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guanucolui |
#VRML V2.0 utf8
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#Exported from Wings 3D 1.4.1
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DEF cube2_copy3 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF pins Material {
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diffuseColor 0.8 0.8 0.8
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emissiveColor 0.8 0.8 0.8
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specularColor 0.8 0.8 0.8
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ambientIntensity 0.8000000000000002
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transparency 0.0
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shininess 1.0
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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0.19700011591501618 0.05899956516336522 0.05000000000000005,
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0.19700011591501618 -0.059000434836634814 0.05000000000000005,
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0.19700011591501618 -0.059000434836634814 0.005,
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0.19700011591501618 0.05899956516336522 0.005,
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0.3149997681699679 0.05899956516336522 0.05000000000000005,
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0.3149997681699679 -0.059000434836634814 0.05000000000000005,
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0.3149997681699679 -0.059000434836634814 0.005,
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0.3149997681699679 0.05899956516336522 0.005 ] }
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coordIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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-0.5773502691896258 0.5773502691896258 0.5773502691896258,
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-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
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-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
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38 |
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-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
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0.5773502691896258 0.5773502691896258 0.5773502691896258,
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40 |
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0.5773502691896258 -0.5773502691896258 0.5773502691896258,
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0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
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0.5773502691896258 0.5773502691896258 -0.5773502691896258 ] }
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normalIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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DEF cube2 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE pins
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.19700011591501618 -0.05899976816996779 0.05000000000000005,
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-0.19700011591501618 0.059000231830032245 0.05000000000000005,
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-0.19700011591501618 0.059000231830032245 0.005,
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-0.19700011591501618 -0.05899976816996779 0.005,
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-0.3149997681699679 -0.05899976816996779 0.05000000000000005,
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-0.3149997681699679 0.059000231830032245 0.05000000000000005,
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-0.3149997681699679 0.059000231830032245 0.005,
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-0.3149997681699679 -0.05899976816996779 0.005 ] }
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coordIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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0.5773502691896258 -0.5773502691896258 0.5773502691896258,
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0.5773502691896258 0.5773502691896258 0.5773502691896258,
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82 |
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0.5773502691896258 0.5773502691896258 -0.5773502691896258,
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83 |
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0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
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84 |
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-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
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85 |
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-0.5773502691896258 0.5773502691896258 0.5773502691896258,
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86 |
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-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
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-0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
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normalIndex [
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0, 1, 5, 4, -1,
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90 |
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0, 3, 2, 1, -1,
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91 |
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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DEF cube1 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF mold Material {
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diffuseColor 0.1 0.1 0.1
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emissiveColor 0.1 0.1 0.1
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specularColor 0.1 0.1 0.1
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108 |
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ambientIntensity 0.10000000000000002
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transparency 0.0
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110 |
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shininess 1.0
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.23600000000000004 -0.15750000000000003 0.02499999999999995,
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-0.23600000000000004 0.15750000000000003 0.02499999999999995,
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0.23600000000000004 0.15750000000000003 0.02499999999999995,
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0.23600000000000004 -0.15750000000000003 0.02499999999999995,
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-0.2000000000000001 0.1215 0.24099999999999994,
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-0.2000000000000001 -0.1215 0.24099999999999994,
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0.2000000000000001 -0.1215 0.24099999999999994,
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0.2000000000000001 0.1215 0.24099999999999994,
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0.1 -0.1215 0.24099999999999994,
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0.1 0.1215 0.24099999999999994 ] }
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coordIndex [
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0, 1, 2, 3, -1,
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128 |
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0, 3, 6, 8, 5, -1,
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129 |
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0, 5, 4, 1, -1,
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130 |
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1, 4, 9, 7, 2, -1,
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131 |
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2, 7, 6, 3, -1,
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132 |
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4, 5, 8, 9, -1 ]
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133 |
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normal Normal { vector [
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-0.637184888998283 -0.637184888998283 -0.43357909827907004,
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135 |
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-0.637184888998283 0.637184888998283 -0.43357909827907004,
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136 |
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0.637184888998283 0.637184888998283 -0.43357909827907004,
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0.637184888998283 -0.637184888998283 -0.43357909827907004,
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-0.5119963676619789 0.5119963676619789 0.6897241760311723,
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-0.5119963676619789 -0.5119963676619789 0.6897241760311723,
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0.5119963676619789 -0.5119963676619789 0.6897241760311723,
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0.5119963676619789 0.5119963676619789 0.6897241760311723,
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0.0 -0.41470037141367067 0.9099580220808889,
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0.0 0.41470037141367067 0.9099580220808889 ] }
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normalIndex [
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145 |
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0, 1, 2, 3, -1,
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146 |
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0, 3, 6, 8, 5, -1,
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147 |
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0, 5, 4, 1, -1,
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148 |
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1, 4, 9, 7, 2, -1,
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2, 7, 6, 3, -1,
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4, 5, 8, 9, -1 ]
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}
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},
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Shape {
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appearance Appearance {
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155 |
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material DEF mark Material {
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156 |
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diffuseColor 1.0 1.0 1.0
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157 |
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emissiveColor 1.0 1.0 1.0
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158 |
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specularColor 1.0 1.0 1.0
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159 |
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ambientIntensity 1.0
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160 |
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transparency 0.0
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161 |
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shininess 1.0
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162 |
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}
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}
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164 |
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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0.2000000000000001 -0.1215 0.24099999999999994,
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0.2000000000000001 0.1215 0.24099999999999994,
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169 |
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0.1 -0.1215 0.24099999999999994,
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170 |
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0.1 0.1215 0.24099999999999994 ] }
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171 |
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coordIndex [
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172 |
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0, 1, 3, 2, -1 ]
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173 |
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normal Normal { vector [
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174 |
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0.5119963676619789 -0.5119963676619789 0.6897241760311723,
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175 |
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0.5119963676619789 0.5119963676619789 0.6897241760311723,
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0.0 -0.41470037141367067 0.9099580220808889,
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177 |
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0.0 0.41470037141367067 0.9099580220808889 ] }
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normalIndex [
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0, 1, 3, 2, -1 ]
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180 |
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}
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}
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]
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}
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184 |
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