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//=======================================================================
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// Project Monophony
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// Wire-Frame 3D Graphics Accelerator IP Core
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//
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// File:
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// mp_lib.h
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//
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// Abstract:
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// C library header file
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//
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// Author:
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// Kenji Ishimaru (info.wf3d@gmail.com)
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//
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//======================================================================
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// -Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// -Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Revision History
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#ifndef __MP_LIB_H__
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#define __MP_LIB_H__
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#include "mp_hwdep.h"
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/* MatrixMode */
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#define MP_MODELVIEW 0x0
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#define MP_PROJECTION 0x1
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void mpRenderColor (float red, float green, float blue);
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void mpRenderColorU(unsigned char c);
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void mpViewport (int width, int height);
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void mpMatrixMode (int mode);
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void mpPerspective(float fovy, float aspect, float zNear, float zFar);
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void mpVertexPointer (const float *pointer);
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void mpLoadIdentity();
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void mpLookAt (float eyeX, float eyeY, float eyeZ,
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float centerX, float centerY, float centerZ,
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float upX, float upY, float upZ);
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void mpTranslate( float x, float y, float z );
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void mpRotate( float angle, float x, float y, float z );
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void mpDrawArrays (int count);
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void mpFrustum ( float left, float right, float bottom, float top, float near_val, float far_val );
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void mpOrtho( float left, float right, float bottom, float top, float near_val, float far_val );
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void mpScale( float x, float y, float z );
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void mpPopMatrix ();
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void mpPushMatrix ();
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void mpMultMatrix (float *m);
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void mpClear();
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void mpClearColor (float red, float green, float blue);
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void mpSwapBuffers();
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#define M_PI 3.14159265358979323846
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typedef union _fui {
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float f;
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unsigned int ui;
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} t_fui;
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void set_all_matrix();
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void mpInit();
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#endif
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