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guanucolui |
#VRML V2.0 utf8
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#Exported from Wings 3D 1.4.1
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DEF cube1 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF body Material {
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diffuseColor 0.9 0.9 0.6
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emissiveColor 0.9 0.9 0.6
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specularColor 0.9 0.9 0.6
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ambientIntensity 0.7999999999999999
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transparency 0.0
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shininess 1.0
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.3856 -0.31500000000000006 0.5050000000000001,
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-0.3856 0.31500000000000006 0.5050000000000001,
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0.3856 0.31500000000000006 0.5050000000000001,
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0.3856 -0.31500000000000006 0.5050000000000001,
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-0.3856 -0.31500000000000006 0.005,
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-0.3856 0.31500000000000006 0.005,
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0.3856 0.31500000000000006 0.005,
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0.3856 -0.31500000000000006 0.005 ] }
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coordIndex [
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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0.0 -0.7071067811865475 0.7071067811865475,
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0.0 0.7071067811865475 0.7071067811865475,
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0.0 0.7071067811865475 0.7071067811865475,
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0.0 -0.7071067811865475 0.7071067811865475,
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0.0 -0.7071067811865475 -0.7071067811865475,
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0.0 0.7071067811865475 -0.7071067811865475,
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0.0 0.7071067811865475 -0.7071067811865475,
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0.0 -0.7071067811865475 -0.7071067811865475 ] }
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normalIndex [
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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4, 5, 6, 7, -1 ]
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}
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},
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Shape {
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appearance Appearance {
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material DEF pins Material {
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diffuseColor 0.8 0.8 0.8
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emissiveColor 0.8 0.8 0.8
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specularColor 0.8 0.8 0.8
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ambientIntensity 0.8000000000000002
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transparency 0.0
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shininess 1.0
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.3856 -0.31500000000000006 0.5050000000000001,
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-0.3856 0.31500000000000006 0.5050000000000001,
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0.3856 0.31500000000000006 0.5050000000000001,
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0.3856 -0.31500000000000006 0.5050000000000001,
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-0.3856 -0.31500000000000006 0.005,
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-0.3856 0.31500000000000006 0.005,
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0.3856 0.31500000000000006 0.005,
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0.3856 -0.31500000000000006 0.005,
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-0.625 -0.31500000000000006 0.5050000000000001,
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-0.625 0.31500000000000006 0.5050000000000001,
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-0.625 0.31500000000000006 0.005,
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-0.625 -0.31500000000000006 0.005,
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0.625 0.31500000000000006 0.5050000000000001,
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0.625 -0.31500000000000006 0.5050000000000001,
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0.625 -0.31500000000000006 0.005,
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0.625 0.31500000000000006 0.005 ] }
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coordIndex [
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0, 1, 9, 8, -1,
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0, 8, 11, 4, -1,
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1, 5, 10, 9, -1,
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2, 3, 13, 12, -1,
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2, 12, 15, 6, -1,
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3, 7, 14, 13, -1,
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4, 11, 10, 5, -1,
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6, 15, 14, 7, -1,
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8, 9, 10, 11, -1,
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12, 13, 14, 15, -1 ]
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normal Normal { vector [
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90 |
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0.0 -0.7071067811865475 0.7071067811865475,
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0.0 0.7071067811865475 0.7071067811865475,
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92 |
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0.0 0.7071067811865475 0.7071067811865475,
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93 |
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0.0 -0.7071067811865475 0.7071067811865475,
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0.0 -0.7071067811865475 -0.7071067811865475,
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0.0 0.7071067811865475 -0.7071067811865475,
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0.0 0.7071067811865475 -0.7071067811865475,
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97 |
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0.0 -0.7071067811865475 -0.7071067811865475,
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-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
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-0.5773502691896258 0.5773502691896258 0.5773502691896258,
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-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
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101 |
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-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
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102 |
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0.5773502691896258 0.5773502691896258 0.5773502691896258,
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0.5773502691896258 -0.5773502691896258 0.5773502691896258,
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0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
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0.5773502691896258 0.5773502691896258 -0.5773502691896258 ] }
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normalIndex [
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0, 1, 9, 8, -1,
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0, 8, 11, 4, -1,
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1, 5, 10, 9, -1,
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110 |
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2, 3, 13, 12, -1,
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111 |
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2, 12, 15, 6, -1,
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112 |
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3, 7, 14, 13, -1,
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113 |
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4, 11, 10, 5, -1,
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114 |
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6, 15, 14, 7, -1,
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8, 9, 10, 11, -1,
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12, 13, 14, 15, -1 ]
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}
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}
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]
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}
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