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jlechner |
/* ButtonModel.java --
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Copyright (C) 2002, 2004 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing;
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import java.awt.ItemSelectable;
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import java.awt.event.ActionListener;
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import java.awt.event.ItemListener;
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import javax.swing.event.ChangeListener;
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/**
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* The data model that is used in all kinds of buttons.
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*/
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public interface ButtonModel extends ItemSelectable
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{
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/**
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* Returns <code>true</code> if the button is armed, <code>false</code>
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* otherwise.
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*
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* A button is armed, when the user has pressed the mouse over it, but has
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* not yet released the mouse.
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*
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* @return <code>true</code> if the button is armed, <code>false</code>
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* otherwise
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*
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* @see #setArmed(boolean)
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*/
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boolean isArmed();
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/**
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* Sets the armed flag of the button.
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*
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* A button is armed, when the user has pressed the mouse over it, but has
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* not yet released the mouse.
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*
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* @param b <code>true</code> if the button is armed, <code>false</code>
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* otherwise
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*
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* @see #isArmed()
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*/
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void setArmed(boolean b);
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/**
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* Returns <code>true</code> if the button is enabled, <code>false</code>
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* otherwise.
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*
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* When a button is disabled, it is usually grayed out and the user cannot
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* change its state.
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*
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* @return <code>true</code> if the button is enabled, <code>false</code>
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* otherwise
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*
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* @see #setEnabled(boolean)
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*/
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boolean isEnabled();
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/**
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* Sets the enabled flag of the button.
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*
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* When a button is disabled, it is usually grayed out and the user cannot
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* change its state.
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*
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* @param b <code>true</code> if the button is enabled, <code>false</code>
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* otherwise
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*
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* @see #isEnabled()
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*/
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void setEnabled(boolean b);
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/**
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* Sets the pressed flag of the button.
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*
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* The button usually gets pressed when the user clicks on a button, it will
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* be un-pressed when the user releases the mouse.
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*
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* @param b <code>true</code> if the button is pressed, <code>false</code>
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* otherwise
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*
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* @see #isPressed()
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*/
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void setPressed(boolean b);
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/**
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* Returns <code>true</code> if the button is pressed, <code>false</code>
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* otherwise.
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*
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* The button usually gets pressed when the user clicks on a button, it will
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* be un-pressed when the user releases the mouse.
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*
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* @return <code>true</code> if the button is pressed, <code>false</code>
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* otherwise
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*
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* @see #setPressed(boolean)
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*/
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boolean isPressed();
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/**
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* Removes an {@link ActionListener} from the list of registered listeners.
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*
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* @param l the action listener to remove
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*
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* @see #addActionListener(ActionListener)
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*/
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void removeActionListener(ActionListener l);
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/**
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* Adds an {@link ActionListener} to the list of registered listeners.
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*
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* An <code>ActionEvent</code> is usually fired when the user clicks on a
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* button.
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*
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* @param l the action listener to add
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*
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* @see #removeActionListener(ActionListener)
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*/
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void addActionListener(ActionListener l);
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/**
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* Adds an {@link ItemListener} to the list of registered listeners.
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*
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* An <code>ItemEvent</code> is usually fired when a button's selected
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* state changes. This applies only to buttons that support the selected
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* flag.
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*
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* @param l the item listener to add
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*
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* @see #removeItemListener(ItemListener)
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*/
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void addItemListener(ItemListener l);
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/**
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* Adds an {@link ItemListener} to the list of registered listeners.
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*
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* @param l the item listener to add
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*
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* @see #removeItemListener(ItemListener)
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*/
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void removeItemListener(ItemListener l);
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/**
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* Adds an {@link ChangeListener} to the list of registered listeners.
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*
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* A <code>ChangeEvent</code> is fired when any one of the button's flags
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* changes.
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*
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* @param l the change listener to add
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*
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* @see #removeChangeListener(ChangeListener)
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*/
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void addChangeListener(ChangeListener l);
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/**
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* Adds an {@link ChangeListener} to the list of registered listeners.
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*
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* @param l the change listener to add
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*
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* @see #removeChangeListener(ChangeListener)
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*/
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void removeChangeListener(ChangeListener l);
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/**
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* Sets the rollover flag of the button.
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*
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* A button is rollover-ed, when the user has moved the mouse over it, but has
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* not yet pressed the mouse.
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*
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* @param b <code>true</code> if the button is rollover, <code>false</code>
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* otherwise
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*
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* @see #isRollover()
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*/
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void setRollover(boolean b);
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/**
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* Returns <code>true</code> if the button is rollover-ed, <code>false</code>
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* otherwise.
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*
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* A button is rollover-ed, when the user has moved the mouse over it, but has
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* not yet pressed the mouse.
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*
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* @return <code>true</code> if the button is rollover, <code>false</code>
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* otherwise
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*
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* @see #setRollover(boolean)
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*/
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boolean isRollover();
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/**
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* Returns the keyboard mnemonic for the button. This specifies a shortcut
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* or accelerator key that can be used to activate the button.
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*
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* @return the keyboard mnemonic for the button
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*
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* @see #setMnemonic(int)
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*/
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int getMnemonic();
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/**
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* Sets the keyboard mnemonic for the button. This specifies a shortcut
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* or accelerator key that can be used to activate the button.
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*
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* @param key the keyboard mnemonic for the button
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*
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* @see #getMnemonic()
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*/
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void setMnemonic(int key);
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/**
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* Sets the action command for the button. This will be used in
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* <code>ActionEvents</code> fired by the button.
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*
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* @param s the action command to set
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*
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* @see #getActionCommand()
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*/
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void setActionCommand(String s);
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/**
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* Returns the action command of the button.
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*
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* @return the action command of the button
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*
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* @see #setActionCommand(String)
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*/
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String getActionCommand();
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/**
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* Sets the button group for the button. Some kinds of button (e.g. radio
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* buttons) allow only one button within a button group selected at any one
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* time.
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*
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* @param group the button group to set
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*/
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void setGroup(ButtonGroup group);
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/**
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* Sets the selected flag of the button.
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*
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* Some kinds of buttons (e.g. toggle buttons, check boxes, radio buttons)
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* can be in one of two states: selected or unselected. The selected state
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* is usually toggled by clicking on the button.
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*
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* @param b <code>true</code> if the button is selected, <code>false</code>
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* otherwise
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*
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* @see #isSelected()
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*/
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void setSelected(boolean b);
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/**
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* Returns <code>true</code> if the button is selected, <code>false</code>
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* otherwise.
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*
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* Some kinds of buttons (e.g. toggle buttons, check boxes, radio buttons)
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* can be in one of two states: selected or unselected. The selected state
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* is usually toggled by clicking on the button.
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*
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* @return <code>true</code> if the button is selected, <code>false</code>
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* otherwise
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*
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* @see #setSelected(boolean)
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*/
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boolean isSelected();
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}
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