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### Generic Build Instructions ###
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#### Setup ####
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To build Google Test and your tests that use it, you need to tell your
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build system where to find its headers and source files.  The exact
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way to do it depends on which build system you use, and is usually
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straightforward.
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#### Build ####
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Suppose you put Google Test in directory `${GTEST_DIR}`.  To build it,
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create a library build target (or a project as called by Visual Studio
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and Xcode) to compile
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    ${GTEST_DIR}/src/gtest-all.cc
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with `${GTEST_DIR}/include` in the system header search path and `${GTEST_DIR}`
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in the normal header search path.  Assuming a Linux-like system and gcc,
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something like the following will do:
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    g++ -isystem ${GTEST_DIR}/include -I${GTEST_DIR} \
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        -pthread -c ${GTEST_DIR}/src/gtest-all.cc
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    ar -rv libgtest.a gtest-all.o
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(We need `-pthread` as Google Test uses threads.)
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Next, you should compile your test source file with
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`${GTEST_DIR}/include` in the system header search path, and link it
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with gtest and any other necessary libraries:
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    g++ -isystem ${GTEST_DIR}/include -pthread path/to/your_test.cc libgtest.a \
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        -o your_test
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As an example, the make/ directory contains a Makefile that you can
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use to build Google Test on systems where GNU make is available
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(e.g. Linux, Mac OS X, and Cygwin).  It doesn't try to build Google
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Test's own tests.  Instead, it just builds the Google Test library and
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a sample test.  You can use it as a starting point for your own build
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script.
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If the default settings are correct for your environment, the
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following commands should succeed:
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    cd ${GTEST_DIR}/make
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    make
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    ./sample1_unittest
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If you see errors, try to tweak the contents of `make/Makefile` to make
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them go away.  There are instructions in `make/Makefile` on how to do
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it.
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### Using CMake ###
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Google Test comes with a CMake build script (
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[CMakeLists.txt](CMakeLists.txt)) that can be used on a wide range of platforms ("C" stands for
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cross-platform.). If you don't have CMake installed already, you can
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download it for free from .
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CMake works by generating native makefiles or build projects that can
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be used in the compiler environment of your choice.  The typical
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workflow starts with:
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    mkdir mybuild       # Create a directory to hold the build output.
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    cd mybuild
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    cmake ${GTEST_DIR}  # Generate native build scripts.
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If you want to build Google Test's samples, you should replace the
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last command with
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    cmake -Dgtest_build_samples=ON ${GTEST_DIR}
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If you are on a \*nix system, you should now see a Makefile in the
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current directory.  Just type 'make' to build gtest.
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If you use Windows and have Visual Studio installed, a `gtest.sln` file
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and several `.vcproj` files will be created.  You can then build them
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using Visual Studio.
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On Mac OS X with Xcode installed, a `.xcodeproj` file will be generated.
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### Legacy Build Scripts ###
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Before settling on CMake, we have been providing hand-maintained build
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projects/scripts for Visual Studio, Xcode, and Autotools.  While we
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continue to provide them for convenience, they are not actively
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maintained any more.  We highly recommend that you follow the
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instructions in the previous two sections to integrate Google Test
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with your existing build system.
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If you still need to use the legacy build scripts, here's how:
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The msvc\ folder contains two solutions with Visual C++ projects.
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Open the `gtest.sln` or `gtest-md.sln` file using Visual Studio, and you
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are ready to build Google Test the same way you build any Visual
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Studio project.  Files that have names ending with -md use DLL
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versions of Microsoft runtime libraries (the /MD or the /MDd compiler
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option).  Files without that suffix use static versions of the runtime
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libraries (the /MT or the /MTd option).  Please note that one must use
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the same option to compile both gtest and the test code.  If you use
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Visual Studio 2005 or above, we recommend the -md version as /MD is
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the default for new projects in these versions of Visual Studio.
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On Mac OS X, open the `gtest.xcodeproj` in the `xcode/` folder using
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Xcode.  Build the "gtest" target.  The universal binary framework will
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end up in your selected build directory (selected in the Xcode
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"Preferences..." -> "Building" pane and defaults to xcode/build).
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Alternatively, at the command line, enter:
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    xcodebuild
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This will build the "Release" configuration of gtest.framework in your
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default build location.  See the "xcodebuild" man page for more
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information about building different configurations and building in
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different locations.
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If you wish to use the Google Test Xcode project with Xcode 4.x and
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above, you need to either:
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 * update the SDK configuration options in xcode/Config/General.xconfig.
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   Comment options `SDKROOT`, `MACOS_DEPLOYMENT_TARGET`, and `GCC_VERSION`. If
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   you choose this route you lose the ability to target earlier versions
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   of MacOS X.
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 * Install an SDK for an earlier version. This doesn't appear to be
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   supported by Apple, but has been reported to work
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   (http://stackoverflow.com/questions/5378518).
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### Tweaking Google Test ###
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Google Test can be used in diverse environments.  The default
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configuration may not work (or may not work well) out of the box in
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some environments.  However, you can easily tweak Google Test by
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defining control macros on the compiler command line.  Generally,
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these macros are named like `GTEST_XYZ` and you define them to either 1
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or 0 to enable or disable a certain feature.
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We list the most frequently used macros below.  For a complete list,
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see file [include/gtest/internal/gtest-port.h](include/gtest/internal/gtest-port.h).
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### Choosing a TR1 Tuple Library ###
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Some Google Test features require the C++ Technical Report 1 (TR1)
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tuple library, which is not yet available with all compilers.  The
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good news is that Google Test implements a subset of TR1 tuple that's
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enough for its own need, and will automatically use this when the
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compiler doesn't provide TR1 tuple.
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Usually you don't need to care about which tuple library Google Test
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uses.  However, if your project already uses TR1 tuple, you need to
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tell Google Test to use the same TR1 tuple library the rest of your
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project uses, or the two tuple implementations will clash.  To do
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that, add
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    -DGTEST_USE_OWN_TR1_TUPLE=0
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to the compiler flags while compiling Google Test and your tests.  If
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you want to force Google Test to use its own tuple library, just add
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    -DGTEST_USE_OWN_TR1_TUPLE=1
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to the compiler flags instead.
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If you don't want Google Test to use tuple at all, add
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    -DGTEST_HAS_TR1_TUPLE=0
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and all features using tuple will be disabled.
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### Multi-threaded Tests ###
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Google Test is thread-safe where the pthread library is available.
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After `#include "gtest/gtest.h"`, you can check the `GTEST_IS_THREADSAFE`
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macro to see whether this is the case (yes if the macro is `#defined` to
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1, no if it's undefined.).
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If Google Test doesn't correctly detect whether pthread is available
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in your environment, you can force it with
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    -DGTEST_HAS_PTHREAD=1
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or
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    -DGTEST_HAS_PTHREAD=0
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When Google Test uses pthread, you may need to add flags to your
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compiler and/or linker to select the pthread library, or you'll get
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link errors.  If you use the CMake script or the deprecated Autotools
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script, this is taken care of for you.  If you use your own build
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script, you'll need to read your compiler and linker's manual to
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figure out what flags to add.
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### As a Shared Library (DLL) ###
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Google Test is compact, so most users can build and link it as a
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static library for the simplicity.  You can choose to use Google Test
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as a shared library (known as a DLL on Windows) if you prefer.
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To compile *gtest* as a shared library, add
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    -DGTEST_CREATE_SHARED_LIBRARY=1
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to the compiler flags.  You'll also need to tell the linker to produce
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a shared library instead - consult your linker's manual for how to do
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it.
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To compile your *tests* that use the gtest shared library, add
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    -DGTEST_LINKED_AS_SHARED_LIBRARY=1
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to the compiler flags.
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Note: while the above steps aren't technically necessary today when
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using some compilers (e.g. GCC), they may become necessary in the
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future, if we decide to improve the speed of loading the library (see
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 for details).  Therefore you are
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recommended to always add the above flags when using Google Test as a
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shared library.  Otherwise a future release of Google Test may break
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your build script.
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### Avoiding Macro Name Clashes ###
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In C++, macros don't obey namespaces.  Therefore two libraries that
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both define a macro of the same name will clash if you `#include` both
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definitions.  In case a Google Test macro clashes with another
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library, you can force Google Test to rename its macro to avoid the
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conflict.
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Specifically, if both Google Test and some other code define macro
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FOO, you can add
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    -DGTEST_DONT_DEFINE_FOO=1
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to the compiler flags to tell Google Test to change the macro's name
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from `FOO` to `GTEST_FOO`.  Currently `FOO` can be `FAIL`, `SUCCEED`,
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or `TEST`.  For example, with `-DGTEST_DONT_DEFINE_TEST=1`, you'll
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need to write
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    GTEST_TEST(SomeTest, DoesThis) { ... }
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instead of
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    TEST(SomeTest, DoesThis) { ... }
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in order to define a test.
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## Developing Google Test ##
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This section discusses how to make your own changes to Google Test.
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### Testing Google Test Itself ###
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To make sure your changes work as intended and don't break existing
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functionality, you'll want to compile and run Google Test's own tests.
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For that you can use CMake:
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    mkdir mybuild
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    cd mybuild
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    cmake -Dgtest_build_tests=ON ${GTEST_DIR}
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Make sure you have Python installed, as some of Google Test's tests
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are written in Python.  If the cmake command complains about not being
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able to find Python (`Could NOT find PythonInterp (missing:
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PYTHON_EXECUTABLE)`), try telling it explicitly where your Python
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executable can be found:
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    cmake -DPYTHON_EXECUTABLE=path/to/python -Dgtest_build_tests=ON ${GTEST_DIR}
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Next, you can build Google Test and all of its own tests.  On \*nix,
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this is usually done by 'make'.  To run the tests, do
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    make test
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All tests should pass.
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Normally you don't need to worry about regenerating the source files,
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unless you need to modify them.  In that case, you should modify the
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corresponding .pump files instead and run the pump.py Python script to
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regenerate them.  You can find pump.py in the [scripts/](scripts/) directory.
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Read the [Pump manual](docs/PumpManual.md) for how to use it.

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