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//=======================================================================
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// Project Monophony
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// Wire-Frame 3D Graphics Accelerator IP Core
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//
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// File:
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// mp_vector3.h
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//
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// Abstract:
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// vector3 header
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//
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// Author:
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// Kenji Ishimaru (kenji.ishimaru@prtissimo.com)
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//
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//======================================================================
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// -Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// -Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Revision History
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#ifndef __MP_VECTOR3_H__
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#define __MP_VECTOR3_H__
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typedef struct _mp_vector3 {
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float x, y, z;
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} mp_vector3;
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// functions
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void mp_vector3_init(mp_vector3 *dst);
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void mp_vector3_set0(mp_vector3 *dst, float lx, float ly, float lz);
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void mp_vector3_set1(mp_vector3 *dst, mp_vector3 *v);
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int mp_vector3_is_zero_vector(mp_vector3 *dst);
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float mp_vector3_size(mp_vector3 *dst);
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float mp_vector3_size2(mp_vector3 *dst);
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void mp_vector3_normalize(mp_vector3 *dst);
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void mp_vector3_cross_product0(mp_vector3 *dst, mp_vector3 *a, mp_vector3 *b);
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void mp_vector3_cross_product1(mp_vector3 *dst, mp_vector3 *b);
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float mp_vector3_inner_product0(mp_vector3 *dst, mp_vector3 *a);
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float mp_vector3_inner_product1(float x, float y, float z);
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float mp_vector3_inner_product3( mp_vector3 *a, mp_vector3 *b);
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void mp_vector3_scale(mp_vector3 *dst, float t);
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void mp_vector3_add0(mp_vector3 *dst, mp_vector3 *v);
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void mp_vector3_subtract0(mp_vector3 *dst, mp_vector3 *v);
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void mp_vector3_assign0(mp_vector3 *dst, mp_vector3 *v);
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#endif
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