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[/] [theia_gpu/] [branches/] [beta_1.2/] [examples/] [shaders/] [example1/] [Vertex.mem] - Blame information for rev 130

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Line No. Rev Author Line
1 66 diegovalve
//Root Node
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//AABBMIN,AABBMAX
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ffee0000 ffee0000 ffee0000
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120000 120000 120000
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//# Childs 16 bits + #triangles 16 bits(0 means no leaf)
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2
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//Offset to data
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140000
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//Address of next brother (Zero means NULL)
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//Address of Parent's brother
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// Triangle 0 Vertices + u v alpha
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fffb0000 fffa0000 0
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50000 fffa0000 0
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20000 0 20000
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50000 40000 0
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20000 20000 20000
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// Triangle 0 Diffuse Color
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20000 20000 20000
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// Triangle 1 Vertices + u v alpha
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50000 40000 0
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20000 20000 20000
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fffb0000 40000 0
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fffb0000 fffa0000 0
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// Triangle 1 Diffuse Color
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20000 20000 20000
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//Total Number of Bytes51
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