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[/] [test_project/] [trunk/] [linux_sd_driver/] [drivers/] [input/] [joystick/] [sidewinder.c] - Blame information for rev 62

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1 62 marcus.erl
/*
2
 *  Copyright (c) 1998-2005 Vojtech Pavlik
3
 */
4
 
5
/*
6
 * Microsoft SideWinder joystick family driver for Linux
7
 */
8
 
9
/*
10
 * This program is free software; you can redistribute it and/or modify
11
 * it under the terms of the GNU General Public License as published by
12
 * the Free Software Foundation; either version 2 of the License, or
13
 * (at your option) any later version.
14
 *
15
 * This program is distributed in the hope that it will be useful,
16
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18
 * GNU General Public License for more details.
19
 *
20
 * You should have received a copy of the GNU General Public License
21
 * along with this program; if not, write to the Free Software
22
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23
 *
24
 * Should you need to contact me, the author, you can do so either by
25
 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26
 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
27
 */
28
 
29
#include <linux/delay.h>
30
#include <linux/kernel.h>
31
#include <linux/module.h>
32
#include <linux/slab.h>
33
#include <linux/init.h>
34
#include <linux/input.h>
35
#include <linux/gameport.h>
36
#include <linux/jiffies.h>
37
 
38
#define DRIVER_DESC     "Microsoft SideWinder joystick family driver"
39
 
40
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
41
MODULE_DESCRIPTION(DRIVER_DESC);
42
MODULE_LICENSE("GPL");
43
 
44
/*
45
 * These are really magic values. Changing them can make a problem go away,
46
 * as well as break everything.
47
 */
48
 
49
#undef SW_DEBUG
50
#undef SW_DEBUG_DATA
51
 
52
#define SW_START        600     /* The time we wait for the first bit [600 us] */
53
#define SW_STROBE       60      /* Max time per bit [60 us] */
54
#define SW_TIMEOUT      6       /* Wait for everything to settle [6 ms] */
55
#define SW_KICK         45      /* Wait after A0 fall till kick [45 us] */
56
#define SW_END          8       /* Number of bits before end of packet to kick */
57
#define SW_FAIL         16      /* Number of packet read errors to fail and reinitialize */
58
#define SW_BAD          2       /* Number of packet read errors to switch off 3d Pro optimization */
59
#define SW_OK           64      /* Number of packet read successes to switch optimization back on */
60
#define SW_LENGTH       512     /* Max number of bits in a packet */
61
 
62
#ifdef SW_DEBUG
63
#define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
64
#else
65
#define dbg(format, arg...) do {} while (0)
66
#endif
67
 
68
/*
69
 * SideWinder joystick types ...
70
 */
71
 
72
#define SW_ID_3DP       0
73
#define SW_ID_GP        1
74
#define SW_ID_PP        2
75
#define SW_ID_FFP       3
76
#define SW_ID_FSP       4
77
#define SW_ID_FFW       5
78
 
79
/*
80
 * Names, buttons, axes ...
81
 */
82
 
83
static char *sw_name[] = {      "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
84
                                "Force Feedback Wheel" };
85
 
86
static char sw_abs[][7] = {
87
        { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
88
        { ABS_X, ABS_Y },
89
        { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
90
        { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
91
        { ABS_X, ABS_Y,         ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
92
        { ABS_RX, ABS_RUDDER,   ABS_THROTTLE }};
93
 
94
static char sw_bit[][7] = {
95
        { 10, 10,  9, 10,  1,  1 },
96
        {  1,  1                 },
97
        { 10, 10,  6,  7,  1,  1 },
98
        { 10, 10,  6,  7,  1,  1 },
99
        { 10, 10,  6,  1,  1     },
100
        { 10,  7,  7,  1,  1     }};
101
 
102
static short sw_btn[][12] = {
103
        { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
104
        { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
105
        { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
106
        { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
107
        { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
108
        { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
109
 
110
static struct {
111
        int x;
112
        int y;
113
} sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
114
 
115
struct sw {
116
        struct gameport *gameport;
117
        struct input_dev *dev[4];
118
        char name[64];
119
        char phys[4][32];
120
        int length;
121
        int type;
122
        int bits;
123
        int number;
124
        int fail;
125
        int ok;
126
        int reads;
127
        int bads;
128
};
129
 
130
/*
131
 * sw_read_packet() is a function which reads either a data packet, or an
132
 * identification packet from a SideWinder joystick. The protocol is very,
133
 * very, very braindamaged. Microsoft patented it in US patent #5628686.
134
 */
135
 
136
static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
137
{
138
        unsigned long flags;
139
        int timeout, bitout, sched, i, kick, start, strobe;
140
        unsigned char pending, u, v;
141
 
142
        i = -id;                                                /* Don't care about data, only want ID */
143
        timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */
144
        kick = id ? gameport_time(gameport, SW_KICK) : 0;        /* Set up kick timeout for ID packet */
145
        start = gameport_time(gameport, SW_START);
146
        strobe = gameport_time(gameport, SW_STROBE);
147
        bitout = start;
148
        pending = 0;
149
        sched = 0;
150
 
151
        local_irq_save(flags);                                  /* Quiet, please */
152
 
153
        gameport_trigger(gameport);                             /* Trigger */
154
        v = gameport_read(gameport);
155
 
156
        do {
157
                bitout--;
158
                u = v;
159
                v = gameport_read(gameport);
160
        } while (!(~v & u & 0x10) && (bitout > 0));              /* Wait for first falling edge on clock */
161
 
162
        if (bitout > 0)
163
                bitout = strobe;                                /* Extend time if not timed out */
164
 
165
        while ((timeout > 0 || bitout > 0) && (i < length)) {
166
 
167
                timeout--;
168
                bitout--;                                       /* Decrement timers */
169
                sched--;
170
 
171
                u = v;
172
                v = gameport_read(gameport);
173
 
174
                if ((~u & v & 0x10) && (bitout > 0)) {           /* Rising edge on clock - data bit */
175
                        if (i >= 0)                              /* Want this data */
176
                                buf[i] = v >> 5;                /* Store it */
177
                        i++;                                    /* Advance index */
178
                        bitout = strobe;                        /* Extend timeout for next bit */
179
                }
180
 
181
                if (kick && (~v & u & 0x01)) {                  /* Falling edge on axis 0 */
182
                        sched = kick;                           /* Schedule second trigger */
183
                        kick = 0;                                /* Don't schedule next time on falling edge */
184
                        pending = 1;                            /* Mark schedule */
185
                }
186
 
187
                if (pending && sched < 0 && (i > -SW_END)) {     /* Second trigger time */
188
                        gameport_trigger(gameport);             /* Trigger */
189
                        bitout = start;                         /* Long bit timeout */
190
                        pending = 0;                             /* Unmark schedule */
191
                        timeout = 0;                             /* Switch from global to bit timeouts */
192
                }
193
        }
194
 
195
        local_irq_restore(flags);                                       /* Done - relax */
196
 
197
#ifdef SW_DEBUG_DATA
198
        {
199
                int j;
200
                printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
201
                for (j = 0; j < i; j++) printk("%d", buf[j]);
202
                printk("]\n");
203
        }
204
#endif
205
 
206
        return i;
207
}
208
 
209
/*
210
 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
211
 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
212
 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
213
 * is number of bits per triplet.
214
 */
215
 
216
#define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
217
 
218
static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
219
{
220
        __u64 data = 0;
221
        int tri = pos % bits;                                           /* Start position */
222
        int i   = pos / bits;
223
        int bit = 0;
224
 
225
        while (num--) {
226
                data |= (__u64)((buf[i] >> tri++) & 1) << bit++;        /* Transfer bit */
227
                if (tri == bits) {
228
                        i++;                                            /* Next triplet */
229
                        tri = 0;
230
                }
231
        }
232
 
233
        return data;
234
}
235
 
236
/*
237
 * sw_init_digital() initializes a SideWinder 3D Pro joystick
238
 * into digital mode.
239
 */
240
 
241
static void sw_init_digital(struct gameport *gameport)
242
{
243
        int seq[] = { 140, 140+725, 140+300, 0 };
244
        unsigned long flags;
245
        int i, t;
246
 
247
        local_irq_save(flags);
248
 
249
        i = 0;
250
        do {
251
                gameport_trigger(gameport);                     /* Trigger */
252
                t = gameport_time(gameport, SW_TIMEOUT * 1000);
253
                while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */
254
                udelay(seq[i]);                                 /* Delay magic time */
255
        } while (seq[++i]);
256
 
257
        gameport_trigger(gameport);                             /* Last trigger */
258
 
259
        local_irq_restore(flags);
260
}
261
 
262
/*
263
 * sw_parity() computes parity of __u64
264
 */
265
 
266
static int sw_parity(__u64 t)
267
{
268
        int x = t ^ (t >> 32);
269
 
270
        x ^= x >> 16;
271
        x ^= x >> 8;
272
        x ^= x >> 4;
273
        x ^= x >> 2;
274
        x ^= x >> 1;
275
        return x & 1;
276
}
277
 
278
/*
279
 * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
280
 */
281
 
282
static int sw_check(__u64 t)
283
{
284
        unsigned char sum = 0;
285
 
286
        if ((t & 0x8080808080808080ULL) ^ 0x80)                 /* Sync */
287
                return -1;
288
 
289
        while (t) {                                             /* Sum */
290
                sum += t & 0xf;
291
                t >>= 4;
292
        }
293
 
294
        return sum & 0xf;
295
}
296
 
297
/*
298
 * sw_parse() analyzes SideWinder joystick data, and writes the results into
299
 * the axes and buttons arrays.
300
 */
301
 
302
static int sw_parse(unsigned char *buf, struct sw *sw)
303
{
304
        int hat, i, j;
305
        struct input_dev *dev;
306
 
307
        switch (sw->type) {
308
 
309
                case SW_ID_3DP:
310
 
311
                        if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8)
312
                                return -1;
313
 
314
                        dev = sw->dev[0];
315
 
316
                        input_report_abs(dev, ABS_X,        (GB( 3,3) << 7) | GB(16,7));
317
                        input_report_abs(dev, ABS_Y,        (GB( 0,3) << 7) | GB(24,7));
318
                        input_report_abs(dev, ABS_RZ,       (GB(35,2) << 7) | GB(40,7));
319
                        input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
320
 
321
                        input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
322
                        input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
323
 
324
                        for (j = 0; j < 7; j++)
325
                                input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
326
 
327
                        input_report_key(dev, BTN_BASE4, !GB(38,1));
328
                        input_report_key(dev, BTN_BASE5, !GB(37,1));
329
 
330
                        input_sync(dev);
331
 
332
                        return 0;
333
 
334
                case SW_ID_GP:
335
 
336
                        for (i = 0; i < sw->number; i ++) {
337
 
338
                                if (sw_parity(GB(i*15,15)))
339
                                        return -1;
340
 
341
                                input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
342
                                input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
343
 
344
                                for (j = 0; j < 10; j++)
345
                                        input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
346
 
347
                                input_sync(sw->dev[i]);
348
                        }
349
 
350
                        return 0;
351
 
352
                case SW_ID_PP:
353
                case SW_ID_FFP:
354
 
355
                        if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8)
356
                                return -1;
357
 
358
                        dev = sw->dev[0];
359
                        input_report_abs(dev, ABS_X,        GB( 9,10));
360
                        input_report_abs(dev, ABS_Y,        GB(19,10));
361
                        input_report_abs(dev, ABS_RZ,       GB(36, 6));
362
                        input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
363
 
364
                        input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
365
                        input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
366
 
367
                        for (j = 0; j < 9; j++)
368
                                input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
369
 
370
                        input_sync(dev);
371
 
372
                        return 0;
373
 
374
                case SW_ID_FSP:
375
 
376
                        if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8)
377
                                return -1;
378
 
379
                        dev = sw->dev[0];
380
                        input_report_abs(dev, ABS_X,        GB( 0,10));
381
                        input_report_abs(dev, ABS_Y,        GB(16,10));
382
                        input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
383
 
384
                        input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
385
                        input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
386
 
387
                        for (j = 0; j < 6; j++)
388
                                input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
389
 
390
                        input_report_key(dev, BTN_TR,     !GB(26,1));
391
                        input_report_key(dev, BTN_START,  !GB(27,1));
392
                        input_report_key(dev, BTN_MODE,   !GB(38,1));
393
                        input_report_key(dev, BTN_SELECT, !GB(39,1));
394
 
395
                        input_sync(dev);
396
 
397
                        return 0;
398
 
399
                case SW_ID_FFW:
400
 
401
                        if (!sw_parity(GB(0,33)))
402
                                return -1;
403
 
404
                        dev = sw->dev[0];
405
                        input_report_abs(dev, ABS_RX,       GB( 0,10));
406
                        input_report_abs(dev, ABS_RUDDER,   GB(10, 6));
407
                        input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
408
 
409
                        for (j = 0; j < 8; j++)
410
                                input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
411
 
412
                        input_sync(dev);
413
 
414
                        return 0;
415
        }
416
 
417
        return -1;
418
}
419
 
420
/*
421
 * sw_read() reads SideWinder joystick data, and reinitializes
422
 * the joystick in case of persistent problems. This is the function that is
423
 * called from the generic code to poll the joystick.
424
 */
425
 
426
static int sw_read(struct sw *sw)
427
{
428
        unsigned char buf[SW_LENGTH];
429
        int i;
430
 
431
        i = sw_read_packet(sw->gameport, buf, sw->length, 0);
432
 
433
        if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {             /* Broken packet, try to fix */
434
 
435
                if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {             /* Last init failed, 1 bit mode */
436
                        printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s"
437
                                " - going to reinitialize.\n", sw->gameport->phys);
438
                        sw->fail = SW_FAIL;                                     /* Reinitialize */
439
                        i = 128;                                                /* Bogus value */
440
                }
441
 
442
                if (i < 66 && GB(0,64) == GB(i*3-66,64))                 /* 1 == 3 */
443
                        i = 66;                                                 /* Everything is fine */
444
 
445
                if (i < 66 && GB(0,64) == GB(66,64))                             /* 1 == 2 */
446
                        i = 66;                                                 /* Everything is fine */
447
 
448
                if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {                /* 2 == 3 */
449
                        memmove(buf, buf + i - 22, 22);                         /* Move data */
450
                        i = 66;                                                 /* Carry on */
451
                }
452
        }
453
 
454
        if (i == sw->length && !sw_parse(buf, sw)) {                            /* Parse data */
455
 
456
                sw->fail = 0;
457
                sw->ok++;
458
 
459
                if (sw->type == SW_ID_3DP && sw->length == 66                   /* Many packets OK */
460
                        && sw->ok > SW_OK) {
461
 
462
                        printk(KERN_INFO "sidewinder.c: No more trouble on %s"
463
                                " - enabling optimization again.\n", sw->gameport->phys);
464
                        sw->length = 22;
465
                }
466
 
467
                return 0;
468
        }
469
 
470
        sw->ok = 0;
471
        sw->fail++;
472
 
473
        if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {   /* Consecutive bad packets */
474
 
475
                printk(KERN_INFO "sidewinder.c: Many bit errors on %s"
476
                        " - disabling optimization.\n", sw->gameport->phys);
477
                sw->length = 66;
478
        }
479
 
480
        if (sw->fail < SW_FAIL)
481
                return -1;                                                      /* Not enough, don't reinitialize yet */
482
 
483
        printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s"
484
                " - reinitializing joystick.\n", sw->gameport->phys);
485
 
486
        if (!i && sw->type == SW_ID_3DP) {                                      /* 3D Pro can be in analog mode */
487
                mdelay(3 * SW_TIMEOUT);
488
                sw_init_digital(sw->gameport);
489
        }
490
 
491
        mdelay(SW_TIMEOUT);
492
        i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);                     /* Read normal data packet */
493
        mdelay(SW_TIMEOUT);
494
        sw_read_packet(sw->gameport, buf, SW_LENGTH, i);                        /* Read ID packet, this initializes the stick */
495
 
496
        sw->fail = SW_FAIL;
497
 
498
        return -1;
499
}
500
 
501
static void sw_poll(struct gameport *gameport)
502
{
503
        struct sw *sw = gameport_get_drvdata(gameport);
504
 
505
        sw->reads++;
506
        if (sw_read(sw))
507
                sw->bads++;
508
}
509
 
510
static int sw_open(struct input_dev *dev)
511
{
512
        struct sw *sw = input_get_drvdata(dev);
513
 
514
        gameport_start_polling(sw->gameport);
515
        return 0;
516
}
517
 
518
static void sw_close(struct input_dev *dev)
519
{
520
        struct sw *sw = input_get_drvdata(dev);
521
 
522
        gameport_stop_polling(sw->gameport);
523
}
524
 
525
/*
526
 * sw_print_packet() prints the contents of a SideWinder packet.
527
 */
528
 
529
static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
530
{
531
        int i;
532
 
533
        printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
534
        for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
535
                printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
536
        printk("]\n");
537
}
538
 
539
/*
540
 * sw_3dp_id() translates the 3DP id into a human legible string.
541
 * Unfortunately I don't know how to do this for the other SW types.
542
 */
543
 
544
static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
545
{
546
        int i;
547
        char pnp[8], rev[9];
548
 
549
        for (i = 0; i < 7; i++)                                          /* ASCII PnP ID */
550
                pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
551
 
552
        for (i = 0; i < 8; i++)                                          /* ASCII firmware revision */
553
                rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
554
 
555
        pnp[7] = rev[8] = 0;
556
 
557
        snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
558
                (int) ((sw_get_bits(buf, 8, 6, 1) << 6) |               /* Two 6-bit values */
559
                        sw_get_bits(buf, 16, 6, 1)) / 100,
560
                (int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
561
                        sw_get_bits(buf, 16, 6, 1)) % 100,
562
                 pnp, rev);
563
}
564
 
565
/*
566
 * sw_guess_mode() checks the upper two button bits for toggling -
567
 * indication of that the joystick is in 3-bit mode. This is documented
568
 * behavior for 3DP ID packet, and for example the FSP does this in
569
 * normal packets instead. Fun ...
570
 */
571
 
572
static int sw_guess_mode(unsigned char *buf, int len)
573
{
574
        int i;
575
        unsigned char xor = 0;
576
 
577
        for (i = 1; i < len; i++)
578
                xor |= (buf[i - 1] ^ buf[i]) & 6;
579
 
580
        return !!xor * 2 + 1;
581
}
582
 
583
/*
584
 * sw_connect() probes for SideWinder type joysticks.
585
 */
586
 
587
static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
588
{
589
        struct sw *sw;
590
        struct input_dev *input_dev;
591
        int i, j, k, l;
592
        int err = 0;
593
        unsigned char *buf = NULL;      /* [SW_LENGTH] */
594
        unsigned char *idbuf = NULL;    /* [SW_LENGTH] */
595
        unsigned char m = 1;
596
        char comment[40];
597
 
598
        comment[0] = 0;
599
 
600
        sw = kzalloc(sizeof(struct sw), GFP_KERNEL);
601
        buf = kmalloc(SW_LENGTH, GFP_KERNEL);
602
        idbuf = kmalloc(SW_LENGTH, GFP_KERNEL);
603
        if (!sw || !buf || !idbuf) {
604
                err = -ENOMEM;
605
                goto fail1;
606
        }
607
 
608
        sw->gameport = gameport;
609
 
610
        gameport_set_drvdata(gameport, sw);
611
 
612
        err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
613
        if (err)
614
                goto fail1;
615
 
616
        dbg("Init 0: Opened %s, io %#x, speed %d",
617
                gameport->phys, gameport->io, gameport->speed);
618
 
619
        i = sw_read_packet(gameport, buf, SW_LENGTH, 0);         /* Read normal packet */
620
        msleep(SW_TIMEOUT);
621
        dbg("Init 1: Mode %d. Length %d.", m , i);
622
 
623
        if (!i) {                                                       /* No data. 3d Pro analog mode? */
624
                sw_init_digital(gameport);                              /* Switch to digital */
625
                msleep(SW_TIMEOUT);
626
                i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
627
                msleep(SW_TIMEOUT);
628
                dbg("Init 1b: Length %d.", i);
629
                if (!i) {                                               /* No data -> FAIL */
630
                        err = -ENODEV;
631
                        goto fail2;
632
                }
633
        }
634
 
635
        j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);              /* Read ID. This initializes the stick */
636
        m |= sw_guess_mode(idbuf, j);                                   /* ID packet should carry mode info [3DP] */
637
        dbg("Init 2: Mode %d. ID Length %d.", m, j);
638
 
639
        if (j <= 0) {                                                    /* Read ID failed. Happens in 1-bit mode on PP */
640
                msleep(SW_TIMEOUT);
641
                i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
642
                m |= sw_guess_mode(buf, i);
643
                dbg("Init 2b: Mode %d. Length %d.", m, i);
644
                if (!i) {
645
                        err = -ENODEV;
646
                        goto fail2;
647
                }
648
                msleep(SW_TIMEOUT);
649
                j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);      /* Retry reading ID */
650
                dbg("Init 2c: ID Length %d.", j);
651
        }
652
 
653
        sw->type = -1;
654
        k = SW_FAIL;                                                    /* Try SW_FAIL times */
655
        l = 0;
656
 
657
        do {
658
                k--;
659
                msleep(SW_TIMEOUT);
660
                i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */
661
                dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
662
 
663
                if (i > l) {                                            /* Longer? As we can only lose bits, it makes */
664
                                                                        /* no sense to try detection for a packet shorter */
665
                        l = i;                                          /* than the previous one */
666
 
667
                        sw->number = 1;
668
                        sw->gameport = gameport;
669
                        sw->length = i;
670
                        sw->bits = m;
671
 
672
                        dbg("Init 3a: Case %d.\n", i * m);
673
 
674
                        switch (i * m) {
675
                                case 60:
676
                                        sw->number++;
677
                                case 45:                                /* Ambiguous packet length */
678
                                        if (j <= 40) {                  /* ID length less or eq 40 -> FSP */
679
                                case 43:
680
                                                sw->type = SW_ID_FSP;
681
                                                break;
682
                                        }
683
                                        sw->number++;
684
                                case 30:
685
                                        sw->number++;
686
                                case 15:
687
                                        sw->type = SW_ID_GP;
688
                                        break;
689
                                case 33:
690
                                case 31:
691
                                        sw->type = SW_ID_FFW;
692
                                        break;
693
                                case 48:                                /* Ambiguous */
694
                                        if (j == 14) {                  /* ID length 14*3 -> FFP */
695
                                                sw->type = SW_ID_FFP;
696
                                                sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
697
                                        } else
698
                                                sw->type = SW_ID_PP;
699
                                        break;
700
                                case 66:
701
                                        sw->bits = 3;
702
                                case 198:
703
                                        sw->length = 22;
704
                                case 64:
705
                                        sw->type = SW_ID_3DP;
706
                                        if (j == 160)
707
                                                sw_3dp_id(idbuf, comment, sizeof(comment));
708
                                        break;
709
                        }
710
                }
711
 
712
        } while (k && sw->type == -1);
713
 
714
        if (sw->type == -1) {
715
                printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
716
                        "on %s, contact <vojtech@ucw.cz>\n", gameport->phys);
717
                sw_print_packet("ID", j * 3, idbuf, 3);
718
                sw_print_packet("Data", i * m, buf, m);
719
                err = -ENODEV;
720
                goto fail2;
721
        }
722
 
723
#ifdef SW_DEBUG
724
        sw_print_packet("ID", j * 3, idbuf, 3);
725
        sw_print_packet("Data", i * m, buf, m);
726
#endif
727
 
728
        gameport_set_poll_handler(gameport, sw_poll);
729
        gameport_set_poll_interval(gameport, 20);
730
 
731
        k = i;
732
        l = j;
733
 
734
        for (i = 0; i < sw->number; i++) {
735
                int bits, code;
736
 
737
                snprintf(sw->name, sizeof(sw->name),
738
                         "Microsoft SideWinder %s", sw_name[sw->type]);
739
                snprintf(sw->phys[i], sizeof(sw->phys[i]),
740
                         "%s/input%d", gameport->phys, i);
741
 
742
                sw->dev[i] = input_dev = input_allocate_device();
743
                if (!input_dev) {
744
                        err = -ENOMEM;
745
                        goto fail3;
746
                }
747
 
748
                input_dev->name = sw->name;
749
                input_dev->phys = sw->phys[i];
750
                input_dev->id.bustype = BUS_GAMEPORT;
751
                input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
752
                input_dev->id.product = sw->type;
753
                input_dev->id.version = 0x0100;
754
                input_dev->dev.parent = &gameport->dev;
755
 
756
                input_set_drvdata(input_dev, sw);
757
 
758
                input_dev->open = sw_open;
759
                input_dev->close = sw_close;
760
 
761
                input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
762
 
763
                for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
764
                        code = sw_abs[sw->type][j];
765
                        set_bit(code, input_dev->absbit);
766
                        input_dev->absmax[code] = (1 << bits) - 1;
767
                        input_dev->absmin[code] = (bits == 1) ? -1 : 0;
768
                        input_dev->absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0;
769
                        if (code != ABS_THROTTLE)
770
                                input_dev->absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0;
771
                }
772
 
773
                for (j = 0; (code = sw_btn[sw->type][j]); j++)
774
                        set_bit(code, input_dev->keybit);
775
 
776
                dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
777
 
778
                err = input_register_device(sw->dev[i]);
779
                if (err)
780
                        goto fail4;
781
        }
782
 
783
 out:   kfree(buf);
784
        kfree(idbuf);
785
 
786
        return err;
787
 
788
 fail4: input_free_device(sw->dev[i]);
789
 fail3: while (--i >= 0)
790
                input_unregister_device(sw->dev[i]);
791
 fail2: gameport_close(gameport);
792
 fail1: gameport_set_drvdata(gameport, NULL);
793
        kfree(sw);
794
        goto out;
795
}
796
 
797
static void sw_disconnect(struct gameport *gameport)
798
{
799
        struct sw *sw = gameport_get_drvdata(gameport);
800
        int i;
801
 
802
        for (i = 0; i < sw->number; i++)
803
                input_unregister_device(sw->dev[i]);
804
        gameport_close(gameport);
805
        gameport_set_drvdata(gameport, NULL);
806
        kfree(sw);
807
}
808
 
809
static struct gameport_driver sw_drv = {
810
        .driver         = {
811
                .name   = "sidewinder",
812
                .owner  = THIS_MODULE,
813
        },
814
        .description    = DRIVER_DESC,
815
        .connect        = sw_connect,
816
        .disconnect     = sw_disconnect,
817
};
818
 
819
static int __init sw_init(void)
820
{
821
        gameport_register_driver(&sw_drv);
822
        return 0;
823
}
824
 
825
static void __exit sw_exit(void)
826
{
827
        gameport_unregister_driver(&sw_drv);
828
}
829
 
830
module_init(sw_init);
831
module_exit(sw_exit);

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