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[/] [test_project/] [trunk/] [linux_sd_driver/] [sound/] [ppc/] [snd_ps3_reg.h] - Blame information for rev 62

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1 62 marcus.erl
/*
2
 * Audio support for PS3
3
 * Copyright (C) 2007 Sony Computer Entertainment Inc.
4
 * Copyright 2006, 2007 Sony Corporation
5
 * All rights reserved.
6
 *
7
 * This program is free software; you can redistribute it and/or modify
8
 * it under the terms of the GNU General Public License
9
 * as published by the Free Software Foundation; version 2 of the License.
10
 *
11
 * This program is distributed in the hope that it will be useful,
12
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14
 * GNU General Public License for more details.
15
 *
16
 * You should have received a copy of the GNU General Public License
17
 * along with this program; if not, write to the Free Software
18
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19
 */
20
 
21
/*
22
 * interrupt / configure registers
23
 */
24
 
25
#define PS3_AUDIO_INTR_0                 (0x00000100)
26
#define PS3_AUDIO_INTR_EN_0              (0x00000140)
27
#define PS3_AUDIO_CONFIG                 (0x00000200)
28
 
29
/*
30
 * DMAC registers
31
 * n:0..9
32
 */
33
#define PS3_AUDIO_DMAC_REGBASE(x)         (0x0000210 + 0x20 * (x))
34
 
35
#define PS3_AUDIO_KICK(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
36
#define PS3_AUDIO_SOURCE(n)               (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
37
#define PS3_AUDIO_DEST(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
38
#define PS3_AUDIO_DMASIZE(n)              (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)
39
 
40
/*
41
 * mute control
42
 */
43
#define PS3_AUDIO_AX_MCTRL                (0x00004000)
44
#define PS3_AUDIO_AX_ISBP                 (0x00004004)
45
#define PS3_AUDIO_AX_AOBP                 (0x00004008)
46
#define PS3_AUDIO_AX_IC                   (0x00004010)
47
#define PS3_AUDIO_AX_IE                   (0x00004014)
48
#define PS3_AUDIO_AX_IS                   (0x00004018)
49
 
50
/*
51
 * three wire serial
52
 * n:0..3
53
 */
54
#define PS3_AUDIO_AO_MCTRL                (0x00006000)
55
#define PS3_AUDIO_AO_3WMCTRL              (0x00006004)
56
 
57
#define PS3_AUDIO_AO_3WCTRL(n)            (0x00006200 + 0x200 * (n))
58
 
59
/*
60
 * S/PDIF
61
 * n:0..1
62
 * x:0..11
63
 * y:0..5
64
 */
65
#define PS3_AUDIO_AO_SPD_REGBASE(n)       (0x00007200 + 0x200 * (n))
66
 
67
#define PS3_AUDIO_AO_SPDCTRL(n) \
68
        (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
69
#define PS3_AUDIO_AO_SPDUB(n, x) \
70
        (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
71
#define PS3_AUDIO_AO_SPDCS(n, y) \
72
        (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))
73
 
74
 
75
/*
76
  PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
77
  DMA channel triggered the interrupt.  The interrupt status for a channel
78
  can be cleared by writing a '1' to the corresponding bit.  A new interrupt
79
  cannot be generated until the previous interrupt has been cleared.
80
 
81
  Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
82
  value of PS3_AUDIO_INTR_EN_0.
83
 
84
 31            24 23           16 15            8 7             0
85
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
86
 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
87
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
88
*/
89
#define PS3_AUDIO_INTR_0_CHAN(n)        (1 << ((n) * 2))
90
#define PS3_AUDIO_INTR_0_CHAN9     PS3_AUDIO_INTR_0_CHAN(9)
91
#define PS3_AUDIO_INTR_0_CHAN8     PS3_AUDIO_INTR_0_CHAN(8)
92
#define PS3_AUDIO_INTR_0_CHAN7     PS3_AUDIO_INTR_0_CHAN(7)
93
#define PS3_AUDIO_INTR_0_CHAN6     PS3_AUDIO_INTR_0_CHAN(6)
94
#define PS3_AUDIO_INTR_0_CHAN5     PS3_AUDIO_INTR_0_CHAN(5)
95
#define PS3_AUDIO_INTR_0_CHAN4     PS3_AUDIO_INTR_0_CHAN(4)
96
#define PS3_AUDIO_INTR_0_CHAN3     PS3_AUDIO_INTR_0_CHAN(3)
97
#define PS3_AUDIO_INTR_0_CHAN2     PS3_AUDIO_INTR_0_CHAN(2)
98
#define PS3_AUDIO_INTR_0_CHAN1     PS3_AUDIO_INTR_0_CHAN(1)
99
#define PS3_AUDIO_INTR_0_CHAN0     PS3_AUDIO_INTR_0_CHAN(0)
100
 
101
/*
102
  The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
103
  an interrupt to the PU.  Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
104
  corresponding bit in PS3_AUDIO_INTR_0.  The resulting bits are OR'd together
105
  to generate the Audio interrupt.
106
 
107
 31            24 23           16 15            8 7             0
108
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
109
 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
110
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
111
 
112
  Bit assignments are same as PS3_AUDIO_INTR_0
113
*/
114
 
115
/*
116
  PS3_AUDIO_CONFIG
117
  31            24 23           16 15            8 7             0
118
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
119
 |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
120
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
121
 
122
*/
123
 
124
/* The CLEAR field cancels all pending transfers, and stops any running DMA
125
   transfers.  Any interrupts associated with the canceled transfers
126
   will occur as if the transfer had finished.
127
   Since this bit is designed to recover from DMA related issues
128
   which are caused by unpredictable situations, it is prefered to wait
129
   for normal DMA transfer end without using this bit.
130
*/
131
#define PS3_AUDIO_CONFIG_CLEAR          (1 << 8)  /* RWIVF */
132
 
133
/*
134
  PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register
135
 
136
 31            24 23           16 15            8 7             0
137
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
138
 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
139
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
140
*/
141
 
142
/* 3 Wire Audio Serial Output Channel Mutes (0..3)  */
143
#define PS3_AUDIO_AX_MCTRL_ASOMT(n)     (1 << (3 - (n)))  /* RWIVF */
144
#define PS3_AUDIO_AX_MCTRL_ASO3MT       (1 << 0)          /* RWIVF */
145
#define PS3_AUDIO_AX_MCTRL_ASO2MT       (1 << 1)          /* RWIVF */
146
#define PS3_AUDIO_AX_MCTRL_ASO1MT       (1 << 2)          /* RWIVF */
147
#define PS3_AUDIO_AX_MCTRL_ASO0MT       (1 << 3)          /* RWIVF */
148
 
149
/* S/PDIF mutes (0,1)*/
150
#define PS3_AUDIO_AX_MCTRL_SPOMT(n)     (1 << (5 - (n)))  /* RWIVF */
151
#define PS3_AUDIO_AX_MCTRL_SPO1MT       (1 << 4)          /* RWIVF */
152
#define PS3_AUDIO_AX_MCTRL_SPO0MT       (1 << 5)          /* RWIVF */
153
 
154
/* All 3 Wire Serial Outputs Mute */
155
#define PS3_AUDIO_AX_MCTRL_AASOMT       (1 << 13)         /* RWIVF */
156
 
157
/* All S/PDIF Mute */
158
#define PS3_AUDIO_AX_MCTRL_ASPOMT       (1 << 14)         /* RWIVF */
159
 
160
/* All Audio Outputs Mute */
161
#define PS3_AUDIO_AX_MCTRL_AAOMT        (1 << 15)         /* RWIVF */
162
 
163
/*
164
  S/PDIF Outputs Buffer Read/Write Pointer Register
165
 
166
 31            24 23           16 15            8 7             0
167
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
168
 |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
169
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
170
 
171
*/
172
/*
173
 S/PDIF Output Channel Read Buffer Numbers
174
 Buffer number is  value of field.
175
 Indicates current read access buffer ID from Audio Data
176
 Transfer controller of S/PDIF Output
177
*/
178
 
179
#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
180
#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK          (0x7 << 0) /* R-IUF */
181
#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK          (0x7 << 4) /* R-IUF */
182
 
183
/*
184
S/PDIF Output Channel Buffer Write Numbers
185
Indicates current write access buffer ID from bus master.
186
*/
187
#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 <<  4 * (5 - (n))) /* R-IUF */
188
#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK          (0x7 << 16) /* R-IUF */
189
#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK          (0x7 << 20) /* R-IUF */
190
 
191
/*
192
  3 Wire Audio Serial Outputs Buffer Read/Write
193
  Pointer Register
194
  Buffer number is  value of field
195
 
196
 31            24 23           16 15            8 7             0
197
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
198
 |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
199
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
200
*/
201
 
202
/*
203
3 Wire Audio Serial Output Channel Buffer Read Numbers
204
Indicates current read access buffer Id from Audio Data Transfer
205
Controller of 3 Wire Audio Serial Output Channels
206
*/
207
#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */
208
 
209
#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK  (0x7 << 0) /* R-IUF */
210
#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK  (0x7 << 4) /* R-IUF */
211
#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK  (0x7 << 8) /* R-IUF */
212
#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK  (0x7 << 12) /* R-IUF */
213
 
214
/*
215
3 Wire Audio Serial Output Channel Buffer Write Numbers
216
Indicates current write access buffer ID from bus master.
217
*/
218
#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */
219
 
220
#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK        (0x7 << 16) /* R-IUF */
221
#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK        (0x7 << 20) /* R-IUF */
222
#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK        (0x7 << 24) /* R-IUF */
223
#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK        (0x7 << 28) /* R-IUF */
224
 
225
 
226
 
227
/*
228
Audio Port Interrupt Condition Register
229
For the fields in this register, the following values apply:
230
 
231
1 = Interrupt is generated every 2 interrupt events.
232
2 = Interrupt is generated every 4 interrupt events.
233
3 = Reserved
234
 
235
 
236
 31            24 23           16 15            8 7             0
237
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
238
 |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
239
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
240
*/
241
/*
242
All 3-Wire Audio Serial Outputs Interrupt Mode
243
Configures the Interrupt and Signal Notification
244
condition of all 3-wire Audio Serial Outputs.
245
*/
246
#define PS3_AUDIO_AX_IC_AASOIMD_MASK          (0x3 << 12) /* RWIVF */
247
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1        (0x0 << 12) /* RWI-V */
248
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2        (0x1 << 12) /* RW--V */
249
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4        (0x2 << 12) /* RW--V */
250
 
251
/*
252
S/PDIF Output Channel Interrupt Modes
253
Configures the Interrupt and signal Notification
254
conditions of S/PDIF output channels.
255
*/
256
#define PS3_AUDIO_AX_IC_SPO1IMD_MASK          (0x3 << 16) /* RWIVF */
257
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1        (0x0 << 16) /* RWI-V */
258
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2        (0x1 << 16) /* RW--V */
259
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4        (0x2 << 16) /* RW--V */
260
 
261
#define PS3_AUDIO_AX_IC_SPO0IMD_MASK          (0x3 << 20) /* RWIVF */
262
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1        (0x0 << 20) /* RWI-V */
263
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2        (0x1 << 20) /* RW--V */
264
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4        (0x2 << 20) /* RW--V */
265
 
266
/*
267
Audio Port interrupt Enable Register
268
Configures whether to enable or disable each Interrupt Generation.
269
 
270
 
271
 31            24 23           16 15            8 7             0
272
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
273
 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
274
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
275
 
276
*/
277
 
278
/*
279
3 Wire Audio Serial Output Channel Buffer Underflow
280
Interrupt Enables
281
Select enable/disable of Buffer Underflow Interrupts for
282
3-Wire Audio Serial Output Channels
283
DISABLED=Interrupt generation disabled.
284
*/
285
#define PS3_AUDIO_AX_IE_ASOBUIE(n)      (1 << (3 - (n))) /* RWIVF */
286
#define PS3_AUDIO_AX_IE_ASO3BUIE        (1 << 0) /* RWIVF */
287
#define PS3_AUDIO_AX_IE_ASO2BUIE        (1 << 1) /* RWIVF */
288
#define PS3_AUDIO_AX_IE_ASO1BUIE        (1 << 2) /* RWIVF */
289
#define PS3_AUDIO_AX_IE_ASO0BUIE        (1 << 3) /* RWIVF */
290
 
291
/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */
292
 
293
#define PS3_AUDIO_AX_IE_SPOBUIE(n)      (1 << (7 - (n))) /* RWIVF */
294
#define PS3_AUDIO_AX_IE_SPO1BUIE        (1 << 6) /* RWIVF */
295
#define PS3_AUDIO_AX_IE_SPO0BUIE        (1 << 7) /* RWIVF */
296
 
297
/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */
298
 
299
#define PS3_AUDIO_AX_IE_SPOBTCIE(n)     (1 << (11 - (n))) /* RWIVF */
300
#define PS3_AUDIO_AX_IE_SPO1BTCIE       (1 << 10) /* RWIVF */
301
#define PS3_AUDIO_AX_IE_SPO0BTCIE       (1 << 11) /* RWIVF */
302
 
303
/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */
304
 
305
#define PS3_AUDIO_AX_IE_ASOBEIE(n)      (1 << (19 - (n))) /* RWIVF */
306
#define PS3_AUDIO_AX_IE_ASO3BEIE        (1 << 16) /* RWIVF */
307
#define PS3_AUDIO_AX_IE_ASO2BEIE        (1 << 17) /* RWIVF */
308
#define PS3_AUDIO_AX_IE_ASO1BEIE        (1 << 18) /* RWIVF */
309
#define PS3_AUDIO_AX_IE_ASO0BEIE        (1 << 19) /* RWIVF */
310
 
311
/* S/PDIF Output Channel Buffer Empty Interrupt Enables */
312
 
313
#define PS3_AUDIO_AX_IE_SPOBEIE(n)      (1 << (23 - (n))) /* RWIVF */
314
#define PS3_AUDIO_AX_IE_SPO1BEIE        (1 << 22) /* RWIVF */
315
#define PS3_AUDIO_AX_IE_SPO0BEIE        (1 << 23) /* RWIVF */
316
 
317
/*
318
Audio Port Interrupt Status Register
319
Indicates Interrupt status, which interrupt has occured, and can clear
320
each interrupt in this register.
321
Writing 1b to a field containing 1b clears field and de-asserts interrupt.
322
Writing 0b to a field has no effect.
323
Field vaules are the following:
324
 
325
1 - Interrupt has occured.
326
 
327
 
328
 31            24 23           16 15            8 7             0
329
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
330
 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
331
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
332
 
333
 Bit assignment are same as AX_IE
334
*/
335
 
336
/*
337
Audio Output Master Control Register
338
Configures Master Clock and other master Audio Output Settings
339
 
340
 
341
 31            24 23           16 15            8 7             0
342
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
343
 |0|SCKSE|0|SCKSE|  MR0  |  MR1  |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
344
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
345
*/
346
 
347
/*
348
MCLK Output Control
349
Controls mclko[1] output.
350
 
351
1 - Output clock produced by clock selected
352
with scksel1 by mr1
353
2 - Reserved
354
3 - Reserved
355
*/
356
 
357
#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK          (0x3 << 12) /* RWIVF */
358
#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED      (0x0 << 12) /* RWI-V */
359
#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED       (0x1 << 12) /* RW--V */
360
#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2        (0x2 << 12) /* RW--V */
361
#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3        (0x3 << 12) /* RW--V */
362
 
363
/*
364
MCLK Output Control
365
Controls mclko[0] output.
366
 
367
1 - Output clock produced by clock selected
368
with SCKSEL0 by MR0
369
2 - Reserved
370
3 - Reserved
371
*/
372
#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK          (0x3 << 14) /* RWIVF */
373
#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED      (0x0 << 14) /* RWI-V */
374
#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED       (0x1 << 14) /* RW--V */
375
#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2        (0x2 << 14) /* RW--V */
376
#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3        (0x3 << 14) /* RW--V */
377
/*
378
Master Clock Rate 1
379
Sets the divide ration of Master Clock1 (clock output from
380
mclko[1] for the input clock selected by scksel1.
381
*/
382
#define PS3_AUDIO_AO_MCTRL_MR1_MASK     (0xf << 16)
383
#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT  (0x0 << 16) /* RWI-V */
384
/*
385
Master Clock Rate 0
386
Sets the divide ratio of Master Clock0 (clock output from
387
mclko[0] for the input clock selected by scksel0).
388
*/
389
#define PS3_AUDIO_AO_MCTRL_MR0_MASK     (0xf << 20) /* RWIVF */
390
#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT  (0x0 << 20) /* RWI-V */
391
/*
392
System Clock Select 0/1
393
Selects the system clock to be used as Master Clock 0/1
394
Input the system clock that is appropriate for the sampling
395
rate.
396
*/
397
#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK         (0x7 << 24) /* RWIVF */
398
#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT      (0x2 << 24) /* RWI-V */
399
 
400
#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK         (0x7 << 28) /* RWIVF */
401
#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT      (0x2 << 28) /* RWI-V */
402
 
403
 
404
/*
405
3-Wire Audio Output Master Control Register
406
Configures clock, 3-Wire Audio Serial Output Enable, and
407
other 3-Wire Audio Serial Output Master Settings
408
 
409
 
410
 31            24 23           16 15            8 7             0
411
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
412
 |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
413
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
414
*/
415
 
416
 
417
/*
418
LRCKO Polarity
419
 
420
1 - default
421
*/
422
#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK           (1 << 8) /* RWIVF */
423
#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT   (1 << 8) /* RW--V */
424
 
425
/* LRCK Output Disable */
426
 
427
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD           (1 << 10) /* RWIVF */
428
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED   (0 << 10) /* RW--V */
429
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED  (1 << 10) /* RWI-V */
430
 
431
/* Bit Clock Output Disable */
432
 
433
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD           (1 << 11) /* RWIVF */
434
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED   (0 << 11) /* RW--V */
435
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED  (1 << 11) /* RWI-V */
436
 
437
/*
438
3-Wire Audio Serial Output Channel 0-3 Operational
439
Status.  Each bit becomes 1 after each 3-Wire Audio
440
Serial Output Channel N is in action by setting 1 to
441
asoen.
442
Each bit becomes 0 after each 3-Wire Audio Serial Output
443
Channel N is out of action by setting 0 to asoen.
444
*/
445
#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n)          (1 << (15 - (n))) /* R-IVF */
446
#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n)  (0 << (15 - (n))) /* R-I-V */
447
#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n)  (1 << (15 - (n))) /* R---V */
448
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0            \
449
        PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
450
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED    \
451
        PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)
452
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING    \
453
        PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)
454
#define PS3_AUDIO_AO_3WMCTRL_ASORUN1            \
455
        PS3_AUDIO_AO_3WMCTRL_ASORUN(1)
456
#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED    \
457
        PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)
458
#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING    \
459
        PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)
460
#define PS3_AUDIO_AO_3WMCTRL_ASORUN2            \
461
        PS3_AUDIO_AO_3WMCTRL_ASORUN(2)
462
#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED    \
463
        PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)
464
#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING    \
465
        PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)
466
#define PS3_AUDIO_AO_3WMCTRL_ASORUN3            \
467
        PS3_AUDIO_AO_3WMCTRL_ASORUN(3)
468
#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED    \
469
        PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)
470
#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING    \
471
        PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)
472
 
473
/*
474
Sampling Rate
475
Specifies the divide ratio of the bit clock (clock output
476
from bclko) used by the 3-wire Audio Output Clock, whcih
477
is applied to the master clock selected by mcksel.
478
Data output is synchronized with this clock.
479
*/
480
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK         (0xf << 20) /* RWIVF */
481
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2         (0x1 << 20) /* RWI-V */
482
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4         (0x2 << 20) /* RW--V */
483
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8         (0x4 << 20) /* RW--V */
484
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12        (0x6 << 20) /* RW--V */
485
 
486
/*
487
Master Clock Select
488
 
489
1 - Master Clock 1
490
*/
491
#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL          (1 << 24) /* RWIVF */
492
#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0     (0 << 24) /* RWI-V */
493
#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1     (1 << 24) /* RW--V */
494
 
495
/*
496
Enables and disables 4ch 3-Wire Audio Serial Output
497
operation.  Each Bit from 0 to 3 corresponds to an
498
output channel, which means that each output channel
499
can be enabled or disabled individually.  When
500
multiple channels are enabled at the same time, output
501
operations are performed in synchronization.
502
Bit 0 - Output Channel 0 (SDOUT[0])
503
Bit 1 - Output Channel 1 (SDOUT[1])
504
Bit 2 - Output Channel 2 (SDOUT[2])
505
Bit 3 - Output Channel 3 (SDOUT[3])
506
*/
507
#define PS3_AUDIO_AO_3WMCTRL_ASOEN(n)           (1 << (31 - (n))) /* RWIVF */
508
#define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n)  (0 << (31 - (n))) /* RWI-V */
509
#define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n)   (1 << (31 - (n))) /* RW--V */
510
 
511
#define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
512
        PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */
513
#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
514
        PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */
515
#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
516
        PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */
517
#define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
518
        PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */
519
#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
520
        PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */
521
#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
522
        PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */
523
#define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
524
        PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */
525
#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
526
        PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */
527
#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
528
        PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */
529
#define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
530
        PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */
531
#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
532
        PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */
533
#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
534
        PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */
535
 
536
/*
537
3-Wire Audio Serial output Channel 0-3 Control Register
538
Configures settings for 3-Wire Serial Audio Output Channel 0-3
539
 
540
 
541
 31            24 23           16 15            8 7             0
542
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
543
 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL
544
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
545
 
546
*/
547
/*
548
Data Bit Mode
549
Specifies the number of data bits
550
 
551
1 - reserved
552
2 - 20 bits
553
3 - 24 bits
554
*/
555
#define PS3_AUDIO_AO_3WCTRL_ASODB_MASK  (0x3 << 8) /* RWIVF */
556
#define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */
557
#define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */
558
#define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */
559
#define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */
560
/*
561
Data Format Mode
562
Specifies the data format where (LSB side or MSB) the data(in 20 bit
563
or 24 bit resolution mode) is put in a 32 bit field.
564
 
565
1 - Data put on MSB side
566
*/
567
#define PS3_AUDIO_AO_3WCTRL_ASODF       (1 << 11) /* RWIVF */
568
#define PS3_AUDIO_AO_3WCTRL_ASODF_LSB   (0 << 11) /* RWI-V */
569
#define PS3_AUDIO_AO_3WCTRL_ASODF_MSB   (1 << 11) /* RW--V */
570
/*
571
Buffer Reset
572
Performs buffer reset.  Writing 1 to this bit initializes the
573
corresponding 3-Wire Audio Output buffers(both L and R).
574
*/
575
#define PS3_AUDIO_AO_3WCTRL_ASOBRST             (1 << 16) /* CWIVF */
576
#define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE        (0 << 16) /* -WI-V */
577
#define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET       (1 << 16) /* -W--T */
578
 
579
/*
580
S/PDIF Audio Output Channel 0/1 Control Register
581
Configures settings for S/PDIF Audio Output Channel 0/1.
582
 
583
 31            24 23           16 15            8 7             0
584
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
585
 |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL
586
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
587
*/
588
/*
589
Buffer reset.  Writing 1 to this bit initializes the
590
corresponding S/PDIF output buffer pointer.
591
*/
592
#define PS3_AUDIO_AO_SPDCTRL_SPOBRST            (1 << 0) /* CWIVF */
593
#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE       (0 << 0) /* -WI-V */
594
#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET      (1 << 0) /* -W--T */
595
 
596
/*
597
Data Bit Mode
598
Specifies number of data bits
599
 
600
1 - Reserved
601
2 - 20 bits
602
3 - 24 bits
603
*/
604
#define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK         (0x3 << 8) /* RWIVF */
605
#define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT        (0x0 << 8) /* RWI-V */
606
#define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD        (0x1 << 8) /* RW--V */
607
#define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT        (0x2 << 8) /* RW--V */
608
#define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT        (0x3 << 8) /* RW--V */
609
/*
610
Data format Mode
611
Specifies the data format, where (LSB side or MSB)
612
the data(in 20 or 24 bit resolution) is put in the
613
32 bit field.
614
 
615
1 - MSB Side
616
*/
617
#define PS3_AUDIO_AO_SPDCTRL_SPODF      (1 << 11) /* RWIVF */
618
#define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB  (0 << 11) /* RWI-V */
619
#define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB  (1 << 11) /* RW--V */
620
/*
621
Source Select
622
Specifies the source of the S/PDIF output.  When 0, output
623
operation is controlled by 3wen[0] of AO_3WMCTRL register.
624
The SR must have the same setting as the a0_3wmctrl reg.
625
 
626
1 - S/PDIF buffer
627
*/
628
#define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK         (0x3 << 16) /* RWIVF */
629
#define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN         (0x0 << 16) /* RWI-V */
630
#define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF        (0x1 << 16) /* RW--V */
631
/*
632
Sampling Rate
633
Specifies the divide ratio of the bit clock (clock output
634
from bclko) used by the S/PDIF Output Clock, which
635
is applied to the master clock selected by mcksel.
636
*/
637
#define PS3_AUDIO_AO_SPDCTRL_SPOSR              (0xf << 20) /* RWIVF */
638
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2         (0x1 << 20) /* RWI-V */
639
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4         (0x2 << 20) /* RW--V */
640
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8         (0x4 << 20) /* RW--V */
641
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12        (0x6 << 20) /* RW--V */
642
/*
643
Master Clock Select
644
 
645
1 - Master Clock 1
646
*/
647
#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL          (1 << 24) /* RWIVF */
648
#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0     (0 << 24) /* RWI-V */
649
#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1     (1 << 24) /* RW--V */
650
 
651
/*
652
S/PDIF Output Channel Operational Status
653
This bit becomes 1 after S/PDIF Output Channel is in
654
action by setting 1 to spoen.  This bit becomes 0
655
after S/PDIF Output Channel is out of action by setting
656
 
657
*/
658
#define PS3_AUDIO_AO_SPDCTRL_SPORUN             (1 << 27) /* R-IVF */
659
#define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED     (0 << 27) /* R-I-V */
660
#define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING     (1 << 27) /* R---V */
661
 
662
/*
663
S/PDIF Audio Output Channel Output Enable
664
Enables and disables output operation.  This bit is used
665
only when sposs = 1
666
*/
667
#define PS3_AUDIO_AO_SPDCTRL_SPOEN              (1 << 31) /* RWIVF */
668
#define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED     (0 << 31) /* RWI-V */
669
#define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED      (1 << 31) /* RW--V */
670
 
671
/*
672
S/PDIF Audio Output Channel Channel Status
673
Setting Registers.
674
Configures channel status bit settings for each block
675
(192 bits).
676
Output is performed from the MSB(AO_SPDCS0 register bit 31).
677
The same value is added for subframes within the same frame.
678
 31            24 23           16 15            8 7             0
679
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
680
 |                             SPOCS                             | AO_SPDCS
681
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
682
 
683
S/PDIF Audio Output Channel User Bit Setting
684
Configures user bit settings for each block (384 bits).
685
Output is performed from the MSB(ao_spdub0 register bit 31).
686
 
687
 
688
 31            24 23           16 15            8 7             0
689
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
690
 |                             SPOUB                             | AO_SPDUB
691
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
692
*/
693
/*****************************************************************************
694
 *
695
 * DMAC register
696
 *
697
 *****************************************************************************/
698
/*
699
The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
700
its status
701
 
702
 31            24 23           16 15            8 7             0
703
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
704
 |0 0 0 0 0|STATU|0 0 0|  EVENT  |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK
705
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
706
*/
707
/*
708
The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
709
occurs.
710
It will return to the DONE state when the request is completed.
711
The registers for a DMA channel should only be written if REQUEST is IDLE.
712
*/
713
 
714
#define PS3_AUDIO_KICK_REQUEST                (1 << 0) /* RWIVF */
715
#define PS3_AUDIO_KICK_REQUEST_IDLE           (0 << 0) /* RWI-V */
716
#define PS3_AUDIO_KICK_REQUEST_ACTIVE         (1 << 0) /* -W--T */
717
 
718
/*
719
 *The EVENT field is used to set the event in which
720
 *the DMA request becomes active.
721
 */
722
#define PS3_AUDIO_KICK_EVENT_MASK             (0x1f << 16) /* RWIVF */
723
#define PS3_AUDIO_KICK_EVENT_ALWAYS           (0x00 << 16) /* RWI-V */
724
#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
725
#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW       (0x02 << 16) /* RW--V */
726
#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY           (0x03 << 16) /* RW--V */
727
#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW       (0x04 << 16) /* RW--V */
728
#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY           (0x05 << 16) /* RW--V */
729
#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW       (0x06 << 16) /* RW--V */
730
#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY           (0x07 << 16) /* RW--V */
731
#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW       (0x08 << 16) /* RW--V */
732
#define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
733
        (0x09 << 16) /* RW--V */
734
#define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW           (0x0A << 16) /* RW--V */
735
#define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY               (0x0B << 16) /* RW--V */
736
#define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
737
        (0x0C << 16) /* RW--V */
738
#define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW           (0x0D << 16) /* RW--V */
739
#define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY               (0x0E << 16) /* RW--V */
740
 
741
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
742
        ((0x13 + (n)) << 16) /* RW--V */
743
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0         (0x13 << 16) /* RW--V */
744
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1         (0x14 << 16) /* RW--V */
745
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2         (0x15 << 16) /* RW--V */
746
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3         (0x16 << 16) /* RW--V */
747
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4         (0x17 << 16) /* RW--V */
748
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5         (0x18 << 16) /* RW--V */
749
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6         (0x19 << 16) /* RW--V */
750
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7         (0x1A << 16) /* RW--V */
751
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8         (0x1B << 16) /* RW--V */
752
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9         (0x1C << 16) /* RW--V */
753
 
754
/*
755
The STATUS field can be used to monitor the progress of a DMA request.
756
DONE indicates the previous request has completed.
757
EVENT indicates that the DMA engine is waiting for the EVENT to occur.
758
PENDING indicates that the DMA engine has not started processing this
759
request, but the EVENT has occured.
760
DMA indicates that the data transfer is in progress.
761
NOTIFY indicates that the notifier signalling end of transfer is being written.
762
CLEAR indicated that the previous transfer was cleared.
763
ERROR indicates the previous transfer requested an unsupported
764
source/destination combination.
765
*/
766
 
767
#define PS3_AUDIO_KICK_STATUS_MASK      (0x7 << 24) /* R-IVF */
768
#define PS3_AUDIO_KICK_STATUS_DONE      (0x0 << 24) /* R-I-V */
769
#define PS3_AUDIO_KICK_STATUS_EVENT     (0x1 << 24) /* R---V */
770
#define PS3_AUDIO_KICK_STATUS_PENDING   (0x2 << 24) /* R---V */
771
#define PS3_AUDIO_KICK_STATUS_DMA       (0x3 << 24) /* R---V */
772
#define PS3_AUDIO_KICK_STATUS_NOTIFY    (0x4 << 24) /* R---V */
773
#define PS3_AUDIO_KICK_STATUS_CLEAR     (0x5 << 24) /* R---V */
774
#define PS3_AUDIO_KICK_STATUS_ERROR     (0x6 << 24) /* R---V */
775
 
776
/*
777
The PS3_AUDIO_SOURCE register specifies the source address for transfers.
778
 
779
 
780
 31            24 23           16 15            8 7             0
781
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
782
 |                      START                      |0 0 0 0 0|TAR| SOURCE
783
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
784
*/
785
 
786
/*
787
The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
788
to a 128 byte boundary.  The low seven bits are assumed to be 0.
789
*/
790
 
791
#define PS3_AUDIO_SOURCE_START_MASK     (0x01FFFFFF << 7) /* RWIUF */
792
 
793
/*
794
The TARGET field specifies the memory space containing the source address.
795
*/
796
 
797
#define PS3_AUDIO_SOURCE_TARGET_MASK            (3 << 0) /* RWIVF */
798
#define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY   (2 << 0) /* RW--V */
799
 
800
/*
801
The PS3_AUDIO_DEST register specifies the destination address for transfers.
802
 
803
 
804
 31            24 23           16 15            8 7             0
805
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
806
 |                      START                      |0 0 0 0 0|TAR| DEST
807
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
808
*/
809
 
810
/*
811
The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
812
to a 128 byte boundary.  The low seven bits are assumed to be 0.
813
*/
814
 
815
#define PS3_AUDIO_DEST_START_MASK       (0x01FFFFFF << 7) /* RWIUF */
816
 
817
/*
818
The TARGET field specifies the memory space containing the destination address
819
AUDIOFIFO = Audio WriteData FIFO,
820
*/
821
 
822
#define PS3_AUDIO_DEST_TARGET_MASK              (3 << 0) /* RWIVF */
823
#define PS3_AUDIO_DEST_TARGET_AUDIOFIFO         (1 << 0) /* RW--V */
824
 
825
/*
826
PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.
827
So a value of 0 means 128-bytes will get transfered.
828
 
829
 
830
 31            24 23           16 15            8 7             0
831
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
832
 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|   BLOCKS    | DMASIZE
833
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
834
*/
835
 
836
 
837
#define PS3_AUDIO_DMASIZE_BLOCKS_MASK   (0x7f << 0) /* RWIUF */
838
 
839
/*
840
 * source/destination address for internal fifos
841
 */
842
#define PS3_AUDIO_AO_3W_LDATA(n)        (0x1000 + (0x100 * (n)))
843
#define PS3_AUDIO_AO_3W_RDATA(n)        (0x1080 + (0x100 * (n)))
844
 
845
#define PS3_AUDIO_AO_SPD_DATA(n)        (0x2000 + (0x400 * (n)))
846
 
847
 
848
/*
849
 * field attiribute
850
 *
851
 *      Read
852
 *        ' ' = Other Information
853
 *        '-' = Field is part of a write-only register
854
 *        'C' = Value read is always the same, constant value line follows (C)
855
 *        'R' = Value is read
856
 *
857
 *      Write
858
 *        ' ' = Other Information
859
 *        '-' = Must not be written (D), value ignored when written (R,A,F)
860
 *        'W' = Can be written
861
 *
862
 *      Internal State
863
 *        ' ' = Other Information
864
 *        '-' = No internal state
865
 *        'X' = Internal state, initial value is unknown
866
 *        'I' = Internal state, initial value is known and follows (I)
867
 *
868
 *      Declaration/Size
869
 *        ' ' = Other Information
870
 *        '-' = Does Not Apply
871
 *        'V' = Type is void
872
 *        'U' = Type is unsigned integer
873
 *        'S' = Type is signed integer
874
 *        'F' = Type is IEEE floating point
875
 *        '1' = Byte size (008)
876
 *        '2' = Short size (016)
877
 *        '3' = Three byte size (024)
878
 *        '4' = Word size (032)
879
 *        '8' = Double size (064)
880
 *
881
 *      Define Indicator
882
 *        ' ' = Other Information
883
 *        'D' = Device
884
 *        'M' = Memory
885
 *        'R' = Register
886
 *        'A' = Array of Registers
887
 *        'F' = Field
888
 *        'V' = Value
889
 *        'T' = Task
890
 */
891
 

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