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[/] [scarts/] [trunk/] [toolchain/] [scarts-gcc/] [gcc-4.1.1/] [libjava/] [classpath/] [javax/] [accessibility/] [AccessibleState.java] - Blame information for rev 14

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1 14 jlechner
/* AccessibleState.java -- a state of an accessible object
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   Copyright (C) 2002, 2005 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.accessibility;
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import java.awt.Dimension;
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import java.util.Locale;
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/**
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 * A state portion of an accessible object. A combination of states represent
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 * the entire object state, in an AccessibleStateSet. For example, this could
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 * be "active" or "selected". This strongly typed "enumeration" supports
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 * localized strings. If the constants of this class are not adequate, new
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 * ones may be added in a similar matter, while avoiding a public constructor.
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 *
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 * @author Eric Blake (ebb9@email.byu.edu)
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 * @since 1.2
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 * @status updated to 1.4
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 */
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public class AccessibleState extends AccessibleBundle
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{
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  /**
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   * Indicates an active window, as well as an active child in a list or other
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   * collection.
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   *
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   * @see AccessibleRole#WINDOW
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   * @see AccessibleRole#FRAME
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   * @see AccessibleRole#DIALOG
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   */
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  public static final AccessibleState ACTIVE
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    = new AccessibleState("active");
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  /**
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   * Indicates a pushed button, usually when the mouse has been pressed but
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   * not released.
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   *
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   * @see AccessibleRole#PUSH_BUTTON
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   */
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  public static final AccessibleState PRESSED
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    = new AccessibleState("pressed");
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  /**
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   * Indicates an armed object, usually a button which has been pushed and
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   * the mouse has not left the button area.
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   *
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   * @see AccessibleRole#PUSH_BUTTON
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   */
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  public static final AccessibleState ARMED
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    = new AccessibleState("armed");
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  /**
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   * Indicates an object is busy, such as a slider, scroll bar, or progress
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   * bar in transition.
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   *
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   * @see AccessibleRole#PROGRESS_BAR
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   * @see AccessibleRole#SCROLL_BAR
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   * @see AccessibleRole#SLIDER
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   */
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  public static final AccessibleState BUSY
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    = new AccessibleState("busy");
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  /**
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   * Indicates an object is checked.
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   *
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   * @see AccessibleRole#TOGGLE_BUTTON
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   * @see AccessibleRole#RADIO_BUTTON
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   * @see AccessibleRole#CHECK_BOX
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   */
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  public static final AccessibleState CHECKED
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    = new AccessibleState("checked");
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  /**
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   * Indicates the user can edit the component contents. This is usually for
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   * text, as other objects like scroll bars are automatically editable.
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   *
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   * @see #ENABLED
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   */
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  public static final AccessibleState EDITABLE
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    = new AccessibleState("editable");
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  /**
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   * Indicates the object allows progressive disclosure of its children,
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   * usually in a collapsible tree or other hierachical object.
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   *
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   * @see #EXPANDED
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   * @see #COLLAPSED
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   * @see AccessibleRole#TREE
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   */
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  public static final AccessibleState EXPANDABLE
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    = new AccessibleState("expandable");
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  /**
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   * Indicates that the object is collapsed, usually in a tree.
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   *
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   * @see #EXPANDABLE
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   * @see #EXPANDED
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   * @see AccessibleRole#TREE
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   */
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  public static final AccessibleState COLLAPSED
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    = new AccessibleState("collapsed");
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  /**
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   * Indicates that the object is expanded, usually in a tree.
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   *
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   * @see #EXPANDABLE
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   * @see #COLLAPSED
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   * @see AccessibleRole#TREE
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   */
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  public static final AccessibleState EXPANDED
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    = new AccessibleState("expanded");
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  /**
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   * Indicates that an object is enabled. In the absence of this state,
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   * graphics are often grayed out, and cannot be manipulated.
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   */
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  public static final AccessibleState ENABLED
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    = new AccessibleState("enabled");
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  /**
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   * Indicates that an object can accept focus, which means it will process
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   * keyboard events when focused.
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   *
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   * @see #FOCUSED
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   */
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  public static final AccessibleState FOCUSABLE
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    = new AccessibleState("focusable");
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  /**
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   * Indicates that an object has keyboard focus.
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   *
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   * @see #FOCUSABLE
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   */
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  public static final AccessibleState FOCUSED
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    = new AccessibleState("focused");
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  /**
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   * Indicates that an object is minimized to an icon.
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   *
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   * @see AccessibleRole#FRAME
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   * @see AccessibleRole#INTERNAL_FRAME
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   */
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  public static final AccessibleState ICONIFIED
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    = new AccessibleState("iconified");
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  /**
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   * Indicates that something must be done in the current object before
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   * interaction is allowed on other windows, usually for dialogs.
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   *
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   * @see AccessibleRole#DIALOG
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   */
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  public static final AccessibleState MODAL
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    = new AccessibleState("modal");
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  /**
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   * Indicates that all pixels in the object are painted. If this state is not
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   * present, then the object has some degree of transparency, letting lower
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   * panes show through.
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   *
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   * @see Accessible#getAccessibleContext()
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   * @see AccessibleContext#getAccessibleComponent()
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   * @see AccessibleComponent#getBounds()
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   */
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  public static final AccessibleState OPAQUE
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    = new AccessibleState("opaque");
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  /**
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   * Indicates the size of this object is not fixed.
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   *
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   * @see Accessible#getAccessibleContext()
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   * @see AccessibleContext#getAccessibleComponent()
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   * @see AccessibleComponent#getSize()
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   * @see AccessibleComponent#setSize(Dimension)
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   */
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  public static final AccessibleState RESIZABLE
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    = new AccessibleState("resizable");
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  /**
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   * Indicates that multiple children can be selected at once.
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   *
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   * @see Accessible#getAccessibleContext()
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   * @see AccessibleContext#getAccessibleSelection()
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   * @see AccessibleSelection
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   */
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  public static final AccessibleState MULTISELECTABLE
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    = new AccessibleState("multiselectable");
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  /**
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   * Indicates that this child is one which can be selected from its parent.
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   *
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   * @see #SELECTED
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   * @see Accessible#getAccessibleContext()
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   * @see AccessibleContext#getAccessibleSelection()
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   * @see AccessibleSelection
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   */
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  public static final AccessibleState SELECTABLE
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    = new AccessibleState("selectable");
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  /**
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   * Indicates that this child has been selected from its parent.
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   *
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   * @see #SELECTABLE
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   * @see Accessible#getAccessibleContext()
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   * @see AccessibleContext#getAccessibleSelection()
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   * @see AccessibleSelection
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   */
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  public static final AccessibleState SELECTED
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    = new AccessibleState("selected");
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  /**
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   * Indicates that this object and all its parents are visible, so that it
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   * is on the screen. However, something opaque may be on top of it.
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   *
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   * @see #VISIBLE
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   */
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  public static final AccessibleState SHOWING
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    = new AccessibleState("showing");
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  /**
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   * Indicates that this object intends to be visible. However, if its
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   * parent is invisible, this object is as well.
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   *
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   * @see #SHOWING
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   */
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  public static final AccessibleState VISIBLE
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    = new AccessibleState("visible");
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  /**
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   * Indicates that an object has vertical orientation.
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   *
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   * @see #HORIZONTAL
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   * @see AccessibleRole#SCROLL_BAR
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   * @see AccessibleRole#SLIDER
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   * @see AccessibleRole#PROGRESS_BAR
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   */
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  public static final AccessibleState VERTICAL
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    = new AccessibleState("vertical");
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  /**
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   * Indicates that an object has horizontal orientation.
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   *
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   * @see #VERTICAL
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   * @see AccessibleRole#SCROLL_BAR
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   * @see AccessibleRole#SLIDER
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   * @see AccessibleRole#PROGRESS_BAR
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   */
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  public static final AccessibleState HORIZONTAL
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    = new AccessibleState("horizontal");
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  /**
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   * Indicates that this text object can only hold a single line.
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   *
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   * @see #MULTI_LINE
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   */
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  public static final AccessibleState SINGLE_LINE
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    = new AccessibleState("single line");
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  /**
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   * Indicates that this text object can hold multiple lines.
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   *
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   * @see #SINGLE_LINE
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   */
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  public static final AccessibleState MULTI_LINE
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    = new AccessibleState("multiple line");
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  /**
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   * Indicates that this object is transient. This means the object is
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   * generated for method queries, but will never generate events, because
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   * its container (such as a tree, list, or table) does all the work.
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   */
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  public static final AccessibleState TRANSIENT
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    = new AccessibleState("transient");
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  /**
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   * Create a new constant with a locale independent key. Follow the example,
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   * keep the constructor private and make public constants instead.
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   *
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   * @param key the name of the state
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   * @see #toDisplayString(String, Locale)
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   */
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  protected AccessibleState(String key)
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  {
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    this.key = key;
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  }
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} // class AccessibleState

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