1 |
218 |
diegovalve |
//List file created by theia_compile
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2 |
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//Make sure R0 has the appropiate values (0,1,2)
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3 |
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0: 8001 2400 0 0 // 8001900000000000 ADD R[0].x__ I(0) 0
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4 |
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1: 8001 2200 0 1 // 8001880000000001 ADD R[0]._y_ I(1) 0
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5 |
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2: 8001 2100 0 2 // 8001840000000002 ADD R[0].__z I(2) 0
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6 |
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//Disable multi-threading by default
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7 |
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3: 8001 2102 0 0 // 8001840800000000 ADD R[2].__z I(0) 0
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8 |
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//Make sure R3 (Frame Offset) is initialized to zero
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9 |
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4: 8001 2703 0 0 // 80019C0C00000000 ADD R[3].xyz I(0) 0
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10 |
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//r52 = 0x0000147a;
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11 |
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5: 8001 2734 0 147a // 80019CD00000147A ADD R[52].xyz I(147a) 0
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12 |
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//r57 = 0;
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13 |
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6: 1 739 a00 a00 // 00011CE414000A00 ADD R57.xyz R0.xxx R0.xxx
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14 |
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//r53 = 0xfff80000;
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15 |
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7: 8001 2735 7ffc 0 // 80019CD4FFF80000 ADD R[53].xyz I(fff80000) 0
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16 |
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//r53.z = 0;
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17 |
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8: 1 135 a00 a00 // 000104D414000A00 ADD R53.__z R0.xxx R0.xxx
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18 |
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//r51 = (0,0x00040000,0x00020000);
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19 |
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9: 8001 2433 0 0 // 800190CC00000000 ADD R[51].x__ I(0) 0
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20 |
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10: 8001 2233 2 0 // 800188CC00040000 ADD R[51]._y_ I(40000) 0
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21 |
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11: 8001 2133 1 0 // 800184CC00020000 ADD R[51].__z I(20000) 0
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22 |
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//r56 = 2;
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23 |
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12: 1 738 a00 1400 // 00011CE014001400 ADD R56.xyz R0.xxx R0.zzz
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24 |
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//r55 = 2;
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25 |
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13: 1 737 a00 1400 // 00011CDC14001400 ADD R55.xyz R0.xxx R0.zzz
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26 |
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//r62 = 10;
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27 |
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14: 8001 273e 0 a // 80019CF80000000A ADD R[62].xyz I(a) 0
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28 |
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//r69 = (0x00050000, 0xfffa0000, 0x00000000 );
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29 |
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15: 8001 2445 2 10000 // 8001911400050000 ADD R[69].x__ I(50000) 0
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30 |
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16: 8001 2245 7ffd 0 // 80018914FFFA0000 ADD R[69]._y_ I(fffa0000) 0
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31 |
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17: 8001 2145 0 0 // 8001851400000000 ADD R[69].__z I(0) 0
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32 |
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//r68 = (0xfffb0000, 0xfffa0000,0x00000000 );
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33 |
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18: 8001 2444 7ffd 10000 // 80019110FFFB0000 ADD R[68].x__ I(fffb0000) 0
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34 |
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19: 8001 2244 7ffd 0 // 80018910FFFA0000 ADD R[68]._y_ I(fffa0000) 0
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35 |
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20: 8001 2144 0 0 // 8001851000000000 ADD R[68].__z I(0) 0
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36 |
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//r60 = (0x00050000, 0x00040000,0x00000000 );
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37 |
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21: 8001 243c 2 10000 // 800190F000050000 ADD R[60].x__ I(50000) 0
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38 |
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22: 8001 223c 2 0 // 800188F000040000 ADD R[60]._y_ I(40000) 0
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39 |
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23: 8001 213c 0 0 // 800184F000000000 ADD R[60].__z I(0) 0
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40 |
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41 |
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//main
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42 |
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// if ( r55 == r56 )
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43 |
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24: 281 1e 37 1c038 // 02810078006FC038 ADD @30.___ R55.xyz R56.-x-y-z
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44 |
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// GenerateRay();
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45 |
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//store return address**
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46 |
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25: 8001 2402 0 1d // 800190080000001D ADD R[2].x__ I(1d) 0
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47 |
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//store current frame offset
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48 |
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26: 1 203 a03 a00 // 0001080C14060A00 ADD R3._y_ R3.xxx R0.xxx
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49 |
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//displace next frame offset by the number of auto variables in current frame
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50 |
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27: 8001 403 0 2 // 8001100C00000002 ADD R[3].x__ I(2) R[DST]
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51 |
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//call the function
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52 |
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28: 201 @GenerateRay 0 0 // 201 @GenerateRay 0 0 ADD @GenerateRay.___ R0.xyz R0.xyz
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53 |
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// Hit = 0;
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54 |
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29: 1 270b a00 a00 // 00019C2C14000A00 ADD R[11+ offset].xyz R0.xxx R0.xxx
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55 |
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// Hit = CalculateBaricentricIntersection();
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56 |
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//store return address**
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57 |
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30: 8001 2402 0 22 // 8001900800000022 ADD R[2].x__ I(22) 0
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58 |
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//store current frame offset
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59 |
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31: 1 203 a03 a00 // 0001080C14060A00 ADD R3._y_ R3.xxx R0.xxx
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60 |
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//displace next frame offset by the number of auto variables in current frame
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61 |
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32: 8001 403 0 2 // 8001100C00000002 ADD R[3].x__ I(2) R[DST]
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62 |
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//call the function
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63 |
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33: 201 @CalculateBaricentricIntersection 0 0 // 201 @CalculateBaricentricIntersection 0 0 ADD @CalculateBaricentricIntersection.___ R0.xyz R0.xyz
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64 |
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//grab the return value from the function
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65 |
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34: 1 270b 1 a00 // 00019C2C00020A00 ADD R[11+ offset].xyz R1.xyz R0.xxx
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66 |
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// r55--;
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67 |
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35: 1 737 37 1e100 // 00011CDC006FE100 ADD R55.xyz R55.xyz R0.-y-y-y
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68 |
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// if ( r55 != 0 )
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69 |
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36: 241 27 37 1ca00 // 0241009C006FCA00 ADD @39.___ R55.xyz R0.-x-x-x
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70 |
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//NOP
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71 |
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37: 0 0 0 0 // 0000000000000000 NOP R0.___ R0.xyz R0.xyz
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72 |
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//Set the Exit bit
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73 |
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38: 401 0 0 0 // 0401000000000000 ADD R0.___ R0.xyz R0.xyz
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74 |
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// if (Hit != 0)
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75 |
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39: 241 1030 b 1ca00 // 024140C00017CA00 ADD @48.___ R[11 + offset].xyz R0.-x-x-x
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76 |
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// TextureCalculation();
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77 |
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//store return address**
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78 |
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40: 8001 2402 0 2c // 800190080000002C ADD R[2].x__ I(2c) 0
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79 |
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//store current frame offset
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80 |
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41: 1 203 a03 a00 // 0001080C14060A00 ADD R3._y_ R3.xxx R0.xxx
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81 |
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//displace next frame offset by the number of auto variables in current frame
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82 |
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42: 8001 403 0 2 // 8001100C00000002 ADD R[3].x__ I(2) R[DST]
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83 |
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//call the function
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84 |
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43: 201 @TextureCalculation 0 0 // 201 @TextureCalculation 0 0 ADD @TextureCalculation.___ R0.xyz R0.xyz
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85 |
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// PrePixelShader();
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86 |
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//store return address**
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87 |
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44: 8001 2402 0 30 // 8001900800000030 ADD R[2].x__ I(30) 0
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88 |
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//store current frame offset
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89 |
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45: 1 203 a03 a00 // 0001080C14060A00 ADD R3._y_ R3.xxx R0.xxx
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90 |
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//displace next frame offset by the number of auto variables in current frame
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91 |
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46: 8001 403 0 2 // 8001100C00000002 ADD R[3].x__ I(2) R[DST]
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92 |
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//call the function
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93 |
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47: 201 @PrePixelShader 0 0 // 201 @PrePixelShader 0 0 ADD @PrePixelShader.___ R0.xyz R0.xyz
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94 |
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// PixelShader();
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95 |
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//store return address**
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96 |
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48: 8001 2402 0 34 // 8001900800000034 ADD R[2].x__ I(34) 0
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97 |
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//store current frame offset
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98 |
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49: 1 203 a03 a00 // 0001080C14060A00 ADD R3._y_ R3.xxx R0.xxx
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99 |
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//displace next frame offset by the number of auto variables in current frame
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100 |
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50: 8001 403 0 2 // 8001100C00000002 ADD R[3].x__ I(2) R[DST]
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101 |
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//call the function
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102 |
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51: 201 @PixelShader 0 0 // 201 @PixelShader 0 0 ADD @PixelShader.___ R0.xyz R0.xyz
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103 |
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// GenerateNextPixel();
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104 |
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//store return address**
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105 |
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52: 8001 2402 0 38 // 8001900800000038 ADD R[2].x__ I(38) 0
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106 |
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//store current frame offset
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107 |
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53: 1 203 a03 a00 // 0001080C14060A00 ADD R3._y_ R3.xxx R0.xxx
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108 |
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//displace next frame offset by the number of auto variables in current frame
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109 |
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54: 8001 403 0 2 // 8001100C00000002 ADD R[3].x__ I(2) R[DST]
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110 |
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//call the function
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111 |
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55: 201 @GenerateNextPixel 0 0 // 201 @GenerateNextPixel 0 0 ADD @GenerateNextPixel.___ R0.xyz R0.xyz
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112 |
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//Set the return value
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113 |
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56: 8001 2701 0 1 // 80019C0400000001 ADD R[1].xyz I(1) 0
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114 |
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//Restore previous function frame offset
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115 |
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57: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
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116 |
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//return from function
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117 |
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58: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
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118 |
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//NOP
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119 |
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59: 0 0 0 0 // 0000000000000000 NOP R0.___ R0.xyz R0.xyz
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120 |
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//Set the Exit bit
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121 |
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60: 401 0 0 0 // 0401000000000000 ADD R0.___ R0.xyz R0.xyz
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122 |
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//Restore previous function frame offset
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123 |
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61: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
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124 |
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125 |
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//GenerateRay
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126 |
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// UnnormalizedDirection = (r53 + r57 * r52 ) - r51;
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127 |
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62: 6003 270c 39 34 // 60039C3000720034 MUL (unscaled) R[12+ offset].xyz R57.xyz R52.xyz
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128 |
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63: 1 2f0d 35 c // 0001BC34006A000C ADD R[13+ offset].xyz R53.xyz R[12 + offset].xyz
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129 |
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64: 1 370b d 1c033 // 0001DC2C001BC033 ADD R[11+ offset].xyz R[13 + offset].xyz R51.-x-y-z
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130 |
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// tmp = UnnormalizedDirection * UnnormalizedDirection; //tmp = (x^2,y^2,z^2)
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131 |
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65: 6003 3f0a b b // 6003FC280016000B MUL (unscaled) R[10+ offset].xyz R[11 + offset].xyz R[11 + offset].xyz
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132 |
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// r54 = UnnormalizedDirection / sqrt( tmp.xxx + tmp.yyy + tmp.zzz );
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133 |
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66: 1 3f0c a0a 210a // 0001FC301414210A ADD R[12+ offset].xyz R[10 + offset].xxx R[10 + offset].yyy
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134 |
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67: 1 3f0d c 140a // 0001FC340018140A ADD R[13+ offset].xyz R[12 + offset].xyz R[10 + offset].zzz
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135 |
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68: 4 370e d a00 // 0004DC38001A0A00 SQRT R[14+ offset].xyz R[13 + offset].xyz R0.xxx
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136 |
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69: 1002 1f36 b e // 10027CD80016000E DIV R54.xyz R[11 + offset].xyz (scaled) R[14 + offset].xyz
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137 |
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//Restore previous function frame offset
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138 |
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70: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
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139 |
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//return from function
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140 |
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71: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
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141 |
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//Restore previous function frame offset
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142 |
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72: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
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143 |
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144 |
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//CalculateBaricentricIntersection
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145 |
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// r59 = 0;
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146 |
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73: 1 73b a00 a00 // 00011CEC14000A00 ADD R59.xyz R0.xxx R0.xxx
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147 |
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// T.y = 1;
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148 |
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74: 1 220d a00 2100 // 0001883414002100 ADD R[13+ offset]._y_ R0.xxx R0.yyy
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149 |
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// E1 = r69 - r68;
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150 |
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75: 1 270f 45 1c044 // 00019C3C008BC044 ADD R[15+ offset].xyz R69.xyz R68.-x-y-z
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151 |
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// E2 = r60 - r68;
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152 |
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76: 1 270e 3c 1c044 // 00019C380079C044 ADD R[14+ offset].xyz R60.xyz R68.-x-y-z
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153 |
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// T = r51 - r68;
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154 |
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77: 1 270d 33 1c044 // 00019C340067C044 ADD R[13+ offset].xyz R51.xyz R68.-x-y-z
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155 |
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// R47 = r54.yzx * E2.zxy;
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156 |
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78: 6003 f2f 2636 190e // 60033CBC4C6C190E MUL (unscaled) R47.xyz R54.yzx R[14 + offset].zxy
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157 |
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// R48 = r54.zxy * E2.yzx;
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158 |
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79: 6003 f30 1936 260e // 60033CC0326C260E MUL (unscaled) R48.xyz R54.zxy R[14 + offset].yzx
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159 |
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// P = R47 - R48;
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160 |
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80: 1 270c 2f 1c030 // 00019C30005FC030 ADD R[12+ offset].xyz R47.xyz R48.-x-y-z
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161 |
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// R47 = T.yzx * E1.zxy;
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162 |
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81: 6003 1f2f 260d 190f // 60037CBC4C1A190F MUL (unscaled) R47.xyz R[13 + offset].yzx R[15 + offset].zxy
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163 |
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// R48 = T.zxy * E1.yzx;
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164 |
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82: 6003 1f30 190d 260f // 60037CC0321A260F MUL (unscaled) R48.xyz R[13 + offset].zxy R[15 + offset].yzx
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165 |
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// Q = R47 - R48;
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166 |
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83: 1 270b 2f 1c030 // 00019C2C005FC030 ADD R[11+ offset].xyz R47.xyz R48.-x-y-z
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167 |
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// R47 = Q * E2;
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168 |
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84: 6003 1f2f b e // 60037CBC0016000E MUL (unscaled) R47.xyz R[11 + offset].xyz R[14 + offset].xyz
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169 |
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// R47.x = R47.xxx + R47.yyy;
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170 |
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85: 1 42f a2f 212f // 000110BC145E212F ADD R47.x__ R47.xxx R47.yyy
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171 |
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// H.x = R47.xxx + R47.zzz;
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172 |
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86: 1 240a a2f 142f // 00019028145E142F ADD R[10+ offset].x__ R47.xxx R47.zzz
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173 |
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// R47 = P * T;
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174 |
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87: 6003 1f2f c d // 60037CBC0018000D MUL (unscaled) R47.xyz R[12 + offset].xyz R[13 + offset].xyz
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175 |
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// R47.x = R47.xxx + R47.yyy;
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176 |
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88: 1 42f a2f 212f // 000110BC145E212F ADD R47.x__ R47.xxx R47.yyy
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177 |
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// H.y = R47.xxx + R47.zzz;
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178 |
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89: 1 220a a2f 142f // 00018828145E142F ADD R[10+ offset]._y_ R47.xxx R47.zzz
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179 |
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// R47 = Q * r54;
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180 |
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90: 6003 172f b 36 // 60035CBC00160036 MUL (unscaled) R47.xyz R[11 + offset].xyz R54.xyz
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181 |
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// R47.x = R47.xxx + R47.yyy;
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182 |
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91: 1 42f a2f 212f // 000110BC145E212F ADD R47.x__ R47.xxx R47.yyy
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183 |
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// H.z = R47.xxx + R47.zzz;
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184 |
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92: 1 210a a2f 142f // 00018428145E142F ADD R[10+ offset].__z R47.xxx R47.zzz
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185 |
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// R47 = P * E1;
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186 |
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93: 6003 1f2f c f // 60037CBC0018000F MUL (unscaled) R47.xyz R[12 + offset].xyz R[15 + offset].xyz
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187 |
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// R47.x = R47.xxx + R47.yyy;
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188 |
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94: 1 42f a2f 212f // 000110BC145E212F ADD R47.x__ R47.xxx R47.yyy
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189 |
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// Delta = R47.xxx + R47.zzz;
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190 |
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95: 1 2711 a2f 142f // 00019C44145E142F ADD R[17+ offset].xyz R47.xxx R47.zzz
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191 |
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// t = H / Delta;
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192 |
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96: 1002 3f10 a 11 // 1002FC4000140011 DIV R[16+ offset].xyz R[10 + offset].xyz (scaled) R[17 + offset].xyz
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193 |
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// vector ExpectedResult = (0x000e8f71, 0xffffcccd, 0xffff999a);
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194 |
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97: 8001 2c12 7 8f71 // 8001B048000E8F71 ADD R[18 + offset ].x__ I(e8f71) 0
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195 |
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98: 8001 2a12 7fff 1cccd // 8001A848FFFFCCCD ADD R[18 + offset ]._y_ I(ffffcccd) 0
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196 |
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99: 8001 2912 7fff 1999a // 8001A448FFFF999A ADD R[18 + offset ].__z I(ffff999a) 0
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197 |
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// if ( t != ExpectedResult)
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198 |
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100: 241 1867 10 1c012 // 0241619C0021C012 ADD @103.___ R[16 + offset].xyz R[18 + offset].-x-y-z
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199 |
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// R66 = 0xdead;
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200 |
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101: 8001 2742 0 dead // 80019D080000DEAD ADD R[66].xyz I(dead) 0
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201 |
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102: 201 68 0 0 // 020101A000000000 ADD @104.___ R0.xyz R0.xyz
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202 |
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// R66 = 0xaced;
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203 |
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103: 8001 2742 0 aced // 80019D080000ACED ADD R[66].xyz I(aced) 0
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204 |
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// if (t.yyy >= 0)
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205 |
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104: 2c1 106f 2110 1ca00 // 02C141BC4221CA00 ADD @111.___ R[16 + offset].yyy R0.-x-x-x
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206 |
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// E2.y = E1.zzz + E1;
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207 |
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105: 1 3a0e 140f f // 0001E838281E000F ADD R[14+ offset]._y_ R[15 + offset].zzz R[15 + offset].xyz
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208 |
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// if (E2.yyy > T.yyy)
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209 |
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106: 341 186e 210e 1e10d // 034161B8421DE10D ADD @110.___ R[14 + offset].yyy R[13 + offset].-y-y-y
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210 |
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//Set the return value
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211 |
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107: 8001 2701 0 0 // 80019C0400000000 ADD R[1].xyz I(0) 0
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212 |
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//Restore previous function frame offset
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213 |
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108: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
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214 |
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//return from function
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215 |
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109: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
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216 |
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110: 201 72 0 0 // 020101C800000000 ADD @114.___ R0.xyz R0.xyz
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217 |
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//Set the return value
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218 |
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111: 8001 2701 0 0 // 80019C0400000000 ADD R[1].xyz I(0) 0
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219 |
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//Restore previous function frame offset
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220 |
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112: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
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221 |
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//return from function
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222 |
|
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113: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
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223 |
|
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//Set the return value
|
224 |
|
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114: 8001 2701 0 1 // 80019C0400000001 ADD R[1].xyz I(1) 0
|
225 |
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//Restore previous function frame offset
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226 |
|
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115: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
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227 |
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//return from function
|
228 |
|
|
116: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
|
229 |
|
|
//Restore previous function frame offset
|
230 |
|
|
117: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
231 |
|
|
|
232 |
|
|
//PixelShader
|
233 |
|
|
//Restore previous function frame offset
|
234 |
|
|
118: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
235 |
|
|
//return from function
|
236 |
|
|
119: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
|
237 |
|
|
//Restore previous function frame offset
|
238 |
|
|
120: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
239 |
|
|
|
240 |
|
|
//GenerateNextPixel
|
241 |
|
|
// r55 = r56;
|
242 |
|
|
121: 1 737 a00 38 // 00011CDC14000038 ADD R55.xyz R0.xxx R56.xyz
|
243 |
|
|
// r61 = 0;
|
244 |
|
|
122: 1 73d a00 a00 // 00011CF414000A00 ADD R61.xyz R0.xxx R0.xxx
|
245 |
|
|
// r64 += 3;
|
246 |
|
|
123: 8001 740 0 3 // 80011D0000000003 ADD R[64].xyz I(3) R[DST]
|
247 |
|
|
// if (r57.xxx >= r62.xxx )
|
248 |
|
|
124: 2c1 82 a39 1ca3e // 02C102081473CA3E ADD @130.___ R57.xxx R62.-x-x-x
|
249 |
|
|
// r57.x++;
|
250 |
|
|
125: 1 439 39 2100 // 000110E400722100 ADD R57.x__ R57.xyz R0.yyy
|
251 |
|
|
//Set the return value
|
252 |
|
|
126: 8001 2701 0 0 // 80019C0400000000 ADD R[1].xyz I(0) 0
|
253 |
|
|
//Restore previous function frame offset
|
254 |
|
|
127: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
255 |
|
|
//return from function
|
256 |
|
|
128: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
|
257 |
|
|
129: 201 8c 0 0 // 0201023000000000 ADD @140.___ R0.xyz R0.xyz
|
258 |
|
|
// r57.x = 0;
|
259 |
|
|
130: 1 439 a00 a00 // 000110E414000A00 ADD R57.x__ R0.xxx R0.xxx
|
260 |
|
|
// r57.y++;
|
261 |
|
|
131: 1 239 39 2100 // 000108E400722100 ADD R57._y_ R57.xyz R0.yyy
|
262 |
|
|
// if (r57.yyy == r63.yyy)
|
263 |
|
|
132: 281 89 2139 1e13f // 028102244273E13F ADD @137.___ R57.yyy R63.-y-y-y
|
264 |
|
|
//Set the return value
|
265 |
|
|
133: 8001 2701 0 1 // 80019C0400000001 ADD R[1].xyz I(1) 0
|
266 |
|
|
//Restore previous function frame offset
|
267 |
|
|
134: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
268 |
|
|
//return from function
|
269 |
|
|
135: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
|
270 |
|
|
136: 201 8c 0 0 // 0201023000000000 ADD @140.___ R0.xyz R0.xyz
|
271 |
|
|
//Set the return value
|
272 |
|
|
137: 8001 2701 0 0 // 80019C0400000000 ADD R[1].xyz I(0) 0
|
273 |
|
|
//Restore previous function frame offset
|
274 |
|
|
138: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
275 |
|
|
//return from function
|
276 |
|
|
139: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
|
277 |
|
|
//Restore previous function frame offset
|
278 |
|
|
140: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
279 |
|
|
|
280 |
|
|
//TextureCalculation
|
281 |
|
|
//Restore previous function frame offset
|
282 |
|
|
141: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
283 |
|
|
//return from function
|
284 |
|
|
142: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
|
285 |
|
|
//Restore previous function frame offset
|
286 |
|
|
143: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
287 |
|
|
|
288 |
|
|
//PrePixelShader
|
289 |
|
|
//Restore previous function frame offset
|
290 |
|
|
144: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|
291 |
|
|
//return from function
|
292 |
|
|
145: 8201 2 0 0 // 8201000800000000 ADD @*R[2].___ I(0) R[DST]
|
293 |
|
|
//Restore previous function frame offset
|
294 |
|
|
146: 1 403 2103 a00 // 0001100C42060A00 ADD R3.x__ R3.yyy R0.xxx
|