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[/] [wf3d/] [trunk/] [rtl/] [core/] [fm_ras_state.v] - Blame information for rev 5

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//=======================================================================
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// Project Monophony
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//   Wire-Frame 3D Graphics Accelerator IP Core
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//
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// File:
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//   fm_ras_state.v
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//
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// Abstract:
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//  line distribution
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//  line is rejected when:
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//    both vertices are outside +-X, or +-Y plane
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//
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// Author:
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//   Kenji Ishimaru (info.wf3d@gmail.com)
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//
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//======================================================================
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//
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// Copyright (c) 2015, Kenji Ishimaru
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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//  -Redistributions of source code must retain the above copyright notice,
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//   this list of conditions and the following disclaimer.
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//  -Redistributions in binary form must reproduce the above copyright notice,
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//   this list of conditions and the following disclaimer in the documentation
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//   and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Revision History
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`include "fm_3d_define.v"
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module fm_ras_state (
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  // system
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  input         clk_core,
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  input         rst_x,
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  // Register Configuration
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  input [15:0] i_scr_w_m1,  // Screen Width-1
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  input [15:0] i_scr_h_m1,  // Screen Height-1
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  // Vertex input
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  input         i_en,
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  output        o_ack,
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  input  [`D3D_FTOI_WIDTH-1:0] i_v0_x,
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  input  [`D3D_FTOI_WIDTH-1:0] i_v0_y,
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  input  [`D3D_FTOI_WIDTH-1:0] i_v1_x,
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  input  [`D3D_FTOI_WIDTH-1:0] i_v1_y,
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  input  [`D3D_FTOI_WIDTH-1:0] i_v2_x,
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  input  [`D3D_FTOI_WIDTH-1:0] i_v2_y,
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  output        o_ras_state,
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  // Current Line
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  output        o_en,
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  input         i_ack,
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  output [`D3D_FTOI_WIDTH-1:0] o_v0_x,
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  output [`D3D_FTOI_WIDTH-1:0] o_v0_y,
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  output [`D3D_FTOI_WIDTH-1:0] o_v1_x,
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  output [`D3D_FTOI_WIDTH-1:0] o_v1_y,
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  input         i_state
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);
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localparam P_IDLE = 'd0;
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localparam P_LINE_0 = 'd1;
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localparam P_LINE_1 = 'd2;
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localparam P_LINE_2 = 'd3;
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//////////////////////////////////
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// reg
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//////////////////////////////////
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reg [2:0]  r_state;
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reg [`D3D_FTOI_WIDTH-1:0] r_v0_x;
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reg [`D3D_FTOI_WIDTH-1:0] r_v0_y;
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reg [`D3D_FTOI_WIDTH-1:0] r_v1_x;
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reg [`D3D_FTOI_WIDTH-1:0] r_v1_y;
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reg [`D3D_FTOI_WIDTH-1:0] r_v2_x;
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reg [`D3D_FTOI_WIDTH-1:0] r_v2_y;
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//////////////////////////////////
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// wire
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//////////////////////////////////
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wire w_set_vtx;
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wire w_reject_l0;
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wire w_reject_l1;
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wire w_reject_l2;
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//////////////////////////////////
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// assign
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//////////////////////////////////
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assign o_en = ((r_state == P_LINE_0) & ~w_reject_l0) |
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              ((r_state == P_LINE_1) & ~w_reject_l1) |
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              ((r_state == P_LINE_2) & ~w_reject_l2);
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assign o_ack = (r_state == P_IDLE);
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// LINE 0: v0,v1
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// LINE 1: v1,v2
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// LINE 2: v2,v0
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assign o_v0_x = (r_state == P_LINE_0) ? r_v0_x :
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                (r_state == P_LINE_1) ? r_v1_x : r_v2_x;
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assign o_v0_y = (r_state == P_LINE_0) ? r_v0_y :
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                (r_state == P_LINE_1) ? r_v1_y : r_v2_y;
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assign o_v1_x = (r_state == P_LINE_0) ? r_v1_x :
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                (r_state == P_LINE_1) ? r_v2_x : r_v0_x;
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assign o_v1_y = (r_state == P_LINE_0) ? r_v1_y :
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                (r_state == P_LINE_1) ? r_v2_y : r_v0_y;
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assign w_set_vtx = (r_state == P_IDLE) & i_en;
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assign o_ras_state = (r_state == P_IDLE) & i_state;
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assign w_reject_l0 = f_reject(r_v0_x,r_v0_y,r_v1_x,r_v1_y,i_scr_w_m1,i_scr_h_m1);
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assign w_reject_l1 = f_reject(r_v1_x,r_v1_y,r_v2_x,r_v2_y,i_scr_w_m1,i_scr_h_m1);
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assign w_reject_l2 = f_reject(r_v2_x,r_v2_y,r_v0_x,r_v0_y,i_scr_w_m1,i_scr_h_m1);
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//////////////////////////////////
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// always
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//////////////////////////////////
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always @(posedge clk_core) begin
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  if (w_set_vtx) begin
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    r_v0_x <= i_v0_x;
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    r_v0_y <= i_v0_y;
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    r_v1_x <= i_v1_x;
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    r_v1_y <= i_v1_y;
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    r_v2_x <= i_v2_x;
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    r_v2_y <= i_v2_y;
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  end
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end
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`ifdef D3D_SYNC_RESET
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always @(posedge clk_core) begin
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`else
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always @(posedge clk_core or negedge rst_x) begin
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`endif
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  if (rst_x == `D3D_RESET_POL) begin
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    r_state <= P_IDLE;
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  end else begin
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    case (r_state)
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      P_IDLE: begin
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        if (i_en) r_state <= P_LINE_0;
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      end
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      P_LINE_0: begin
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        if (i_ack | w_reject_l0) r_state <= P_LINE_1;
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      end
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      P_LINE_1: begin
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        if (i_ack | w_reject_l1) r_state <= P_LINE_2;
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      end
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      P_LINE_2: begin
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        if (i_ack | w_reject_l2) r_state <= P_IDLE;
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      end
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    endcase
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  end
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end
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function f_reject;
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  input [`D3D_FTOI_WIDTH-1:0] v0_x;
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  input [`D3D_FTOI_WIDTH-1:0] v0_y;
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  input [`D3D_FTOI_WIDTH-1:0] v1_x;
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  input [`D3D_FTOI_WIDTH-1:0] v1_y;
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  input [15:0] scr_w;
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  input [15:0] scr_h;
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  reg result;
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  begin
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    result = 1'b0;
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    if (v0_x[`D3D_FTOI_WIDTH-1] & v1_x[`D3D_FTOI_WIDTH-1]) result = 1'b1;  // negative
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    if (v0_y[`D3D_FTOI_WIDTH-1] & v1_y[`D3D_FTOI_WIDTH-1]) result = 1'b1;
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    if ((~v0_x[`D3D_FTOI_WIDTH-1] & (v0_x[`D3D_FTOI_WIDTH-2:0] > scr_w))&
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        (~v1_x[`D3D_FTOI_WIDTH-1] & (v1_x[`D3D_FTOI_WIDTH-2:0] > scr_w))) result = 1'b1;
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    if ((~v0_y[`D3D_FTOI_WIDTH-1] & (v0_y[`D3D_FTOI_WIDTH-2:0] > scr_h))&
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        (~v1_y[`D3D_FTOI_WIDTH-1] & (v1_y[`D3D_FTOI_WIDTH-2:0] > scr_h))) result = 1'b1;
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    f_reject = result;
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  end
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endfunction
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endmodule

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