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[/] [ssbcc/] [trunk/] [example/] [GameOfLife/] [hdl/] [uc/] [memory.s] - Blame information for rev 11

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Line No. Rev Author Line
1 2 sinclairrf
; ram.s
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; Copyright 2012-2013, Sinclair R.F., Inc.
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;
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; RAM definition for Conway's Game of Life, SSBCC.9x8 implementation
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.memory RAM ram
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; commanded mode
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.variable       cmd_frame_waits         0       ; number of frames between updates
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.variable       cmd_stop                0       ; don't propagate the state
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.variable       cmd_wrap                0       ; wrap at the top/bottom and left/right boundaries
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; internal status
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.variable       cnt_frame_waits         0       ; current count against cmd_frame_waits
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.variable       sel_rd                  0       ; index for ping pong buffer being displayed
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; buffered game state for computing each line of output
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.variable       line_prev               0*${N_MEM_WORDS+2}      ; values from previous line
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.variable       line_curr               0*${N_MEM_WORDS+2}      ; values from current line
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.variable       line_next               0*${N_MEM_WORDS+2}      ; values from next line
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;
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; Define ROM "nBitsSet".
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;
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.memory ROM nBitsSet
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; Translate the values 0 through 7 inclusive into the number of ones in the value.
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.variable       bit_counts              0 1 1 2 1 2 2 3

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