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diegovalve |
/**********************************************************************************
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Theaia, Ray Cast Programable graphic Processing Unit.
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Copyright (C) 2009 Diego Valverde (diego.valverde.g@gmail.com)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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***********************************************************************************/
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/**********************************************************************************
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Module Description:
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The scene geomtry is assumed to be grouped in a balance tree, specifically a
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OCT tree.
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Geometry unit is responsible for traversing this tree and requesting the geoemtry
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primitives accordingly.
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The root of the tree has global information on the scene, and each node
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can have up to 8 child nodes. Leafs can have geometry on it or not depending on the
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tree generation algorith.
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In the scenario where AABBIU is not used, the tree has a single node and a single leaf,
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which is the the root of the tree.
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The geomrty unit groups a series of modules that are in charge of fetching
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the various types of geometry. Depending on weather you are using AABBIU or not
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and wether you have texturing enabled or not, the way in which the primitives
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and data structures are requested varies.
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***********************************************************************************/
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`timescale 1ns / 1ps
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`include "aDefinitions.v"
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`define GFSM_SELECT_TFU 2'b00 //Triangle Fetch
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`define GFSM_SELECT_TFF 2'b01 //Texture Fetch
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`define GFSM_SELECT_TNF 2'b10 //Tree node fetch
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`define GFSM_SELECT_NULL 2'b11
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module GeometryUnit
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(
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input wire Clock,
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input wire Reset,
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input wire iEnable,
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input wire iTexturingEnable,
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input wire [`WIDTH-1:0] iData_WBM,
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input wire iDataReady_WBM,
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output wire [`WIDTH-1:0] oAddressWBM_Imm,
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output wire oAddressWBM_IsImm,
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output wire [`DATA_ADDRESS_WIDTH-1:0] oAddressWBM_fromMEM,
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output wire oEnable_WBM,
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output wire oSetAddressWBM,
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output wire oRequest_AABBIU,
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output wire oRequest_BIU,
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output wire oRequest_TCC,
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output wire[`DATA_ADDRESS_WIDTH-1:0] oRAMWriteAddress,
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output wire oRAMWriteEnable,
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input wire iMicrocodeExecutionDone,
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input wire iMicroCodeReturnValue,
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output wire oRequestingTextures,
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input wire iTrigger_TFF,
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input wire iBIUHit,
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output wire oTFFDone,
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output wire oSync,
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output wire oSetIOWriteBackAddr,
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output wire oDone
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);
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//Unit interconnections
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wire wTrigger_TNF; //Trigger Tree Node Fetch Unit. GSFM -> TNF
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wire wTrigger_TFU; //Trigger Data Fetch Unit. GFSM -> TFU
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//wire wTrigger_TFF; //Trigger testure Fetch Unit. GFSM -> TFF
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wire [`WIDTH-1:0] wNodeAddress; //Address of the current Node. GFSM -> TNF
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wire [`WIDTH-1:0] wTNF2_TFU__TriangleDataOffset; //Offset of the vertex Data. TNF -> GFSM
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wire [`WIDTH-1:0] wNode_TriangleCount; //Number of traingles in this node. TNF -> GFSM
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wire [`WIDTH-1:0] wNode_Brother_Address; //Address of the currents Node Brother. TNF -> GFSM
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wire [`WIDTH-1:0] wParents_Brother_Address; //Address of the Brother of current node's parent. TNF -> GFSM
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wire [`WIDTH-1:0] wAddress_TFU;
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//wire [`DATA_ADDRESS_WIDTH-1:0] wAddress_TFF;
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wire [`WIDTH-1:0] wAddress_TNF;
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wire [`DATA_ADDRESS_WIDTH-1:0] wRAMWriteAddress_TFU;
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wire [`DATA_ADDRESS_WIDTH-1:0] wRAMWriteAddress_TFF;
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wire [`DATA_ADDRESS_WIDTH-1:0] wRAMWriteAddress_TNF;
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wire [1:0] wWBM_Address_Selector;
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wire wTFN_Enable_WBM,wNode_IsLeaf;
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wire wTNF2__SetAddressWBM, wTFU2__SetAddressWBM,wTFF2__SetAddressWBM;
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wire wRAMWriteEnable_TFF;
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wire wNodeReadDone,wRAMWriteEnable_TNF,wTriangleReadDone,wTextureFetchDone;
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wire wTFU_Trigger_WBM,wTFF_Trigger_WBM,wRAMWriteEnable_TFU;
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wire wGFSM2_TFU__SetAddressOffset;
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assign oEnable_WBM = wTFN_Enable_WBM ^ wTFU_Trigger_WBM ^ wTFF_Trigger_WBM; //XXX TODO: Wath out!
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assign oRequestingTextures = (wWBM_Address_Selector == `GFSM_SELECT_TFF ) ? 1 : 0;
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assign oAddressWBM_Imm = ( wWBM_Address_Selector == `GFSM_SELECT_TFU ) ? wAddress_TFU : wAddress_TNF;
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assign oRAMWriteEnable = ( wWBM_Address_Selector == `GFSM_SELECT_TFU ) ? wRAMWriteEnable_TFU : wRAMWriteEnable_TNF;
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assign oAddressWBM_IsImm =
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( !iTexturingEnable || (iTexturingEnable &&
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(wWBM_Address_Selector == `GFSM_SELECT_TFU || wWBM_Address_Selector == `GFSM_SELECT_TNF) ))
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? 1'b1 : 1'b0;
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//--------------------------------------------------------
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//Mux for oRAMWriteAddress
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MUXFULLPARALELL_16bits_2SEL_X MUXGE_1B
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(
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.I1( wRAMWriteAddress_TFU ),
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.I2( wRAMWriteAddress_TFF ),
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.I3( wRAMWriteAddress_TNF ),
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.O1( oRAMWriteAddress ),
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.Sel( wWBM_Address_Selector )
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);
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//--------------------------------------------------------
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assign oSetAddressWBM = wTNF2__SetAddressWBM | wTFU2__SetAddressWBM | wTFF2__SetAddressWBM;
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//------------------------------------------------
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/*
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Tree node fetcher: Takes care of resquesting
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node information. TNF requests Read Bus Cycles
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from the Wish Bone Master Unit. TNF is controlled
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by the GFSM.
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*/
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TreeNodeFetcher TNF
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(
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.Clock( Clock ),
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.Reset( Reset ),
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.iData( iData_WBM ),
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.iDataAvailable( iDataReady_WBM ),
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.oEnableWBM( wTFN_Enable_WBM ),
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.oSetAddressWBM( wTNF2__SetAddressWBM ),
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.oAddressWBM( wAddress_TNF ),
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.iInitialAddress( wNodeAddress ),
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.iTrigger( wTrigger_TNF ),
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.oNode_IsLeaf( wNode_IsLeaf ),
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.oNodeReadDone( wNodeReadDone ),
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.oNode_TriangleCount( wNode_TriangleCount ),
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.oNode_Brother_Address( wNode_Brother_Address ),
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.oParents_Brother_Address( wParents_Brother_Address ),
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.oNode_DataOffset( wTNF2_TFU__TriangleDataOffset ),
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.oRAMWriteEnable( wRAMWriteEnable_TNF ),
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.oRAMWriteAddress( wRAMWriteAddress_TNF )
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);
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//------------------------------------------------
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/*
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Triangle Fetch Unit: Takes care of resquesting
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triangle information. TFU requests Read Bus Cycles
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from the Wish Bone Master Unit. TFU is controlled
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by the GFSM.
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*/
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TriangleFetchUnit TFU
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(
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.Clock( Clock ),
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.Reset( Reset ),
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.iTrigger( wTrigger_TFU ),
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.iInitialAddress( wTNF2_TFU__TriangleDataOffset ),
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.iSetAddressOffset( wGFSM2_TFU__SetAddressOffset ),
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.iDataAvailable( iDataReady_WBM ),
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.oAddressWBM( wAddress_TFU ),
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.oSetAddressWBM( wTFU2__SetAddressWBM ),
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.oTriggerWBM( wTFU_Trigger_WBM ),
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.oRAMWriteEnable( wRAMWriteEnable_TFU ),
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.iCR_TextureMappingEnabled( iTexturingEnable ),
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.oRAMWriteAddress( wRAMWriteAddress_TFU ),
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.oDone( wTriangleReadDone )
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);
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//------------------------------------------------
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/*
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Geometry Fetch Finite State Machine: Takes care of resquesting
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the control of the various geometry fetching routines. It controls
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TFF,TFU and TNF.
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*/
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GeometryFetchFSM GFSM //TODO: Add new states to fetch the texures
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(
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.Clock( Clock ),
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.Reset( Reset ),
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.iBIUHit( iBIUHit ),
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.iTexturingEnable( iTexturingEnable ),
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.iEnable( iEnable ),
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.iAABBIUHit( iMicroCodeReturnValue ),
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.iUCodeDone( iMicrocodeExecutionDone ),
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.iTriangleReadDone( wTriangleReadDone ),
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.iNode_TriangleCount( wNode_TriangleCount ),
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.iNode_Brother_Address( wNode_Brother_Address ),
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.iNode_Parents_Brother_Address( wParents_Brother_Address ),
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.iNode_IsLeaf( wNode_IsLeaf ),
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.iNodeReadDone( wNodeReadDone ),
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.oTrigger_TNF( wTrigger_TNF ),
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.oTrigger_TFU( wTrigger_TFU ),
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.oNodeAddress( wNodeAddress ),
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.oRequest_AABBIU( oRequest_AABBIU ),
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.oRequest_BIU( oRequest_BIU ),
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.oRequest_TCC( oRequest_TCC ),
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.oWBM_Addr_Selector( wWBM_Address_Selector ),
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.oSync( oSync ),
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.oSetTFUAddressOffset( wGFSM2_TFU__SetAddressOffset ),
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.oDone( oDone ),
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.iDataAvailable( iDataReady_WBM ),
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.oEnable_WBM( wTFF_Trigger_WBM ),
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.oAddressWBM( oAddressWBM_fromMEM ),
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.oSetAddressWBM( wTFF2__SetAddressWBM ),
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.iTrigger_TFF( iTrigger_TFF ),
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.oSetIOWriteBackAddr( oSetIOWriteBackAddr ),
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.oRAMTextureStoreLocation( wRAMWriteAddress_TFF )
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);
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assign oTFFDone = oDone;
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//-------------------------------------------------
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endmodule
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