3603
          1, 8, 11, 2, -1,
3604
          2, 3, 7, 6, -1,
3605
          2, 11, 10, 3, -1,
3606
          4, 5, 13, 12, -1,
3607
          4, 12, 15, 7, -1,
3608
          5, 6, 14, 13, -1,
3609
          6, 7, 15, 14, -1,
3610
          8, 9, 10, 11, -1,
3611
          12, 13, 14, 15, -1 ]
3612
        normal Normal { vector [
3613
          -0.639602 -0.639602 0.426401,
3614
          -0.639602 0.639602 0.426401,
3615
          0.639602 0.639602 0.426401,
3616
          0.639602 -0.639602 0.426401,
3617
          -0.639602 -0.639602 -0.426401,
3618
          -0.639602 0.639602 -0.426401,
3619
          0.639602 0.639602 -0.426401,
3620
          0.639602 -0.639602 -0.426401,
3621
          -0.323381 0.323381 0.889297,
3622
          -0.323381 -0.323381 0.889297,
3623
          0.323381 -0.323381 0.889297,
3624
          0.323381 0.323381 0.889297,
3625
          -0.323381 -0.323381 -0.889297,
3626
          -0.323381 0.323381 -0.889297,
3627
          0.323381 0.323381 -0.889297,
3628
          0.323381 -0.323381 -0.889297 ] }
3629
        normalIndex [
3630
          0, 1, 5, 4, -1,
3631
          0, 3, 10, 9, -1,
3632
          0, 4, 7, 3, -1,
3633
          0, 9, 8, 1, -1,
3634
          1, 2, 6, 5, -1,
3635
          1, 8, 11, 2, -1,
3636
          2, 3, 7, 6, -1,
3637
          2, 11, 10, 3, -1,
3638
          4, 5, 13, 12, -1,
3639
          4, 12, 15, 7, -1,
3640
          5, 6, 14, 13, -1,
3641
          6, 7, 15, 14, -1,
3642
          8, 9, 10, 11, -1,
3643
          12, 13, 14, 15, -1 ]
3644
      }
3645
    }
3646
  ]
3647
}
3648
 
3649
DEF cube8_copy20 Transform {
3650
  children [
3651
    Shape {
3652
      appearance Appearance {
3653
        material USE pins
3654
      }
3655
      geometry IndexedFaceSet {
3656
        normalPerVertex TRUE
3657
        coord Coordinate { point [
3658
          0.900000 0.400000 2.90000,
3659
          0.900000 0.600000 2.90000,
3660
          1.10000 0.600000 2.90000,
3661
          1.10000 0.400000 2.90000,
3662
          0.900000 0.400000 -0.900000,
3663
          0.900000 0.600000 -0.900000,
3664
          1.10000 0.600000 -0.900000,
3665
          1.10000 0.400000 -0.900000,
3666
          0.975000 0.525000 3.00000,
3667
          0.975000 0.475000 3.00000,
3668
          1.02500 0.475000 3.00000,
3669
          1.02500 0.525000 3.00000,
3670
          0.975000 0.475000 -1.00000,
3671
          0.975000 0.525000 -1.00000,
3672
          1.02500 0.525000 -1.00000,
3673
          1.02500 0.475000 -1.00000 ] }
3674
        coordIndex [
3675
          0, 1, 5, 4, -1,
3676
          0, 3, 10, 9, -1,
3677
          0, 4, 7, 3, -1,
3678
          0, 9, 8, 1, -1,
3679
          1, 2, 6, 5, -1,
3680
          1, 8, 11, 2, -1,
3681
          2, 3, 7, 6, -1,
3682
          2, 11, 10, 3, -1,
3683
          4, 5, 13, 12, -1,
3684
          4, 12, 15, 7, -1,
3685
          5, 6, 14, 13, -1,
3686
          6, 7, 15, 14, -1,
3687
          8, 9, 10, 11, -1,
3688
          12, 13, 14, 15, -1 ]
3689
        normal Normal { vector [
3690
          -0.639602 -0.639602 0.426401,
3691
          -0.639602 0.639602 0.426401,
3692
          0.639602 0.639602 0.426401,
3693
          0.639602 -0.639602 0.426401,
3694
          -0.639602 -0.639602 -0.426401,
3695
          -0.639602 0.639602 -0.426401,
3696
          0.639602 0.639602 -0.426401,
3697
          0.639602 -0.639602 -0.426401,
3698
          -0.323381 0.323381 0.889297,
3699
          -0.323381 -0.323381 0.889297,
3700
          0.323381 -0.323381 0.889297,
3701
          0.323381 0.323381 0.889297,
3702
          -0.323381 -0.323381 -0.889297,
3703
          -0.323381 0.323381 -0.889297,
3704
          0.323381 0.323381 -0.889297,
3705
          0.323381 -0.323381 -0.889297 ] }
3706
        normalIndex [
3707
          0, 1, 5, 4, -1,
3708
          0, 3, 10, 9, -1,
3709
          0, 4, 7, 3, -1,
3710
          0, 9, 8, 1, -1,
3711
          1, 2, 6, 5, -1,
3712
          1, 8, 11, 2, -1,
3713
          2, 3, 7, 6, -1,
3714
          2, 11, 10, 3, -1,
3715
          4, 5, 13, 12, -1,
3716
          4, 12, 15, 7, -1,
3717
          5, 6, 14, 13, -1,
3718
          6, 7, 15, 14, -1,
3719
          8, 9, 10, 11, -1,
3720
          12, 13, 14, 15, -1 ]
3721
      }
3722
    }
3723
  ]
3724
}
3725
 
3726
DEF cube8_copy19 Transform {
3727
  children [
3728
    Shape {
3729
      appearance Appearance {
3730
        material USE pins
3731
      }
3732
      geometry IndexedFaceSet {
3733
        normalPerVertex TRUE
3734
        coord Coordinate { point [
3735
          1.90000 0.400000 2.90000,
3736
          1.90000 0.600000 2.90000,
3737
          2.10000 0.600000 2.90000,
3738
          2.10000 0.400000 2.90000,
3739
          1.90000 0.400000 -0.900000,
3740
          1.90000 0.600000 -0.900000,
3741
          2.10000 0.600000 -0.900000,
3742
          2.10000 0.400000 -0.900000,
3743
          1.97500 0.525000 3.00000,
3744
          1.97500 0.475000 3.00000,
3745
          2.02500 0.475000 3.00000,
3746
          2.02500 0.525000 3.00000,
3747
          1.97500 0.475000 -1.00000,
3748
          1.97500 0.525000 -1.00000,
3749
          2.02500 0.525000 -1.00000,
3750
          2.02500 0.475000 -1.00000 ] }
3751
        coordIndex [
3752
          0, 1, 5, 4, -1,
3753
          0, 3, 10, 9, -1,
3754
          0, 4, 7, 3, -1,
3755
          0, 9, 8, 1, -1,
3756
          1, 2, 6, 5, -1,
3757
          1, 8, 11, 2, -1,
3758
          2, 3, 7, 6, -1,
3759
          2, 11, 10, 3, -1,
3760
          4, 5, 13, 12, -1,
3761
          4, 12, 15, 7, -1,
3762
          5, 6, 14, 13, -1,
3763
          6, 7, 15, 14, -1,
3764
          8, 9, 10, 11, -1,
3765
          12, 13, 14, 15, -1 ]
3766
        normal Normal { vector [
3767
          -0.639602 -0.639602 0.426401,
3768
          -0.639602 0.639602 0.426401,
3769
          0.639602 0.639602 0.426401,
3770
          0.639602 -0.639602 0.426401,
3771
          -0.639602 -0.639602 -0.426401,
3772
          -0.639602 0.639602 -0.426401,
3773
          0.639602 0.639602 -0.426401,
3774
          0.639602 -0.639602 -0.426401,
3775
          -0.323381 0.323381 0.889297,
3776
          -0.323381 -0.323381 0.889297,
3777
          0.323381 -0.323381 0.889297,
3778
          0.323381 0.323381 0.889297,
3779
          -0.323381 -0.323381 -0.889297,
3780
          -0.323381 0.323381 -0.889297,
3781
          0.323381 0.323381 -0.889297,
3782
          0.323381 -0.323381 -0.889297 ] }
3783
        normalIndex [
3784
          0, 1, 5, 4, -1,
3785
          0, 3, 10, 9, -1,
3786
          0, 4, 7, 3, -1,
3787
          0, 9, 8, 1, -1,
3788
          1, 2, 6, 5, -1,
3789
          1, 8, 11, 2, -1,
3790
          2, 3, 7, 6, -1,
3791
          2, 11, 10, 3, -1,
3792
          4, 5, 13, 12, -1,
3793
          4, 12, 15, 7, -1,
3794
          5, 6, 14, 13, -1,
3795
          6, 7, 15, 14, -1,
3796
          8, 9, 10, 11, -1,
3797
          12, 13, 14, 15, -1 ]
3798
      }
3799
    }
3800
  ]
3801
}
3802
 
3803
DEF cube8_copy18 Transform {
3804
  children [
3805
    Shape {
3806
      appearance Appearance {
3807
        material USE pins
3808
      }
3809
      geometry IndexedFaceSet {
3810
        normalPerVertex TRUE
3811
        coord Coordinate { point [
3812
          2.90000 0.400000 2.90000,
3813
          2.90000 0.600000 2.90000,
3814
          3.10000 0.600000 2.90000,
3815
          3.10000 0.400000 2.90000,
3816
          2.90000 0.400000 -0.900000,
3817
          2.90000 0.600000 -0.900000,
3818
          3.10000 0.600000 -0.900000,
3819
          3.10000 0.400000 -0.900000,
3820
          2.97500 0.525000 3.00000,
3821
          2.97500 0.475000 3.00000,
3822
          3.02500 0.475000 3.00000,
3823
          3.02500 0.525000 3.00000,
3824
          2.97500 0.475000 -1.00000,
3825
          2.97500 0.525000 -1.00000,
3826
          3.02500 0.525000 -1.00000,
3827
          3.02500 0.475000 -1.00000 ] }
3828
        coordIndex [
3829
          0, 1, 5, 4, -1,
3830
          0, 3, 10, 9, -1,
3831
          0, 4, 7, 3, -1,
3832
          0, 9, 8, 1, -1,
3833
          1, 2, 6, 5, -1,
3834
          1, 8, 11, 2, -1,
3835
          2, 3, 7, 6, -1,
3836
          2, 11, 10, 3, -1,
3837
          4, 5, 13, 12, -1,
3838
          4, 12, 15, 7, -1,
3839
          5, 6, 14, 13, -1,
3840
          6, 7, 15, 14, -1,
3841
          8, 9, 10, 11, -1,
3842
          12, 13, 14, 15, -1 ]
3843
        normal Normal { vector [
3844
          -0.639602 -0.639602 0.426401,
3845
          -0.639602 0.639602 0.426401,
3846
          0.639602 0.639602 0.426401,
3847
          0.639602 -0.639602 0.426401,
3848
          -0.639602 -0.639602 -0.426401,
3849
          -0.639602 0.639602 -0.426401,
3850
          0.639602 0.639602 -0.426401,
3851
          0.639602 -0.639602 -0.426401,
3852
          -0.323381 0.323381 0.889297,
3853
          -0.323381 -0.323381 0.889297,
3854
          0.323381 -0.323381 0.889297,
3855
          0.323381 0.323381 0.889297,
3856
          -0.323381 -0.323381 -0.889297,
3857
          -0.323381 0.323381 -0.889297,
3858
          0.323381 0.323381 -0.889297,
3859
          0.323381 -0.323381 -0.889297 ] }
3860
        normalIndex [
3861
          0, 1, 5, 4, -1,
3862
          0, 3, 10, 9, -1,
3863
          0, 4, 7, 3, -1,
3864
          0, 9, 8, 1, -1,
3865
          1, 2, 6, 5, -1,
3866
          1, 8, 11, 2, -1,
3867
          2, 3, 7, 6, -1,
3868
          2, 11, 10, 3, -1,
3869
          4, 5, 13, 12, -1,
3870
          4, 12, 15, 7, -1,
3871
          5, 6, 14, 13, -1,
3872
          6, 7, 15, 14, -1,
3873
          8, 9, 10, 11, -1,
3874
          12, 13, 14, 15, -1 ]
3875
      }
3876
    }
3877
  ]
3878
}
3879
 
3880
DEF cube8_copy12 Transform {
3881
  children [
3882
    Shape {
3883
      appearance Appearance {
3884
        material USE pins
3885
      }
3886
      geometry IndexedFaceSet {
3887
        normalPerVertex TRUE
3888
        coord Coordinate { point [
3889
          3.90000 0.400000 2.90000,
3890
          3.90000 0.600000 2.90000,
3891
          4.10000 0.600000 2.90000,
3892
          4.10000 0.400000 2.90000,
3893
          3.90000 0.400000 -0.900000,
3894
          3.90000 0.600000 -0.900000,
3895
          4.10000 0.600000 -0.900000,
3896
          4.10000 0.400000 -0.900000,
3897
          3.97500 0.525000 3.00000,
3898
          3.97500 0.475000 3.00000,
3899
          4.02500 0.475000 3.00000,
3900
          4.02500 0.525000 3.00000,
3901
          3.97500 0.475000 -1.00000,
3902
          3.97500 0.525000 -1.00000,
3903
          4.02500 0.525000 -1.00000,
3904
          4.02500 0.475000 -1.00000 ] }
3905
        coordIndex [
3906
          0, 1, 5, 4, -1,
3907
          0, 3, 10, 9, -1,
3908
          0, 4, 7, 3, -1,
3909
          0, 9, 8, 1, -1,
3910
          1, 2, 6, 5, -1,
3911
          1, 8, 11, 2, -1,
3912
          2, 3, 7, 6, -1,
3913
          2, 11, 10, 3, -1,
3914
          4, 5, 13, 12, -1,
3915
          4, 12, 15, 7, -1,
3916
          5, 6, 14, 13, -1,
3917
          6, 7, 15, 14, -1,
3918
          8, 9, 10, 11, -1,
3919
          12, 13, 14, 15, -1 ]
3920
        normal Normal { vector [
3921
          -0.639602 -0.639602 0.426401,
3922
          -0.639602 0.639602 0.426401,
3923
          0.639602 0.639602 0.426401,
3924
          0.639602 -0.639602 0.426401,
3925
          -0.639602 -0.639602 -0.426401,
3926
          -0.639602 0.639602 -0.426401,
3927
          0.639602 0.639602 -0.426401,
3928
          0.639602 -0.639602 -0.426401,
3929
          -0.323381 0.323381 0.889297,
3930
          -0.323381 -0.323381 0.889297,
3931
          0.323381 -0.323381 0.889297,
3932
          0.323381 0.323381 0.889297,
3933
          -0.323381 -0.323381 -0.889297,
3934
          -0.323381 0.323381 -0.889297,
3935
          0.323381 0.323381 -0.889297,
3936
          0.323381 -0.323381 -0.889297 ] }
3937
        normalIndex [
3938
          0, 1, 5, 4, -1,
3939
          0, 3, 10, 9, -1,
3940
          0, 4, 7, 3, -1,
3941
          0, 9, 8, 1, -1,
3942
          1, 2, 6, 5, -1,
3943
          1, 8, 11, 2, -1,
3944
          2, 3, 7, 6, -1,
3945
          2, 11, 10, 3, -1,
3946
          4, 5, 13, 12, -1,
3947
          4, 12, 15, 7, -1,
3948
          5, 6, 14, 13, -1,
3949
          6, 7, 15, 14, -1,
3950
          8, 9, 10, 11, -1,
3951
          12, 13, 14, 15, -1 ]
3952
      }
3953
    }
3954
  ]
3955
}
3956
 
3957
DEF cube8_copy11 Transform {
3958
  children [
3959
    Shape {
3960
      appearance Appearance {
3961
        material USE pins
3962
      }
3963
      geometry IndexedFaceSet {
3964
        normalPerVertex TRUE
3965
        coord Coordinate { point [
3966
          -1.00000e-1 -0.600000 2.90000,
3967
          -1.00000e-1 -0.400000 2.90000,
3968
          1.00000e-1 -0.400000 2.90000,
3969
          1.00000e-1 -0.600000 2.90000,
3970
          -1.00000e-1 -0.600000 -0.900000,
3971
          -1.00000e-1 -0.400000 -0.900000,
3972
          1.00000e-1 -0.400000 -0.900000,
3973
          1.00000e-1 -0.600000 -0.900000,
3974
          -2.50000e-2 -0.475000 3.00000,
3975
          -2.50000e-2 -0.525000 3.00000,
3976
          2.50000e-2 -0.525000 3.00000,
3977
          2.50000e-2 -0.475000 3.00000,
3978
          -2.50000e-2 -0.525000 -1.00000,
3979
          -2.50000e-2 -0.475000 -1.00000,
3980
          2.50000e-2 -0.475000 -1.00000,
3981
          2.50000e-2 -0.525000 -1.00000 ] }
3982
        coordIndex [
3983
          0, 1, 5, 4, -1,
3984
          0, 3, 10, 9, -1,
3985
          0, 4, 7, 3, -1,
3986
          0, 9, 8, 1, -1,
3987
          1, 2, 6, 5, -1,
3988
          1, 8, 11, 2, -1,
3989
          2, 3, 7, 6, -1,
3990
          2, 11, 10, 3, -1,
3991
          4, 5, 13, 12, -1,
3992
          4, 12, 15, 7, -1,
3993
          5, 6, 14, 13, -1,
3994
          6, 7, 15, 14, -1,
3995
          8, 9, 10, 11, -1,
3996
          12, 13, 14, 15, -1 ]
3997
        normal Normal { vector [
3998
          -0.639602 -0.639602 0.426401,
3999
          -0.639602 0.639602 0.426401,
4000
          0.639602 0.639602 0.426401,
4001
          0.639602 -0.639602 0.426401,
4002
          -0.639602 -0.639602 -0.426401,
4003
          -0.639602 0.639602 -0.426401,
4004
          0.639602 0.639602 -0.426401,
4005
          0.639602 -0.639602 -0.426401,
4006
          -0.323381 0.323381 0.889297,
4007
          -0.323381 -0.323381 0.889297,
4008
          0.323381 -0.323381 0.889297,
4009
          0.323381 0.323381 0.889297,
4010
          -0.323381 -0.323381 -0.889297,
4011
          -0.323381 0.323381 -0.889297,
4012
          0.323381 0.323381 -0.889297,
4013
          0.323381 -0.323381 -0.889297 ] }
4014
        normalIndex [
4015
          0, 1, 5, 4, -1,
4016
          0, 3, 10, 9, -1,
4017
          0, 4, 7, 3, -1,
4018
          0, 9, 8, 1, -1,
4019
          1, 2, 6, 5, -1,
4020
          1, 8, 11, 2, -1,
4021
          2, 3, 7, 6, -1,
4022
          2, 11, 10, 3, -1,
4023
          4, 5, 13, 12, -1,
4024
          4, 12, 15, 7, -1,
4025
          5, 6, 14, 13, -1,
4026
          6, 7, 15, 14, -1,
4027
          8, 9, 10, 11, -1,
4028
          12, 13, 14, 15, -1 ]
4029
      }
4030
    }
4031
  ]
4032
}
4033
 
4034
DEF cube8_copy10 Transform {
4035
  children [
4036
    Shape {
4037
      appearance Appearance {
4038
        material USE pins
4039
      }
4040
      geometry IndexedFaceSet {
4041
        normalPerVertex TRUE
4042
        coord Coordinate { point [
4043
          0.900000 -0.600000 2.90000,
4044
          0.900000 -0.400000 2.90000,
4045
          1.10000 -0.400000 2.90000,
4046
          1.10000 -0.600000 2.90000,
4047
          0.900000 -0.600000 -0.900000,
4048
          0.900000 -0.400000 -0.900000,
4049
          1.10000 -0.400000 -0.900000,
4050
          1.10000 -0.600000 -0.900000,
4051
          0.975000 -0.475000 3.00000,
4052
          0.975000 -0.525000 3.00000,
4053
          1.02500 -0.525000 3.00000,
4054
          1.02500 -0.475000 3.00000,
4055
          0.975000 -0.525000 -1.00000,
4056
          0.975000 -0.475000 -1.00000,
4057
          1.02500 -0.475000 -1.00000,
4058
          1.02500 -0.525000 -1.00000 ] }
4059
        coordIndex [
4060
          0, 1, 5, 4, -1,
4061
          0, 3, 10, 9, -1,
4062
          0, 4, 7, 3, -1,
4063
          0, 9, 8, 1, -1,
4064
          1, 2, 6, 5, -1,
4065
          1, 8, 11, 2, -1,
4066
          2, 3, 7, 6, -1,
4067
          2, 11, 10, 3, -1,
4068
          4, 5, 13, 12, -1,
4069
          4, 12, 15, 7, -1,
4070
          5, 6, 14, 13, -1,
4071
          6, 7, 15, 14, -1,
4072
          8, 9, 10, 11, -1,
4073
          12, 13, 14, 15, -1 ]
4074
        normal Normal { vector [
4075
          -0.639602 -0.639602 0.426401,
4076
          -0.639602 0.639602 0.426401,
4077
          0.639602 0.639602 0.426401,
4078
          0.639602 -0.639602 0.426401,
4079
          -0.639602 -0.639602 -0.426401,
4080
          -0.639602 0.639602 -0.426401,
4081
          0.639602 0.639602 -0.426401,
4082
          0.639602 -0.639602 -0.426401,
4083
          -0.323381 0.323381 0.889297,
4084
          -0.323381 -0.323381 0.889297,
4085
          0.323381 -0.323381 0.889297,
4086
          0.323381 0.323381 0.889297,
4087
          -0.323381 -0.323381 -0.889297,
4088
          -0.323381 0.323381 -0.889297,
4089
          0.323381 0.323381 -0.889297,
4090
          0.323381 -0.323381 -0.889297 ] }
4091
        normalIndex [
4092
          0, 1, 5, 4, -1,
4093
          0, 3, 10, 9, -1,
4094
          0, 4, 7, 3, -1,
4095
          0, 9, 8, 1, -1,
4096
          1, 2, 6, 5, -1,
4097
          1, 8, 11, 2, -1,
4098
          2, 3, 7, 6, -1,
4099
          2, 11, 10, 3, -1,
4100
          4, 5, 13, 12, -1,
4101
          4, 12, 15, 7, -1,
4102
          5, 6, 14, 13, -1,
4103
          6, 7, 15, 14, -1,
4104
          8, 9, 10, 11, -1,
4105
          12, 13, 14, 15, -1 ]
4106
      }
4107
    }
4108
  ]
4109
}
4110
 
4111
DEF cube8_copy9 Transform {
4112
  children [
4113
    Shape {
4114
      appearance Appearance {
4115
        material USE pins
4116
      }
4117
      geometry IndexedFaceSet {
4118
        normalPerVertex TRUE
4119
        coord Coordinate { point [
4120
          1.90000 -0.600000 2.90000,
4121
          1.90000 -0.400000 2.90000,
4122
          2.10000 -0.400000 2.90000,
4123
          2.10000 -0.600000 2.90000,
4124
          1.90000 -0.600000 -0.900000,
4125
          1.90000 -0.400000 -0.900000,
4126
          2.10000 -0.400000 -0.900000,
4127
          2.10000 -0.600000 -0.900000,
4128
          1.97500 -0.475000 3.00000,
4129
          1.97500 -0.525000 3.00000,
4130
          2.02500 -0.525000 3.00000,
4131
          2.02500 -0.475000 3.00000,
4132
          1.97500 -0.525000 -1.00000,
4133
          1.97500 -0.475000 -1.00000,
4134
          2.02500 -0.475000 -1.00000,
4135
          2.02500 -0.525000 -1.00000 ] }
4136
        coordIndex [
4137
          0, 1, 5, 4, -1,
4138
          0, 3, 10, 9, -1,
4139
          0, 4, 7, 3, -1,
4140
          0, 9, 8, 1, -1,
4141
          1, 2, 6, 5, -1,
4142
          1, 8, 11, 2, -1,
4143
          2, 3, 7, 6, -1,
4144
          2, 11, 10, 3, -1,
4145
          4, 5, 13, 12, -1,
4146
          4, 12, 15, 7, -1,
4147
          5, 6, 14, 13, -1,
4148
          6, 7, 15, 14, -1,
4149
          8, 9, 10, 11, -1,
4150
          12, 13, 14, 15, -1 ]
4151
        normal Normal { vector [
4152
          -0.639602 -0.639602 0.426401,
4153
          -0.639602 0.639602 0.426401,
4154
          0.639602 0.639602 0.426401,
4155
          0.639602 -0.639602 0.426401,
4156
          -0.639602 -0.639602 -0.426401,
4157
          -0.639602 0.639602 -0.426401,
4158
          0.639602 0.639602 -0.426401,
4159
          0.639602 -0.639602 -0.426401,
4160
          -0.323381 0.323381 0.889297,
4161
          -0.323381 -0.323381 0.889297,
4162
          0.323381 -0.323381 0.889297,
4163
          0.323381 0.323381 0.889297,
4164
          -0.323381 -0.323381 -0.889297,
4165
          -0.323381 0.323381 -0.889297,
4166
          0.323381 0.323381 -0.889297,
4167
          0.323381 -0.323381 -0.889297 ] }
4168
        normalIndex [
4169
          0, 1, 5, 4, -1,
4170
          0, 3, 10, 9, -1,
4171
          0, 4, 7, 3, -1,
4172
          0, 9, 8, 1, -1,
4173
          1, 2, 6, 5, -1,
4174
          1, 8, 11, 2, -1,
4175
          2, 3, 7, 6, -1,
4176
          2, 11, 10, 3, -1,
4177
          4, 5, 13, 12, -1,
4178
          4, 12, 15, 7, -1,
4179
          5, 6, 14, 13, -1,
4180
          6, 7, 15, 14, -1,
4181
          8, 9, 10, 11, -1,
4182
          12, 13, 14, 15, -1 ]
4183
      }
4184
    }
4185
  ]
4186
}
4187
 
4188
DEF cube8_copy8 Transform {
4189
  children [
4190
    Shape {
4191
      appearance Appearance {
4192
        material USE pins
4193
      }
4194
      geometry IndexedFaceSet {
4195
        normalPerVertex TRUE
4196
        coord Coordinate { point [
4197
          2.90000 -0.600000 2.90000,
4198
          2.90000 -0.400000 2.90000,
4199
          3.10000 -0.400000 2.90000,
4200
          3.10000 -0.600000 2.90000,
4201
          2.90000 -0.600000 -0.900000,
4202
          2.90000 -0.400000 -0.900000,
4203
          3.10000 -0.400000 -0.900000,
4204
          3.10000 -0.600000 -0.900000,
4205
          2.97500 -0.475000 3.00000,
4206
          2.97500 -0.525000 3.00000,
4207
          3.02500 -0.525000 3.00000,
4208
          3.02500 -0.475000 3.00000,
4209
          2.97500 -0.525000 -1.00000,
4210
          2.97500 -0.475000 -1.00000,
4211
          3.02500 -0.475000 -1.00000,
4212
          3.02500 -0.525000 -1.00000 ] }
4213
        coordIndex [
4214
          0, 1, 5, 4, -1,
4215
          0, 3, 10, 9, -1,
4216
          0, 4, 7, 3, -1,
4217
          0, 9, 8, 1, -1,
4218
          1, 2, 6, 5, -1,
4219
          1, 8, 11, 2, -1,
4220
          2, 3, 7, 6, -1,
4221
          2, 11, 10, 3, -1,
4222
          4, 5, 13, 12, -1,
4223
          4, 12, 15, 7, -1,
4224
          5, 6, 14, 13, -1,
4225
          6, 7, 15, 14, -1,
4226
          8, 9, 10, 11, -1,
4227
          12, 13, 14, 15, -1 ]
4228
        normal Normal { vector [
4229
          -0.639602 -0.639602 0.426401,
4230
          -0.639602 0.639602 0.426401,
4231
          0.639602 0.639602 0.426401,
4232
          0.639602 -0.639602 0.426401,
4233
          -0.639602 -0.639602 -0.426401,
4234
          -0.639602 0.639602 -0.426401,
4235
          0.639602 0.639602 -0.426401,
4236
          0.639602 -0.639602 -0.426401,
4237
          -0.323381 0.323381 0.889297,
4238
          -0.323381 -0.323381 0.889297,
4239
          0.323381 -0.323381 0.889297,
4240
          0.323381 0.323381 0.889297,
4241
          -0.323381 -0.323381 -0.889297,
4242
          -0.323381 0.323381 -0.889297,
4243
          0.323381 0.323381 -0.889297,
4244
          0.323381 -0.323381 -0.889297 ] }
4245
        normalIndex [
4246
          0, 1, 5, 4, -1,
4247
          0, 3, 10, 9, -1,
4248
          0, 4, 7, 3, -1,
4249
          0, 9, 8, 1, -1,
4250
          1, 2, 6, 5, -1,
4251
          1, 8, 11, 2, -1,
4252
          2, 3, 7, 6, -1,
4253
          2, 11, 10, 3, -1,
4254
          4, 5, 13, 12, -1,
4255
          4, 12, 15, 7, -1,
4256
          5, 6, 14, 13, -1,
4257
          6, 7, 15, 14, -1,
4258
          8, 9, 10, 11, -1,
4259
          12, 13, 14, 15, -1 ]
4260
      }
4261
    }
4262
  ]
4263
}
4264
 
4265
DEF cube8 Transform {
4266
  children [
4267
    Shape {
4268
      appearance Appearance {
4269
        material USE pins
4270
      }
4271
      geometry IndexedFaceSet {
4272
        normalPerVertex TRUE
4273
        coord Coordinate { point [
4274
          3.90000 -0.600000 2.90000,
4275
          3.90000 -0.400000 2.90000,
4276
          4.10000 -0.400000 2.90000,
4277
          4.10000 -0.600000 2.90000,
4278
          3.90000 -0.600000 -0.900000,
4279
          3.90000 -0.400000 -0.900000,
4280
          4.10000 -0.400000 -0.900000,
4281
          4.10000 -0.600000 -0.900000,
4282
          3.97500 -0.475000 3.00000,
4283
          3.97500 -0.525000 3.00000,
4284
          4.02500 -0.525000 3.00000,
4285
          4.02500 -0.475000 3.00000,
4286
          3.97500 -0.525000 -1.00000,
4287
          3.97500 -0.475000 -1.00000,
4288
          4.02500 -0.475000 -1.00000,
4289
          4.02500 -0.525000 -1.00000 ] }
4290
        coordIndex [
4291
          0, 1, 5, 4, -1,
4292
          0, 3, 10, 9, -1,
4293
          0, 4, 7, 3, -1,
4294
          0, 9, 8, 1, -1,
4295
          1, 2, 6, 5, -1,
4296
          1, 8, 11, 2, -1,
4297
          2, 3, 7, 6, -1,
4298
          2, 11, 10, 3, -1,
4299
          4, 5, 13, 12, -1,
4300
          4, 12, 15, 7, -1,
4301
          5, 6, 14, 13, -1,
4302
          6, 7, 15, 14, -1,
4303
          8, 9, 10, 11, -1,
4304
          12, 13, 14, 15, -1 ]
4305
        normal Normal { vector [
4306
          -0.639602 -0.639602 0.426401,
4307
          -0.639602 0.639602 0.426401,
4308
          0.639602 0.639602 0.426401,
4309
          0.639602 -0.639602 0.426401,
4310
          -0.639602 -0.639602 -0.426401,
4311
          -0.639602 0.639602 -0.426401,
4312
          0.639602 0.639602 -0.426401,
4313
          0.639602 -0.639602 -0.426401,
4314
          -0.323381 0.323381 0.889297,
4315
          -0.323381 -0.323381 0.889297,
4316
          0.323381 -0.323381 0.889297,
4317
          0.323381 0.323381 0.889297,
4318
          -0.323381 -0.323381 -0.889297,
4319
          -0.323381 0.323381 -0.889297,
4320
          0.323381 0.323381 -0.889297,
4321
          0.323381 -0.323381 -0.889297 ] }
4322
        normalIndex [
4323
          0, 1, 5, 4, -1,
4324
          0, 3, 10, 9, -1,
4325
          0, 4, 7, 3, -1,
4326
          0, 9, 8, 1, -1,
4327
          1, 2, 6, 5, -1,
4328
          1, 8, 11, 2, -1,
4329
          2, 3, 7, 6, -1,
4330
          2, 11, 10, 3, -1,
4331
          4, 5, 13, 12, -1,
4332
          4, 12, 15, 7, -1,
4333
          5, 6, 14, 13, -1,
4334
          6, 7, 15, 14, -1,
4335
          8, 9, 10, 11, -1,
4336
          12, 13, 14, 15, -1 ]
4337
      }
4338
    }
4339
  ]
4340
}
4341
 

powered by: WebSVN 2.1.0

© copyright 1999-2024 OpenCores.org, equivalent to Oliscience, all rights reserved. OpenCores®, registered trademark.