| 1 | 14 | jlechner | /* ButtonModel.java --
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         | 2 |  |  |    Copyright (C) 2002, 2004 Free Software Foundation, Inc.
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         | 3 |  |  |  
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         | 4 |  |  | This file is part of GNU Classpath.
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         | 5 |  |  |  
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         | 6 |  |  | GNU Classpath is free software; you can redistribute it and/or modify
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         | 7 |  |  | it under the terms of the GNU General Public License as published by
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         | 8 |  |  | the Free Software Foundation; either version 2, or (at your option)
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         | 9 |  |  | any later version.
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         | 10 |  |  |  
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         | 11 |  |  | GNU Classpath is distributed in the hope that it will be useful, but
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         | 12 |  |  | WITHOUT ANY WARRANTY; without even the implied warranty of
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         | 13 |  |  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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         | 14 |  |  | General Public License for more details.
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         | 15 |  |  |  
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         | 16 |  |  | You should have received a copy of the GNU General Public License
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         | 17 |  |  | along with GNU Classpath; see the file COPYING.  If not, write to the
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         | 18 |  |  | Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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         | 19 |  |  | 02110-1301 USA.
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         | 20 |  |  |  
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         | 21 |  |  | Linking this library statically or dynamically with other modules is
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         | 22 |  |  | making a combined work based on this library.  Thus, the terms and
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         | 23 |  |  | conditions of the GNU General Public License cover the whole
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         | 24 |  |  | combination.
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         | 25 |  |  |  
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         | 26 |  |  | As a special exception, the copyright holders of this library give you
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         | 27 |  |  | permission to link this library with independent modules to produce an
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         | 28 |  |  | executable, regardless of the license terms of these independent
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         | 29 |  |  | modules, and to copy and distribute the resulting executable under
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         | 30 |  |  | terms of your choice, provided that you also meet, for each linked
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         | 31 |  |  | independent module, the terms and conditions of the license of that
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         | 32 |  |  | module.  An independent module is a module which is not derived from
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         | 33 |  |  | or based on this library.  If you modify this library, you may extend
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         | 34 |  |  | this exception to your version of the library, but you are not
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         | 35 |  |  | obligated to do so.  If you do not wish to do so, delete this
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         | 36 |  |  | exception statement from your version. */
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         | 37 |  |  |  
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         | 38 |  |  |  
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         | 39 |  |  | package javax.swing;
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         | 40 |  |  |  
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         | 41 |  |  | import java.awt.ItemSelectable;
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         | 42 |  |  | import java.awt.event.ActionListener;
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         | 43 |  |  | import java.awt.event.ItemListener;
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         | 44 |  |  |  
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         | 45 |  |  | import javax.swing.event.ChangeListener;
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         | 46 |  |  |  
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         | 47 |  |  | /**
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         | 48 |  |  |  * The data model that is used in all kinds of buttons.
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         | 49 |  |  |  */
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         | 50 |  |  | public interface ButtonModel extends ItemSelectable
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         | 51 |  |  | {
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         | 52 |  |  |  
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         | 53 |  |  |   /**
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         | 54 |  |  |    * Returns <code>true</code> if the button is armed, <code>false</code>
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         | 55 |  |  |    * otherwise.
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         | 56 |  |  |    *
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         | 57 |  |  |    * A button is armed, when the user has pressed the mouse over it, but has
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         | 58 |  |  |    * not yet released the mouse.
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         | 59 |  |  |    *
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         | 60 |  |  |    * @return <code>true</code> if the button is armed, <code>false</code>
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         | 61 |  |  |    *         otherwise
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         | 62 |  |  |    *
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         | 63 |  |  |    * @see #setArmed(boolean)
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         | 64 |  |  |    */
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         | 65 |  |  |   boolean isArmed();
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         | 66 |  |  |  
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         | 67 |  |  |   /**
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         | 68 |  |  |    * Sets the armed flag of the button.
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         | 69 |  |  |    *
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         | 70 |  |  |    * A button is armed, when the user has pressed the mouse over it, but has
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         | 71 |  |  |    * not yet released the mouse.
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         | 72 |  |  |    *
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         | 73 |  |  |    * @param b <code>true</code> if the button is armed, <code>false</code>
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         | 74 |  |  |    *        otherwise
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         | 75 |  |  |    *
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         | 76 |  |  |    * @see #isArmed()
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         | 77 |  |  |    */
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         | 78 |  |  |   void setArmed(boolean b);
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         | 79 |  |  |  
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         | 80 |  |  |   /**
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         | 81 |  |  |    * Returns <code>true</code> if the button is enabled, <code>false</code>
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         | 82 |  |  |    * otherwise.
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         | 83 |  |  |    *
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         | 84 |  |  |    * When a button is disabled, it is usually grayed out and the user cannot
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         | 85 |  |  |    * change its state.
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         | 86 |  |  |    *
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         | 87 |  |  |    * @return <code>true</code> if the button is enabled, <code>false</code>
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         | 88 |  |  |    *         otherwise
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         | 89 |  |  |    *
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         | 90 |  |  |    * @see #setEnabled(boolean)
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         | 91 |  |  |    */
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         | 92 |  |  |   boolean isEnabled();
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         | 93 |  |  |  
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         | 94 |  |  |   /**
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         | 95 |  |  |    * Sets the enabled flag of the button.
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         | 96 |  |  |    *
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         | 97 |  |  |    * When a button is disabled, it is usually grayed out and the user cannot
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         | 98 |  |  |    * change its state.
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         | 99 |  |  |    *
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         | 100 |  |  |    * @param b <code>true</code> if the button is enabled, <code>false</code>
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         | 101 |  |  |    *        otherwise
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         | 102 |  |  |    *
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         | 103 |  |  |    * @see #isEnabled()
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         | 104 |  |  |    */
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         | 105 |  |  |   void setEnabled(boolean b);
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         | 106 |  |  |  
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         | 107 |  |  |   /**
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         | 108 |  |  |    * Sets the pressed flag of the button.
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         | 109 |  |  |    *
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         | 110 |  |  |    * The button usually gets pressed when the user clicks on a button, it will
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         | 111 |  |  |    * be un-pressed when the user releases the mouse.
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         | 112 |  |  |    *
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         | 113 |  |  |    * @param b <code>true</code> if the button is pressed, <code>false</code>
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         | 114 |  |  |    *        otherwise
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         | 115 |  |  |    *
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         | 116 |  |  |    * @see #isPressed()
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         | 117 |  |  |    */
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         | 118 |  |  |   void setPressed(boolean b);
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         | 119 |  |  |  
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         | 120 |  |  |   /**
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         | 121 |  |  |    * Returns <code>true</code> if the button is pressed, <code>false</code>
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         | 122 |  |  |    * otherwise.
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         | 123 |  |  |    *
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         | 124 |  |  |    * The button usually gets pressed when the user clicks on a button, it will
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         | 125 |  |  |    * be un-pressed when the user releases the mouse.
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         | 126 |  |  |    *
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         | 127 |  |  |    * @return <code>true</code> if the button is pressed, <code>false</code>
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         | 128 |  |  |    *         otherwise
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         | 129 |  |  |    *
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         | 130 |  |  |    * @see #setPressed(boolean)
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         | 131 |  |  |    */
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         | 132 |  |  |   boolean isPressed();
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         | 133 |  |  |  
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         | 134 |  |  |   /**
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         | 135 |  |  |    * Removes an {@link ActionListener} from the list of registered listeners.
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         | 136 |  |  |    *
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         | 137 |  |  |    * @param l the action listener to remove
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         | 138 |  |  |    *
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         | 139 |  |  |    * @see #addActionListener(ActionListener)
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         | 140 |  |  |    */
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         | 141 |  |  |   void removeActionListener(ActionListener l);
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         | 142 |  |  |  
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         | 143 |  |  |   /**
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         | 144 |  |  |    * Adds an {@link ActionListener} to the list of registered listeners.
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         | 145 |  |  |    *
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         | 146 |  |  |    * An <code>ActionEvent</code> is usually fired when the user clicks on a
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         | 147 |  |  |    * button.
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         | 148 |  |  |    *
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         | 149 |  |  |    * @param l the action listener to add
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         | 150 |  |  |    *
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         | 151 |  |  |    * @see #removeActionListener(ActionListener)
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         | 152 |  |  |    */
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         | 153 |  |  |   void addActionListener(ActionListener l);
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         | 154 |  |  |  
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         | 155 |  |  |   /**
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         | 156 |  |  |    * Adds an {@link ItemListener} to the list of registered listeners.
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         | 157 |  |  |    *
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         | 158 |  |  |    * An <code>ItemEvent</code> is usually fired when a button's selected
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         | 159 |  |  |    * state changes. This applies only to buttons that support the selected
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         | 160 |  |  |    * flag.
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         | 161 |  |  |    *
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         | 162 |  |  |    * @param l the item listener to add
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         | 163 |  |  |    *
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         | 164 |  |  |    * @see #removeItemListener(ItemListener)
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         | 165 |  |  |    */
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         | 166 |  |  |   void addItemListener(ItemListener l);
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         | 167 |  |  |  
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         | 168 |  |  |   /**
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         | 169 |  |  |    * Adds an {@link ItemListener} to the list of registered listeners.
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         | 170 |  |  |    *
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         | 171 |  |  |    * @param l the item listener to add
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         | 172 |  |  |    *
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         | 173 |  |  |    * @see #removeItemListener(ItemListener)
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         | 174 |  |  |    */
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         | 175 |  |  |   void removeItemListener(ItemListener l);
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         | 176 |  |  |  
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         | 177 |  |  |   /**
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         | 178 |  |  |    * Adds an {@link ChangeListener} to the list of registered listeners.
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         | 179 |  |  |    *
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         | 180 |  |  |    * A <code>ChangeEvent</code> is fired when any one of the button's flags
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         | 181 |  |  |    * changes.
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         | 182 |  |  |    *
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         | 183 |  |  |    * @param l the change listener to add
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         | 184 |  |  |    *
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         | 185 |  |  |    * @see #removeChangeListener(ChangeListener)
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         | 186 |  |  |    */
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         | 187 |  |  |   void addChangeListener(ChangeListener l);
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         | 188 |  |  |  
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         | 189 |  |  |   /**
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         | 190 |  |  |    * Adds an {@link ChangeListener} to the list of registered listeners.
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         | 191 |  |  |    *
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         | 192 |  |  |    * @param l the change listener to add
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         | 193 |  |  |    *
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         | 194 |  |  |    * @see #removeChangeListener(ChangeListener)
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         | 195 |  |  |    */
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         | 196 |  |  |   void removeChangeListener(ChangeListener l);
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         | 197 |  |  |  
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         | 198 |  |  |   /**
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         | 199 |  |  |    * Sets the rollover flag of the button.
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         | 200 |  |  |    *
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         | 201 |  |  |    * A button is rollover-ed, when the user has moved the mouse over it, but has
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         | 202 |  |  |    * not yet pressed the mouse.
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         | 203 |  |  |    *
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         | 204 |  |  |    * @param b <code>true</code> if the button is rollover, <code>false</code>
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         | 205 |  |  |    *        otherwise
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         | 206 |  |  |    *
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         | 207 |  |  |    * @see #isRollover()
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         | 208 |  |  |    */
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         | 209 |  |  |   void setRollover(boolean b);
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         | 210 |  |  |  
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         | 211 |  |  |   /**
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         | 212 |  |  |    * Returns <code>true</code> if the button is rollover-ed, <code>false</code>
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         | 213 |  |  |    * otherwise.
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         | 214 |  |  |    *
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         | 215 |  |  |    * A button is rollover-ed, when the user has moved the mouse over it, but has
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         | 216 |  |  |    * not yet pressed the mouse.
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         | 217 |  |  |    *
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         | 218 |  |  |    * @return <code>true</code> if the button is rollover, <code>false</code>
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         | 219 |  |  |    *         otherwise
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         | 220 |  |  |    *
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         | 221 |  |  |    * @see #setRollover(boolean)
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         | 222 |  |  |    */
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         | 223 |  |  |   boolean isRollover();
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         | 224 |  |  |  
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         | 225 |  |  |   /**
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         | 226 |  |  |    * Returns the keyboard mnemonic for the button. This specifies a shortcut
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         | 227 |  |  |    * or accelerator key that can be used to activate the button.
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         | 228 |  |  |    *
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         | 229 |  |  |    * @return the keyboard mnemonic for the button
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         | 230 |  |  |    *
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         | 231 |  |  |    * @see #setMnemonic(int)
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         | 232 |  |  |    */
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         | 233 |  |  |   int  getMnemonic();
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         | 234 |  |  |  
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         | 235 |  |  |   /**
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         | 236 |  |  |    * Sets the keyboard mnemonic for the button. This specifies a shortcut
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         | 237 |  |  |    * or accelerator key that can be used to activate the button.
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         | 238 |  |  |    *
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         | 239 |  |  |    * @param key the keyboard mnemonic for the button
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         | 240 |  |  |    *
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         | 241 |  |  |    * @see #getMnemonic()
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         | 242 |  |  |    */
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         | 243 |  |  |   void setMnemonic(int key);
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         | 244 |  |  |  
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         | 245 |  |  |   /**
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         | 246 |  |  |    * Sets the action command for the button. This will be used in
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         | 247 |  |  |    * <code>ActionEvents</code> fired by the button.
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         | 248 |  |  |    *
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         | 249 |  |  |    * @param s the action command to set
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         | 250 |  |  |    *
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         | 251 |  |  |    * @see #getActionCommand()
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         | 252 |  |  |    */
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         | 253 |  |  |   void setActionCommand(String s);
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         | 254 |  |  |  
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         | 255 |  |  |   /**
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         | 256 |  |  |    * Returns the action command of the button.
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         | 257 |  |  |    *
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         | 258 |  |  |    * @return the action command of the button
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         | 259 |  |  |    *
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         | 260 |  |  |    * @see #setActionCommand(String)
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         | 261 |  |  |    */
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         | 262 |  |  |   String getActionCommand();
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         | 263 |  |  |  
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         | 264 |  |  |   /**
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         | 265 |  |  |    * Sets the button group for the button. Some kinds of button (e.g. radio
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         | 266 |  |  |    * buttons) allow only one button within a button group selected at any one
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         | 267 |  |  |    * time.
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         | 268 |  |  |    *
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         | 269 |  |  |    * @param group the button group to set
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         | 270 |  |  |    */
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         | 271 |  |  |   void setGroup(ButtonGroup group);
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         | 272 |  |  |  
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         | 273 |  |  |   /**
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         | 274 |  |  |    * Sets the selected flag of the button.
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         | 275 |  |  |    *
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         | 276 |  |  |    * Some kinds of buttons (e.g. toggle buttons, check boxes, radio buttons)
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         | 277 |  |  |    * can be in one of two states: selected or unselected. The selected state
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         | 278 |  |  |    * is usually toggled by clicking on the button.
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         | 279 |  |  |    *
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         | 280 |  |  |    * @param b <code>true</code> if the button is selected, <code>false</code>
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         | 281 |  |  |    *        otherwise
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         | 282 |  |  |    *
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         | 283 |  |  |    * @see #isSelected()
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         | 284 |  |  |    */
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         | 285 |  |  |   void setSelected(boolean b);
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         | 286 |  |  |  
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         | 287 |  |  |   /**
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         | 288 |  |  |    * Returns <code>true</code> if the button is selected, <code>false</code>
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         | 289 |  |  |    * otherwise.
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         | 290 |  |  |    *
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         | 291 |  |  |    * Some kinds of buttons (e.g. toggle buttons, check boxes, radio buttons)
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         | 292 |  |  |    * can be in one of two states: selected or unselected. The selected state
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         | 293 |  |  |    * is usually toggled by clicking on the button.
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         | 294 |  |  |    *
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         | 295 |  |  |    * @return <code>true</code> if the button is selected, <code>false</code>
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         | 296 |  |  |    *         otherwise
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         | 297 |  |  |    *
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         | 298 |  |  |    * @see #setSelected(boolean)
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         | 299 |  |  |    */
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         | 300 |  |  |   boolean isSelected();
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         | 301 |  |  | }
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