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//=======================================================================
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// Project Monophony
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//   Wire-Frame 3D Graphics Accelerator IP Core
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//
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// File:
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//   fm_3d_core.v
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//
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// Abstract:
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//   IP Core top module
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//
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// Author:
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//   Kenji Ishimaru (kenji.ishimaru@prtissimo.com)
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//
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//======================================================================
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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//  -Redistributions of source code must retain the above copyright notice,
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//   this list of conditions and the following disclaimer.
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//  -Redistributions in binary form must reproduce the above copyright notice,
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//   this list of conditions and the following disclaimer in the documentation
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//   and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Revision History
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`include "fm_3d_define.v"
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module fm_3d_core (
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  // system
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  input         clk_i,
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  input         rst_i,  // sync reset
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  output        int_o,
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`ifdef D3D_WISHBONE
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  // WishBone Slave
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  input         s_wb_stb_i,
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  input         s_wb_we_i,
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  input  [7:2]  s_wb_adr_i,
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  output        s_wb_ack_o,
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  input  [3:0]  s_wb_sel_i,
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  input  [31:0] s_wb_dat_i,
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  output [31:0] s_wb_dat_o,
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  // WishBone Master
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  output        m_wb_stb_o,
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  output        m_wb_we_o,
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  output [31:2] m_wb_adr_o,
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  input         m_wb_ack_i,
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  output [3:0]  m_wb_sel_o,
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  output [31:0] m_wb_dat_o,
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  input  [31:0] m_wb_dat_i
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`else
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  // Slave I/F
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  input         i_req_s,
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  input         i_wr_s,
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  input  [7:0]  i_adrs_s,
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  output        o_ack_s,
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  input  [3:0]  i_be_s,
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  input  [31:0] i_dbw_s,
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  output        o_strr_s,
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  output [31:0] o_dbr_s,
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  // Master I/F
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  output        o_req_m,
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  output        o_wr_m,
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  output [31:0] o_adrs_m,
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  output [2:0]  o_len_m,
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  input         i_ack_m,
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  output [3:0]  o_be_m,
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  output [31:0] o_dbw_m,
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  input         i_strr_m,
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  input  [31:0] i_dbr_m
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`endif
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);
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//////////////////////////////////
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// wire
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//////////////////////////////////
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 `ifdef D3D_USE_MATRIX_PALETTE
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 wire [1:0] w_num_mats;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m00;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m01;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m02;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m03;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m10;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m11;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m12;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m13;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m20;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m21;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m22;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m23;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m30;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m31;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m32;
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 wire [22*`D3D_NUM_OF_MATS-1:0] w_m33;
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`else
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 wire [21:0] w_m00;
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 wire [21:0] w_m01;
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 wire [21:0] w_m02;
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 wire [21:0] w_m03;
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 wire [21:0] w_m10;
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 wire [21:0] w_m11;
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 wire [21:0] w_m12;
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 wire [21:0] w_m13;
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 wire [21:0] w_m20;
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 wire [21:0] w_m21;
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 wire [21:0] w_m22;
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 wire [21:0] w_m23;
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 wire [21:0] w_m30;
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 wire [21:0] w_m31;
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 wire [21:0] w_m32;
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 wire [21:0] w_m33;
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`endif
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 wire [15:0] w_scr_w_m1;
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 wire [15:0] w_scr_h_m1;
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 wire [15:0] w_scr_w;
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 wire [7:0]  w_pixel_color;
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 wire [29:0]  w_pixel_top_address;
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 wire        w_y_flip;
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 wire w_dma_start;
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 wire [29:0] w_dma_top_address;
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 wire [15:0] w_dma_size;
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 wire w_geo_state;
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 wire w_en_cull;
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 wire w_ccw;
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 wire [21:0] w_vw;
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 wire [21:0] w_vh;
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 // Rasterizer I/F
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 wire w_en;
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 wire w_ack;
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 wire [`D3D_FTOI_WIDTH-1:0] w_v0_x;
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 wire [`D3D_FTOI_WIDTH-1:0] w_v0_y;
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 wire [`D3D_FTOI_WIDTH-1:0] w_v1_x;
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 wire [`D3D_FTOI_WIDTH-1:0] w_v1_y;
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 wire [`D3D_FTOI_WIDTH-1:0] w_v2_x;
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 wire [`D3D_FTOI_WIDTH-1:0] w_v2_y;
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 wire w_ras_state;
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 wire        w_req_geo;
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 wire [31:0] w_adrs_geo;
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 wire        w_ack_geo;
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 wire        w_req_ras;
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 wire [31:0] w_adrs_ras;
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 wire        w_ack_ras;
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 wire [2:0]  w_len_geo;
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 wire        w_debug;
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//////////////////////////////////
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// assign
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//////////////////////////////////
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170
//////////////////////////////////
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// module instance
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//////////////////////////////////
173
 
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// System Register
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fm_sys u_sys (
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  // system
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  .clk_core(clk_i),
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  .rst_x(rst_i),
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  .o_int(int_o),
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  // Register Bus I/F
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`ifdef D3D_WISHBONE
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  .i_wb_stb(s_wb_stb_i),
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  .i_wb_we(s_wb_we_i),
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  .i_wb_adr(s_wb_adr_i),
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  .o_wb_ack(s_wb_ack_o),
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  .i_wb_sel(s_wb_sel_i),
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  .i_wb_dat(s_wb_dat_i),
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  .o_wb_dat(s_wb_dat_o),
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`else
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  .i_req(i_req_s),
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  .i_wr(i_wr_s),
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  .i_adrs(i_adrs_s),
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  .o_ack(o_ack_s),
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  .i_be(i_be_s),
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  .i_wd(i_dbw_s),
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  .o_rstr(o_strr_s),
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  .o_rd(o_dbr_s),
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`endif
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  // Geometry Engine Configurations
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  //   vertex fetch
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  .o_dma_start(w_dma_start),
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  .o_dma_top_address(w_dma_top_address),
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  .o_dma_size(w_dma_size),
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  .i_geo_state(w_geo_state),
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  //   matrix elements  
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`ifdef D3D_USE_MATRIX_PALETTE
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  .o_num_mats(w_num_mats),
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`endif
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  .o_m00(w_m00),
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  .o_m01(w_m01),
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  .o_m02(w_m02),
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  .o_m03(w_m03),
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  .o_m10(w_m10),
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  .o_m11(w_m11),
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  .o_m12(w_m12),
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  .o_m13(w_m13),
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  .o_m20(w_m20),
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  .o_m21(w_m21),
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  .o_m22(w_m22),
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  .o_m23(w_m23),
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  .o_m30(w_m30),
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  .o_m31(w_m31),
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  .o_m32(w_m32),
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  .o_m33(w_m33),
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  // curring
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  .o_en_cull(w_en_cull),
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  .o_ccw(w_ccw),
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  // viewport
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  .o_vw(w_vw),
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  .o_vh(w_vh),
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   // Rasterizer Configurations
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  .o_scr_w_m1(w_scr_w_m1),
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  .o_scr_h_m1(w_scr_h_m1),
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  .o_scr_w(w_scr_w),
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  .o_pixel_top_address(w_pixel_top_address),
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  .o_pixel_color(w_pixel_color),
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  .o_y_flip(w_y_flip),
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  .i_ras_state(w_ras_state),
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  .i_debug(w_debug)
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);
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// Geometry Engine   
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fm_geo u_geo (
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  // system
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  .clk_core(clk_i),
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  .rst_x(rst_i),
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  .o_debug(w_debug),
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  // Vertex Fetch Memory I/F (Read Only)
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  .o_req_m(w_req_geo),
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  .o_adrs_m(w_adrs_geo),
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  .o_len_m(w_len_geo),
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  .i_ack_m(w_ack_geo),
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`ifdef D3D_WISHBONE
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  .i_strr_m(1'b0),
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  .i_dbr_m(m_wb_dat_i),
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`else
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  .i_strr_m(i_strr_m),
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  .i_dbr_m(i_dbr_m),
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`endif
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  // Register Configuration
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  //   vertex fetch
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  .i_dma_start(w_dma_start),
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  .i_dma_top_address(w_dma_top_address),
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  .i_dma_size(w_dma_size),
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  .o_state(w_geo_state),
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  //   matrix elements  
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`ifdef D3D_USE_MATRIX_PALETTE
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  .i_num_mats(w_num_mats),
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`endif
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  .i_m00(w_m00),
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  .i_m01(w_m01),
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  .i_m02(w_m02),
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  .i_m03(w_m03),
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  .i_m10(w_m10),
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  .i_m11(w_m11),
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  .i_m12(w_m12),
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  .i_m13(w_m13),
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  .i_m20(w_m20),
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  .i_m21(w_m21),
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  .i_m22(w_m22),
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  .i_m23(w_m23),
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  .i_m30(w_m30),
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  .i_m31(w_m31),
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  .i_m32(w_m32),
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  .i_m33(w_m33),
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  // viewport
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  .i_vw(w_vw),
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  .i_vh(w_vh),
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  // curring
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  .i_en_cull(w_en_cull),
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  .i_ccw(w_ccw),
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  // Rasterizer I/F
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  .o_en(w_en),
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  .i_ack(w_ack),
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  .o_v0_x(w_v0_x),
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  .o_v0_y(w_v0_y),
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  .o_v1_x(w_v1_x),
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  .o_v1_y(w_v1_y),
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  .o_v2_x(w_v2_x),
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  .o_v2_y(w_v2_y)
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);
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// Rasterizer
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fm_ras u_ras (
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  // system
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  .clk_core(clk_i),
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  .rst_x(rst_i),
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  // Register Configuration
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  .i_scr_w_m1(w_scr_w_m1),
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  .i_scr_h_m1(w_scr_h_m1),
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  .i_scr_w(w_scr_w),
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  .i_pixel_top_address(w_pixel_top_address),
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  .i_pixel_color(w_pixel_color),
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  .i_y_flip(w_y_flip),
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  // Geometry Engine I/F
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  .i_en(w_en),
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  .o_ack(w_ack),
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  .i_v0_x(w_v0_x),
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  .i_v0_y(w_v0_y),
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  .i_v1_x(w_v1_x),
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  .i_v1_y(w_v1_y),
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  .i_v2_x(w_v2_x),
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  .i_v2_y(w_v2_y),
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  .o_ras_state(w_ras_state),
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  // Pixel Write Memory I/F (Write Only)
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  .o_req_m(w_req_ras),
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  .o_adrs_m(w_adrs_ras),
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  .i_ack_m(w_ack_ras),
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`ifdef D3D_WISHBONE
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  .o_be_m(m_wb_sel_o),
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  .o_dbw_m(m_wb_dat_o)
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`else
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  .o_be_m(o_be_m),
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  .o_dbw_m(o_dbw_m)
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`endif
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);
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// Memory Arbiter
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fm_mem_arb u_mem_arb (
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  // system
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  .clk_core(clk_i),
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  .rst_x(rst_i),
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  // Geometry Engine
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  .i_req_geo(w_req_geo),
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  .i_adrs_geo(w_adrs_geo),
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  .i_len_geo(w_len_geo),
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  .o_ack_geo(w_ack_geo),
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  // Rasterizer
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  .i_req_ras(w_req_ras),
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  .i_adrs_ras(w_adrs_ras),
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  .o_ack_ras(w_ack_ras),
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  // Memory I/F
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`ifdef D3D_WISHBONE
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  .o_req_m(m_wb_stb_o),
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  .o_wr_m(m_wb_we_o),
357
  .o_adrs_m(m_wb_adr_o),
358
  .o_len_m(),
359
  .i_ack_m(m_wb_ack_i)
360
`else
361
  .o_req_m(o_req_m),
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  .o_wr_m(o_wr_m),
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  .o_adrs_m(o_adrs_m),
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  .o_len_m(o_len_m),
365
  .i_ack_m(i_ack_m)
366
`endif
367
);
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endmodule

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