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guanucolui |
#VRML V2.0 utf8
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#Exported from Wings 3D 1.4.1
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DEF cube2_copy3 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF pins Material {
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diffuseColor 0.7 0.7 0.7
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emissiveColor 0.7 0.7 0.7
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specularColor 0.7 0.7 0.7
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ambientIntensity 0.6999999999999998
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transparency 0.0
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shininess 1.0
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.7299996666666666 0.19999999999999998 0.10500000000000002,
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-0.7299996666666666 -0.19999999999999998 0.10500000000000002,
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-0.7299996666666666 0.19999999999999998 0.005000000000000028,
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-0.7299996666666666 -0.19999999999999998 0.005000000000000028,
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-0.4499996666666664 -0.20000000000000004 0.005000000000000028,
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-0.4499996666666664 0.19999999999999993 0.005000000000000028,
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-0.4499996666666664 0.19999999999999993 0.10500000000000002,
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-0.4499996666666664 -0.20000000000000004 0.10500000000000002 ] }
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coordIndex [
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0, 1, 7, 6, -1,
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0, 2, 3, 1, -1,
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0, 6, 5, 2, -1,
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1, 3, 4, 7, -1,
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2, 5, 4, 3, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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-0.5773502691896256 0.5773502691896258 0.5773502691896258,
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-0.5773502691896258 -0.5773502691896257 0.5773502691896257,
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-0.5773502691896256 0.5773502691896258 -0.5773502691896258,
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-0.5773502691896258 -0.5773502691896257 -0.5773502691896257,
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0.5773502691896256 -0.5773502691896258 -0.5773502691896258,
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40 |
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0.5773502691896258 0.5773502691896257 -0.5773502691896257,
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0.5773502691896258 0.5773502691896257 0.5773502691896257,
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0.5773502691896256 -0.5773502691896258 0.5773502691896258 ] }
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normalIndex [
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0, 1, 7, 6, -1,
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0, 2, 3, 1, -1,
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0, 6, 5, 2, -1,
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1, 3, 4, 7, -1,
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2, 5, 4, 3, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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DEF cube2 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE pins
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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0.73 -0.19999999999999998 0.10500000000000002,
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0.73 0.19999999999999998 0.10500000000000002,
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0.73 -0.19999999999999998 0.005000000000000028,
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0.73 0.19999999999999998 0.005000000000000028,
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0.4499999999999998 0.19999999999999998 0.005000000000000028,
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0.4499999999999998 -0.19999999999999998 0.005000000000000028,
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0.4499999999999998 -0.19999999999999998 0.10500000000000002,
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0.4499999999999998 0.19999999999999998 0.10500000000000002 ] }
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coordIndex [
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0, 1, 7, 6, -1,
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0, 2, 3, 1, -1,
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0, 6, 5, 2, -1,
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1, 3, 4, 7, -1,
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2, 5, 4, 3, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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0.5773502691896258 -0.5773502691896258 0.5773502691896258,
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0.5773502691896258 0.5773502691896258 0.5773502691896258,
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0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
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83 |
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0.5773502691896258 0.5773502691896258 -0.5773502691896258,
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84 |
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-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
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85 |
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-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
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86 |
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-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
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-0.5773502691896258 0.5773502691896258 0.5773502691896258 ] }
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normalIndex [
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0, 1, 7, 6, -1,
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90 |
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0, 2, 3, 1, -1,
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91 |
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0, 6, 5, 2, -1,
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1, 3, 4, 7, -1,
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2, 5, 4, 3, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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DEF cube1 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF mold Material {
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diffuseColor 0.1 0.1 0.1
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emissiveColor 0.1 0.1 0.1
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107 |
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specularColor 0.1 0.1 0.1
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108 |
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ambientIntensity 0.10000000000000002
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transparency 0.0
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110 |
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shininess 1.0
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.55 -0.3549999999999999 0.024999999999999946,
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-0.55 0.3549999999999999 0.024999999999999946,
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0.5499996694440987 0.3549999999999999 0.025000055858488114,
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0.5499996694440987 -0.3549999999999999 0.025000055858488114,
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120 |
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-0.5000000000000002 0.30499999999999994 0.40500019704753887,
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121 |
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-0.5000000000000002 -0.30499999999999994 0.40500019704753887,
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122 |
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0.5000002424831838 -0.30499999999999994 0.40500019704753887,
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123 |
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0.5000002424831838 0.30499999999999994 0.40500019704753887,
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124 |
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0.4000001212415918 0.30499999999999994 0.40500019704753887,
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125 |
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0.4000001212415918 -0.30499999999999994 0.40500019704753887,
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126 |
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0.25000006062079577 0.30499999999999994 0.40500019704753887,
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0.25000006062079577 -0.30499999999999994 0.40500019704753887 ] }
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128 |
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coordIndex [
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0, 1, 2, 3, -1,
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130 |
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0, 3, 6, 9, 11, 5, -1,
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131 |
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0, 5, 4, 1, -1,
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132 |
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1, 4, 10, 8, 7, 2, -1,
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133 |
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2, 7, 6, 3, -1,
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4, 5, 11, 10, -1,
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135 |
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6, 7, 8, 9, -1 ]
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136 |
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normal Normal { vector [
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137 |
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-0.6255239586038077 -0.6255239876703025 -0.46630410470171163,
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-0.6255239586038077 0.6255239876703025 -0.46630410470171163,
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0.6255238012654433 0.6255236501951215 -0.46630476846907926,
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0.6255238012654433 -0.6255236501951215 -0.46630476846907926,
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-0.5257759427559672 0.5257759402581531 0.6686698128857985,
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-0.5257759427559672 -0.5257759402581531 0.6686698128857985,
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0.5257762838325744 -0.5257761837815654 0.6686693532137552,
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0.5257762838325744 0.5257761837815654 0.6686693532137552,
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-1.4766847169710992e-9 0.4219215082663383 0.9066323625716536,
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-1.4766847169710992e-9 -0.4219215082663383 0.9066323625716536,
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-1.4766847169710992e-9 0.4219215082663383 0.9066323625716536,
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-1.4766847169710992e-9 -0.4219215082663383 0.9066323625716536 ] }
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149 |
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normalIndex [
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0, 1, 2, 3, -1,
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151 |
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0, 3, 6, 9, 11, 5, -1,
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152 |
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0, 5, 4, 1, -1,
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153 |
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1, 4, 10, 8, 7, 2, -1,
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154 |
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2, 7, 6, 3, -1,
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155 |
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4, 5, 11, 10, -1,
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156 |
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6, 7, 8, 9, -1 ]
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157 |
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}
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158 |
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},
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159 |
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Shape {
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160 |
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appearance Appearance {
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161 |
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material DEF mark Material {
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162 |
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diffuseColor 1.0 1.0 1.0
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163 |
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emissiveColor 1.0 1.0 1.0
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164 |
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specularColor 1.0 1.0 1.0
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165 |
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ambientIntensity 1.0
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166 |
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transparency 0.0
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167 |
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shininess 1.0
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168 |
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}
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169 |
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}
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170 |
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geometry IndexedFaceSet {
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171 |
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normalPerVertex TRUE
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172 |
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coord Coordinate { point [
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0.4000001212415918 0.30499999999999994 0.40500019704753887,
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0.4000001212415918 -0.30499999999999994 0.40500019704753887,
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0.25000006062079577 0.30499999999999994 0.40500019704753887,
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0.25000006062079577 -0.30499999999999994 0.40500019704753887 ] }
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coordIndex [
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0, 2, 3, 1, -1 ]
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normal Normal { vector [
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180 |
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-1.4766847169710992e-9 0.4219215082663383 0.9066323625716536,
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181 |
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-1.4766847169710992e-9 -0.4219215082663383 0.9066323625716536,
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182 |
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-1.4766847169710992e-9 0.4219215082663383 0.9066323625716536,
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183 |
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-1.4766847169710992e-9 -0.4219215082663383 0.9066323625716536 ] }
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184 |
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normalIndex [
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185 |
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0, 2, 3, 1, -1 ]
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186 |
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}
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187 |
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}
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188 |
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]
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189 |
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}
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190 |
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