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[/] [scarts/] [trunk/] [toolchain/] [scarts-gcc/] [gcc-4.1.1/] [libstdc++-v3/] [testsuite/] [22_locale/] [locale/] [operations/] [1.cc] - Blame information for rev 19

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1 19 jlechner
// 2000-09-11 Benjamin Kosnik <bkoz@redhat.com>
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// Copyright (C) 2000, 2001, 2002, 2003 Free Software Foundation
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//
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// This file is part of the GNU ISO C++ Library.  This library is free
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// software; you can redistribute it and/or modify it under the
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// terms of the GNU General Public License as published by the
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// Free Software Foundation; either version 2, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License along
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// with this library; see the file COPYING.  If not, write to the Free
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// Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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// USA.
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// 22.1.1.4 locale operators [lib.locale.operators]
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#include <cwchar> // for mbstate_t
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#include <locale>
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#include <testsuite_hooks.h>
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typedef std::codecvt<char, char, std::mbstate_t> ccodecvt;
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class gnu_codecvt: public ccodecvt { };
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void test01()
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{
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  using namespace std;
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  bool test __attribute__((unused)) = true;
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  string str1, str2;
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  // construct a locale object with the C facet
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  const locale&         cloc = locale::classic();
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  // construct a locale object with the specialized facet.
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  locale                loc(locale::classic(), new gnu_codecvt);
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  VERIFY ( cloc != loc );
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  VERIFY ( !(cloc == loc) );
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  str1 = cloc.name();
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  str2 = loc.name();
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  VERIFY( loc(str1, str2) == false );
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}
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// bool operator()(const string_type&, const string_type&) const
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long gnu_count;
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class gnu_collate: public std::collate<char>
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{
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protected:
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  virtual int
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  do_compare(const char*, const char*, const char*, const char*) const
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  { ++gnu_count; return 0; }
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};
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int main ()
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{
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  test01();
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  return 0;
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}
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