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//=======================================================================
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// Project Monophony
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// Wire-Frame 3D Graphics Accelerator IP Core
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//
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// File:
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// mp_matrix3.h
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//
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// Abstract:
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// matrix3 class header
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//
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// Author:
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// Kenji Ishimaru (info.info.wf3d@gmail.com)
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//
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//======================================================================
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// -Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// -Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Revision History
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#ifndef __MP_MATRIX3_H__
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#define __MP_MATRIX3_H__
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#include "mp_vector3.h"
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#include "mp_vector4.h"
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typedef struct _mp_matrix3 {
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float a[9];
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} mp_matrix3;
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// functions
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void mp_matrix3_init(mp_matrix3 *dst);
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void mp_matrix3_set0(mp_matrix3 *dst, float b[]);
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void mp_matrix3_set1(mp_matrix3 *dst, float a0, float a1, float a2,
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float a3, float a4, float a5,
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float a6, float a7, float a8 );
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void mp_matrix3_set2(mp_matrix3 *dst, mp_matrix3 *t);
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float mp_matrix3_determinant0(mp_matrix3 *dst);
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float mp_matrix3_determinant1(
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float a0, float a1, float a2,
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float a3, float a4, float a5,
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float a6, float a7, float a8);
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void mp_matrix3_multiply_vector30(mp_vector3 *dst,mp_matrix3 *m, mp_vector3 *v);
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void mp_matrix3_multiply(mp_matrix3 *dst, mp_matrix3 *b);
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void mp_matrix3_inverse(mp_matrix3 *dst);
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void mp_matrix3_rotate0(mp_matrix3 *dst, mp_vector3 *v, float theta);
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void mp_matrix3_rotate1(mp_matrix3 *dst, float dx, float dy,
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float dz, float theta);
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void mp_matrix3_rotate2(mp_matrix3 *dst, mp_vector4 *v);
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void show(mp_matrix3 *dst);
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// | a[0] a[1] a[2] |
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// | a[3] a[4] a[5] |
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// | a[6] a[7] a[8] |
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#endif
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