OpenCores
URL https://opencores.org/ocsvn/phr/phr/trunk

Subversion Repositories phr

[/] [phr/] [trunk/] [placas/] [PHRboard/] [libraries/] [smisioto_lib/] [packages3d/] [walter/] [pin_strip/] [pin_strip_2x2.wrl] - Blame information for rev 400

Go to most recent revision | Details | Compare with Previous | View Log

Line No. Rev Author Line
1 86 guanucolui
#VRML V2.0 utf8
2
#Exported from Wings 3D 0.98.34
3
DEF cube8_copy21 Transform {
4
  children [
5
    Shape {
6
      appearance Appearance {
7
        material DEF pins Material {
8
          diffuseColor 1.00000 0.800000 0.100000
9
          emissiveColor 1.00000 0.800000 0.100000
10
          specularColor 1.00000 0.800000 0.100000
11
          ambientIntensity 0.633333
12
          transparency 0.00000e+0
13
          shininess 1.00000
14
        }
15
      }
16
      geometry IndexedFaceSet {
17
        normalPerVertex TRUE
18
        coord Coordinate { point [
19
          -0.600000 0.400000 2.90000,
20
          -0.600000 0.600000 2.90000,
21
          -0.400000 0.600000 2.90000,
22
          -0.400000 0.400000 2.90000,
23
          -0.600000 0.400000 -0.900000,
24
          -0.600000 0.600000 -0.900000,
25
          -0.400000 0.600000 -0.900000,
26
          -0.400000 0.400000 -0.900000,
27
          -0.525000 0.525000 3.00000,
28
          -0.525000 0.475000 3.00000,
29
          -0.475000 0.475000 3.00000,
30
          -0.475000 0.525000 3.00000,
31
          -0.525000 0.475000 -1.00000,
32
          -0.525000 0.525000 -1.00000,
33
          -0.475000 0.525000 -1.00000,
34
          -0.475000 0.475000 -1.00000 ] }
35
        coordIndex [
36
          0, 1, 5, 4, -1,
37
          0, 3, 10, 9, -1,
38
          0, 4, 7, 3, -1,
39
          0, 9, 8, 1, -1,
40
          1, 2, 6, 5, -1,
41
          1, 8, 11, 2, -1,
42
          2, 3, 7, 6, -1,
43
          2, 11, 10, 3, -1,
44
          4, 5, 13, 12, -1,
45
          4, 12, 15, 7, -1,
46
          5, 6, 14, 13, -1,
47
          6, 7, 15, 14, -1,
48
          8, 9, 10, 11, -1,
49
          12, 13, 14, 15, -1 ]
50
        normal Normal { vector [
51
          -0.639602 -0.639602 0.426401,
52
          -0.639602 0.639602 0.426401,
53
          0.639602 0.639602 0.426401,
54
          0.639602 -0.639602 0.426401,
55
          -0.639602 -0.639602 -0.426401,
56
          -0.639602 0.639602 -0.426401,
57
          0.639602 0.639602 -0.426401,
58
          0.639602 -0.639602 -0.426401,
59
          -0.323381 0.323381 0.889297,
60
          -0.323381 -0.323381 0.889297,
61
          0.323381 -0.323381 0.889297,
62
          0.323381 0.323381 0.889297,
63
          -0.323381 -0.323381 -0.889297,
64
          -0.323381 0.323381 -0.889297,
65
          0.323381 0.323381 -0.889297,
66
          0.323381 -0.323381 -0.889297 ] }
67
        normalIndex [
68
          0, 1, 5, 4, -1,
69
          0, 3, 10, 9, -1,
70
          0, 4, 7, 3, -1,
71
          0, 9, 8, 1, -1,
72
          1, 2, 6, 5, -1,
73
          1, 8, 11, 2, -1,
74
          2, 3, 7, 6, -1,
75
          2, 11, 10, 3, -1,
76
          4, 5, 13, 12, -1,
77
          4, 12, 15, 7, -1,
78
          5, 6, 14, 13, -1,
79
          6, 7, 15, 14, -1,
80
          8, 9, 10, 11, -1,
81
          12, 13, 14, 15, -1 ]
82
      }
83
    }
84
  ]
85
}
86
 
87
DEF cube8_copy20 Transform {
88
  children [
89
    Shape {
90
      appearance Appearance {
91
        material USE pins
92
      }
93
      geometry IndexedFaceSet {
94
        normalPerVertex TRUE
95
        coord Coordinate { point [
96
          0.400000 0.400000 2.90000,
97
          0.400000 0.600000 2.90000,
98
          0.600000 0.600000 2.90000,
99
          0.600000 0.400000 2.90000,
100
          0.400000 0.400000 -0.900000,
101
          0.400000 0.600000 -0.900000,
102
          0.600000 0.600000 -0.900000,
103
          0.600000 0.400000 -0.900000,
104
          0.475000 0.525000 3.00000,
105
          0.475000 0.475000 3.00000,
106
          0.525000 0.475000 3.00000,
107
          0.525000 0.525000 3.00000,
108
          0.475000 0.475000 -1.00000,
109
          0.475000 0.525000 -1.00000,
110
          0.525000 0.525000 -1.00000,
111
          0.525000 0.475000 -1.00000 ] }
112
        coordIndex [
113
          0, 1, 5, 4, -1,
114
          0, 3, 10, 9, -1,
115
          0, 4, 7, 3, -1,
116
          0, 9, 8, 1, -1,
117
          1, 2, 6, 5, -1,
118
          1, 8, 11, 2, -1,
119
          2, 3, 7, 6, -1,
120
          2, 11, 10, 3, -1,
121
          4, 5, 13, 12, -1,
122
          4, 12, 15, 7, -1,
123
          5, 6, 14, 13, -1,
124
          6, 7, 15, 14, -1,
125
          8, 9, 10, 11, -1,
126
          12, 13, 14, 15, -1 ]
127
        normal Normal { vector [
128
          -0.639602 -0.639602 0.426401,
129
          -0.639602 0.639602 0.426401,
130
          0.639602 0.639602 0.426401,
131
          0.639602 -0.639602 0.426401,
132
          -0.639602 -0.639602 -0.426401,
133
          -0.639602 0.639602 -0.426401,
134
          0.639602 0.639602 -0.426401,
135
          0.639602 -0.639602 -0.426401,
136
          -0.323381 0.323381 0.889297,
137
          -0.323381 -0.323381 0.889297,
138
          0.323381 -0.323381 0.889297,
139
          0.323381 0.323381 0.889297,
140
          -0.323381 -0.323381 -0.889297,
141
          -0.323381 0.323381 -0.889297,
142
          0.323381 0.323381 -0.889297,
143
          0.323381 -0.323381 -0.889297 ] }
144
        normalIndex [
145
          0, 1, 5, 4, -1,
146
          0, 3, 10, 9, -1,
147
          0, 4, 7, 3, -1,
148
          0, 9, 8, 1, -1,
149
          1, 2, 6, 5, -1,
150
          1, 8, 11, 2, -1,
151
          2, 3, 7, 6, -1,
152
          2, 11, 10, 3, -1,
153
          4, 5, 13, 12, -1,
154
          4, 12, 15, 7, -1,
155
          5, 6, 14, 13, -1,
156
          6, 7, 15, 14, -1,
157
          8, 9, 10, 11, -1,
158
          12, 13, 14, 15, -1 ]
159
      }
160
    }
161
  ]
162
}
163
 
164
DEF cube8_copy11 Transform {
165
  children [
166
    Shape {
167
      appearance Appearance {
168
        material USE pins
169
      }
170
      geometry IndexedFaceSet {
171
        normalPerVertex TRUE
172
        coord Coordinate { point [
173
          -0.600000 -0.600000 2.90000,
174
          -0.600000 -0.400000 2.90000,
175
          -0.400000 -0.400000 2.90000,
176
          -0.400000 -0.600000 2.90000,
177
          -0.600000 -0.600000 -0.900000,
178
          -0.600000 -0.400000 -0.900000,
179
          -0.400000 -0.400000 -0.900000,
180
          -0.400000 -0.600000 -0.900000,
181
          -0.525000 -0.475000 3.00000,
182
          -0.525000 -0.525000 3.00000,
183
          -0.475000 -0.525000 3.00000,
184
          -0.475000 -0.475000 3.00000,
185
          -0.525000 -0.525000 -1.00000,
186
          -0.525000 -0.475000 -1.00000,
187
          -0.475000 -0.475000 -1.00000,
188
          -0.475000 -0.525000 -1.00000 ] }
189
        coordIndex [
190
          0, 1, 5, 4, -1,
191
          0, 3, 10, 9, -1,
192
          0, 4, 7, 3, -1,
193
          0, 9, 8, 1, -1,
194
          1, 2, 6, 5, -1,
195
          1, 8, 11, 2, -1,
196
          2, 3, 7, 6, -1,
197
          2, 11, 10, 3, -1,
198
          4, 5, 13, 12, -1,
199
          4, 12, 15, 7, -1,
200
          5, 6, 14, 13, -1,
201
          6, 7, 15, 14, -1,
202
          8, 9, 10, 11, -1,
203
          12, 13, 14, 15, -1 ]
204
        normal Normal { vector [
205
          -0.639602 -0.639602 0.426401,
206
          -0.639602 0.639602 0.426401,
207
          0.639602 0.639602 0.426401,
208
          0.639602 -0.639602 0.426401,
209
          -0.639602 -0.639602 -0.426401,
210
          -0.639602 0.639602 -0.426401,
211
          0.639602 0.639602 -0.426401,
212
          0.639602 -0.639602 -0.426401,
213
          -0.323381 0.323381 0.889297,
214
          -0.323381 -0.323381 0.889297,
215
          0.323381 -0.323381 0.889297,
216
          0.323381 0.323381 0.889297,
217
          -0.323381 -0.323381 -0.889297,
218
          -0.323381 0.323381 -0.889297,
219
          0.323381 0.323381 -0.889297,
220
          0.323381 -0.323381 -0.889297 ] }
221
        normalIndex [
222
          0, 1, 5, 4, -1,
223
          0, 3, 10, 9, -1,
224
          0, 4, 7, 3, -1,
225
          0, 9, 8, 1, -1,
226
          1, 2, 6, 5, -1,
227
          1, 8, 11, 2, -1,
228
          2, 3, 7, 6, -1,
229
          2, 11, 10, 3, -1,
230
          4, 5, 13, 12, -1,
231
          4, 12, 15, 7, -1,
232
          5, 6, 14, 13, -1,
233
          6, 7, 15, 14, -1,
234
          8, 9, 10, 11, -1,
235
          12, 13, 14, 15, -1 ]
236
      }
237
    }
238
  ]
239
}
240
 
241
DEF cube8_copy10 Transform {
242
  children [
243
    Shape {
244
      appearance Appearance {
245
        material USE pins
246
      }
247
      geometry IndexedFaceSet {
248
        normalPerVertex TRUE
249
        coord Coordinate { point [
250
          0.400000 -0.600000 2.90000,
251
          0.400000 -0.400000 2.90000,
252
          0.600000 -0.400000 2.90000,
253
          0.600000 -0.600000 2.90000,
254
          0.400000 -0.600000 -0.900000,
255
          0.400000 -0.400000 -0.900000,
256
          0.600000 -0.400000 -0.900000,
257
          0.600000 -0.600000 -0.900000,
258
          0.475000 -0.475000 3.00000,
259
          0.475000 -0.525000 3.00000,
260
          0.525000 -0.525000 3.00000,
261
          0.525000 -0.475000 3.00000,
262
          0.475000 -0.525000 -1.00000,
263
          0.475000 -0.475000 -1.00000,
264
          0.525000 -0.475000 -1.00000,
265
          0.525000 -0.525000 -1.00000 ] }
266
        coordIndex [
267
          0, 1, 5, 4, -1,
268
          0, 3, 10, 9, -1,
269
          0, 4, 7, 3, -1,
270
          0, 9, 8, 1, -1,
271
          1, 2, 6, 5, -1,
272
          1, 8, 11, 2, -1,
273
          2, 3, 7, 6, -1,
274
          2, 11, 10, 3, -1,
275
          4, 5, 13, 12, -1,
276
          4, 12, 15, 7, -1,
277
          5, 6, 14, 13, -1,
278
          6, 7, 15, 14, -1,
279
          8, 9, 10, 11, -1,
280
          12, 13, 14, 15, -1 ]
281
        normal Normal { vector [
282
          -0.639602 -0.639602 0.426401,
283
          -0.639602 0.639602 0.426401,
284
          0.639602 0.639602 0.426401,
285
          0.639602 -0.639602 0.426401,
286
          -0.639602 -0.639602 -0.426401,
287
          -0.639602 0.639602 -0.426401,
288
          0.639602 0.639602 -0.426401,
289
          0.639602 -0.639602 -0.426401,
290
          -0.323381 0.323381 0.889297,
291
          -0.323381 -0.323381 0.889297,
292
          0.323381 -0.323381 0.889297,
293
          0.323381 0.323381 0.889297,
294
          -0.323381 -0.323381 -0.889297,
295
          -0.323381 0.323381 -0.889297,
296
          0.323381 0.323381 -0.889297,
297
          0.323381 -0.323381 -0.889297 ] }
298
        normalIndex [
299
          0, 1, 5, 4, -1,
300
          0, 3, 10, 9, -1,
301
          0, 4, 7, 3, -1,
302
          0, 9, 8, 1, -1,
303
          1, 2, 6, 5, -1,
304
          1, 8, 11, 2, -1,
305
          2, 3, 7, 6, -1,
306
          2, 11, 10, 3, -1,
307
          4, 5, 13, 12, -1,
308
          4, 12, 15, 7, -1,
309
          5, 6, 14, 13, -1,
310
          6, 7, 15, 14, -1,
311
          8, 9, 10, 11, -1,
312
          12, 13, 14, 15, -1 ]
313
      }
314
    }
315
  ]
316
}
317
 
318
DEF cube1 Transform {
319
  children [
320
    Shape {
321
      appearance Appearance {
322
        material DEF body Material {
323
          diffuseColor 0.200000 0.200000 0.200000
324
          emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
325
          specularColor 0.200000 0.200000 0.200000
326
          ambientIntensity 0.200000
327
          transparency 0.00000e+0
328
          shininess 1.00000
329
        }
330
      }
331
      geometry IndexedFaceSet {
332
        normalPerVertex TRUE
333
        coord Coordinate { point [
334
          -1.00000 -1.00000 1.00000,
335
          -1.00000 1.00000 1.00000,
336
          1.00000 1.00000 1.00000,
337
          1.00000 -1.00000 1.00000,
338
          -1.00000 -1.00000 0.00000e+0,
339
          -1.00000 1.00000 0.00000e+0,
340
          1.00000 1.00000 0.00000e+0,
341
          1.00000 -1.00000 0.00000e+0 ] }
342
        coordIndex [
343
          0, 1, 5, 4, -1,
344
          0, 3, 2, 1, -1,
345
          0, 4, 7, 3, -1,
346
          1, 2, 6, 5, -1,
347
          2, 3, 7, 6, -1,
348
          4, 5, 6, 7, -1 ]
349
        normal Normal { vector [
350
          -0.577350 -0.577350 0.577350,
351
          -0.577350 0.577350 0.577350,
352
          0.577350 0.577350 0.577350,
353
          0.577350 -0.577350 0.577350,
354
          -0.577350 -0.577350 -0.577350,
355
          -0.577350 0.577350 -0.577350,
356
          0.577350 0.577350 -0.577350,
357
          0.577350 -0.577350 -0.577350 ] }
358
        normalIndex [
359
          0, 1, 5, 4, -1,
360
          0, 3, 2, 1, -1,
361
          0, 4, 7, 3, -1,
362
          1, 2, 6, 5, -1,
363
          2, 3, 7, 6, -1,
364
          4, 5, 6, 7, -1 ]
365
      }
366
    }
367
  ]
368
}
369
 

powered by: WebSVN 2.1.0

© copyright 1999-2024 OpenCores.org, equivalent to Oliscience, all rights reserved. OpenCores®, registered trademark.