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[/] [wf3d/] [trunk/] [clib/] [mp_matrix4.h] - Blame information for rev 3

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//=======================================================================
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// Project Monophony
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//   Wire-Frame 3D Graphics Accelerator IP Core
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//
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// File:
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//   mp_matrix4.h
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//
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// Abstract:
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//   4x4 matrix header
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//
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// Author:
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//   Kenji Ishimaru (kenji.ishimaru@prtissimo.com)
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//
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//======================================================================
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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//  -Redistributions of source code must retain the above copyright notice,
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//   this list of conditions and the following disclaimer.
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//  -Redistributions in binary form must reproduce the above copyright notice,
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//   this list of conditions and the following disclaimer in the documentation
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//   and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Revision History
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#ifndef __MP_MATRIX4_H__
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#define __MP_MATRIX4_H__
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#include "mp_vector3.h"
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#include "mp_vector4.h"
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#include "mp_matrix3.h"
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typedef struct _mp_matrix4 {
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    float a[16];
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} mp_matrix4;
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// functions
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void mp_matrix4_init(mp_matrix4 *dst);
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void mp_matrix4_set0(mp_matrix4 *dst, float b[]);
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void mp_matrix4_set0_t(mp_matrix4 *dst, float b[]);
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void mp_matrix4_set1(mp_matrix4 *dst, unsigned int b[]);
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void mp_matrix4_set2(mp_matrix4 *dst, mp_matrix4 *t);
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void mp_matrix4_identity(mp_matrix4 *dst);
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void mp_matrix4_assign(mp_matrix4 *dst, mp_matrix4 *v);
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void mp_matrix4_multiply_vector4(mp_vector4 *dst, mp_matrix4 *m, mp_vector4 *v);
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void mp_matrix4_multiply_f(mp_matrix4 *m, float *v);
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void mp_matrix4_multiply_f2(mp_matrix4 *m, float *dst ,float *src);
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void mp_matrix4_multiply_matrix4(mp_matrix4 *dst, mp_matrix4 *mm, mp_matrix4 *b);
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void mp_matrix4_multiply_matrix4i(mp_matrix4 *dst, mp_matrix4 *mm, mp_matrix4 *b);
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void mp_matrix4_transpose(mp_matrix4 *dst,mp_matrix4 *src);
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void mp_matrix4_inverse(mp_matrix4 *dst,mp_matrix4 *src);
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void mp_matrix4_rotate(mp_matrix4 *dst, mp_vector3 *v,  float theta);
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void mp_matrix4_get_elements(mp_matrix4 *dst, unsigned int *b);
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#endif

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