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[/] [test_project/] [trunk/] [linux_sd_driver/] [drivers/] [input/] [joystick/] [a3d.c] - Blame information for rev 62

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1 62 marcus.erl
/*
2
 * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $
3
 *
4
 *  Copyright (c) 1998-2001 Vojtech Pavlik
5
 */
6
 
7
/*
8
 * FP-Gaming Assasin 3D joystick driver for Linux
9
 */
10
 
11
/*
12
 * This program is free software; you can redistribute it and/or modify
13
 * it under the terms of the GNU General Public License as published by
14
 * the Free Software Foundation; either version 2 of the License, or
15
 * (at your option) any later version.
16
 *
17
 * This program is distributed in the hope that it will be useful,
18
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20
 * GNU General Public License for more details.
21
 *
22
 * You should have received a copy of the GNU General Public License
23
 * along with this program; if not, write to the Free Software
24
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25
 *
26
 * Should you need to contact me, the author, you can do so either by
27
 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28
 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29
 */
30
 
31
#include <linux/kernel.h>
32
#include <linux/module.h>
33
#include <linux/slab.h>
34
#include <linux/init.h>
35
#include <linux/gameport.h>
36
#include <linux/input.h>
37
#include <linux/jiffies.h>
38
 
39
#define DRIVER_DESC     "FP-Gaming Assasin 3D joystick driver"
40
 
41
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
42
MODULE_DESCRIPTION(DRIVER_DESC);
43
MODULE_LICENSE("GPL");
44
 
45
#define A3D_MAX_START           600     /* 600 us */
46
#define A3D_MAX_STROBE          80      /* 80 us */
47
#define A3D_MAX_LENGTH          40      /* 40*3 bits */
48
 
49
#define A3D_MODE_A3D            1       /* Assassin 3D */
50
#define A3D_MODE_PAN            2       /* Panther */
51
#define A3D_MODE_OEM            3       /* Panther OEM version */
52
#define A3D_MODE_PXL            4       /* Panther XL */
53
 
54
static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
55
                        "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
56
 
57
struct a3d {
58
        struct gameport *gameport;
59
        struct gameport *adc;
60
        struct input_dev *dev;
61
        int axes[4];
62
        int buttons;
63
        int mode;
64
        int length;
65
        int reads;
66
        int bads;
67
        char phys[32];
68
};
69
 
70
/*
71
 * a3d_read_packet() reads an Assassin 3D packet.
72
 */
73
 
74
static int a3d_read_packet(struct gameport *gameport, int length, char *data)
75
{
76
        unsigned long flags;
77
        unsigned char u, v;
78
        unsigned int t, s;
79
        int i;
80
 
81
        i = 0;
82
        t = gameport_time(gameport, A3D_MAX_START);
83
        s = gameport_time(gameport, A3D_MAX_STROBE);
84
 
85
        local_irq_save(flags);
86
        gameport_trigger(gameport);
87
        v = gameport_read(gameport);
88
 
89
        while (t > 0 && i < length) {
90
                t--;
91
                u = v; v = gameport_read(gameport);
92
                if (~v & u & 0x10) {
93
                        data[i++] = v >> 5;
94
                        t = s;
95
                }
96
        }
97
 
98
        local_irq_restore(flags);
99
 
100
        return i;
101
}
102
 
103
/*
104
 * a3d_csum() computes checksum of triplet packet
105
 */
106
 
107
static int a3d_csum(char *data, int count)
108
{
109
        int i, csum = 0;
110
 
111
        for (i = 0; i < count - 2; i++)
112
                csum += data[i];
113
        return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
114
}
115
 
116
static void a3d_read(struct a3d *a3d, unsigned char *data)
117
{
118
        struct input_dev *dev = a3d->dev;
119
 
120
        switch (a3d->mode) {
121
 
122
                case A3D_MODE_A3D:
123
                case A3D_MODE_OEM:
124
                case A3D_MODE_PAN:
125
 
126
                        input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
127
                        input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
128
 
129
                        input_report_key(dev, BTN_RIGHT,  data[2] & 1);
130
                        input_report_key(dev, BTN_LEFT,   data[3] & 2);
131
                        input_report_key(dev, BTN_MIDDLE, data[3] & 4);
132
 
133
                        input_sync(dev);
134
 
135
                        a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
136
                        a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
137
                        a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
138
                        a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
139
 
140
                        a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
141
 
142
                        break;
143
 
144
                case A3D_MODE_PXL:
145
 
146
                        input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
147
                        input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
148
 
149
                        input_report_key(dev, BTN_RIGHT,  data[2] & 1);
150
                        input_report_key(dev, BTN_LEFT,   data[3] & 2);
151
                        input_report_key(dev, BTN_MIDDLE, data[3] & 4);
152
                        input_report_key(dev, BTN_SIDE,   data[7] & 2);
153
                        input_report_key(dev, BTN_EXTRA,  data[7] & 4);
154
 
155
                        input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
156
                        input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
157
                        input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
158
                        input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
159
 
160
                        input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
161
                        input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
162
                        input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
163
                        input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
164
 
165
                        input_report_key(dev, BTN_TRIGGER, data[8] & 1);
166
                        input_report_key(dev, BTN_THUMB,   data[8] & 2);
167
                        input_report_key(dev, BTN_TOP,     data[8] & 4);
168
                        input_report_key(dev, BTN_PINKIE,  data[7] & 1);
169
 
170
                        input_sync(dev);
171
 
172
                        break;
173
        }
174
}
175
 
176
 
177
/*
178
 * a3d_poll() reads and analyzes A3D joystick data.
179
 */
180
 
181
static void a3d_poll(struct gameport *gameport)
182
{
183
        struct a3d *a3d = gameport_get_drvdata(gameport);
184
        unsigned char data[A3D_MAX_LENGTH];
185
 
186
        a3d->reads++;
187
        if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
188
            data[0] != a3d->mode || a3d_csum(data, a3d->length))
189
                a3d->bads++;
190
        else
191
                a3d_read(a3d, data);
192
}
193
 
194
/*
195
 * a3d_adc_cooked_read() copies the acis and button data to the
196
 * callers arrays. It could do the read itself, but the caller could
197
 * call this more than 50 times a second, which would use too much CPU.
198
 */
199
 
200
static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
201
{
202
        struct a3d *a3d = gameport->port_data;
203
        int i;
204
 
205
        for (i = 0; i < 4; i++)
206
                axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
207
        *buttons = a3d->buttons;
208
        return 0;
209
}
210
 
211
/*
212
 * a3d_adc_open() is the gameport open routine. It refuses to serve
213
 * any but cooked data.
214
 */
215
 
216
static int a3d_adc_open(struct gameport *gameport, int mode)
217
{
218
        struct a3d *a3d = gameport->port_data;
219
 
220
        if (mode != GAMEPORT_MODE_COOKED)
221
                return -1;
222
 
223
        gameport_start_polling(a3d->gameport);
224
        return 0;
225
}
226
 
227
/*
228
 * a3d_adc_close() is a callback from the input close routine.
229
 */
230
 
231
static void a3d_adc_close(struct gameport *gameport)
232
{
233
        struct a3d *a3d = gameport->port_data;
234
 
235
        gameport_stop_polling(a3d->gameport);
236
}
237
 
238
/*
239
 * a3d_open() is a callback from the input open routine.
240
 */
241
 
242
static int a3d_open(struct input_dev *dev)
243
{
244
        struct a3d *a3d = input_get_drvdata(dev);
245
 
246
        gameport_start_polling(a3d->gameport);
247
        return 0;
248
}
249
 
250
/*
251
 * a3d_close() is a callback from the input close routine.
252
 */
253
 
254
static void a3d_close(struct input_dev *dev)
255
{
256
        struct a3d *a3d = input_get_drvdata(dev);
257
 
258
        gameport_stop_polling(a3d->gameport);
259
}
260
 
261
/*
262
 * a3d_connect() probes for A3D joysticks.
263
 */
264
 
265
static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
266
{
267
        struct a3d *a3d;
268
        struct input_dev *input_dev;
269
        struct gameport *adc;
270
        unsigned char data[A3D_MAX_LENGTH];
271
        int i;
272
        int err;
273
 
274
        a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
275
        input_dev = input_allocate_device();
276
        if (!a3d || !input_dev) {
277
                err = -ENOMEM;
278
                goto fail1;
279
        }
280
 
281
        a3d->dev = input_dev;
282
        a3d->gameport = gameport;
283
 
284
        gameport_set_drvdata(gameport, a3d);
285
 
286
        err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
287
        if (err)
288
                goto fail1;
289
 
290
        i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
291
 
292
        if (!i || a3d_csum(data, i)) {
293
                err = -ENODEV;
294
                goto fail2;
295
        }
296
 
297
        a3d->mode = data[0];
298
 
299
        if (!a3d->mode || a3d->mode > 5) {
300
                printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
301
                        "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
302
                err = -ENODEV;
303
                goto fail2;
304
        }
305
 
306
        gameport_set_poll_handler(gameport, a3d_poll);
307
        gameport_set_poll_interval(gameport, 20);
308
 
309
        snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
310
 
311
        input_dev->name = a3d_names[a3d->mode];
312
        input_dev->phys = a3d->phys;
313
        input_dev->id.bustype = BUS_GAMEPORT;
314
        input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
315
        input_dev->id.product = a3d->mode;
316
        input_dev->id.version = 0x0100;
317
        input_dev->dev.parent = &gameport->dev;
318
        input_dev->open = a3d_open;
319
        input_dev->close = a3d_close;
320
 
321
        input_set_drvdata(input_dev, a3d);
322
 
323
        if (a3d->mode == A3D_MODE_PXL) {
324
 
325
                int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
326
 
327
                a3d->length = 33;
328
 
329
                input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
330
                        BIT_MASK(EV_REL);
331
                input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
332
                input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
333
                        BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
334
                        BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
335
                        BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
336
                input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
337
                        BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
338
                        BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
339
                input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
340
                        BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
341
                        BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
342
 
343
                a3d_read(a3d, data);
344
 
345
                for (i = 0; i < 4; i++) {
346
                        if (i < 2)
347
                                input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8);
348
                        else
349
                                input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
350
                        input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
351
                }
352
 
353
        } else {
354
                a3d->length = 29;
355
 
356
                input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
357
                input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
358
                input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
359
                        BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
360
 
361
                a3d_read(a3d, data);
362
 
363
                if (!(a3d->adc = adc = gameport_allocate_port()))
364
                        printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
365
                else {
366
                        adc->port_data = a3d;
367
                        adc->open = a3d_adc_open;
368
                        adc->close = a3d_adc_close;
369
                        adc->cooked_read = a3d_adc_cooked_read;
370
                        adc->fuzz = 1;
371
 
372
                        gameport_set_name(adc, a3d_names[a3d->mode]);
373
                        gameport_set_phys(adc, "%s/gameport0", gameport->phys);
374
                        adc->dev.parent = &gameport->dev;
375
 
376
                        gameport_register_port(adc);
377
                }
378
        }
379
 
380
        err = input_register_device(a3d->dev);
381
        if (err)
382
                goto fail3;
383
 
384
        return 0;
385
 
386
 fail3: if (a3d->adc)
387
                gameport_unregister_port(a3d->adc);
388
 fail2: gameport_close(gameport);
389
 fail1: gameport_set_drvdata(gameport, NULL);
390
        input_free_device(input_dev);
391
        kfree(a3d);
392
        return err;
393
}
394
 
395
static void a3d_disconnect(struct gameport *gameport)
396
{
397
        struct a3d *a3d = gameport_get_drvdata(gameport);
398
 
399
        input_unregister_device(a3d->dev);
400
        if (a3d->adc)
401
                gameport_unregister_port(a3d->adc);
402
        gameport_close(gameport);
403
        gameport_set_drvdata(gameport, NULL);
404
        kfree(a3d);
405
}
406
 
407
static struct gameport_driver a3d_drv = {
408
        .driver         = {
409
                .name   = "adc",
410
                .owner  = THIS_MODULE,
411
        },
412
        .description    = DRIVER_DESC,
413
        .connect        = a3d_connect,
414
        .disconnect     = a3d_disconnect,
415
};
416
 
417
static int __init a3d_init(void)
418
{
419
        gameport_register_driver(&a3d_drv);
420
        return 0;
421
}
422
 
423
static void __exit a3d_exit(void)
424
{
425
        gameport_unregister_driver(&a3d_drv);
426
}
427
 
428
module_init(a3d_init);
429
module_exit(a3d_exit);

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