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[/] [neo430/] [trunk/] [neo430/] [sw/] [example/] [game_of_life/] [main.c] - Blame information for rev 198

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1 198 zero_gravi
// #################################################################################################
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// #  < Conway's Game of Life >                                                                    #
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// # ********************************************************************************************* #
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// # BSD 3-Clause License                                                                          #
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// #                                                                                               #
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// # Copyright (c) 2020, Stephan Nolting. All rights reserved.                                     #
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// #                                                                                               #
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// # Redistribution and use in source and binary forms, with or without modification, are          #
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// # permitted provided that the following conditions are met:                                     #
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// #                                                                                               #
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// # 1. Redistributions of source code must retain the above copyright notice, this list of        #
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// #    conditions and the following disclaimer.                                                   #
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// #                                                                                               #
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// # 2. Redistributions in binary form must reproduce the above copyright notice, this list of     #
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// #    conditions and the following disclaimer in the documentation and/or other materials        #
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// #    provided with the distribution.                                                            #
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// #                                                                                               #
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// # 3. Neither the name of the copyright holder nor the names of its contributors may be used to  #
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// #    endorse or promote products derived from this software without specific prior written      #
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// #    permission.                                                                                #
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// #                                                                                               #
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// # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS   #
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// # OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF               #
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// # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE    #
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// # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,     #
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// # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE #
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// # GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED    #
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// # AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING     #
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// # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED  #
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// # OF THE POSSIBILITY OF SUCH DAMAGE.                                                            #
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// # ********************************************************************************************* #
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// # The NEO430 Processor - https://github.com/stnolting/neo430                                    #
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// #################################################################################################
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// Libraries
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#include <stdint.h>
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#include <neo430.h>
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// Configuration
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#define NUM_CELLS_X   160 // must be a multiple of 8
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#define NUM_CELLS_Y   40
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#define BAUD_RATE     19200
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#define GEN_DELAY     500 // delay between iterations in ms
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#define TRNG_TAP_MASK 0b01010001000000 // highly experimental!
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// Global variables
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uint8_t universe[2][NUM_CELLS_X/8][NUM_CELLS_Y];
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// Prototypes
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void clear_universe(uint8_t u);
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void set_cell(uint8_t u, int16_t x, int16_t y);
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uint8_t get_cell(uint8_t u, int16_t x, int16_t y);
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uint8_t get_neighborhood(uint8_t u, int16_t x, int16_t y);
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void print_universe(uint8_t u);
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uint16_t pop_count(uint8_t u);
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/* ------------------------------------------------------------
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 * INFO Main function
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 * ------------------------------------------------------------ */
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int main(void) {
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  uint8_t u = 0, cell = 0, n = 0;
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  int16_t x, y;
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  uint16_t trng_available = 0;
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  uint8_t trng_data = 0;
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  // setup UART
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  neo430_uart_setup(BAUD_RATE);
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  // initialize universe
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  uint32_t generation = 0;
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  clear_universe(0);
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  clear_universe(1);
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  neo430_printf("\n\n<<< Conways's Game of Life >>>\n\n");
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  neo430_printf("This program requires a terminal resolution of at least %ux%u characters.\n", NUM_CELLS_X+2, NUM_CELLS_Y+3);
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  neo430_printf("Press any key to start a random-initialized torus-style universe of %ux%u cells.\n", NUM_CELLS_X, NUM_CELLS_Y);
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  neo430_printf("You can pause/restart the simulation by pressing any key.\n");
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  // check if TRNG was synthesized
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  if ((SYS_FEATURES & (1<<SYS_TRNG_EN))) {
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    neo430_printf("TRNG detected. Using TRNG for universe initialization.\n");
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    neo430_trng_enable(TRNG_TAP_MASK);
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    trng_available = 1;
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  }
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  if (trng_available) {
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    neo430_uart_getc(); // wait for pressed key
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  }
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  else {
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    // randomize until key pressed
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    while (neo430_uart_char_received() == 0) {
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      neo430_xorshift32();
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    }
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  }
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  // initialize universe using random data
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  for (x=0; x<NUM_CELLS_X/8; x++) {
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    for (y=0; y<NUM_CELLS_Y; y++) {
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      if (trng_available) {
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        if (neo430_trng_get(&trng_data)) {
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          neo430_printf("TRNG error!\n");
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          return 1;
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        }
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        universe[0][x][y] = (uint8_t)trng_data; // use data from TRNG
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      }
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      else {
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        universe[0][x][y] = (uint8_t)neo430_xorshift32(); // use data von PRNG
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      }
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    }
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  }
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  while(1) {
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    // user abort?
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    if (neo430_uart_char_received()) {
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      neo430_printf("\nRestart (y/n)?");
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      if (neo430_uart_getc() == 'y') {
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        neo430_soft_reset();
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      }
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    }
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    // print generation, population count and the current universe
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    neo430_printf("\n\nGeneration %l: %u/%u living cells\n", generation, pop_count(u), NUM_CELLS_X*NUM_CELLS_Y);
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    print_universe(u);
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    // compute next generation
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    clear_universe((u + 1) & 1);
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    for (x=0; x<NUM_CELLS_X; x++) {
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      for (y=0; y<NUM_CELLS_Y; y++) {
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        cell = get_cell(u, x, y); // state of current cell
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        n = get_neighborhood(u, x, y); // number of living neighbor cells
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        // classic rule set
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        if (((cell == 0) && (n == 3)) || ((cell != 0) && ((n == 2) || (n == 3)))) {
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          set_cell((u + 1) & 1, x, y);
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        }
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      } // y
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    } // x
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    u = (u + 1) & 1; // switch universe
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    generation++;
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    // wait 500ms
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    neo430_cpu_delay_ms(GEN_DELAY);
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  }
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  return 0;
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}
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/* ------------------------------------------------------------
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 * INFO Print universe u to console
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 * ------------------------------------------------------------ */
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void print_universe(uint8_t u){
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  int16_t x, y;
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  neo430_uart_putc('+');
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  for (x=0; x<NUM_CELLS_X; x++) {
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    neo430_uart_putc('-');
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  }
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  neo430_uart_putc('+');
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  neo430_uart_putc('\r');
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  neo430_uart_putc('\n');
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  for (y=0; y<NUM_CELLS_Y; y++) {
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    neo430_uart_putc('|');
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    for (x=0; x<NUM_CELLS_X; x++) {
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      if (get_cell(u, x, y))
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        neo430_uart_putc('#');
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      else
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        neo430_uart_putc(' ');
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    }
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    // end of line
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    neo430_uart_putc('|');
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    neo430_uart_putc('\r');
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    neo430_uart_putc('\n');
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  }
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  neo430_uart_putc('+');
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  for (x=0; x<NUM_CELLS_X; x++) {
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    neo430_uart_putc('-');
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  }
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  neo430_uart_putc('+');
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}
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/* ------------------------------------------------------------
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 * INFO Clear universe u
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 * ------------------------------------------------------------ */
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void clear_universe(uint8_t u){
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  uint16_t x, y;
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  for (x=0; x<NUM_CELLS_X/8; x++) {
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    for (y=0; y<NUM_CELLS_Y; y++) {
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      universe[u][x][y] = 0;
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    }
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  }
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}
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/* ------------------------------------------------------------
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 * INFO Set single cell (make ALIVE) in uinverse u
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 * ------------------------------------------------------------ */
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void set_cell(uint8_t u, int16_t x, int16_t y){
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  if ((x >= NUM_CELLS_X) || (y >= NUM_CELLS_Y))
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    return; // out of range
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  universe[u][x>>3][y] |= 1 << (7 - (x & 7));
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}
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/* ------------------------------------------------------------
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 * INFO Get state of cell
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 * RETURN Cell state (DEAD or ALIVE)
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 * ------------------------------------------------------------ */
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uint8_t get_cell(uint8_t u, int16_t x, int16_t y){
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  // range check: wrap around -> torus-style universe
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  if (x < 0)
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    x = NUM_CELLS_X-1;
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  if (x > NUM_CELLS_X-1)
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    x = 0;
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  if (y < 0)
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    y = NUM_CELLS_Y-1;
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  if (y > NUM_CELLS_Y-1)
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    y = 0;
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  // check bit according to cell
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  uint8_t tmp = universe[u][x>>3][y];
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  tmp &= 1 << (7 - (x & 7));
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  if (tmp == 0)
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    return 0; // DEAD
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  else
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    return 1; // ALIVE
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}
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/* ------------------------------------------------------------
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 * INFO Get number of alive cells in direct neigborhood
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 * RETURN Number of set cells in neigborhood
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 * ------------------------------------------------------------ */
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uint8_t get_neighborhood(uint8_t u, int16_t x, int16_t y){
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// Cell index layout:
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// 012
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// 3#4
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// 567
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  uint8_t num = 0;
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  num += get_cell(u, x-1, y-1); // 0
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  num += get_cell(u, x,   y-1); // 1
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  num += get_cell(u, x+1, y-1); // 2
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  num += get_cell(u, x-1, y);   // 3
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  num += get_cell(u, x+1, y);   // 4
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  num += get_cell(u, x-1, y+1); // 5
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  num += get_cell(u, x,   y+1); // 6
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  num += get_cell(u, x+1, y+1); // 7
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274
  return num;
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}
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/* ------------------------------------------------------------
279
 * INFO Population count
280
 * RETURN 16-bit number of living cells in universe u
281
 * ------------------------------------------------------------ */
282
uint16_t pop_count(uint8_t u) {
283
 
284
  uint16_t x, y, cnt;
285
 
286
  cnt = 0;
287
  for (x=0; x<NUM_CELLS_X; x++) {
288
    for (y=0; y<NUM_CELLS_Y; y++) {
289
      cnt += (uint16_t)get_cell(u, x, y);
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    }
291
  }
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  return cnt;
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}

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