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[/] [test_project/] [trunk/] [linux_sd_driver/] [drivers/] [input/] [joystick/] [analog.c] - Blame information for rev 62

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1 62 marcus.erl
/*
2
 * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $
3
 *
4
 *  Copyright (c) 1996-2001 Vojtech Pavlik
5
 */
6
 
7
/*
8
 * Analog joystick and gamepad driver for Linux
9
 */
10
 
11
/*
12
 * This program is free software; you can redistribute it and/or modify
13
 * it under the terms of the GNU General Public License as published by
14
 * the Free Software Foundation; either version 2 of the License, or
15
 * (at your option) any later version.
16
 *
17
 * This program is distributed in the hope that it will be useful,
18
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20
 * GNU General Public License for more details.
21
 *
22
 * You should have received a copy of the GNU General Public License
23
 * along with this program; if not, write to the Free Software
24
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25
 *
26
 * Should you need to contact me, the author, you can do so either by
27
 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28
 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29
 */
30
 
31
#include <linux/delay.h>
32
#include <linux/kernel.h>
33
#include <linux/module.h>
34
#include <linux/moduleparam.h>
35
#include <linux/slab.h>
36
#include <linux/bitops.h>
37
#include <linux/init.h>
38
#include <linux/input.h>
39
#include <linux/gameport.h>
40
#include <linux/jiffies.h>
41
#include <asm/timex.h>
42
 
43
#define DRIVER_DESC     "Analog joystick and gamepad driver"
44
 
45
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
46
MODULE_DESCRIPTION(DRIVER_DESC);
47
MODULE_LICENSE("GPL");
48
 
49
/*
50
 * Option parsing.
51
 */
52
 
53
#define ANALOG_PORTS            16
54
 
55
static char *js[ANALOG_PORTS];
56
static unsigned int js_nargs;
57
static int analog_options[ANALOG_PORTS];
58
module_param_array_named(map, js, charp, &js_nargs, 0);
59
MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
60
 
61
/*
62
 * Times, feature definitions.
63
 */
64
 
65
#define ANALOG_RUDDER           0x00004
66
#define ANALOG_THROTTLE         0x00008
67
#define ANALOG_AXES_STD         0x0000f
68
#define ANALOG_BTNS_STD         0x000f0
69
 
70
#define ANALOG_BTNS_CHF         0x00100
71
#define ANALOG_HAT1_CHF         0x00200
72
#define ANALOG_HAT2_CHF         0x00400
73
#define ANALOG_HAT_FCS          0x00800
74
#define ANALOG_HATS_ALL         0x00e00
75
#define ANALOG_BTN_TL           0x01000
76
#define ANALOG_BTN_TR           0x02000
77
#define ANALOG_BTN_TL2          0x04000
78
#define ANALOG_BTN_TR2          0x08000
79
#define ANALOG_BTNS_TLR         0x03000
80
#define ANALOG_BTNS_TLR2        0x0c000
81
#define ANALOG_BTNS_GAMEPAD     0x0f000
82
 
83
#define ANALOG_HBTN_CHF         0x10000
84
#define ANALOG_ANY_CHF          0x10700
85
#define ANALOG_SAITEK           0x20000
86
#define ANALOG_EXTENSIONS       0x7ff00
87
#define ANALOG_GAMEPAD          0x80000
88
 
89
#define ANALOG_MAX_TIME         3       /* 3 ms */
90
#define ANALOG_LOOP_TIME        2000    /* 2 * loop */
91
#define ANALOG_SAITEK_DELAY     200     /* 200 us */
92
#define ANALOG_SAITEK_TIME      2000    /* 2000 us */
93
#define ANALOG_AXIS_TIME        2       /* 2 * refresh */
94
#define ANALOG_INIT_RETRIES     8       /* 8 times */
95
#define ANALOG_FUZZ_BITS        2       /* 2 bit more */
96
#define ANALOG_FUZZ_MAGIC       36      /* 36 u*ms/loop */
97
 
98
#define ANALOG_MAX_NAME_LENGTH  128
99
#define ANALOG_MAX_PHYS_LENGTH  32
100
 
101
static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
102
static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
103
static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
104
static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
105
static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
106
static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
107
                                  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
108
 
109
static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
110
 
111
struct analog {
112
        struct input_dev *dev;
113
        int mask;
114
        short *buttons;
115
        char name[ANALOG_MAX_NAME_LENGTH];
116
        char phys[ANALOG_MAX_PHYS_LENGTH];
117
};
118
 
119
struct analog_port {
120
        struct gameport *gameport;
121
        struct analog analog[2];
122
        unsigned char mask;
123
        char saitek;
124
        char cooked;
125
        int bads;
126
        int reads;
127
        int speed;
128
        int loop;
129
        int fuzz;
130
        int axes[4];
131
        int buttons;
132
        int initial[4];
133
        int axtime;
134
};
135
 
136
/*
137
 * Time macros.
138
 */
139
 
140
#ifdef __i386__
141
 
142
#include <asm/i8253.h>
143
 
144
#define GET_TIME(x)     do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
145
#define DELTA(x,y)      (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
146
#define TIME_NAME       (cpu_has_tsc?"TSC":"PIT")
147
static unsigned int get_time_pit(void)
148
{
149
        unsigned long flags;
150
        unsigned int count;
151
 
152
        spin_lock_irqsave(&i8253_lock, flags);
153
        outb_p(0x00, 0x43);
154
        count = inb_p(0x40);
155
        count |= inb_p(0x40) << 8;
156
        spin_unlock_irqrestore(&i8253_lock, flags);
157
 
158
        return count;
159
}
160
#elif defined(__x86_64__)
161
#define GET_TIME(x)     rdtscl(x)
162
#define DELTA(x,y)      ((y)-(x))
163
#define TIME_NAME       "TSC"
164
#elif defined(__alpha__)
165
#define GET_TIME(x)     do { x = get_cycles(); } while (0)
166
#define DELTA(x,y)      ((y)-(x))
167
#define TIME_NAME       "PCC"
168
#else
169
#define FAKE_TIME
170
static unsigned long analog_faketime = 0;
171
#define GET_TIME(x)     do { x = analog_faketime++; } while(0)
172
#define DELTA(x,y)      ((y)-(x))
173
#define TIME_NAME       "Unreliable"
174
#warning Precise timer not defined for this architecture.
175
#endif
176
 
177
/*
178
 * analog_decode() decodes analog joystick data and reports input events.
179
 */
180
 
181
static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
182
{
183
        struct input_dev *dev = analog->dev;
184
        int i, j;
185
 
186
        if (analog->mask & ANALOG_HAT_FCS)
187
                for (i = 0; i < 4; i++)
188
                        if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
189
                                buttons |= 1 << (i + 14);
190
                                break;
191
                        }
192
 
193
        for (i = j = 0; i < 6; i++)
194
                if (analog->mask & (0x10 << i))
195
                        input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
196
 
197
        if (analog->mask & ANALOG_HBTN_CHF)
198
                for (i = 0; i < 4; i++)
199
                        input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
200
 
201
        if (analog->mask & ANALOG_BTN_TL)
202
                input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
203
        if (analog->mask & ANALOG_BTN_TR)
204
                input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
205
        if (analog->mask & ANALOG_BTN_TL2)
206
                input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
207
        if (analog->mask & ANALOG_BTN_TR2)
208
                input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
209
 
210
        for (i = j = 0; i < 4; i++)
211
                if (analog->mask & (1 << i))
212
                        input_report_abs(dev, analog_axes[j++], axes[i]);
213
 
214
        for (i = j = 0; i < 3; i++)
215
                if (analog->mask & analog_exts[i]) {
216
                        input_report_abs(dev, analog_hats[j++],
217
                                ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
218
                        input_report_abs(dev, analog_hats[j++],
219
                                ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
220
                }
221
 
222
        input_sync(dev);
223
}
224
 
225
/*
226
 * analog_cooked_read() reads analog joystick data.
227
 */
228
 
229
static int analog_cooked_read(struct analog_port *port)
230
{
231
        struct gameport *gameport = port->gameport;
232
        unsigned int time[4], start, loop, now, loopout, timeout;
233
        unsigned char data[4], this, last;
234
        unsigned long flags;
235
        int i, j;
236
 
237
        loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
238
        timeout = ANALOG_MAX_TIME * port->speed;
239
 
240
        local_irq_save(flags);
241
        gameport_trigger(gameport);
242
        GET_TIME(now);
243
        local_irq_restore(flags);
244
 
245
        start = now;
246
        this = port->mask;
247
        i = 0;
248
 
249
        do {
250
                loop = now;
251
                last = this;
252
 
253
                local_irq_disable();
254
                this = gameport_read(gameport) & port->mask;
255
                GET_TIME(now);
256
                local_irq_restore(flags);
257
 
258
                if ((last ^ this) && (DELTA(loop, now) < loopout)) {
259
                        data[i] = last ^ this;
260
                        time[i] = now;
261
                        i++;
262
                }
263
 
264
        } while (this && (i < 4) && (DELTA(start, now) < timeout));
265
 
266
        this <<= 4;
267
 
268
        for (--i; i >= 0; i--) {
269
                this |= data[i];
270
                for (j = 0; j < 4; j++)
271
                        if (data[i] & (1 << j))
272
                                port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
273
        }
274
 
275
        return -(this != port->mask);
276
}
277
 
278
static int analog_button_read(struct analog_port *port, char saitek, char chf)
279
{
280
        unsigned char u;
281
        int t = 1, i = 0;
282
        int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
283
 
284
        u = gameport_read(port->gameport);
285
 
286
        if (!chf) {
287
                port->buttons = (~u >> 4) & 0xf;
288
                return 0;
289
        }
290
 
291
        port->buttons = 0;
292
 
293
        while ((~u & 0xf0) && (i < 16) && t) {
294
                port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
295
                if (!saitek) return 0;
296
                udelay(ANALOG_SAITEK_DELAY);
297
                t = strobe;
298
                gameport_trigger(port->gameport);
299
                while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
300
                i++;
301
        }
302
 
303
        return -(!t || (i == 16));
304
}
305
 
306
/*
307
 * analog_poll() repeatedly polls the Analog joysticks.
308
 */
309
 
310
static void analog_poll(struct gameport *gameport)
311
{
312
        struct analog_port *port = gameport_get_drvdata(gameport);
313
        int i;
314
 
315
        char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
316
        char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
317
 
318
        if (port->cooked) {
319
                port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
320
                if (chf)
321
                        port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
322
                port->reads++;
323
        } else {
324
                if (!port->axtime--) {
325
                        port->bads -= analog_cooked_read(port);
326
                        port->bads -= analog_button_read(port, saitek, chf);
327
                        port->reads++;
328
                        port->axtime = ANALOG_AXIS_TIME - 1;
329
                } else {
330
                        if (!saitek)
331
                                analog_button_read(port, saitek, chf);
332
                }
333
        }
334
 
335
        for (i = 0; i < 2; i++)
336
                if (port->analog[i].mask)
337
                        analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
338
}
339
 
340
/*
341
 * analog_open() is a callback from the input open routine.
342
 */
343
 
344
static int analog_open(struct input_dev *dev)
345
{
346
        struct analog_port *port = input_get_drvdata(dev);
347
 
348
        gameport_start_polling(port->gameport);
349
        return 0;
350
}
351
 
352
/*
353
 * analog_close() is a callback from the input close routine.
354
 */
355
 
356
static void analog_close(struct input_dev *dev)
357
{
358
        struct analog_port *port = input_get_drvdata(dev);
359
 
360
        gameport_stop_polling(port->gameport);
361
}
362
 
363
/*
364
 * analog_calibrate_timer() calibrates the timer and computes loop
365
 * and timeout values for a joystick port.
366
 */
367
 
368
static void analog_calibrate_timer(struct analog_port *port)
369
{
370
        struct gameport *gameport = port->gameport;
371
        unsigned int i, t, tx, t1, t2, t3;
372
        unsigned long flags;
373
 
374
        local_irq_save(flags);
375
        GET_TIME(t1);
376
#ifdef FAKE_TIME
377
        analog_faketime += 830;
378
#endif
379
        mdelay(1);
380
        GET_TIME(t2);
381
        GET_TIME(t3);
382
        local_irq_restore(flags);
383
 
384
        port->speed = DELTA(t1, t2) - DELTA(t2, t3);
385
 
386
        tx = ~0;
387
 
388
        for (i = 0; i < 50; i++) {
389
                local_irq_save(flags);
390
                GET_TIME(t1);
391
                for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
392
                GET_TIME(t3);
393
                local_irq_restore(flags);
394
                udelay(i);
395
                t = DELTA(t1, t2) - DELTA(t2, t3);
396
                if (t < tx) tx = t;
397
        }
398
 
399
        port->loop = tx / 50;
400
}
401
 
402
/*
403
 * analog_name() constructs a name for an analog joystick.
404
 */
405
 
406
static void analog_name(struct analog *analog)
407
{
408
        snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
409
                 hweight8(analog->mask & ANALOG_AXES_STD),
410
                 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
411
                 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
412
 
413
        if (analog->mask & ANALOG_HATS_ALL)
414
                snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
415
                         analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
416
 
417
        if (analog->mask & ANALOG_HAT_FCS)
418
                strlcat(analog->name, " FCS", sizeof(analog->name));
419
        if (analog->mask & ANALOG_ANY_CHF)
420
                strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
421
                        sizeof(analog->name));
422
 
423
        strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
424
                sizeof(analog->name));
425
}
426
 
427
/*
428
 * analog_init_device()
429
 */
430
 
431
static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
432
{
433
        struct input_dev *input_dev;
434
        int i, j, t, v, w, x, y, z;
435
        int error;
436
 
437
        analog_name(analog);
438
        snprintf(analog->phys, sizeof(analog->phys),
439
                 "%s/input%d", port->gameport->phys, index);
440
        analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
441
 
442
        analog->dev = input_dev = input_allocate_device();
443
        if (!input_dev)
444
                return -ENOMEM;
445
 
446
        input_dev->name = analog->name;
447
        input_dev->phys = analog->phys;
448
        input_dev->id.bustype = BUS_GAMEPORT;
449
        input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
450
        input_dev->id.product = analog->mask >> 4;
451
        input_dev->id.version = 0x0100;
452
        input_dev->dev.parent = &port->gameport->dev;
453
 
454
        input_set_drvdata(input_dev, port);
455
 
456
        input_dev->open = analog_open;
457
        input_dev->close = analog_close;
458
 
459
        input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
460
 
461
        for (i = j = 0; i < 4; i++)
462
                if (analog->mask & (1 << i)) {
463
 
464
                        t = analog_axes[j];
465
                        x = port->axes[i];
466
                        y = (port->axes[0] + port->axes[1]) >> 1;
467
                        z = y - port->axes[i];
468
                        z = z > 0 ? z : -z;
469
                        v = (x >> 3);
470
                        w = (x >> 3);
471
 
472
                        if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
473
                                x = y;
474
 
475
                        if (analog->mask & ANALOG_SAITEK) {
476
                                if (i == 2) x = port->axes[i];
477
                                v = x - (x >> 2);
478
                                w = (x >> 4);
479
                        }
480
 
481
                        input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
482
                        j++;
483
                }
484
 
485
        for (i = j = 0; i < 3; i++)
486
                if (analog->mask & analog_exts[i])
487
                        for (x = 0; x < 2; x++) {
488
                                t = analog_hats[j++];
489
                                input_set_abs_params(input_dev, t, -1, 1, 0, 0);
490
                        }
491
 
492
        for (i = j = 0; i < 4; i++)
493
                if (analog->mask & (0x10 << i))
494
                        set_bit(analog->buttons[j++], input_dev->keybit);
495
 
496
        if (analog->mask & ANALOG_BTNS_CHF)
497
                for (i = 0; i < 2; i++)
498
                        set_bit(analog->buttons[j++], input_dev->keybit);
499
 
500
        if (analog->mask & ANALOG_HBTN_CHF)
501
                for (i = 0; i < 4; i++)
502
                        set_bit(analog->buttons[j++], input_dev->keybit);
503
 
504
        for (i = 0; i < 4; i++)
505
                if (analog->mask & (ANALOG_BTN_TL << i))
506
                        set_bit(analog_pads[i], input_dev->keybit);
507
 
508
        analog_decode(analog, port->axes, port->initial, port->buttons);
509
 
510
        error = input_register_device(analog->dev);
511
        if (error) {
512
                input_free_device(analog->dev);
513
                return error;
514
        }
515
 
516
        return 0;
517
}
518
 
519
/*
520
 * analog_init_devices() sets up device-specific values and registers the input devices.
521
 */
522
 
523
static int analog_init_masks(struct analog_port *port)
524
{
525
        int i;
526
        struct analog *analog = port->analog;
527
        int max[4];
528
 
529
        if (!port->mask)
530
                return -1;
531
 
532
        if ((port->mask & 3) != 3 && port->mask != 0xc) {
533
                printk(KERN_WARNING "analog.c: Unknown joystick device found  "
534
                        "(data=%#x, %s), probably not analog joystick.\n",
535
                        port->mask, port->gameport->phys);
536
                return -1;
537
        }
538
 
539
 
540
        i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
541
 
542
        analog[0].mask = i & 0xfffff;
543
 
544
        analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
545
                        | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
546
                        | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
547
 
548
        analog[0].mask &= ~(ANALOG_HAT2_CHF)
549
                        | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
550
 
551
        analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
552
                        | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
553
                        | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
554
                        | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
555
 
556
        analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
557
                        | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
558
                        &  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
559
 
560
        analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
561
 
562
        analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
563
                        : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
564
 
565
        if (port->cooked) {
566
 
567
                for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
568
 
569
                if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
570
                if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
571
                if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
572
                if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
573
                if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
574
 
575
                gameport_calibrate(port->gameport, port->axes, max);
576
        }
577
 
578
        for (i = 0; i < 4; i++)
579
                port->initial[i] = port->axes[i];
580
 
581
        return -!(analog[0].mask || analog[1].mask);
582
}
583
 
584
static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
585
{
586
        int i, t, u, v;
587
 
588
        port->gameport = gameport;
589
 
590
        gameport_set_drvdata(gameport, port);
591
 
592
        if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
593
 
594
                analog_calibrate_timer(port);
595
 
596
                gameport_trigger(gameport);
597
                t = gameport_read(gameport);
598
                msleep(ANALOG_MAX_TIME);
599
                port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
600
                port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
601
 
602
                for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
603
                        if (!analog_cooked_read(port))
604
                                break;
605
                        msleep(ANALOG_MAX_TIME);
606
                }
607
 
608
                u = v = 0;
609
 
610
                msleep(ANALOG_MAX_TIME);
611
                t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
612
                gameport_trigger(gameport);
613
                while ((gameport_read(port->gameport) & port->mask) && (u < t))
614
                        u++;
615
                udelay(ANALOG_SAITEK_DELAY);
616
                t = gameport_time(gameport, ANALOG_SAITEK_TIME);
617
                gameport_trigger(gameport);
618
                while ((gameport_read(port->gameport) & port->mask) && (v < t))
619
                        v++;
620
 
621
                if (v < (u >> 1)) { /* FIXME - more than one port */
622
                        analog_options[0] |= /* FIXME - more than one port */
623
                                ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
624
                        return 0;
625
                }
626
 
627
                gameport_close(gameport);
628
        }
629
 
630
        if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
631
 
632
                for (i = 0; i < ANALOG_INIT_RETRIES; i++)
633
                        if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
634
                                break;
635
                for (i = 0; i < 4; i++)
636
                        if (port->axes[i] != -1)
637
                                port->mask |= 1 << i;
638
 
639
                port->fuzz = gameport->fuzz;
640
                port->cooked = 1;
641
                return 0;
642
        }
643
 
644
        return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
645
}
646
 
647
static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
648
{
649
        struct analog_port *port;
650
        int i;
651
        int err;
652
 
653
        if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
654
                return - ENOMEM;
655
 
656
        err = analog_init_port(gameport, drv, port);
657
        if (err)
658
                goto fail1;
659
 
660
        err = analog_init_masks(port);
661
        if (err)
662
                goto fail2;
663
 
664
        gameport_set_poll_handler(gameport, analog_poll);
665
        gameport_set_poll_interval(gameport, 10);
666
 
667
        for (i = 0; i < 2; i++)
668
                if (port->analog[i].mask) {
669
                        err = analog_init_device(port, port->analog + i, i);
670
                        if (err)
671
                                goto fail3;
672
                }
673
 
674
        return 0;
675
 
676
 fail3: while (--i >= 0)
677
                if (port->analog[i].mask)
678
                        input_unregister_device(port->analog[i].dev);
679
 fail2: gameport_close(gameport);
680
 fail1: gameport_set_drvdata(gameport, NULL);
681
        kfree(port);
682
        return err;
683
}
684
 
685
static void analog_disconnect(struct gameport *gameport)
686
{
687
        struct analog_port *port = gameport_get_drvdata(gameport);
688
        int i;
689
 
690
        for (i = 0; i < 2; i++)
691
                if (port->analog[i].mask)
692
                        input_unregister_device(port->analog[i].dev);
693
        gameport_close(gameport);
694
        gameport_set_drvdata(gameport, NULL);
695
        printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
696
                port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
697
                port->gameport->phys);
698
        kfree(port);
699
}
700
 
701
struct analog_types {
702
        char *name;
703
        int value;
704
};
705
 
706
static struct analog_types analog_types[] = {
707
        { "none",       0x00000000 },
708
        { "auto",       0x000000ff },
709
        { "2btn",       0x0000003f },
710
        { "y-joy",      0x0cc00033 },
711
        { "y-pad",      0x8cc80033 },
712
        { "fcs",        0x000008f7 },
713
        { "chf",        0x000002ff },
714
        { "fullchf",    0x000007ff },
715
        { "gamepad",    0x000830f3 },
716
        { "gamepad8",   0x0008f0f3 },
717
        { NULL, 0 }
718
};
719
 
720
static void analog_parse_options(void)
721
{
722
        int i, j;
723
        char *end;
724
 
725
        for (i = 0; i < js_nargs; i++) {
726
 
727
                for (j = 0; analog_types[j].name; j++)
728
                        if (!strcmp(analog_types[j].name, js[i])) {
729
                                analog_options[i] = analog_types[j].value;
730
                                break;
731
                        }
732
                if (analog_types[j].name) continue;
733
 
734
                analog_options[i] = simple_strtoul(js[i], &end, 0);
735
                if (end != js[i]) continue;
736
 
737
                analog_options[i] = 0xff;
738
                if (!strlen(js[i])) continue;
739
 
740
                printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
741
        }
742
 
743
        for (; i < ANALOG_PORTS; i++)
744
                analog_options[i] = 0xff;
745
}
746
 
747
/*
748
 * The gameport device structure.
749
 */
750
 
751
static struct gameport_driver analog_drv = {
752
        .driver         = {
753
                .name   = "analog",
754
        },
755
        .description    = DRIVER_DESC,
756
        .connect        = analog_connect,
757
        .disconnect     = analog_disconnect,
758
};
759
 
760
static int __init analog_init(void)
761
{
762
        analog_parse_options();
763
        gameport_register_driver(&analog_drv);
764
 
765
        return 0;
766
}
767
 
768
static void __exit analog_exit(void)
769
{
770
        gameport_unregister_driver(&analog_drv);
771
}
772
 
773
module_init(analog_init);
774
module_exit(analog_exit);

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