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HanySalah |
//
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//----------------------------------------------------------------------
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// Copyright 2007-2011 Mentor Graphics Corporation
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// Copyright 2007-2010 Cadence Design Systems, Inc.
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// Copyright 2010 Synopsys, Inc.
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// Copyright 2013 NVIDIA Corporation
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// All Rights Reserved Worldwide
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//
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// Licensed under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in
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// compliance with the License. You may obtain a copy of
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// the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in
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// writing, software distributed under the License is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, either express or implied. See
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// the License for the specific language governing
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// permissions and limitations under the License.
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//----------------------------------------------------------------------
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//------------------------------------------------------------------------------
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//
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// Class: uvm_task_phase
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//
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//------------------------------------------------------------------------------
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// Base class for all task phases.
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// It forks a call to
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// for each component in the hierarchy.
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//
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// The completion of the task does not imply, nor is it required for,
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// the end of phase. Once the phase completes, any remaining forked
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// threads are forcibly and immediately killed.
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//
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// By default, the way for a task phase to extend over time is if there is
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// at least one component that raises an objection.
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//| class my_comp extends uvm_component;
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//| task main_phase(uvm_phase phase);
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//| phase.raise_objection(this, "Applying stimulus")
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//| ...
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//| phase.drop_objection(this, "Applied enough stimulus")
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//| endtask
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//| endclass
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//
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//
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// There is however one scenario wherein time advances within a task-based phase
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// without any objections to the phase being raised. If two (or more) phases
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// share a common successor, such as the and the
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// sharing the as a successor,
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// then phase advancement is delayed until all predecessors of the common
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// successor are ready to proceed. Because of this, it is possible for time to
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// advance between and
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// of a task phase without any participants in the phase raising an objection.
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//
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virtual class uvm_task_phase extends uvm_phase;
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// Function: new
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//
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// Create a new instance of a task-based phase
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//
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function new(string name);
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super.new(name,UVM_PHASE_IMP);
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endfunction
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// Function: traverse
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//
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// Traverses the component tree in bottom-up order, calling for
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// each component. The actual order for task-based phases doesn't really
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// matter, as each component task is executed in a separate process whose
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// starting order is not deterministic.
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//
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virtual function void traverse(uvm_component comp,
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uvm_phase phase,
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uvm_phase_state state);
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phase.m_num_procs_not_yet_returned = 0;
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m_traverse(comp, phase, state);
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endfunction
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function void m_traverse(uvm_component comp,
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uvm_phase phase,
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uvm_phase_state state);
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string name;
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uvm_domain phase_domain =phase.get_domain();
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uvm_domain comp_domain = comp.get_domain();
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uvm_sequencer_base seqr;
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if (comp.get_first_child(name))
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do
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m_traverse(comp.get_child(name), phase, state);
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while(comp.get_next_child(name));
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if (m_phase_trace)
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`uvm_info("PH_TRACE",$sformatf("topdown-phase phase=%s state=%s comp=%s comp.domain=%s phase.domain=%s",
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phase.get_name(), state.name(), comp.get_full_name(),comp_domain.get_name(),phase_domain.get_name()),
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UVM_DEBUG)
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if (phase_domain == uvm_domain::get_common_domain() ||
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phase_domain == comp_domain) begin
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case (state)
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UVM_PHASE_STARTED: begin
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comp.m_current_phase = phase;
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comp.m_apply_verbosity_settings(phase);
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comp.phase_started(phase);
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if ($cast(seqr, comp))
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seqr.start_phase_sequence(phase);
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end
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UVM_PHASE_EXECUTING: begin
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uvm_phase ph = this;
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if (comp.m_phase_imps.exists(this))
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ph = comp.m_phase_imps[this];
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ph.execute(comp, phase);
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end
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UVM_PHASE_READY_TO_END: begin
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comp.phase_ready_to_end(phase);
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end
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UVM_PHASE_ENDED: begin
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if ($cast(seqr, comp))
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seqr.stop_phase_sequence(phase);
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comp.phase_ended(phase);
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comp.m_current_phase = null;
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end
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default:
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`uvm_fatal("PH_BADEXEC","task phase traverse internal error")
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endcase
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end
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endfunction
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// Function: execute
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//
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// Fork the task-based phase ~phase~ for the component ~comp~.
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//
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virtual function void execute(uvm_component comp,
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uvm_phase phase);
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fork
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begin
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process proc;
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// reseed this process for random stability
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proc = process::self();
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proc.srandom(uvm_create_random_seed(phase.get_type_name(), comp.get_full_name()));
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phase.m_num_procs_not_yet_returned++;
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exec_task(comp,phase);
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phase.m_num_procs_not_yet_returned--;
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end
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join_none
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endfunction
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endclass
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