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diegovalve |
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`define ONE (32'h1 << `SCALE)
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`timescale 1ns / 1ps
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`include "aDefinitions.v"
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/**********************************************************************************
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Theia, Ray Cast Programable graphic Processing Unit.
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Copyright (C) 2010 Diego Valverde (diego.valverde.g@gmail.com)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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***********************************************************************************/
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//--------------------------------------------------------
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module ROM
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(
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input wire[`ROM_ADDRESS_WIDTH-1:0] Address,
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output reg [`INSTRUCTION_WIDTH-1:0] I
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);
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always @( Address )
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begin
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case (Address)
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//Hardcoded stuff :(
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`define RAY_INSIDE_BOX `R3
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`define CURRENT_LIGHT_POS `CREG_FIRST_LIGTH //TODO: CAHNEG T
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`define CURRENT_LIGHT_DIFFUSE 16'h6
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//-----------------------------------------------------------------
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`define LABEL_DEBUG_PRINT_REGS 16'd221
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`define TAG_DEBUG_LOG_REGISTERS 16'd221
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`define TAG_PSU_UCODE_ADRESS2 16'd212
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`define TAG_PSU_UCODE_ADRESS 16'd196
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`define LABEL_TCC_EXIT 16'd195
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`define TAG_TCC_UCODE_ADDRESS 16'd154
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`define LABEL_BIU4 16'd153
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`define LABEL_BIU3 16'd143
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`define LABEL_BIU2 16'd140
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`define LABEL_BIU1 16'd138
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`define TAG_BIU_UCODE_ADDRESS 16'd121
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`define LABEL_HIT 16'd119
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`define LABEL15 16'd117
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`define LABEL14 16'd115
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`define LABEL13 16'd113
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`define LABEL_TEST_XY_PLANE 16'd108
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`define LABEL12 16'd106
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`define LABEL11 16'd104
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`define LABEL10 16'd102
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`define LABEL_TEST_XZ_PLANE 16'd96
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`define LABEL9 16'd94
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`define LABEL8 16'd92
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`define LABEL7 16'd90
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`define LABEL_TEST_YZ_PLANE 16'd84
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`define LABEL_RAY_INSIDE_BOX 16'd81
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`define LABEL_ELSEZ 16'd80
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`define LABEL6 16'd77
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`define LABEL_ELESE_IFZ 16'd73
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`define LABEL5 16'd70
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`define LABEL_TEST_RAY_Z_ORIGEN 16'd66
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`define LABEL_ELSEY 16'd65
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`define LABEL4 16'd62
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`define LABEL_ELESE_IFY 16'd58
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`define LABEL3 16'd55
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`define LABEL_TEST_RAY_Y_ORIGEN 16'd51
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`define LABEL_ELSEX 16'd50
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`define LABEL2 16'd47
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`define LABEL_ELSE_IFX 16'd43
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`define LABEL1 16'd40
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`define LABEL_TEST_RAY_X_ORIGEN 16'd36
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`define TAG_AABBIU_UCODE_ADDRESS 16'd33
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`define LABEL_NPG_NEXT_ROW 16'd30
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`define TAG_NPG_UCODE_ADDRESS 16'd24
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`define TAG_RGU_UCODE_ADDRESS 16'd17
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`define TAG_CPPU_UCODE_ADDRESS 16'd14
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//This is the Code that loads in THEIAs ROM
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//-------------------------------------------------------------------------
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//Default values for some registers after reset
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0: I = { `ZERO ,`CREG_LAST_t ,`VOID ,`VOID };
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//Set the last 't' to very positive value(500)
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1: I = { `SETX ,`CREG_LAST_t ,32'h1F40000 };
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2: I = { `ZERO ,`OREG_PIXEL_COLOR ,`VOID ,`VOID };
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3: I = { `NOP ,`RT_FALSE }; //{ `ZERO ,`CREG_PIXEL_2D_POSITION ,`VOID ,`VOID };
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4: I = { `ZERO ,`OREG_PIXEL_PITCH ,`VOID,`VOID};
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5: I = { `ZERO ,`R1 ,`VOID ,`VOID };
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6: I = { `ZERO ,`R2 ,`VOID ,`VOID };
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7: I = { `ZERO ,`R3 ,`VOID ,`VOID };
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8: I = { `ZERO ,`R4 ,`VOID ,`VOID };
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9: I = { `ZERO ,`R5 ,`VOID ,`VOID };
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//Harode texture size for now ...
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10: I = { `NOP ,`RT_FALSE };//{ `SETX ,`CREG_TEXTURE_SIZE ,32'h1FE0000 };
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11: I = { `NOP ,`RT_FALSE };//{ `SETY ,`CREG_TEXTURE_SIZE ,32'h1FE0000 };
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12: I = { `NOP ,`RT_FALSE };//{ `SETZ ,`CREG_TEXTURE_SIZE ,32'h1FE0000 };
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13: I = { `RETURN ,`RT_TRUE };
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//----------------------------------------------------------------------
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//Micro code for CPPU
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//TAG_CPPU_UCODE_ADDRESS:
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14: I = { `SUB ,`R1 ,`CREG_PROJECTION_WINDOW_MAX ,`CREG_PROJECTION_WINDOW_MIN };
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15: I = { `DIV ,`CREG_PROJECTION_WINDOW_SCALE ,`R1 ,`CREG_RESOLUTION };
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16: I = { `RETURN ,`RT_FALSE };
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//----------------------------------------------------------------------
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//Micro code for RGU
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//TAG_RGU_UCODE_ADDRESS:
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17: I = { `MUL ,`R1 ,`CREG_PIXEL_2D_POSITION ,`CREG_PROJECTION_WINDOW_SCALE };
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18: I = { `ADD ,`R1 ,`R1 ,`CREG_PROJECTION_WINDOW_MIN };
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19: I = { `SUB ,`CREG_UNORMALIZED_DIRECTION ,`R1 ,`CREG_CAMERA_POSITION };
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20: I = { `MAG ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`VOID };
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21: I = { `DIV ,`CREG_RAY_DIRECTION ,`CREG_UNORMALIZED_DIRECTION ,`R2 };
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22: I = { `DEC,`CREG_LAST_COL,`CREG_RESOLUTION,`VOID};//{ `ZERO ,`R3 ,`VOID ,`VOID };
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23: I = { `RETURN ,`RT_FALSE };
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//----------------------------------------------------------------------
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//Next Pixel generation Code (NPG)
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//TAG_NPG_UCODE_ADDRESS:
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24: I = { `ZERO ,`R1 ,`VOID ,`VOID };
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25: I = { `SETX ,`R1 ,32'h00003 };
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26: I = { `ADD ,`OREG_PIXEL_PITCH ,`OREG_PIXEL_PITCH ,`R1 };
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27: I = { `JEQX ,`LABEL_NPG_NEXT_ROW ,`CREG_PIXEL_2D_POSITION ,`CREG_LAST_COL }; //HERE WE ARE CALCULATING ELEMENT 200 :(
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28: I = { `INCX ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_POSITION ,`VOID };
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29: I = { `RETURN ,`RT_TRUE };
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//LABEL_NPG_NEXT_ROW:
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30: I = { `SETX ,`CREG_PIXEL_2D_POSITION ,32'h0 };
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31: I = { `INCY ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_POSITION,`VOID };
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32: I = { `RETURN ,`RT_TRUE };
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//----------------------------------------------------------------------
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//Micro code for AABBIU
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//TAG_AABBIU_UCODE_ADDRESS:
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33: I = { `ZERO ,`R3 ,`VOID ,`VOID };
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34: I = { `ZERO ,`R5 ,`VOID ,`VOID };
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35: I = { `NOP ,`RT_FALSE };
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//LABEL_TEST_RAY_X_ORIGEN:
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36: I = { `JGEX ,`LABEL_ELSE_IFX ,`CREG_CAMERA_POSITION ,`CREG_AABBMIN };
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37: I = { `SUB ,`R1 ,`CREG_AABBMIN ,`CREG_CAMERA_POSITION };
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38: I = { `JLEX ,`LABEL1 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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39: I = { `RETURN ,`RT_FALSE };
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//LABEL1:
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40: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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41: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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42: I = { `JMP ,`LABEL_TEST_RAY_Y_ORIGEN ,`VOID ,`VOID };
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//LABEL_ELSE_IFX:
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43: I = { `JLEX ,`LABEL_ELSEX ,`CREG_CAMERA_POSITION ,`CREG_AABBMAX };
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44: I = { `SUB ,`R1 ,`CREG_AABBMAX ,`CREG_CAMERA_POSITION };
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45: I = { `JGEX ,`LABEL2 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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46: I = { `RETURN ,`RT_FALSE };
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//LABEL2:
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47: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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48: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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49: I = { `JMP ,`LABEL_TEST_RAY_Y_ORIGEN ,`VOID ,`VOID };
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//LABEL_ELSEX:
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50: I = { `SETX ,`R5 ,32'b1 };
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//LABEL_TEST_RAY_Y_ORIGEN:
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51: I = { `JGEY ,`LABEL_ELESE_IFY ,`CREG_CAMERA_POSITION ,`CREG_AABBMIN };
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52: I = { `SUB ,`R1 ,`CREG_AABBMIN ,`CREG_CAMERA_POSITION };
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53: I = { `JLEY ,`LABEL3 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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54: I = { `RETURN ,`RT_FALSE };
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//LABEL3:
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55: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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56: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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57: I = { `JMP ,`LABEL_TEST_RAY_Z_ORIGEN ,`VOID ,`VOID };
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//LABEL_ELESE_IFY:
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58: I = { `JLEY ,`LABEL_ELSEY ,`CREG_CAMERA_POSITION ,`CREG_AABBMAX };
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59: I = { `SUB ,`R1 ,`CREG_AABBMAX ,`CREG_CAMERA_POSITION };
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60: I = { `JGEY ,`LABEL4 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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61: I = { `RETURN ,`RT_FALSE };
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//LABEL4:
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62: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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63: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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64: I = { `JMP ,`LABEL_TEST_RAY_Z_ORIGEN ,`VOID ,`VOID };
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//LABEL_ELSEY:
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65: I = { `SETY ,`R5 ,32'b1 };
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//LABEL_TEST_RAY_Z_ORIGEN:
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66: I = { `JGEZ ,`LABEL_ELESE_IFZ ,`CREG_CAMERA_POSITION ,`CREG_AABBMIN };
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67: I = { `SUB ,`R1 ,`CREG_AABBMIN ,`CREG_CAMERA_POSITION };
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68: I = { `JLEZ ,`LABEL5 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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69: I = { `RETURN ,`RT_FALSE };
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//LABEL5:
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70: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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71: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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72: I = { `JMP ,`LABEL_RAY_INSIDE_BOX ,`VOID ,`VOID };
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223 |
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//LABEL_ELESE_IFZ:
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73: I = { `JLEZ ,`LABEL_ELSEZ ,`CREG_CAMERA_POSITION ,`CREG_AABBMAX };
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74: I = { `SUB ,`R1 ,`CREG_AABBMAX ,`CREG_CAMERA_POSITION };
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75: I = { `JGEZ ,`LABEL6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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76: I = { `RETURN ,`RT_FALSE };
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//LABEL6:
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77: I = { `SETX ,`RAY_INSIDE_BOX ,32'd0 };
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78: I = { `DIV ,`R6 ,`R1 ,`CREG_UNORMALIZED_DIRECTION };
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232 |
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79: I = { `JMP ,`LABEL_RAY_INSIDE_BOX ,`VOID ,`VOID };
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233 |
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234 |
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//LABEL_ELSEZ:
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80: I = { `SETZ ,`R5 ,32'b1 };
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237 |
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//LABEL_RAY_INSIDE_BOX:
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81: I = { `ZERO ,`R1 ,`VOID ,`VOID };
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239 |
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82: I = { `JEQX ,`LABEL_TEST_YZ_PLANE ,`R1 ,`RAY_INSIDE_BOX };
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240 |
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83: I = { `RETURN ,`RT_TRUE };
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241 |
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242 |
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//LABEL_TEST_YZ_PLANE:
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243 |
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84: I = { `JNEX ,`LABEL_TEST_XZ_PLANE ,`R5 ,`R1 };
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244 |
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85: I = { `SWIZZLE3D ,`R6 ,`SWIZZLE_XXX };
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245 |
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86: I = { `MUL ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`R6 };
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246 |
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87: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
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247 |
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88: I = { `JGEY ,`LABEL7 ,`R2 ,`CREG_AABBMIN };
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248 |
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89: I = { `RETURN ,`RT_FALSE };
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249 |
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250 |
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//LABEL7:
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251 |
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90: I = { `JLEY ,`LABEL8 ,`R2 ,`CREG_AABBMAX };
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252 |
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91: I = { `RETURN ,`RT_FALSE };
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253 |
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254 |
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//LABEL8:
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255 |
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92: I = { `JGEZ ,`LABEL9 ,`R2 ,`CREG_AABBMIN };
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256 |
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93: I = { `RETURN ,`RT_FALSE };
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257 |
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258 |
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//LABEL9:
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259 |
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94: I = { `JLEZ ,`LABEL_TEST_XZ_PLANE ,`R2 ,`CREG_AABBMAX };
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260 |
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95: I = { `RETURN ,`RT_FALSE };
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261 |
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262 |
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//LABEL_TEST_XZ_PLANE:
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263 |
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96: I = { `JNEY ,`LABEL_TEST_XY_PLANE ,`R5 ,`R1 };
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264 |
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97: I = { `SWIZZLE3D ,`R6 ,`SWIZZLE_YYY };
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265 |
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98: I = { `MUL ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`R6 };
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266 |
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99: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
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267 |
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100: I = { `JGEX ,`LABEL10 ,`R2 ,`CREG_AABBMIN };
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268 |
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101: I = { `RETURN ,`RT_FALSE };
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269 |
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270 |
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//LABEL10:
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271 |
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102: I = { `JLEX ,`LABEL11 ,`R2 ,`CREG_AABBMAX };
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272 |
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103: I = { `RETURN ,`RT_FALSE };
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273 |
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274 |
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//LABEL11:
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275 |
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104: I = { `JGEZ ,`LABEL12 ,`R2 ,`CREG_AABBMIN };
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276 |
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105: I = { `RETURN ,`RT_FALSE };
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277 |
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278 |
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//LABEL12:
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279 |
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106: I = { `JLEZ ,`LABEL_TEST_XY_PLANE ,`R2 ,`CREG_AABBMAX };
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280 |
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107: I = { `RETURN ,`RT_FALSE };
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281 |
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282 |
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//LABEL_TEST_XY_PLANE:
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283 |
|
|
108: I = { `SWIZZLE3D ,`R6 ,`SWIZZLE_ZZZ };
|
284 |
|
|
109: I = { `MUL ,`R2 ,`CREG_UNORMALIZED_DIRECTION ,`R6 };
|
285 |
|
|
110: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
|
286 |
|
|
111: I = { `JGEX ,`LABEL13 ,`R2 ,`CREG_AABBMIN };
|
287 |
|
|
112: I = { `RETURN ,`RT_FALSE };
|
288 |
|
|
|
289 |
|
|
//LABEL13:
|
290 |
|
|
113: I = { `JLEX ,`LABEL14 ,`R2 ,`CREG_AABBMAX };
|
291 |
|
|
114: I = { `RETURN ,`RT_FALSE };
|
292 |
|
|
|
293 |
|
|
//LABEL14:
|
294 |
|
|
115: I = { `JGEY ,`LABEL15 ,`R2 ,`CREG_AABBMIN };
|
295 |
|
|
116: I = { `RETURN ,`RT_FALSE };
|
296 |
|
|
|
297 |
|
|
//LABEL15:
|
298 |
|
|
117: I = { `JLEY ,`LABEL_HIT ,`R2 ,`CREG_AABBMAX };
|
299 |
|
|
118: I = { `RETURN ,`RT_FALSE };
|
300 |
|
|
|
301 |
|
|
//LABEL_HIT:
|
302 |
|
|
119: I = { `SETX ,`CREG_LAST_t ,32'h1F40000 };
|
303 |
|
|
120: I = { `RETURN ,`RT_TRUE };
|
304 |
|
|
|
305 |
|
|
//------------------------------------------------------------------------
|
306 |
|
|
//BIU Micro code
|
307 |
|
|
//TAG_BIU_UCODE_ADDRESS:
|
308 |
|
|
|
309 |
|
|
121: I = { `ZERO ,`OREG_PIXEL_COLOR ,`VOID ,`VOID };
|
310 |
|
|
122: I = { `SETX ,`R3 ,`ONE };
|
311 |
|
|
123: I = { `SETX ,`R1 ,32'h00000 };
|
312 |
|
|
124: I = { `SUB ,`CREG_E1 ,`CREG_V1 ,`CREG_V0 };
|
313 |
|
|
125: I = { `SUB ,`CREG_E2 ,`CREG_V2 ,`CREG_V0 };
|
314 |
|
|
126: I = { `SUB ,`CREG_T ,`CREG_CAMERA_POSITION ,`CREG_V0 };
|
315 |
|
|
127: I = { `CROSS ,`CREG_P ,`CREG_RAY_DIRECTION ,`CREG_E2 };
|
316 |
|
|
128: I = { `CROSS ,`CREG_Q ,`CREG_T ,`CREG_E1 };
|
317 |
|
|
129: I = { `DOT ,`CREG_H1 ,`CREG_Q ,`CREG_E2 };
|
318 |
|
|
130: I = { `DOT ,`CREG_H2 ,`CREG_P ,`CREG_T };
|
319 |
|
|
131: I = { `DOT ,`CREG_H3 ,`CREG_Q ,`CREG_RAY_DIRECTION };
|
320 |
|
|
132: I = { `DOT ,`CREG_DELTA ,`CREG_P ,`CREG_E1 };
|
321 |
|
|
133: I = { `DIV ,`CREG_t ,`CREG_H1 ,`CREG_DELTA };
|
322 |
|
|
134: I = { `DIV ,`CREG_u ,`CREG_H2 ,`CREG_DELTA };
|
323 |
|
|
135: I = { `DIV ,`CREG_v ,`CREG_H3 ,`CREG_DELTA };
|
324 |
|
|
136: I = { `JGEX ,`LABEL_BIU1 ,`CREG_u ,`R1 };
|
325 |
|
|
137: I = { `RETURN ,`RT_FALSE };
|
326 |
|
|
|
327 |
|
|
//LABEL_BIU1:
|
328 |
|
|
138: I = { `JGEX ,`LABEL_BIU2 ,`CREG_v ,`R1 };
|
329 |
|
|
139: I = { `RETURN ,`RT_FALSE };
|
330 |
|
|
|
331 |
|
|
//LABEL_BIU2:
|
332 |
|
|
140: I = { `ADD ,`R2 ,`CREG_u ,`CREG_v };
|
333 |
|
|
141: I = { `JLEX ,`LABEL_BIU3 ,`R2 ,`R3 };
|
334 |
|
|
142: I = { `RETURN ,`RT_FALSE };
|
335 |
|
|
|
336 |
|
|
//LABEL_BIU3:
|
337 |
|
|
143: I = { `JGEX ,`LABEL_BIU4 ,`CREG_t ,`CREG_LAST_t };
|
338 |
|
|
144: I = { `COPY ,`CREG_LAST_t ,`CREG_t ,`VOID };
|
339 |
|
|
145: I = { `COPY ,`CREG_LAST_u ,`CREG_u ,`VOID };
|
340 |
|
|
146: I = { `COPY ,`CREG_LAST_v ,`CREG_v ,`VOID };
|
341 |
|
|
147: I = { `COPY ,`CREG_E1_LAST ,`CREG_E1 ,`VOID };
|
342 |
|
|
148: I = { `COPY ,`CREG_E2_LAST ,`CREG_E2 ,`VOID };
|
343 |
|
|
149: I = { `COPY ,`CREG_UV0_LAST ,`CREG_UV0 ,`VOID };
|
344 |
|
|
150: I = { `COPY ,`CREG_UV1_LAST ,`CREG_UV1 ,`VOID };
|
345 |
|
|
151: I = { `COPY ,`CREG_UV2_LAST ,`CREG_UV2 ,`VOID };
|
346 |
|
|
152: I = { `COPY ,`CREG_TRI_DIFFUSE_LAST ,`CREG_TRI_DIFFUSE ,`VOID };
|
347 |
|
|
//LABEL_BIU4:
|
348 |
|
|
153: I = { `RETURN ,`RT_TRUE };
|
349 |
|
|
|
350 |
|
|
|
351 |
|
|
//-------------------------------------------------------------------------
|
352 |
|
|
//Calculate the adress of the texure coordiantes.
|
353 |
|
|
|
354 |
|
|
//TAG_TCC_UCODE_ADDRESS:
|
355 |
|
|
//Do this calculation only if this triangle is the one closest to the camera
|
356 |
|
|
154: I = { `JGX ,`LABEL_TCC_EXIT ,`CREG_t ,`CREG_LAST_t };
|
357 |
|
|
|
358 |
|
|
//First get the UV coodrinates and store in R1
|
359 |
|
|
//R1x: u_coordinate = U0 + last_u * (U1 - U0) + last_v * (U2 - U0);
|
360 |
|
|
//R1y: v_coordinate = V0 + last_u * (V1 - V0) + last_v * (V2 - V0);
|
361 |
|
|
//R1z: 0
|
362 |
|
|
|
363 |
|
|
155: I = { `SUB ,`R1 ,`CREG_UV1_LAST ,`CREG_UV0_LAST };
|
364 |
|
|
156: I = { `SUB ,`R2 ,`CREG_UV2_LAST ,`CREG_UV0_LAST };
|
365 |
|
|
157: I = { `MUL ,`R1 ,`CREG_LAST_u ,`R1 };
|
366 |
|
|
158: I = { `MUL ,`R2 ,`CREG_LAST_v ,`R2 };
|
367 |
|
|
159: I = { `ADD ,`R1 ,`R1 ,`R2 };
|
368 |
|
|
160: I = { `ADD ,`R1 ,`R1 ,`CREG_UV0 };
|
369 |
|
|
|
370 |
|
|
//R7x : fu = (u_coordinate) * gTexture.mWidth;
|
371 |
|
|
//R7y : fv = (v_coordinate) * gTexture.mWidth;
|
372 |
|
|
//R7z : 0
|
373 |
|
|
161: I = { `MUL ,`R7 ,`R1 ,`CREG_TEXTURE_SIZE };
|
374 |
|
|
|
375 |
|
|
//R1x: u1 = ((int)fu) % gTexture.mWidth;
|
376 |
|
|
//R1y: v1 = ((int)fv) % gTexture.mHeight;
|
377 |
|
|
//R1z: 0
|
378 |
|
|
//R2x: u2 = (u1 + 1 ) % gTexture.mWidth;
|
379 |
|
|
//R2y: v2 = (v2 + 1 ) % gTexture.mHeight;
|
380 |
|
|
//R2z: 0
|
381 |
|
|
// Notice MOD2 only operates over
|
382 |
|
|
// numbers that are power of 2, also notice that the
|
383 |
|
|
// textures are assumed to be squares!
|
384 |
|
|
//x % 2^n == x & (2^n - 1).
|
385 |
|
|
|
386 |
|
|
162: I = { `MOD ,`R1 ,`R7 ,`CREG_TEXTURE_SIZE };
|
387 |
|
|
163: I = { `INC ,`R2 ,`R1 ,`VOID };
|
388 |
|
|
164: I = { `MOD ,`R2 ,`R2 ,`CREG_TEXTURE_SIZE };
|
389 |
|
|
|
390 |
|
|
//Cool, now we should store the values in the appropiate registers
|
391 |
|
|
//OREG_TEX_COORD1.x = u1 + v1 * gTexture.mWidth
|
392 |
|
|
//OREG_TEX_COORD1.y = u2 + v1 * gTexture.mWidth
|
393 |
|
|
//OREG_TEX_COORD1.z = 0
|
394 |
|
|
//OREG_TEX_COORD2.x = u1 + v2 * gTexture.mWidth
|
395 |
|
|
//OREG_TEX_COORD2.y = u2 + v2 * gTexture.mWidth
|
396 |
|
|
//OREG_TEX_COORD1.z = 0
|
397 |
|
|
|
398 |
|
|
//R1= [u1, v1, 0]
|
399 |
|
|
//R2= [u2, v2, 0]
|
400 |
|
|
|
401 |
|
|
//R2 = [v2, u2, 0]
|
402 |
|
|
165: I = { `SWIZZLE3D ,`R2 ,`SWIZZLE_YXZ };
|
403 |
|
|
|
404 |
|
|
//R3 = [v2 v1 0]
|
405 |
|
|
166: I = { `XCHANGEX ,`R3 ,`R1 ,`R2 };
|
406 |
|
|
|
407 |
|
|
|
408 |
|
|
//R4 = [u1, u2 0]
|
409 |
|
|
167: I = { `XCHANGEX ,`R4 ,`R2 ,`R1 };
|
410 |
|
|
|
411 |
|
|
//R2 = [v2*H, v1*H, 0]
|
412 |
|
|
//R2 = FixedToInteger(R3*CREG_TEXTURE_SIZE)
|
413 |
|
|
168: I = { `UNSCALE ,`R9 ,`R3 ,`VOID };
|
414 |
|
|
169: I = { `UNSCALE ,`R8 ,`CREG_TEXTURE_SIZE ,`VOID };
|
415 |
|
|
170: I = { `IMUL ,`R2 ,`R9 ,`R8 };
|
416 |
|
|
|
417 |
|
|
//OREG_TEX_COORD1 = [u1 + v2*H, u2 + v1*H, 0]
|
418 |
|
|
//R4 = FixedToIinteger(R4)
|
419 |
|
|
171: I = { `UNSCALE ,`R4 ,`R4 ,`VOID };
|
420 |
|
|
172: I = { `ADD ,`OREG_TEX_COORD1 ,`R2 ,`R4 };
|
421 |
|
|
173: I = { `SETX ,`R5 ,32'h3 };
|
422 |
|
|
174: I = { `SETY ,`R5 ,32'h3 };
|
423 |
|
|
175: I = { `SETZ ,`R5 ,32'h3 };
|
424 |
|
|
//Multiply by 3 (the pitch)
|
425 |
|
|
176: I = { `IMUL ,`OREG_TEX_COORD1 ,`OREG_TEX_COORD1 ,`R5 };
|
426 |
|
|
|
427 |
|
|
//R4 = [u2 u1 0]
|
428 |
|
|
177: I = { `SWIZZLE3D ,`R4 ,`SWIZZLE_YXZ };
|
429 |
|
|
|
430 |
|
|
|
431 |
|
|
//OREG_TEX_COORD2 [u2 + v2*H, u1 + v1*H, 0]
|
432 |
|
|
178: I = { `ADD ,`OREG_TEX_COORD2 ,`R2 ,`R4 };
|
433 |
|
|
//Multiply by 3 (the pitch)
|
434 |
|
|
179: I = { `IMUL ,`OREG_TEX_COORD2 ,`OREG_TEX_COORD2 ,`R5 };
|
435 |
|
|
|
436 |
|
|
|
437 |
|
|
//Cool now get the weights
|
438 |
|
|
|
439 |
|
|
//w1 = (1 - fracu) * (1 - fracv);
|
440 |
|
|
//w2 = fracu * (1 - fracv);
|
441 |
|
|
//w3 = (1 - fracu) * fracv;
|
442 |
|
|
//w4 = fracu * fracv;
|
443 |
|
|
|
444 |
|
|
//R4x: fracu
|
445 |
|
|
//R4y: fracv
|
446 |
|
|
//R4z: 0
|
447 |
|
|
180: I = { `FRAC ,`R4 ,`R7 ,`VOID };
|
448 |
|
|
|
449 |
|
|
//R5x: fracv
|
450 |
|
|
//R5y: fracu
|
451 |
|
|
//R5z: 0
|
452 |
|
|
181: I = { `COPY ,`R5 ,`R4 ,`VOID };
|
453 |
|
|
182: I = { `SWIZZLE3D ,`R5 ,`SWIZZLE_YXZ };
|
454 |
|
|
|
455 |
|
|
|
456 |
|
|
//R5x: 1 - fracv
|
457 |
|
|
//R5y: 1 - fracu
|
458 |
|
|
//R5y: 1
|
459 |
|
|
183: I = { `NEG ,`R5 ,`R5 ,`VOID };
|
460 |
|
|
184: I = { `INC ,`R5 ,`R5 ,`VOID };
|
461 |
|
|
|
462 |
|
|
//R5x: 1 - fracv
|
463 |
|
|
//R5y: 1 - fracu
|
464 |
|
|
//R5y: (1 - fracv)(1 - fracu)
|
465 |
|
|
185: I = { `MULP ,`OREG_TEXWEIGHT1 ,`R5 ,`VOID };
|
466 |
|
|
|
467 |
|
|
//OREG_TEXWEIGHT1.x = (1 - fracv)(1 - fracu)
|
468 |
|
|
//OREG_TEXWEIGHT1.y = (1 - fracv)(1 - fracu)
|
469 |
|
|
//OREG_TEXWEIGHT1.z = (1 - fracv)(1 - fracu)
|
470 |
|
|
186: I = { `SWIZZLE3D ,`OREG_TEXWEIGHT1 ,`SWIZZLE_ZZZ };
|
471 |
|
|
|
472 |
|
|
|
473 |
|
|
//R6x: w2: fracu * (1 - fracv )
|
474 |
|
|
//R6y: w3: fracv * (1 - fracu )
|
475 |
|
|
//R6z: 0
|
476 |
|
|
187: I = { `MUL ,`R6 ,`R4 ,`R5 };
|
477 |
|
|
|
478 |
|
|
//OREG_TEXWEIGHT2.x = fracu * (1 - fracv )
|
479 |
|
|
//OREG_TEXWEIGHT2.y = fracu * (1 - fracv )
|
480 |
|
|
//OREG_TEXWEIGHT2.z = fracu * (1 - fracv )
|
481 |
|
|
188: I = { `COPY ,`OREG_TEXWEIGHT2 ,`R6 ,`VOID };
|
482 |
|
|
189: I = { `SWIZZLE3D ,`OREG_TEXWEIGHT2 ,`SWIZZLE_XXX };
|
483 |
|
|
|
484 |
|
|
//OREG_TEXWEIGHT3.x = fracv * (1 - fracu )
|
485 |
|
|
//OREG_TEXWEIGHT3.y = fracv * (1 - fracu )
|
486 |
|
|
//OREG_TEXWEIGHT3.z = fracv * (1 - fracu )
|
487 |
|
|
190: I = { `COPY ,`OREG_TEXWEIGHT3 ,`R6 ,`VOID };
|
488 |
|
|
191: I = { `SWIZZLE3D ,`OREG_TEXWEIGHT3 ,`SWIZZLE_YYY };
|
489 |
|
|
|
490 |
|
|
|
491 |
|
|
//R4x: fracu
|
492 |
|
|
//R4y: fracv
|
493 |
|
|
//R4z: fracu * fracv
|
494 |
|
|
192: I = { `MULP ,`R4 ,`R4 ,`VOID };
|
495 |
|
|
|
496 |
|
|
//OREG_TEXWEIGHT4.x = fracv * fracu
|
497 |
|
|
//OREG_TEXWEIGHT4.y = fracv * fracu
|
498 |
|
|
//OREG_TEXWEIGHT4.z = fracv * fracu
|
499 |
|
|
193: I = { `COPY ,`OREG_TEXWEIGHT4 ,`R4 ,`VOID };
|
500 |
|
|
194: I = { `SWIZZLE3D ,`OREG_TEXWEIGHT4 ,`SWIZZLE_ZZZ };
|
501 |
|
|
|
502 |
|
|
|
503 |
|
|
//LABEL_TCC_EXIT:
|
504 |
|
|
195: I = { `RETURN ,`RT_TRUE };
|
505 |
|
|
|
506 |
|
|
|
507 |
|
|
//-------------------------------------------------------------------------
|
508 |
|
|
//TAG_PSU_UCODE_ADRESS:
|
509 |
|
|
//Pixel Shader #1
|
510 |
|
|
//This pixel shader has diffuse light but no textures
|
511 |
|
|
|
512 |
|
|
|
513 |
|
|
196: I = { `CROSS ,`R1 ,`CREG_E1_LAST ,`CREG_E2_LAST };
|
514 |
|
|
197: I = { `MAG ,`R2 ,`R1 ,`VOID };
|
515 |
|
|
198: I = { `DIV ,`R1 ,`R1 ,`R2 };
|
516 |
|
|
199: I = { `MUL ,`R2 ,`CREG_RAY_DIRECTION ,`CREG_LAST_t };
|
517 |
|
|
200: I = { `ADD ,`R2 ,`R2 ,`CREG_CAMERA_POSITION };
|
518 |
|
|
201: I = { `SUB ,`R2 ,`CURRENT_LIGHT_POS ,`R2 };
|
519 |
|
|
202: I = { `MAG ,`R3 ,`R2 ,`VOID };
|
520 |
|
|
203: I = { `DIV ,`R2 ,`R2 ,`R3 };
|
521 |
|
|
204: I = { `DOT ,`R3 ,`R2 ,`R1 };
|
522 |
|
|
205: I = { `MUL ,`COLOR_ACC ,`CREG_TRI_DIFFUSE_LAST ,`CURRENT_LIGHT_DIFFUSE };
|
523 |
|
|
206: I = { `MUL ,`COLOR_ACC ,`COLOR_ACC ,`R3 };
|
524 |
|
|
207: I = { `COPY ,`OREG_PIXEL_COLOR ,`COLOR_ACC ,`VOID };
|
525 |
|
|
208: I = { `JLEX ,`LABEL_DEBUG_PRINT_REGS ,`COLOR_ACC ,`R3 };
|
526 |
|
|
209: I = { `JMP ,`LABEL_DEBUG_PRINT_REGS ,`VOID ,`VOID };
|
527 |
|
|
210: I = { `NOP ,`RT_FALSE };//{ `INC ,`OREG_PIXEL_PITCH ,`VOID };
|
528 |
|
|
211: I = { `RETURN ,`RT_TRUE };
|
529 |
|
|
|
530 |
|
|
//-------------------------------------------------------------------------
|
531 |
|
|
//Pixel Shader #2
|
532 |
|
|
//TAG_PSU_UCODE_ADRESS2:
|
533 |
|
|
|
534 |
|
|
|
535 |
|
|
//This Pixel Shader has no light but it does texturinng
|
536 |
|
|
//with bi-linear interpolation
|
537 |
|
|
|
538 |
|
|
//CColor TextureColor;
|
539 |
|
|
//TextureColor.R = c1.R * w1 + c2.R * w2 + c3.R * w3 + c4.R * w4;
|
540 |
|
|
//TextureColor.G = c1.G * w1 + c2.G * w2 + c3.G * w3 + c4.G * w4;
|
541 |
|
|
//TextureColor.B = c1.B * w1 + c2.B * w2 + c3.B * w3 + c4.B * w4;
|
542 |
|
|
|
543 |
|
|
212: I = { `MUL ,`R1 ,`CREG_TEX_COLOR5 ,`OREG_TEXWEIGHT1 };
|
544 |
|
|
213: I = { `MUL ,`R2 ,`CREG_TEX_COLOR2 ,`OREG_TEXWEIGHT2 };
|
545 |
|
|
214: I = { `MUL ,`R3 ,`CREG_TEX_COLOR1 ,`OREG_TEXWEIGHT3 };
|
546 |
|
|
215: I = { `MUL ,`R4 ,`CREG_TEX_COLOR4 ,`OREG_TEXWEIGHT4 };
|
547 |
|
|
216: I = { `ADD ,`OREG_PIXEL_COLOR ,`R1 ,`R2 };
|
548 |
|
|
217: I = { `ADD ,`OREG_PIXEL_COLOR ,`OREG_PIXEL_COLOR ,`R3 };
|
549 |
|
|
218: I = { `ADD ,`OREG_PIXEL_COLOR ,`OREG_PIXEL_COLOR ,`R4 };
|
550 |
|
|
219: I = { `RETURN ,`RT_TRUE }; //{ `INC ,`OREG_PIXEL_PITCH ,`VOID };
|
551 |
|
|
|
552 |
|
|
|
553 |
|
|
220: I = { `RETURN ,`RT_TRUE };
|
554 |
|
|
|
555 |
|
|
|
556 |
|
|
//-------------------------------------------------------------------------
|
557 |
|
|
//Debug Code
|
558 |
|
|
//TAG_DEBUG_LOG_REGISTERS:
|
559 |
|
|
|
560 |
|
|
//LABEL_DEBUG_PRINT_REGS:
|
561 |
|
|
/*
|
562 |
|
|
221: I = { `DEBUG_PRINT ,`CREG_PIXEL_2D_POSITION ,`CREG_PIXEL_2D_POSITION ,`VOID };
|
563 |
|
|
222: I = { `DEBUG_PRINT ,`COLOR_ACC ,`COLOR_ACC ,`VOID };
|
564 |
|
|
223: I = { `DEBUG_PRINT ,`CREG_LAST_t ,`CREG_LAST_t ,`VOID };
|
565 |
|
|
224: I = { `DEBUG_PRINT ,`CREG_E1_LAST ,`CREG_E1_LAST ,`VOID };
|
566 |
|
|
225: I = { `DEBUG_PRINT ,`CREG_E2_LAST ,`CREG_E2_LAST ,`VOID };
|
567 |
|
|
226: I = { `DEBUG_PRINT ,`CREG_RAY_DIRECTION ,`CREG_RAY_DIRECTION ,`VOID };
|
568 |
|
|
227: I = { `DEBUG_PRINT ,`CREG_CAMERA_POSITION ,`CREG_CAMERA_POSITION ,`VOID };
|
569 |
|
|
228: I = { `DEBUG_PRINT ,`CREG_V0 ,`CREG_V0 ,`VOID };
|
570 |
|
|
229: I = { `DEBUG_PRINT ,`CREG_V1 ,`CREG_V1 ,`VOID };
|
571 |
|
|
230: I = { `DEBUG_PRINT ,`CREG_V2 ,`CREG_V2 ,`VOID };
|
572 |
|
|
231: I = { `RETURN ,`RT_TRUE };
|
573 |
|
|
*/
|
574 |
|
|
|
575 |
|
|
//-------------------------------------------------------------------------
|
576 |
|
|
|
577 |
|
|
|
578 |
|
|
default:
|
579 |
|
|
begin
|
580 |
|
|
|
581 |
|
|
`ifdef DEBUG
|
582 |
|
|
$display("Error: Reached undefined address in instruction Memory: %d!!!!",Address);
|
583 |
|
|
$stop();
|
584 |
|
|
`endif
|
585 |
|
|
I = {`INSTRUCTION_OP_LENGTH'hFF,16'hFFFF,32'hFFFFFFFF};
|
586 |
|
|
end
|
587 |
|
|
endcase
|
588 |
|
|
end
|
589 |
|
|
endmodule
|
590 |
|
|
//--------------------------------------------------------
|