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jlechner |
/* GNU Objective C Runtime class related functions
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Copyright (C) 1993, 1995, 1996, 1997, 2001, 2002
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Free Software Foundation, Inc.
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Contributed by Kresten Krab Thorup and Dennis Glatting.
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Lock-free class table code designed and written from scratch by
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Nicola Pero, 2001.
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2, or (at your option) any later version.
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GCC is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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GCC; see the file COPYING. If not, write to the Free Software
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Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
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/* As a special exception, if you link this library with files compiled with
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GCC to produce an executable, this does not cause the resulting executable
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to be covered by the GNU General Public License. This exception does not
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however invalidate any other reasons why the executable file might be
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covered by the GNU General Public License. */
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/*
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The code in this file critically affects class method invocation
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speed. This long preamble comment explains why, and the issues
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involved.
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One of the traditional weaknesses of the GNU Objective-C runtime is
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that class method invocations are slow. The reason is that when you
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write
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array = [NSArray new];
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this gets basically compiled into the equivalent of
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array = [(objc_get_class ("NSArray")) new];
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objc_get_class returns the class pointer corresponding to the string
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`NSArray'; and because of the lookup, the operation is more
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complicated and slow than a simple instance method invocation.
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Most high performance Objective-C code (using the GNU Objc runtime)
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I had the opportunity to read (or write) work around this problem by
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caching the class pointer:
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Class arrayClass = [NSArray class];
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... later on ...
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array = [arrayClass new];
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array = [arrayClass new];
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array = [arrayClass new];
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In this case, you always perform a class lookup (the first one), but
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then all the [arrayClass new] methods run exactly as fast as an
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instance method invocation. It helps if you have many class method
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invocations to the same class.
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The long-term solution to this problem would be to modify the
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compiler to output tables of class pointers corresponding to all the
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class method invocations, and to add code to the runtime to update
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these tables - that should in the end allow class method invocations
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to perform precisely as fast as instance method invocations, because
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no class lookup would be involved. I think the Apple Objective-C
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runtime uses this technique. Doing this involves synchronized
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modifications in the runtime and in the compiler.
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As a first medicine to the problem, I [NP] have redesigned and
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rewritten the way the runtime is performing class lookup. This
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doesn't give as much speed as the other (definitive) approach, but
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at least a class method invocation now takes approximately 4.5 times
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an instance method invocation on my machine (it would take approx 12
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times before the rewriting), which is a lot better.
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One of the main reason the new class lookup is so faster is because
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I implemented it in a way that can safely run multithreaded without
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using locks - a so-called `lock-free' data structure. The atomic
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operation is pointer assignment. The reason why in this problem
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lock-free data structures work so well is that you never remove
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classes from the table - and the difficult thing with lock-free data
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structures is freeing data when is removed from the structures. */
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#include "objc/runtime.h" /* the kitchen sink */
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#include "objc/sarray.h"
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#include "objc/objc.h"
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#include "objc/objc-api.h"
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#include "objc/thr.h"
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/* We use a table which maps a class name to the corresponding class
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* pointer. The first part of this file defines this table, and
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* functions to do basic operations on the table. The second part of
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* the file implements some higher level Objective-C functionality for
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* classes by using the functions provided in the first part to manage
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* the table. */
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/**
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** Class Table Internals
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**/
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/* A node holding a class */
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typedef struct class_node
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{
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struct class_node *next; /* Pointer to next entry on the list.
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NULL indicates end of list. */
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const char *name; /* The class name string */
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int length; /* The class name string length */
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Class pointer; /* The Class pointer */
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} *class_node_ptr;
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/* A table containing classes is a class_node_ptr (pointing to the
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first entry in the table - if it is NULL, then the table is
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empty). */
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/* We have 1024 tables. Each table contains all class names which
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have the same hash (which is a number between 0 and 1023). To look
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up a class_name, we compute its hash, and get the corresponding
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table. Once we have the table, we simply compare strings directly
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till we find the one which we want (using the length first). The
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number of tables is quite big on purpose (a normal big application
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has less than 1000 classes), so that you shouldn't normally get any
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collisions, and get away with a single comparison (which we can't
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avoid since we need to know that you have got the right thing). */
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#define CLASS_TABLE_SIZE 1024
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#define CLASS_TABLE_MASK 1023
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static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
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/* The table writing mutex - we lock on writing to avoid conflicts
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between different writers, but we read without locks. That is
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possible because we assume pointer assignment to be an atomic
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operation. */
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static objc_mutex_t __class_table_lock = NULL;
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/* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
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a macro - *not* a function - arguments *are* modified directly.
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INDEX should be a variable holding an int;
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HASH should be a variable holding an int;
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CLASS_NAME should be a variable holding a (char *) to the class_name.
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After the macro is executed, INDEX contains the length of the
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string, and HASH the computed hash of the string; CLASS_NAME is
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untouched. */
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#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
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HASH = 0; \
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for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
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{ \
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HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
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} \
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\
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HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
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/* Setup the table. */
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static void
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class_table_setup (void)
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{
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/* Start - nothing in the table. */
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memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
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/* The table writing mutex. */
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__class_table_lock = objc_mutex_allocate ();
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}
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/* Insert a class in the table (used when a new class is registered). */
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static void
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class_table_insert (const char *class_name, Class class_pointer)
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{
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int hash, length;
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class_node_ptr new_node;
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/* Find out the class name's hash and length. */
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CLASS_TABLE_HASH (length, hash, class_name);
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/* Prepare the new node holding the class. */
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new_node = objc_malloc (sizeof (struct class_node));
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new_node->name = class_name;
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new_node->length = length;
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new_node->pointer = class_pointer;
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/* Lock the table for modifications. */
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objc_mutex_lock (__class_table_lock);
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/* Insert the new node in the table at the beginning of the table at
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class_table_array[hash]. */
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new_node->next = class_table_array[hash];
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class_table_array[hash] = new_node;
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objc_mutex_unlock (__class_table_lock);
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}
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/* Replace a class in the table (used only by poseAs:). */
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static void
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class_table_replace (Class old_class_pointer, Class new_class_pointer)
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{
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int hash;
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class_node_ptr node;
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objc_mutex_lock (__class_table_lock);
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hash = 0;
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node = class_table_array[hash];
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while (hash < CLASS_TABLE_SIZE)
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{
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if (node == NULL)
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{
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hash++;
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if (hash < CLASS_TABLE_SIZE)
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{
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node = class_table_array[hash];
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}
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}
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else
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{
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Class class1 = node->pointer;
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if (class1 == old_class_pointer)
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{
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node->pointer = new_class_pointer;
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}
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node = node->next;
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}
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}
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objc_mutex_unlock (__class_table_lock);
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}
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/* Get a class from the table. This does not need mutex protection.
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Currently, this function is called each time you call a static
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method, this is why it must be very fast. */
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static inline Class
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class_table_get_safe (const char *class_name)
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{
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class_node_ptr node;
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int length, hash;
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/* Compute length and hash. */
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CLASS_TABLE_HASH (length, hash, class_name);
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node = class_table_array[hash];
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if (node != NULL)
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{
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do
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{
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if (node->length == length)
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{
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/* Compare the class names. */
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int i;
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for (i = 0; i < length; i++)
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{
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if ((node->name)[i] != class_name[i])
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{
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break;
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}
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}
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if (i == length)
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{
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/* They are equal! */
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return node->pointer;
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}
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}
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}
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while ((node = node->next) != NULL);
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}
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return Nil;
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}
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/* Enumerate over the class table. */
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struct class_table_enumerator
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{
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int hash;
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class_node_ptr node;
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};
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static Class
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class_table_next (struct class_table_enumerator **e)
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{
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struct class_table_enumerator *enumerator = *e;
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class_node_ptr next;
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if (enumerator == NULL)
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{
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*e = objc_malloc (sizeof (struct class_table_enumerator));
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enumerator = *e;
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enumerator->hash = 0;
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enumerator->node = NULL;
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next = class_table_array[enumerator->hash];
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}
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else
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{
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| 311 |
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next = enumerator->node->next;
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}
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| 314 |
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if (next != NULL)
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{
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| 316 |
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enumerator->node = next;
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return enumerator->node->pointer;
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}
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else
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| 320 |
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{
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enumerator->hash++;
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| 323 |
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while (enumerator->hash < CLASS_TABLE_SIZE)
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| 324 |
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{
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| 325 |
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next = class_table_array[enumerator->hash];
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if (next != NULL)
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{
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| 328 |
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enumerator->node = next;
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| 329 |
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return enumerator->node->pointer;
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}
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enumerator->hash++;
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}
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| 333 |
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| 334 |
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/* Ok - table finished - done. */
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objc_free (enumerator);
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return Nil;
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| 337 |
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}
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| 338 |
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}
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| 339 |
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| 340 |
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#if 0 /* DEBUGGING FUNCTIONS */
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| 341 |
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/* Debugging function - print the class table. */
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| 342 |
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void
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| 343 |
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class_table_print (void)
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| 344 |
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{
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| 345 |
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int i;
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| 346 |
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| 347 |
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for (i = 0; i < CLASS_TABLE_SIZE; i++)
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{
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| 349 |
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class_node_ptr node;
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| 350 |
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| 351 |
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printf ("%d:\n", i);
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| 352 |
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node = class_table_array[i];
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| 354 |
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while (node != NULL)
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{
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| 356 |
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printf ("\t%s\n", node->name);
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| 357 |
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node = node->next;
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| 358 |
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}
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| 359 |
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}
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| 360 |
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}
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| 361 |
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| 362 |
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/* Debugging function - print an histogram of number of classes in
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| 363 |
|
|
function of hash key values. Useful to evaluate the hash function
|
| 364 |
|
|
in real cases. */
|
| 365 |
|
|
void
|
| 366 |
|
|
class_table_print_histogram (void)
|
| 367 |
|
|
{
|
| 368 |
|
|
int i, j;
|
| 369 |
|
|
int counter = 0;
|
| 370 |
|
|
|
| 371 |
|
|
for (i = 0; i < CLASS_TABLE_SIZE; i++)
|
| 372 |
|
|
{
|
| 373 |
|
|
class_node_ptr node;
|
| 374 |
|
|
|
| 375 |
|
|
node = class_table_array[i];
|
| 376 |
|
|
|
| 377 |
|
|
while (node != NULL)
|
| 378 |
|
|
{
|
| 379 |
|
|
counter++;
|
| 380 |
|
|
node = node->next;
|
| 381 |
|
|
}
|
| 382 |
|
|
if (((i + 1) % 50) == 0)
|
| 383 |
|
|
{
|
| 384 |
|
|
printf ("%4d:", i + 1);
|
| 385 |
|
|
for (j = 0; j < counter; j++)
|
| 386 |
|
|
{
|
| 387 |
|
|
printf ("X");
|
| 388 |
|
|
}
|
| 389 |
|
|
printf ("\n");
|
| 390 |
|
|
counter = 0;
|
| 391 |
|
|
}
|
| 392 |
|
|
}
|
| 393 |
|
|
printf ("%4d:", i + 1);
|
| 394 |
|
|
for (j = 0; j < counter; j++)
|
| 395 |
|
|
{
|
| 396 |
|
|
printf ("X");
|
| 397 |
|
|
}
|
| 398 |
|
|
printf ("\n");
|
| 399 |
|
|
}
|
| 400 |
|
|
#endif /* DEBUGGING FUNCTIONS */
|
| 401 |
|
|
|
| 402 |
|
|
/**
|
| 403 |
|
|
** Objective-C runtime functions
|
| 404 |
|
|
**/
|
| 405 |
|
|
|
| 406 |
|
|
/* From now on, the only access to the class table data structure
|
| 407 |
|
|
should be via the class_table_* functions. */
|
| 408 |
|
|
|
| 409 |
|
|
/* This is a hook which is called by objc_get_class and
|
| 410 |
|
|
objc_lookup_class if the runtime is not able to find the class.
|
| 411 |
|
|
This may e.g. try to load in the class using dynamic loading. */
|
| 412 |
|
|
Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE */
|
| 413 |
|
|
|
| 414 |
|
|
|
| 415 |
|
|
/* True when class links has been resolved. */
|
| 416 |
|
|
BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */
|
| 417 |
|
|
|
| 418 |
|
|
|
| 419 |
|
|
void
|
| 420 |
|
|
__objc_init_class_tables (void)
|
| 421 |
|
|
{
|
| 422 |
|
|
/* Allocate the class hash table. */
|
| 423 |
|
|
|
| 424 |
|
|
if (__class_table_lock)
|
| 425 |
|
|
return;
|
| 426 |
|
|
|
| 427 |
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
| 428 |
|
|
|
| 429 |
|
|
class_table_setup ();
|
| 430 |
|
|
|
| 431 |
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
| 432 |
|
|
}
|
| 433 |
|
|
|
| 434 |
|
|
/* This function adds a class to the class hash table, and assigns the
|
| 435 |
|
|
class a number, unless it's already known. */
|
| 436 |
|
|
void
|
| 437 |
|
|
__objc_add_class_to_hash (Class class)
|
| 438 |
|
|
{
|
| 439 |
|
|
Class h_class;
|
| 440 |
|
|
|
| 441 |
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
| 442 |
|
|
|
| 443 |
|
|
/* Make sure the table is there. */
|
| 444 |
|
|
assert (__class_table_lock);
|
| 445 |
|
|
|
| 446 |
|
|
/* Make sure it's not a meta class. */
|
| 447 |
|
|
assert (CLS_ISCLASS (class));
|
| 448 |
|
|
|
| 449 |
|
|
/* Check to see if the class is already in the hash table. */
|
| 450 |
|
|
h_class = class_table_get_safe (class->name);
|
| 451 |
|
|
if (! h_class)
|
| 452 |
|
|
{
|
| 453 |
|
|
/* The class isn't in the hash table. Add the class and assign a class
|
| 454 |
|
|
number. */
|
| 455 |
|
|
static unsigned int class_number = 1;
|
| 456 |
|
|
|
| 457 |
|
|
CLS_SETNUMBER (class, class_number);
|
| 458 |
|
|
CLS_SETNUMBER (class->class_pointer, class_number);
|
| 459 |
|
|
|
| 460 |
|
|
++class_number;
|
| 461 |
|
|
class_table_insert (class->name, class);
|
| 462 |
|
|
}
|
| 463 |
|
|
|
| 464 |
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
| 465 |
|
|
}
|
| 466 |
|
|
|
| 467 |
|
|
/* Get the class object for the class named NAME. If NAME does not
|
| 468 |
|
|
identify a known class, the hook _objc_lookup_class is called. If
|
| 469 |
|
|
this fails, nil is returned. */
|
| 470 |
|
|
Class
|
| 471 |
|
|
objc_lookup_class (const char *name)
|
| 472 |
|
|
{
|
| 473 |
|
|
Class class;
|
| 474 |
|
|
|
| 475 |
|
|
class = class_table_get_safe (name);
|
| 476 |
|
|
|
| 477 |
|
|
if (class)
|
| 478 |
|
|
return class;
|
| 479 |
|
|
|
| 480 |
|
|
if (_objc_lookup_class)
|
| 481 |
|
|
return (*_objc_lookup_class) (name);
|
| 482 |
|
|
else
|
| 483 |
|
|
return 0;
|
| 484 |
|
|
}
|
| 485 |
|
|
|
| 486 |
|
|
/* Get the class object for the class named NAME. If NAME does not
|
| 487 |
|
|
identify a known class, the hook _objc_lookup_class is called. If
|
| 488 |
|
|
this fails, an error message is issued and the system aborts. */
|
| 489 |
|
|
Class
|
| 490 |
|
|
objc_get_class (const char *name)
|
| 491 |
|
|
{
|
| 492 |
|
|
Class class;
|
| 493 |
|
|
|
| 494 |
|
|
class = class_table_get_safe (name);
|
| 495 |
|
|
|
| 496 |
|
|
if (class)
|
| 497 |
|
|
return class;
|
| 498 |
|
|
|
| 499 |
|
|
if (_objc_lookup_class)
|
| 500 |
|
|
class = (*_objc_lookup_class) (name);
|
| 501 |
|
|
|
| 502 |
|
|
if (class)
|
| 503 |
|
|
return class;
|
| 504 |
|
|
|
| 505 |
|
|
objc_error (nil, OBJC_ERR_BAD_CLASS,
|
| 506 |
|
|
"objc runtime: cannot find class %s\n", name);
|
| 507 |
|
|
return 0;
|
| 508 |
|
|
}
|
| 509 |
|
|
|
| 510 |
|
|
MetaClass
|
| 511 |
|
|
objc_get_meta_class (const char *name)
|
| 512 |
|
|
{
|
| 513 |
|
|
return objc_get_class (name)->class_pointer;
|
| 514 |
|
|
}
|
| 515 |
|
|
|
| 516 |
|
|
/* This function provides a way to enumerate all the classes in the
|
| 517 |
|
|
executable. Pass *ENUM_STATE == NULL to start the enumeration. The
|
| 518 |
|
|
function will return 0 when there are no more classes.
|
| 519 |
|
|
For example:
|
| 520 |
|
|
id class;
|
| 521 |
|
|
void *es = NULL;
|
| 522 |
|
|
while ((class = objc_next_class (&es)))
|
| 523 |
|
|
... do something with class;
|
| 524 |
|
|
*/
|
| 525 |
|
|
Class
|
| 526 |
|
|
objc_next_class (void **enum_state)
|
| 527 |
|
|
{
|
| 528 |
|
|
Class class;
|
| 529 |
|
|
|
| 530 |
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
| 531 |
|
|
|
| 532 |
|
|
/* Make sure the table is there. */
|
| 533 |
|
|
assert (__class_table_lock);
|
| 534 |
|
|
|
| 535 |
|
|
class = class_table_next ((struct class_table_enumerator **) enum_state);
|
| 536 |
|
|
|
| 537 |
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
| 538 |
|
|
|
| 539 |
|
|
return class;
|
| 540 |
|
|
}
|
| 541 |
|
|
|
| 542 |
|
|
/* Resolve super/subclass links for all classes. The only thing we
|
| 543 |
|
|
can be sure of is that the class_pointer for class objects point to
|
| 544 |
|
|
the right meta class objects. */
|
| 545 |
|
|
void
|
| 546 |
|
|
__objc_resolve_class_links (void)
|
| 547 |
|
|
{
|
| 548 |
|
|
struct class_table_enumerator *es = NULL;
|
| 549 |
|
|
Class object_class = objc_get_class ("Object");
|
| 550 |
|
|
Class class1;
|
| 551 |
|
|
|
| 552 |
|
|
assert (object_class);
|
| 553 |
|
|
|
| 554 |
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
| 555 |
|
|
|
| 556 |
|
|
/* Assign subclass links. */
|
| 557 |
|
|
while ((class1 = class_table_next (&es)))
|
| 558 |
|
|
{
|
| 559 |
|
|
/* Make sure we have what we think we have. */
|
| 560 |
|
|
assert (CLS_ISCLASS (class1));
|
| 561 |
|
|
assert (CLS_ISMETA (class1->class_pointer));
|
| 562 |
|
|
|
| 563 |
|
|
/* The class_pointer of all meta classes point to Object's meta
|
| 564 |
|
|
class. */
|
| 565 |
|
|
class1->class_pointer->class_pointer = object_class->class_pointer;
|
| 566 |
|
|
|
| 567 |
|
|
if (! CLS_ISRESOLV (class1))
|
| 568 |
|
|
{
|
| 569 |
|
|
CLS_SETRESOLV (class1);
|
| 570 |
|
|
CLS_SETRESOLV (class1->class_pointer);
|
| 571 |
|
|
|
| 572 |
|
|
if (class1->super_class)
|
| 573 |
|
|
{
|
| 574 |
|
|
Class a_super_class
|
| 575 |
|
|
= objc_get_class ((char *) class1->super_class);
|
| 576 |
|
|
|
| 577 |
|
|
assert (a_super_class);
|
| 578 |
|
|
|
| 579 |
|
|
DEBUG_PRINTF ("making class connections for: %s\n",
|
| 580 |
|
|
class1->name);
|
| 581 |
|
|
|
| 582 |
|
|
/* Assign subclass links for superclass. */
|
| 583 |
|
|
class1->sibling_class = a_super_class->subclass_list;
|
| 584 |
|
|
a_super_class->subclass_list = class1;
|
| 585 |
|
|
|
| 586 |
|
|
/* Assign subclass links for meta class of superclass. */
|
| 587 |
|
|
if (a_super_class->class_pointer)
|
| 588 |
|
|
{
|
| 589 |
|
|
class1->class_pointer->sibling_class
|
| 590 |
|
|
= a_super_class->class_pointer->subclass_list;
|
| 591 |
|
|
a_super_class->class_pointer->subclass_list
|
| 592 |
|
|
= class1->class_pointer;
|
| 593 |
|
|
}
|
| 594 |
|
|
}
|
| 595 |
|
|
else /* A root class, make its meta object be a subclass of
|
| 596 |
|
|
Object. */
|
| 597 |
|
|
{
|
| 598 |
|
|
class1->class_pointer->sibling_class
|
| 599 |
|
|
= object_class->subclass_list;
|
| 600 |
|
|
object_class->subclass_list = class1->class_pointer;
|
| 601 |
|
|
}
|
| 602 |
|
|
}
|
| 603 |
|
|
}
|
| 604 |
|
|
|
| 605 |
|
|
/* Assign superclass links. */
|
| 606 |
|
|
es = NULL;
|
| 607 |
|
|
while ((class1 = class_table_next (&es)))
|
| 608 |
|
|
{
|
| 609 |
|
|
Class sub_class;
|
| 610 |
|
|
for (sub_class = class1->subclass_list; sub_class;
|
| 611 |
|
|
sub_class = sub_class->sibling_class)
|
| 612 |
|
|
{
|
| 613 |
|
|
sub_class->super_class = class1;
|
| 614 |
|
|
if (CLS_ISCLASS (sub_class))
|
| 615 |
|
|
sub_class->class_pointer->super_class = class1->class_pointer;
|
| 616 |
|
|
}
|
| 617 |
|
|
}
|
| 618 |
|
|
|
| 619 |
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
| 620 |
|
|
}
|
| 621 |
|
|
|
| 622 |
|
|
|
| 623 |
|
|
|
| 624 |
|
|
#define CLASSOF(c) ((c)->class_pointer)
|
| 625 |
|
|
|
| 626 |
|
|
Class
|
| 627 |
|
|
class_pose_as (Class impostor, Class super_class)
|
| 628 |
|
|
{
|
| 629 |
|
|
if (! CLS_ISRESOLV (impostor))
|
| 630 |
|
|
__objc_resolve_class_links ();
|
| 631 |
|
|
|
| 632 |
|
|
/* Preconditions */
|
| 633 |
|
|
assert (impostor);
|
| 634 |
|
|
assert (super_class);
|
| 635 |
|
|
assert (impostor->super_class == super_class);
|
| 636 |
|
|
assert (CLS_ISCLASS (impostor));
|
| 637 |
|
|
assert (CLS_ISCLASS (super_class));
|
| 638 |
|
|
assert (impostor->instance_size == super_class->instance_size);
|
| 639 |
|
|
|
| 640 |
|
|
{
|
| 641 |
|
|
Class *subclass = &(super_class->subclass_list);
|
| 642 |
|
|
|
| 643 |
|
|
/* Move subclasses of super_class to impostor. */
|
| 644 |
|
|
while (*subclass)
|
| 645 |
|
|
{
|
| 646 |
|
|
Class nextSub = (*subclass)->sibling_class;
|
| 647 |
|
|
|
| 648 |
|
|
if (*subclass != impostor)
|
| 649 |
|
|
{
|
| 650 |
|
|
Class sub = *subclass;
|
| 651 |
|
|
|
| 652 |
|
|
/* Classes */
|
| 653 |
|
|
sub->sibling_class = impostor->subclass_list;
|
| 654 |
|
|
sub->super_class = impostor;
|
| 655 |
|
|
impostor->subclass_list = sub;
|
| 656 |
|
|
|
| 657 |
|
|
/* It will happen that SUB is not a class object if it is
|
| 658 |
|
|
the top of the meta class hierarchy chain (root
|
| 659 |
|
|
meta-class objects inherit their class object). If
|
| 660 |
|
|
that is the case... don't mess with the meta-meta
|
| 661 |
|
|
class. */
|
| 662 |
|
|
if (CLS_ISCLASS (sub))
|
| 663 |
|
|
{
|
| 664 |
|
|
/* Meta classes */
|
| 665 |
|
|
CLASSOF (sub)->sibling_class =
|
| 666 |
|
|
CLASSOF (impostor)->subclass_list;
|
| 667 |
|
|
CLASSOF (sub)->super_class = CLASSOF (impostor);
|
| 668 |
|
|
CLASSOF (impostor)->subclass_list = CLASSOF (sub);
|
| 669 |
|
|
}
|
| 670 |
|
|
}
|
| 671 |
|
|
|
| 672 |
|
|
*subclass = nextSub;
|
| 673 |
|
|
}
|
| 674 |
|
|
|
| 675 |
|
|
/* Set subclasses of superclass to be impostor only. */
|
| 676 |
|
|
super_class->subclass_list = impostor;
|
| 677 |
|
|
CLASSOF (super_class)->subclass_list = CLASSOF (impostor);
|
| 678 |
|
|
|
| 679 |
|
|
/* Set impostor to have no sibling classes. */
|
| 680 |
|
|
impostor->sibling_class = 0;
|
| 681 |
|
|
CLASSOF (impostor)->sibling_class = 0;
|
| 682 |
|
|
}
|
| 683 |
|
|
|
| 684 |
|
|
/* Check relationship of impostor and super_class is kept. */
|
| 685 |
|
|
assert (impostor->super_class == super_class);
|
| 686 |
|
|
assert (CLASSOF (impostor)->super_class == CLASSOF (super_class));
|
| 687 |
|
|
|
| 688 |
|
|
/* This is how to update the lookup table. Regardless of what the
|
| 689 |
|
|
keys of the hashtable is, change all values that are superclass
|
| 690 |
|
|
into impostor. */
|
| 691 |
|
|
|
| 692 |
|
|
objc_mutex_lock (__objc_runtime_mutex);
|
| 693 |
|
|
|
| 694 |
|
|
class_table_replace (super_class, impostor);
|
| 695 |
|
|
|
| 696 |
|
|
objc_mutex_unlock (__objc_runtime_mutex);
|
| 697 |
|
|
|
| 698 |
|
|
/* Next, we update the dispatch tables... */
|
| 699 |
|
|
__objc_update_dispatch_table_for_class (CLASSOF (impostor));
|
| 700 |
|
|
__objc_update_dispatch_table_for_class (impostor);
|
| 701 |
|
|
|
| 702 |
|
|
return impostor;
|
| 703 |
|
|
}
|