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1 768 jeremybenn
/*
2
 * Written by Doug Lea with assistance from members of JCP JSR-166
3
 * Expert Group and released to the public domain, as explained at
4
 * http://creativecommons.org/licenses/publicdomain
5
 */
6
 
7
package java.util.concurrent;
8
import java.util.concurrent.locks.*;
9
 
10
/**
11
 * A synchronization aid that allows a set of threads to all wait for
12
 * each other to reach a common barrier point.  CyclicBarriers are
13
 * useful in programs involving a fixed sized party of threads that
14
 * must occasionally wait for each other. The barrier is called
15
 * <em>cyclic</em> because it can be re-used after the waiting threads
16
 * are released.
17
 *
18
 * <p>A <tt>CyclicBarrier</tt> supports an optional {@link Runnable} command
19
 * that is run once per barrier point, after the last thread in the party
20
 * arrives, but before any threads are released.
21
 * This <em>barrier action</em> is useful
22
 * for updating shared-state before any of the parties continue.
23
 *
24
 * <p><b>Sample usage:</b> Here is an example of
25
 *  using a barrier in a parallel decomposition design:
26
 * <pre>
27
 * class Solver {
28
 *   final int N;
29
 *   final float[][] data;
30
 *   final CyclicBarrier barrier;
31
 *
32
 *   class Worker implements Runnable {
33
 *     int myRow;
34
 *     Worker(int row) { myRow = row; }
35
 *     public void run() {
36
 *       while (!done()) {
37
 *         processRow(myRow);
38
 *
39
 *         try {
40
 *           barrier.await();
41
 *         } catch (InterruptedException ex) {
42
 *           return;
43
 *         } catch (BrokenBarrierException ex) {
44
 *           return;
45
 *         }
46
 *       }
47
 *     }
48
 *   }
49
 *
50
 *   public Solver(float[][] matrix) {
51
 *     data = matrix;
52
 *     N = matrix.length;
53
 *     barrier = new CyclicBarrier(N,
54
 *                                 new Runnable() {
55
 *                                   public void run() {
56
 *                                     mergeRows(...);
57
 *                                   }
58
 *                                 });
59
 *     for (int i = 0; i < N; ++i)
60
 *       new Thread(new Worker(i)).start();
61
 *
62
 *     waitUntilDone();
63
 *   }
64
 * }
65
 * </pre>
66
 * Here, each worker thread processes a row of the matrix then waits at the
67
 * barrier until all rows have been processed. When all rows are processed
68
 * the supplied {@link Runnable} barrier action is executed and merges the
69
 * rows. If the merger
70
 * determines that a solution has been found then <tt>done()</tt> will return
71
 * <tt>true</tt> and each worker will terminate.
72
 *
73
 * <p>If the barrier action does not rely on the parties being suspended when
74
 * it is executed, then any of the threads in the party could execute that
75
 * action when it is released. To facilitate this, each invocation of
76
 * {@link #await} returns the arrival index of that thread at the barrier.
77
 * You can then choose which thread should execute the barrier action, for
78
 * example:
79
 * <pre>  if (barrier.await() == 0) {
80
 *     // log the completion of this iteration
81
 *   }</pre>
82
 *
83
 * <p>The <tt>CyclicBarrier</tt> uses an all-or-none breakage model
84
 * for failed synchronization attempts: If a thread leaves a barrier
85
 * point prematurely because of interruption, failure, or timeout, all
86
 * other threads waiting at that barrier point will also leave
87
 * abnormally via {@link BrokenBarrierException} (or
88
 * {@link InterruptedException} if they too were interrupted at about
89
 * the same time).
90
 *
91
 * <p>Memory consistency effects: Actions in a thread prior to calling
92
 * {@code await()}
93
 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
94
 * actions that are part of the barrier action, which in turn
95
 * <i>happen-before</i> actions following a successful return from the
96
 * corresponding {@code await()} in other threads.
97
 *
98
 * @since 1.5
99
 * @see CountDownLatch
100
 *
101
 * @author Doug Lea
102
 */
103
public class CyclicBarrier {
104
    /**
105
     * Each use of the barrier is represented as a generation instance.
106
     * The generation changes whenever the barrier is tripped, or
107
     * is reset. There can be many generations associated with threads
108
     * using the barrier - due to the non-deterministic way the lock
109
     * may be allocated to waiting threads - but only one of these
110
     * can be active at a time (the one to which <tt>count</tt> applies)
111
     * and all the rest are either broken or tripped.
112
     * There need not be an active generation if there has been a break
113
     * but no subsequent reset.
114
     */
115
    private static class Generation {
116
        boolean broken = false;
117
    }
118
 
119
    /** The lock for guarding barrier entry */
120
    private final ReentrantLock lock = new ReentrantLock();
121
    /** Condition to wait on until tripped */
122
    private final Condition trip = lock.newCondition();
123
    /** The number of parties */
124
    private final int parties;
125
    /* The command to run when tripped */
126
    private final Runnable barrierCommand;
127
    /** The current generation */
128
    private Generation generation = new Generation();
129
 
130
    /**
131
     * Number of parties still waiting. Counts down from parties to 0
132
     * on each generation.  It is reset to parties on each new
133
     * generation or when broken.
134
     */
135
    private int count;
136
 
137
    /**
138
     * Updates state on barrier trip and wakes up everyone.
139
     * Called only while holding lock.
140
     */
141
    private void nextGeneration() {
142
        // signal completion of last generation
143
        trip.signalAll();
144
        // set up next generation
145
        count = parties;
146
        generation = new Generation();
147
    }
148
 
149
    /**
150
     * Sets current barrier generation as broken and wakes up everyone.
151
     * Called only while holding lock.
152
     */
153
    private void breakBarrier() {
154
        generation.broken = true;
155
        count = parties;
156
        trip.signalAll();
157
    }
158
 
159
    /**
160
     * Main barrier code, covering the various policies.
161
     */
162
    private int dowait(boolean timed, long nanos)
163
        throws InterruptedException, BrokenBarrierException,
164
               TimeoutException {
165
        final ReentrantLock lock = this.lock;
166
        lock.lock();
167
        try {
168
            final Generation g = generation;
169
 
170
            if (g.broken)
171
                throw new BrokenBarrierException();
172
 
173
            if (Thread.interrupted()) {
174
                breakBarrier();
175
                throw new InterruptedException();
176
            }
177
 
178
           int index = --count;
179
           if (index == 0) {  // tripped
180
               boolean ranAction = false;
181
               try {
182
                   final Runnable command = barrierCommand;
183
                   if (command != null)
184
                       command.run();
185
                   ranAction = true;
186
                   nextGeneration();
187
                   return 0;
188
               } finally {
189
                   if (!ranAction)
190
                       breakBarrier();
191
               }
192
           }
193
 
194
            // loop until tripped, broken, interrupted, or timed out
195
            for (;;) {
196
                try {
197
                    if (!timed)
198
                        trip.await();
199
                    else if (nanos > 0L)
200
                        nanos = trip.awaitNanos(nanos);
201
                } catch (InterruptedException ie) {
202
                    if (g == generation && ! g.broken) {
203
                        breakBarrier();
204
                        throw ie;
205
                    } else {
206
                        // We're about to finish waiting even if we had not
207
                        // been interrupted, so this interrupt is deemed to
208
                        // "belong" to subsequent execution.
209
                        Thread.currentThread().interrupt();
210
                    }
211
                }
212
 
213
                if (g.broken)
214
                    throw new BrokenBarrierException();
215
 
216
                if (g != generation)
217
                    return index;
218
 
219
                if (timed && nanos <= 0L) {
220
                    breakBarrier();
221
                    throw new TimeoutException();
222
                }
223
            }
224
        } finally {
225
            lock.unlock();
226
        }
227
    }
228
 
229
    /**
230
     * Creates a new <tt>CyclicBarrier</tt> that will trip when the
231
     * given number of parties (threads) are waiting upon it, and which
232
     * will execute the given barrier action when the barrier is tripped,
233
     * performed by the last thread entering the barrier.
234
     *
235
     * @param parties the number of threads that must invoke {@link #await}
236
     *        before the barrier is tripped
237
     * @param barrierAction the command to execute when the barrier is
238
     *        tripped, or {@code null} if there is no action
239
     * @throws IllegalArgumentException if {@code parties} is less than 1
240
     */
241
    public CyclicBarrier(int parties, Runnable barrierAction) {
242
        if (parties <= 0) throw new IllegalArgumentException();
243
        this.parties = parties;
244
        this.count = parties;
245
        this.barrierCommand = barrierAction;
246
    }
247
 
248
    /**
249
     * Creates a new <tt>CyclicBarrier</tt> that will trip when the
250
     * given number of parties (threads) are waiting upon it, and
251
     * does not perform a predefined action when the barrier is tripped.
252
     *
253
     * @param parties the number of threads that must invoke {@link #await}
254
     *        before the barrier is tripped
255
     * @throws IllegalArgumentException if {@code parties} is less than 1
256
     */
257
    public CyclicBarrier(int parties) {
258
        this(parties, null);
259
    }
260
 
261
    /**
262
     * Returns the number of parties required to trip this barrier.
263
     *
264
     * @return the number of parties required to trip this barrier
265
     */
266
    public int getParties() {
267
        return parties;
268
    }
269
 
270
    /**
271
     * Waits until all {@linkplain #getParties parties} have invoked
272
     * <tt>await</tt> on this barrier.
273
     *
274
     * <p>If the current thread is not the last to arrive then it is
275
     * disabled for thread scheduling purposes and lies dormant until
276
     * one of the following things happens:
277
     * <ul>
278
     * <li>The last thread arrives; or
279
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
280
     * the current thread; or
281
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
282
     * one of the other waiting threads; or
283
     * <li>Some other thread times out while waiting for barrier; or
284
     * <li>Some other thread invokes {@link #reset} on this barrier.
285
     * </ul>
286
     *
287
     * <p>If the current thread:
288
     * <ul>
289
     * <li>has its interrupted status set on entry to this method; or
290
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
291
     * </ul>
292
     * then {@link InterruptedException} is thrown and the current thread's
293
     * interrupted status is cleared.
294
     *
295
     * <p>If the barrier is {@link #reset} while any thread is waiting,
296
     * or if the barrier {@linkplain #isBroken is broken} when
297
     * <tt>await</tt> is invoked, or while any thread is waiting, then
298
     * {@link BrokenBarrierException} is thrown.
299
     *
300
     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting,
301
     * then all other waiting threads will throw
302
     * {@link BrokenBarrierException} and the barrier is placed in the broken
303
     * state.
304
     *
305
     * <p>If the current thread is the last thread to arrive, and a
306
     * non-null barrier action was supplied in the constructor, then the
307
     * current thread runs the action before allowing the other threads to
308
     * continue.
309
     * If an exception occurs during the barrier action then that exception
310
     * will be propagated in the current thread and the barrier is placed in
311
     * the broken state.
312
     *
313
     * @return the arrival index of the current thread, where index
314
     *         <tt>{@link #getParties()} - 1</tt> indicates the first
315
     *         to arrive and zero indicates the last to arrive
316
     * @throws InterruptedException if the current thread was interrupted
317
     *         while waiting
318
     * @throws BrokenBarrierException if <em>another</em> thread was
319
     *         interrupted or timed out while the current thread was
320
     *         waiting, or the barrier was reset, or the barrier was
321
     *         broken when {@code await} was called, or the barrier
322
     *         action (if present) failed due an exception.
323
     */
324
    public int await() throws InterruptedException, BrokenBarrierException {
325
        try {
326
            return dowait(false, 0L);
327
        } catch (TimeoutException toe) {
328
            throw new Error(toe); // cannot happen;
329
        }
330
    }
331
 
332
    /**
333
     * Waits until all {@linkplain #getParties parties} have invoked
334
     * <tt>await</tt> on this barrier, or the specified waiting time elapses.
335
     *
336
     * <p>If the current thread is not the last to arrive then it is
337
     * disabled for thread scheduling purposes and lies dormant until
338
     * one of the following things happens:
339
     * <ul>
340
     * <li>The last thread arrives; or
341
     * <li>The specified timeout elapses; or
342
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
343
     * the current thread; or
344
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
345
     * one of the other waiting threads; or
346
     * <li>Some other thread times out while waiting for barrier; or
347
     * <li>Some other thread invokes {@link #reset} on this barrier.
348
     * </ul>
349
     *
350
     * <p>If the current thread:
351
     * <ul>
352
     * <li>has its interrupted status set on entry to this method; or
353
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
354
     * </ul>
355
     * then {@link InterruptedException} is thrown and the current thread's
356
     * interrupted status is cleared.
357
     *
358
     * <p>If the specified waiting time elapses then {@link TimeoutException}
359
     * is thrown. If the time is less than or equal to zero, the
360
     * method will not wait at all.
361
     *
362
     * <p>If the barrier is {@link #reset} while any thread is waiting,
363
     * or if the barrier {@linkplain #isBroken is broken} when
364
     * <tt>await</tt> is invoked, or while any thread is waiting, then
365
     * {@link BrokenBarrierException} is thrown.
366
     *
367
     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while
368
     * waiting, then all other waiting threads will throw {@link
369
     * BrokenBarrierException} and the barrier is placed in the broken
370
     * state.
371
     *
372
     * <p>If the current thread is the last thread to arrive, and a
373
     * non-null barrier action was supplied in the constructor, then the
374
     * current thread runs the action before allowing the other threads to
375
     * continue.
376
     * If an exception occurs during the barrier action then that exception
377
     * will be propagated in the current thread and the barrier is placed in
378
     * the broken state.
379
     *
380
     * @param timeout the time to wait for the barrier
381
     * @param unit the time unit of the timeout parameter
382
     * @return the arrival index of the current thread, where index
383
     *         <tt>{@link #getParties()} - 1</tt> indicates the first
384
     *         to arrive and zero indicates the last to arrive
385
     * @throws InterruptedException if the current thread was interrupted
386
     *         while waiting
387
     * @throws TimeoutException if the specified timeout elapses
388
     * @throws BrokenBarrierException if <em>another</em> thread was
389
     *         interrupted or timed out while the current thread was
390
     *         waiting, or the barrier was reset, or the barrier was broken
391
     *         when {@code await} was called, or the barrier action (if
392
     *         present) failed due an exception
393
     */
394
    public int await(long timeout, TimeUnit unit)
395
        throws InterruptedException,
396
               BrokenBarrierException,
397
               TimeoutException {
398
        return dowait(true, unit.toNanos(timeout));
399
    }
400
 
401
    /**
402
     * Queries if this barrier is in a broken state.
403
     *
404
     * @return {@code true} if one or more parties broke out of this
405
     *         barrier due to interruption or timeout since
406
     *         construction or the last reset, or a barrier action
407
     *         failed due to an exception; {@code false} otherwise.
408
     */
409
    public boolean isBroken() {
410
        final ReentrantLock lock = this.lock;
411
        lock.lock();
412
        try {
413
            return generation.broken;
414
        } finally {
415
            lock.unlock();
416
        }
417
    }
418
 
419
    /**
420
     * Resets the barrier to its initial state.  If any parties are
421
     * currently waiting at the barrier, they will return with a
422
     * {@link BrokenBarrierException}. Note that resets <em>after</em>
423
     * a breakage has occurred for other reasons can be complicated to
424
     * carry out; threads need to re-synchronize in some other way,
425
     * and choose one to perform the reset.  It may be preferable to
426
     * instead create a new barrier for subsequent use.
427
     */
428
    public void reset() {
429
        final ReentrantLock lock = this.lock;
430
        lock.lock();
431
        try {
432
            breakBarrier();   // break the current generation
433
            nextGeneration(); // start a new generation
434
        } finally {
435
            lock.unlock();
436
        }
437
    }
438
 
439
    /**
440
     * Returns the number of parties currently waiting at the barrier.
441
     * This method is primarily useful for debugging and assertions.
442
     *
443
     * @return the number of parties currently blocked in {@link #await}
444
     */
445
    public int getNumberWaiting() {
446
        final ReentrantLock lock = this.lock;
447
        lock.lock();
448
        try {
449
            return parties - count;
450
        } finally {
451
            lock.unlock();
452
        }
453
    }
454
}

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